/*************************************************************************** -= SunA 8 Bit Games =- driver by Luca Elia (l.elia@tin.it) Main CPU: Encrypted Z80 (Epoxy Module) Sound CPU: Z80 [Music] + Z80 [8 Bit PCM, Optional] Sound Chips: AY8910 + YM3812/YM2203 + DAC x 4 [Optional] + Samples [Optional] -------------------------------------------------------------------------------------- Year + Game Game PCB Epoxy CPU Samples Notes -------------------------------------------------------------------------------------- 88 Hard Head KRB-14 60138-0083 S562008 Yes Encryption + Protection 88 Rough Ranger K030087 ? S562008 Yes Not Encrypted 89 Spark Man KRB-16 60136-081 T568009 Yes Encryption + Protection 90 Star Fighter KRB-17 60484-0082 T568009 Yes Encryption + Protection 91 Hard Head 2 ? ? T568009 - Encryption + Protection 92 Brick Zone ? ? Yes - Encryption + Protection -------------------------------------------------------------------------------------- Notes: - hardhea2: in test mode press P1&P2 button 2 to see a picture of each level ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/2203intf.h" #include "sound/3812intf.h" #include "sound/dac.h" #include "sound/samples.h" #include "includes/suna8.h" #define SUNA8_MASTER_CLOCK XTAL_24MHz /*************************************************************************** ROMs Decryption ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ DRIVER_INIT_MEMBER(suna8_state,hardhead) { UINT8 *rom = machine().root_device().memregion("maincpu")->base(); int i; for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,0,1,1,1,1,0 }; int table = ((i & 0x0c00) >> 10) | ((i & 0x4000) >> 12); if (swaptable[table]) rom[i] = BITSWAP8(rom[i], 7,6,5,3,4,2,1,0) ^ 0x58; } machine().root_device().membank("bank1")->configure_entries(0, 16, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); } /* Non encrypted bootleg */ DRIVER_INIT_MEMBER(suna8_state,hardhedb) { address_space &space = machine().device("maincpu")->memory().space(AS_PROGRAM); space.set_decrypted_region(0x0000, 0x7fff, machine().root_device().memregion("maincpu")->base() + 0x48000); machine().root_device().membank("bank1")->configure_entries(0, 16, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); } /*************************************************************************** Brick Zone ***************************************************************************/ static UINT8 *brickzn_decrypt(running_machine &machine) { address_space &space = machine.device("maincpu")->memory().space(AS_PROGRAM); UINT8 *RAM = machine.root_device().memregion("maincpu")->base(); size_t size = machine.root_device().memregion("maincpu")->bytes(); UINT8 *decrypt = auto_alloc_array(machine, UINT8, size); int i; space.set_decrypted_region(0x0000, 0x7fff, decrypt); /* Opcodes and data */ for (i = 0; i < 0x50000; i++) { static const UINT8 opcode_swaptable[8] = { 1,1,1,0,0,1,1,0 }; static const UINT8 data_swaptable[16] = { 1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1 }; int opcode_swap = opcode_swaptable[((i & 0x00c) >> 2) | ((i & 0x040) >> 4)]; int data_swap = (i >= 0x8000) ? 0 : data_swaptable[(i & 0x003) | ((i & 0x008) >> 1) | ((i & 0x400) >> 7)]; UINT8 x = RAM[i]; if (data_swap) { x = BITSWAP8(x, 7,6,5,4,3,2,0,1); RAM[i] = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10; } if (opcode_swap) x ^= 0x80; if (opcode_swap || data_swap) x = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10; decrypt[i] = x; // Alternate data decryption, activated at run-time. Store in higher banks. if (i >= 0x10000) RAM[i+0x40000] = RAM[i] ^ 0x44; } return decrypt; } DRIVER_INIT_MEMBER(suna8_state,brickzn) { UINT8 *RAM = machine().root_device().memregion("maincpu")->base(); UINT8 *decrypt = brickzn_decrypt(machine()); int i; // Opcodes decrypted as data (to do: activated at run-time) for (i = 0; i < 0x8000; i++) { if ( ((i >= 0x072b) && (i <= 0x076f)) || ((i >= 0x45c5) && (i <= 0x45e4)) || ((i >= 0x7393) && (i <= 0x73ba)) || ((i >= 0x7a79) && (i <= 0x7aa9)) ) { decrypt[i] = RAM[i]; } } // !!!!!! PATCHES !!!!!! // To do: ROM banking should be disabled here decrypt[0x11bb] = 0x00; // LD ($C040),A -> NOP decrypt[0x11bc] = 0x00; // LD ($C040),A -> NOP decrypt[0x11bd] = 0x00; // LD ($C040),A -> NOP decrypt[0x3349] = 0xc9; // RET Z -> RET (to avoid: jp $C800) // NMI enable / source?? decrypt[0x1431] = 0xc9; // HALT -> RET decrypt[0x24b5] = 0x00; // HALT -> NOP decrypt[0x2593] = 0x00; // HALT -> NOP // Data banks: 00-0f normal data decryption, 10-1f alternate data decryption: machine().root_device().membank("bank1")->configure_entries(0, 16*2, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); // Opcode banks: 00-1f normal opcode decryption: machine().root_device().membank("bank1")->configure_decrypted_entries(0, 16, decrypt + 0x10000, 0x4000); machine().root_device().membank("bank1")->configure_decrypted_entries(16, 16, decrypt + 0x10000, 0x4000); } DRIVER_INIT_MEMBER(suna8_state,brickznv4) { UINT8 *RAM = machine().root_device().memregion("maincpu")->base(); UINT8 *decrypt = brickzn_decrypt(machine()); int i; // Opcodes decrypted as data (to do: activated at run-time) for (i = 0; i < 0x8000; i++) { if ( ((i >= 0x072b) && (i <= 0x076f)) || ((i >= 0x4541) && (i <= 0x4560)) || ((i >= 0x72f3) && (i <= 0x7322)) || ((i >= 0x79d9) && (i <= 0x7a09)) ) { decrypt[i] = RAM[i]; } } // !!!!!! PATCHES !!!!!! // To do: ROM banking should be disabled here decrypt[0x1190] = 0x00; // LD ($C040),A -> NOP decrypt[0x1191] = 0x00; // LD ($C040),A -> NOP decrypt[0x1192] = 0x00; // LD ($C040),A -> NOP decrypt[0x3337] = 0xc9; // RET Z -> RET (to avoid: jp $C800) // NMI enable / source?? decrypt[0x1406] = 0xc9; // HALT -> RET decrypt[0x2487] = 0x00; // HALT -> NOP decrypt[0x256c] = 0x00; // HALT -> NOP // Data banks: 00-0f normal data decryption, 10-1f alternate data decryption: machine().root_device().membank("bank1")->configure_entries(0, 16*2, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); // Opcode banks: 00-1f normal opcode decryption: machine().root_device().membank("bank1")->configure_decrypted_entries(0, 16, decrypt + 0x10000, 0x4000); machine().root_device().membank("bank1")->configure_decrypted_entries(16, 16, decrypt + 0x10000, 0x4000); } /*************************************************************************** Hard Head 2 ***************************************************************************/ DRIVER_INIT_MEMBER(suna8_state,hardhea2) { address_space &space = machine().device("maincpu")->memory().space(AS_PROGRAM); UINT8 *RAM = machine().root_device().memregion("maincpu")->base(); size_t size = machine().root_device().memregion("maincpu")->bytes(); UINT8 *decrypt = auto_alloc_array(machine(), UINT8, size); UINT8 x; int i; space.set_decrypted_region(0x0000, 0x7fff, decrypt); /* Address lines scrambling */ memcpy(decrypt, RAM, size); for (i = 0x00000; i < 0x50000; i++) { /* 0x1000 to scramble: dump screen rom10: 0y, 1y, 2n, 3n 0y,1y,2n,3n 4n?,5n, 6n, 7n 4n,5n,6n,7n 8?, 9n, an, bn 8n,9n,an,bn cy, dy, ey?, cy,dy,en,fn rom11: n rom12: n rom13: 0?, 1y, 2n, 3n ?,?,?,? (palettes) 4n, 5n, 6n, 7? ?,?,n,n (intro anim) 8?, 9n?,an, bn y,y,?,? (player anims) cn, dy, en, fn y,y,n,n */ static const UINT8 swaptable[0x50] = { 1,1,1,1,0,0,1,1, 0,0,0,0,0,0,0,0, // 8000-ffff not used 1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0 }; int addr = i; if (swaptable[(i & 0xff000) >> 12]) addr = (addr & 0xf0000) | BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0); RAM[i] = decrypt[addr]; } /* Opcodes */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[32] = { 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1, 1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0 }; static const UINT8 xortable[32] = { 0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00, 0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00 }; int table = (i & 1) | ((i & 0x400) >> 9) | ((i & 0x7000) >> 10); x = RAM[i]; x = BITSWAP8(x, 7,6,5,3,4,2,1,0) ^ 0x41 ^ xortable[table]; if (swaptable[table]) x = BITSWAP8(x, 5,6,7,4,3,2,1,0); decrypt[i] = x; } /* Data */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 }; if (swaptable[(i & 0x7000) >> 12]) RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x41; } machine().root_device().membank("bank1")->configure_entries(0, 16, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); machine().root_device().membank("bank2")->configure_entries(0, 2, auto_alloc_array(machine(), UINT8, 0x2000 * 2), 0x2000); } /*************************************************************************** Star Fighter ***************************************************************************/ DRIVER_INIT_MEMBER(suna8_state,starfigh) { address_space &space = machine().device("maincpu")->memory().space(AS_PROGRAM); UINT8 *RAM = machine().root_device().memregion("maincpu")->base(); size_t size = machine().root_device().memregion("maincpu")->bytes(); UINT8 *decrypt = auto_alloc_array(machine(), UINT8, size); UINT8 x; int i; space.set_decrypted_region(0x0000, 0x7fff, decrypt); /* Address lines scrambling */ memcpy(decrypt, RAM, size); for (i = 0; i < 0x50000; i++) { static const UINT8 swaptable[0x50] = { 1,1,1,1, 1,1,0,0, 0,0,0,0, 0,0,0,0, // 8000-ffff not used 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,0,0, 0,0,0,0 // bank $0e, 9c80 (boss 1) and 8350 (first wave) }; int addr = i; if (swaptable[(i & 0xff000) >> 12]) addr = BITSWAP24(addr, 23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0); RAM[i] = decrypt[addr]; } /* Opcodes */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[32] = { 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; static const UINT8 xortable[32] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00, 0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; int table = (i & 0x7c00) >> 10; x = RAM[i]; x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x45 ^ xortable[table]; if (swaptable[table]) x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04; decrypt[i] = x; } /* Data */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 }; if (swaptable[(i & 0x7000) >> 12]) RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x45; } // !!!!!! PATCHES !!!!!! decrypt[0x07c0] = 0xc9; // c080 bit 7 protection check // decrypt[0x083e] = 0x00; // sound latch disabling // decrypt[0x083f] = 0x00; // "" // decrypt[0x0840] = 0x00; // "" // decrypt[0x0cef] = 0xc9; // rombank latch check, corrupt d12d decrypt[0x2696] = 0xc9; // work ram writes disable, corrupt next routine decrypt[0x4e9a] = 0x00; // work ram writes disable, flip background sprite machine().root_device().membank("bank1")->configure_entries(0, 16, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); } /*************************************************************************** Spark Man ***************************************************************************/ DRIVER_INIT_MEMBER(suna8_state,sparkman) { address_space &space = machine().device("maincpu")->memory().space(AS_PROGRAM); UINT8 *RAM = machine().root_device().memregion("maincpu")->base(); size_t size = machine().root_device().memregion("maincpu")->bytes(); UINT8 *decrypt = auto_alloc_array(machine(), UINT8, size); UINT8 x; int i; space.set_decrypted_region(0x0000, 0x7fff, decrypt); /* Address lines scrambling */ memcpy(decrypt, RAM, size); for (i = 0; i < 0x50000; i++) { static const UINT8 swaptable[0x50] = { 1,1,1,1, 0,0,1,1, 0,0,0,0, 0,0,0,0, // 8000-ffff not used 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,0,0, 0,0,0,0 // bank $0e, $8xxx, $9xxx (hand in title screen) }; int addr = i; if (swaptable[(i & 0xff000) >> 12]) addr = BITSWAP24(addr, 23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,7,8,6,5,4,3,2,1,0); RAM[i] = decrypt[addr]; } /* Opcodes */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[32] = { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1, 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0 }; static const UINT8 xortable[32] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00 }; int table = (i & 0x7c00) >> 10; x = RAM[i]; x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x44 ^ xortable[table]; if (swaptable[table]) x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04; decrypt[i] = x; } /* Data */ for (i = 0; i < 0x8000; i++) { static const UINT8 swaptable[8] = { 1,1,1,0,1,1,0,1 }; if (swaptable[(i & 0x7000) >> 12]) RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x44; } // !!!!!! PATCHES !!!!!! // c083 bit 7 protection decrypt[0x0ee0] = 0x00; decrypt[0x0ee1] = 0x00; decrypt[0x0ee2] = 0x00; // c083 bit 7 protection decrypt[0x1ac3] = 0x00; decrypt[0x1ac4] = 0x00; decrypt[0x1ac5] = 0x00; machine().root_device().membank("bank1")->configure_entries(0, 16, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); } /*************************************************************************** Protection ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ READ8_MEMBER(suna8_state::hardhead_protection_r) { UINT8 protection_val = m_protection_val; if (protection_val & 0x80) return ((~offset & 0x20) ? 0x20 : 0) | ((protection_val & 0x04) ? 0x80 : 0) | ((protection_val & 0x01) ? 0x04 : 0); else return ((~offset & 0x20) ? 0x20 : 0) | (((offset ^ protection_val) & 0x01) ? 0x84 : 0); } WRITE8_MEMBER(suna8_state::hardhead_protection_w) { if (data & 0x80) m_protection_val = data; else m_protection_val = offset & 1; } /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ READ8_MEMBER(suna8_state::hardhead_ip_r) { switch (*m_hardhead_ip) { case 0: return ioport("P1")->read(); case 1: return ioport("P2")->read(); case 2: return ioport("DSW1")->read(); case 3: return ioport("DSW2")->read(); default: logerror("CPU #0 - PC %04X: Unknown IP read: %02X\n", space.device().safe_pc(), *m_hardhead_ip); return 0xff; } } /* 765- ---- Unused (eg. they go into hardhead_flipscreen_w) ---4 ---- ---- 3210 ROM Bank */ WRITE8_MEMBER(suna8_state::hardhead_bankswitch_w) { int bank = data & 0x0f; if (data & ~0xef) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",space.device().safe_pc(),data); membank("bank1")->set_entry(bank); } /* 765- ---- ---4 3--- Coin Lockout ---- -2-- Flip Screen ---- --10 */ WRITE8_MEMBER(suna8_state::hardhead_flipscreen_w) { flip_screen_set(data & 0x04); coin_lockout_w ( machine(), 0, data & 0x08); coin_lockout_w ( machine(), 1, data & 0x10); } static ADDRESS_MAP_START( hardhead_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM AM_RANGE(0xc000, 0xd7ff) AM_RAM // RAM AM_RANGE(0xd800, 0xd9ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_byte_be_w) AM_SHARE("paletteram") // Palette AM_RANGE(0xda00, 0xda00) AM_RAM_READ(hardhead_ip_r) AM_SHARE("hardhead_ip") // Input Port Select AM_RANGE(0xda80, 0xda80) AM_READ(soundlatch2_byte_r) AM_WRITE(hardhead_bankswitch_w ) // ROM Banking AM_RANGE(0xdb00, 0xdb00) AM_WRITE(soundlatch_byte_w ) // To Sound CPU AM_RANGE(0xdb80, 0xdb80) AM_WRITE(hardhead_flipscreen_w ) // Flip Screen + Coin Lockout AM_RANGE(0xdc00, 0xdc00) AM_NOP // <- R (after bank select) AM_RANGE(0xdc80, 0xdc80) AM_NOP // <- R (after bank select) AM_RANGE(0xdd00, 0xdd00) AM_NOP // <- R (after ip select) AM_RANGE(0xdd80, 0xddff) AM_READWRITE(hardhead_protection_r, hardhead_protection_w ) // Protection AM_RANGE(0xe000, 0xffff) AM_RAM_WRITE(suna8_spriteram_w) AM_SHARE("spriteram") // Sprites ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_io_map, AS_IO, 8, suna8_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READNOP // ? IRQ Ack ADDRESS_MAP_END /*************************************************************************** Rough Ranger ***************************************************************************/ /* 76-- ---- Coin Lockout --5- ---- Flip Screen ---4 ---- ROM Bank ---- 3--- ---- -210 ROM Bank */ WRITE8_MEMBER(suna8_state::rranger_bankswitch_w) { int bank = data & 0x07; if ((~data & 0x10) && (bank >= 4)) bank += 4; if (data & ~0xf7) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",space.device().safe_pc(),data); membank("bank1")->set_entry(bank); flip_screen_set(data & 0x20); coin_lockout_w ( machine(), 0, data & 0x40); coin_lockout_w ( machine(), 1, data & 0x80); } /* 7--- ---- 1 -> Garbled title (another romset?) -654 ---- ---- 3--- 1 -> No sound (soundlatch full?) ---- -2-- ---- --1- 1 -> Interlude screens ---- ---0 */ READ8_MEMBER(suna8_state::rranger_soundstatus_r) { soundlatch2_byte_r(space, offset); return 0x02; } WRITE8_MEMBER(suna8_state::sranger_prot_w) { /* check code at 0x2ce2 (in sranger), protection is so dire that I can't even exactly estabilish if what I'm doing can be considered or not a kludge... -AS */ space.write_byte(0xcd99,0xff); } static ADDRESS_MAP_START( rranger_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READWRITE(watchdog_reset_r, soundlatch_byte_w) // To Sound CPU AM_RANGE(0xc002, 0xc002) AM_WRITE(rranger_bankswitch_w ) // ROM Banking AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P1") // P1 (Inputs) AM_RANGE(0xc003, 0xc003) AM_READ_PORT("P2") // P2 AM_RANGE(0xc004, 0xc004) AM_READ(rranger_soundstatus_r ) // Latch Status? AM_RANGE(0xc200, 0xc200) AM_READNOP AM_WRITE(sranger_prot_w)// Protection? AM_RANGE(0xc280, 0xc280) AM_WRITENOP // ? NMI Ack AM_RANGE(0xc280, 0xc280) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0xc2c0, 0xc2c0) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_byte_be_w) AM_SHARE("paletteram") // Palette AM_RANGE(0xc800, 0xdfff) AM_RAM // Work RAM AM_RANGE(0xe000, 0xffff) AM_RAM_WRITE(suna8_spriteram_w) AM_SHARE("spriteram") // Sprites ADDRESS_MAP_END static ADDRESS_MAP_START( rranger_io_map, AS_IO, 8, suna8_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READNOP // ? IRQ Ack ADDRESS_MAP_END /*************************************************************************** Brick Zone ***************************************************************************/ /* C140: 7--- ---- Finish Stage (Cheat) -654 3--- ---- -2-- Must flip rapidly? ---- --1- ---- ---0 Use Cheat 1 and 2 (driver config) */ READ8_MEMBER(suna8_state::brickzn_cheats_r) { static UINT8 bit2 = 0; bit2 = 1 - bit2; // see code at 2b48 return (ioport("CHEATS")->read() & (~(1 << 2))) | (bit2 << 2); } /* C0A0: 7654 321- ---- ---0 Palette RAM Bank C0A0: Sound Latch C0A0: 7654 3--- ---- -2-- Coin Counter ---- --1- Start 2 Led ---- ---0 Start 1 Led */ WRITE8_MEMBER(suna8_state::brickzn_multi_w) { if ((m_protection_val & 0xfc) == 0x88 || (m_protection_val & 0xfc) == 0x8c) { m_palettebank = data & 0x01; logerror("CPU #0 - PC %04X: palettebank = %02X\n",space.device().safe_pc(),data); if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",space.device().safe_pc(),data); } else if ((m_protection_val & 0xfc) == 0x90) { soundlatch_byte_w(space, 0, data); logerror("CPU #0 - PC %04X: soundlatch = %02X\n",space.device().safe_pc(),data); } else if ((m_protection_val & 0xfc) == 0x04) { set_led_status(machine(), 0, data & 0x01); set_led_status(machine(), 1, data & 0x02); coin_counter_w(machine(), 0, data & 0x04); logerror("CPU #0 - PC %04X: leds = %02X\n",space.device().safe_pc(),data); if (data & ~0x07) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",space.device().safe_pc(),data); } else if ((m_protection_val & 0xfc) == 0x9c) { // controls opcode decryption // see code at 71b, 45b7, 7380, 7a6b // To be done: run-time opcode decryption change. Done in driver_init for now. logerror("CPU #0 - PC %04X: op-decrypt = %02X\n",space.device().safe_pc(),data); } else if ((m_protection_val & 0xfc) == 0x80) { // disables rom banking? // see code at 11b1: logerror("CPU #0 - PC %04X: rombank_disable = %02X\n",space.device().safe_pc(),data); } else { logerror("CPU #0 - PC %04X: ignore = %02X\n",space.device().safe_pc(),data); } } /* C060: 7654 32-- Protection (e.g. select output of multi_w) ---- --1- Sprite RAM Bank ---- ---0 Flip Screen */ WRITE8_MEMBER(suna8_state::brickzn_prot_w) { m_protection_val = data; flip_screen_set(data & 0x01); m_spritebank = (data >> 1) & 1; logerror("CPU #0 - PC %04X: protection_val = %02X\n",space.device().safe_pc(),data); // if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",space.device().safe_pc(),data); } /* C0C0: two protection values written in rapid succession */ WRITE8_MEMBER(suna8_state::brickzn_prot2_w) { // Disable work RAM write, see code at 96a: if ((m_prot2 ^ data) == 0x24) space.unmap_write(0xc800, 0xdfff); else space.install_ram(0xc800, 0xdfff, m_wram); // Select alternate data decryption, see code at 787e: membank("bank1")->set_entry((membank("bank1")->entry() & 0x0f) + ((m_prot2 == (data | 0xdc)) ? 0x10 : 0)); m_prot2_prev = m_prot2; m_prot2 = data; logerror("CPU #0 - PC %04X: unknown = %02X\n",space.device().safe_pc(),data); } /* C040: 7654 ---- ---- 3210 ROM Bank */ WRITE8_MEMBER(suna8_state::brickzn_rombank_w) { int bank = data & 0x0f; if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",space.device().safe_pc(),data); membank("bank1")->set_entry(bank + (membank("bank1")->entry() & 0x10)); m_rombank = data; } // Disable palette RAM writes, see code at 4990: WRITE8_MEMBER(suna8_state::brickzn_enab_palram_w) { m_paletteram_enab = 1; } WRITE8_MEMBER(suna8_state::brickzn_disab_palram_w) { m_paletteram_enab = 0; } static ADDRESS_MAP_START( brickzn_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM // c000 writes before reading buttons // c010 writes? AM_RANGE(0xc040, 0xc040) AM_WRITE(brickzn_rombank_w ) // ROM Bank AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_prot_w ) // Sprite RAM Bank + Flip Screen + Protection // c080 writes? // c090 writes? AM_RANGE(0xc0a0, 0xc0a0) AM_WRITE(brickzn_multi_w ) // Palette RAM Bank / Sound Latch / ... AM_RANGE(0xc0c0, 0xc0c0) AM_WRITE(brickzn_prot2_w ) // Protection 2 AM_RANGE(0xc100, 0xc100) AM_READ_PORT("P1") // P1 (Buttons) AM_RANGE(0xc101, 0xc101) AM_READ_PORT("P2") // P2 (Buttons) AM_RANGE(0xc102, 0xc102) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0xc103, 0xc103) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0xc108, 0xc108) AM_READ_PORT("SPIN1") // P1 (Spinner) AM_RANGE(0xc10c, 0xc10c) AM_READ_PORT("SPIN2") // P2 (Spinner) AM_RANGE(0xc140, 0xc140) AM_READ(brickzn_cheats_r) // Cheats / Debugging Inputs // c144 reads? // c14a reads? AM_RANGE(0xc600, 0xc7ff) AM_READWRITE(banked_paletteram_r, brickzn_banked_paletteram_w) AM_SHARE("paletteram") // Palette (Banked) AM_RANGE(0xc800, 0xdfff) AM_RAM AM_SHARE("wram") // Work RAM AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked) ADDRESS_MAP_END static ADDRESS_MAP_START( brickzn_io_map, AS_IO, 8, suna8_state ) AM_RANGE(0x0000, 0x0000) AM_WRITE(brickzn_disab_palram_w ) // Disable Palette RAM AM_RANGE(0x00a1, 0x00a1) AM_WRITE(brickzn_enab_palram_w ) // Enable Palette RAM ADDRESS_MAP_END /*************************************************************************** Hard Head 2 ***************************************************************************/ /* Probably wrong: */ WRITE8_MEMBER(suna8_state::hardhea2_nmi_w) { m_nmi_enable = data & 0x01; // if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",space.device().safe_pc(),data); } /* 7654 321- ---- ---0 Flip Screen */ WRITE8_MEMBER(suna8_state::hardhea2_flipscreen_w) { flip_screen_set(data & 0x01); if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",space.device().safe_pc(),data); } WRITE8_MEMBER(suna8_state::hardhea2_leds_w) { set_led_status(machine(), 0, data & 0x01); set_led_status(machine(), 1, data & 0x02); coin_counter_w(machine(), 0, data & 0x04); if (data & ~0x07) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",space.device().safe_pc(),data); } /* 7654 32-- ---- --1- Sprite RAM Bank ---- ---0 Sprite RAM Bank? */ WRITE8_MEMBER(suna8_state::hardhea2_spritebank_w) { m_spritebank = (data >> 1) & 1; if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",space.device().safe_pc(),data); } /* 7654 ---- ---- 3210 ROM Bank */ WRITE8_MEMBER(suna8_state::hardhea2_rombank_w) { int bank = data & 0x0f; if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",space.device().safe_pc(),data); membank("bank1")->set_entry(bank); m_rombank = data; } WRITE8_MEMBER(suna8_state::hardhea2_spritebank_0_w) { m_spritebank = 0; } WRITE8_MEMBER(suna8_state::hardhea2_spritebank_1_w) { m_spritebank = 1; } WRITE8_MEMBER(suna8_state::hardhea2_rambank_0_w) { membank("bank2")->set_entry(0); } WRITE8_MEMBER(suna8_state::hardhea2_rambank_1_w) { membank("bank2")->set_entry(1); } static ADDRESS_MAP_START( hardhea2_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1") // P1 (Inputs) AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2") // P2 AM_RANGE(0xc002, 0xc002) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0xc080, 0xc080) AM_READ_PORT("BUTTONS") // vblank? AM_RANGE(0xc200, 0xc200) AM_WRITE(hardhea2_spritebank_w ) // Sprite RAM Bank AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?) // *** Protection AM_RANGE(0xc28c, 0xc28c) AM_WRITE(hardhea2_rombank_w ) // Protection *** AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen AM_RANGE(0xc380, 0xc380) AM_WRITE(hardhea2_nmi_w ) // ? NMI related ? AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter AM_RANGE(0xc480, 0xc480) AM_WRITENOP // ~ROM Bank AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_byte_w ) // To Sound CPU // *** Protection AM_RANGE(0xc50f, 0xc50f) AM_WRITE(hardhea2_spritebank_1_w ) AM_RANGE(0xc508, 0xc508) AM_WRITE(hardhea2_spritebank_0_w ) AM_RANGE(0xc507, 0xc507) AM_WRITE(hardhea2_rambank_1_w ) AM_RANGE(0xc522, 0xc522) AM_WRITE(hardhea2_rambank_0_w ) AM_RANGE(0xc556, 0xc556) AM_WRITE(hardhea2_rambank_1_w ) AM_RANGE(0xc528, 0xc528) AM_WRITE(hardhea2_rambank_0_w ) AM_RANGE(0xc560, 0xc560) AM_WRITE(hardhea2_rambank_1_w ) AM_RANGE(0xc533, 0xc533) AM_WRITE(hardhea2_rambank_0_w ) // Protection *** AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_byte_be_w) AM_SHARE("paletteram") // Palette AM_RANGE(0xc800, 0xdfff) AM_RAMBANK("bank2") // Work RAM (Banked) AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked) ADDRESS_MAP_END /*************************************************************************** Star Fighter ***************************************************************************/ /* C280-C2FF: 76-- ---- --5- ---- Disable Sound Latch Writes ---4 ---- ---- 3210 ROM Bank (Latched) */ WRITE8_MEMBER(suna8_state::starfigh_rombank_latch_w) { logerror("CPU #0 - PC %04X: rom bank latch %04X = %02X\n",space.device().safe_pc(), 0xc280 + offset, data); m_rombank_latch = data; } /* C500: Sound Latch */ WRITE8_MEMBER(suna8_state::starfigh_sound_latch_w) { if ( !(m_rombank_latch & 0x20) ) soundlatch_byte_w(space, 0, data); } /* C080: */ READ8_MEMBER(suna8_state::starfigh_cheats_r) { return ioport("CHEATS")->read(); } /* C380-C3FF: */ WRITE8_MEMBER(suna8_state::starfigh_spritebank_latch_w) { // bit 1 = disable RAM writes. See code at 2696, 4e8f m_spritebank_latch = (data >> 2) & 1; m_nmi_enable = (data >> 5) & 1; // see code at 1c2, 491, 4aa, 4e9b if (data & ~0x04) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",space.device().safe_pc(),data); } /* C200: */ WRITE8_MEMBER(suna8_state::starfigh_spritebank_w) { m_spritebank = m_spritebank_latch; } /* C400: 7654 ---- ---- 3--- Gfx banking (bosses) ---- -2-- Coin Counter ---- --1- Start 2 Led ---- ---0 Start 1 Led Writes to C400 also set ROM bank from latch */ WRITE8_MEMBER(suna8_state::starfigh_leds_w) { set_led_status(machine(), 0, data & 0x01); set_led_status(machine(), 1, data & 0x02); coin_counter_w(machine(), 0, data & 0x04); m_gfxbank = (data & 0x08) ? 4 : 0; if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",space.device().safe_pc(),data); // ROM Bank: int bank = m_rombank_latch & 0x0f; membank("bank1")->set_entry(bank); m_rombank = m_rombank_latch; logerror("CPU #0 - PC %04X: rom bank = %02X\n",space.device().safe_pc(), m_rombank); } static ADDRESS_MAP_START( starfigh_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1") // P1 (Inputs) AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2") // P2 AM_RANGE(0xc002, 0xc002) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0xc080, 0xc080) AM_READ(starfigh_cheats_r ) // Cheats? AM_RANGE(0xc200, 0xc200) AM_WRITE(starfigh_spritebank_w ) // Sprite RAM Bank AM_RANGE(0xc280, 0xc2ff) AM_WRITE(starfigh_rombank_latch_w ) // ROM Bank Latch (?mirrored up to c2ff?) AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen AM_RANGE(0xc380, 0xc3ff) AM_WRITE(starfigh_spritebank_latch_w ) // Sprite RAM Bank Latch AM_RANGE(0xc400, 0xc47f) AM_WRITE(starfigh_leds_w ) // Leds + Coin Counter + ROM Bank // c480 write? AM_RANGE(0xc500, 0xc500) AM_WRITE(starfigh_sound_latch_w ) // To Sound CPU (can be disabled) // (c522 + R & 0x1f) write? AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_byte_be_w) AM_SHARE("paletteram") // Palette AM_RANGE(0xc800, 0xdfff) AM_RAM // Work RAM AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked) ADDRESS_MAP_END /*************************************************************************** Spark Man ***************************************************************************/ /* C200: 765432-- ------1- Sprite RAM Bank (Inverted by Sprite Bank Latch) -------0 Sprite "chip" "" */ WRITE8_MEMBER(suna8_state::sparkman_spritebank_w) { m_spritebank = ((data >> 1) & 0x01) | ((data << 1) & 0x02); if ((m_spritebank_latch >> 1) & 0x01) m_spritebank ^= 0x03; logerror("CPU #0 - PC %04X: spritebank = %02X (%X)\n",space.device().safe_pc(),data,m_spritebank); } /* C280: 76-- ---- --5- ---- Disable Sound Latch Writes ---4 ---- ---- 3210 ROM Bank (Latched) */ WRITE8_MEMBER(suna8_state::sparkman_rombank_latch_w) { m_rombank_latch = data; logerror("CPU #0 - PC %04X: rom bank latch %04X = %02X\n",space.device().safe_pc(), 0xc280 + offset, data); } /* C300: 76-- ---- --5- ---- Invert Sprite Chip and Bank ---4 ---- Almost Always On? ---- 321- ---- ---0 Flip Screen */ WRITE8_MEMBER(suna8_state::sparkman_spritebank_latch_w) { flip_screen_set(data & 0x01); m_spritebank_latch = (data >> 4) & 0x03; logerror("CPU #0 - PC %04X: spritebank latch = %02X\n",space.device().safe_pc(),data); } /* C380: 76------ --5----- NMI Enable ---4321- -------0 Work RAM Writes Disable */ WRITE8_MEMBER(suna8_state::sparkman_write_disable_w) { m_write_disable = (data >> 0) & 1; // bit 0 = disable RAM writes. See code at b48, d4d m_nmi_enable = (data >> 5) & 1; // see code at 66 if (data & ~0x21) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",space.device().safe_pc(),data); } // RAM writes can be disabled WRITE8_MEMBER(suna8_state::suna8_wram_w) { if (!m_write_disable) m_wram[offset] = data; } /* C400: 7654 32-- ---- --1- Start 2 Led ---- ---0 Start 1 Led Writes to C400 also set ROM bank from latch */ WRITE8_MEMBER(suna8_state::sparkman_rombank_w) { set_led_status(machine(), 0, data & 0x01); set_led_status(machine(), 1, data & 0x02); if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",space.device().safe_pc(),data); // ROM Bank: int bank = m_rombank_latch & 0x0f; membank("bank1")->set_entry(bank); m_rombank = m_rombank_latch; logerror("CPU #0 - PC %04X: rom bank = %02X\n",space.device().safe_pc(), m_rombank); } /* C480: 7654321- -------0 Coin Counter */ WRITE8_MEMBER(suna8_state::sparkman_coin_counter_w) { coin_counter_w(machine(), 0, data & 0x01); } // To do: implement this, affects the duration of copyright screen READ8_MEMBER(suna8_state::sparkman_c0a3_r) { return (machine().primary_screen->frame_number() & 1) ? 0x80 : 0; } static ADDRESS_MAP_START( sparkman_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1") // P1 (Inputs) AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2") // P2 AM_RANGE(0xc002, 0xc002) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0xc080, 0xc080) AM_READ_PORT("BUTTONS") // Buttons AM_RANGE(0xc0a3, 0xc0a3) AM_READ(sparkman_c0a3_r ) // ??? AM_RANGE(0xc200, 0xc27f) AM_WRITE(sparkman_spritebank_w ) // Sprite RAM Bank AM_RANGE(0xc280, 0xc2ff) AM_WRITE(sparkman_rombank_latch_w ) // ROM Bank Latch AM_RANGE(0xc300, 0xc37f) AM_WRITE(sparkman_spritebank_latch_w ) // Sprite RAM Bank Latch (Invert) + Flip Screen AM_RANGE(0xc380, 0xc3ff) AM_WRITE(sparkman_write_disable_w ) // Work RAM Writes Disable + NMI Enable AM_RANGE(0xc400, 0xc47f) AM_WRITE(sparkman_rombank_w ) // ROM Bank + Leds AM_RANGE(0xc480, 0xc480) AM_WRITE(sparkman_coin_counter_w ) // Coin Counter AM_RANGE(0xc500, 0xc57f) AM_WRITE(starfigh_sound_latch_w ) // To Sound CPU (can be disabled) AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_byte_be_w) AM_SHARE("paletteram") // Palette AM_RANGE(0xc800, 0xdfff) AM_RAM_WRITE(suna8_wram_w) AM_SHARE("wram") // RAM AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked) ADDRESS_MAP_END /*************************************************************************** Memory Maps - Sound CPU(s) ***************************************************************************/ /*************************************************************************** Hard Head ***************************************************************************/ static ADDRESS_MAP_START( hardhead_sound_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE_LEGACY("ymsnd", ym3812_r, ym3812_w) AM_RANGE(0xa002, 0xa003) AM_DEVWRITE_LEGACY("aysnd", ay8910_address_data_w ) AM_RANGE(0xc000, 0xc7ff) AM_RAM // RAM AM_RANGE(0xc800, 0xc800) AM_DEVREAD_LEGACY("ymsnd", ym3812_status_port_r) // ? unsure AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_byte_w ) // AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_byte_r ) // From Main CPU ADDRESS_MAP_END static ADDRESS_MAP_START( hardhead_sound_io_map, AS_IO, 8, suna8_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x01, 0x01) AM_READNOP // ? IRQ Ack ADDRESS_MAP_END /*************************************************************************** Rough Ranger ***************************************************************************/ static ADDRESS_MAP_START( rranger_sound_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM AM_RANGE(0xa000, 0xa001) AM_DEVWRITE_LEGACY("ym1", ym2203_w ) // Samples + Music AM_RANGE(0xa002, 0xa003) AM_DEVWRITE_LEGACY("ym2", ym2203_w ) // Music + FX AM_RANGE(0xc000, 0xc7ff) AM_RAM // RAM AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_byte_w ) // To Sound CPU AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_byte_r ) // From Main CPU ADDRESS_MAP_END /*************************************************************************** Brick Zone ***************************************************************************/ static ADDRESS_MAP_START( brickzn_sound_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0xbfff) AM_ROM // ROM AM_RANGE(0xc000, 0xc001) AM_DEVWRITE_LEGACY("ymsnd", ym3812_w ) AM_RANGE(0xc002, 0xc003) AM_DEVWRITE_LEGACY("aysnd", ay8910_address_data_w ) AM_RANGE(0xe000, 0xe7ff) AM_RAM // RAM AM_RANGE(0xf000, 0xf000) AM_WRITE(soundlatch2_byte_w ) // To PCM CPU AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_byte_r ) // From Main CPU ADDRESS_MAP_END /* PCM Z80, 4 DACs (4 bits per sample), NO RAM !! */ static ADDRESS_MAP_START( brickzn_pcm_map, AS_PROGRAM, 8, suna8_state ) AM_RANGE(0x0000, 0xffff) AM_ROM // ROM ADDRESS_MAP_END WRITE8_MEMBER(suna8_state::brickzn_pcm_w) { static const char *const dacs[] = { "dac1", "dac2", "dac3", "dac4" }; machine().device(dacs[offset & 3])->write_signed8( (data & 0xf) * 0x11 ); } static ADDRESS_MAP_START( brickzn_pcm_io_map, AS_IO, 8, suna8_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_byte_r ) // From Sound CPU AM_RANGE(0x00, 0x03) AM_WRITE(brickzn_pcm_w ) // 4 x DAC ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ #define JOY(_n_) \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START##_n_ ) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN##_n_ ) /*************************************************************************** Hard Head ***************************************************************************/ static INPUT_PORTS_START( hardhead ) PORT_START("P1") // Player 1 - $da00 (ip = 0) JOY(1) PORT_START("P2") // Player 2 - $da00 (ip = 1) JOY(2) PORT_START("DSW1") // DSW 1 - $da00 (ip = 2) PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0e, "No Bonus" ) PORT_DIPSETTING( 0x0c, "10K" ) PORT_DIPSETTING( 0x0a, "20K" ) PORT_DIPSETTING( 0x08, "50K" ) PORT_DIPSETTING( 0x06, "50K, Every 50K" ) PORT_DIPSETTING( 0x04, "100K, Every 50K" ) PORT_DIPSETTING( 0x02, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") //DSW 2 - $da00 (ip = 3) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, "Moderate" ) PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x20, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) INPUT_PORTS_END /*************************************************************************** Rough Ranger ***************************************************************************/ static INPUT_PORTS_START( rranger ) PORT_START("P1") // Player 1 - $c002 JOY(1) PORT_START("P2") // Player 2 - $c003 JOY(2) PORT_START("DSW1") //DSW 1 - $c280 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "100K, Every 200K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START("DSW2") // DSW 2 - $c2c0 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Brick Zone ***************************************************************************/ static INPUT_PORTS_START( brickzn ) PORT_START("P1") // Player 1 Joystick - $c100 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_CONFNAME( 0x04, 0x04, "Select First Stage" ) PORT_CONFSETTING( 0x04, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_CONFNAME( 0x08, 0x08, "Cheat 1" ) // ??? PORT_CONFSETTING( 0x08, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("P2") // Player 2 Joystick - $c101 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_CONFNAME( 0x04, 0x04, "Select Next Stage" ) PORT_CONFSETTING( 0x04, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_CONFNAME( 0x08, 0x08, "Cheat 2" ) // ??? PORT_CONFSETTING( 0x08, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("DSW1") // DSW 1 - $c102 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_NAME( "Service / Invulnerability" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c103 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START("SPIN1") // Player 1 Spinner - $c108 PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_REVERSE PORT_PLAYER(1) PORT_START("SPIN2") // Player 2 Spinner - $c10c PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_REVERSE PORT_PLAYER(2) PORT_START("CHEATS") // Cheats / Debugging Inputs - $c140 PORT_CONFNAME( 0x01, 0x00, "0: Use Cheat 1&2 Setting" ) PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_CONFNAME( 0x02, 0x02, "1: Unused?" ) PORT_CONFSETTING( 0x02, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Must flip rapidly PORT_CONFNAME( 0x08, 0x08, "3: Unused?" ) PORT_CONFSETTING( 0x08, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_CONFNAME( 0x10, 0x10, "4: Unused?" ) PORT_CONFSETTING( 0x10, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_CONFNAME( 0x20, 0x20, "5: Unused?" ) PORT_CONFSETTING( 0x20, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_CONFNAME( 0x40, 0x40, "6: Unused?" ) PORT_CONFSETTING( 0x40, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Finish Stage (Cheat)") INPUT_PORTS_END /*************************************************************************** Hard Head 2 ***************************************************************************/ static INPUT_PORTS_START( hardhea2 ) PORT_START("P1") // Player 1 - $c000 JOY(1) PORT_START("P2") // Player 2 - $c001 JOY(2) PORT_START("DSW1") // DSW 1 - $c002 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c003 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START("BUTTONS") // Buttons - $c080 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Star Fighter ***************************************************************************/ static INPUT_PORTS_START( starfigh ) PORT_START("P1") // Player 1 - $c000 JOY(1) PORT_START("P2") // Player 2 - $c001 JOY(2) PORT_START("DSW1") // DSW 1 - $c002 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c003 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START("CHEATS") // ??? - $c080 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONFNAME( 0x08, 0x08, "3: Copyright Screen Color + ?" ) // also changes a table PORT_CONFSETTING( 0x08, "Green" ) PORT_CONFSETTING( 0x00, "Blue" ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // 0 = skip color cycling (red) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) // read in protection check, see code at 787 INPUT_PORTS_END /*************************************************************************** Spark Man ***************************************************************************/ static INPUT_PORTS_START( sparkman ) PORT_START("P1") // Player 1 - $c000 JOY(1) PORT_START("P2") // Player 2 - $c001 JOY(2) PORT_START("DSW1") // DSW 1 - $c002 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x38, "Moderate" ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c003 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x38, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) PORT_DIPSETTING( 0x20, "50K" ) PORT_DIPSETTING( 0x10, "100K, Every 50K" ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_START("BUTTONS") // Buttons - $c080 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // P1 bomb PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // P2 bomb PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ? PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) // protection INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 8x8x4 tiles (2 bitplanes per ROM) */ static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 }, { 3,2,1,0, 11,10,9,8}, { STEP8(0,16) }, 8*8*2 }; static GFXDECODE_START( suna8 ) GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites (brickzn has 2 palette RAMs) GFXDECODE_END static GFXDECODE_START( suna8_x2 ) GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 16*2 ) // [1] Sprites (sparkman has 2 sprite "chips") GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static void soundirq(device_t *device, int state) { device->machine().device("audiocpu")->execute().set_input_line(0, state); } /* In games with only 2 CPUs, port A&B of the AY8910 are used for sample playing. */ /*************************************************************************** Hard Head ***************************************************************************/ /* 1 x 24 MHz crystal */ static const ay8910_interface hardhead_ay8910_interface = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_DRIVER_MEMBER(suna8_state, suna8_play_samples_w), DEVCB_DRIVER_MEMBER(suna8_state, suna8_samples_number_w) }; static const samples_interface suna8_samples_interface = { 1, NULL, suna8_sh_start }; static MACHINE_CONFIG_START( hardhead, suna8_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(hardhead_map) MCFG_CPU_IO_MAP(hardhead_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", suna8_state, irq0_line_hold) /* No NMI */ MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 8) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(hardhead_sound_map) MCFG_CPU_IO_MAP(hardhead_sound_io_map) MCFG_CPU_PERIODIC_INT_DRIVER(suna8_state, irq0_line_hold, 4*60) /* No NMI */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(59.10) /* verified on pcb */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_GFXDECODE(suna8) MCFG_PALETTE_LENGTH(256) MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_textdim12) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 8) /* verified on pcb */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16) /* verified on pcb */ MCFG_SOUND_CONFIG(hardhead_ay8910_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30) MCFG_SAMPLES_ADD("samples", suna8_samples_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MACHINE_CONFIG_END /*************************************************************************** Rough Ranger ***************************************************************************/ /* 1 x 24 MHz crystal */ static const ym2203_interface rranger_ym2203_interface = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_DRIVER_MEMBER(suna8_state, rranger_play_samples_w), DEVCB_DRIVER_MEMBER(suna8_state, suna8_samples_number_w), }, DEVCB_NULL }; /* 2203 + 8910 */ static MACHINE_CONFIG_START( rranger, suna8_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */ MCFG_CPU_PROGRAM_MAP(rranger_map) MCFG_CPU_IO_MAP(rranger_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", suna8_state, irq0_line_hold) /* IRQ & NMI ! */ MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */ MCFG_CPU_PROGRAM_MAP(rranger_sound_map) MCFG_CPU_PERIODIC_INT_DRIVER(suna8_state, irq0_line_hold, 4*60) /* NMI = retn */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_GFXDECODE(suna8) MCFG_PALETTE_LENGTH(256) MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_textdim8) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ym1", YM2203, SUNA8_MASTER_CLOCK / 6) MCFG_SOUND_CONFIG(rranger_ym2203_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.90) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.90) MCFG_SOUND_ADD("ym2", YM2203, SUNA8_MASTER_CLOCK / 6) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.90) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.90) MCFG_SAMPLES_ADD("samples", suna8_samples_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MACHINE_CONFIG_END /*************************************************************************** Brick Zone ***************************************************************************/ /* 1 x 24 MHz crystal */ static const ym3812_interface brickzn_ym3812_interface = { soundirq /* IRQ Line */ }; MACHINE_RESET_MEMBER(suna8_state,brickzn) { m_protection_val = m_prot2 = m_prot2_prev = 0xff; membank("bank1")->set_entry(0); } static MACHINE_CONFIG_START( brickzn, suna8_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* SUNA PROTECTION BLOCK */ MCFG_CPU_PROGRAM_MAP(brickzn_map) MCFG_CPU_IO_MAP(brickzn_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", suna8_state, irq0_line_hold) // nmi breaks ramtest but is needed! MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* Z0840006PSC */ MCFG_CPU_PROGRAM_MAP(brickzn_sound_map) MCFG_CPU_ADD("pcm", Z80, SUNA8_MASTER_CLOCK / 4) /* Z0840006PSC */ MCFG_CPU_PROGRAM_MAP(brickzn_pcm_map) MCFG_CPU_IO_MAP(brickzn_pcm_io_map) MCFG_MACHINE_RESET_OVERRIDE(suna8_state, brickzn ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) // we're using PORT_VBLANK MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_GFXDECODE(suna8) MCFG_PALETTE_LENGTH(256 * 2) // 2 x Palette RAM MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_brickzn) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 6) MCFG_SOUND_CONFIG(brickzn_ym3812_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.33) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.33) MCFG_DAC_ADD("dac1") MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.17) MCFG_DAC_ADD("dac2") MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.17) MCFG_DAC_ADD("dac3") MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.17) MCFG_DAC_ADD("dac4") MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.17) MACHINE_CONFIG_END /*************************************************************************** Hard Head 2 ***************************************************************************/ /* 1 x 24 MHz crystal */ TIMER_DEVICE_CALLBACK_MEMBER(suna8_state::hardhea2_interrupt) { int scanline = param; if(scanline == 240) m_maincpu->set_input_line(0, HOLD_LINE); if(scanline == 112) if (m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); } MACHINE_RESET_MEMBER(suna8_state,hardhea2) { address_space &space = machine().device("maincpu")->memory().space(AS_PROGRAM); hardhea2_rambank_0_w(space,0,0); } static MACHINE_CONFIG_DERIVED( hardhea2, brickzn ) MCFG_DEVICE_REMOVE("maincpu") MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* SUNA T568009 */ MCFG_CPU_PROGRAM_MAP(hardhea2_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", suna8_state, hardhea2_interrupt, "screen", 0, 1) MCFG_MACHINE_RESET_OVERRIDE(suna8_state,hardhea2) MCFG_PALETTE_LENGTH(256) MACHINE_CONFIG_END /*************************************************************************** Star Fighter ***************************************************************************/ static const ay8910_interface starfigh_ay8910_interface = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_DRIVER_MEMBER(suna8_state, suna8_play_samples_w), DEVCB_DRIVER_MEMBER(suna8_state, suna8_samples_number_w) }; static MACHINE_CONFIG_START( starfigh, suna8_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */ MCFG_CPU_PROGRAM_MAP(starfigh_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", suna8_state, hardhea2_interrupt, "screen", 0, 1) /* The sound section is identical to that of hardhead */ MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */ MCFG_CPU_PROGRAM_MAP(hardhead_sound_map) MCFG_CPU_IO_MAP(hardhead_sound_io_map) MCFG_CPU_PERIODIC_INT_DRIVER(suna8_state, irq0_line_hold, 4*60) /* No NMI */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_GFXDECODE(suna8) MCFG_PALETTE_LENGTH(256) MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_starfigh) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 6) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16) MCFG_SOUND_CONFIG(starfigh_ay8910_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MCFG_SAMPLES_ADD("samples", suna8_samples_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MACHINE_CONFIG_END /*************************************************************************** Spark Man ***************************************************************************/ static MACHINE_CONFIG_START( sparkman, suna8_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */ MCFG_CPU_PROGRAM_MAP(sparkman_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", suna8_state, hardhea2_interrupt, "screen", 0, 1) MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */ MCFG_CPU_PROGRAM_MAP(hardhead_sound_map) MCFG_CPU_IO_MAP(hardhead_sound_io_map) MCFG_CPU_PERIODIC_INT_DRIVER(suna8_state, irq0_line_hold, 4*60) /* No NMI */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_GFXDECODE(suna8_x2) // 2 sprite "chips" MCFG_PALETTE_LENGTH(512) MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_sparkman) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 6) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16) MCFG_SOUND_CONFIG(hardhead_ay8910_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30) MCFG_SAMPLES_ADD("samples", suna8_samples_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Hard Head Location Type File ID Checksum ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L5 27C256 P1 1327 [ main program ] K5 27C256 P2 50B1 [ main program ] J5 27C256 P3 CF73 [ main program ] I5 27C256 P4 DE86 [ main program ] D5 27C256 P5 94D1 [ background ] A5 27C256 P6 C3C7 [ motion obj. ] L7 27C256 P7 A7B8 [ main program ] K7 27C256 P8 5E53 [ main program ] J7 27C256 P9 35FC [ main program ] I7 27C256 P10 8F9A [ main program ] D7 27C256 P11 931C [ background ] A7 27C256 P12 2EED [ motion obj. ] H9 27C256 P13 5CD2 [ snd program ] M9 27C256 P14 5576 [ sound data ] Note: Game No. KRB-14 PCB No. 60138-0083 Main processor - Custom security block (battery backed) CPU No. S562008 Sound processor - Z80 - YM3812 - AY-3-8910 24 MHz crystal ***************************************************************************/ ROM_START( hardhead ) ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "p1", 0x00000, 0x8000, CRC(c6147926) SHA1(8d1609aaeac344c6aec102e92d34caab22a8ec64) ) // 1988,9,14 ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) ) ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) ) ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) ROM_RELOAD( 0x08000, 0x8000 ) ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) ROM_RELOAD( 0x18000, 0x8000 ) ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) ) ROM_RELOAD( 0x28000, 0x8000 ) ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) ROM_RELOAD( 0x38000, 0x8000 ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) ROM_END ROM_START( hardheadb ) ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted) ROM_CONTINUE( 0x00000, 0x8000 ) ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) ) ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) ) ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // ROM_LOAD( "2_13_9h.rom", 0x00000, 0x8000, CRC(1b20e5ec) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) ROM_RELOAD( 0x08000, 0x8000 ) ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) ROM_RELOAD( 0x18000, 0x8000 ) ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) ) ROM_RELOAD( 0x28000, 0x8000 ) ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) ROM_RELOAD( 0x38000, 0x8000 ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) ROM_END ROM_START( pop_hh ) ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted) ROM_CONTINUE( 0x00000, 0x8000 ) ROM_LOAD( "2_27256.k6", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) ) ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) // 3_27256.j6 ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) // 4_27256.i6 ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) // 7_27256.l8 ROM_LOAD( "8_27256.k8", 0x30000, 0x8000, CRC(87a8b4b4) SHA1(83d30cf184c5dccdf2666c0ef9e078541d6a146e) ) ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) // 9_27256.j8 ROM_LOAD( "10_27256.i8", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // 13_27256.i10 ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) // 5_27256.d6 ROM_RELOAD( 0x08000, 0x8000 ) ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) // 6_27256.a6 ROM_RELOAD( 0x18000, 0x8000 ) ROM_LOAD( "11_27256.d8", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) ) ROM_RELOAD( 0x28000, 0x8000 ) ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) // 12_27256.a8 ROM_RELOAD( 0x38000, 0x8000 ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) // 14_27256.m11 ROM_END /*************************************************************************** Rough Ranger / Super Ranger (SunA 1988) K030087 24MHz 6 7 8 9 - 10 11 12 13 sw1 sw2 6264 5 6116 4 6116 6116 3 6116 14 2 6116 Z80A 1 6116 8910 6116 6116 2203 15 Epoxy CPU 6116 --------------------------- Super Ranger by SUNA (1988) --------------------------- Location Type File ID Checksum ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E2 27C256 R1 28C0 [ main program ] F2 27C256 R2 73AD [ main program ] H2 27C256 R3 8B7A [ main program ] I2 27C512 R4 77BE [ main program ] J2 27C512 R5 6121 [ main program ] P5 27C256 R6 BE0E [ background ] P6 27C256 R7 BD5A [ background ] P7 27C256 R8 4605 [ motion obj. ] P8 27C256 R9 7097 [ motion obj. ] P9 27C256 R10 3B9F [ background ] P10 27C256 R11 2AE8 [ background ] P11 27C256 R12 8B6D [ motion obj. ] P12 27C256 R13 927E [ motion obj. ] J13 27C256 R14 E817 [ snd program ] E13 27C256 R15 54EE [ sound data ] Note: Game model number K030087 Hardware: Main processor - Custom security block (battery backed) CPU No. S562008 Sound processor - Z80 - YM2203C - AY-3-8910 ***************************************************************************/ ROM_START( rranger ) ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "1", 0x00000, 0x8000, CRC(4fb4f096) SHA1(c5ac3e04080cdcf570769918587e8cf8d455fc30) ) // V 2.0 1988,4,15 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "6", 0x00000, 0x8000, CRC(57543643) SHA1(59c7717321314678e61b50767e168eb2a73147d3) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "10", 0x20000, 0x8000, CRC(42c4fdbf) SHA1(fd8b267d5098b640e731942b922149866ece1dc6) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END ROM_START( sranger ) ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "r1", 0x00000, 0x8000, CRC(4eef1ede) SHA1(713074400e27f6983f97ce73e522a1d687961317) ) // V 2.0 1988,4,15 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END ROM_START( srangerb ) ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "r1bt", 0x00000, 0x8000, CRC(40635e7c) SHA1(741290ad640e941774d496a329cd29198ab83463) ) // NYWACORPORATION LTD 88-1-07 ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_LOAD( "r5bt", 0x28000, 0x8000, BAD_DUMP CRC(f7f391b5) SHA1(a0a8de1d9d7876f5c4b26e34d5e54ec79529c2da) ) // wrong length ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END ROM_START( srangerw ) ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "w1", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28 RANGER ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "w6", 0x00000, 0x8000, CRC(312ecda6) SHA1(db11259e10da5f7f2b7b306482a08835597dbde4) ) ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "w10", 0x20000, 0x8000, CRC(8731abc6) SHA1(05c13b359106b4ead1326f2e53d0585a2f0019ac) ) ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END /*************************************************************************** Super Ranger, SunA 1988, Licensed to NOVA (Germany) This archive only contains dumps which differ from the existing version. Name Size CRC32 ------------------------------------------------ super_ranger_nova_pcb_1.jpg 2331403 0xea758d68 super_ranger_nova_pcb_2.jpg 2381957 0x1061a893 super_ranger_nova_pcb_3.jpg 1874032 0xfb96767a super_ranger_nova_pcb_4.jpg 1939532 0xedb7f4ae Name Size CRC32 Chip Type ----------------------------------------- SRNOVA10_P9 32768 0xa4916537 27c256 SRNOVA1_E2 32768 0x2287d3fc 27c256 SRNOVA6_P5 32768 0xaf534075 27c256 . Board supplied by ShouTime . Board dumped by ShouTime ***************************************************************************/ ROM_START( srangern ) ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "1", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 1 @ e2: 88,2,28 RANGER (same as w1 in srangerw) ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) ROM_LOAD( "4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) ROM_CONTINUE( 0x20000, 0x8000 ) ROM_LOAD( "5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) ROM_CONTINUE( 0x28000, 0x8000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */ ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "6", 0x00000, 0x8000, CRC(af534075) SHA1(ce6e927702666d2588d6cdb3991463065a4e8084) ) // 6 @ p5 ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) ROM_LOAD( "10", 0x20000, 0x8000, CRC(a4916537) SHA1(9defc8b22ba5119d8c3efb3eb1e28e835adffec2) ) // 10 @ p9 ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) ROM_END /*************************************************************************** Brick Zone SUNA ELECTRONICS IND CO., LTD CPU Z0840006PSC (ZILOG) Chrystal : 24.000 MHz Sound CPU : Z084006PSC (ZILOG) + AY3-8910A Warning ! This game has a 'SUNA' protection block :-( - (c) 1992 Suna Electronics 2 * Z80B AY-3-8910 YM3812 24 MHz crystal Large epoxy(?) module near the cpu's. ***************************************************************************/ ROM_START( brickzn ) ROM_REGION( 0x50000 + 0x40000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "brickzon.009", 0x00000, 0x08000, CRC(1ea68dea) SHA1(427152a26b062c5e77089de49c1da69369d4d557) ) // V5.0 1992,3,3 ROM_LOAD( "brickzon.008", 0x10000, 0x20000, CRC(c61540ba) SHA1(08c0ede591b229427b910ca6bb904a6146110be8) ) ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */ ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) // BRICK MUSIC XILINX PROGRAM 3020 1991,11,14 MUSIC PROGRAM V 2,0 1990.12.14 ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */ ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) ) ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "brickzon.005", 0x00000, 0x20000, CRC(118f8392) SHA1(598fa4df3ae348ec9796cd6d90c3045bec546da3) ) ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) ) ROM_LOAD( "brickzon.003", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) ) ROM_LOAD( "brickzon.002", 0x60000, 0x20000, CRC(241f0659) SHA1(71b577bf7097b3b367d068df42f991d515f9003a) ) ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) ) ROM_LOAD( "brickzon.006", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) ) ROM_END ROM_START( brickznv4 ) ROM_REGION( 0x50000 + 0x40000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "39", 0x00000, 0x08000, CRC(043380bd) SHA1(7eea7cc7d754815df233879b4a9d3d88eac5b28d) ) // V3.0 1992,1,23 ROM_LOAD( "38", 0x10000, 0x20000, CRC(e16216e8) SHA1(e88ae97e8a632823d5f1fe500954b6f6542407d5) ) ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */ ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) // BRICK MUSIC XILINX PROGRAM 3020 1991,11,14 MUSIC PROGRAM V 2,0 1990.12.14 ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */ ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) ) ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "35", 0x00000, 0x20000, CRC(b463dfcf) SHA1(35c8a4a0c5b62a087a2cb70bc5b7815f5bb2d973) ) ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) ) ROM_LOAD( "brickzon.003", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) ) ROM_LOAD( "32", 0x60000, 0x20000, CRC(32dbf2dd) SHA1(b9ab8b93a062b871b7f824e4be2f214cc832d585) ) ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) ) ROM_LOAD( "brickzon.006", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) ) ROM_END /*************************************************************************** Hard Head 2 These ROMS are all 27C512 ROM 1 is at Location 1N ROM 2 ..............1o ROM 3 ..............1Q ROM 4...............3N ROM 5.............. 4N ROM 6...............4o ROM 7...............4Q ROM 8...............6N ROM 10..............H5 ROM 11..............i5 ROM 12 .............F7 ROM 13..............H7 ROM 15..............N10 These ROMs are 27C256 ROM 9...............F5 ROM 14..............C8 Game uses 2 Z80B processors and a Custom Sealed processor (assumed) Labeled "SUNA T568009" Sound is a Yamaha YM3812 and a AY-3-8910A 3 RAMS are 6264LP- 10 and 5) HM6116K-90 rams (small package) 24 MHz ***************************************************************************/ ROM_START( hardhea2 ) ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "hrd-hd9", 0x00000, 0x08000, CRC(69c4c307) SHA1(0dfde1dcda51b5b1740aff9e96cb877a428a3e04) ) // V 2.0 1991,2,12 ROM_LOAD( "hrd-hd10", 0x10000, 0x10000, CRC(77ec5b0a) SHA1(2d3e24c208904a7884e585e08e5818fd9f8b5391) ) ROM_LOAD( "hrd-hd11", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) ) ROM_LOAD( "hrd-hd12", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) ) ROM_LOAD( "hrd-hd13", 0x40000, 0x10000, CRC(3225e7d7) SHA1(2da9d1ce182dab8d9e09772e6899676b84c7458c) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */ ROM_LOAD( "hrd-hd14", 0x00000, 0x08000, CRC(79a3be51) SHA1(30bc67cd3a936615c6931f8e15953425dff59611) ) ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */ ROM_LOAD( "hrd-hd15", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) ) ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */ ROM_LOAD( "hrd-hd1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) ) ROM_LOAD( "hrd-hd2", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) ) ROM_LOAD( "hrd-hd3", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) ) ROM_LOAD( "hrd-hd4", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) ) ROM_LOAD( "hrd-hd5", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) ) ROM_LOAD( "hrd-hd6", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) ) ROM_LOAD( "hrd-hd7", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) ) ROM_LOAD( "hrd-hd8", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) ) ROM_END /*************************************************************************** Star Fighter ***************************************************************************/ ROM_START( starfigh ) ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "starfgtr.l1", 0x00000, 0x08000, CRC(f93802c6) SHA1(4005b06b69dd440dfb6385766386a1168e73288f) ) // V.1 ROM_LOAD( "starfgtr.j1", 0x10000, 0x10000, CRC(fcfcf08a) SHA1(65fe1666aa5092f820b337bcbcbed7accdec440d) ) ROM_LOAD( "starfgtr.i1", 0x20000, 0x10000, CRC(6935fcdb) SHA1(f47812f6716ccf52dd7ab8522c29e059f1e38f31) ) ROM_LOAD( "starfgtr.l3", 0x30000, 0x10000, CRC(50c072a4) SHA1(e48ec5a786ef245e5b2b72390824b6b7c449a74b) ) // 0xxxxxxxxxxxxxxx = 0xFF (ROM Test: OK) ROM_LOAD( "starfgtr.j3", 0x40000, 0x10000, CRC(3fe3c714) SHA1(ccc9a33cf29c0e43ae8ab91f08438a89c777c186) ) // clear text here ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */ ROM_LOAD( "starfgtr.m8", 0x0000, 0x8000, CRC(ae3b0691) SHA1(41e004d09522cf7ddce6e4adc68841ad5553264a) ) ROM_REGION( 0x8000, "samples", 0 ) /* Samples */ ROM_LOAD( "starfgtr.q10", 0x0000, 0x8000, CRC(fa510e94) SHA1(e2742385a4ba152dbc89534e4350d1d9ad49730f) ) ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) /* Sprites */ // bitplanes 0-1 ROM_LOAD( "starfgtr.e4", 0x00000, 0x10000, CRC(54c0ca3d) SHA1(87f785502beb8a52d47bd48275d695ee303054f8) ) // banks 00-03 ROM_LOAD( "starfgtr.d4", 0x10000, 0x10000, CRC(4313ba40) SHA1(3c41f99dc40136517f172b3525987d8909f877c3) ) // banks 04-07 ROM_COPY( "gfx1", 0x00000, 0x20000, 0x20000 ) // banks 08-0f == 00-07 ROM_LOAD( "starfgtr.b4", 0x40000, 0x10000, CRC(ad8d0f21) SHA1(ffdb407c7fe76b5f290de6bbed2fec34e40daf3f) ) // banks 10-13 ROM_LOAD( "starfgtr.a4", 0x50000, 0x10000, CRC(6d8f74c8) SHA1(c40b77e27bd29d6c3a9b4d43189933c10543786b) ) // banks 14-17 ROM_COPY( "gfx1", 0x40000, 0x60000, 0x20000 ) // banks 18-1f == 10-17 // bitplanes 2-3 ROM_LOAD( "starfgtr.e6", 0x80000, 0x10000, CRC(ceff00ff) SHA1(5e7df7f33f36f4bc511be48266eaec274dfb8706) ) ROM_LOAD( "starfgtr.d6", 0x90000, 0x10000, CRC(7aaa358a) SHA1(56d75f4abe626de7923d5bcc9ad18c02ce162907) ) ROM_COPY( "gfx1", 0x80000, 0xa0000, 0x20000 ) ROM_LOAD( "starfgtr.b6", 0xc0000, 0x10000, CRC(47d6049c) SHA1(cae0795a19cb6bb8bdabc10c200aa6f8d78dd347) ) ROM_LOAD( "starfgtr.a6", 0xd0000, 0x10000, CRC(4a33f6f3) SHA1(daa0a1a43b1b60e2f05b9934fdd6b5f285a0b93a) ) ROM_COPY( "gfx1", 0xc0000, 0xe0000, 0x20000 ) ROM_END /*************************************************************************** Spark Man Suna Electronics IND. CO., LTD 1989 KRB-16 60136-0081 Pinout = JAMMA Game uses a Custom Sealed processor labeled "SUNA T568009" and a z80 processor for sound Sound is a Yamaha YM3812 and a AY-3-8910A 24mhz crystal ***************************************************************************/ ROM_START( sparkman ) ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "sparkman.e7", 0x00000, 0x08000, CRC(d89c5780) SHA1(177f0ae21c00575a7eb078e86f3a790fc95211e4) ) // "SPARK MAN MAIN PROGRAM 1989,8,12 K.H.T (SUNA ELECTRPNICS) V 2.0 SOULE KOREA" ROM_LOAD( "10.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) ) ROM_LOAD( "12.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) ) ROM_LOAD( "11.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) ) ROM_LOAD( "13.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */ ROM_LOAD( "14.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) ) ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (0) */ // bitplanes 0-1 ROM_LOAD( "p3.u1", 0x00000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) ) // banks 00-03 ROM_LOAD( "p2.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) ) // banks 04-07 ROM_FILL( 0x20000, 0x10000, 0xFF ) ROM_FILL( 0x30000, 0x10000, 0xFF ) ROM_LOAD( "p1.r1", 0x40000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) ) // banks 10,11 ROM_FILL( 0x50000, 0x10000, 0xFF ) ROM_FILL( 0x60000, 0x10000, 0xFF ) ROM_FILL( 0x70000, 0x10000, 0xFF ) // bitplanes 2-3 ROM_LOAD( "p6.u2", 0x80000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) ) ROM_LOAD( "p5.t2", 0x90000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) ) ROM_FILL( 0xa0000, 0x10000, 0xFF ) ROM_FILL( 0xb0000, 0x10000, 0xFF ) ROM_LOAD( "p4.r2", 0xc0000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) ) ROM_FILL( 0xd0000, 0x10000, 0xFF ) ROM_FILL( 0xe0000, 0x10000, 0xFF ) ROM_FILL( 0xf0000, 0x10000, 0xFF ) ROM_REGION( 0x100000, "gfx2", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (1) */ // bitplanes 0-1 ROM_LOAD( "p7.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) ) // banks 00-03 (alt gfx) ROM_COPY( "gfx2", 0x00000, 0x10000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x20000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x30000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x40000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x50000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x60000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x70000, 0x10000 ) // bitplanes 2-3 ROM_LOAD( "p8.u6", 0x80000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) ) ROM_COPY( "gfx2", 0x80000, 0x90000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xa0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xb0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xc0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xd0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xe0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xf0000, 0x10000 ) ROM_REGION( 0x8000 * 2, "samples", 0 ) /* Samples */ ROM_LOAD( "15.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) ) ROM_LOAD( "16.b11", 0x8000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) ) ROM_END ROM_START( sparkmana ) ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */ ROM_LOAD( "p9.7f", 0x00000, 0x08000, CRC(b114cb2b) SHA1(4f79bf65ef17147004f7a8d1d6a58dac0293cdc7) ) // sparkman.e7 99.972534% (9 bytes differ, version string is the same) ROM_LOAD( "10.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) ) ROM_LOAD( "12.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) ) ROM_LOAD( "11.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) ) ROM_LOAD( "13.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */ ROM_LOAD( "14.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) ) ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (0) */ // bitplanes 0-1 ROM_LOAD( "p3.u1", 0x00000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) ) // banks 00-03 ROM_LOAD( "p2.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) ) // banks 04-07 ROM_FILL( 0x20000, 0x10000, 0xFF ) ROM_FILL( 0x30000, 0x10000, 0xFF ) ROM_LOAD( "p1.r1", 0x40000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) ) // banks 10,11 ROM_FILL( 0x50000, 0x10000, 0xFF ) ROM_FILL( 0x60000, 0x10000, 0xFF ) ROM_FILL( 0x70000, 0x10000, 0xFF ) // bitplanes 2-3 ROM_LOAD( "p6.u2", 0x80000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) ) ROM_LOAD( "p5.t2", 0x90000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) ) ROM_FILL( 0xa0000, 0x10000, 0xFF ) ROM_FILL( 0xb0000, 0x10000, 0xFF ) ROM_LOAD( "p4.r2", 0xc0000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) ) ROM_FILL( 0xd0000, 0x10000, 0xFF ) ROM_FILL( 0xe0000, 0x10000, 0xFF ) ROM_FILL( 0xf0000, 0x10000, 0xFF ) ROM_REGION( 0x100000, "gfx2", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (1) */ // bitplanes 0-1 ROM_LOAD( "p7.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) ) // banks 00-03 (alt gfx) ROM_COPY( "gfx2", 0x00000, 0x10000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x20000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x30000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x40000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x50000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x60000, 0x10000 ) ROM_COPY( "gfx2", 0x00000, 0x70000, 0x10000 ) // bitplanes 2-3 ROM_LOAD( "p8.u6", 0x80000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) ) ROM_COPY( "gfx2", 0x80000, 0x90000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xa0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xb0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xc0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xd0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xe0000, 0x10000 ) ROM_COPY( "gfx2", 0x80000, 0xf0000, 0x10000 ) ROM_REGION( 0x8000 * 2, "samples", 0 ) /* Samples */ ROM_LOAD( "15.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) ) ROM_LOAD( "16.b11", 0x8000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) ) ROM_END /*************************************************************************** Games Drivers ***************************************************************************/ DRIVER_INIT_MEMBER(suna8_state,suna8) { machine().root_device().membank("bank1")->configure_entries(0, 16, machine().root_device().memregion("maincpu")->base() + 0x10000, 0x4000); } GAME( 1988, sranger, 0, rranger, rranger, suna8_state, suna8, ROT0, "SunA", "Super Ranger (v2.0)", 0 ) GAME( 1988, rranger, sranger, rranger, rranger, suna8_state, suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0, unprotected, bootleg?)", 0) // protection is patched out in this. GAME( 1988, srangerb, sranger, rranger, rranger, suna8_state, suna8, ROT0, "bootleg", "Super Ranger (bootleg)", 0 ) GAME( 1988, srangern, sranger, rranger, rranger, suna8_state, suna8, ROT0, "SunA (NOVA license)","Super Ranger (NOVA)", 0 ) GAME( 1988, srangerw, sranger, rranger, rranger, suna8_state, suna8, ROT0, "SunA (WDK license)", "Super Ranger (WDK)", 0 ) GAME( 1988, hardhead, 0, hardhead, hardhead, suna8_state, hardhead, ROT0, "SunA", "Hard Head", 0 ) GAME( 1988, hardheadb, hardhead, hardhead, hardhead, suna8_state, hardhedb, ROT0, "bootleg", "Hard Head (bootleg)", 0 ) GAME( 1988, pop_hh, hardhead, hardhead, hardhead, suna8_state, hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)", 0 ) GAME( 1989, sparkman, 0, sparkman, sparkman, suna8_state, sparkman, ROT0, "SunA", "Spark Man (v2.0, set 1)", 0 ) GAME( 1989, sparkmana, sparkman, sparkman, sparkman, suna8_state, sparkman, ROT0, "SunA", "Spark Man (v2.0, set 2)", 0 ) GAME( 1990, starfigh, 0, starfigh, starfigh, suna8_state, starfigh, ROT90, "SunA", "Star Fighter (v1)", 0 ) GAME( 1991, hardhea2, 0, hardhea2, hardhea2, suna8_state, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)", 0 ) GAME( 1992, brickzn, 0, brickzn, brickzn, suna8_state, brickzn, ROT90, "SunA", "Brick Zone (v5.0, Joystick)", 0 ) GAME( 1992, brickznv4, brickzn, brickzn, brickzn, suna8_state, brickznv4, ROT90, "SunA", "Brick Zone (v4.0, Spinner)", 0 )