/******************************************* Seta custom ST-0016 chip based games. driver by Tomasz Slanina ******************************************** Todo: - find NMI source, and NMI enable/disable (timer ? video hw ?) Dips verified for Neratte Chu (nratechu) from manual */ #include "emu.h" #include "cpu/v810/v810.h" #include "cpu/z80/z80.h" #include "sound/st0016.h" #include "includes/st0016.h" UINT32 st0016_rom_bank; /************************************* * * Machine's structure ST0016 * *************************************/ static ADDRESS_MAP_START( st0016_mem, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") AM_RANGE(0xc000, 0xcfff) AM_READ(st0016_sprite_ram_r) AM_WRITE(st0016_sprite_ram_w) AM_RANGE(0xd000, 0xdfff) AM_READ(st0016_sprite2_ram_r) AM_WRITE(st0016_sprite2_ram_w) AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_RANGE(0xe800, 0xe87f) AM_RAM /* common ram */ AM_RANGE(0xe900, 0xe9ff) AM_DEVREADWRITE("stsnd", st0016_snd_r, st0016_snd_w) /* sound regs 8 x $20 bytes, see notes */ AM_RANGE(0xea00, 0xebff) AM_READ(st0016_palette_ram_r) AM_WRITE(st0016_palette_ram_w) AM_RANGE(0xec00, 0xec1f) AM_READ(st0016_character_ram_r) AM_WRITE(st0016_character_ram_w) AM_RANGE(0xf000, 0xffff) AM_RAM /* work ram */ ADDRESS_MAP_END static READ8_HANDLER(mux_r) { /* 76543210 xxxx - input port #2 xxxx - dip switches (2x8 bits) (multiplexed) */ st0016_state *state = space->machine().driver_data(); int retval = input_port_read(space->machine(), "SYSTEM") & 0x0f; switch(state->mux_port & 0x30) { case 0x00: retval |= ((input_port_read(space->machine(), "DSW1") & 1) << 4) | ((input_port_read(space->machine(), "DSW1") & 0x10) << 1) | ((input_port_read(space->machine(), "DSW2") & 1) << 6) | ((input_port_read(space->machine(), "DSW2") & 0x10) <<3); break; case 0x10: retval |= ((input_port_read(space->machine(), "DSW1") & 2) << 3) | ((input_port_read(space->machine(), "DSW1") & 0x20) ) | ((input_port_read(space->machine(), "DSW2") & 2) << 5) | ((input_port_read(space->machine(), "DSW2") & 0x20) <<2); break; case 0x20: retval |= ((input_port_read(space->machine(), "DSW1") & 4) << 2) | ((input_port_read(space->machine(), "DSW1") & 0x40) >> 1) | ((input_port_read(space->machine(), "DSW2") & 4) << 4) | ((input_port_read(space->machine(), "DSW2") & 0x40) <<1); break; case 0x30: retval |= ((input_port_read(space->machine(), "DSW1") & 8) << 1) | ((input_port_read(space->machine(), "DSW1") & 0x80) >> 2) | ((input_port_read(space->machine(), "DSW2") & 8) << 3) | ((input_port_read(space->machine(), "DSW2") & 0x80) ); break; } return retval; } static WRITE8_HANDLER(mux_select_w) { st0016_state *state = space->machine().driver_data(); state->mux_port=data; } WRITE8_HANDLER(st0016_rom_bank_w) { memory_set_bankptr(space->machine(), "bank1", space->machine().region("maincpu")->base() + (data* 0x4000) + 0x10000 ); st0016_rom_bank=data; } static ADDRESS_MAP_START( st0016_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0xbf) AM_READ(st0016_vregs_r) AM_WRITE(st0016_vregs_w) /* video/crt regs ? */ AM_RANGE(0xc0, 0xc0) AM_READ_PORT("P1") AM_WRITE(mux_select_w) AM_RANGE(0xc1, 0xc1) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xc2, 0xc2) AM_READ(mux_r) AM_WRITENOP AM_RANGE(0xc3, 0xc3) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xe0, 