// license:BSD-3-Clause // copyright-holders:Robbbert /******************************************************************************************** PINBALL Stern MP-100 MPU (almost identical to Bally MPU-17) ToDo: - Dips, Inputs, Solenoids vary per game - Mechanical - Sound board - an enormous mass of discrete circuitry *********************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/m6800/m6800.h" #include "machine/6821pia.h" #include "machine/timer.h" #include "st_mp100.lh" class st_mp100_state : public genpin_class { public: st_mp100_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_pia_u10(*this, "pia_u10") , m_pia_u11(*this, "pia_u11") , m_io_test(*this, "TEST") , m_io_dsw0(*this, "DSW0") , m_io_dsw1(*this, "DSW1") , m_io_dsw2(*this, "DSW2") , m_io_dsw3(*this, "DSW3") , m_io_x0(*this, "X0") , m_io_x1(*this, "X1") , m_io_x2(*this, "X2") , m_io_x3(*this, "X3") , m_io_x4(*this, "X4") , m_digits(*this, "digit%u", 0U) { } void st_mp100(machine_config &config); DECLARE_INPUT_CHANGED_MEMBER(activity_test); DECLARE_INPUT_CHANGED_MEMBER(self_test); private: DECLARE_READ8_MEMBER(u10_a_r); DECLARE_WRITE8_MEMBER(u10_a_w); DECLARE_READ8_MEMBER(u10_b_r); DECLARE_WRITE8_MEMBER(u10_b_w); DECLARE_READ8_MEMBER(u11_a_r); DECLARE_WRITE8_MEMBER(u11_a_w); DECLARE_WRITE8_MEMBER(u11_b_w); DECLARE_WRITE_LINE_MEMBER(u10_ca2_w); DECLARE_WRITE_LINE_MEMBER(u10_cb2_w); DECLARE_WRITE_LINE_MEMBER(u11_ca2_w); DECLARE_WRITE_LINE_MEMBER(u11_cb2_w); TIMER_DEVICE_CALLBACK_MEMBER(timer_x); TIMER_DEVICE_CALLBACK_MEMBER(u11_timer); void st_mp100_map(address_map &map); uint8_t m_u10a; uint8_t m_u10b; uint8_t m_u11a; uint8_t m_u11b; bool m_u10_ca2; bool m_u10_cb2; bool m_u11_cb2; bool m_timer_x; bool m_u11_timer; uint8_t m_digit; uint8_t m_counter; uint8_t m_segment[5]; virtual void machine_reset() override; virtual void machine_start() override { m_digits.resolve(); } required_device m_maincpu; required_device m_pia_u10; required_device m_pia_u11; required_ioport m_io_test; required_ioport m_io_dsw0; required_ioport m_io_dsw1; required_ioport m_io_dsw2; required_ioport m_io_dsw3; required_ioport m_io_x0; required_ioport m_io_x1; required_ioport m_io_x2; required_ioport m_io_x3; required_ioport m_io_x4; output_finder<48> m_digits; }; void st_mp100_state::st_mp100_map(address_map &map) { map.global_mask(0x1fff); map(0x0000, 0x007f).ram(); // internal to the cpu map(0x0088, 0x008b).rw(m_pia_u10, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); map(0x0090, 0x0093).rw(m_pia_u11, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); map(0x00a0, 0x00a7).nopw(); // to sound board map(0x00c0, 0x00c7); // to sound board map(0x0200, 0x02ff).ram().share("nvram"); map(0x1000, 0x1fff).rom().region("roms", 0); } static INPUT_PORTS_START( mp100 ) PORT_START("TEST") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, self_test, 0) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, activity_test, 0) PORT_START("DSW0") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x20, "Award") PORT_DIPSETTING( 0x00, "Extra Ball") PORT_DIPSETTING( 0x20, "Free Game") PORT_DIPNAME( 0x40, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x40, "5") PORT_DIPNAME( 0x80, 0x00, "Play melody always") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW1") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x00, "S14") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "Award for beating high score") PORT_DIPSETTING( 0x00, "Novelty") PORT_DIPSETTING( 0x40, "3 Free Games") PORT_DIPNAME( 0x80, 0x00, "Rollover lights") PORT_DIPSETTING( 0x00, "Always on") PORT_DIPSETTING( 0x80, "Alternate") PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x02, "Maximum Credits") PORT_DIPSETTING( 0x00, "5") PORT_DIPSETTING( 0x01, "10") PORT_DIPSETTING( 0x02, "15") PORT_DIPSETTING( 0x00, "20") PORT_DIPSETTING( 0x00, "25") PORT_DIPSETTING( 0x00, "30") PORT_DIPSETTING( 0x00, "35") PORT_DIPSETTING( 0x00, "40") PORT_DIPNAME( 0x08, 0x08, "Credits displayed") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x10, "Match") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S22") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "S23") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "Award a free game for hitting all targets 2nd time") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, "S25") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S26") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x04, "S27") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S28") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S29") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S30") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xc0, 0x80, "Award for Special") PORT_DIPSETTING( 0x00, "100000 points") PORT_DIPSETTING( 0x40, "Extra Ball") PORT_DIPSETTING( 0x80, "Free Game") PORT_DIPSETTING( 0xc0, "Extra Ball and Free Game") PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_START("X1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt") PORT_START("X2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) INPUT_PORTS_END static INPUT_PORTS_START( mp200 ) PORT_START("TEST") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, self_test, 0) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, activity_test, 0) PORT_START("DSW0") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x20, "Award") PORT_DIPSETTING( 0x00, "Extra Ball") PORT_DIPSETTING( 0x20, "Free Game") PORT_DIPNAME( 0x40, 0x00, "Balls") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x40, "5") PORT_DIPNAME( 0x80, 0x00, "Play melody always") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW1") PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3") PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01 PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C )) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C )) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C )) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C )) PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C )) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C )) PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C )) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C )) PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C )) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C )) PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C )) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C )) PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C )) PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C )) PORT_DIPSETTING( 0x13, "2 coins 9 credits") PORT_DIPSETTING( 0x14, "1 coin 10 credits") PORT_DIPSETTING( 0x15, "2 coins 10 credits") PORT_DIPSETTING( 0x16, "1 coin 11 credits") PORT_DIPSETTING( 0x17, "2 coins 11 credits") PORT_DIPSETTING( 0x18, "1 coin 12 credits") PORT_DIPSETTING( 0x19, "2 coins 12 credits") PORT_DIPSETTING( 0x1a, "1 coin 13 credits") PORT_DIPSETTING( 0x1b, "2 coins 13 credits") PORT_DIPSETTING( 0x1c, "1 coin 14 credits") PORT_DIPSETTING( 0x1d, "2 coins 14 credits") PORT_DIPSETTING( 0x1e, "1 coin 15 credits") PORT_DIPSETTING( 0x1f, "2 coins 15 credits") PORT_DIPNAME( 0x20, 0x00, "S14") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "Award for beating high score") PORT_DIPSETTING( 0x00, "Novelty") PORT_DIPSETTING( 0x40, "3 Free Games") PORT_DIPNAME( 0x80, 0x00, "Rollover lights") PORT_DIPSETTING( 0x00, "Always on") PORT_DIPSETTING( 0x80, "Alternate") PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x02, "Maximum Credits") PORT_DIPSETTING( 0x00, "5") PORT_DIPSETTING( 0x01, "10") PORT_DIPSETTING( 0x02, "15") PORT_DIPSETTING( 0x00, "20") PORT_DIPSETTING( 0x00, "25") PORT_DIPSETTING( 0x00, "30") PORT_DIPSETTING( 0x00, "35") PORT_DIPSETTING( 0x00, "40") PORT_DIPNAME( 0x08, 0x08, "Credits displayed") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x10, "Match") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S22") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "S23") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "Award a free game for hitting all targets 2nd time") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, "S25") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S26") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x04, "S27") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S28") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S29") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S30") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xc0, 0x80, "Award for Special") PORT_DIPSETTING( 0x00, "100000 points") PORT_DIPSETTING( 0x40, "Extra Ball") PORT_DIPSETTING( 0x80, "Free Game") PORT_DIPSETTING( 0xc0, "Extra Ball and Free Game") PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt") PORT_START("X1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_START("X2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) INPUT_PORTS_END INPUT_CHANGED_MEMBER( st_mp100_state::activity_test ) { if(newval) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } INPUT_CHANGED_MEMBER( st_mp100_state::self_test ) { m_pia_u10->ca1_w(newval); } WRITE_LINE_MEMBER( st_mp100_state::u10_ca2_w ) { m_u10_ca2 = state; if (!state) m_counter = 0; } WRITE_LINE_MEMBER( st_mp100_state::u10_cb2_w ) { } WRITE_LINE_MEMBER( st_mp100_state::u11_ca2_w ) { output().set_value("led0", !state); } WRITE_LINE_MEMBER( st_mp100_state::u11_cb2_w ) { m_u11_cb2 = state; } READ8_MEMBER( st_mp100_state::u10_a_r ) { return m_u10a; } WRITE8_MEMBER( st_mp100_state::u10_a_w ) { m_u10a = data; if (!m_u10_ca2) { m_counter++; if (m_counter==1) m_segment[0] = data>>4; else if (m_counter==3) m_segment[1] = data>>4; else if (m_counter==5) m_segment[2] = data>>4; else if (m_counter==7) m_segment[3] = data>>4; else if (m_counter==9) m_segment[4] = data>>4; } } READ8_MEMBER( st_mp100_state::u10_b_r ) { uint8_t data = 0; if (BIT(m_u10a, 0)) data |= m_io_x0->read(); if (BIT(m_u10a, 1)) data |= m_io_x1->read(); if (BIT(m_u10a, 2)) data |= m_io_x2->read(); if (BIT(m_u10a, 3)) data |= m_io_x3->read(); if (BIT(m_u10a, 4)) data |= m_io_x4->read(); if (BIT(m_u10a, 5)) data |= m_io_dsw0->read(); if (BIT(m_u10a, 6)) data |= m_io_dsw1->read(); if (BIT(m_u10a, 7)) data |= m_io_dsw2->read(); if (m_u10_cb2) data |= m_io_dsw3->read(); return data; } WRITE8_MEMBER( st_mp100_state::u10_b_w ) { m_u10b = data; } READ8_MEMBER( st_mp100_state::u11_a_r ) { return m_u11a; } WRITE8_MEMBER( st_mp100_state::u11_a_w ) { m_u11a = data; if (!m_u10_ca2) { if (BIT(data, 2)) m_digit = 5; else if (BIT(data, 3)) m_digit = 4; else if (BIT(data, 4)) m_digit = 3; else if (BIT(data, 5)) m_digit = 2; else if (BIT(data, 6)) m_digit = 1; else if (BIT(data, 7)) m_digit = 0; if (BIT(data, 0) && (m_counter > 8)) { static const uint8_t patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543 m_digits[m_digit] = patterns[m_segment[0]]; m_digits[10+m_digit] = patterns[m_segment[1]]; m_digits[20+m_digit] = patterns[m_segment[2]]; m_digits[30+m_digit] = patterns[m_segment[3]]; m_digits[40+m_digit] = patterns[m_segment[4]]; } } } WRITE8_MEMBER( st_mp100_state::u11_b_w ) { m_u11b = data; if (!m_u11_cb2) { switch (data & 15) { case 0x0: // chime 10 m_samples->start(1, 1); break; case 0x1: // chime 100 m_samples->start(2, 2); break; case 0x2: // chime 1000 m_samples->start(3, 3); break; case 0x3: // chime 10000 m_samples->start(0, 4); break; case 0x4: // chime 10000 m_samples->start(0, 4); break; case 0x5: // knocker m_samples->start(0, 6); break; case 0x6: // outhole m_samples->start(0, 5); break; // from here, vary per game case 0x7: case 0x8: case 0x9: //m_samples->start(0, 5); break; case 0xa: m_samples->start(0, 0); break; case 0xb: m_samples->start(0, 0); break; case 0xc: m_samples->start(0, 0); break; case 0xd: //m_samples->start(0, 0); break; case 0xe: //m_samples->start(0, 5); break; case 0xf: // not used break; } } } void st_mp100_state::machine_reset() { m_u10a = 0; m_u10b = 0; m_u10_cb2 = 0; m_u11a = 0; m_u11b = 0; } // zero-cross detection TIMER_DEVICE_CALLBACK_MEMBER( st_mp100_state::timer_x ) { m_timer_x ^= 1; m_pia_u10->cb1_w(m_timer_x); } // 555 timer for display refresh TIMER_DEVICE_CALLBACK_MEMBER( st_mp100_state::u11_timer ) { m_u11_timer ^= 1; m_pia_u11->ca1_w(m_u11_timer); } void st_mp100_state::st_mp100(machine_config &config) { /* basic machine hardware */ M6800(config, m_maincpu, 1000000); // no xtal, just 2 chips forming a random oscillator m_maincpu->set_addrmap(AS_PROGRAM, &st_mp100_state::st_mp100_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* Video */ config.set_default_layout(layout_st_mp100); /* Sound */ genpin_audio(config); /* Devices */ PIA6821(config, m_pia_u10, 0); m_pia_u10->readpa_handler().set(FUNC(st_mp100_state::u10_a_r)); m_pia_u10->writepa_handler().set(FUNC(st_mp100_state::u10_a_w)); m_pia_u10->readpb_handler().set(FUNC(st_mp100_state::u10_b_r)); m_pia_u10->writepb_handler().set(FUNC(st_mp100_state::u10_b_w)); m_pia_u10->ca2_handler().set(FUNC(st_mp100_state::u10_ca2_w)); m_pia_u10->cb2_handler().set(FUNC(st_mp100_state::u10_cb2_w)); m_pia_u10->irqa_handler().set_inputline("maincpu", M6800_IRQ_LINE); m_pia_u10->irqb_handler().set_inputline("maincpu", M6800_IRQ_LINE); TIMER(config, "timer_x").configure_periodic(FUNC(st_mp100_state::timer_x), attotime::from_hz(120)); // mains freq*2 PIA6821(config, m_pia_u11, 0); m_pia_u11->readpa_handler().set(FUNC(st_mp100_state::u11_a_r)); m_pia_u11->writepa_handler().set(FUNC(st_mp100_state::u11_a_w)); m_pia_u11->writepb_handler().set(FUNC(st_mp100_state::u11_b_w)); m_pia_u11->ca2_handler().set(FUNC(st_mp100_state::u11_ca2_w)); m_pia_u11->cb2_handler().set(FUNC(st_mp100_state::u11_cb2_w)); m_pia_u11->irqa_handler().set_inputline("maincpu", M6800_IRQ_LINE); m_pia_u11->irqb_handler().set_inputline("maincpu", M6800_IRQ_LINE); TIMER(config, "timer_d").configure_periodic(FUNC(st_mp100_state::u11_timer), attotime::from_hz(634)); // 555 timer*2 } /*-------------------------------- / Pinball #101 /-------------------------------*/ ROM_START(pinball) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(1db32a33) SHA1(2f0a3ca36968b81f29373e4f2cf7ee28a4071882)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008)) ROM_END /*------------------------------------ / Stingray #102 - same roms as Pinball /-------------------------------------*/ ROM_START(stingray) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(1db32a33) SHA1(2f0a3ca36968b81f29373e4f2cf7ee28a4071882)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008)) ROM_END /*-------------------------------- / Stars #103 /-------------------------------*/ ROM_START(stars) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(630d05df) SHA1(2baa16265d524297332fa951d9eab3e0e8d26078)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(57e63d42) SHA1(619ef955553654893c3071d8b70855fee8a5e6a7)) ROM_END /*-------------------------------- / Memory Lane #104 /-------------------------------*/ ROM_START(memlane) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(aff1859d) SHA1(5a9801d139bf2477b6d351a2654ae07516be144a)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(3e236e3c) SHA1(7f631a5fac8a1b1af3b5332ba38d52553f13531a)) ROM_END /*-------------------------------- / Lectronamo #105 /-------------------------------*/ ROM_START(lectrono) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa)) ROM_END /*-------------------------------- / Wildfyre #106 /-------------------------------*/ ROM_START(wildfyre) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(063f8b5e) SHA1(80434de549102bff829b474603d6736b839b8999)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504)) ROM_END /*----------------------------------- / Nugent #108 - same roms as lectrono /------------------------------------*/ ROM_START(nugent) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa)) ROM_END /*------------------------------------ / Dracula #109 - same roms as wildfyre /-------------------------------------*/ ROM_START(dracula) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(063f8b5e) SHA1(80434de549102bff829b474603d6736b839b8999)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504)) ROM_END /*-------------------------------- / Trident #110 /-------------------------------*/ ROM_START(trident) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "25arom_p11a.u2", 0x0000, 0x0800, CRC(6dcd6ad3) SHA1(f748acc8628c5013b630a5c7b25a1bf72e36b16d)) // 9316A-2920 ROM_LOAD( "25arom_p12au.u6", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c)) // 9316A-2921 ROM_END ROM_START(tridento) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "25arom_p11.u2", 0x0000, 0x0800, CRC(934e49dd) SHA1(cbf6ca2759166f522f651825da0c75cf7248d3da)) ROM_LOAD( "25arom_p12u.u6", 0x0800, 0x0800, CRC(540bce56) SHA1(0b21385501b83e448403e0216371487ed54026b7)) ROM_END /*------------------------------------- / Cosmic Princess #111 - same ROMs as Magic /-------------------------------------*/ ROM_START(princess) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c)) ROM_END /*-------------------------------- / Hot Hand #112 /-------------------------------*/ ROM_START(hothand) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(5e79ea2e) SHA1(9b45c59b2076fcb3a35de1dd3ba2444ea852f149)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c)) ROM_END /*------------------------------------ / Magic #115 - 2nd rom same as hothand /-------------------------------------*/ ROM_START(magic) ROM_REGION(0x1000, "roms", 0) ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6)) ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c)) ROM_END // chimes GAME( 1977, pinball, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Pinball", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME( 1977, stingray, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Stingray", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME( 1978, stars, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Stars", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME( 1978, memlane, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Memory Lane", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // sound unit B-521 GAME( 1978, lectrono, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Lectronamo", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Wildfyre", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1978, nugent, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Nugent", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1979, dracula, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Dracula (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // different inputs GAME( 1979, trident, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1979, tridento, trident, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident (Older set)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1979, hothand, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Hot Hand", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1979, princess, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Cosmic Princess", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) GAME( 1979, magic, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Magic", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )