/*************************************************************************** Surprise Attack (Konami GX911) (c) 1990 Konami Very similar to Parodius driver by Nicola Salmoria ***************************************************************************/ #include "emu.h" #include "cpu/konami/konami.h" /* for the callback and the firq irq definition */ #include "video/konicdev.h" #include "sound/2151intf.h" #include "includes/konamipt.h" #include "includes/surpratk.h" /* prototypes */ static KONAMI_SETLINES_CALLBACK( surpratk_banking ); static INTERRUPT_GEN( surpratk_interrupt ) { surpratk_state *state = device->machine().driver_data(); if (k052109_is_irq_enabled(state->m_k052109)) device_set_input_line(device, 0, HOLD_LINE); } static READ8_HANDLER( bankedram_r ) { surpratk_state *state = space->machine().driver_data(); if (state->m_videobank & 0x02) { if (state->m_videobank & 0x04) return space->machine().generic.paletteram.u8[offset + 0x0800]; else return space->machine().generic.paletteram.u8[offset]; } else if (state->m_videobank & 0x01) return k053245_r(state->m_k053244, offset); else return state->m_ram[offset]; } static WRITE8_HANDLER( bankedram_w ) { surpratk_state *state = space->machine().driver_data(); if (state->m_videobank & 0x02) { if (state->m_videobank & 0x04) paletteram_xBBBBBGGGGGRRRRR_be_w(space,offset + 0x0800,data); else paletteram_xBBBBBGGGGGRRRRR_be_w(space,offset,data); } else if (state->m_videobank & 0x01) k053245_w(state->m_k053244, offset, data); else state->m_ram[offset] = data; } static WRITE8_HANDLER( surpratk_videobank_w ) { surpratk_state *state = space->machine().driver_data(); logerror("%04x: videobank = %02x\n",cpu_get_pc(&space->device()),data); /* bit 0 = select 053245 at 0000-07ff */ /* bit 1 = select palette at 0000-07ff */ /* bit 2 = select palette bank 0 or 1 */ state->m_videobank = data; } static WRITE8_HANDLER( surpratk_5fc0_w ) { surpratk_state *state = space->machine().driver_data(); if ((data & 0xf4) != 0x10) logerror("%04x: 3fc0 = %02x\n",cpu_get_pc(&space->device()),data); /* bit 0/1 = coin counters */ coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); /* bit 3 = enable char ROM reading through the video RAM */ k052109_set_rmrd_line(state->m_k052109, (data & 0x08) ? ASSERT_LINE : CLEAR_LINE); /* other bits unknown */ } /********************************************/ static ADDRESS_MAP_START( surpratk_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_READWRITE(bankedram_r, bankedram_w) AM_BASE_MEMBER(surpratk_state, m_ram) AM_RANGE(0x0800, 0x1fff) AM_RAM AM_RANGE(0x2000, 0x3fff) AM_ROMBANK("bank1") /* banked ROM */ AM_RANGE(0x5f8c, 0x5f8c) AM_READ_PORT("P1") AM_RANGE(0x5f8d, 0x5f8d) AM_READ_PORT("P2") AM_RANGE(0x5f8e, 0x5f8e) AM_READ_PORT("DSW3") AM_RANGE(0x5f8f, 0x5f8f) AM_READ_PORT("DSW1") AM_RANGE(0x5f90, 0x5f90) AM_READ_PORT("DSW2") AM_RANGE(0x5fa0, 0x5faf) AM_DEVREADWRITE("k053244", k053244_r, k053244_w) AM_RANGE(0x5fb0, 0x5fbf) AM_DEVWRITE("k053251", k053251_w) AM_RANGE(0x5fc0, 0x5fc0) AM_READWRITE(watchdog_reset_r, surpratk_5fc0_w) AM_RANGE(0x5fd0, 0x5fd1) AM_DEVWRITE("ymsnd", ym2151_w) AM_RANGE(0x5fc4, 0x5fc4) AM_WRITE(surpratk_videobank_w) AM_RANGE(0x4000, 0x7fff) AM_DEVREADWRITE("k052109", k052109_r, k052109_w) AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( surpratk ) PORT_START("P1") KONAMI8_ALT_B12(1) PORT_START("P2") KONAMI8_ALT_B12(2) PORT_START("DSW1") KONAMI_COINAGE(DEF_STR( Free_Play ), DEF_STR( Free_Play )) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Upright Controls" ) PORT_DIPSETTING( 0x20, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static void irqhandler( device_t *device, int linestate ) { surpratk_state *state = device->machine().driver_data(); device_set_input_line(state->m_maincpu, KONAMI_FIRQ_LINE, linestate); } static const ym2151_interface ym2151_config = { irqhandler }; static const k052109_interface surpratk_k052109_intf = { "gfx1", 0, NORMAL_PLANE_ORDER, KONAMI_ROM_DEINTERLEAVE_2, surpratk_tile_callback }; static const k05324x_interface surpratk_k05324x_intf = { "gfx2", 1, NORMAL_PLANE_ORDER, 0, 0, KONAMI_ROM_DEINTERLEAVE_2, surpratk_sprite_callback }; static MACHINE_START( surpratk ) { surpratk_state *state = machine.driver_data(); UINT8 *ROM = machine.region("maincpu")->base(); memory_configure_bank(machine, "bank1", 0, 28, &ROM[0x10000], 0x2000); memory_configure_bank(machine, "bank1", 28, 4, &ROM[0x08000], 0x2000); memory_set_bank(machine, "bank1", 0); machine.generic.paletteram.u8 = auto_alloc_array_clear(machine, UINT8, 0x1000); state->m_maincpu = machine.device("maincpu"); state->m_k053244 = machine.device("k053244"); state->m_k053251 = machine.device("k053251"); state->m_k052109 = machine.device("k052109"); state->save_item(NAME(state->m_videobank)); state->save_item(NAME(state->m_sprite_colorbase)); state->save_item(NAME(state->m_layer_colorbase)); state->save_item(NAME(state->m_layerpri)); state_save_register_global_pointer(machine, machine.generic.paletteram.u8, 0x1000); } static MACHINE_RESET( surpratk ) { surpratk_state *state = machine.driver_data(); int i; konami_configure_set_lines(machine.device("maincpu"), surpratk_banking); for (i = 0; i < 3; i++) { state->m_layerpri[i] = 0; state->m_layer_colorbase[i] = 0; } state->m_sprite_colorbase = 0; state->m_videobank = 0; } static MACHINE_CONFIG_START( surpratk, surpratk_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", KONAMI, 3000000) /* 053248 */ MCFG_CPU_PROGRAM_MAP(surpratk_map) MCFG_CPU_VBLANK_INT("screen", surpratk_interrupt) MCFG_MACHINE_START(surpratk) MCFG_MACHINE_RESET(surpratk) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 ) MCFG_SCREEN_UPDATE(surpratk) MCFG_PALETTE_LENGTH(2048) MCFG_K052109_ADD("k052109", surpratk_k052109_intf) MCFG_K053244_ADD("k053244", surpratk_k05324x_intf) MCFG_K053251_ADD("k053251") /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2151, 3579545) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( suratk ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + palette RAM */ ROM_LOAD( "911j01.f5", 0x10000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) ) ROM_LOAD( "911k02.h5", 0x30000, 0x18000, CRC(ef10e7b6) SHA1(0b41a929c0c579d688653a8d90dd6b40db12cfb3) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x080000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) ) /* characters */ ROM_LOAD( "911d06.bin", 0x040000, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) ) /* characters */ ROM_REGION( 0x080000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) /* sprites */ ROM_LOAD( "911d04.bin", 0x040000, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) /* sprites */ ROM_END ROM_START( suratka ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + palette RAM */ ROM_LOAD( "911j01.f5", 0x10000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) ) ROM_LOAD( "911l02.h5", 0x30000, 0x18000, CRC(11db8288) SHA1(09fe187855172ebf0c57f561cce7f41e47f53114) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x080000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) ) /* characters */ ROM_LOAD( "911d06.bin", 0x040000, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) ) /* characters */ ROM_REGION( 0x080000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) /* sprites */ ROM_LOAD( "911d04.bin", 0x040000, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) /* sprites */ ROM_END ROM_START( suratkj ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + palette RAM */ ROM_LOAD( "911m01.f5", 0x10000, 0x20000, CRC(ee5b2cc8) SHA1(4b05f7ba4e804a3bccb41fe9d3258cbcfe5324aa) ) ROM_LOAD( "911m02.h5", 0x30000, 0x18000, CRC(5d4148a8) SHA1(4fa5947db777b4c742775d588dea38758812a916) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x080000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) ) /* characters */ ROM_LOAD( "911d06.bin", 0x040000, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) ) /* characters */ ROM_REGION( 0x080000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ ROM_LOAD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) /* sprites */ ROM_LOAD( "911d04.bin", 0x040000, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) /* sprites */ ROM_END /*************************************************************************** Game driver(s) ***************************************************************************/ static KONAMI_SETLINES_CALLBACK( surpratk_banking ) { logerror("%04x: setlines %02x\n",cpu_get_pc(device), lines); memory_set_bank(device->machine(), "bank1", lines & 0x1f); } GAME( 1990, suratk, 0, surpratk, surpratk, 0, ROT0, "Konami", "Surprise Attack (World ver. K)", GAME_SUPPORTS_SAVE ) GAME( 1990, suratka, suratk, surpratk, surpratk, 0, ROT0, "Konami", "Surprise Attack (Asia ver. L)", GAME_SUPPORTS_SAVE ) GAME( 1990, suratkj, suratk, surpratk, surpratk, 0, ROT0, "Konami", "Surprise Attack (Japan ver. M)", GAME_SUPPORTS_SAVE )