0xe0) AM_WRITENOP /* renju = $40, neratte = 0 */ AM_RANGE(0xe1, 0xe1) AM_WRITE(st0016_rom_bank_w) AM_RANGE(0xe2, 0xe2) AM_WRITE(st0016_sprite_bank_w) AM_RANGE(0xe3, 0xe4) AM_WRITE(st0016_character_bank_w) AM_RANGE(0xe5, 0xe5) AM_WRITE(st0016_palette_bank_w) AM_RANGE(0xe6, 0xe6) AM_WRITENOP /* banking ? ram bank ? shared rambank ? */ AM_RANGE(0xe7, 0xe7) AM_WRITENOP /* watchdog */ AM_RANGE(0xf0, 0xf0) AM_READ(st0016_dma_r) ADDRESS_MAP_END /************************************* * * Machine's structure ST0016 + V810 * *************************************/ static UINT32 latches[8]; static READ32_HANDLER(latch32_r) { if(!offset) latches[2]&=~2; return latches[offset]; } static WRITE32_HANDLER(latch32_w) { if(!offset) latches[2]|=1; COMBINE_DATA(&latches[offset]); space->machine().scheduler().synchronize(); } static READ8_HANDLER(latch8_r) { if(!offset) latches[2]&=~1; return latches[offset]; } static WRITE8_HANDLER(latch8_w) { if(!offset) latches[2]|=2; latches[offset]=data; space->machine().scheduler().synchronize(); } static ADDRESS_MAP_START( v810_mem,AS_PROGRAM, 32 ) AM_RANGE(0x00000000, 0x0001ffff) AM_RAM AM_RANGE(0x80000000, 0x8001ffff) AM_RAM AM_RANGE(0xc0000000, 0xc001ffff) AM_RAM AM_RANGE(0x40000000, 0x4000000f) AM_READ(latch32_r) AM_WRITE(latch32_w) AM_RANGE(0xfff80000, 0xffffffff) AM_ROMBANK("bank2") ADDRESS_MAP_END static ADDRESS_MAP_START( st0016_m2_io, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0xbf) AM_READ(st0016_vregs_r) AM_WRITE(st0016_vregs_w) AM_RANGE(0xc0, 0xc3) AM_READ(latch8_r) AM_WRITE(latch8_w) AM_RANGE(0xd0, 0xd0) AM_READ_PORT("P1") AM_WRITE(mux_select_w) AM_RANGE(0xd1, 0xd1) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xd2, 0xd2) AM_READ(mux_r) AM_WRITENOP AM_RANGE(0xd3, 0xd3) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xe0, 0xe0) AM_WRITENOP AM_RANGE(0xe1, 0xe1) AM_WRITE(st0016_rom_bank_w) AM_RANGE(0xe2, 0xe2) AM_WRITE(st0016_sprite_bank_w) AM_RANGE(0xe3, 0xe4) AM_WRITE(st0016_character_bank_w) AM_RANGE(0xe5, 0xe5) AM_WRITE(st0016_palette_bank_w) AM_RANGE(0xe6, 0xe6) AM_WRITENOP /* banking ? ram bank ? shared rambank ? */ AM_RANGE(0xe7, 0xe7) AM_WRITENOP /* watchdog */ AM_RANGE(0xf0, 0xf0) AM_READ(st0016_dma_r) ADDRESS_MAP_END /************************************* * * Generic port definitions * *************************************/ static INPUT_PORTS_START( st0016 ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW) PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused ? */ PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /************************************* * * Game-specific port definitions * *************************************/ static INPUT_PORTS_START( renju ) PORT_INCLUDE( st0016 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:3") PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START( koikois ) PORT_INCLUDE( st0016 ) PORT_MODIFY("P1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Crt Mode" ) PORT_DIPLOCATION("SW1:2") // flip screen ? PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:3") PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, "Majyan Panel" ) PORT_DIPSETTING( 0x40, DEF_STR( Joystick ) ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START( nratechu ) PORT_INCLUDE( st0016 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:6" ) PORT_DIPNAME( 0x40, 0x40, "How To Play" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") // speed / time.. PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal )) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0C, 0x0c, "VS Round" ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x00, "First one to win" ) PORT_DIPSETTING( 0x04, "Best 4 out of 7" ) PORT_DIPSETTING( 0x08, "Best 3 out of 5" ) PORT_DIPSETTING( 0x0C, "Best 2 out of 3" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") // Manual has this Defaulted OFF PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:8") INPUT_PORTS_END static INPUT_PORTS_START( mayjisn2 ) PORT_INCLUDE( st0016 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x18, 0x18, "Timer" ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x00, "6:00" ) PORT_DIPSETTING( 0x08, "5:00" ) PORT_DIPSETTING( 0x18, "4:00" ) PORT_DIPSETTING( 0x10, "3:00" ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x18, 0x18, "Music in Game" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, "Remixed" ) PORT_DIPSETTING( 0x18, "Only Intro" ) PORT_DIPSETTING( 0x10, "Classic" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Position of Title" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00, "B" ) PORT_DIPSETTING( 0x40, "A" ) INPUT_PORTS_END static GFXDECODE_START( st0016 ) // GFXDECODE_ENTRY( NULL, 0, charlayout, 0, 16*4 ) GFXDECODE_END static TIMER_DEVICE_CALLBACK(st0016_int) { st0016_state *state = timer.machine().driver_data(); int scanline = param; if(scanline == 240) device_set_input_line(state->m_maincpu,0,HOLD_LINE); else if((scanline % 64) == 0) if(cpu_get_reg(state->m_maincpu, Z80_IFF1)) /* dirty hack ... */ device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE ); } static const st0016_interface st0016_config = { &st0016_charram }; /************************************* * * Machine driver(s) * *************************************/ static MACHINE_CONFIG_START( st0016, st0016_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu",Z80,8000000) /* 8 MHz ? */ MCFG_CPU_PROGRAM_MAP(st0016_mem) MCFG_CPU_IO_MAP(st0016_io) MCFG_TIMER_ADD_SCANLINE("scantimer", st0016_int, "screen", 0, 1) /* 4*nmi + int0 */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(48*8, 48*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 48*8-1) MCFG_SCREEN_UPDATE(st0016) MCFG_GFXDECODE(st0016) MCFG_PALETTE_LENGTH(16*16*4+1) MCFG_VIDEO_START(st0016) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("stsnd", ST0016, 0) MCFG_SOUND_CONFIG(st0016_config) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( mayjinsn, st0016 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_IO_MAP(st0016_m2_io) MCFG_CPU_ADD("sub", V810, 10000000)//25 Mhz ? MCFG_CPU_PROGRAM_MAP(v810_mem) MCFG_QUANTUM_TIME(attotime::from_hz(60)) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ /* Renjyu Kizoku Visco, 1994 PCB Layout E51-00001-A |------------------------------------| |AMP UPD6376 424400 62256 | | VOL RESET 424400 62256 | | | | TD62064 74273 | |J 74273 | |A 74273 42.9545MHz| |M | |M 74245 UNKNOWN | |A 74245 QFP208 | | 74245 | | 74245 48MHz| | | | 74138 74138 | | 74253 74253 RNJ2 | | | | DSW1 DSW2 RENJYU-1 6264 | |------------------------------------| Note: Unknown QFP (surface scratched off) is the CPU + GFX generator - it's possibly NEC V70/V810 */ ROM_START( renju ) ROM_REGION( 0x290000, "maincpu", 0 ) ROM_LOAD( "renjyu-1.u31",0x010000, 0x200000, CRC(e0fdbe9b) SHA1(52d31024d1a88b8fcca1f87366fcaf80e3c387a1) ) ROM_LOAD( "rnj2.u32", 0x210000, 0x080000, CRC(2015289c) SHA1(5223b6d3dbe4657cd63cf5b527eaab84cf23587a ) ) ROM_COPY( "maincpu", 0x210000, 0x000000, 0x08000 ) ROM_END ROM_START( nratechu ) ROM_REGION( 0x210000, "maincpu", 0 ) ROM_LOAD( "sx012-01", 0x10000, 0x80000, CRC(6ca01d57) SHA1(065848f19ecf2dc1f7bbc7ddd87bca502e4b8b16) ) ROM_LOAD( "sx012-02", 0x110000, 0x100000, CRC(40a4e354) SHA1(8120ce8deee6805050a5b083a334c3743c09566b) ) ROM_COPY( "maincpu", 0x10000, 0x00000, 0x08000 ) ROM_END /* PCB E51-00001 (almost identical to above) */ ROM_START( dcrown ) ROM_REGION( 0x290000, "maincpu", 0 ) ROM_LOAD( "dc1.u31",0x010000, 0x80000, CRC(e55200b8) SHA1(20a968dc895bb636b064c29b4b53c6ffa49fea36) ) ROM_LOAD( "dc2.u32",0x090000, 0x80000, CRC(05b6192f) SHA1(6af6e7b2c681f2791a7f89a528a95eb976c8ba84) ) ROM_LOAD( "dc3.u33",0x110000, 0x80000, CRC(f23c1975) SHA1(118d6054922a733d23363c53bb331d84c78e50ad) ) ROM_LOAD( "dc4.u34",0x190000, 0x80000, CRC(0d1c2c61) SHA1(7e4dc20ab683ce0f61dd939cfd9b17714ba2343a) ) ROM_COPY( "maincpu", 0x010000, 0x000000, 0x08000 ) ROM_END ROM_START( dcrowna ) ROM_REGION( 0x290000, "maincpu", 0 ) ROM_LOAD( "dcn-0.1c", 0x010000, 0x080000, CRC(5dd0615d) SHA1(b859994bd79229da4c687deefe1997313724b26e) ) ROM_LOAD( "dcn-1.1d", 0x090000, 0x080000, CRC(6c6f14e7) SHA1(2a3474e44420cc78e3ead777eb91481c4bb46eef) ) ROM_LOAD( "dcn-2.1e", 0x110000, 0x080000, CRC(e9401a5e) SHA1(db24ebe5a0073c7c1c2da957772e223545f3c778) ) ROM_LOAD( "dcn-3.1f", 0x190000, 0x080000, CRC(ec2e88bc) SHA1(2a8deee63e123dae411e2b834eca69be6f646d66) ) ROM_COPY( "maincpu", 0x010000, 0x000000, 0x08000 ) ROM_END /* Koi Koi Shimasho Visco PCB Layout ---------- E63-00001 |---------------------------------------| |VOL RESET TC514400 62256 | | UPD6376 TC514400 62256 | |MJM2904 | | | |M 42.9545MHz| |A |----------| | |H | | | |J | ST-0016 | | |O | | 48MHz| |N | | | |G | | | |5 |----------| | |6 BATTERY | | | | | | KOI-5 | | KOI-4 KOI-2 KOI-3 KOI-1 6264| |---------------------------------------| */ ROM_START( koikois ) ROM_REGION( 0x410000, "maincpu", 0 ) ROM_LOAD16_BYTE( "koi-2.6c", 0x010001, 0x080000, CRC(2722be71) SHA1(1aa3d819eef01db042ee04a01c1b18c4d9dae65e) ) ROM_LOAD16_BYTE( "koi-1.4c", 0x010000, 0x080000, CRC(c79e2b43) SHA1(868174f7ab8e68e31d3302ae94dd742048deed9f) ) ROM_LOAD16_BYTE( "koi-4.8c", 0x110001, 0x080000, CRC(ace236df) SHA1(4bf56affe5b6d0ba3cc677eaa91f9be77f26c654) ) ROM_LOAD16_BYTE( "koi-3.5c", 0x110000, 0x080000, CRC(6fd88149) SHA1(87b1be32770232eb041e3ef9d1da45282af8a5d4) ) ROM_LOAD( "koi-5.2c", 0x210000, 0x200000, CRC(561e12c8) SHA1(a7aedf549bc3141fc01bc4a10c235af265ba4ee9) ) ROM_COPY( "maincpu", 0x10000, 0x00000, 0x08000 ) ROM_END /* Mayjinsen (JPN Ver.) (c)1994 Seta CPU: UPD70732-25 V810 ? Sound: Custom (ST-0016 ?) sx003.01 main prg sx003.02 sx003.03 sx003.04 / sx003.05d chr sx003.06 sx003.07d / ----------- Mayjinsen II Seta, 1994 This game runs on Seta hardware. The game is similar to Shougi. PCB Layout ---------- E52-00001 |----------------------------------------------------| | 62256 62256 62256 62256 | | D70732GD-25 | | NEC 1991 V810 62256 62256 62256 62256 | | | | 62256 62256 62256 62256 | | | | SX007-01 SX007-02 SX007-03 SX007-04| | | | 6264 | | | | 62256 42.9545MHz 48MHz | | PAL | | 62256 | | 46MHz ST-0016 SX007-05 | | TC6210AF | | | | TC514800 | | | | DSW1-8 | | | | DSW2-8 | | JAMMA | |----------------------------------------------------| */ ROM_START(mayjinsn ) ROM_REGION( 0x190000, "maincpu", 0 ) ROM_LOAD( "sx003.05d", 0x010000, 0x80000, CRC(2be6d620) SHA1(113db888fb657d45be55708bbbf9a9ac159a9636) ) ROM_LOAD( "sx003.06", 0x090000, 0x80000, CRC(f0553386) SHA1(8915cb3ce03b9a12612694caec9bbec6de4dd070) ) ROM_LOAD( "sx003.07d", 0x110000, 0x80000, CRC(8db281c3) SHA1(f8b488dd28010f01f789217a4d62ba2116e06e94) ) ROM_COPY( "maincpu", 0x010000, 0x00000, 0x08000 ) ROM_REGION32_LE( 0x20000*4, "user1", 0 ) /* V810 code */ ROM_LOAD32_BYTE( "sx003.04", 0x00003, 0x20000, CRC(fa15459f) SHA1(4163ab842943705c550f137abbdd2cb51ba5390f) ) ROM_LOAD32_BYTE( "sx003.03", 0x00002, 0x20000, CRC(71a438ea) SHA1(613bab6a59aa1bced2ab37177c61a0fd7ce7e64f) ) ROM_LOAD32_BYTE( "sx003.02", 0x00001, 0x20000, CRC(61911eed) SHA1(1442b3867b85120ba652ec8205d74332addffb67) ) ROM_LOAD32_BYTE( "sx003.01", 0x00000, 0x20000, CRC(d210bfe5) SHA1(96d9f2b198d98125df4bd6b15705646d472a8a87) ) ROM_END ROM_START(mayjisn2 ) ROM_REGION( 0x110000, "maincpu", 0 ) ROM_LOAD( "sx007-05.8b", 0x10000, 0x100000, CRC(b13ea605) SHA1(75c067df02c988f170c24153d3852c472355fc9d) ) ROM_COPY( "maincpu", 0x10000, 0x00000, 0x08000 ) ROM_REGION32_LE( 0x20000*4, "user1", 0 ) /* V810 code */ ROM_LOAD32_BYTE( "sx007-04.4b", 0x00003, 0x20000, CRC(fa15459f) SHA1(4163ab842943705c550f137abbdd2cb51ba5390f) ) ROM_LOAD32_BYTE( "sx007-03.4j", 0x00002, 0x20000, CRC(71a438ea) SHA1(613bab6a59aa1bced2ab37177c61a0fd7ce7e64f) ) ROM_LOAD32_BYTE( "sx007-02.4m", 0x00001, 0x20000, CRC(61911eed) SHA1(1442b3867b85120ba652ec8205d74332addffb67) ) ROM_LOAD32_BYTE( "sx007-01.4s", 0x00000, 0x20000, CRC(d210bfe5) SHA1(96d9f2b198d98125df4bd6b15705646d472a8a87) ) ROM_END /************************************* * * Game-specific driver inits * *************************************/ static DRIVER_INIT(renju) { st0016_game=0; } static DRIVER_INIT(nratechu) { st0016_game=1; } static DRIVER_INIT(mayjinsn) { st0016_game=4|0x80; memory_set_bankptr(machine, "bank2", machine.region("user1")->base()); } static DRIVER_INIT(mayjisn2) { st0016_game=4; memory_set_bankptr(machine, "bank2", machine.region("user1")->base()); } /************************************* * * Game driver(s) * *************************************/ GAME( 1994, renju, 0, st0016, renju, renju, ROT0, "Visco", "Renju Kizoku", 0) GAME( 1996, nratechu, 0, st0016, nratechu, nratechu, ROT0, "Seta", "Neratte Chu", 0) GAME( 1994, mayjisn2, 0, mayjinsn, mayjisn2, mayjisn2, ROT0, "Seta", "Mayjinsen 2", 0) GAME( 1995, koikois, 0, st0016, koikois, renju, ROT0, "Visco", "Koi Koi Shimasho", GAME_IMPERFECT_GRAPHICS) /* Not working */ GAME( 1994, mayjinsn, 0, mayjinsn, st0016, mayjinsn, ROT0, "Seta", "Mayjinsen",GAME_IMPERFECT_GRAPHICS|GAME_NOT_WORKING) GAME( 199?, dcrown, 0, st0016, renju, renju, ROT0, "", "Dream Crown (Set 1)", GAME_NOT_WORKING) GAME( 199?, dcrowna, dcrown, st0016, renju, renju, ROT0, "", "Dream Crown (Set 2)", GAME_NOT_WORKING)