/************************************************************************************* Submarine (c) 1985 Sigma driver by David Haywood & Angelo Salese TODO: - finish dip-switches; - a bunch of unemulated writes at 0xe*** (I believe that there are individual flip screen x & y) - flip screen support; ====================================================================================== 2 PCBs PCB1 - Bottom? (video?) board |------------------------------------------------------------------- --| | B | | A C D E F - H - J | | | | | |1 (rom) | | OBJ1 T | |2 Sony e -- | CX23001 (rom) x -- |3 OBJ2 t -- | --C |4 (prom) (rom) --N | E4 OBJ3 --3 |5 (prom) -- | E5 -- |6 Sony -- | CX23001 -- |7 (prom) | | C7 | |8 (prom) | | C8 | |9 (prom) -- | A9 R -- |10 (prom) e -- | A10 s HM6116P-3 --C |11 (prom) --N | A11 (rom) --4 |12 VRAM1 -- | -- |13 (rom) -- | VRAM2 -- |14 | | (rom) | |15 VRAM3 | | | | | |----------------------------------------------------------------------| Text = sigma enterprises, inc. JAPAN F-021BCRT (rotated 90 degress left) Res = a bunch of resistors (colour weighting?) PCB2 (Top board, CPU board) |----------------------------------------------------------------------| | | | A B C D E F G H | --| 16000 18.432 | OSC1 OSC2| |1 - - - - - - - - - - - | --| | T | --|2 NECD780 | e -- --| | (z80 CPU) x -- --| 3 | t -- --| - - - - - - - - - - - --C --| 4 --N --| --3 --|C 5 T T T -- |N E(rom) E(rom) E(rom) -- |2 6 M M M -- --| P P P -- | 7 1 2 3 | --|C | |N 8 | |1 | --| 9 -- --| -- --| 10 -- --| --C --| 11 --N --| --4 --| 12 DSW1 DSW2 -- --| -- --| 13 -- | -- | 14 L | --| AY8910 R(rom) H(z80A) | | 15 O 0 | | AY8910 M 0 | | 16 M 8 | | 0A | |----------------------------------------------------------------------| Text = F-020 CPU1 JAPAN sigma enterprises, inc. *************************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #define MASTER_CLOCK XTAL_18_432MHz class sub_state : public driver_device { public: sub_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT8* m_vid; UINT8* m_attr; UINT8* m_scrolly; UINT8* m_spriteram; UINT8* m_spriteram2; UINT8 m_nmi_en; }; static VIDEO_START(sub) { } static SCREEN_UPDATE(sub) { sub_state *state = screen->machine().driver_data(); const gfx_element *gfx = screen->machine().gfx[0]; const gfx_element *gfx_1 = screen->machine().gfx[1]; int y,x; int count = 0; for (y=0;y<32;y++) { for (x=0;x<32;x++) { UINT16 tile = state->m_vid[count]; UINT8 col; UINT8 y_offs = state->m_scrolly[x]; tile += (state->m_attr[count]&0xe0)<<3; col = (state->m_attr[count]&0x1f); drawgfx_opaque(bitmap,cliprect,gfx,tile,col+0x40,0,0,x*8,(y*8)-y_offs); drawgfx_opaque(bitmap,cliprect,gfx,tile,col+0x40,0,0,x*8,(y*8)-y_offs+256); count++; } } /* sprite bank 1 0 xxxx xxxx X offset 1 tttt tttt tile offset sprite bank 2 0 yyyy yyyy Y offset 1 f--- ---- flips the X offset 1 -f-- ---- flip y, inverted 1 --cc cccc color */ { UINT8 *spriteram = state->m_spriteram; UINT8 *spriteram_2 = state->m_spriteram2; UINT8 x,y,spr_offs,i,col,fx,fy; for(i=0;i<0x40;i+=2) { spr_offs = spriteram[i+1]; x = spriteram[i+0]; y = 0xe0 - spriteram_2[i+1]; col = (spriteram_2[i+0])&0x3f; fx = (spriteram_2[i+0] & 0x80) ? 0 : 1; if(fx) { x = 0xe0 - x; } fy = (spriteram_2[i+0] & 0x40) ? 0 : 1; drawgfx_transpen(bitmap,cliprect,gfx_1,spr_offs,col,0,fy,x,y,0); } } count = 0; /* re-draw score display above the sprites (window effect) */ for (y=0;y<32;y++) { for (x=0;x<32;x++) { UINT16 tile = state->m_vid[count]; UINT8 col; UINT8 y_offs = state->m_scrolly[x]; tile += (state->m_attr[count]&0xe0)<<3; col = (state->m_attr[count]&0x1f); if(x >= 28) { drawgfx_opaque(bitmap,cliprect,gfx,tile,col+0x40,0,0,x*8,(y*8)-y_offs); drawgfx_opaque(bitmap,cliprect,gfx,tile,col+0x40,0,0,x*8,(y*8)-y_offs+256); } count++; } } return 0; } static ADDRESS_MAP_START( subm_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xafff) AM_ROM AM_RANGE(0xb000, 0xbfff) AM_RAM AM_RANGE(0xc000, 0xc3ff) AM_RAM AM_BASE_MEMBER(sub_state,m_attr) AM_RANGE(0xc400, 0xc7ff) AM_RAM AM_BASE_MEMBER(sub_state,m_vid) AM_RANGE(0xd000, 0xd03f) AM_RAM AM_BASE_MEMBER(sub_state,m_spriteram) AM_RANGE(0xd800, 0xd83f) AM_RAM AM_BASE_MEMBER(sub_state,m_spriteram2) AM_RANGE(0xd840, 0xd85f) AM_RAM AM_BASE_MEMBER(sub_state,m_scrolly) AM_RANGE(0xe000, 0xe000) AM_NOP AM_RANGE(0xe800, 0xe800) AM_NOP AM_RANGE(0xe801, 0xe801) AM_NOP AM_RANGE(0xe802, 0xe802) AM_NOP AM_RANGE(0xe803, 0xe803) AM_NOP AM_RANGE(0xe805, 0xe805) AM_NOP AM_RANGE(0xf000, 0xf000) AM_READ_PORT("DSW0") // DSW0? AM_RANGE(0xf020, 0xf020) AM_READ_PORT("DSW1") // DSW1? AM_RANGE(0xf040, 0xf040) AM_READ_PORT("SYSTEM") AM_RANGE(0xf060, 0xf060) AM_READ_PORT("IN0") ADDRESS_MAP_END static WRITE8_HANDLER( subm_to_sound_w ) { soundlatch_w(space, 0, data & 0xff); cputag_set_input_line(space->machine(), "soundcpu", 0, HOLD_LINE); } static WRITE8_HANDLER( nmi_mask_w ) { sub_state *state = space->machine().driver_data(); state->m_nmi_en = data & 1; } static ADDRESS_MAP_START( subm_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(soundlatch2_r, subm_to_sound_w) // to/from sound CPU ADDRESS_MAP_END static ADDRESS_MAP_START( subm_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x47ff) AM_RAM AM_RANGE(0x6000, 0x6000) AM_WRITE(nmi_mask_w) ADDRESS_MAP_END static ADDRESS_MAP_START( subm_sound_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(soundlatch_r, soundlatch2_w) // to/from main CPU AM_RANGE(0x40, 0x41) AM_DEVREADWRITE("ay1", ay8910_r, ay8910_address_data_w) AM_RANGE(0x80, 0x81) AM_DEVREADWRITE("ay2", ay8910_r, ay8910_address_data_w) ADDRESS_MAP_END static INPUT_PORTS_START( sub ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x01, "DSWC" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xf0, 0x10, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 4C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // Duplicates // PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) // PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) // PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) // PORT_DIPSETTING( 0xd0, DEF_STR( 1C_1C ) ) // PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x20, DEF_STR( Upright ) ) /* separate controls for each player */ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) /* Controls via player 1 for both, but need to get x/y screen flip working to fully test */ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout tiles8x8_layout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 8*8 }; static const gfx_layout tiles16x32_layout = { 16,32, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 64+0, 64+1, 64+2, 64+3, 64+4, 64+5, 64+6, 64+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 55*8, 54*8, 53*8, 52*8, 51*8, 50*8, 49*8, 48*8, 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8, 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 64*8 }; static GFXDECODE_START( sub ) GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 0x80 ) GFXDECODE_ENTRY( "gfx2", 0, tiles16x32_layout, 0, 0x80 ) GFXDECODE_END static PALETTE_INIT( sub ) { int i; UINT8* lookup = machine.region("proms2")->base(); /* allocate the colortable */ machine.colortable = colortable_alloc(machine, 0x100); for (i = 0;i < 0x100;i++) { int r,g,b; r = (color_prom[0x000] >> 0); g = (color_prom[0x100] >> 0); b = (color_prom[0x200] >> 0); //colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b)); colortable_palette_set_color(machine.colortable, i, MAKE_RGB(pal4bit(r), pal4bit(g), pal4bit(b))); color_prom++; } for (i = 0;i < 0x400;i++) { UINT8 ctabentry = lookup[i+0x400] | (lookup[i+0x000] << 4); colortable_entry_set_value(machine.colortable, i, ctabentry); } } static INTERRUPT_GEN( subm_sound_irq ) { sub_state *state = device->machine().driver_data(); if(state->m_nmi_en) cputag_set_input_line(device->machine(), "soundcpu", INPUT_LINE_NMI, PULSE_LINE); } static MACHINE_CONFIG_START( sub, sub_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80,MASTER_CLOCK/6) /* ? MHz */ MCFG_CPU_PROGRAM_MAP(subm_map) MCFG_CPU_IO_MAP(subm_io) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("soundcpu", Z80,MASTER_CLOCK/6) /* ? MHz */ MCFG_CPU_PROGRAM_MAP(subm_sound_map) MCFG_CPU_IO_MAP(subm_sound_io) MCFG_CPU_PERIODIC_INT(subm_sound_irq, 120) //??? /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) MCFG_SCREEN_UPDATE(sub) MCFG_GFXDECODE(sub) MCFG_PALETTE_LENGTH(0x400) MCFG_PALETTE_INIT(sub) MCFG_VIDEO_START(sub) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ay1", AY8910, MASTER_CLOCK/6/2) /* ? Mhz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.23) MCFG_SOUND_ADD("ay2", AY8910, MASTER_CLOCK/6/2) /* ? Mhz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.23) MACHINE_CONFIG_END ROM_START( sub ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "temp 1 pos b6 27128.bin", 0x0000, 0x4000, CRC(6875b31d) SHA1(e7607e53687f1331cc97de939de144a7954ca3c3) ) ROM_LOAD( "temp 2 pos c6 27128.bin", 0x4000, 0x4000, CRC(bc7f8f43) SHA1(088156a66acb2214c638d9d1ad18e9836b27eff0) ) ROM_LOAD( "temp 3 pos d6 2764.bin", 0x8000, 0x2000, CRC(3546c226) SHA1(35e53c0db75c89e8e222d2139b841e77f5cc282c) ) ROM_REGION( 0x10000, "soundcpu", 0 ) ROM_LOAD( "m sound pos f14 2764.bin", 0x0000, 0x2000, CRC(61536a97) SHA1(84effc2251bf7c91e0bb670a651117503de8940d) ) ROM_RELOAD( 0x2000, 0x2000 ) ROM_REGION( 0xc000, "gfx1", 0) ROM_LOAD( "vram 1 pos f12 27128 version3.bin", 0x0000, 0x4000, CRC(8d176ba0) SHA1(b0bf4af97e991545d6b38e8159eb909376e6df35) ) ROM_LOAD( "vram 2 pos f14 27128 version3.bin", 0x4000, 0x4000, CRC(0677cf3a) SHA1(072e9391f6a230b78124e820da0f0d27ffa45dc3) ) ROM_LOAD( "vram 3 pos f15 27128 version3.bin", 0x8000, 0x4000, CRC(9a4cd1a0) SHA1(a321b88386424d73d7d73a7f321317b0f21d2eb6) ) ROM_REGION( 0xc000, "gfx2", 0 ) ROM_LOAD( "obj 1 pos h1 27128 version3.bin", 0x0000, 0x4000, CRC(63173e65) SHA1(2be3776c0e08d2c876cfce842e02345389e1fba0) ) ROM_LOAD( "obj 2 pos h3 27128 version3.bin", 0x4000, 0x4000, CRC(3898d1a8) SHA1(acd3d7695a0fe9faa5e4315032c65e131d24a3ce) ) ROM_LOAD( "obj 3 pos h4 27128 version3.bin", 0x8000, 0x4000, CRC(304e2145) SHA1(d4eb49b5502872718d64e53f02acd2150f6bf713) ) ROM_REGION( 0x300, "proms", 0 ) // color proms ROM_LOAD( "prom pos a9 n82s129", 0x0200, 0x100, CRC(8df9cefe) SHA1(86320eb8135932d79c4478929b9fd90ffba55712) ) ROM_LOAD( "prom pos a10 n82s129", 0x0100, 0x100, CRC(3c834094) SHA1(4d681431376a8ed071566d74d4accc737bf965dd) ) ROM_LOAD( "prom pos a11 n82s129", 0x0000, 0x100, CRC(339afa95) SHA1(ff4ff712960f41c26419a681e8dcceaeef75d2e3) ) ROM_REGION( 0x800, "proms2", 0 ) // look-up tables ROM_LOAD( "prom pos e5 n82s131", 0x0000, 0x200, CRC(0024b5dd) SHA1(7d623f8e8964336d643820850cef0fb641e52e22) ) ROM_LOAD( "prom pos c7 n82s129", 0x0200, 0x100, CRC(9072d259) SHA1(9679fa01372d14a866836c9193204ff6e33cf67c) ) ROM_LOAD( "prom pos e4 n82s131", 0x0400, 0x200, CRC(307aa2cf) SHA1(839eccf1d34adaf9a5006bfb30e3524bc19a9b41) ) ROM_LOAD( "prom pos c8 n82s129", 0x0600, 0x100, CRC(351e1ef8) SHA1(530c9012ff5abda1c4ba9787ca999ca1ae1a893d) ) ROM_END GAME( 1985, sub, 0, sub, sub, 0, ROT270, "Sigma Enterprises Inc.", "Submarine", GAME_NO_COCKTAIL )