// license:BSD-3-Clause // copyright-holders:Angelo Salese, David Haywood /************************************************************************************* Submarine (c) 1985 Sigma driver by David Haywood & Angelo Salese TODO: - finish dip-switches; - a bunch of unemulated writes at 0xe*** - sound gets screwy if you coin it up with demo sounds on and during demo play (sound overlaps); ====================================================================================== 2 PCBs PCB1 - Bottom? (video?) board |------------------------------------------------------------------- --| | B | | A C D E F - H - J | | | | | |1 (rom) | | OBJ1 T | |2 Sony e -- | CX23001 (rom) x -- |3 OBJ2 t -- | --C |4 (prom) (rom) --N | E4 OBJ3 --3 |5 (prom) -- | E5 -- |6 Sony -- | CX23001 -- |7 (prom) | | C7 | |8 (prom) | | C8 | |9 (prom) -- | A9 R -- |10 (prom) e -- | A10 s HM6116P-3 --C |11 (prom) --N | A11 (rom) --4 |12 VRAM1 -- | -- |13 (rom) -- | VRAM2 -- |14 | | (rom) | |15 VRAM3 | | | | | |----------------------------------------------------------------------| Text = sigma enterprises, inc. JAPAN F-021BCRT (rotated 90 degress left) Res = a bunch of resistors (colour weighting?) PCB2 (Top board, CPU board) |----------------------------------------------------------------------| | | | A B C D E F G H | --| 16000 18.432 | OSC1 OSC2| |1 - - - - - - - - - - - | --| | T | --|2 NECD780 | e -- --| | (z80 CPU) x -- --| 3 | t -- --| - - - - - - - - - - - --C --| 4 --N --| --3 --|C 5 T T T -- |N E(rom) E(rom) E(rom) -- |2 6 M M M -- --| P P P -- | 7 1 2 3 | --|C | |N 8 | |1 | --| 9 -- --| -- --| 10 -- --| --C --| 11 --N --| --4 --| 12 DSW1 DSW2 -- --| -- --| 13 -- | -- | 14 L | --| AY8910 R(rom) H(z80A) | | 15 O 0 | | AY8910 M 0 | | 16 M 8 | | 0A | |----------------------------------------------------------------------| Text = F-020 CPU1 JAPAN sigma enterprises, inc. *************************************************************************************/ #include "emu.h" #include "includes/sub.h" void sub_state::machine_start() { save_item(NAME(m_int_en)); save_item(NAME(m_nmi_en)); } WRITE_LINE_MEMBER(sub_state::int_mask_w) { m_int_en = state; if (!m_int_en) m_maincpu->set_input_line(0, CLEAR_LINE); } void sub_state::subm_map(address_map &map) { map(0x0000, 0xafff).rom(); map(0xb000, 0xbfff).ram(); map(0xc000, 0xc3ff).ram().w(this, FUNC(sub_state::attr_w)).share("attr"); map(0xc400, 0xc7ff).ram().w(this, FUNC(sub_state::vram_w)).share("vram"); map(0xd000, 0xd03f).ram().share("spriteram"); map(0xd800, 0xd83f).ram().share("spriteram2"); map(0xd840, 0xd85f).ram().w(this, FUNC(sub_state::scrolly_w)).share("scrolly"); map(0xe000, 0xe000).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0xe800, 0xe807).w("mainlatch", FUNC(ls259_device::write_d0)); map(0xf000, 0xf000).portr("DSW0"); // DSW0? map(0xf020, 0xf020).portr("DSW1"); // DSW1? map(0xf040, 0xf040).portr("SYSTEM"); map(0xf060, 0xf060).portr("IN0"); } WRITE8_MEMBER(sub_state::nmi_mask_w) { m_nmi_en = data & 1; if (!m_nmi_en) m_soundcpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } void sub_state::subm_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).r("soundlatch2", FUNC(generic_latch_8_device::read)).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // to/from sound CPU } void sub_state::subm_sound_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x47ff).ram(); map(0x6000, 0x6000).w(this, FUNC(sub_state::nmi_mask_w)); } void sub_state::subm_sound_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).r(m_soundlatch, FUNC(generic_latch_8_device::read)).w("soundlatch2", FUNC(generic_latch_8_device::write)); // to/from main CPU map(0x40, 0x41).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); map(0x80, 0x81).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); } static INPUT_PORTS_START( sub ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x01, "DSWC" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xf0, 0x10, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 4C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // Duplicates // PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) // PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) // PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) // PORT_DIPSETTING( 0xd0, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) /* separate controls for each player */ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) /* Controls via player 1 for both, but need to get x/y screen flip working to fully test */ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 8*8 }; static const gfx_layout tiles16x32_layout = { 16,32, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 64+0, 64+1, 64+2, 64+3, 64+4, 64+5, 64+6, 64+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 55*8, 54*8, 53*8, 52*8, 51*8, 50*8, 49*8, 48*8, 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8, 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 64*8 }; static GFXDECODE_START( gfx_sub ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 0x80 ) GFXDECODE_ENTRY( "gfx2", 0, tiles16x32_layout, 0, 0x80 ) GFXDECODE_END WRITE_LINE_MEMBER(sub_state::main_irq) { if (state && m_int_en) m_maincpu->set_input_line(0, ASSERT_LINE); } WRITE_LINE_MEMBER(sub_state::flipscreen_w) { flip_screen_set(!(state & 1)); } INTERRUPT_GEN_MEMBER(sub_state::sound_irq) { if (m_nmi_en) m_soundcpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); } MACHINE_CONFIG_START(sub_state::sub) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80,MASTER_CLOCK/6) /* ? MHz */ MCFG_DEVICE_PROGRAM_MAP(subm_map) MCFG_DEVICE_IO_MAP(subm_io) MCFG_DEVICE_ADD("soundcpu", Z80,MASTER_CLOCK/6) /* ? MHz */ MCFG_DEVICE_PROGRAM_MAP(subm_sound_map) MCFG_DEVICE_IO_MAP(subm_sound_io) MCFG_DEVICE_PERIODIC_INT_DRIVER(sub_state, sound_irq, 120) //??? MCFG_DEVICE_ADD("mainlatch", LS259, 0) MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, sub_state, int_mask_w)) MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, sub_state, flipscreen_w)) MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(NOOP) // same as Q0? MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(NOOP) MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) MCFG_SCREEN_UPDATE_DRIVER(sub_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, sub_state, main_irq)) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_sub) MCFG_PALETTE_ADD("palette", 0x400) MCFG_PALETTE_INDIRECT_ENTRIES(0x100) MCFG_PALETTE_INIT_OWNER(sub_state, sub) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("soundcpu", 0)) MCFG_GENERIC_LATCH_8_ADD("soundlatch2") MCFG_DEVICE_ADD("ay1", AY8910, MASTER_CLOCK/6/2) /* ? Mhz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.23) MCFG_DEVICE_ADD("ay2", AY8910, MASTER_CLOCK/6/2) /* ? Mhz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.23) MACHINE_CONFIG_END ROM_START( sub ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "temp 1 pos b6 27128.bin", 0x0000, 0x4000, CRC(6875b31d) SHA1(e7607e53687f1331cc97de939de144a7954ca3c3) ) ROM_LOAD( "temp 2 pos c6 27128.bin", 0x4000, 0x4000, CRC(bc7f8f43) SHA1(088156a66acb2214c638d9d1ad18e9836b27eff0) ) ROM_LOAD( "temp 3 pos d6 2764.bin", 0x8000, 0x2000, CRC(3546c226) SHA1(35e53c0db75c89e8e222d2139b841e77f5cc282c) ) ROM_REGION( 0x10000, "soundcpu", 0 ) ROM_LOAD( "m sound pos f14 2764.bin", 0x0000, 0x2000, CRC(61536a97) SHA1(84effc2251bf7c91e0bb670a651117503de8940d) ) ROM_RELOAD( 0x2000, 0x2000 ) ROM_REGION( 0xc000, "gfx1", 0) ROM_LOAD( "vram 1 pos f12 27128 version3.bin", 0x0000, 0x4000, CRC(8d176ba0) SHA1(b0bf4af97e991545d6b38e8159eb909376e6df35) ) ROM_LOAD( "vram 2 pos f14 27128 version3.bin", 0x4000, 0x4000, CRC(0677cf3a) SHA1(072e9391f6a230b78124e820da0f0d27ffa45dc3) ) ROM_LOAD( "vram 3 pos f15 27128 version3.bin", 0x8000, 0x4000, CRC(9a4cd1a0) SHA1(a321b88386424d73d7d73a7f321317b0f21d2eb6) ) ROM_REGION( 0xc000, "gfx2", 0 ) ROM_LOAD( "obj 1 pos h1 27128 version3.bin", 0x0000, 0x4000, CRC(63173e65) SHA1(2be3776c0e08d2c876cfce842e02345389e1fba0) ) ROM_LOAD( "obj 2 pos h3 27128 version3.bin", 0x4000, 0x4000, CRC(3898d1a8) SHA1(acd3d7695a0fe9faa5e4315032c65e131d24a3ce) ) ROM_LOAD( "obj 3 pos h4 27128 version3.bin", 0x8000, 0x4000, CRC(304e2145) SHA1(d4eb49b5502872718d64e53f02acd2150f6bf713) ) ROM_REGION( 0x300, "proms", 0 ) // color proms ROM_LOAD( "prom pos a9 n82s129", 0x0200, 0x100, CRC(8df9cefe) SHA1(86320eb8135932d79c4478929b9fd90ffba55712) ) ROM_LOAD( "prom pos a10 n82s129", 0x0100, 0x100, CRC(3c834094) SHA1(4d681431376a8ed071566d74d4accc737bf965dd) ) ROM_LOAD( "prom pos a11 n82s129", 0x0000, 0x100, CRC(339afa95) SHA1(ff4ff712960f41c26419a681e8dcceaeef75d2e3) ) ROM_REGION( 0x800, "proms2", 0 ) // look-up tables ROM_LOAD( "prom pos e5 n82s131", 0x0000, 0x200, CRC(0024b5dd) SHA1(7d623f8e8964336d643820850cef0fb641e52e22) ) ROM_LOAD( "prom pos c7 n82s129", 0x0200, 0x100, CRC(9072d259) SHA1(9679fa01372d14a866836c9193204ff6e33cf67c) ) ROM_LOAD( "prom pos e4 n82s131", 0x0400, 0x200, CRC(307aa2cf) SHA1(839eccf1d34adaf9a5006bfb30e3524bc19a9b41) ) ROM_LOAD( "prom pos c8 n82s129", 0x0600, 0x100, CRC(351e1ef8) SHA1(530c9012ff5abda1c4ba9787ca999ca1ae1a893d) ) ROM_END GAME( 1985, sub, 0, sub, sub, sub_state, empty_init, ROT270, "Sigma Enterprises Inc.", "Submarine (Sigma)", MACHINE_SUPPORTS_SAVE )