/*************************************************************************** Tag Team Wrestling hardware description: This hardware is very similar to the BurgerTime/Lock N Chase family of games but there are just enough differences to make it a pain to share the codebase. It looks like this hardware is a bridge between the BurgerTime family and the later Technos games, like Mat Mania and Mysterious Stones. The video hardware supports 3 sprite banks instead of 1 The sound hardware appears nearly identical to Mat Mania Stephh's notes : - When the "Cabinet" Dip Switch is set to "Cocktail", the screen status depends on which player is the main wrestler on the ring : * player 1 : normal screen * player 2 : inverted screen TODO: * fix hi-score (reset) bug ***************************************************************************/ #include "driver.h" #include "deprecat.h" #include "cpu/m6502/m6502.h" #include "sound/ay8910.h" #include "sound/dac.h" extern WRITE8_HANDLER( tagteam_videoram_w ); extern WRITE8_HANDLER( tagteam_colorram_w ); extern READ8_HANDLER( tagteam_mirrorvideoram_r ); extern WRITE8_HANDLER( tagteam_mirrorvideoram_w ); extern READ8_HANDLER( tagteam_mirrorcolorram_r ); extern WRITE8_HANDLER( tagteam_mirrorcolorram_w ); extern WRITE8_HANDLER( tagteam_video_control_w ); extern WRITE8_HANDLER( tagteam_control_w ); extern WRITE8_HANDLER( tagteam_flipscreen_w ); extern PALETTE_INIT( tagteam ); extern VIDEO_START( tagteam ); extern VIDEO_UPDATE( tagteam ); static WRITE8_HANDLER( sound_command_w ) { soundlatch_w(space,offset,data); cpu_set_input_line(space->machine->cpu[1],M6502_IRQ_LINE,HOLD_LINE); } static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x2000, 0x2000) AM_READ_PORT("P2") AM_WRITE(tagteam_flipscreen_w) AM_RANGE(0x2001, 0x2001) AM_READ_PORT("P1") AM_WRITE(tagteam_control_w) AM_RANGE(0x2002, 0x2002) AM_READ_PORT("DSW1") AM_WRITE(sound_command_w) AM_RANGE(0x2003, 0x2003) AM_READ_PORT("DSW2") // AM_RANGE(0x2003, 0x2003) AM_WRITE(SMH_NOP) /* Appears to increment when you're out of the ring */ AM_RANGE(0x4000, 0x43ff) AM_READWRITE(tagteam_mirrorvideoram_r, tagteam_mirrorvideoram_w) AM_RANGE(0x4400, 0x47ff) AM_READWRITE(tagteam_mirrorcolorram_r, tagteam_mirrorcolorram_w) AM_RANGE(0x4800, 0x4fff) AM_READ(SMH_RAM) AM_RANGE(0x4800, 0x4bff) AM_WRITE(tagteam_videoram_w) AM_BASE(&videoram) AM_RANGE(0x4c00, 0x4fff) AM_WRITE(tagteam_colorram_w) AM_BASE(&colorram) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_RANGE(0x2000, 0x2001) AM_DEVWRITE("ay1", ay8910_data_address_w) AM_RANGE(0x2002, 0x2003) AM_DEVWRITE("ay2", ay8910_data_address_w) AM_RANGE(0x2004, 0x2004) AM_DEVWRITE("dac", dac_w) AM_RANGE(0x2005, 0x2005) AM_WRITE(interrupt_enable_w) AM_RANGE(0x2007, 0x2007) AM_READ(soundlatch_r) AM_RANGE(0x4000, 0xffff) AM_READ(SMH_ROM) ADDRESS_MAP_END static INTERRUPT_GEN( tagteam_interrupt ) { static int coin; int port; port = input_port_read(device->machine, "P1") & 0xc0; if (port != 0xc0) /* Coin */ { if (coin == 0) { coin = 1; cpu_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); } } else coin = 0; } static INPUT_PORTS_START( bigprowr ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) // "Upright, Single Controls" PORT_DIPSETTING( 0x40, "Upright, Dual Controls" ) // PORT_DIPSETTING( 0x20, "Cocktail, Single Controls" ) // IMPOSSIBLE ! PORT_DIPSETTING( 0x60, DEF_STR( Cocktail ) ) // "Cocktail, Dual Controls" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /* Same as 'bigprowr', but additional "Coin Mode" Dip Switch */ static INPUT_PORTS_START( tagteam ) PORT_INCLUDE( bigprowr ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW2", 0xe0, PORTCOND_NOTEQUALS, 0x80) //Mode 1 PORT_DIPSETTING( 0x01, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW2", 0xe0, PORTCOND_EQUALS, 0x80) //Mode 2 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW2", 0xe0, PORTCOND_NOTEQUALS, 0x80) //Mode 1 PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW2", 0xe0, PORTCOND_EQUALS, 0x80) //Mode 2 PORT_MODIFY("DSW2") PORT_DIPNAME( 0xe0, 0x00, "Coin Mode" ) // Check code at 0xff5c PORT_DIPSETTING( 0x00, "Mode 1" ) PORT_DIPSETTING( 0x80, "Mode 2" ) /* Other values (0x20, 0x40, 0x60, 0xa0, 0xc0, 0xe0) : "Mode 1" */ /* Therefore the logic for DIPCONDITION is '=0x80' not '<>0x00'*/ INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 3072, /* 3072 characters */ 3, /* 3 bits per pixel */ { 2*3072*8*8, 3072*8*8, 0 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 768, /* 768 sprites */ 3, /* 3 bits per pixel */ { 2*768*16*16, 768*16*16, 0 }, /* the bitplanes are separated */ { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( tagteam ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) /* chars */ GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 4 ) /* sprites */ GFXDECODE_END static MACHINE_DRIVER_START( tagteam ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M6502, 1500000) /* 1.5 MHz ?? */ MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_VBLANK_INT("screen", tagteam_interrupt) MDRV_CPU_ADD("audiocpu", M6502, 975000) /* 975 kHz ?? */ MDRV_CPU_PROGRAM_MAP(sound_map,0) MDRV_CPU_VBLANK_INT_HACK(nmi_line_pulse,16) /* IRQs are triggered by the main CPU */ /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(57) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(3072)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MDRV_GFXDECODE(tagteam) MDRV_PALETTE_LENGTH(32) MDRV_PALETTE_INIT(tagteam) MDRV_VIDEO_START(tagteam) MDRV_VIDEO_UPDATE(tagteam) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay1", AY8910, 1500000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MDRV_SOUND_ADD("ay2", AY8910, 1500000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MDRV_SOUND_ADD("dac", DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END ROM_START( bigprowr ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "bf00-1.20", 0x08000, 0x2000, CRC(8aba32c9) SHA1(9228082a8251feaf25849311c3de63ca42cf659e) ) ROM_LOAD( "bf01.33", 0x0a000, 0x2000, CRC(0a41f3ae) SHA1(1b82cd864f0bd7f16f961fec0b88307996abb166) ) ROM_LOAD( "bf02.34", 0x0c000, 0x2000, CRC(a28b0a0e) SHA1(50b40048a3e2efb2afb7acfb4efde6dbc25fc009) ) ROM_LOAD( "bf03.46", 0x0e000, 0x2000, CRC(d4cf7ec7) SHA1(cfabe40adb05f6239c3e2f002a78efb50150d27d) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for audio code */ ROM_LOAD( "bf4.8", 0x04000, 0x2000, CRC(0558e1d8) SHA1(317011c0e3a9d5f73c67d044c1fab315ff8049fb) ) ROM_LOAD( "bf5.7", 0x06000, 0x2000, CRC(c1073f24) SHA1(0337c259c10fae3067e5e0e0acf54e6d0891b29f) ) ROM_LOAD( "bf6.6", 0x08000, 0x2000, CRC(208cd081) SHA1(e5f6379e7f7bc80cdea12de7e0a2bb232bb16b5a) ) ROM_LOAD( "bf7.3", 0x0a000, 0x2000, CRC(34a033dc) SHA1(01e4c331233a2337c7c53edd221bb87859278b04) ) ROM_LOAD( "bf8.2", 0x0c000, 0x2000, CRC(eafe8056) SHA1(4a2d1c903e4acee962aeb0f0f18333252790f686) ) ROM_LOAD( "bf9.1", 0x0e000, 0x2000, CRC(d589ce1b) SHA1(c2aca1cc6867d4d6d6e02ac29a4c53c667bf6d89) ) ROM_REGION( 0x12000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "bf10.89", 0x00000, 0x2000, CRC(b1868746) SHA1(a3eff1b00f9ac2512d6ca81f9223723642d4f06a) ) ROM_LOAD( "bf11.94", 0x02000, 0x2000, CRC(c3fe99c1) SHA1(beb3056b37f26a52f3c0907868054b3cc3c4e3ea) ) ROM_LOAD( "bf12.103", 0x04000, 0x2000, CRC(c8717a46) SHA1(6de0238071aacb443234d9a7ef250ddfaa9dd1a8) ) ROM_LOAD( "bf13.91", 0x06000, 0x2000, CRC(23ee34d3) SHA1(2af79845c2d4f06eb85db14d67ec4a499fc272b1) ) ROM_LOAD( "bf14.95", 0x08000, 0x2000, CRC(a6721142) SHA1(200058d7b688dccda0ab0f568ab6c6c215a23e0a) ) ROM_LOAD( "bf15.105", 0x0a000, 0x2000, CRC(60ae1078) SHA1(f9c162ff0830aff26d121f04c107dadb060d4bd5) ) ROM_LOAD( "bf16.93", 0x0c000, 0x2000, CRC(d33dc245) SHA1(3a40ca7f7e17eaaea6e3f90fcf4cb9a72fc4ba8f) ) ROM_LOAD( "bf17.96", 0x0e000, 0x2000, CRC(ccf42380) SHA1(6a8958201125c1b13b1354c98adc573dbea64d56) ) ROM_LOAD( "bf18.107", 0x10000, 0x2000, CRC(fd6f006d) SHA1(ad100ac8c0fed24f922a2cc908c88b4fced07eb0) ) ROM_REGION( 0x0040, "proms", 0 ) ROM_LOAD( "fko.8", 0x0000, 0x0020, CRC(b6ee1483) SHA1(b2ea7be533e29da6cd7302532da2eb0410490e6a) ) ROM_LOAD( "fjo.25", 0x0020, 0x0020, CRC(24da2b63) SHA1(4db7e1ff1b9fd5ae4098cd7ca66cf1fa2574501a) ) /* What is this prom for? */ ROM_END ROM_START( tagteam ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "prowbf0.bin", 0x08000, 0x2000, CRC(6ec3afae) SHA1(8ae11cb41a72bda053ce8b79c383503da5324cd1) ) ROM_LOAD( "prowbf1.bin", 0x0a000, 0x2000, CRC(b8fdd176) SHA1(afa8e890ac54101eef0274c8aabe25d188085a18) ) ROM_LOAD( "prowbf2.bin", 0x0c000, 0x2000, CRC(3d33a923) SHA1(e6402290fca72f4fa3a76e37957b9d4f5b4aeddb) ) ROM_LOAD( "prowbf3.bin", 0x0e000, 0x2000, CRC(518475d2) SHA1(b26bb0bb658bfd5ac24ee8ebb7fc11a79917aeda) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for audio code */ ROM_LOAD( "bf4.8", 0x04000, 0x2000, CRC(0558e1d8) SHA1(317011c0e3a9d5f73c67d044c1fab315ff8049fb) ) ROM_LOAD( "bf5.7", 0x06000, 0x2000, CRC(c1073f24) SHA1(0337c259c10fae3067e5e0e0acf54e6d0891b29f) ) ROM_LOAD( "bf6.6", 0x08000, 0x2000, CRC(208cd081) SHA1(e5f6379e7f7bc80cdea12de7e0a2bb232bb16b5a) ) ROM_LOAD( "bf7.3", 0x0a000, 0x2000, CRC(34a033dc) SHA1(01e4c331233a2337c7c53edd221bb87859278b04) ) ROM_LOAD( "bf8.2", 0x0c000, 0x2000, CRC(eafe8056) SHA1(4a2d1c903e4acee962aeb0f0f18333252790f686) ) ROM_LOAD( "bf9.1", 0x0e000, 0x2000, CRC(d589ce1b) SHA1(c2aca1cc6867d4d6d6e02ac29a4c53c667bf6d89) ) ROM_REGION( 0x12000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "prowbf10.bin", 0x00000, 0x2000, CRC(48165902) SHA1(3145fc83f17712b460a08b882677cfcac08fc272) ) ROM_LOAD( "bf11.94", 0x02000, 0x2000, CRC(c3fe99c1) SHA1(beb3056b37f26a52f3c0907868054b3cc3c4e3ea) ) ROM_LOAD( "prowbf12.bin", 0x04000, 0x2000, CRC(69de1ea2) SHA1(7b696c74e29c0bae33b386da463365e7e796c6a0) ) ROM_LOAD( "prowbf13.bin", 0x06000, 0x2000, CRC(ecfa581d) SHA1(1352c6a5f8e6f2d3fbe9f9e74c542ea2467f1438) ) ROM_LOAD( "bf14.95", 0x08000, 0x2000, CRC(a6721142) SHA1(200058d7b688dccda0ab0f568ab6c6c215a23e0a) ) ROM_LOAD( "prowbf15.bin", 0x0a000, 0x2000, CRC(d0de7e03) SHA1(79267c09621f8f5255c82a69790d5b52b1c5dd6e) ) ROM_LOAD( "prowbf16.bin", 0x0c000, 0x2000, CRC(75ee5705) SHA1(95fdea3768f2d5b81ba5dafd3b13a061cd96689a) ) ROM_LOAD( "bf17.96", 0x0e000, 0x2000, CRC(ccf42380) SHA1(6a8958201125c1b13b1354c98adc573dbea64d56) ) ROM_LOAD( "prowbf18.bin", 0x10000, 0x2000, CRC(e73a4bba) SHA1(6dbc2d741ebf8fcce9144cfe6fe6f35acd25ceef) ) ROM_REGION( 0x0040, "proms", 0 ) ROM_LOAD( "fko.8", 0x0000, 0x0020, CRC(b6ee1483) SHA1(b2ea7be533e29da6cd7302532da2eb0410490e6a) ) ROM_LOAD( "fjo.25", 0x0020, 0x0020, CRC(24da2b63) SHA1(4db7e1ff1b9fd5ae4098cd7ca66cf1fa2574501a) ) /* What is this prom for? */ ROM_END GAME( 1983, bigprowr, 0, tagteam, bigprowr, 0, ROT270, "Technos", "The Big Pro Wrestling!", 0 ) GAME( 1983, tagteam, bigprowr, tagteam, tagteam, 0, ROT270, "Technos (Data East license)", "Tag Team Wrestling", 0 )