// license:BSD-3-Clause // copyright-holders:Robbbert // PINBALL // Skeleton driver for Stargame pinballs (2 x Z80, Z80CTC, DAC, AY8910, MEA8000). // Hardware listing and ROM definitions from PinMAME. #include "emu.h" #include "machine/genpin.h" #include "cpu/z80/z80.h" #include "machine/z80ctc.h" #include "sound/ay8910.h" #include "sound/dac.h" #include "sound/mea8000.h" #include "speaker.h" #include "machine/74259.h" #include "machine/gen_latch.h" #include "machine/watchdog.h" class stargame_state : public genpin_class { public: stargame_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_audiocpu(*this, "audiocpu") , m_ctc(*this, "ctc") { } void stargame(machine_config &config); private: DECLARE_WRITE8_MEMBER(rint_w); DECLARE_MACHINE_RESET(stargame); void audiocpu_io(address_map &map); void audiocpu_map(address_map &map); void maincpu_io(address_map &map); void maincpu_map(address_map &map); required_device m_maincpu; required_device m_audiocpu; required_device m_ctc; }; void stargame_state::maincpu_map(address_map &map) { map(0x0000, 0x3fff).mirror(0x4000).rom(); map(0x8000, 0x87ff).mirror(0x7800).ram(); } void stargame_state::maincpu_io(address_map &map) { map.unmap_value_high(); map.global_mask(0xff); map(0x00, 0x00).mirror(0x09).w("soundlatch", FUNC(generic_latch_8_device::write)); // CSON - command to the sound cpu - NMI to sound cpu map(0x10, 0x1f).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x20, 0x2f); // CSW2 - input lines: P0 to D4; P1 to D5; DAPRI to D6; TEST to D7 map(0x30, 0x3f); // CSW1 - input lines map(0x40, 0x4f); // CDIG - score display map(0x50, 0x5f); // CDRIV map(0x60, 0x67).w("mainlatch", FUNC(ls259_device::write_d0)); // CPOR map(0x68, 0x69).mirror(0x06); // CPOR : 68=CKPRI; 69=CKDIS map(0x70, 0x73).mirror(0x0c).rw(m_ctc, FUNC(z80ctc_device::read), FUNC(z80ctc_device::write)); } void stargame_state::audiocpu_map(address_map &map) { map.unmap_value_high(); map(0x0000, 0x3fff).rom(); map(0x4000, 0x4001).mirror(0x3ffe).rw("mea8000", FUNC(mea8000_device::read), FUNC(mea8000_device::write)); map(0x8000, 0x87ff).mirror(0x3800).ram(); map(0xc000, 0xdfff).w(FUNC(stargame_state::rint_w)); // RINT - turn off interrupt of the audiocpu map(0xe000, 0xffff).rw("soundlatch", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::acknowledge_w)); // COMAND - acknowledge NMI and read the sound command } void stargame_state::audiocpu_io(address_map &map) { map.global_mask(0x01); map(0x00, 0x00).r("ay", FUNC(ay8910_device::data_r)); map(0x01, 0x01).w("ay", FUNC(ay8910_device::data_address_w)); } static INPUT_PORTS_START( stargame ) INPUT_PORTS_END WRITE8_MEMBER( stargame_state::rint_w ) { m_audiocpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); } MACHINE_RESET_MEMBER( stargame_state, stargame ) { m_audiocpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); // doesn't do anything? cpu should be stuck in reset until allowed to start by SRESET line } static const z80_daisy_config daisy_chain[] = { { "ctc" }, { nullptr } }; void stargame_state::stargame(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, 15000000 / 4); // clock line marked as CK4 and derived from 15MHz crystal m_maincpu->set_addrmap(AS_PROGRAM, &stargame_state::maincpu_map); m_maincpu->set_addrmap(AS_IO, &stargame_state::maincpu_io); m_maincpu->set_daisy_config(daisy_chain); Z80(config, m_audiocpu, 15000000 / 3); // ? check divider - clock line marked as CK6 and derived from 15MHz crystal m_audiocpu->set_addrmap(AS_PROGRAM, &stargame_state::audiocpu_map); m_audiocpu->set_addrmap(AS_IO, &stargame_state::audiocpu_io); MCFG_MACHINE_RESET_OVERRIDE(stargame_state, stargame) /* video hardware */ //config.set_default_layout(); Z80CTC(config, m_ctc, 15000000 / 4); m_ctc->intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); m_ctc->zc_callback<0>().set_inputline(m_audiocpu, INPUT_LINE_IRQ0); // SINT - turn on interrupt of the audiocpu /* sound hardware */ genpin_audio(config); SPEAKER(config, "measnd").front_center(); MEA8000(config, "mea8000", 15000000 / 4).add_route(ALL_OUTPUTS, "measnd", 1.0); SPEAKER(config, "aysnd").front_center(); AY8910(config, "ay", 15000000 / 8).add_route(ALL_OUTPUTS, "aysnd", 0.25); // clock line marked as CK2 and derived from 15MHz crystal ls259_device &mainlatch(LS259(config, "mainlatch")); mainlatch.q_out_cb<0>().set_nop(); // DADIS mainlatch.q_out_cb<1>().set_nop(); // DAPRI mainlatch.q_out_cb<2>().set_nop(); // RJUEGO mainlatch.q_out_cb<3>().set_nop(); // RFLIPPER mainlatch.q_out_cb<4>().set_nop(); // to AUXILLIAR socket mainlatch.q_out_cb<5>().set_nop(); // RFDIS mainlatch.q_out_cb<6>().set_inputline(m_audiocpu, INPUT_LINE_RESET).invert(); // SRESET mainlatch.q_out_cb<7>().set_nop(); // MAKRES GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); WATCHDOG_TIMER(config, "watchdog"); } ROM_START(spcship) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("sss-1g.bin", 0x0000, 0x4000, CRC(119a3064) SHA1(d915ecf44279a9e16a50a723eb9523afec1fb380)) ROM_REGION(0x4000, "audiocpu", 0) ROM_LOAD("sss-1a0.bin", 0x0000, 0x4000, CRC(eae78e63) SHA1(9fa3587ae3ee6f674bb16102680e70069e9d275e)) ROM_END ROM_START(whtforce) ROM_REGION(0x4000, "maincpu", 0) ROM_LOAD("m5l.bin", 0x0000, 0x4000, CRC(22495322) SHA1(b34a34dec875f215d566d18a5e877b9185a22ab7)) ROM_REGION(0x4000, "audiocpu", 0) ROM_LOAD("sound.bin", 0x0000, 0x4000, CRC(4b2a1580) SHA1(62133fd186b1aab4f5aecfbff8151ba416328021)) ROM_END GAME( 1986, spcship, 0, stargame, stargame, stargame_state, empty_init, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_IS_SKELETON_MECHANICAL ) GAME( 1987, whtforce, 0, stargame, stargame, stargame_state, empty_init, ROT0, "Stargame", "White Force", MACHINE_IS_SKELETON_MECHANICAL )