// license:BSD-3-Clause // copyright-holders:Mark McDougall /***************************** (by Mark McDougall) *** STREET FIGHT hardware *** This has been adapted from the excellent ***************************** Psychic 5 description (by Roberto Ventura) Notes: Lower Board - CPU board S-0086-002-B0 (both games) Top Board - GFX board S-0086-002A-A0 (Street Fight) Top Board - GFX board S-0087-807 (Cross Shooter) for the single PCB version of Air Raid / Cross Shooter on the S-0087-011A-0 PCB, see airraid.cpp --- Street Fight (c) Seibu Kaihatsu (1986) 0) GENERAL. The game has two Z80s. The second CPU controls the two YM2203 sound chips. There is an OKI M5205 ADPCM chip fed directly from a ROM. Screen resolution is 256x224 (horizontal CRT). 256 colors on screen. 128 sprites (16x16). 1) ROM CONTENTS. SF01 Main program code (encrypted) SF02 Main program code bank-switched? into main cpu space SF03 Sound program code SF04 ADPCM voice data SF05-07 Foreground tile pixel data SF09 Foreground map data SF10 Foreground map/tile data SF11-14 Background tile pixel data SF15 Background map data SF16 Background map/tile data SF17 Character pixel data SF18-21 Sprite pixel data All ROMS are 32K except SF17 which is 8K. Graphics format is a little messy, the 4 planes come from a bit in the high and low nibble of each byte of a consecutive pair of roms. All graphics are made of 16x16 (composite) tiles, each of which is composed of 4 consecutive 8x8 tiles. In all there are 1024 composite (16x16) tiles for each of the foreground, background and sprite layers. These can be considered as four banks each of 256 tiles. Text characters are defined as 8x8 tiles. 2) CPU. The board has a single? crystal @12.000 MHz. Both CPU clocks run at 3MHz (12/4). The main Z80 runs in Interrupt mode 0 (IM0), the game program expects execution of two different restart (RST) instructions. RST 10,the main IRQ, is to be triggered each time the screen is refreshed. RST 08 must be triggered in order to make the game work properly. I haven't ascertained the exact frequency of this interrupt yet, though the game appears to run at the correct speed with RST08 at 30Hz. Curiously a trace on the interrupt pin shows two interrupts occurring at 60Hz, obviously the VBlank interrupt followed by a second interrupt some 3.3ms later. At some stage I'll get around to probing the data lines to find the interrupt vector addresses. Sound CPU runs in IM1. The sound CPU lies idle waiting the external IRQ occurrence executing code from $0100 to $010D. Game code/data is directly accessible by the main CPU. There is what appears to be some level data in the second half of sf02 that may never be bank-switched in!?! Graphics data, ADPCM samples and level maps are not accessed by the CPUs. Text video RAM is situated at $D000-$D7FF. The 68705 MCU handles the two coin inputs and drives the MSM5205 ADPCM chip. It also appears to serve as a simple protection device. During initialization, the main Z80 writes a special ADPCM code to the MCU and then spins in a loop. The MCU responds by asserting the Z80's /NMI line, and thus the init process continues. The protection ADPCM code varies between versions of each game. 3) MAIN CPU MEMORY MAP. $0000-$7FFF R ROM sf01 (encrypted) $8000-$BFFF R ROM sf02 (2 x 16k banks selected by D2 of ?) $C000-$C1FF W Palette RAM $C200 R player 1 controls hard value (negative logic) - MSB:x,x,B2,B1,RIGHT,LEFT,DOWN,UP $C201 R player 2 controls hard value (negative logic) - MSB:x,x,B2,B1,RIGHT,LEFT,DOWN,UP $C202 R start buttons (negative logic) - MSB:x,x,x,P2,P1,x,x,x:LSB $C203 R dipswitch #1 hard value (negative logic) - 76543210 xxxxx000 - coin A - 1 coin / 1 credit xxxxx001 - 2 coins / 1 credit xxxxx010 - 1 coin / 3 credits xxxxx011 - 4 coins / 1 credit xxxxx100 - 1 coin / 2 credits xxxxx101 - 3 coins / 1 credit xxxxx110 - 1 coin / 5 credits xxxxx111 - 5 coins / 1 credit xxx00xxx - coin B - 1 coin / 1 credit xxx01xxx - 2 coins / 1 credit xxx10xxx - 1 coin / 2 credits xxx11xxx - 2 coins / 3 credits xx1xxxxx - test mode setting x1xxxxxx - continue setting 1xxxxxxx - bullet colour setting $C204 R dipswitch #2 hard value (negative logic) - 76543210 xxxxxxx1 - cabinet style xxxxx11x - difficulty xxx11xxx - number of lives (-1) x00xxxxx - 10,000 & 30,000 x01xxxxx - 20,000 & 40,000 x10xxxxx - 30,000 & 60,000 x11xxxxx - 40,000 & 80,000 1xxxxxxx - demo sound on/off $C205 R read to determine coin circuit check status $C500 W play fm number $C600 W play voice number $C700 W coin mechanism control $C804 W coin counters - b4 Unknown - b1 Coin counter 2 - b0 Coin counter 1 $C806 W ??? $C807 W current sprite bank h/w register - bank = b2,b0 $D000-$D3FF W VRAM (Character RAM) $D400-$D7FF W VRAM (Attribute RAM) - b7 Character bank from SF17 - b6 Flip Y - b5 Flip X - b4 ? - b3-0 ? Colour/Palette $D800-$D801 W foreground layer x coordinate h/w register $D802-$D803 W foreground layer y coordinate h/w register $D804-$D805 W background layer x coordinate h/w register $D806,$D808 W background layer y coordinate h/w register $D807 W layer control h/w register - b7 = text layer - b6 = sprite layer - b5 = background layer - b4 = foreground layer - b0 = video orientation (1=upside-down) $E000-$FFFF RW RAM SRM2064C (8k) $Fxx0-$Fxx3 W Sprite Ram (every 32 ($20) bytes) - xx0 sprite number - xx1 sprite attribute - b7 sign extension of x coord - b4 flip x - xx2 y coord of sprite - xx3 x coord of sprite 4) SOUND CPU MEMORY MAP. $0000-$7FFF R ROM (sf03) $C000 W YM2203 #1 address register $C001 W YM2203 #1 data register $C800 W YM2203 #2 address register $C801 W YM2203 #2 data register $D000 R ADPCM code port (unused) $D800 W MSM5205 control (unused) $E800 W Debug port? (mirrors FM code) $F000 R FM Voice number to play - b7 set for valid data latched - b6-b0 voice number $F800-$FFFF RW RAM empcity contains an NMI routine which appears to control an MSM5205. However, it does not work properly. The NMI routine is not present in stfight. 5) COLOR RAM The palette system is dynamic, the game can show up to 256 different colors on screen. Each color component (RGB) depth is 4 bits, two bytes $100 apart are used for each color code (12 bits). I suspect that the colors are organized in sub-palettes, since the graphics layers are all 4 bits (16 colors) each. Each of the text/graphics layers have 'attribute' bytes associated with them that would define the palette usage for each character/tile. The 16 colours at offset $C0 appear to be the text palette. This group of colours does not appear to change throughout the game, and the lower 192 colours fade in/out independently of these 16 - consistent with observations of the real game. There is a related mystery with the transparency colour. For the most part colour 15 corresponds to the transparent colour, except in a few cases. (for some Seibu PCB types transparency is handled by bit 0x40 in the CLUT PROMs, but not here, unless they've been dumped incorrectly) ----- Notes below are for Street Fight video board only 6) TILE-BASED LAYERS The foreground and background layers comprise static virtual layers which are 8 screens wide and 16 screens deep. The hardware scrolls around the layers by reading registers which are updated by software every VBlank. The text layer is fixed and cannot scroll. The maps that define the foreground and background layers are stored in ROMs accessed directly by the hardware. They consist of 256 bytes for each screen which define the tile number, and a corresponding byte in a matching ROM which defines the tile bank and presumably palette info. The top and bottom rows of the screen are not visible - resulting in a 256x224 viewport rather than 256 square. The layers can be individually enabled/disabled. Inactive sprites are 'parked' at row 0. The rom layout for the foreground and sprite tiles are as you would expect, with the four 8x8 tiles that make a single composite tile consecutive in address. The background tiles are interleaved for presumably some good reason, the first two 8x8 tiles from composite tile n are followed by two 8x8 tiles from the (n+512)'th composite tile. The map roms are similarly interleaved for the background layer only. 7) SPRITES The sprites are mapped into RAM locations $F000-$FFFF using only the first 4 bytes from each 32-byte slice. Intervening addresses appear to be conventional RAM. See the memory map for sprite data format. **************************************************************************** TODO: - handle transparency in text layer properly (how?) - second bank of sf02 is this used? (probably NOT) - stfight/empcity YM2203s should be clocked at 1.5MHz but this results in the sound and music being 1/3 of the pitch they should be. The game never writes the YM2203s' divider registers yet other games (e.g. Lock-On) suggest the default values are correct. cshootert however, sounds too high-pitched at 1.5MHz*3. - Each version of empcity/stfight has a different protection code stored in the MCU (at $1D2) so each 68705 will need to be dumped. We currently use hacked versions of the empcityu MCU for each different set. *****************************************************************************/ #include "emu.h" #include "includes/stfight.h" #include "cpu/m6805/m68705.h" #include "cpu/z80/z80.h" #include "sound/2203intf.h" #include "speaker.h" void stfight_state::cpu1_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("mainbank"); /* sf02.bin */ map(0xc000, 0xc0ff).ram().w("palette", FUNC(palette_device::write8)).share("palette"); map(0xc100, 0xc1ff).ram().w("palette", FUNC(palette_device::write8_ext)).share("palette_ext"); map(0xc200, 0xc200).portr("P1"); map(0xc201, 0xc201).portr("P2"); map(0xc202, 0xc202).portr("START"); map(0xc203, 0xc203).portr("DSW0"); map(0xc204, 0xc204).portr("DSW1"); map(0xc205, 0xc205).r(this, FUNC(stfight_state::stfight_coin_r)); map(0xc500, 0xc500).w(this, FUNC(stfight_state::stfight_fm_w)); map(0xc600, 0xc600).w(this, FUNC(stfight_state::stfight_mcu_w)); map(0xc700, 0xc700).w(this, FUNC(stfight_state::stfight_coin_w)); map(0xc804, 0xc804).w(this, FUNC(stfight_state::stfight_io_w)); map(0xc806, 0xc806).nopw(); /* TBD */ map(0xe000, 0xefff).ram(); } void stfight_state::stfight_cpu1_map(address_map &map) { cpu1_map(map); map(0xc807, 0xc807).w("stfight_vid", FUNC(stfight_video_device::stfight_sprite_bank_w)); map(0xd000, 0xd7ff).ram().w("stfight_vid", FUNC(stfight_video_device::stfight_text_char_w)).share("txram"); map(0xd800, 0xd808).ram().w("stfight_vid", FUNC(stfight_video_device::stfight_vh_latch_w)).share("vregs"); map(0xf000, 0xffff).ram().share("sprite_ram"); } void stfight_state::decrypted_opcodes_map(address_map &map) { map(0x0000, 0x7fff).rom().share("decrypted_opcodes"); } void stfight_state::cshooter_cpu1_map(address_map &map) { cpu1_map(map); map(0xc801, 0xc801).w(this, FUNC(stfight_state::stfight_bank_w)); map(0xd000, 0xd7ff).ram().w("airraid_vid", FUNC(airraid_video_device::txram_w)).share("txram"); map(0xd800, 0xd80f).ram().w("airraid_vid", FUNC(airraid_video_device::vregs_w)).share("vregs"); // wrong? map(0xe000, 0xfdff).ram(); map(0xfe00, 0xffff).ram().share("sprite_ram"); } void stfight_state::cpu2_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0xc000, 0xc001).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0xc800, 0xc801).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0xd000, 0xd000).nopr(); map(0xd800, 0xd800).nopw(); map(0xe800, 0xe800).nopw(); map(0xf000, 0xf000).r(this, FUNC(stfight_state::stfight_fm_r)); map(0xf800, 0xffff).ram(); } static INPUT_PORTS_START( stfight ) PORT_START("P1") /* PLAYER 1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") /* PLAYER 2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("START") /* START BUTTONS */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW0") /* DSW1 */ /* Manual refers to these as Dip-Switch Bank B, but TEST mode shows them as DIP-SW 1 */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_SERVICE_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x00, "Bullet Colour" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, "Red" ) PORT_DIPSETTING( 