// license:BSD-3-Clause // copyright-holders:Frank Palazzolo /*************************************************************************** Ramtek Star Cruiser Driver (no known issues) Frank Palazzolo palazzol@home.com ***************************************************************************/ #include "emu.h" #include "includes/starcrus.h" #include "cpu/i8085/i8085.h" #include "sound/samples.h" #include "screen.h" #include "speaker.h" void starcrus_state::machine_start() { m_led.resolve(); } void starcrus_state::starcrus_map(address_map &map) { map(0x0000, 0x0fff).rom(); map(0x1000, 0x10ff).ram(); } void starcrus_state::starcrus_io_map(address_map &map) { map(0x00, 0x00).portr("P1").w(FUNC(starcrus_state::s1_x_w)); map(0x01, 0x01).portr("P2").w(FUNC(starcrus_state::s1_y_w)); map(0x02, 0x02).rw(FUNC(starcrus_state::coll_det_r), FUNC(starcrus_state::s2_x_w)); map(0x03, 0x03).portr("DSW").w(FUNC(starcrus_state::s2_y_w)); map(0x04, 0x04).w(FUNC(starcrus_state::p1_x_w)); map(0x05, 0x05).w(FUNC(starcrus_state::p1_y_w)); map(0x06, 0x06).w(FUNC(starcrus_state::p2_x_w)); map(0x07, 0x07).w(FUNC(starcrus_state::p2_y_w)); map(0x08, 0x08).w(FUNC(starcrus_state::ship_parm_1_w)); map(0x09, 0x09).w(FUNC(starcrus_state::ship_parm_2_w)); map(0x0a, 0x0a).w(FUNC(starcrus_state::proj_parm_1_w)); map(0x0b, 0x0b).w(FUNC(starcrus_state::proj_parm_2_w)); } static INPUT_PORTS_START( starcrus ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY /* ccw */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* engine */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY /* cw */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* torpedo */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* phaser */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) /* ccw */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* engine */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) /* cw */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* torpedo */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* phaser */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Game_Time ) ) PORT_DIPSETTING( 0x03, "60 secs" ) PORT_DIPSETTING( 0x02, "90 secs" ) PORT_DIPSETTING( 0x01, "120 secs" ) PORT_DIPSETTING( 0x00, "150 secs" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coinage )) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_DIPNAME( 0x20, 0x20, "Mode" ) PORT_DIPSETTING( 0x20, DEF_STR( Standard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Alternate ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout spritelayout1 = { 16,16, /* 16x16 sprites */ 4, /* 4 sprites */ 1, /* 1 bits per pixel */ { 0 }, /* 1 chip */ { 0*8+4, 0*8+4, 1*8+4, 1*8+4, 2*8+4, 2*8+4, 3*8+4, 3*8+4, 4*8+4, 4*8+4, 5*8+4, 5*8+4, 6*8+4, 6*8+4, 7*8+4, 7*8+4 }, { 0, 0, 1*64, 1*64, 2*64, 2*64, 3*64, 3*64, 4*64, 4*64, 5*64, 5*64, 6*64, 6*64, 7*64, 7*64 }, 1 /* every sprite takes 1 consecutive bit */ }; static const gfx_layout spritelayout2 = { 16,16, /* 16x16 sprites */ 4, /* 4 sprites */ 1, /* 1 bits per pixel */ { 0 }, /* 1 chip */ { 0*8+4, 1*8+4, 2*8+4, 3*8+4, 4*8+4, 5*8+4, 6*8+4, 7*8+4, 8*8+4, 9*8+4, 10*8+4, 11*8+4, 12*8+4, 13*8+4, 14*8+4, 15*8+4 }, { 0, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, 1 /* every sprite takes 1 consecutive bytes */ }; static GFXDECODE_START( gfx_starcrus ) GFXDECODE_ENTRY( "gfx1", 0x0000, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x0040, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x0080, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x00c0, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0040, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0080, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x00c0, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0000, spritelayout2, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0100, spritelayout2, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0200, spritelayout2, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0300, spritelayout2, 0, 1 ) GFXDECODE_END static const char *const starcrus_sample_names[] = { "*starcrus", "engine", /* engine sound, channel 0 */ "explos1", /* explosion sound, first part, channel 1 */ "explos2", /* explosion sound, second part, channel 1 */ "launch", /* launch sound, channels 2 and 3 */ nullptr }; void starcrus_state::starcrus(machine_config &config) { /* basic machine hardware */ I8080(config, m_maincpu, 9750000/9); /* 8224 chip is a divide by 9 */ m_maincpu->set_addrmap(AS_PROGRAM, &starcrus_state::starcrus_map); m_maincpu->set_addrmap(AS_IO, &starcrus_state::starcrus_io_map); m_maincpu->set_vblank_int("screen", FUNC(starcrus_state::irq0_line_hold)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(57); screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 32*8-1, 0*8, 32*8-1); screen.set_screen_update(FUNC(starcrus_state::screen_update)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_starcrus); PALETTE(config, m_palette, palette_device::MONOCHROME); /* sound hardware */ SPEAKER(config, "mono").front_center(); SAMPLES(config, m_samples); m_samples->set_channels(4); m_samples->set_samples_names(starcrus_sample_names); m_samples->add_route(ALL_OUTPUTS, "mono", 1.0); } /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( starcrus ) ROM_REGION( 0x10000, "maincpu", 0 ) /* code */ ROM_LOAD( "starcrus.j1", 0x0000, 0x0200, CRC(0ee60a50) SHA1(7419e7cb4c589da53d4a10ad129373502682464e) ) ROM_LOAD( "starcrus.k1", 0x0200, 0x0200, CRC(a7bc3bc4) SHA1(0e38076e921856608b1dd712687bef1c2522b4b8) ) ROM_LOAD( "starcrus.l1", 0x0400, 0x0200, CRC(10d233ec) SHA1(8933cf9fc51716a9e8f75a4444e7d7070cf5834d) ) ROM_LOAD( "starcrus.m1", 0x0600, 0x0200, CRC(2facbfee) SHA1(d78fb38de49da938fce2b55c8decc244efee6f94) ) ROM_LOAD( "starcrus.n1", 0x0800, 0x0200, CRC(42083247) SHA1(b32d67c914833f18e9955cd1c3cb1d948be0a7d5) ) ROM_LOAD( "starcrus.p1", 0x0a00, 0x0200, CRC(61dfe581) SHA1(e1802fedf94541e9ccd9786b60e90890485f422f) ) ROM_LOAD( "starcrus.r1", 0x0c00, 0x0200, CRC(010cdcfe) SHA1(ae76f1739b468e2987ce949470b36f1a873e061d) ) ROM_LOAD( "starcrus.s1", 0x0e00, 0x0200, CRC(da4e276b) SHA1(3298f7cb259803f118a47292cbb413df253ef74d) ) ROM_REGION( 0x0200, "gfx1", 0 ) ROM_LOAD( "starcrus.e6", 0x0000, 0x0200, CRC(54887a25) SHA1(562bf85cd063c2cc0a2f803095aaa6138dfb5bff) ) ROM_REGION( 0x0200, "gfx2", 0 ) ROM_LOAD( "starcrus.l2", 0x0000, 0x0200, CRC(54887a25) SHA1(562bf85cd063c2cc0a2f803095aaa6138dfb5bff) ) ROM_REGION( 0x0400, "gfx3", 0 ) ROM_LOAD( "starcrus.j4", 0x0000, 0x0200, CRC(25f15ae1) SHA1(7528edaa01ad5a167191c7e72394cb6009db1b27) ) ROM_LOAD( "starcrus.g5", 0x0200, 0x0200, CRC(73b27f6e) SHA1(4a6cf9244556a2c2647d594c7a19fe1a374a57e6) ) ROM_END GAME( 1977, starcrus, 0, starcrus, starcrus, starcrus_state, empty_init, ROT0, "Ramtek", "Star Cruiser", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )