/*************************************************************************** -= SunA 8 Bit Games =- driver by Luca Elia (l.elia@tin.it) Main CPU: Encrypted Z80 (Epoxy Module) Sound CPU: Z80 [Music] + Z80 [8 Bit PCM, Optional] Sound Chips: AY8910 + YM3812/YM2203 + DAC x 4 [Optional] --------------------------------------------------------------------------- Year + Game Game PCB Epoxy CPU Notes --------------------------------------------------------------------------- 88 Hard Head KRB-14 60138-0083 S562008 Encryption + Protection 88 Rough Ranger K030087 ? S562008 89 Spark Man KRB-16 60136-081 T568009 Not Working (Protection) 90 Star Fighter ? ? ? Not Working 91 Hard Head 2 ? ? T568009 Encryption + Protection 92 Brick Zone ? ? Yes Not Working --------------------------------------------------------------------------- To Do: - Samples playing in rranger, starfigh, sparkman (AY8910 ports A&B) Notes: - sparkman: to get past the roms test screen put a watchpoint at ca40. When hit, clear ca41. Most of the garbage you'll see is probably due to imperfect graphics emulation (e.g. gfx banking) than protection. - hardhea2: in test mode press P1&P2 button 2 to see a picture of each level ***************************************************************************/ #include "driver.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/2203intf.h" #include "sound/3812intf.h" #include "sound/dac.h" #include "sound/samples.h" extern int suna8_text_dim; /* specifies format of text layer */ extern UINT8 suna8_rombank, suna8_spritebank, suna8_palettebank; extern UINT8 suna8_unknown; /* Functions defined in video: */ WRITE8_HANDLER( suna8_spriteram_w ); // for debug WRITE8_HANDLER( suna8_banked_spriteram_w ); // for debug READ8_HANDLER( suna8_banked_paletteram_r ); READ8_HANDLER( suna8_banked_spriteram_r ); WRITE8_HANDLER( suna8_banked_paletteram_w ); WRITE8_HANDLER( brickzn_banked_paletteram_w ); VIDEO_START( suna8_textdim0 ); VIDEO_START( suna8_textdim8 ); VIDEO_START( suna8_textdim12 ); VIDEO_UPDATE( suna8 ); /* Functions defined in audio: */ WRITE8_HANDLER( suna8_play_samples_w ); WRITE8_HANDLER( suna8_samples_number_w ); void suna8_sh_start(void); /*************************************************************************** ROMs Decryption ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ static DRIVER_INIT( hardhead ) { UINT8 *rom = memory_region(REGION_CPU1); int i; for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,0,1,1,1,1,0, }; int table = ((i & 0x0c00) >> 10) | ((i & 0x4000) >> 12); if (swaptable[table]) rom[i] = BITSWAP8(rom[i], 7,6,5,3,4,2,1,0) ^ 0x58; } memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); } /* Non encrypted bootleg */ static DRIVER_INIT( hardhedb ) { memory_set_decrypted_region(0, 0x0000, 0x7fff, memory_region(REGION_CPU1) + 0x48000); memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); } /*************************************************************************** Brick Zone ***************************************************************************/ /* !! BRICKZN3 !! */ static UINT8 *brickzn_decrypt(void) { UINT8 *RAM = memory_region(REGION_CPU1); size_t size = memory_region_length(REGION_CPU1); UINT8 *decrypt = auto_malloc(size); int i; memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); /* Opcodes and data */ for (i = 0; i < 0x50000; i++) { static const UINT8 opcode_swaptable[8] = { 1,1,1,0,0,1,1,0, }; static const UINT8 data_swaptable[16] = { 1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1, }; int opcode_swap = opcode_swaptable[((i & 0x00c) >> 2) | ((i & 0x040) >> 4)]; int data_swap = (i >= 0x8000) ? 0 : data_swaptable[(i & 0x003) | ((i & 0x008) >> 1) | ((i & 0x400) >> 7)]; UINT8 x = RAM[i]; if (data_swap) { x = BITSWAP8(x, 7,6,5,4,3,2,0,1); RAM[i] = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10; } if (opcode_swap) x ^= 0x80; if (opcode_swap || data_swap) x = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10; decrypt[i] = x; } return decrypt; } static DRIVER_INIT( brickzn ) { UINT8 *RAM = memory_region(REGION_CPU1); UINT8 *decrypt = brickzn_decrypt(); int i; // restore opcodes which for some reason shouldn't be decrypted... */ for (i = 0; i < 0x8000; i++) { if ( ((i >= 0x0730) && (i <= 0x076f)) || ((i >= 0x45c5) && (i <= 0x45e4)) || ((i >= 0x7393) && (i <= 0x73ba)) || ((i >= 0x7a79) && (i <= 0x7aa9)) ) { decrypt[i] = RAM[i]; } } /* !!!!!! PATCHES !!!!!! */ decrypt[0x3349] = 0xc9; // RET Z -> RET (to avoid: jp $C800) decrypt[0x1431] = 0x00; // HALT -> NOP (NMI source??) decrypt[0x24b5] = 0x00; // HALT -> NOP decrypt[0x2583] = 0x00; // HALT -> NOP memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); memory_configure_bank_decrypted(1, 0, 16, decrypt + 0x10000, 0x4000); } static DRIVER_INIT( brickzn3 ) { UINT8 *RAM = memory_region(REGION_CPU1); UINT8 *decrypt = brickzn_decrypt(); int i; // restore opcodes which for some reason shouldn't be decrypted... */ for (i = 0; i < 0x8000; i++) { if ( ((i >= 0x0730) && (i <= 0x076f)) || ((i >= 0x4541) && (i <= 0x4560)) || ((i >= 0x72f3) && (i <= 0x731a)) || ((i >= 0x79d9) && (i <= 0x7a09)) ) { decrypt[i] = RAM[i]; } } /* !!!!!! PATCHES !!!!!! */ decrypt[0x3337] = 0xc9; // RET Z -> RET (to avoid: jp $C800) decrypt[0x1406] = 0x00; // HALT -> NOP (NMI source??) decrypt[0x2487] = 0x00; // HALT -> NOP decrypt[0x256c] = 0x00; // HALT -> NOP memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); memory_configure_bank_decrypted(1, 0, 16, decrypt + 0x10000, 0x4000); } /*************************************************************************** Hard Head 2 ***************************************************************************/ static DRIVER_INIT( hardhea2 ) { UINT8 *RAM = memory_region(REGION_CPU1); size_t size = memory_region_length(REGION_CPU1); UINT8 *decrypt = auto_malloc(size); UINT8 x; int i; memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); /* Address lines scrambling */ memcpy(decrypt, RAM, size); for (i = 0x00000; i < 0x50000; i++) { /* 0x1000 to scramble: dump screen rom10: 0y, 1y, 2n, 3n 0y,1y,2n,3n 4n?,5n, 6n, 7n 4n,5n,6n,7n 8?, 9n, an, bn 8n,9n,an,bn cy, dy, ey?, cy,dy,en,fn rom11: n rom12: n rom13: 0?, 1y, 2n, 3n ?,?,?,? (palettes) 4n, 5n, 6n, 7? ?,?,n,n (intro anim) 8?, 9n?,an, bn y,y,?,? (player anims) cn, dy, en, fn y,y,n,n */ static const UINT8 swaptable[80] = { 1,1,1,1,0,0,1,1, 0,0,0,0,0,0,0,0, // 8000-ffff not used 1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0, }; int addr = i; if (swaptable[(i & 0xff000) >> 12]) addr = (addr & 0xf0000) | BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0); RAM[i] = decrypt[addr]; } /* Opcodes */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[32] = { 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1, 1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0, }; static const UINT8 xortable[32] = { 0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00, 0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00, }; int table = (i & 1) | ((i & 0x400) >> 9) | ((i & 0x7000) >> 10); x = RAM[i]; x = BITSWAP8(x, 7,6,5,3,4,2,1,0) ^ 0x41 ^ xortable[table]; if (swaptable[table]) x = BITSWAP8(x, 5,6,7,4,3,2,1,0); decrypt[i] = x; } /* Data */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 }; if (swaptable[(i & 0x7000) >> 12]) RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x41; } memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); memory_configure_bank(2, 0, 2, auto_malloc(0x2000 * 2), 0x2000); } /*************************************************************************** Star Fighter ***************************************************************************/ static DRIVER_INIT( starfigh ) { UINT8 *RAM = memory_region(REGION_CPU1); size_t size = memory_region_length(REGION_CPU1); UINT8 *decrypt = auto_malloc(size); UINT8 x; int i; memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); /* Address lines scrambling */ memcpy(decrypt, RAM, size); for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,1,1,1,1,0,0, }; int addr = i; if (swaptable[(i & 0x7000) >> 12]) addr = BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0); RAM[i] = decrypt[addr]; } /* Opcodes */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[32] = { 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; static const UINT8 xortable[32] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00, 0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; int table = (i & 0x7c00) >> 10; x = RAM[i]; x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x45 ^ xortable[table]; if (swaptable[table]) x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04; decrypt[i] = x; } /* Data */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 }; if (swaptable[(i & 0x7000) >> 12]) RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x45; } memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); } /*************************************************************************** Spark Man ***************************************************************************/ static DRIVER_INIT( sparkman ) { UINT8 *RAM = memory_region(REGION_CPU1); size_t size = memory_region_length(REGION_CPU1); UINT8 *decrypt = auto_malloc(size); UINT8 x; int i; memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); /* Address lines scrambling */ memcpy(decrypt, RAM, size); for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,1,1,0,0,1,1, }; int addr = i; if (swaptable[(i & 0x7000) >> 12]) addr = BITSWAP16(addr, 15,14,13,12,11,10,9,7,8,6,5,4,3,2,1,0); RAM[i] = decrypt[addr]; } /* Opcodes */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[32] = { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1, 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0, }; static const UINT8 xortable[32] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00, }; int table = (i & 0x7c00) >> 10; x = RAM[i]; x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x44 ^ xortable[table]; if (swaptable[table]) x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04; decrypt[i] = x; } /* Data */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,1,0,1,1,0,1 }; if (swaptable[(i & 0x7000) >> 12]) RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x44; } memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); } /*************************************************************************** Protection ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ static UINT8 protection_val; static READ8_HANDLER( hardhead_protection_r ) { if (protection_val & 0x80) return ((~offset & 0x20) ? 0x20 : 0) | ((protection_val & 0x04) ? 0x80 : 0) | ((protection_val & 0x01) ? 0x04 : 0); else return ((~offset & 0x20) ? 0x20 : 0) | (((offset ^ protection_val) & 0x01) ? 0x84 : 0); } static WRITE8_HANDLER( hardhead_protection_w ) { if (data & 0x80) protection_val = data; else protection_val = offset & 1; } /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ static UINT8 *hardhead_ip; static READ8_HANDLER( hardhead_ip_r ) { switch (*hardhead_ip) { case 0: return readinputport(0); case 1: return readinputport(1); case 2: return readinputport(2); case 3: return readinputport(3); default: logerror("CPU #0 - PC %04X: Unknown IP read: %02X\n",activecpu_get_pc(),*hardhead_ip); return 0xff; } } /* 765- ---- Unused (eg. they go into hardhead_flipscreen_w) ---4 ---- ---- 3210 ROM Bank */ static WRITE8_HANDLER( hardhead_bankswitch_w ) { int bank = data & 0x0f; if (data & ~0xef) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",activecpu_get_pc(),data); memory_set_bank(1, bank); } /* 765- ---- ---4 3--- Coin Lockout ---- -2-- Flip Screen ---- --10 */ static WRITE8_HANDLER( hardhead_flipscreen_w ) { flip_screen_set( data & 0x04); coin_lockout_w ( 0, data & 0x08); coin_lockout_w ( 1, data & 0x10); } static ADDRESS_MAP_START( hardhead_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM AM_RANGE(0xc000, 0xd7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xd800, 0xd9ff) AM_READ(MRA8_RAM ) // Palette AM_RANGE(0xda00, 0xda00) AM_READ(hardhead_ip_r ) // Input Ports AM_RANGE(0xda80, 0xda80) AM_READ(soundlatch2_r ) // From Sound CPU AM_RANGE(0xdd80, 0xddff) AM_READ(hardhead_protection_r ) // Protection AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM ) // Sprites ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM AM_RANGE(0xc000, 0xd7ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xd800, 0xd9ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette AM_RANGE(0xda00, 0xda00) AM_WRITE(MWA8_RAM) AM_BASE(&hardhead_ip ) // Input Port Select AM_RANGE(0xda80, 0xda80) AM_WRITE(hardhead_bankswitch_w ) // ROM Banking AM_RANGE(0xdb00, 0xdb00) AM_WRITE(soundlatch_w ) // To Sound CPU AM_RANGE(0xdb80, 0xdb80) AM_WRITE(hardhead_flipscreen_w ) // Flip Screen + Coin Lockout AM_RANGE(0xdc00, 0xdc00) AM_WRITE(MWA8_NOP ) // <- R (after bank select) AM_RANGE(0xdc80, 0xdc80) AM_WRITE(MWA8_NOP ) // <- R (after bank select) AM_RANGE(0xdd00, 0xdd00) AM_WRITE(MWA8_NOP ) // <- R (after ip select) AM_RANGE(0xdd80, 0xddff) AM_WRITE(hardhead_protection_w ) // Protection AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_spriteram_w) AM_BASE(&spriteram ) // Sprites ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(MRA8_NOP ) // ? IRQ Ack ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /*************************************************************************** Rough Ranger ***************************************************************************/ /* 76-- ---- Coin Lockout --5- ---- Flip Screen ---4 ---- ROM Bank ---- 3--- ---- -210 ROM Bank */ static WRITE8_HANDLER( rranger_bankswitch_w ) { int bank = data & 0x07; if ((~data & 0x10) && (bank >= 4)) bank += 4; if (data & ~0xf7) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",activecpu_get_pc(),data); memory_set_bank(1, bank); flip_screen_set( data & 0x20); coin_lockout_w ( 0, data & 0x40); coin_lockout_w ( 1, data & 0x80); } /* 7--- ---- 1 -> Garbled title (another romset?) -654 ---- ---- 3--- 1 -> No sound (soundlatch full?) ---- -2-- ---- --1- 1 -> Interlude screens ---- ---0 */ static READ8_HANDLER( rranger_soundstatus_r ) { return 0x02; } static ADDRESS_MAP_START( rranger_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ(watchdog_reset_r ) // Watchdog (Tested!) AM_RANGE(0xc002, 0xc002) AM_READ(input_port_0_r ) // P1 (Inputs) AM_RANGE(0xc003, 0xc003) AM_READ(input_port_1_r ) // P2 AM_RANGE(0xc004, 0xc004) AM_READ(rranger_soundstatus_r ) // Latch Status? AM_RANGE(0xc200, 0xc200) AM_READ(MRA8_NOP ) // Protection? AM_RANGE(0xc280, 0xc280) AM_READ(input_port_2_r ) // DSW 1 AM_RANGE(0xc2c0, 0xc2c0) AM_READ(input_port_3_r ) // DSW 2 AM_RANGE(0xc600, 0xc7ff) AM_READ(MRA8_RAM ) // Palette AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM ) // Sprites ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM AM_RANGE(0xc000, 0xc000) AM_WRITE(soundlatch_w ) // To Sound CPU AM_RANGE(0xc002, 0xc002) AM_WRITE(rranger_bankswitch_w ) // ROM Banking AM_RANGE(0xc200, 0xc200) AM_WRITE(MWA8_NOP ) // Protection? AM_RANGE(0xc280, 0xc280) AM_WRITE(MWA8_NOP ) // ? NMI Ack AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_spriteram_w) AM_BASE(&spriteram ) // Sprites ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(MRA8_NOP ) // ? IRQ Ack ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /*************************************************************************** Brick Zone ***************************************************************************/ /* ? */ static READ8_HANDLER( brickzn_c140_r ) { return 0xff; } /* */ static WRITE8_HANDLER( brickzn_palettebank_w ) { suna8_palettebank = (data >> 1) & 1; if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",activecpu_get_pc(),data); /* Also used as soundlatch - depending on c0c0? */ soundlatch_w(0,data); } /* 7654 32-- ---- --1- Ram Bank ---- ---0 Flip Screen */ static WRITE8_HANDLER( brickzn_spritebank_w ) { suna8_spritebank = (data >> 1) & 1; if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); flip_screen_set( data & 0x01 ); } static WRITE8_HANDLER( brickzn_unknown_w ) { suna8_unknown = data; } /* 7654 ---- ---- 3210 ROM Bank */ static WRITE8_HANDLER( brickzn_rombank_w ) { int bank = data & 0x0f; if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",activecpu_get_pc(),data); memory_set_bank(1, bank); suna8_rombank = data; } static ADDRESS_MAP_START( brickzn_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM AM_RANGE(0xc100, 0xc100) AM_READ(input_port_0_r ) // P1 (Buttons) AM_RANGE(0xc101, 0xc101) AM_READ(input_port_1_r ) // P2 AM_RANGE(0xc102, 0xc102) AM_READ(input_port_2_r ) // DSW 1 AM_RANGE(0xc103, 0xc103) AM_READ(input_port_3_r ) // DSW 2 AM_RANGE(0xc108, 0xc108) AM_READ(input_port_4_r ) // P1 (Analog) AM_RANGE(0xc10c, 0xc10c) AM_READ(input_port_5_r ) // P2 AM_RANGE(0xc140, 0xc140) AM_READ(brickzn_c140_r ) // ??? AM_RANGE(0xc600, 0xc7ff) AM_READ(suna8_banked_paletteram_r ) // Palette (Banked) AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM AM_RANGE(0xc040, 0xc040) AM_WRITE(brickzn_rombank_w ) // ROM Bank AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_spritebank_w ) // Sprite RAM Bank + Flip Screen AM_RANGE(0xc0a0, 0xc0a0) AM_WRITE(brickzn_palettebank_w ) // Palette RAM Bank + ? AM_RANGE(0xc0c0, 0xc0c0) AM_WRITE(brickzn_unknown_w ) // ??? AM_RANGE(0xc600, 0xc7ff) AM_WRITE(brickzn_banked_paletteram_w ) // Palette (Banked) AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /*************************************************************************** Hard Head 2 ***************************************************************************/ static UINT8 suna8_nmi_enable; /* Probably wrong: */ static WRITE8_HANDLER( hardhea2_nmi_w ) { suna8_nmi_enable = data & 0x01; // if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",activecpu_get_pc(),data); } /* 7654 321- ---- ---0 Flip Screen */ static WRITE8_HANDLER( hardhea2_flipscreen_w ) { flip_screen_set(data & 0x01); if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",activecpu_get_pc(),data); } static WRITE8_HANDLER( hardhea2_leds_w ) { set_led_status(0, data & 0x01); set_led_status(1, data & 0x02); coin_counter_w(0, data & 0x04); if (data & ~0x07) logerror("CPU#0 - PC %06X: unknown leds bits: %02X\n",activecpu_get_pc(),data); } /* 7654 32-- ---- --1- Ram Bank ---- ---0 Ram Bank? */ static WRITE8_HANDLER( hardhea2_spritebank_w ) { suna8_spritebank = (data >> 1) & 1; if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); } /* 7654 ---- ---- 3210 ROM Bank */ static WRITE8_HANDLER( hardhea2_rombank_w ) { int bank = data & 0x0f; if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",activecpu_get_pc(),data); memory_set_bank(1, bank); suna8_rombank = data; } static WRITE8_HANDLER( hardhea2_spritebank_0_w ) { suna8_spritebank = 0; } static WRITE8_HANDLER( hardhea2_spritebank_1_w ) { suna8_spritebank = 1; } static WRITE8_HANDLER( hardhea2_rambank_0_w ) { memory_set_bank(2, 0); } static WRITE8_HANDLER( hardhea2_rambank_1_w ) { memory_set_bank(2, 1); } static ADDRESS_MAP_START( hardhea2_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r ) // P1 (Inputs) AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r ) // P2 AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r ) // DSW 1 AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r ) // DSW 2 AM_RANGE(0xc080, 0xc080) AM_READ(input_port_4_r ) // vblank? AM_RANGE(0xc600, 0xc7ff) AM_READ(paletteram_r ) // Palette (Banked??) AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_BANK2 ) // RAM (Banked?) AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( hardhea2_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM AM_RANGE(0xc200, 0xc200) AM_WRITE(hardhea2_spritebank_w ) // Sprite RAM Bank AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?) // *** Protection AM_RANGE(0xc28c, 0xc28c) AM_WRITE(hardhea2_rombank_w ) // Protection *** AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen AM_RANGE(0xc380, 0xc380) AM_WRITE(hardhea2_nmi_w ) // ? NMI related ? AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter AM_RANGE(0xc480, 0xc480) AM_WRITE(MWA8_NOP ) // ~ROM Bank AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU // *** Protection AM_RANGE(0xc50f, 0xc50f) AM_WRITE(hardhea2_spritebank_1_w ) AM_RANGE(0xc508, 0xc508) AM_WRITE(hardhea2_spritebank_0_w ) AM_RANGE(0xc507, 0xc507) AM_WRITE(hardhea2_rambank_1_w ) AM_RANGE(0xc522, 0xc522) AM_WRITE(hardhea2_rambank_0_w ) AM_RANGE(0xc556, 0xc556) AM_WRITE(hardhea2_rambank_1_w ) AM_RANGE(0xc528, 0xc528) AM_WRITE(hardhea2_rambank_0_w ) AM_RANGE(0xc560, 0xc560) AM_WRITE(hardhea2_rambank_1_w ) AM_RANGE(0xc533, 0xc533) AM_WRITE(hardhea2_rambank_0_w ) // Protection *** AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette (Banked??) AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_BANK2 ) // RAM (Banked?) AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) ADDRESS_MAP_END /*************************************************************************** Star Fighter ***************************************************************************/ static UINT8 spritebank_latch; static WRITE8_HANDLER( starfigh_spritebank_latch_w ) { spritebank_latch = (data >> 2) & 1; if (data & ~0x04) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); } static WRITE8_HANDLER( starfigh_spritebank_w ) { suna8_spritebank = spritebank_latch; } static ADDRESS_MAP_START( starfigh_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r ) // P1 (Inputs) AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r ) // P2 AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r ) // DSW 1 AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r ) // DSW 2 AM_RANGE(0xc600, 0xc7ff) AM_READ(suna8_banked_paletteram_r ) // Palette (Banked??) AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( starfigh_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM AM_RANGE(0xc200, 0xc200) AM_WRITE(starfigh_spritebank_w ) // Sprite RAM Bank AM_RANGE(0xc380, 0xc3ff) AM_WRITE(starfigh_spritebank_latch_w ) // Sprite RAM Bank AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?) AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette (Banked??) AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( starfigh_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END static ADDRESS_MAP_START( starfigh_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /*************************************************************************** Spark Man ***************************************************************************/ /* Probably wrong: */ static WRITE8_HANDLER( sparkman_nmi_w ) { suna8_nmi_enable = data & 0x01; if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",activecpu_get_pc(),data); } /* 7654 321- ---- ---0 Flip Screen */ static WRITE8_HANDLER( sparkman_flipscreen_w ) { flip_screen_set(data & 0x01); if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",activecpu_get_pc(),data); } static WRITE8_HANDLER( sparkman_leds_w ) { set_led_status(0, data & 0x01); set_led_status(1, data & 0x02); coin_counter_w(0, data & 0x04); if (data & ~0x07) logerror("CPU#0 - PC %06X: unknown leds bits: %02X\n",activecpu_get_pc(),data); } /* 7654 32-- ---- --1- Ram Bank ---- ---0 Ram Bank? */ static WRITE8_HANDLER( sparkman_spritebank_w ) { suna8_spritebank = (data >> 1) & 1; if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); } /* 7654 ---- ---- 3210 ROM Bank */ static WRITE8_HANDLER( sparkman_rombank_w ) { int bank = data & 0x0f; if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",activecpu_get_pc(),data); memory_set_bank(1, bank); suna8_rombank = data; } static READ8_HANDLER( sparkman_c0a3_r ) { return (cpu_getcurrentframe() & 1) ? 0x80 : 0; } static ADDRESS_MAP_START( sparkman_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r ) // P1 (Inputs) AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r ) // P2 AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r ) // DSW 1 AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r ) // DSW 2 AM_RANGE(0xc080, 0xc080) AM_READ(input_port_4_r ) // Buttons AM_RANGE(0xc0a3, 0xc0a3) AM_READ(sparkman_c0a3_r ) // ??? AM_RANGE(0xc600, 0xc7ff) AM_READ(paletteram_r ) // Palette (Banked??) AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( sparkman_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM AM_RANGE(0xc200, 0xc200) AM_WRITE(sparkman_spritebank_w ) // Sprite RAM Bank AM_RANGE(0xc280, 0xc280) AM_WRITE(sparkman_rombank_w ) // ROM Bank (?mirrored up to c2ff?) AM_RANGE(0xc300, 0xc300) AM_WRITE(sparkman_flipscreen_w ) // Flip Screen AM_RANGE(0xc380, 0xc380) AM_WRITE(sparkman_nmi_w ) // ? NMI related ? AM_RANGE(0xc400, 0xc400) AM_WRITE(sparkman_leds_w ) // Leds + Coin Counter AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette (Banked??) AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) ADDRESS_MAP_END /*************************************************************************** Memory Maps - Sound CPU(s) ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ static ADDRESS_MAP_START( hardhead_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xc800, 0xc800) AM_READ(YM3812_status_port_0_r ) // ? unsure AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_w ) // AM_RANGE(0xa000, 0xa000) AM_WRITE(YM3812_control_port_0_w ) // YM3812 AM_RANGE(0xa001, 0xa001) AM_WRITE(YM3812_write_port_0_w ) AM_RANGE(0xa002, 0xa002) AM_WRITE(AY8910_control_port_0_w ) // AY8910 AM_RANGE(0xa003, 0xa003) AM_WRITE(AY8910_write_port_0_w ) ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x01, 0x01) AM_READ(MRA8_NOP ) // ? IRQ Ack ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /*************************************************************************** Rough Ranger ***************************************************************************/ static ADDRESS_MAP_START( rranger_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_w ) // AM_RANGE(0xa000, 0xa000) AM_WRITE(YM2203_control_port_0_w ) // YM2203 AM_RANGE(0xa001, 0xa001) AM_WRITE(YM2203_write_port_0_w ) AM_RANGE(0xa002, 0xa002) AM_WRITE(YM2203_control_port_1_w ) // AY8910 AM_RANGE(0xa003, 0xa003) AM_WRITE(YM2203_write_port_1_w ) ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /*************************************************************************** Brick Zone ***************************************************************************/ static ADDRESS_MAP_START( brickzn_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM ) // ROM AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM ) // RAM AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM ) // ROM AM_RANGE(0xc000, 0xc000) AM_WRITE(YM3812_control_port_0_w ) // YM3812 AM_RANGE(0xc001, 0xc001) AM_WRITE(YM3812_write_port_0_w ) AM_RANGE(0xc002, 0xc002) AM_WRITE(AY8910_control_port_0_w ) // AY8910 AM_RANGE(0xc003, 0xc003) AM_WRITE(AY8910_write_port_0_w ) AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM ) // RAM AM_RANGE(0xf000, 0xf000) AM_WRITE(soundlatch2_w ) // To PCM CPU ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_sound_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_sound_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) ADDRESS_MAP_END /* PCM Z80 , 4 DACs (4 bits per sample), NO RAM !! */ static ADDRESS_MAP_START( brickzn_pcm_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_READ(MRA8_ROM ) // ROM ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_pcm_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM ADDRESS_MAP_END static WRITE8_HANDLER( brickzn_pcm_w ) { DAC_signed_data_w( offset, (data & 0xf) * 0x11 ); } static ADDRESS_MAP_START( brickzn_pcm_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From Sound CPU ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_pcm_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x03) AM_WRITE(brickzn_pcm_w ) // 4 x DAC ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ #define JOY(_n_) \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START##_n_ ) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN##_n_ ) /*************************************************************************** Hard Head ***************************************************************************/ static INPUT_PORTS_START( hardhead ) PORT_START_TAG("IN0") // Player 1 - $da00 (ip = 0) JOY(1) PORT_START_TAG("IN1") // Player 2 - $da00 (ip = 1) JOY(2) PORT_START_TAG("IN2") // DSW 1 - $da00 (ip = 2) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0e, "No Bonus" ) PORT_DIPSETTING( 0x0c, "10K" ) PORT_DIPSETTING( 0x0a, "20K" ) PORT_DIPSETTING( 0x08, "50K" ) PORT_DIPSETTING( 0x06, "50K, Every 50K" ) PORT_DIPSETTING( 0x04, "100K, Every 50K" ) PORT_DIPSETTING( 0x02, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("IN3") //DSW 2 - $da00 (ip = 3) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, "Moderate" ) PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x20, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) INPUT_PORTS_END /*************************************************************************** Rough Ranger ***************************************************************************/ static INPUT_PORTS_START( rranger ) PORT_START_TAG("IN0") // Player 1 - $c002 JOY(1) PORT_START_TAG("IN1") // Player 2 - $c003 JOY(2) PORT_START_TAG("IN2") //DSW 1 - $c280 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "100K, Every 200K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START_TAG("IN3") // DSW 2 - $c2c0 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Brick Zone ***************************************************************************/ static INPUT_PORTS_START( brickzn ) PORT_START_TAG("IN0") // Player 1 - $c100 JOY(1) PORT_START_TAG("IN1") // Player 2 - $c101 JOY(2) PORT_START_TAG("IN2") // DSW 1 - $c102 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) // rom 38:b840 PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") // PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) // + Invulnerability PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("IN3") // DSW 2 - $c103 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START_TAG("IN4") // Player 1 - $c108 PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(0) PORT_REVERSE PORT_START_TAG("IN5") // Player 2 - $c10c PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(0) PORT_REVERSE INPUT_PORTS_END /*************************************************************************** Hard Head 2 / Star Fighter ***************************************************************************/ static INPUT_PORTS_START( hardhea2 ) PORT_START_TAG("IN0") // Player 1 - $c000 JOY(1) PORT_START_TAG("IN1") // Player 2 - $c001 JOY(2) PORT_START_TAG("IN2") // DSW 1 - $c002 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("IN3") // DSW 2 - $c003 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START_TAG("IN4") // Buttons - $c080 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Spark Man ***************************************************************************/ static INPUT_PORTS_START( sparkman ) PORT_START_TAG("IN0") // Player 1 - $c000 JOY(1) PORT_START_TAG("IN1") // Player 2 - $c001 JOY(2) PORT_START_TAG("IN2") // DSW 1 - $c002 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x38, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START_TAG("IN3") // DSW 2 - $c003 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x38, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START_TAG("IN4") // Buttons - $c080 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 8x8x4 tiles (2 bitplanes per ROM) */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 }, { 3,2,1,0, 11,10,9,8}, { STEP8(0,16) }, 8*8*2 }; static GFXDECODE_START( suna8 ) GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x4, 0, 16 ) // [0] Sprites GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static void soundirq(int state) { cpunum_set_input_line(1, 0, state); } /* In games with only 2 CPUs, port A&B of the AY8910 are used for sample playing. */ /*************************************************************************** Hard Head ***************************************************************************/ /* 1 x 24 MHz crystal */ static struct AY8910interface hardhead_ay8910_interface = { 0, 0, suna8_play_samples_w, suna8_samples_number_w }; static struct Samplesinterface suna8_samples_interface = { 1, NULL, suna8_sh_start }; static MACHINE_DRIVER_START( hardhead ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ MDRV_CPU_PROGRAM_MAP(hardhead_readmem,hardhead_writemem) MDRV_CPU_IO_MAP(hardhead_readport,hardhead_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* No NMI */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(hardhead_sound_readmem,hardhead_sound_writemem) MDRV_CPU_IO_MAP(hardhead_sound_readport,hardhead_sound_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* No NMI */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna8) MDRV_PALETTE_LENGTH(256) MDRV_VIDEO_START(suna8_textdim12) MDRV_VIDEO_UPDATE(suna8) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM3812, 4000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MDRV_SOUND_ADD(AY8910, 24000000 / 16) MDRV_SOUND_CONFIG(hardhead_ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.30) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.30) MDRV_SOUND_ADD(SAMPLES, 0) MDRV_SOUND_CONFIG(suna8_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** Rough Ranger ***************************************************************************/ /* 1 x 24 MHz crystal */ /* 2203 + 8910 */ static MACHINE_DRIVER_START( rranger ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ MDRV_CPU_PROGRAM_MAP(rranger_readmem,rranger_writemem) MDRV_CPU_IO_MAP(rranger_readport,rranger_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* IRQ & NMI ! */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(rranger_sound_readmem,rranger_sound_writemem) MDRV_CPU_IO_MAP(rranger_sound_readport,rranger_sound_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* NMI = retn */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna8) MDRV_PALETTE_LENGTH(256) MDRV_VIDEO_START(suna8_textdim8) MDRV_VIDEO_UPDATE(suna8) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2203, 4000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MDRV_SOUND_ADD(YM2203, 4000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** Brick Zone ***************************************************************************/ /* 1 x 24 MHz crystal */ static struct YM3812interface brickzn_ym3812_interface = { soundirq /* IRQ Line */ }; static INTERRUPT_GEN( brickzn_interrupt ) { if (cpu_getiloops()) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); else cpunum_set_input_line(0, 0, HOLD_LINE); } static MACHINE_DRIVER_START( brickzn ) /* basic machine hardware */ MDRV_CPU_ADD_TAG("main", Z80, 24000000 / 4) /* SUNA PROTECTION BLOCK */ MDRV_CPU_PROGRAM_MAP(brickzn_readmem,brickzn_writemem) MDRV_CPU_IO_MAP(brickzn_readport,brickzn_writeport) // MDRV_CPU_VBLANK_INT(brickzn_interrupt, 2) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) // nmi breaks ramtest but is needed! MDRV_CPU_ADD_TAG("sound", Z80, 24000000 / 4) /* Z0840006PSC */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(brickzn_sound_readmem,brickzn_sound_writemem) MDRV_CPU_IO_MAP(brickzn_sound_readport,brickzn_sound_writeport) MDRV_CPU_ADD_TAG("pcm", Z80, 24000000 / 4) /* Z0840006PSC */ /* audio CPU */ MDRV_CPU_PROGRAM_MAP(brickzn_pcm_readmem,brickzn_pcm_writemem) MDRV_CPU_IO_MAP(brickzn_pcm_readport,brickzn_pcm_writeport) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna8) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(suna8_textdim0) MDRV_VIDEO_UPDATE(suna8) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM3812, 4000000) MDRV_SOUND_CONFIG(brickzn_ym3812_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MDRV_SOUND_ADD(AY8910, 24000000 / 16) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.33) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.33) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.17) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.17) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.17) MDRV_SOUND_ADD(DAC, 0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.17) MACHINE_DRIVER_END /*************************************************************************** Hard Head 2 ***************************************************************************/ /* 1 x 24 MHz crystal */ static INTERRUPT_GEN( hardhea2_interrupt ) { if (cpu_getiloops()) { if (suna8_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); } else cpunum_set_input_line(0, 0, HOLD_LINE); } static MACHINE_RESET( hardhea2 ) { hardhea2_rambank_0_w(0,0); } static MACHINE_DRIVER_START( hardhea2 ) MDRV_IMPORT_FROM( brickzn ) MDRV_CPU_MODIFY("main") /* SUNA T568009 */ MDRV_CPU_PROGRAM_MAP(hardhea2_readmem,hardhea2_writemem) MDRV_CPU_VBLANK_INT(hardhea2_interrupt,2) /* IRQ & NMI */ MDRV_MACHINE_RESET(hardhea2) MDRV_PALETTE_LENGTH(256) MACHINE_DRIVER_END /*************************************************************************** Star Fighter ***************************************************************************/ static struct AY8910interface starfigh_ay8910_interface = { 0, 0, suna8_play_samples_w, suna8_samples_number_w }; static MACHINE_DRIVER_START( starfigh ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ MDRV_CPU_PROGRAM_MAP(starfigh_readmem,starfigh_writemem) MDRV_CPU_IO_MAP(starfigh_readport,starfigh_writeport) MDRV_CPU_VBLANK_INT(brickzn_interrupt,2) /* IRQ & NMI */ /* The sound section is identical to that of hardhead */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(hardhead_sound_readmem,hardhead_sound_writemem) MDRV_CPU_IO_MAP(hardhead_sound_readport,hardhead_sound_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* No NMI */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna8) MDRV_PALETTE_LENGTH(256) MDRV_VIDEO_START(suna8_textdim0) MDRV_VIDEO_UPDATE(suna8) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM3812, 4000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MDRV_SOUND_ADD(AY8910, 24000000 / 16) MDRV_SOUND_CONFIG(starfigh_ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MDRV_SOUND_ADD(SAMPLES, 0) MDRV_SOUND_CONFIG(suna8_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** Spark Man ***************************************************************************/ static INTERRUPT_GEN( sparkman_interrupt ) { if (cpu_getiloops()) { if (suna8_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); } else cpunum_set_input_line(0, 0, HOLD_LINE); } static MACHINE_DRIVER_START( sparkman ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ MDRV_CPU_PROGRAM_MAP(sparkman_readmem,sparkman_writemem) MDRV_CPU_VBLANK_INT(sparkman_interrupt,2) /* IRQ & NMI */ MDRV_CPU_ADD(Z80, 24000000 / 4) /* audio CPU */ /* ? */ MDRV_CPU_PROGRAM_MAP(hardhead_sound_readmem,hardhead_sound_writemem) MDRV_CPU_IO_MAP(hardhead_sound_readport,hardhead_sound_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* No NMI */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(256, 256) MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MDRV_GFXDECODE(suna8) MDRV_PALETTE_LENGTH(512) MDRV_VIDEO_START(suna8_textdim0) MDRV_VIDEO_UPDATE(suna8) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM3812, 4000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) MDRV_SOUND_ADD(AY8910, 24000000 / 16) MDRV_SOUND_CONFIG(hardhead_ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.30) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.30) MDRV_SOUND_ADD(SAMPLES, 0) MDRV_SOUND_CONFIG(suna8_samples_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) MACHINE_DRIVER_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Hard Head Location Type File ID Checksum ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L5 27C256 P1 1327 [ main program ] K5 27C256 P2 50B1 [ main program ] J5 27C256 P3 CF73 [ main program ] I5 27C256 P4 DE86 [ main program ] D5 27C256 P5 94D1 [ background ] A5 27C256 P6 C3C7 [ motion obj. ] L7 27C256 P7 A7B8 [ main program ] K7 27C256 P8 5E53 [ main program ] J7 27C256 P9 35FC [ main program ] I7 27C256 P10 8F9A [ main program ] D7 27C256 P11 931C [ background ] A7 27C256 P12 2EED [ motion obj. ] H9 27C256 P13 5CD2 [ snd program ] M9 27C256 P14 5576 [ sound data ] Note: Game No. KRB-14 PCB No. 60138-0083 Main processor - Custom security block (battery backed) CPU No. S562008 Sound processor - Z80 - YM3812 - AY-3-8910 24 MHz crystal ***************************************************************************/ ROM_START( hardhead ) ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "p1", 0x00000, 0x8000, CRC(c6147926) SHA1(8d1609aaeac344c6aec102e92d34caab22a8ec64) ) // 1988,9,14 ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) ) ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) ) ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) ROM_RELOAD( 0x08000, 0x8000 ) ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) ROM_RELOAD( 0x18000, 0x8000 ) ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) ) ROM_RELOAD( 0x28000, 0x8000 ) ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) ROM_RELOAD( 0x38000, 0x8000 ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) ROM_END ROM_START( hardhedb ) ROM_REGION( 0x48000+0x8000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted) ROM_CONTINUE( 0x00000, 0x8000 ) ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) ) ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) ) ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // ROM_LOAD( "2_13_9h.rom", 0x00000, 0x8000, CRC(1b20e5ec) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) ROM_RELOAD( 0x08000, 0x8000 ) ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) ROM_RELOAD( 0x18000, 0x8000 ) ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) ) ROM_RELOAD( 0x28000, 0x8000 ) ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) ROM_RELOAD( 0x38000, 0x8000 ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) ROM_END ROM_START( pop_hh ) ROM_REGION( 0x48000+0x8000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted) ROM_CONTINUE( 0x00000, 0x8000 ) ROM_LOAD( "2_27256.k6", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) ) ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) // 3_27256.j6 ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) // 4_27256.i6 ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) // 7_27256.l8 ROM_LOAD( "8_27256.k8", 0x30000, 0x8000, CRC(87a8b4b4) SHA1(83d30cf184c5dccdf2666c0ef9e078541d6a146e) ) ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) // 9_27256.j8 ROM_LOAD( "10_27256.i8", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // 13_27256.i10 ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) // 5_27256.d6 ROM_RELOAD( 0x08000, 0x8000 ) ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) // 6_27256.a6 ROM_RELOAD( 0x18000, 0x8000 ) ROM_LOAD( "11_27256.d8", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) ) ROM_RELOAD( 0x28000, 0x8000 ) ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) // 12_27256.a8 ROM_RELOAD( 0x38000, 0x8000 ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) // 14_27256.m11 ROM_END /*************************************************************************** Rough Ranger / Super Ranger (SunA 1988) K030087 24MHz 6 7 8 9 - 10 11 12 13 sw1 sw2 6264 5 6116 4 6116 6116 3 6116 14 2 6116 Z80A 1 6116 8910 6116 6116 2203 15 Epoxy CPU 6116 --------------------------- Super Ranger by SUNA (1988) --------------------------- Location Type File ID Checksum ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E2 27C256 R1 28C0 [ main program ] F2 27C256 R2 73AD [ main program ] H2 27C256 R3 8B7A [ main program ] I2 27C512 R4 77BE [ main program ] J2 27C512 R5 6121 [ main program ] P5 27C256 R6 BE0E [ background ] P6 27C256 R7 BD5A [ background ] P7 27C256 R8 4605 [ motion obj. ] P8 27C256 R9 7097 [ motion obj. ] P9 27C256 R10 3B9F [ background ] P10 27C256 R11 2AE8 [ background ] P11 27C256 R12 8B6D [ motion obj. ] P12 27C256 R13 927E [ motion obj. ] J13 27C256 R14 E817 [ snd program ] E13 27C256 R15 54EE [ sound data ] Note: Game model number K030087 Hardware: Main processor - Custom security block (battery backed) CPU No. S562008 Sound processor - Z80 - YM2203C - AY-3-8910 ***************************************************************************/ ROM_START( rranger ) ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "1", 0x00000, 0x8000, CRC(4fb4f096) SHA1(c5ac3e04080cdcf570769918587e8cf8d455fc30) ) // V 2.0 1988,4,15 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "6", 0x00000, 0x8000, CRC(57543643) SHA1(59c7717321314678e61b50767e168eb2a73147d3) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "10", 0x20000, 0x8000, CRC(42c4fdbf) SHA1(fd8b267d5098b640e731942b922149866ece1dc6) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END ROM_START( sranger ) ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "r1", 0x00000, 0x8000, CRC(4eef1ede) SHA1(713074400e27f6983f97ce73e522a1d687961317) ) // V 2.0 1988,4,15 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END ROM_START( srangerb ) ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "r1bt", 0x00000, 0x8000, CRC(40635e7c) SHA1(741290ad640e941774d496a329cd29198ab83463) ) // NYWACORPORATION LTD 88-1-07 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_LOAD( "r5bt", 0x28000, 0x8000, BAD_DUMP CRC(f7f391b5) SHA1(a0a8de1d9d7876f5c4b26e34d5e54ec79529c2da) ) // wrong length ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END ROM_START( srangerw ) ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "w1", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "w6", 0x00000, 0x8000, CRC(312ecda6) SHA1(db11259e10da5f7f2b7b306482a08835597dbde4) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "w10", 0x20000, 0x8000, CRC(8731abc6) SHA1(05c13b359106b4ead1326f2e53d0585a2f0019ac) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END /*************************************************************************** Brick Zone SUNA ELECTRONICS IND CO., LTD CPU Z0840006PSC (ZILOG) Chrystal : 24.000 MHz Sound CPU : Z084006PSC (ZILOG) + AY3-8910A Warning ! This game has a 'SUNA' protection block :-( - (c) 1992 Suna Electronics 2 * Z80B AY-3-8910 YM3812 24 MHz crystal Large epoxy(?) module near the cpu's. ***************************************************************************/ ROM_START( brickzn ) ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "brickzon.009", 0x00000, 0x08000, CRC(1ea68dea) SHA1(427152a26b062c5e77089de49c1da69369d4d557) ) // V5.0 1992,3,3 ROM_LOAD( "brickzon.008", 0x10000, 0x20000, CRC(c61540ba) SHA1(08c0ede591b229427b910ca6bb904a6146110be8) ) ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* PCM Z80 Code */ ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) ) ROM_REGION( 0xc0000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "brickzon.002", 0x00000, 0x20000, CRC(241f0659) SHA1(71b577bf7097b3b367d068df42f991d515f9003a) ) ROM_LOAD( "brickzon.001", 0x20000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) ) ROM_LOAD( "brickzon.003", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) ) ROM_LOAD( "brickzon.005", 0x60000, 0x20000, CRC(118f8392) SHA1(598fa4df3ae348ec9796cd6d90c3045bec546da3) ) ROM_LOAD( "brickzon.004", 0x80000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) ) ROM_LOAD( "brickzon.006", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) ) ROM_END ROM_START( brickzn3 ) ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "39", 0x00000, 0x08000, CRC(043380bd) SHA1(7eea7cc7d754815df233879b4a9d3d88eac5b28d) ) // V3.0 1992,1,23 ROM_LOAD( "38", 0x10000, 0x20000, CRC(e16216e8) SHA1(e88ae97e8a632823d5f1fe500954b6f6542407d5) ) ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* PCM Z80 Code */ ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) ) ROM_REGION( 0xc0000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "35", 0x00000, 0x20000, CRC(b463dfcf) SHA1(35c8a4a0c5b62a087a2cb70bc5b7815f5bb2d973) ) ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) ) ROM_LOAD( "brickzon.006", 0x40000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) ) ROM_LOAD( "32", 0x60000, 0x20000, CRC(32dbf2dd) SHA1(b9ab8b93a062b871b7f824e4be2f214cc832d585) ) ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) ) ROM_LOAD( "brickzon.003", 0xa0000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) ) ROM_END /*************************************************************************** Hard Head 2 These ROMS are all 27C512 ROM 1 is at Location 1N ROM 2 ..............1o ROM 3 ..............1Q ROM 4...............3N ROM 5.............. 4N ROM 6...............4o ROM 7...............4Q ROM 8...............6N ROM 10..............H5 ROM 11..............i5 ROM 12 .............F7 ROM 13..............H7 ROM 15..............N10 These ROMs are 27C256 ROM 9...............F5 ROM 14..............C8 Game uses 2 Z80B processors and a Custom Sealed processor (assumed) Labeled "SUNA T568009" Sound is a Yamaha YM3812 and a AY-3-8910A 3 RAMS are 6264LP- 10 and 5) HM6116K-90 rams (small package) 24 MHz ***************************************************************************/ ROM_START( hardhea2 ) ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "hrd-hd9", 0x00000, 0x08000, CRC(69c4c307) SHA1(0dfde1dcda51b5b1740aff9e96cb877a428a3e04) ) // V 2.0 1991,2,12 ROM_LOAD( "hrd-hd10", 0x10000, 0x10000, CRC(77ec5b0a) SHA1(2d3e24c208904a7884e585e08e5818fd9f8b5391) ) ROM_LOAD( "hrd-hd11", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) ) ROM_LOAD( "hrd-hd12", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) ) ROM_LOAD( "hrd-hd13", 0x40000, 0x10000, CRC(3225e7d7) SHA1(2da9d1ce182dab8d9e09772e6899676b84c7458c) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ ROM_LOAD( "hrd-hd14", 0x00000, 0x08000, CRC(79a3be51) SHA1(30bc67cd3a936615c6931f8e15953425dff59611) ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* PCM Z80 Code */ ROM_LOAD( "hrd-hd15", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) ) ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "hrd-hd1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) ) ROM_LOAD( "hrd-hd2", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) ) ROM_LOAD( "hrd-hd3", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) ) ROM_LOAD( "hrd-hd4", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) ) ROM_LOAD( "hrd-hd5", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) ) ROM_LOAD( "hrd-hd6", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) ) ROM_LOAD( "hrd-hd7", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) ) ROM_LOAD( "hrd-hd8", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) ) ROM_END /*************************************************************************** Star Fighter ***************************************************************************/ ROM_START( starfigh ) ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "starfgtr.l1", 0x00000, 0x08000, CRC(f93802c6) SHA1(4005b06b69dd440dfb6385766386a1168e73288f) ) // V.1 ROM_LOAD( "starfgtr.j1", 0x10000, 0x10000, CRC(fcfcf08a) SHA1(65fe1666aa5092f820b337bcbcbed7accdec440d) ) ROM_LOAD( "starfgtr.i1", 0x20000, 0x10000, CRC(6935fcdb) SHA1(f47812f6716ccf52dd7ab8522c29e059f1e38f31) ) ROM_LOAD( "starfgtr.l3", 0x30000, 0x10000, CRC(50c072a4) SHA1(e48ec5a786ef245e5b2b72390824b6b7c449a74b) ) // 0xxxxxxxxxxxxxxx = 0xFF (ROM Test: OK) ROM_LOAD( "starfgtr.j3", 0x40000, 0x10000, CRC(3fe3c714) SHA1(ccc9a33cf29c0e43ae8ab91f08438a89c777c186) ) // clear text here ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ ROM_LOAD( "starfgtr.m8", 0x0000, 0x8000, CRC(ae3b0691) SHA1(41e004d09522cf7ddce6e4adc68841ad5553264a) ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "starfgtr.q10", 0x0000, 0x8000, CRC(fa510e94) SHA1(e2742385a4ba152dbc89534e4350d1d9ad49730f) ) ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "starfgtr.e4", 0x00000, 0x10000, CRC(54c0ca3d) SHA1(87f785502beb8a52d47bd48275d695ee303054f8) ) ROM_RELOAD( 0x20000, 0x10000 ) ROM_LOAD( "starfgtr.d4", 0x10000, 0x10000, CRC(4313ba40) SHA1(3c41f99dc40136517f172b3525987d8909f877c3) ) ROM_RELOAD( 0x30000, 0x10000 ) ROM_LOAD( "starfgtr.b4", 0x40000, 0x10000, CRC(ad8d0f21) SHA1(ffdb407c7fe76b5f290de6bbed2fec34e40daf3f) ) ROM_RELOAD( 0x60000, 0x10000 ) ROM_LOAD( "starfgtr.a4", 0x50000, 0x10000, CRC(6d8f74c8) SHA1(c40b77e27bd29d6c3a9b4d43189933c10543786b) ) ROM_RELOAD( 0x70000, 0x10000 ) ROM_LOAD( "starfgtr.e6", 0x80000, 0x10000, CRC(ceff00ff) SHA1(5e7df7f33f36f4bc511be48266eaec274dfb8706) ) ROM_RELOAD( 0xa0000, 0x10000 ) ROM_LOAD( "starfgtr.d6", 0x90000, 0x10000, CRC(7aaa358a) SHA1(56d75f4abe626de7923d5bcc9ad18c02ce162907) ) ROM_RELOAD( 0xb0000, 0x10000 ) ROM_LOAD( "starfgtr.b6", 0xc0000, 0x10000, CRC(47d6049c) SHA1(cae0795a19cb6bb8bdabc10c200aa6f8d78dd347) ) ROM_RELOAD( 0xe0000, 0x10000 ) ROM_LOAD( "starfgtr.a6", 0xd0000, 0x10000, CRC(4a33f6f3) SHA1(daa0a1a43b1b60e2f05b9934fdd6b5f285a0b93a) ) ROM_RELOAD( 0xf0000, 0x10000 ) ROM_END /*************************************************************************** Spark Man Suna Electronics IND. CO., LTD 1989 KRB-16 60136-0081 Pinout = JAMMA Game uses a Custom Sealed processor labeled "SUNA T568009" and a z80 processor for sound Sound is a Yamaha YM3812 and a AY-3-8910A 24mhz crystal ***************************************************************************/ ROM_START( sparkman ) ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ ROM_LOAD( "sparkman.e7", 0x00000, 0x08000, CRC(d89c5780) SHA1(177f0ae21c00575a7eb078e86f3a790fc95211e4) ) /* "SPARK MAN MAIN PROGRAM 1989,8,12 K.H.T (SUNA ELECTRPNICS) V 2.0 SOULE KOREA" */ ROM_LOAD( "sparkman.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) ) ROM_LOAD( "sparkman.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) ) ROM_LOAD( "sparkman.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) ) ROM_LOAD( "sparkman.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ ROM_LOAD( "sparkman.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) ) ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "sparkman.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) ) ROM_LOAD( "sparkman.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) ) ROM_LOAD( "sparkman.r1", 0x20000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) ) ROM_LOAD( "sparkman.u1", 0x30000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) ) ROM_LOAD( "sparkman.u6", 0x40000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) ) ROM_LOAD( "sparkman.t2", 0x50000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) ) ROM_LOAD( "sparkman.r2", 0x60000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) ) ROM_LOAD( "sparkman.u2", 0x70000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "sparkman.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) ) ROM_REGION( 0x8000, REGION_SOUND2, 0 ) /* Samples */ ROM_LOAD( "sprkman.b11", 0x0000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) ) ROM_END /*************************************************************************** Games Drivers ***************************************************************************/ static DRIVER_INIT( suna8 ) { memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); } /* Working Games */ GAME( 1988, rranger, 0, rranger, rranger, suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0)", GAME_IMPERFECT_SOUND ) GAME( 1988, hardhead, 0, hardhead, hardhead, hardhead, ROT0, "SunA", "Hard Head" , 0) GAME( 1988, hardhedb, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Hard Head (bootleg)" , 0) GAME( 1988, pop_hh, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)" , 0) GAME( 1991, hardhea2, 0, hardhea2, hardhea2, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)" , 0 ) /* Non Working Games */ GAME( 1988, sranger, rranger, rranger, rranger, suna8, ROT0, "SunA", "Super Ranger (v2.0)", GAME_NOT_WORKING ) GAME( 1988, srangerb, rranger, rranger, rranger, suna8, ROT0, "bootleg", "Super Ranger (bootleg)", GAME_NOT_WORKING ) GAME( 1988, srangerw, rranger, rranger, rranger, suna8, ROT0, "SunA (WDK license)", "Super Ranger (WDK)", GAME_NOT_WORKING ) GAME( 1989, sparkman, 0, sparkman, sparkman, sparkman, ROT0, "SunA", "Spark Man (v 2.0)", GAME_NOT_WORKING ) GAME( 1990, starfigh, 0, starfigh, hardhea2, starfigh, ROT90, "SunA", "Star Fighter (v1)", GAME_NOT_WORKING ) GAME( 1992, brickzn, 0, brickzn, brickzn, brickzn, ROT90, "SunA", "Brick Zone (v5.0)", GAME_NOT_WORKING ) GAME( 1992, brickzn3, brickzn, brickzn, brickzn, brickzn3, ROT90, "SunA", "Brick Zone (v4.0)", GAME_NOT_WORKING )