0x80, "Blue" ) PORT_START("DSW1") /* DSWA */ /* Manual refers to these as Dip-Switch Bank A, but TEST mode shows them as DIP-SW 2 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x06, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3") PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, "10000 30000" ) PORT_DIPSETTING( 0x40, "20000 40000" ) PORT_DIPSETTING( 0x20, "30000 60000" ) PORT_DIPSETTING( 0x00, "40000 80000" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("COIN") /* COIN MECH */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) INPUT_PORTS_END static INPUT_PORTS_START( cshooter ) PORT_INCLUDE(stfight) PORT_MODIFY("DSW0") /* DSW2 (0xc203) */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0c, "2k 10k 20k" ) PORT_DIPSETTING( 0x08, "5k 20k 40k" ) PORT_DIPSETTING( 0x04, "6k 30k 60k" ) PORT_DIPSETTING( 0x00, "7k 40k 80k" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x20, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) PORT_MODIFY("DSW1") /* DSW1 (0xc204) */ PORT_DIPNAME( 0x01, 0x01, "Coin Slots" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_SERVICE_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW1:8" ) INPUT_PORTS_END MACHINE_CONFIG_START(stfight_state::stfight_base) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, XTAL(12'000'000) / 4) MCFG_DEVICE_PROGRAM_MAP(cpu1_map) MCFG_DEVICE_VBLANK_INT_DRIVER("stfight_vid:screen", stfight_state, stfight_vb_interrupt) MCFG_DEVICE_ADD("audiocpu", Z80, XTAL(12'000'000) / 4) MCFG_DEVICE_PROGRAM_MAP(cpu2_map) MCFG_DEVICE_PERIODIC_INT_DRIVER(stfight_state, irq0_line_hold, 120) MCFG_DEVICE_ADD("mcu", M68705P5, XTAL(12'000'000) / 4) MCFG_M68705_PORTB_R_CB(READ8(*this, stfight_state, stfight_68705_port_b_r)); MCFG_M68705_PORTA_W_CB(WRITE8(*this, stfight_state, stfight_68705_port_a_w)); MCFG_M68705_PORTB_W_CB(WRITE8(*this, stfight_state, stfight_68705_port_b_w)); MCFG_M68705_PORTC_W_CB(WRITE8(*this, stfight_state, stfight_68705_port_c_w)); MCFG_QUANTUM_TIME(attotime::from_hz(600)) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(xxxxBBBBRRRRGGGG) /* sound hardware */ SPEAKER(config, "mono").front_center(); // YM2203_PITCH_HACK - These should be clocked at 1.5Mhz (see TODO list) MCFG_DEVICE_ADD("ym1", YM2203, XTAL(12'000'000) / 8 * 3) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.10) MCFG_DEVICE_ADD("ym2", YM2203, XTAL(12'000'000) / 8 * 3) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.10) MCFG_DEVICE_ADD("msm", MSM5205, XTAL(384'000)) MCFG_MSM5205_VCLK_CB(WRITELINE(*this, stfight_state, stfight_adpcm_int)) // Interrupt function MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) // 8KHz, 4-bit MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END MACHINE_CONFIG_START(stfight_state::stfight) stfight_base(config); MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(stfight_cpu1_map) MCFG_DEVICE_OPCODES_MAP(decrypted_opcodes_map) MCFG_DEVICE_VBLANK_INT_DRIVER("stfight_vid:screen", stfight_state, stfight_vb_interrupt) MCFG_STFIGHT_VIDEO_ADD("stfight_vid") MACHINE_CONFIG_END MACHINE_CONFIG_START(stfight_state::cshooter) stfight_base(config); MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(cshooter_cpu1_map) MCFG_DEVICE_VBLANK_INT_DRIVER("airraid_vid:screen", stfight_state, stfight_vb_interrupt) MCFG_AIRRAID_VIDEO_ADD("airraid_vid") MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ // Is this a bootleg? The MCU protection check at $00A7 has been disabled ROM_START( empcity ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "ec_01.rom", 0x00000, 0x8000, CRC(fe01d9b1) SHA1(c4b62d1b7e3a062f6a7a75f49cce5712f9016f98) ) ROM_LOAD( "ec_02.rom", 0x10000, 0x8000, CRC(b3cf1ef7) SHA1(91bc92293cbb47c38a2552c5beea53894b87d446) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "ec_04.rom", 0x0000, 0x8000, CRC(aa3e7d1e) SHA1(da350384d55f011253d19ce17fc327cd2604257f) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "empcityu_68705.3j", 0x0000, 0x0800, CRC(182f7616) SHA1(38b4f23a559ae13f8ca1b974407a2a40fc52879f) ) ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "17.2n", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END /* set just contained the 3 roms cpu.4u, cpu.2u and vid.2p and the prom 82s123.a7 */ ROM_START( empcityu ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "cpu.4u", 0x00000, 0x8000, CRC(e2c40ea3) SHA1(fd3c21fe3b5faf323a16be54ad2eed23b12c977e) ) ROM_LOAD( "cpu.2u", 0x10000, 0x8000, CRC(96ee8b81) SHA1(95b516c023766fae79241d4422814e39e268ae7d) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "ec_04.rom", 0x0000, 0x8000, CRC(aa3e7d1e) SHA1(da350384d55f011253d19ce17fc327cd2604257f) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "empcityu_68705.3j", 0x0000, 0x0800, CRC(182f7616) SHA1(38b4f23a559ae13f8ca1b974407a2a40fc52879f) ) ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "vid.2p", 0x0000, 0x2000, CRC(15593793) SHA1(ac9ca8a0aa0ce3810f45aa41e74d4946ecced245) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_REGION( 0x020, "user1", 0 ) ROM_LOAD( "82s123.a7", 0x0000, 0x0020, CRC(93e2d292) SHA1(af8edd0cfe85f28ede9604cfaf4516d54e5277c9) ) /* ?*/ ROM_END ROM_START( empcityj ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "1.bin", 0x00000, 0x8000, CRC(8162331c) SHA1(f2fdf5fbc52d4ea692fb87fa049c48935a73d67b) ) // sldh ROM_LOAD( "2.bin", 0x10000, 0x8000, CRC(960edea6) SHA1(fd19475e841defe42625a94c40c6390b7e6e7682) ) /* bank switched */ // sldh ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "ec_04.rom", 0x0000, 0x8000, CRC(aa3e7d1e) SHA1(da350384d55f011253d19ce17fc327cd2604257f) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "empcityj_68705.3j", 0x0000, 0x0800, BAD_DUMP CRC(19bdb0a9) SHA1(6baba9a46d64ae8349c7e9713419141f76a7af96) ) ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "17.2n", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END ROM_START( stfight ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "a-1.4q", 0x00000, 0x8000, CRC(ff83f316) SHA1(84553ebd96ddbf59a1bcb221d53781980a006925) ) ROM_LOAD( "sf02.bin", 0x10000, 0x8000, CRC(e626ce9e) SHA1(2c6c5a5cf15cc50217c9864a4d861af8a1b1b5ad) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "sf03.bin", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "stfight_68705.3j", 0x0000, 0x0800, BAD_DUMP CRC(f4cc50d6) SHA1(2ff62a349b74fa965b5d19615e52b867c04988dc) ) ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "17.2n", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END /* not sure if this is a bootleg or not, it still displays the seibu copyright on a screen during the attract mode but not during the initial startup, must investigate this set more later */ ROM_START( stfighta ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "sfight2.bin", 0x00000, 0x8000, CRC(8fb4dfc9) SHA1(0350f4a8749883a4e2e9c4aed2447a64a078f9ce) )// 2.bin 58.532715% ROM_LOAD( "sfight1.bin", 0x10000, 0x8000, CRC(983ce746) SHA1(3c7b9498f1adf253ba651558ee40641ec3dbc5eb) )/* bank switched */ // a-1.4q 99.737549% ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "sf03.bin", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "stfight_68705.3j", 0x0000, 0x0800, BAD_DUMP CRC(f4cc50d6) SHA1(2ff62a349b74fa965b5d19615e52b867c04988dc) ) ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "17.2n", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END ROM_START( empcityi ) // very similar to above set ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "1.bin", 0x00000, 0x8000, CRC(32378e47) SHA1(1194e5a6b77ee754450ce532e048a55cf48d416c) ) ROM_LOAD( "2.bin", 0x10000, 0x8000, CRC(d20010c6) SHA1(8f30b385cbe733a4256461ab6f4aa82bc6694a6e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "sf03.bin", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "empcityi_68705.3j", 0x0000, 0x0800, BAD_DUMP CRC(b1817d44) SHA1(395aad763eb054514f658a14c12b92c1b90c02ce) ) ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "17.2n", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END ROM_START( stfightgb ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "1.4t", 0x00000, 0x8000, CRC(0ce5ca11) SHA1(f753107a0c4ce52fe761ea2edce4c5e96169dfbd) ) ROM_LOAD( "2.2t", 0x10000, 0x8000, CRC(936ba873) SHA1(bab519c587692a44a9cd1e9af2aeb7e3347c3f1b) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "c5", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "stfightgb_68705.3j", 0x0000, 0x0800, BAD_DUMP CRC(3b1b2660) SHA1(8d5d853a0861ff9cdea27eb3588586b441cc77b1) ) //hand-crafted, to be dumped ROM_REGION( 0x02000, "stfight_vid:tx_gfx", 0 ) /* character data */ ROM_LOAD( "17.2n", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "stfight_vid:fg_gfx", 0 ) /* foreground tile pixel data */ ROM_LOAD( "7.4c", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "8.5c", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "5.2c", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "6.3c", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "stfight_vid:bg_gfx", 0 ) /* background tile pixel data */ ROM_LOAD( "13.4c", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "14.5j", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "11.2j", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "12.3j", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "stfight_vid:spr_gfx", 0 ) /* sprite data */ ROM_LOAD( "20.8w", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "21.9w", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "18.6w", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "19.7w", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "stfight_vid:fg_map", 0 ) /* foreground map data */ ROM_LOAD( "9.7c", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "10.8c", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "stfight_vid:bg_map", 0 ) /* background map data */ ROM_LOAD( "15.7j", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "16.8j", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0100, "stfight_vid:tx_clut", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_REGION( 0x0100, "stfight_vid:fg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.002", 0x0000, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD_NIB_LOW( "82s129.003", 0x0000, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_REGION( 0x0100, "stfight_vid:bg_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.004", 0x0000, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD_NIB_LOW( "82s129.005", 0x0000, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_REGION( 0x0100, "stfight_vid:spr_clut", 0 ) ROM_LOAD_NIB_HIGH( "82s129.052", 0x0000, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD_NIB_LOW( "82s129.066", 0x0000, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* ADPCM voice data */ ROM_LOAD( "5j", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END /* ----------------------------- Cross Shooter by TAITO (1987) ----------------------------- malcor Location Type File ID Checksum ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LB 4U 27256 R1 C2F0 [ main program ] LB 2U 27512 R2 74EA [ tilemaps ] TB 11A 2764 R3 DFA7 [ fix ] LB 5C 27256 R4 D7B8 [ sound program ] LB 7A 82S123 0.BPR 00A1 [ foregrounds ] LB 9S 82S129 1.BPR 0194 [ motion objects ] TB 4E 82S129 2.BPR 00DC [ motion objects ] TB 16A 63S281 x x [ clut ] NOTE: dumped much later LB 3J 68705 The 0/1/2 bipolar PROMs are not used for colour. However, this contradicts Guru's findings: "If I short some of the pins(of 0.bpr at 7A) the sprite colors change, and the chip is connected to the color RAM." Brief hardware overview: ------------------------ Main processor - Z80 6MHz - 68705 GFX - custom TC15G008AP-0048 SEI0040BU - Toshiba CMOS Gate Array 3 x - custom TC17G008AN-0015 SEI0020BU - Toshiba CMOS Gate Array - custom TC17G005AN-0028 SEI0030BU - Toshiba CMOS Gate Array 3 x - custom SIPs. No ID, unusually large. - covered in epoxy, probably sprite/tile gfx data is in here Sound processor - Z80 6MHz (5.897MHz) 2 x - YM2203C See airraid.cpp for notes about custom modules */ ROM_START( cshootert ) ROM_REGION( 0x20000, "maincpu", 0 ) // Main CPU ROM_LOAD( "r1.4u", 0x00000, 0x08000, CRC(fbe8c518) SHA1(bff8319f4892e6d06f1c7a679f67dc8407279cfa) ) ROM_LOAD( "r2.2u", 0x10000, 0x10000, CRC(5ddf9f4e) SHA1(69e4d422ca272bf2e9f00edbe7d23760485fdfe6) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // Sub/Sound CPU ROM_LOAD( "r4.5c", 0x00000, 0x08000, CRC(84fed017) SHA1(9a564c9379eb48569cfba48562889277991864d8) ) ROM_REGION( 0x08000, "adpcm", ROMREGION_ERASEFF ) /* ADPCM voice data */ ROM_REGION( 0x0800, "mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "crshooter.3j", 0x0000, 0x0800, CRC(aae61ce7) SHA1(bb2b9887ec73a5b82604b9b64c533c2242d20d0f) ) ROM_REGION( 0x820, "proms", 0 ) ROM_LOAD( "82s129.9s", 0x0500, 0x0100, CRC(cf14ba30) SHA1(3284b6809075756b3c8e07d9705fc7eacb7556f1) ) // timing? (not used) ROM_LOAD( "82s129.4e", 0x0600, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) // timing? (not used) ROM_LOAD( "82s123.7a", 0x0800, 0x0020, CRC(93e2d292) SHA1(af8edd0cfe85f28ede9604cfaf4516d54e5277c9) ) // ? (not used) // below are from the video board ROM_REGION( 0x02000, "airraid_vid:tx_gfx", 0 ) // TX Layer ROM_LOAD( "r3.11a", 0x00000, 0x02000, CRC(67b50a47) SHA1(b1f4aefc9437edbeefba5371149cc08c0b55c741) ) ROM_REGION( 0x100, "airraid_vid:tx_clut", 0 ) ROM_LOAD( "63s281.16a", 0x0000, 0x0100, CRC(0b8b914b) SHA1(8cf4910b846de79661cc187887171ed8ebfd6719) ) // clut /* ### MODULE 1 ### Background generation / graphics */ ROM_REGION( 0x40000, "airraid_vid:bg_map", 0 ) ROM_LOAD16_BYTE( "bg_layouts_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "bg_layouts_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x40000, "airraid_vid:bg_gfx", 0 ) ROM_LOAD16_BYTE( "bg_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "bg_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "airraid_vid:bg_clut", 0 ) ROM_LOAD( "bg_clut", 0x000, 0x100, NO_DUMP ) /* ### MODULE 2 ### Foreground generation / graphics */ ROM_REGION( 0x40000, "airraid_vid:fg_map", 0 ) ROM_LOAD16_BYTE( "fg_layouts_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "fg_layouts_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x40000, "airraid_vid:fg_gfx", 0 ) ROM_LOAD16_BYTE( "fg_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "fg_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "airraid_vid:fg_clut", 0 ) ROM_LOAD( "fg_clut", 0x000, 0x100, NO_DUMP ) /* ### MODULE 3 ### Sprite graphics */ ROM_REGION( 0x40000, "airraid_vid:spr_gfx", 0 ) ROM_LOAD16_BYTE( "sprite_tiles_even", 0x00000, 0x20000, NO_DUMP ) ROM_LOAD16_BYTE( "sprite_tiles_odd", 0x00001, 0x20000, NO_DUMP ) ROM_REGION( 0x100, "airraid_vid:spr_clut", 0 ) ROM_LOAD( "spr_clut", 0x000, 0x100, NO_DUMP ) ROM_END // Note: Marked MACHINE_IMPERFECT_SOUND due to YM2203 clock issue GAME( 1986, empcity, 0, stfight, stfight, stfight_state, init_empcity, ROT0, "Seibu Kaihatsu", "Empire City: 1931 (bootleg?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, empcityu, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Taito / Romstar license)", "Empire City: 1931 (US)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // different title logo GAME( 1986, empcityj, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Taito license)", "Empire City: 1931 (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, empcityi, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Eurobed license)", "Empire City: 1931 (Italy)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, stfight, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Tuning license)", "Street Fight (Germany)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, stfighta, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu", "Street Fight (bootleg?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, stfightgb, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Tuning license)", "Street Fight (Germany - Benelux)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // Cross Shooter uses the same base board, but different video board GAME( 1987, cshootert, airraid, cshooter, cshooter, stfight_state, init_cshooter, ROT270, "Seibu Kaihatsu (Taito license)", "Cross Shooter (2 PCB Stack)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )