/*************************************************************************** Star Fire/Fire One system driver by Daniel Boris, Olivier Galibert, Aaron Giles **************************************************************************** Memory map **************************************************************************** ======================================================================== MAIN CPU ======================================================================== 0000-7FFF R xxxxxxxx Program ROM 8000-9FFF R/W xxxxxxxx Scratch RAM, actually mapped into low VRAM 9000 W xxxxxxxx VRAM write control register W xxx----- (VRAM shift amount 1) W ---x---- (VRAM write mirror 1) W ----xxx- (VRAM shift amount 2) W -------x (VRAM write mirror 2) 9001 W xxxxxxxx Video control register W x------- (Color RAM source select) W -x------ (Palette RAM write enable) W --x----- (Video RAM write enable) W ---x---- (Right side mask select) W ----xxxx (Video RAM ALU operation) 9800-9807 R xxxxxxxx Input ports A000-BFFF R/W xxxxxxxx Color RAM C000-DFFF R/W xxxxxxxx Video RAM, using shift/mirror 1 and color E000-FFFF R/W xxxxxxxx Video RAM, using shift/mirror 2 ======================================================================== Interrupts: NMI generated once/frame ======================================================================== *************************************************************************** Notes: starfira has one less rom in total than starfire but everything passes as ok in the rom test so its probably just an earlier revision or something ***************************************************************************/ #include "driver.h" #include "includes/starfire.h" static UINT8 fireone_select; static read8_machine_func input_read; /************************************* * * Scratch RAM, mapped into video RAM * *************************************/ static WRITE8_HANDLER( starfire_scratch_w ) { /* A12 and A3 select video control registers */ if ((offset & 0x1008) == 0x1000) { switch (offset & 7) { case 0: starfire_vidctrl_w(machine, 0, data); break; case 1: starfire_vidctrl1_w(machine, 0, data); break; case 2: /* Sounds */ fireone_select = (data & 0x8) ? 0 : 1; break; } } /* convert to a videoram offset */ offset = (offset & 0x31f) | ((offset & 0xe0) << 5); starfire_videoram[offset] = data; } static READ8_HANDLER( starfire_scratch_r ) { /* A11 selects input ports */ if (offset & 0x800) return (*input_read)(machine, offset); /* convert to a videoram offset */ offset = (offset & 0x31f) | ((offset & 0xe0) << 5); return starfire_videoram[offset]; } /************************************* * * Game-specific input handlers * *************************************/ static READ8_HANDLER( starfire_input_r ) { switch (offset & 15) { case 0: return input_port_read(machine, "DSW"); case 1: return input_port_read(machine, "SYSTEM"); /* Note: need to loopback sounds lengths on that one */ case 5: return input_port_read(machine, "STICKZ"); case 6: return input_port_read(machine, "STICKX"); case 7: return input_port_read(machine, "STICKY"); default: return 0xff; } } static READ8_HANDLER( fireone_input_r ) { static const UINT8 fireone_paddle_map[64] = { 0x00,0x01,0x03,0x02,0x06,0x07,0x05,0x04, 0x0c,0x0d,0x0f,0x0e,0x0a,0x0b,0x09,0x08, 0x18,0x19,0x1b,0x1a,0x1e,0x1f,0x1d,0x1c, 0x14,0x15,0x17,0x16,0x12,0x13,0x11,0x10, 0x30,0x31,0x33,0x32,0x36,0x37,0x35,0x34, 0x3c,0x3d,0x3f,0x3e,0x3a,0x3b,0x39,0x38, 0x28,0x29,0x2b,0x2a,0x2e,0x2f,0x2d,0x2c, 0x24,0x25,0x27,0x26,0x22,0x23,0x21,0x20 }; int temp; switch (offset & 15) { case 0: return input_port_read(machine, "DSW"); case 1: return input_port_read(machine, "SYSTEM"); case 2: temp = fireone_select ? input_port_read(machine, "P1") : input_port_read(machine, "P2"); temp = (temp & 0xc0) | fireone_paddle_map[temp & 0x3f]; return temp; default: return 0xff; } } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x9fff) AM_READWRITE(starfire_scratch_r, starfire_scratch_w) AM_RANGE(0xa000, 0xbfff) AM_RAM_WRITE(starfire_colorram_w) AM_BASE(&starfire_colorram) AM_RANGE(0xc000, 0xffff) AM_READWRITE(starfire_videoram_r, starfire_videoram_w) AM_BASE(&starfire_videoram) ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( starfire ) PORT_START("DSW") /* DSW0 */ PORT_DIPNAME( 0x03, 0x00, "Time" ) PORT_DIPSETTING( 0x00, "90 Sec" ) PORT_DIPSETTING( 0x01, "80 Sec" ) PORT_DIPSETTING( 0x02, "70 Sec" ) PORT_DIPSETTING( 0x03, "60 Sec" ) PORT_DIPNAME( 0x04, 0x00, "Coin(s) to Start" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPNAME( 0x08, 0x00, "Fuel per Coin" ) PORT_DIPSETTING( 0x00, "300" ) PORT_DIPSETTING( 0x08, "600" ) PORT_DIPNAME( 0x30, 0x00, "Bonus" ) PORT_DIPSETTING( 0x00, "300 points" ) PORT_DIPSETTING( 0x10, "500 points" ) PORT_DIPSETTING( 0x20, "700 points" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x00, "Score Table Hold" ) PORT_DIPSETTING( 0x00, "fixed length" ) PORT_DIPSETTING( 0x40, "fixed length+fire" ) PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) PORT_START("SYSTEM") /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("STICKX") /* IN2 */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_START("STICKY") /* IN3 */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("STICKZ") /* IN4 */ /* throttle */ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Z ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE INPUT_PORTS_END static INPUT_PORTS_START( fireone ) PORT_START("DSW") /* DSW0 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, "2 Coins/1 Player" ) PORT_DIPSETTING( 0x02, "2 Coins/1 or 2 Players" ) PORT_DIPSETTING( 0x00, "1 Coin/1 Player" ) PORT_DIPSETTING( 0x01, "1 Coin/1 or 2 Players" ) PORT_DIPNAME( 0x0c, 0x0c, "Time" ) PORT_DIPSETTING( 0x00, "75 Sec" ) PORT_DIPSETTING( 0x04, "90 Sec" ) PORT_DIPSETTING( 0x08, "105 Sec" ) PORT_DIPSETTING( 0x0c, "120 Sec" ) PORT_DIPNAME( 0x30, 0x00, "Bonus difficulty" ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) PORT_START("SYSTEM") /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P1") /* IN2 */ PORT_BIT( 0x3f, 0x20, IPT_PADDLE ) PORT_MINMAX(0,63) PORT_SENSITIVITY(50) PORT_KEYDELTA(1) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_START("P2") /* IN3 */ PORT_BIT( 0x3f, 0x20, IPT_PADDLE ) PORT_MINMAX(0,63) PORT_SENSITIVITY(50) PORT_KEYDELTA(1) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) INPUT_PORTS_END /************************************* * * Machine driver * *************************************/ static MACHINE_DRIVER_START( starfire ) /* basic machine hardware */ MDRV_CPU_ADD("main", Z80, STARFIRE_CPU_CLOCK) MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_VBLANK_INT("main", nmi_line_pulse) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_RAW_PARAMS(STARFIRE_PIXEL_CLOCK, STARFIRE_HTOTAL, STARFIRE_HBEND, STARFIRE_HBSTART, STARFIRE_VTOTAL, STARFIRE_VBEND, STARFIRE_VBSTART) MDRV_VIDEO_START(starfire) MDRV_VIDEO_UPDATE(starfire) /* audio hardware */ MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ ROM_START( starfire ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "sfire.1a", 0x0000, 0x0800, CRC(9990af64) SHA1(05eccf1084ace55be9d6cf0fccddcaa18fa5487a) ) ROM_LOAD( "sfire.2a", 0x0800, 0x0800, CRC(6e17ba33) SHA1(59433696f56018a7b253491b1db3ff45546dcd46) ) ROM_LOAD( "sfire.1b", 0x1000, 0x0800, CRC(946175d0) SHA1(6a55d9f6031b96e9e05d61d59a23d4fc6df724bf) ) ROM_LOAD( "sfire.2b", 0x1800, 0x0800, CRC(67be4275) SHA1(dd6232e034030e0c2b4d866fda36cbe22d8518f7) ) ROM_LOAD( "sfire.1c", 0x2000, 0x0800, CRC(c56b4e07) SHA1(e55ae84c484a78372180783df37750cdad8b04a2) ) ROM_LOAD( "sfire.2c", 0x2800, 0x0800, CRC(b4b9d3a7) SHA1(8f3e0d67d1e94f6b1c41a78e59ac81f021aa827a) ) ROM_LOAD( "sfire.1d", 0x3000, 0x0800, CRC(fd52ffb5) SHA1(c1ba2ffb7de0301a962cca2e693bfbbd9838b852) ) ROM_LOAD( "sfire.2d", 0x3800, 0x0800, CRC(51c69fe3) SHA1(33159cb3ea5029d395fc20916899aa05139c2d51) ) ROM_LOAD( "sfire.1e", 0x4000, 0x0800, CRC(01994ec8) SHA1(db694f922a98bb0fc585cad83bee8a88d72fca8f) ) ROM_LOAD( "sfire.2e", 0x4800, 0x0800, CRC(ef3d1b71) SHA1(ca427209194f519b1ac5b94d29c2789445303dc1) ) ROM_LOAD( "sfire.1f", 0x5000, 0x0800, CRC(af31dc39) SHA1(0dfeff6973fd03e85b08e70c77d212f0bb60121d) ) ROM_END ROM_START( starfira ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "starfire.1a", 0x0000, 0x0800, CRC(6adcd7e7) SHA1(a931fb80e48db3050ce3bc39f455961c0c7c56ce) ) ROM_LOAD( "starfire.2a", 0x0800, 0x0800, CRC(835c70ea) SHA1(36828735aa48de5e3e973ca1f42ef08537e1c6ce) ) ROM_LOAD( "starfire.1b", 0x1000, 0x0800, CRC(377afbef) SHA1(97cb5a20aeb8c70670d6db8f41b2abcb181755c6) ) ROM_LOAD( "starfire.2b", 0x1800, 0x0800, CRC(f3a833cb) SHA1(d2e01806ead71b0946347fd9668fd3f24524734e) ) ROM_LOAD( "starfire.1c", 0x2000, 0x0800, CRC(db625c1d) SHA1(5d0307258a73b4b82fbe7b10634076412f4ab3c7) ) ROM_LOAD( "starfire.2c", 0x2800, 0x0800, CRC(68fa2ce6) SHA1(2b32df960bc4ec38f50f0d23ab96becb68bc4034) ) ROM_LOAD( "starfire.1d", 0x3000, 0x0800, CRC(c6b5f1d1) SHA1(85a3f7ce7a51597609c762c9a809b84922f8a6e5) ) ROM_LOAD( "starfire.2d", 0x3800, 0x0800, CRC(ab2a36a5) SHA1(debd9503246b4d27c8136bfb60cdffd9107ad95e) ) ROM_LOAD( "starfire.1e", 0x4000, 0x0800, CRC(1ac8ba8c) SHA1(90c5a8a943edad74141b15e1f145598abce8cb75) ) ROM_LOAD( "starfire.2e", 0x4800, 0x0800, CRC(ba8434c5) SHA1(1831b291dfe3e4b081e66caa909b8c727bfffa7b) ) ROM_END ROM_START( fireone ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "fo-ic13.7b", 0x0000, 0x0800, CRC(f927f086) SHA1(509db84d781dd2d5aaefd561539738f0db7c4ca5) ) ROM_LOAD( "fo-ic24.7c", 0x0800, 0x0800, CRC(0d2d8723) SHA1(e9bb2092ce7786016f15e42916ad48ef12735e9c) ) ROM_LOAD( "fo-ic12.6b", 0x1000, 0x0800, CRC(ac7783d9) SHA1(8bcfcc5d3126382f4ec8904e0435de0931abc41e) ) ROM_LOAD( "fo-ic23.6c", 0x1800, 0x0800, CRC(15c74ee7) SHA1(0adb87c2471ecbbd18d10579043765ce877dbde7) ) ROM_LOAD( "fo-ic11.5b", 0x2000, 0x0800, CRC(721930a1) SHA1(826245ffbd399056a74ccd14cd2bd4acd2fb2d24) ) ROM_LOAD( "fo-ic22.5c", 0x2800, 0x0800, CRC(f0c965b4) SHA1(ffe96e636720325d9a40b729128730446b74435b) ) ROM_LOAD( "fo-ic10.4b", 0x3000, 0x0800, CRC(27a7b2c0) SHA1(7a8c70e565bdcb6e085e4d283f41c92758640055) ) ROM_LOAD( "fo-ic21.4c", 0x3800, 0x0800, CRC(b142c857) SHA1(609fbd0c0b5833807fd606284c26ad7cb7e4d742) ) ROM_LOAD( "fo-ic09.3b", 0x4000, 0x0800, CRC(1c076b1b) SHA1(874c09c81e90e1be869902057b7359e71f77db52) ) ROM_LOAD( "fo-ic20.3c", 0x4800, 0x0800, CRC(b4ac6e71) SHA1(4731dd6865929b8c9c33cbe4cf1dde23046d6914) ) ROM_LOAD( "fo-ic08.2b", 0x5000, 0x0800, CRC(5839e2ff) SHA1(9d8a17c5b64cdf5bf222f4dbca48f0210b18e403) ) ROM_LOAD( "fo-ic19.2c", 0x5800, 0x0800, CRC(9fd85e11) SHA1(f8264357a63f757bc58f3703e60e219d67d0d081) ) ROM_LOAD( "fo-ic07.1b", 0x6000, 0x0800, CRC(b90baae1) SHA1(c7dedf38e5a1977234f1f745a7aa443f6bf7db52) ) ROM_LOAD( "fo-ic18.1c", 0x6800, 0x0800, CRC(771ee5ba) SHA1(6577e219386de594dbde8a54d5f5f9657419061a) ) ROM_END ROM_START( starfir2 ) ROM_REGION( 0x10000, "main", 0 ) ROM_LOAD( "sfire2.01", 0x0000, 0x0800, CRC(f75be2f4) SHA1(b15511c345363f45eee0c019aa336a9aa16e63ea) ) ROM_LOAD( "sfire2.02", 0x0800, 0x0800, CRC(ccf98c6a) SHA1(3e7792aa47750ee19baf1e74016038fe80c92381) ) ROM_LOAD( "sfire2.03", 0x1000, 0x0800, CRC(604b2d50) SHA1(39d402135aaaa44c1ad05e1665eb6668280fae28) ) ROM_LOAD( "sfire2.04", 0x1800, 0x0800, CRC(f8a9658f) SHA1(aea97387001183a797375971c7325b4a838ea1d5) ) ROM_LOAD( "sfire2.05", 0x2000, 0x0800, CRC(acbaf827) SHA1(a546340f8533557a86b589f5011e5af0439e0d4d) ) ROM_LOAD( "sfire2.06", 0x2800, 0x0800, CRC(3525bb22) SHA1(1a1ca8b5ef1a5584d28644bdc751635aac3fad02) ) ROM_LOAD( "sfire2.07", 0x3000, 0x0800, CRC(7fce0e54) SHA1(17355fe98cf1511c32e90434960ced7b3f3ecac7) ) ROM_LOAD( "sfire2.08", 0x3800, 0x0800, CRC(98054c14) SHA1(4a561a9d87be9c5d4283ee78c4cf05c10c979a2f) ) ROM_LOAD( "sfire2.09", 0x4000, 0x0800, CRC(abaa4144) SHA1(045ebcd38d6a3f75c6d819a42aa1fb92ac84755c) ) ROM_LOAD( "sfire2.10", 0x4800, 0x0800, CRC(a0b3dadb) SHA1(d86683b528b5fbafad0cdd054940bc04b056b850) ) ROM_LOAD( "sfire2.11", 0x5000, 0x0800, CRC(a61ebbd2) SHA1(9fdf6558306aebbf5e9e106e4f4f6f7a3e703696) ) ROM_LOAD( "sfire2.12", 0x5800, 0x0800, CRC(a35ba06d) SHA1(122f1dbc235977367fdd06b7517c356a3147dfd1) ) ROM_END /************************************* * * Driver init * *************************************/ static DRIVER_INIT( starfire ) { input_read = starfire_input_r; } static DRIVER_INIT( fireone ) { input_read = fireone_input_r; /* register for state saving */ state_save_register_global(fireone_select); } /************************************* * * Game drivers * *************************************/ GAME( 1979, starfire, 0, starfire, starfire, starfire, ROT0, "Exidy", "Star Fire (set 1)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1979, starfira, starfire, starfire, starfire, starfire, ROT0, "Exidy", "Star Fire (set 2)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1979, fireone, 0, starfire, fireone, fireone, ROT0, "Exidy", "Fire One", GAME_NO_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1979, starfir2, 0, starfire, starfire, starfire, ROT0, "Exidy", "Star Fire 2", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )