/***************************** (by Mark McDougall) *** STREET FIGHT hardware *** This has been adapted from the excellent ***************************** Psychic 5 description (by Roberto Ventura) Street Fight (c) Seibu Kaihatsu (1986) 0) GENERAL. The game has two Z80s. The second CPU controls the two YM2203 sound chips. There is an OKI M5205 ADPCM chip fed directly from a ROM. Screen resolution is 256x224 (horizontal CRT). 256 colors on screen. 128 sprites (16x16). 1) ROM CONTENTS. SF01 Main program code (encrypted) SF02 Main program code bank-switched? into main cpu space SF03 Sound program code SF04 ADPCM voice data SF05-07 Foreground tile pixel data SF09 Foreground map data SF10 Foreground map/tile data SF11-14 Background tile pixel data SF15 Background map data SF16 Background map/tile data SF17 Character pixel data SF18-21 Sprite pixel data All ROMS are 32K except SF17 which is 8K. Graphics format is a little messy, the 4 planes come from a bit in the high and low nibble of each byte of a consecutive pair of roms. All graphics are made of 16x16 (composite) tiles, each of which is composed of 4 consecutive 8x8 tiles. In all there are 1024 composite (16x16) tiles for each of the foreground, background and sprite layers. These can be considered as four banks each of 256 tiles. Text characters are defined as 8x8 tiles. 2) CPU. The board has a single? crystal @12.000 MHz. Both CPU clocks run at 3MHz (12/4). The main Z80 runs in Interrupt mode 0 (IM0), the game program expects execution of two different restart (RST) instructions. RST 10,the main IRQ, is to be triggered each time the screen is refreshed. RST 08 must be triggered in order to make the game work properly. I haven't ascertained the exact frequency of this interrupt yet, though the game appears to run at the correct speed with RST08 at 30Hz. Curiously a trace on the interrupt pin shows two interrupts occuring at 60Hz, obviously the VBlank interrupt followed by a second interrupt some 3.3ms later. At some stage I'll get around to probing the data lines to find the interrupt vector addresses. Sound CPU runs in IM1. The sound CPU lies idle waiting the external IRQ occurrence executing code from $0100 to $010D. Game code/data is directly accessible by the main CPU. There is what appears to be some level data in the second half of sf02 that may never be bank-switched in!?! Graphics data, ADPCM samples and level maps are not accessed by the CPUs. Text video RAM is situated at $D000-$D7FF. 3) MAIN CPU MEMORY MAP. $0000-$7FFF R ROM sf01 (encrypted) $8000-$BFFF R ROM sf02 (2 x 16k banks selected by D2 of ?) $C000-$C1FF W Palette RAM $C200 R player 1 controls hard value (negative logic) - MSB:x,x,B2,B1,RIGHT,LEFT,DOWN,UP $C201 R player 2 controls hard value (negative logic) - MSB:x,x,B2,B1,RIGHT,LEFT,DOWN,UP $C202 R start buttons (negative logic) - MSB:x,x,x,P2,P1,x,x,x:LSB $C203 R dipswitch #1 hard value (negative logic) - 76543210 xxxxx000 - coin A - 1 coin / 1 credit xxxxx001 - 2 coins / 1 credit xxxxx010 - 1 coin / 3 credits xxxxx011 - 4 coins / 1 credit xxxxx100 - 1 coin / 2 credits xxxxx101 - 3 coins / 1 credit xxxxx110 - 1 coin / 5 credits xxxxx111 - 5 coins / 1 credit xxx00xxx - coin B - 1 coin / 1 credit xxx01xxx - 2 coins / 1 credit xxx10xxx - 1 coin / 2 credits xxx11xxx - 2 coins / 3 credits xx1xxxxx - test mode setting x1xxxxxx - continue setting 1xxxxxxx - bullet colour setting $C204 R dipswitch #2 hard value (negative logic) - 76543210 xxxxxxx1 - cabinet style xxxxx11x - difficulty xxx11xxx - number of lives (-1) x00xxxxx - 10,000 & 30,000 x01xxxxx - 20,000 & 40,000 x10xxxxx - 30,000 & 60,000 x11xxxxx - 40,000 & 80,000 1xxxxxxx - demo sound on/off $C205 R read to determine coin circuit check status $C500 W play fm number $C600 W play voice number $C700 W ?coin mechanism control? $C804 W ?watchdog? $C806 W ??? $C807 W current sprite bank h/w register - bank = b2,b0 $D000-$D3FF W VRAM (Character RAM) $D400-$D7FF W VRAM (Attribute RAM) - b7 Character bank from SF17 - b6 Flip Y - b5 Flip X - b4 ? - b3-0 ? Colour/Palette $D800-$D801 W foreground layer x coordinate h/w register $D802-$D803 W foreground layer y coordinate h/w register $D804-$D805 W background layer x coordinate h/w register $D806,$D808 W background layer y coordinate h/w register $D807 W layer control h/w register - b7 = text layer - b6 = sprite layer - b5 = background layer - b4 = foreground layer - b0 = video orientation (1=upside-down) $E000-$FFFF RW RAM SRM2064C (8k) $Fxx0-$Fxx3 W Sprite Ram (every 32 ($20) bytes) - xx0 sprite number - xx1 sprite attribute - b7 sign extension of x coord - b4 flip x - xx2 y coord of sprite - xx3 x coord of sprite 4) SOUND CPU MEMORY MAP. $0000-$7FFF R ROM (sf03) $C000 W YM2203 #1 address register $C001 W YM2203 #1 data register $C800 W YM2203 #2 address register $C801 W YM2203 #2 data register $E800 W ?? $F000 R FM Voice number to play - b7 set for valid data latched - b6-b0 voice number $F800-$FFFF RW RAM 5) COLOR RAM The palette system is dynamic, the game can show up to 256 different colors on screen. Each color component (RGB) depth is 4 bits, two bytes $100 apart are used for each color code (12 bits). format: unknown - probably RRRRGGGG - 0000BBBB I suspect that the colors are organized in sub-palettes, since the graphics layers are all 4 bits (16 colors) each. Each of the text/graphics layers have 'attribute' bytes associated with them that would define the palette usage for each character/tile. The 16 colours at offset $C0 appear to be the text palette. This group of colours does not appear to change throughout the game, and the lower 192 colours fade in/out independently of these 16 - consistent with observations of the real game. You'd think then that the palette would be reaonably easy to deduce from the text video ram attribute byte - go ahead and try! :P The mapping of graphics pixels to palette similarly escapes me, though I must admit I haven't exhausted all avenues of investigation just yet! There is a related mystery with the transparency colour. For the most part colour 15 corresponds to the transparent colour, except in a few cases. 6) TILE-BASED LAYERS The foreground and background layers comprise static virtual layers which are 8 screens wide and 16 screens deep. The hardware scrolls around the layers by reading registers which are updated by sofware every VBlank. The text layer is fixed and cannot scroll. The maps that define the foreground and background layers are stored in ROMs accessed directly by the hardware. They consist of 256 bytes for each screen which define the tile number, and a corresponding byte in a matching ROM which defines the tile bank and presumably palette info. The top and bottom rows of the screen are not visible - resulting in a 256x224 viewport rather than 256 square. The layers can be individually enabled/disabled. Inactive sprites are 'parked' at row 0. The rom layout for the foreground and sprite tiles are as you would expect, with the four 8x8 tiles that make a single composite tile consecutive in address. The background tiles are interleaved for presumably some good reason, the first two 8x8 tiles from composite tile n are followed by two 8x8 tiles from the (n+512)'th composite tile. The map roms are similarly interleaved for the background layer only. 7) SPRITES The sprites are mapped into RAM locations $F000-$FFFF using only the first 4 bytes from each 32-byte slice. Intervening addresses appear to be conventional RAM. See the memory map for sprite data format. **************************************************************************** TODO: - palette is incorporated - fix!!! - handle transparency in text layer properly (how?) - second bank of sf02 is this used? (probably NOT) DONE? (check on real board) - sound (fm) - sound (adpcm) *****************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/2203intf.h" #include "sound/msm5205.h" #include "includes/stfight.h" static ADDRESS_MAP_START( cpu1_map, AS_PROGRAM, 8, stfight_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") /* sf02.bin */ AM_RANGE(0xc000, 0xc0ff) AM_RAM AM_SHARE("paletteram") AM_RANGE(0xc100, 0xc1ff) AM_RAM AM_SHARE("paletteram2") AM_RANGE(0xc200, 0xc200) AM_READ_PORT("P1") /* IN1 */ AM_RANGE(0xc201, 0xc201) AM_READ_PORT("P2") /* IN2 */ AM_RANGE(0xc202, 0xc202) AM_READ_PORT("START") /* IN3 */ AM_RANGE(0xc203, 0xc204) AM_READ(stfight_dsw_r) /* DS0,1 */ AM_RANGE(0xc205, 0xc205) AM_READ(stfight_coin_r) /* coin mech */ AM_RANGE(0xc500, 0xc500) AM_WRITE(stfight_fm_w) /* play fm sound */ AM_RANGE(0xc600, 0xc600) AM_WRITE(stfight_adpcm_control_w) /* voice control */ AM_RANGE(0xc700, 0xc700) AM_WRITE(stfight_coin_w) /* coin mech */ AM_RANGE(0xc804, 0xc806) AM_WRITENOP /* TBD */ AM_RANGE(0xc807, 0xc807) AM_WRITE(stfight_sprite_bank_w) AM_RANGE(0xd000, 0xd3ff) AM_RAM_WRITE(stfight_text_char_w) AM_SHARE("text_char_ram") AM_RANGE(0xd400, 0xd7ff) AM_RAM_WRITE(stfight_text_attr_w) AM_SHARE("text_attr_ram") AM_RANGE(0xd800, 0xd808) AM_WRITE(stfight_vh_latch_w) AM_SHARE("vh_latch_ram") AM_RANGE(0xe000, 0xefff) AM_RAM AM_RANGE(0xf000, 0xffff) AM_RAM AM_SHARE("sprite_ram") ADDRESS_MAP_END static ADDRESS_MAP_START( cpu2_map, AS_PROGRAM, 8, stfight_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE_LEGACY("ym1", ym2203_r, ym2203_w) AM_RANGE(0xc800, 0xc801) AM_DEVREADWRITE_LEGACY("ym2", ym2203_r, ym2203_w) AM_RANGE(0xe800, 0xe800) AM_WRITE(stfight_e800_w) AM_RANGE(0xf000, 0xf000) AM_READ(stfight_fm_r) AM_RANGE(0xf800, 0xffff) AM_RAM ADDRESS_MAP_END static INPUT_PORTS_START( stfight ) PORT_START("P1") /* PLAYER 1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") /* PLAYER 2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("START") /* START BUTTONS */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW0") /* DSW0 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_SERVICE( 0x20, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, "Bullet Colour" ) PORT_DIPSETTING( 0x80, "Red" ) PORT_DIPSETTING( 0x00, "Blue" ) PORT_START("DSW1") /* DSW1 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x06, 0x02, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x06, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x18, "4" ) PORT_DIPNAME( 0x60, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "10000 30000" ) PORT_DIPSETTING( 0x20, "20000 40000" ) PORT_DIPSETTING( 0x40, "30000 60000" ) PORT_DIPSETTING( 0x60, "40000 80000" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("COIN") /* COIN MECH */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) INPUT_PORTS_END /* text-layer characters */ static const gfx_layout charlayout = { 8,8, /* 8*8 pixels */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 4, 0 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 8*16 /* every char takes 16 consecutive bytes */ }; /* foreground tiles */ static const gfx_layout fglayout = { 16,16, /* 16*16 pixels */ 1024, /* 1024 tiles */ 4, /* 4 bits per pixel */ { 64*1024*8+0, 64*1024*8+4, 0, 4 }, { 0, 1, 2, 3, 8, 9, 10, 11, 32*8+0, 32*8+1, 32*8+ 2, 32*8+ 3, 32*8+8, 32*8+9, 32*8+10, 32*8+11 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8, 16*8, 18*8, 20*8, 22*8, 24*8, 26*8, 28*8, 30*8 }, 64*8 /* every char takes 64 consecutive bytes */ }; /* * The background tiles are interleaved in banks of 2 * - so we need to create two separate layout structs * to handle them properly with tilemaps */ /* background tiles */ static const gfx_layout bglayout = { 16,16, /* 16*16 pixels */ 512, /* 512 tiles */ 4, /* 4 bits per pixel */ { 64*1024*8+4, 64*1024*8+0, 4, 0 }, { 0, 1, 2, 3, 8, 9, 10, 11, 64*8+0, 64*8+1, 64*8+ 2, 64*8+ 3, 64*8+8, 64*8+9, 64*8+10, 64*8+11 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8, 16*8, 18*8, 20*8, 22*8, 24*8, 26*8, 28*8, 30*8 }, 128*8 /* every tile takes 64/128 consecutive bytes */ }; /* sprites */ static const gfx_layout spritelayout = { 16,16, /* 16*16 pixels */ 1024, /* 1024 sprites */ 4, /* 4 bits per pixel */ { 64*1024*8+0, 64*1024*8+4, 0, 4 }, { 0, 1, 2, 3, 8, 9, 10, 11, 32*8+0, 32*8+1, 32*8+ 2, 32*8+ 3, 32*8+8, 32*8+9, 32*8+10, 32*8+11 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8, 16*8, 18*8, 20*8, 22*8, 24*8, 26*8, 28*8, 30*8 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static GFXDECODE_START( stfight ) GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0x0000, fglayout, 16*4, 16 ) GFXDECODE_ENTRY( "gfx3", 0x0000, bglayout, 16*4+16*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0x0020, bglayout, 16*4+16*16, 16 ) GFXDECODE_ENTRY( "gfx4", 0x0000, spritelayout, 16*4+16*16+16*16, 16 ) GFXDECODE_END static const msm5205_interface msm5205_config = { stfight_adpcm_int, /* interrupt function */ MSM5205_S48_4B /* 8KHz */ }; static MACHINE_CONFIG_START( stfight, stfight_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 3000000) /* 3 MHz */ MCFG_CPU_PROGRAM_MAP(cpu1_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", stfight_state, stfight_vb_interrupt) MCFG_CPU_ADD("audiocpu", Z80, 3000000) /* 3 MHz */ MCFG_CPU_PROGRAM_MAP(cpu2_map) MCFG_CPU_PERIODIC_INT_DRIVER(stfight_state, irq0_line_hold, 120) MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(stfight_state, screen_update_stfight) MCFG_GFXDECODE(stfight) MCFG_PALETTE_LENGTH(16*4+16*16+16*16+16*16) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ym1", YM2203, 3000000) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.10) MCFG_SOUND_ADD("ym2", YM2203, 3000000) MCFG_SOUND_ROUTE(0, "mono", 0.15) MCFG_SOUND_ROUTE(1, "mono", 0.15) MCFG_SOUND_ROUTE(2, "mono", 0.15) MCFG_SOUND_ROUTE(3, "mono", 0.10) MCFG_SOUND_ADD("msm", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( empcity ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "ec_01.rom", 0x00000, 0x8000, CRC(fe01d9b1) SHA1(c4b62d1b7e3a062f6a7a75f49cce5712f9016f98) ) ROM_LOAD( "ec_02.rom", 0x10000, 0x8000, CRC(b3cf1ef7) SHA1(91bc92293cbb47c38a2552c5beea53894b87d446) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "ec_04.rom", 0x0000, 0x8000, CRC(aa3e7d1e) SHA1(da350384d55f011253d19ce17fc327cd2604257f) ) // not hooked up yet, what's it for, coinage? ROM_REGION( 0x0800, "mcu", 0 ) ROM_LOAD( "empirecity_68705.bin", 0x0000, 0x0800, CRC(182f7616) SHA1(38b4f23a559ae13f8ca1b974407a2a40fc52879f) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* character data */ ROM_LOAD( "sf17.bin", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* foreground tile pixel data */ ROM_LOAD( "sf07.bin", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "sf08.bin", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "sf05.bin", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "sf06.bin", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "gfx3", 0 ) /* background tile pixel data */ ROM_LOAD( "sf13.bin", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "sf14.bin", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "sf11.bin", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "sf12.bin", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "gfx4", 0 ) /* sprite data */ ROM_LOAD( "sf20.bin", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "sf21.bin", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "sf18.bin", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "sf19.bin", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "gfx5", 0 ) /* foreground map data */ ROM_LOAD( "sf09.bin", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "sf10.bin", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "gfx6", 0 ) /* background map data */ ROM_LOAD( "sf15.bin", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "sf16.bin", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_LOAD( "82s129.002", 0x0100, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD( "82s129.003", 0x0200, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_LOAD( "82s129.004", 0x0300, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD( "82s129.005", 0x0400, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_LOAD( "82s129.052", 0x0500, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD( "82s129.066", 0x0600, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* adpcm voice data */ ROM_LOAD( "sf04.bin", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END /* set just contained the 3 roms cpu.4u, cpu.2u and vid.2p and the prom 82s123.a7 */ ROM_START( empcityu ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "cpu.4u", 0x00000, 0x8000, CRC(e2c40ea3) SHA1(fd3c21fe3b5faf323a16be54ad2eed23b12c977e) ) ROM_LOAD( "cpu.2u", 0x10000, 0x8000, CRC(96ee8b81) SHA1(95b516c023766fae79241d4422814e39e268ae7d) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "ec_04.rom", 0x0000, 0x8000, CRC(aa3e7d1e) SHA1(da350384d55f011253d19ce17fc327cd2604257f) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* character data */ ROM_LOAD( "vid.2p", 0x0000, 0x2000, CRC(15593793) SHA1(ac9ca8a0aa0ce3810f45aa41e74d4946ecced245) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* foreground tile pixel data */ ROM_LOAD( "sf07.bin", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "sf08.bin", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "sf05.bin", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "sf06.bin", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "gfx3", 0 ) /* background tile pixel data */ ROM_LOAD( "sf13.bin", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "sf14.bin", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "sf11.bin", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "sf12.bin", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "gfx4", 0 ) /* sprite data */ ROM_LOAD( "sf20.bin", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "sf21.bin", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "sf18.bin", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "sf19.bin", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "gfx5", 0 ) /* foreground map data */ ROM_LOAD( "sf09.bin", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "sf10.bin", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "gfx6", 0 ) /* background map data */ ROM_LOAD( "sf15.bin", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "sf16.bin", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_LOAD( "82s129.002", 0x0100, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD( "82s129.003", 0x0200, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_LOAD( "82s129.004", 0x0300, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD( "82s129.005", 0x0400, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_LOAD( "82s129.052", 0x0500, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD( "82s129.066", 0x0600, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* adpcm voice data */ ROM_LOAD( "sf04.bin", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_REGION( 0x020, "user1", 0 ) ROM_LOAD( "82s123.a7", 0x0000, 0x0020, CRC(93e2d292) SHA1(af8edd0cfe85f28ede9604cfaf4516d54e5277c9) ) /* ?*/ ROM_END ROM_START( empcityj ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "1(__empcityj).bin", 0x00000, 0x8000, CRC(8162331c) SHA1(f2fdf5fbc52d4ea692fb87fa049c48935a73d67b) ) ROM_LOAD( "2(__empcityj).bin", 0x10000, 0x8000, CRC(960edea6) SHA1(fd19475e841defe42625a94c40c6390b7e6e7682) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "ec_04.rom", 0x0000, 0x8000, CRC(aa3e7d1e) SHA1(da350384d55f011253d19ce17fc327cd2604257f) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* character data */ ROM_LOAD( "sf17.bin", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* foreground tile pixel data */ ROM_LOAD( "sf07.bin", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "sf08.bin", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "sf05.bin", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "sf06.bin", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "gfx3", 0 ) /* background tile pixel data */ ROM_LOAD( "sf13.bin", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "sf14.bin", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "sf11.bin", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "sf12.bin", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "gfx4", 0 ) /* sprite data */ ROM_LOAD( "sf20.bin", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "sf21.bin", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "sf18.bin", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "sf19.bin", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "gfx5", 0 ) /* foreground map data */ ROM_LOAD( "sf09.bin", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "sf10.bin", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "gfx6", 0 ) /* background map data */ ROM_LOAD( "sf15.bin", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "sf16.bin", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_LOAD( "82s129.002", 0x0100, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD( "82s129.003", 0x0200, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_LOAD( "82s129.004", 0x0300, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD( "82s129.005", 0x0400, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_LOAD( "82s129.052", 0x0500, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD( "82s129.066", 0x0600, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* adpcm voice data */ ROM_LOAD( "sf04.bin", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END ROM_START( stfight ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "a-1.4q", 0x00000, 0x8000, CRC(ff83f316) SHA1(84553ebd96ddbf59a1bcb221d53781980a006925) ) ROM_LOAD( "sf02.bin", 0x10000, 0x8000, CRC(e626ce9e) SHA1(2c6c5a5cf15cc50217c9864a4d861af8a1b1b5ad) ) /* bank switched */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "sf03.bin", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* character data */ ROM_LOAD( "sf17.bin", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* foreground tile pixel data */ ROM_LOAD( "sf07.bin", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "sf08.bin", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "sf05.bin", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "sf06.bin", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "gfx3", 0 ) /* background tile pixel data */ ROM_LOAD( "sf13.bin", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "sf14.bin", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "sf11.bin", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "sf12.bin", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "gfx4", 0 ) /* sprite data */ ROM_LOAD( "sf20.bin", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "sf21.bin", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "sf18.bin", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "sf19.bin", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "gfx5", 0 ) /* foreground map data */ ROM_LOAD( "sf09.bin", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "sf10.bin", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "gfx6", 0 ) /* background map data */ ROM_LOAD( "sf15.bin", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "sf16.bin", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_LOAD( "82s129.002", 0x0100, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD( "82s129.003", 0x0200, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_LOAD( "82s129.004", 0x0300, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD( "82s129.005", 0x0400, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_LOAD( "82s129.052", 0x0500, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD( "82s129.066", 0x0600, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* adpcm voice data */ ROM_LOAD( "sf04.bin", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END /* not sure if this is a bootleg or not, it still displays the seibu copyright on a screen during the attract mode but not during the initial startup, must investigate this set more later */ ROM_START( stfighta ) ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "sfight2.bin", 0x00000, 0x8000, CRC(8fb4dfc9) SHA1(0350f4a8749883a4e2e9c4aed2447a64a078f9ce) )// 2.bin 58.532715% ROM_LOAD( "sfight1.bin", 0x10000, 0x8000, CRC(983ce746) SHA1(3c7b9498f1adf253ba651558ee40641ec3dbc5eb) )/* bank switched */ // a-1.4q 99.737549% ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "sf03.bin", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* character data */ ROM_LOAD( "sf17.bin", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* foreground tile pixel data */ ROM_LOAD( "sf07.bin", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "sf08.bin", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "sf05.bin", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "sf06.bin", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "gfx3", 0 ) /* background tile pixel data */ ROM_LOAD( "sf13.bin", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "sf14.bin", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "sf11.bin", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "sf12.bin", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "gfx4", 0 ) /* sprite data */ ROM_LOAD( "sf20.bin", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "sf21.bin", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "sf18.bin", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "sf19.bin", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "gfx5", 0 ) /* foreground map data */ ROM_LOAD( "sf09.bin", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "sf10.bin", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "gfx6", 0 ) /* background map data */ ROM_LOAD( "sf15.bin", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "sf16.bin", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_LOAD( "82s129.002", 0x0100, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD( "82s129.003", 0x0200, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_LOAD( "82s129.004", 0x0300, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD( "82s129.005", 0x0400, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_LOAD( "82s129.052", 0x0500, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD( "82s129.066", 0x0600, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* adpcm voice data */ ROM_LOAD( "sf04.bin", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END ROM_START( empcityi ) // very similar to above set ROM_REGION( 2*0x18000, "maincpu", 0 ) /* 96k for code + 96k for decrypted opcodes */ ROM_LOAD( "1.bin", 0x00000, 0x8000, CRC(32378e47) SHA1(1194e5a6b77ee754450ce532e048a55cf48d416c) ) ROM_LOAD( "2.bin", 0x10000, 0x8000, CRC(d20010c6) SHA1(8f30b385cbe733a4256461ab6f4aa82bc6694a6e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ ROM_LOAD( "sf03.bin", 0x0000, 0x8000, CRC(6a8cb7a6) SHA1(dc123cc48d3623752b78e7c23dd8d2f5adf84f92) ) ROM_REGION( 0x02000, "gfx1", 0 ) /* character data */ ROM_LOAD( "sf17.bin", 0x0000, 0x2000, CRC(1b3706b5) SHA1(61f069329a7a836523ffc8cce915b0d0129fd896) ) ROM_REGION( 0x20000, "gfx2", 0 ) /* foreground tile pixel data */ ROM_LOAD( "sf07.bin", 0x10000, 0x8000, CRC(2c6caa5f) SHA1(f6893cb87004979ead331897c684f995f850447e) ) ROM_LOAD( "sf08.bin", 0x18000, 0x8000, CRC(e11ded31) SHA1(e3e634ad324d51e52d79dd79e5e6e5697cb8d21f) ) ROM_LOAD( "sf05.bin", 0x00000, 0x8000, CRC(0c099a31) SHA1(dabaf8edc59e4954941cd8176031a358f45a1956) ) ROM_LOAD( "sf06.bin", 0x08000, 0x8000, CRC(3cc77c31) SHA1(13d2324df5a322d499c9959a6bb3a844edaefb45) ) ROM_REGION( 0x20000, "gfx3", 0 ) /* background tile pixel data */ ROM_LOAD( "sf13.bin", 0x10000, 0x8000, CRC(0ae48dd3) SHA1(ca3d9aeb9f4343c379cef9282e408fbf8aa67d99) ) ROM_LOAD( "sf14.bin", 0x18000, 0x8000, CRC(debf5d76) SHA1(eb18c35166eb5f93be98b3c30c7d909c0a68eada) ) ROM_LOAD( "sf11.bin", 0x00000, 0x8000, CRC(8261ecfe) SHA1(5817f4a0458a949298414fe09c86bbcf50be52f3) ) ROM_LOAD( "sf12.bin", 0x08000, 0x8000, CRC(71137301) SHA1(087a9f401939bc30f1dafa9916e8d8c564595a57) ) ROM_REGION( 0x20000, "gfx4", 0 ) /* sprite data */ ROM_LOAD( "sf20.bin", 0x10000, 0x8000, CRC(8299f247) SHA1(71891f7b1fbfaed14c3854b7f6e10a3ddb4bd479) ) ROM_LOAD( "sf21.bin", 0x18000, 0x8000, CRC(b57dc037) SHA1(69ac79a95ba9ace7c9ca7af480a4a10176be5ace) ) ROM_LOAD( "sf18.bin", 0x00000, 0x8000, CRC(68acd627) SHA1(f98ff9ccb0913711079a2988e8dd08695fb5e107) ) ROM_LOAD( "sf19.bin", 0x08000, 0x8000, CRC(5170a057) SHA1(9222f9febc222fa0c2eead258ad77c857f6d40c8) ) ROM_REGION( 0x10000, "gfx5", 0 ) /* foreground map data */ ROM_LOAD( "sf09.bin", 0x00000, 0x8000, CRC(8ceaf4fe) SHA1(5698f2ff44c109825b8d9d0b6dd2426624df668b) ) ROM_LOAD( "sf10.bin", 0x08000, 0x8000, CRC(5a1a227a) SHA1(24928ab218824ae1f5380398ceb90dcad525cc08) ) ROM_REGION( 0x10000, "gfx6", 0 ) /* background map data */ ROM_LOAD( "sf15.bin", 0x00000, 0x8000, CRC(27a310bc) SHA1(dd30d72bc33b0bf7ddaf3ab730e028f51b20152a) ) ROM_LOAD( "sf16.bin", 0x08000, 0x8000, CRC(3d19ce18) SHA1(38f691a23c96ef672637965c1a13f6d1595f9d51) ) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "82s129.006", 0x0000, 0x0100, CRC(f9424b5b) SHA1(e3bc23213406d35d54f1221f17f25d433df273a2) ) /* text lookup table */ ROM_LOAD( "82s129.002", 0x0100, 0x0100, CRC(c883d49b) SHA1(e84900ccf6f27e5043e43c0d85ea1e4eee7e52d3) ) /* fg lookup table */ ROM_LOAD( "82s129.003", 0x0200, 0x0100, CRC(af81882a) SHA1(b1008c991bd8d1157b3479e465ab286c70418b58) ) ROM_LOAD( "82s129.004", 0x0300, 0x0100, CRC(1831ce7c) SHA1(57afbee9225f0efd63895a5f522e96dc87ca2616) ) /* bg lookup table */ ROM_LOAD( "82s129.005", 0x0400, 0x0100, CRC(96cb6293) SHA1(1dcdeaa995e6ffa3753b742842c5ffe0f68ef8cd) ) ROM_LOAD( "82s129.052", 0x0500, 0x0100, CRC(3d915ffc) SHA1(921be6d5e5fc0fdee9c9f545c1c4a0c334e9844c) ) /* sprite lookup table */ ROM_LOAD( "82s129.066", 0x0600, 0x0100, CRC(51e8832f) SHA1(ed8c00559e7a02bb8c11861d747c8c64c01b7437) ) ROM_LOAD( "82s129.015", 0x0700, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* timing? (not used) */ ROM_REGION( 0x08000, "adpcm", 0 ) /* adpcm voice data */ ROM_LOAD( "sf04.bin", 0x00000, 0x8000, CRC(1b8d0c07) SHA1(c163ccd2b7ed6c84facc075eb1564ca399f3ba17) ) ROM_END GAME( 1986, empcity, 0, stfight, stfight, stfight_state, empcity, ROT0, "Seibu Kaihatsu", "Empire City: 1931 (bootleg?)", 0 ) GAME( 1986, empcityu, empcity, stfight, stfight, stfight_state, stfight, ROT0, "Seibu Kaihatsu (Taito / Romstar license)", "Empire City: 1931 (US)", 0 ) // different title logo GAME( 1986, empcityj, empcity, stfight, stfight, stfight_state, stfight, ROT0, "Seibu Kaihatsu (Taito license)", "Empire City: 1931 (Japan)", 0 ) GAME( 1986, empcityi, empcity, stfight, stfight, stfight_state, stfight, ROT0, "Seibu Kaihatsu (Eurobed license)", "Empire City: 1931 (Italy)", 0 ) GAME( 1986, stfight, empcity, stfight, stfight, stfight_state, stfight, ROT0, "Seibu Kaihatsu (Tuning license)", "Street Fight (Germany)", 0 ) GAME( 1986, stfighta, empcity, stfight, stfight, stfight_state, stfight, ROT0, "Seibu Kaihatsu", "Street Fight (bootleg?)", 0 )