/*************************************************************************** Ramtek Star Cruiser Driver (no known issues) Frank Palazzolo palazzol@home.com ***************************************************************************/ #include "emu.h" #include "cpu/i8085/i8085.h" #include "sound/samples.h" #include "includes/starcrus.h" static ADDRESS_MAP_START( starcrus_map, AS_PROGRAM, 8, starcrus_state ) AM_RANGE(0x0000, 0x0fff) AM_ROM AM_RANGE(0x1000, 0x10ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( starcrus_io_map, AS_IO, 8, starcrus_state ) AM_RANGE(0x00, 0x00) AM_READ_PORT("P1") AM_WRITE(starcrus_s1_x_w) AM_RANGE(0x01, 0x01) AM_READ_PORT("P2") AM_WRITE(starcrus_s1_y_w) AM_RANGE(0x02, 0x02) AM_READWRITE(starcrus_coll_det_r, starcrus_s2_x_w) AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW") AM_WRITE(starcrus_s2_y_w) AM_RANGE(0x04, 0x04) AM_WRITE(starcrus_p1_x_w) AM_RANGE(0x05, 0x05) AM_WRITE(starcrus_p1_y_w) AM_RANGE(0x06, 0x06) AM_WRITE(starcrus_p2_x_w) AM_RANGE(0x07, 0x07) AM_WRITE(starcrus_p2_y_w) AM_RANGE(0x08, 0x08) AM_WRITE(starcrus_ship_parm_1_w) AM_RANGE(0x09, 0x09) AM_WRITE(starcrus_ship_parm_2_w) AM_RANGE(0x0a, 0x0a) AM_WRITE(starcrus_proj_parm_1_w) AM_RANGE(0x0b, 0x0b) AM_WRITE(starcrus_proj_parm_2_w) ADDRESS_MAP_END static INPUT_PORTS_START( starcrus ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY /* ccw */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* engine */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY /* cw */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* torpedo */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* phaser */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) /* ccw */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* engine */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) /* cw */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* torpedo */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* phaser */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Game_Time ) ) PORT_DIPSETTING( 0x03, "60 secs" ) PORT_DIPSETTING( 0x02, "90 secs" ) PORT_DIPSETTING( 0x01, "120 secs" ) PORT_DIPSETTING( 0x00, "150 secs" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Coinage )) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_DIPNAME( 0x20, 0x20, "Mode" ) PORT_DIPSETTING( 0x20, DEF_STR( Standard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Alternate ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout spritelayout1 = { 16,16, /* 16x16 sprites */ 4, /* 4 sprites */ 1, /* 1 bits per pixel */ { 0 }, /* 1 chip */ { 0*8+4, 0*8+4, 1*8+4, 1*8+4, 2*8+4, 2*8+4, 3*8+4, 3*8+4, 4*8+4, 4*8+4, 5*8+4, 5*8+4, 6*8+4, 6*8+4, 7*8+4, 7*8+4 }, { 0, 0, 1*64, 1*64, 2*64, 2*64, 3*64, 3*64, 4*64, 4*64, 5*64, 5*64, 6*64, 6*64, 7*64, 7*64 }, 1 /* every sprite takes 1 consecutive bit */ }; static const gfx_layout spritelayout2 = { 16,16, /* 16x16 sprites */ 4, /* 4 sprites */ 1, /* 1 bits per pixel */ { 0 }, /* 1 chip */ { 0*8+4, 1*8+4, 2*8+4, 3*8+4, 4*8+4, 5*8+4, 6*8+4, 7*8+4, 8*8+4, 9*8+4, 10*8+4, 11*8+4, 12*8+4, 13*8+4, 14*8+4, 15*8+4 }, { 0, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, 1 /* every sprite takes 1 consecutive bytes */ }; static GFXDECODE_START( starcrus ) GFXDECODE_ENTRY( "gfx1", 0x0000, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x0040, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x0080, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x00c0, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0040, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0080, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x00c0, spritelayout1, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0000, spritelayout2, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0100, spritelayout2, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0200, spritelayout2, 0, 1 ) GFXDECODE_ENTRY( "gfx3", 0x0300, spritelayout2, 0, 1 ) GFXDECODE_END static const char *const starcrus_sample_names[] = { "*starcrus", "engine", /* engine sound, channel 0 */ "explos1", /* explosion sound, first part, channel 1 */ "explos2", /* explosion sound, second part, channel 1 */ "launch", /* launch sound, channels 2 and 3 */ 0 }; static const samples_interface starcrus_samples_interface = { 4, /* 4 channels */ starcrus_sample_names }; static MACHINE_CONFIG_START( starcrus, starcrus_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", I8080,9750000/9) /* 8224 chip is a divide by 9 */ MCFG_CPU_PROGRAM_MAP(starcrus_map) MCFG_CPU_IO_MAP(starcrus_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", starcrus_state, irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(57) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(starcrus_state, screen_update_starcrus) MCFG_GFXDECODE(starcrus) MCFG_PALETTE_LENGTH(2) MCFG_PALETTE_INIT(black_and_white) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SAMPLES_ADD("samples", starcrus_samples_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( starcrus ) ROM_REGION( 0x10000, "maincpu", 0 ) /* code */ ROM_LOAD( "starcrus.j1", 0x0000, 0x0200, CRC(0ee60a50) SHA1(7419e7cb4c589da53d4a10ad129373502682464e) ) ROM_LOAD( "starcrus.k1", 0x0200, 0x0200, CRC(a7bc3bc4) SHA1(0e38076e921856608b1dd712687bef1c2522b4b8) ) ROM_LOAD( "starcrus.l1", 0x0400, 0x0200, CRC(10d233ec) SHA1(8933cf9fc51716a9e8f75a4444e7d7070cf5834d) ) ROM_LOAD( "starcrus.m1", 0x0600, 0x0200, CRC(2facbfee) SHA1(d78fb38de49da938fce2b55c8decc244efee6f94) ) ROM_LOAD( "starcrus.n1", 0x0800, 0x0200, CRC(42083247) SHA1(b32d67c914833f18e9955cd1c3cb1d948be0a7d5) ) ROM_LOAD( "starcrus.p1", 0x0a00, 0x0200, CRC(61dfe581) SHA1(e1802fedf94541e9ccd9786b60e90890485f422f) ) ROM_LOAD( "starcrus.r1", 0x0c00, 0x0200, CRC(010cdcfe) SHA1(ae76f1739b468e2987ce949470b36f1a873e061d) ) ROM_LOAD( "starcrus.s1", 0x0e00, 0x0200, CRC(da4e276b) SHA1(3298f7cb259803f118a47292cbb413df253ef74d) ) ROM_REGION( 0x0200, "gfx1", 0 ) ROM_LOAD( "starcrus.e6", 0x0000, 0x0200, CRC(54887a25) SHA1(562bf85cd063c2cc0a2f803095aaa6138dfb5bff) ) ROM_REGION( 0x0200, "gfx2", 0 ) ROM_LOAD( "starcrus.l2", 0x0000, 0x0200, CRC(54887a25) SHA1(562bf85cd063c2cc0a2f803095aaa6138dfb5bff) ) ROM_REGION( 0x0400, "gfx3", 0 ) ROM_LOAD( "starcrus.j4", 0x0000, 0x0200, CRC(25f15ae1) SHA1(7528edaa01ad5a167191c7e72394cb6009db1b27) ) ROM_LOAD( "starcrus.g5", 0x0200, 0x0200, CRC(73b27f6e) SHA1(4a6cf9244556a2c2647d594c7a19fe1a374a57e6) ) ROM_END GAME( 1977, starcrus, 0, starcrus, starcrus, driver_device, 0, ROT0, "RamTek", "Star Cruiser", GAME_IMPERFECT_SOUND )