// license:BSD-3-Clause // copyright-holders:Luca Elia /*************************************************************************** -= Seta, Sammy, Visco (SSV) System =- driver by Luca Elia (l.elia@tin.it) CPU : NEC V60 Sound Chip : Ensoniq ES5506 (OTTOR2) Custom Chips : ST-0004 (Video DAC) ST-0005 (Parallel I/O) ST-0006 (Video controller) ST-0007 (System controller) Others : Battery + MB3790 + LH5168D-10L (NVRAM) DX-102 (I/O) M62X42B (RTC) ST010 TA8210 (Audio AMP) uPD71051/7001C (UART) ----------------------------------------------------------------------------------- Main Board ROM Board Year + Game By ----------------------------------------------------------------------------------- STA-0001 STS-0001 93 Super Real Mahjong PIV Seta STA-0001 STS-0001 93 Dramatic Adventure Quiz Keith & Lucy Visco STA-0001 STS-0001 93 Pastel Island Visco STA-0001 SAM-5127 93 Survival Arts Sammy STA-0001 SAM-5127 93 Dyna Gears Sammy STA-0001B VISCO-001B 94 Drift Out '94 Visco STA-0001B GOLF ROM 94 Eagle Shot Golf Sammy STA-0001B STS0003 94 Twin Eagle II - The Rescue Mission (1) Seta STA-0001B VISCO 95 Mobil Suit Gundam Final Shooting (2) Banpresto STA-0001B P1-102A 95 Mahjong Hyper Reaction Sammy ? ? 95 Ultra X Weapons / Ultra Keibitai Banpresto / Tsuburaya Prod. STA-0001B VISCO-JJ1 96 Lovely Pop Mahjong JangJang Shimasho Visco STA-0001B VISCO-001B 96 Storm Blade Visco STA-0001B P1-105A 96? Meosis Magic Sammy STA-0001B ? 97 Joryuu Syougi Kyoushitsu (3) Visco STA-0001B VISCO-JJ1 97 Koi Koi Shimasho 2 Visco STA-0001B P1-112A 97 Mahjong Hyper Reaction 2 Sammy STA-0001B ? 97 Monster Slider Visco / Datt STA-0001 ? 97 Super Real Mahjong P7 Seta STA-0001B ? 98 Gourmet Battle Quiz Ryorioh CooKing Visco STA-0001B P1-112C 98 Pachinko Sexy Reaction Sammy STA-0001B B1-001A 99 Pachinko Sexy Reaction 2 Sammy STA-0001B P1-112C 99 Change Air Blade Visco STA-0001B VISCO-JJ1 00 Lovely Pop Mahjong JangJang Shimasho 2 Visco STA-0001B SSV_SUB 00 Vasara Visco STA-0001B SSV_SUB 01 Vasara 2 Visco ----------------------------------------------------------------------------------- (1) Uses ST010 MCU / Math chip (2) Uses ST-0009 & ST-0020 & Light Gun (3) Uses NEC V810 CPU as sub cpu for the AI (basically the same as the majinsen games on st0016) SSV Hardware Overview Sammy/Seta/Visco, 1993-2001 SSV was a joint venture between "S"ammy, "S"eta and "V"isco to produce a high quality 32-bit RISC-based hardware platform. The SSV main board contains all of the CPUs, RAM, custom ICs and sound chips. The lower PCB plugs into 4x 64-pin connectors and contains the game software and any additional game-specific connectors for controllers etc. The SSV games can be swapped by simply exchanging the lower (game) PCB onto any SSV main board. There is an older main board STA-0001 which is not compatible with _some_ of the newer games. The actual PCB will plug in, but the games will not boot up, instead displaying some kind of debug screen full of numbers. This is known to occur on Vasara and Vasara 2 but may occur with other games also. AFAIK, the actual PCBs look identical! PCB Layouts ----------- Main Board (common to all SSV-based games) STA-0001B SYSTEM SSV |---------------------------------------------------------| | 2066 VOL | |TA8210 |--------| 74ALS245 x6 | | TL072 |--------| | | | |H |ENSONIQ | | ST0007 | JP1 | | TL072 |ES5506 | | | |--------|JP2 | | |OTTOR2 | |--------| | |74ALS74 | |S |--------| | V60 | | | D6376 74ALS08 | |74F32 | | 74LS07 |--------| | | TC4050 JP3 | |J TD62064 | |A 74ALS245 | |M LM358 74ALS245 | |M |------| 74ALS245 | |A |ST0004| 681000 681000 | | | | | ||------| |------| 43256 43256 43256 43256 43256 | ||ST0005| |--------| JP4 | || | 48MHz | | MB3771 | ||------|42.9545MHz 74AC245 | ST0006 | 74ALS273 | | 74F245 | | 74F04 | | DSW1(8) DSW2(8) |--------| | |---------------------------------------------------------| (Note All IC's Shown) Notes: H - 3 pin connector for additional sound output S - 5 pin connector for additional sound output D6376 - NEC D6376 2-channel 16-bit D/A converter (SOIC16) V60 - NEC D70615GD-16 V60 CPU, clock 16.000MHz [48/3] (QFP120) ES5506 - Ensoniq ES5506 sound IC, clock 16.000MHz [48/3] (PLCC68) LM358 - National Semiconductor LM358 Low Power Dual Operational Amplifier (DIP8) 2066 - New Japan Radio NJM2066 Dual Operational Amplifier (DIP16) TL072 - Texas Instruments TL072 Low Noise JFET-Input Operational Amplifier (DIP8) TA8210 - Toshiba TA8210 20W 2-channel Audio Power Amplifier 43256 - Sharp LH52B256-70LL 32K x8 SRAM (DIP28) Note all sockets with 43256 can accept DIP32 128K x8 SRAM instead depending on game requirements 681000 - Samsung KM681000ALP-7L 128K x8 SRAM (DIP32) JP1 - 3 pin jumper, hardwired on PCB to 2-3 JP2 - 3 pin jumper, hardwired on PCB to 2-3 JP3 - 3 pin jumper, hardwired on PCB to 1-3 JP4 - 3 pin jumper, hardwired on PCB to 1-3 SETA custom IC's - ST-0004 Video DAC (QFP64) ST-0005 Parallel I/O (QFP100) ST-0006 Video controller (QFP208, covered with large heatsink) ST-0007 System controller (QFP160) To Do: - hypreac2 : communication with other units - janjans2 : Coin inputs don't register in the input test - jsk : Coin inputs don't register in the input test - mslider : Coin inputs don't register in the input test - srmp4 : Coin inputs don't register in the input test - srmp7 : Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work. Notes: - gdfs : Hold 1P Start on startup to enter test mode - jsk : Push 1P Start and 2P Start to advance to sound test code @ $e75cdc W: 0x482000 - 0x482007 - values taken from obj table 0x482040 - 0x482043 - write latch ? R: 0x482022 - 0x482023 - result = direction, probably : 00 = down, 40 = left, 80 = up, c0 = right 0x482042 - 0x482043 - protection status bits ? ***************************************************************************/ #include "emu.h" #include "includes/ssv.h" #include "cpu/v810/v810.h" #include "cpu/v60/v60.h" #include "machine/nvram.h" #include "machine/watchdog.h" #include "speaker.h" /*************************************************************************** Interrupts ***************************************************************************/ /* Update the IRQ state based on all possible causes */ void ssv_state::update_irq_state() { m_maincpu->set_input_line(0, (m_requested_int & m_irq_enable)? ASSERT_LINE : CLEAR_LINE); } IRQ_CALLBACK_MEMBER(ssv_state::irq_callback) { for (int i = 0; i <= 7; i++) { if (m_requested_int & (1 << i)) { uint16_t vector = m_irq_vectors[i * (16/2)] & 7; return vector; } } return 0; } WRITE16_MEMBER(ssv_state::irq_ack_w) { int level = ((offset * 2) & 0x70) >> 4; m_requested_int &= ~(1 << level); update_irq_state(); } /* IRQ Enable Register: drifto94: c at the start hypreact: ff at the start hypreac2: ff at the start janjans1: 0,6c,60 keithlcy: c at the start meosism: ff at the start mslider: c at the start ryorioh: 0,c at the start srmp4: 8 at the start srmp7: 8 at the start, 28, 40 (seems related to 21000e writes) survarts: 0,8 at the start sxyreact: ff at the start ultrax: 40,00 at the start then 42,4a twineag2: 40,00 at the start then 42,4a */ WRITE16_MEMBER(ssv_state::irq_enable_w) { COMBINE_DATA(&m_irq_enable); } TIMER_DEVICE_CALLBACK_MEMBER(ssv_state::interrupt) { int scanline = param; if (scanline == 0) { if (m_interrupt_ultrax) { m_requested_int |= 1 << 1; // needed by ultrax to coin up, breaks cairblad update_irq_state(); } } else if ((scanline == 120) && m_raster_interrupt_enabled) { /* scanline can almost certainly be programmed, where is the register? (unless it's really just a 'half screen' interrupt) this split position seems to be correct for pastelis 2 player mode, the end credits aren't quite right, but like the 'for japan' warning it seems to be more based on polling vblank_read than the raster interrupt. note, janjans1 and keithlcy and ryorioh might be using it too (they enable this IRQ level at least) */ m_requested_int |= 1 << 2; update_irq_state(); //m_screen->update_partial(m_screen->vpos() - 1); } else if(scanline == 240) { m_requested_int |= 1 << 3; // vblank update_irq_state(); } } WRITE_LINE_MEMBER(ssv_state::gdfs_adc_int_w) { if (state) { m_requested_int |= 1 << 6; // reads lightgun (4 times for 4 axis) update_irq_state(); } } /*************************************************************************** Coins Lockout / Counter ***************************************************************************/ /* drifto94: c3 janjans1: c3 keithlcy: c3 mslider: c3, 83 in test mode ryorioh: c3 hypreac2: 80 hypreact: 80 meosism: 83 srmp4: 83, c0 in test mode (where only tilemap sprites are used) srmp7: 80 survarts: 83 sxyreact: 80 */ WRITE16_MEMBER(ssv_state::lockout_w) { // popmessage("%02X",data & 0xff); if (ACCESSING_BITS_0_7) { machine().bookkeeping().coin_lockout_w(1,~data & 0x01); machine().bookkeeping().coin_lockout_w(0,~data & 0x02); machine().bookkeeping().coin_counter_w(1, data & 0x04); machine().bookkeeping().coin_counter_w(0, data & 0x08); // data & 0x40? enable_video(data & 0x80); } } /* Same as above but with inverted lockout lines */ WRITE16_MEMBER(ssv_state::lockout_inv_w) { // popmessage("%02X",data & 0xff); if (ACCESSING_BITS_0_7) { machine().bookkeeping().coin_lockout_w(1, data & 0x01); machine().bookkeeping().coin_lockout_w(0, data & 0x02); machine().bookkeeping().coin_counter_w(1, data & 0x04); machine().bookkeeping().coin_counter_w(0, data & 0x08); // data & 0x40? enable_video(data & 0x80); } } void ssv_state::machine_reset() { m_requested_int = 0; } /*************************************************************************** DSP ***************************************************************************/ void ssv_state::dsp_prg_map(address_map &map) { map(0x0000, 0x3fff).rom().region("dspprg", 0); } void ssv_state::dsp_data_map(address_map &map) { map(0x0000, 0x07ff).rom().region("dspdata", 0); } READ16_MEMBER(ssv_state::dsp_dr_r) { return m_dsp->snesdsp_read(true); } WRITE16_MEMBER(ssv_state::dsp_dr_w) { m_dsp->snesdsp_write(true, data); } READ16_MEMBER(ssv_state::dsp_r) { uint16_t temp = m_dsp->dataram_r(offset/2); uint16_t res; if (offset & 1) { res = temp>>8; } else { res = temp & 0xff; } return res; } WRITE16_MEMBER(ssv_state::dsp_w) { uint16_t temp = m_dsp->dataram_r(offset/2); if (offset & 1) { temp &= 0xff; temp |= data<<8; } else { temp &= 0xff00; temp |= data; } m_dsp->dataram_w(offset/2, temp); } /*************************************************************************** Memory Maps ***************************************************************************/ #ifdef UNUSED_FUNCTION READ16_MEMBER(ssv_state::fake_r){ return ssv_scroll[offset]; } #endif void ssv_state::ssv_map(address_map &map, u32 rom) { map(0x000000, 0x00ffff).ram().share("mainram"); /* RAM */ map(0x100000, 0x13ffff).ram().share("spriteram"); /* Sprites */ map(0x140000, 0x15ffff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); /* Palette */ map(0x160000, 0x17ffff).ram(); /* */ map(0x1c0000, 0x1c007f).ram().w(FUNC(ssv_state::scroll_w)).share("scroll"); /* Scroll */ map(0x1c0000, 0x1c0001).r(FUNC(ssv_state::vblank_r)); /* Vblank? */ map(0x210002, 0x210003).portr("DSW1"); map(0x210004, 0x210005).portr("DSW2"); map(0x210008, 0x210009).portr("P1"); map(0x21000a, 0x21000b).portr("P2"); map(0x21000c, 0x21000d).portr("SYSTEM"); map(0x21000e, 0x21000f).nopr().w(FUNC(ssv_state::lockout_w)); /* Lockout */ map(0x210010, 0x210011).nopw(); map(0x230000, 0x230071).writeonly().share("irq_vectors"); /* IRQ Vec */ map(0x240000, 0x240071).w(FUNC(ssv_state::irq_ack_w)); /* IRQ Ack */ map(0x260000, 0x260001).w(FUNC(ssv_state::irq_enable_w)); /* IRQ En */ map(0x300000, 0x30007f).rw("ensoniq", FUNC(es5506_device::read), FUNC(es5506_device::write)).umask16(0x00ff); /* Sound */ map(rom, 0xffffff).rom().region("maincpu", 0); /* ROM */ } /*************************************************************************** Drift Out '94 ***************************************************************************/ READ16_MEMBER(ssv_state::drifto94_unknown_r) { return machine().rand() & 0xffff; } void ssv_state::drifto94_map(address_map &map) { ssv_map(map, 0xc00000); // map(0x210002, 0x210003).nopw(); // ? 1 at the start map(0x400000, 0x47ffff).writeonly(); // ? map(0x480000, 0x480001).rw(FUNC(ssv_state::dsp_dr_r), FUNC(ssv_state::dsp_dr_w)); map(0x482000, 0x482fff).rw(FUNC(ssv_state::dsp_r), FUNC(ssv_state::dsp_w)); map(0x483000, 0x485fff).nopw(); // ? map(0x500000, 0x500001).nopw(); // ?? map(0x510000, 0x510001).r(FUNC(ssv_state::drifto94_unknown_r)); // ?? map(0x520000, 0x520001).r(FUNC(ssv_state::drifto94_unknown_r)); // ?? map(0x580000, 0x5807ff).ram().share("nvram"); // NVRAM } /*************************************************************************** Mobil Suit Gundam Final Shooting ***************************************************************************/ READ16_MEMBER(ssv_state::gdfs_eeprom_r) { return m_adc->data_r() | (m_eeprom->do_read() << 8); } WRITE16_MEMBER(ssv_state::gdfs_eeprom_w) { if (data & ~0x7b00) logerror("%s - Unknown EEPROM bit written %04X\n",machine().describe_context(),data); if ( ACCESSING_BITS_8_15 ) { // data & 0x8000 ? (near palette writes) // data & 0x0001 ? // latch the bit m_eeprom->di_write(BIT(data, 14)); // reset line asserted: reset. m_eeprom->cs_write(BIT(data, 12) ? ASSERT_LINE : CLEAR_LINE); // clock line asserted: write latch or select next bit to read m_eeprom->clk_write(BIT(data, 13) ? ASSERT_LINE : CLEAR_LINE); m_adc->address_w((data & 0x0700) >> 8); m_adc->start_w(BIT(data, 11)); } } void ssv_state::gdfs_map(address_map &map) { ssv_map(map, 0xc00000); map(0x400000, 0x41ffff).ram().w(FUNC(ssv_state::gdfs_tmapram_w)).share("gdfs_tmapram"); map(0x420000, 0x43ffff).ram(); map(0x440000, 0x44003f).ram().share("gdfs_tmapscroll"); map(0x500000, 0x500001).w(FUNC(ssv_state::gdfs_eeprom_w)); map(0x540000, 0x540001).r(FUNC(ssv_state::gdfs_eeprom_r)); map(0x600000, 0x600fff).ram(); map(0x800000, 0x87ffff).rw(m_gdfs_st0020, FUNC(st0020_device::sprram_r), FUNC(st0020_device::sprram_w)); map(0x8c0000, 0x8c00ff).rw(m_gdfs_st0020, FUNC(st0020_device::regs_r), FUNC(st0020_device::regs_w)); map(0x900000, 0x9fffff).rw(m_gdfs_st0020, FUNC(st0020_device::gfxram_r), FUNC(st0020_device::gfxram_w)); } /*************************************************************************** Hyper Reaction ***************************************************************************/ /* The game prints "backup ram ok" and there is code to test some ram at 0x580000-0x5bffff. The test is skipped and this ram isn't used though. I guess it's either a left-over or there are different version with some battery backed RAM (which would indeed be on the ROM board, AFAIK) */ READ16_MEMBER(ssv_state::hypreact_input_r) { uint16_t input_sel = *m_input_sel; if (input_sel & 0x0001) return m_io_key[0]->read(); if (input_sel & 0x0002) return m_io_key[1]->read(); if (input_sel & 0x0004) return m_io_key[2]->read(); if (input_sel & 0x0008) return m_io_key[3]->read(); logerror("CPU #0 PC %06X: unknown input read: %04X\n",m_maincpu->pc(),input_sel); return 0xffff; } void ssv_state::hypreact_map(address_map &map) { ssv_map(map, 0xf00000); map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 5 at the start map(0x21000e, 0x21000f).w(FUNC(ssv_state::lockout_inv_w)); // Inverted lockout lines // map(0x280000, 0x280001).nopr(); // ? read at the start, value not used map(0xc00000, 0xc00001).r(FUNC(ssv_state::hypreact_input_r)); // Inputs map(0xc00006, 0xc00007).ram().share("input_sel"); // map(0xc00008, 0xc00009).noprw(); // } /*************************************************************************** Hyper Reaction 2 ***************************************************************************/ void ssv_state::hypreac2_map(address_map &map) { ssv_map(map, 0xe00000); map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 5 at the start map(0x21000e, 0x21000f).w(FUNC(ssv_state::lockout_inv_w)); // Inverted lockout lines // map(0x280000, 0x280001).nopr(); // ? read at the start, value not used map(0x500000, 0x500001).r(FUNC(ssv_state::hypreact_input_r)); // Inputs map(0x500002, 0x500003).r(FUNC(ssv_state::hypreact_input_r)); // (again?) map(0x520000, 0x520001).writeonly().share("input_sel"); // Inputs // 0x540000, 0x540003 communication with other units } /*************************************************************************** Jan Jan Simasyo ***************************************************************************/ void ssv_state::janjans1_map(address_map &map) { ssv_map(map, 0xc00000); map(0x210000, 0x210001).nopw(); // koikois2 but not janjans1 // map(0x210002, 0x210003).nopw(); // ? 1 at the start map(0x210006, 0x210007).nopr(); map(0x800000, 0x800001).writeonly().share("input_sel"); // Inputs map(0x800002, 0x800003).r(FUNC(ssv_state::srmp4_input_r)); // Inputs } /*************************************************************************** Keith & Lucy ***************************************************************************/ void ssv_state::keithlcy_map(address_map &map) { ssv_map(map, 0xe00000); // map(0x210002, 0x210003).nopw(); // ? 1 at the start map(0x210010, 0x210011).nopw(); // map(0x21000e, 0x21000f).nopr(); // map(0x400000, 0x47ffff).writeonly(); // ? } /*************************************************************************** Meosis Magic ***************************************************************************/ void ssv_state::meosism_map(address_map &map) { ssv_map(map, 0xf00000); map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 5 at the start // map(0x280000, 0x280001).nopr(); // ? read once, value not used // map(0x500004, 0x500005).nopw(); // ? 0,58,18 map(0x580000, 0x58ffff).ram().share("nvram"); // NVRAM } /*************************************************************************** Monster Slider ***************************************************************************/ /* Monster Slider needs the RAM mirrored for the gameplay logic to work correctly */ READ16_MEMBER(ssv_state::mainram_r) { return m_mainram[offset]; } WRITE16_MEMBER(ssv_state::mainram_w) { COMBINE_DATA(&m_mainram[offset]); } void ssv_state::mslider_map(address_map &map) { ssv_map(map, 0xf00000); map(0x010000, 0x01ffff).rw(FUNC(ssv_state::mainram_r), FUNC(ssv_state::mainram_w)); // RAM Mirror // map(0x210002, 0x210003).nopw(); // ? 1 at the start map(0x400000, 0x47ffff).writeonly(); // ? // map(0x500000, 0x500001).nopw(); // ? ff at the start } /*************************************************************************** Gourmet Battle Quiz Ryohrioh CooKing ***************************************************************************/ void ssv_state::ryorioh_map(address_map &map) { ssv_map(map, 0xc00000); map(0x210000, 0x210001).w("watchdog", FUNC(watchdog_timer_device::reset16_w)); // map(0x210002, 0x210003).nopw(); // ? 1 at the start } /*************************************************************************** Super Real Mahjong PIV ***************************************************************************/ READ16_MEMBER(ssv_state::srmp4_input_r) { uint16_t input_sel = *m_input_sel; if (input_sel & 0x0002) return m_io_key[0]->read(); if (input_sel & 0x0004) return m_io_key[1]->read(); if (input_sel & 0x0008) return m_io_key[2]->read(); if (input_sel & 0x0010) return m_io_key[3]->read(); logerror("CPU #0 PC %06X: unknown input read: %04X\n",m_maincpu->pc(),input_sel); return 0xffff; } void ssv_state::srmp4_map(address_map &map) { ssv_map(map, 0xf00000); map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 1,5 at the start map(0xc0000a, 0xc0000b).r(FUNC(ssv_state::srmp4_input_r)); // Inputs map(0xc0000e, 0xc0000f).writeonly().share("input_sel"); // Inputs map(0xc00010, 0xc00011).nopw(); // } /*************************************************************************** Super Real Mahjong P7 ***************************************************************************/ /* Interrupts aren't supported by the chip emulator yet (lev 5 in this case, I guess) */ READ16_MEMBER(ssv_state::srmp7_irqv_r) { return 0x0080; } WRITE16_MEMBER(ssv_state::srmp7_sound_bank_w) { if (ACCESSING_BITS_0_7) { int bank = 0x400000/2 * (data & 1); // uint16_t address for (int voice = 0; voice < 32; voice++) m_ensoniq->voice_bank_w(voice, bank); } // popmessage("%04X",data); } READ16_MEMBER(ssv_state::srmp7_input_r) { uint16_t input_sel = *m_input_sel; if (input_sel & 0x0002) return m_io_key[0]->read(); if (input_sel & 0x0004) return m_io_key[1]->read(); if (input_sel & 0x0008) return m_io_key[2]->read(); if (input_sel & 0x0010) return m_io_key[3]->read(); logerror("CPU #0 PC %06X: unknown input read: %04X\n",m_maincpu->pc(),input_sel); return 0xffff; } void ssv_state::srmp7_map(address_map &map) { ssv_map(map, 0xc00000); map(0x010000, 0x050faf).ram(); // More RAM map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 0,4 at the start map(0x21000e, 0x21000f).w(FUNC(ssv_state::lockout_inv_w)); // Coin Counters / Lockouts map(0x300076, 0x300077).r(FUNC(ssv_state::srmp7_irqv_r)); // Sound // 0x540000, 0x540003, related to lev 5 irq? map(0x580000, 0x580001).w(FUNC(ssv_state::srmp7_sound_bank_w)); // Sound Bank map(0x600000, 0x600001).r(FUNC(ssv_state::srmp7_input_r)); // Inputs map(0x680000, 0x680001).writeonly().share("input_sel"); // Inputs } /*************************************************************************** Survival Arts ***************************************************************************/ void ssv_state::survarts_map(address_map &map) { ssv_map(map, 0xf00000); map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 0,4 at the start // map(0x290000, 0x290001).nopr(); // ? // map(0x2a0000, 0x2a0001).nopr(); // ? map(0x400000, 0x43ffff).ram(); // dyna map(0x500008, 0x500009).portr("ADD_BUTTONS"); // Extra Buttons } /*************************************************************************** Pachinko Sexy Reaction ***************************************************************************/ READ16_MEMBER(ssv_state::sxyreact_ballswitch_r) { return m_io_service.read_safe(0); } READ16_MEMBER(ssv_state::sxyreact_dial_r) { return ((m_sxyreact_serial >> 1) & 0x80); } WRITE16_MEMBER(ssv_state::sxyreact_dial_w) { if (ACCESSING_BITS_0_7) { if (data & 0x20) m_sxyreact_serial = m_io_paddle.read_safe(0) & 0xff; if ( (m_sxyreact_dial & 0x40) && !(data & 0x40) ) // $40 -> $00 m_sxyreact_serial <<= 1; // shift 1 bit m_sxyreact_dial = data; } } WRITE16_MEMBER(ssv_state::sxyreact_motor_w) { // popmessage("%04X",data); // 8 = motor on; 0 = motor off } void ssv_state::sxyreact_map(address_map &map) { ssv_map(map, 0xe00000); // map(0x020000, 0x03ffff).rw(FUNC(ssv_state::mainram_r), FUNC(ssv_state::mainram_w)); // sxyreac2 reads / writes here, why? map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // map(0x210002, 0x210003).nopw(); // ? 1 at the start map(0x21000e, 0x21000f).w(FUNC(ssv_state::lockout_inv_w)); // Inverted lockout lines map(0x500002, 0x500003).r(FUNC(ssv_state::sxyreact_ballswitch_r)); // ? map(0x500004, 0x500005).rw(FUNC(ssv_state::sxyreact_dial_r), FUNC(ssv_state::sxyreact_motor_w)); // Dial Value (serial) map(0x520000, 0x520001).w(FUNC(ssv_state::sxyreact_dial_w)); // Dial Value (advance 1 bit) map(0x580000, 0x58ffff).ram().share("nvram"); // NVRAM } /*************************************************************************** Twin Eagle II ***************************************************************************/ /* comes as either a standalone board or a standard SSV ROM board (verified) */ void ssv_state::twineag2_map(address_map &map) { ssv_map(map, 0xe00000); map(0x010000, 0x03ffff).ram(); // More RAM map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // Watchdog (also value is cmp.b with mem 8) map(0x480000, 0x480001).rw(FUNC(ssv_state::dsp_dr_r), FUNC(ssv_state::dsp_dr_w)); map(0x482000, 0x482fff).rw(FUNC(ssv_state::dsp_r), FUNC(ssv_state::dsp_w)); } /*************************************************************************** Ultra X ***************************************************************************/ /* standalone board based on SSV hardware */ void ssv_state::ultrax_map(address_map &map) { ssv_map(map, 0xe00000); map(0x010000, 0x03ffff).ram(); // More RAM map(0x210000, 0x210001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // Watchdog (also value is cmp.b with memory address 8) // map(0x210002, 0x210003).nopw(); // ? 2,6 at the start } /*************************************************************************** Joryuu Syougi Kyoushitsu ***************************************************************************/ /* from st0016.c */ READ32_MEMBER(ssv_state::latch32_r) { if(!offset) m_latches[2]&=~2; return m_latches[offset]; } WRITE32_MEMBER(ssv_state::latch32_w) { if(!offset) m_latches[2]|=1; COMBINE_DATA(&m_latches[offset]); machine().scheduler().synchronize(); } READ16_MEMBER(ssv_state::latch16_r) { if(!offset) m_latches[2]&=~1; return m_latches[offset]; } WRITE16_MEMBER(ssv_state::latch16_w) { if(!offset) m_latches[2]|=2; m_latches[offset]=data; machine().scheduler().synchronize(); } void ssv_state::jsk_map(address_map &map) { ssv_map(map, 0xf00000); map(0x050000, 0x05ffff).rw(FUNC(ssv_state::mainram_r), FUNC(ssv_state::mainram_w)); // RAM Mirror? map(0x210000, 0x210001).w("watchdog", FUNC(watchdog_timer_device::reset16_w)); map(0x400000, 0x47ffff).ram(); // RAM? map(0x900000, 0x900007).rw(FUNC(ssv_state::latch16_r), FUNC(ssv_state::latch16_w)); } void ssv_state::jsk_v810_mem(address_map &map) { map(0x00000000, 0x0001ffff).ram(); map(0x80000000, 0x8001ffff).ram(); map(0xc0000000, 0xc001ffff).ram(); map(0x40000000, 0x4000000f).rw(FUNC(ssv_state::latch32_r), FUNC(ssv_state::latch32_w)); map(0xfff80000, 0xffffffff).rom().region("sub", 0); } /*************************************************************************** Eagle Shot Golf ***************************************************************************/ WRITE8_MEMBER(ssv_state::eaglshot_gfxrom_bank_w) { membank("gfxrom")->set_entry(data < 6 ? data : 6); } WRITE8_MEMBER(ssv_state::eaglshot_trackball_w) { // All these get toggled during trackball reads; the precise arrangement is uncertain m_upd4701->cs_w(!BIT(data, 6)); m_upd4701->ul_w(BIT(data, 5)); m_upd4701->xy_w(BIT(data, 4)); m_upd4701->resetx_w(BIT(data, 3)); m_upd4701->resety_w(BIT(data, 2)); } READ16_MEMBER(ssv_state::eaglshot_gfxram_r) { return m_eaglshot_gfxram[offset + (m_scroll[0x76/2] & 0xf) * 0x40000/2]; } WRITE16_MEMBER(ssv_state::eaglshot_gfxram_w) { offset += (m_scroll[0x76/2] & 0xf) * 0x40000/2; COMBINE_DATA(&m_eaglshot_gfxram[offset]); m_gfxdecode->gfx(0)->mark_dirty(offset / (16*8/2)); } void ssv_state::eaglshot_map(address_map &map) { ssv_map(map, 0xf00000); map(0x180000, 0x1bffff).rw(FUNC(ssv_state::eaglshot_gfxram_r), FUNC(ssv_state::eaglshot_gfxram_w)); map(0x210000, 0x210001).nopr(); // .r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // Watchdog // map(0x210002, 0x210003).nopw(); // ? 0,4 at the start map(0x21000e, 0x21000f).w(FUNC(ssv_state::lockout_inv_w)); // Inverted lockout lines map(0x800000, 0x800000).w(FUNC(ssv_state::eaglshot_gfxrom_bank_w)); map(0x900000, 0x900000).w(FUNC(ssv_state::eaglshot_trackball_w)); map(0xa00000, 0xbfffff).bankr("gfxrom"); map(0xc00000, 0xc007ff).ram().share("nvram"); // NVRAM map(0xd00000, 0xd00000).r(m_upd4701, FUNC(upd4701_device::d_r)); } /*************************************************************************** Input Ports ***************************************************************************/ /*************************************************************************** Basic Coinage Settings ***************************************************************************/ #define SSV_COINAGE_BASIC( shift, default, name, diploc ) \ PORT_DIPNAME( 0x0003 << (shift), (default) << (shift), (name) ) PORT_DIPLOCATION( (diploc) ) \ PORT_DIPSETTING( 0x0001 << (shift), DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x0003 << (shift), DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x0000 << (shift), DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0002 << (shift), DEF_STR( 1C_2C ) ) #define SSV_COINAGE_STANDARD( shift, default, name, diploc ) \ PORT_DIPNAME( 0x0007 << (shift), (default) << (shift), (name) ) PORT_DIPLOCATION( (diploc) ) \ PORT_DIPSETTING( 0x0005 << (shift), DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x0006 << (shift), DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x0007 << (shift), DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x0004 << (shift), DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x0003 << (shift), DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0002 << (shift), DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0001 << (shift), DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0000 << (shift), DEF_STR( 1C_6C ) ) #define SSV_COINAGE_EXTENDED( shift, default, name, diploc ) \ PORT_DIPNAME( 0x000f << (shift), (default) << (shift), (name) ) PORT_DIPLOCATION( (diploc) ) \ PORT_DIPSETTING( 0x0007 << (shift), DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x0008 << (shift), DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x0009 << (shift), DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x000f << (shift), DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x0006 << (shift), DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x000e << (shift), DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x000d << (shift), DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x000c << (shift), DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x000b << (shift), DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x000a << (shift), DEF_STR( 1C_6C ) ) \ /* "** ADDED MULTIPLE COIN FEATURE **" */ \ PORT_DIPSETTING( 0x0005 << (shift), "Multiple Coin Feature A" ) \ /* 2c-1c, 4c-2c, 5c-3c & 6c-4c */ \ PORT_DIPSETTING( 0x0004 << (shift), "Multiple Coin Feature B" ) \ /* 2c-1c, 4c-3c */ \ PORT_DIPSETTING( 0x0003 << (shift), "Multiple Coin Feature C" ) \ /* 1c-1c, 2c-2c, 3c-3c, 4c-4c, 5c-6c */ \ PORT_DIPSETTING( 0x0002 << (shift), "Multiple Coin Feature D" ) \ /* 1c-1c, 2c-2c, 3c-3c & 4c-5c */ \ PORT_DIPSETTING( 0x0001 << (shift), "Multiple Coin Feature E" ) \ /* 1c-1c, 2c-3c */ \ /* Meaning of all "ON" varies between games so it's not included here */ /*************************************************************************** Common Joystick Inputs ***************************************************************************/ static INPUT_PORTS_START( ssv_joystick ) PORT_START("DSW1") // IN0 - $210002 PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Modified below */ PORT_START("DSW2") // IN1 - $210004 PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Modified below */ PORT_START("P1") // IN2 - $210008 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_START("P2") // IN3 - $21000a PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_START("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x00e0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Common Mahjong Inputs ***************************************************************************/ static INPUT_PORTS_START( ssv_mahjong ) PORT_INCLUDE(ssv_joystick) PORT_START("KEY0") // IN5 - $800002(0) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY1") // IN6 - $800002(1) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY2") // IN7 - $800002(2) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY3") // IN8 - $800002(3) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Common Quiz Inputs ***************************************************************************/ static INPUT_PORTS_START( ssv_quiz ) PORT_START("DSW1") // IN0 - $210002 PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "DSW1:1" ) /* Manual states this dip is "Unused" */ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coin_A ), "DSW1:5,6" ) PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Modified below */ PORT_START("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) /* 15 sec */ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) /* 12 sec */ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) /* 10 sec */ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) /* 8 sec */ PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Modified below */ PORT_START("P1") // IN2 - $210008 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_START("P2") // IN3 - $21000a PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_START("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Change Air Blade ***************************************************************************/ static INPUT_PORTS_START( cairblad ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 SSV_COINAGE_STANDARD( 0, 0x07, DEF_STR( Coin_A ), "DSW1:1,2,3" ) SSV_COINAGE_STANDARD( 3, 0x07, DEF_STR( Coin_B ), "DSW1:4,5,6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "DSW1:7" ) /* Manual lists this dip as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) /* Manual lists this dip as "Unused" */ PORT_MODIFY("DSW2") // IN1 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:2" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "DSW2:6,7" ) PORT_DIPSETTING( 0x0040, "Every 2 Mil" ) PORT_DIPSETTING( 0x0060, "2 Mil/6 Mil" ) PORT_DIPSETTING( 0x0020, "4 Million" ) PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSW2:8" ) INPUT_PORTS_END /*************************************************************************** Drift Out '94 ***************************************************************************/ static INPUT_PORTS_START( drifto94 ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0002, IP_ACTIVE_LOW, "DSW1:2" ) PORT_DIPNAME( 0x0004, 0x0004, "Sound Test" ) PORT_DIPLOCATION( "DSW1:3" ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coin_A ), "DSW1:5,6" ) SSV_COINAGE_BASIC( 6, 0x03, DEF_STR( Coin_B ), "DSW1:7,8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0004, 0x0004, "DSW2:3" ) /* Manual lists these dips as "Unused" */ PORT_DIPUNKNOWN_DIPLOC( 0x0008, 0x0008, "DSW2:4" ) PORT_DIPNAME( 0x0010, 0x0010, "Music Volume" ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0000, "Quiet" ) PORT_DIPSETTING( 0x0010, "Loud" ) PORT_DIPNAME( 0x0020, 0x0020, "Sound Volume" ) PORT_DIPLOCATION( "DSW2:6" ) PORT_DIPSETTING( 0x0000, "Quiet" ) PORT_DIPSETTING( 0x0020, "Loud" ) PORT_DIPNAME( 0x0040, 0x0040, "Save Best Time" ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW2:8" ) /* Manual lists this dip as "Unused" */ INPUT_PORTS_END /*************************************************************************** Dyna Gears ***************************************************************************/ static INPUT_PORTS_START( dynagear ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_EXTENDED( 0, 0x0f, DEF_STR( Coin_A ), "DSW1:1,2,3,4" ) //PORT_DIPSETTING( 0x0000, "???" ) - No values listed for all "ON" SSV_COINAGE_EXTENDED( 4, 0x0f, DEF_STR( Coin_B ), "DSW1:5,6,7,8" ) //PORT_DIPSETTING( 0x0000, "???" ) - No values listed for all "ON" PORT_MODIFY("DSW2") // IN0 - $210004 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0010, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Health" ) PORT_DIPLOCATION( "DSW2:8" ) PORT_DIPSETTING( 0x0000, "3 Hearts" ) PORT_DIPSETTING( 0x0080, "4 Hearts" ) PORT_START("ADD_BUTTONS") // IN5 - $500008 PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Pastel Island ***************************************************************************/ static INPUT_PORTS_START( pastelis ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) PORT_DIPLOCATION( "DSW1:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION( "DSW1:5,6" ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION( "DSW1:7,8" ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_MODIFY("DSW2") // IN0 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) PORT_DIPLOCATION( "DSW2:3" ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Extend" ) PORT_DIPLOCATION( "DSW2:7,8" ) PORT_DIPSETTING( 0x0000, "70000, every 90000" ) PORT_DIPSETTING( 0x0040, "every 70000" ) PORT_DIPSETTING( 0x0080, "50000, every 70000" ) PORT_DIPSETTING( 0x00c0, "every 50000" ) PORT_START("ADD_BUTTONS") // IN5 - $500008 PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Eagle Shot Golf ***************************************************************************/ static INPUT_PORTS_START( eaglshot ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_EXTENDED( 0, 0x0f, DEF_STR( Coinage ), "DSW1:1,2,3,4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0010, 0x0010, "Credits To Start" ) PORT_DIPLOCATION( "DSW1:5" ) PORT_DIPSETTING( 0x0010, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSW1:6" ) PORT_DIPSETTING( 0x0020, DEF_STR( Trackball ) ) // trackball dosn't work yet PORT_DIPSETTING( 0x0000, DEF_STR( Joystick ) ) PORT_DIPNAME( 0x0040, 0x0040, "Trackball Type" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0040, "24 Counts (USA)" ) PORT_DIPSETTING( 0x0000, "12 Counts (Japan)" ) PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, "Number Of Holes" ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0002, "2" ) PORT_DIPSETTING( 0x0003, "3" ) PORT_DIPSETTING( 0x0001, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) /*PORT_DIPSETTING( 0x0000, "???" ) - No listed value for ON & ON */ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION( "DSW2:6" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSW2:8" ) PORT_START("TRACKX") // IN5 - trackball x ($d00000) PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_RESET PORT_PLAYER(1) PORT_START("TRACKY") // IN6 - trackball y ($d00000) PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_RESET PORT_PLAYER(1) INPUT_PORTS_END /*************************************************************************** Mobil Suit Gundam Final Shooting ***************************************************************************/ static INPUT_PORTS_START( gdfs ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSW1:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Joystick ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Light_Gun ) ) PORT_DIPNAME( 0x0002, 0x0002, "Light Gun Calibration" ) PORT_DIPLOCATION( "DSW1:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Level_Select ) ) PORT_DIPLOCATION( "DSW1:3" ) /* Manual lists this dip as "Unused" */ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Coinage ) ) PORT_DIPLOCATION( "DSW1:4,5" ) // PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) ) /* 2 Coins to Start, 1 Coin to Continue??? */ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0020, 0x0020, "Save Scores" ) PORT_DIPLOCATION( "DSW1:6" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // Clear NVRAM on boot PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) /* Manual lists this dip as "Unused" */ PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0001, "Invert X Axis" ) PORT_DIPLOCATION( "DSW2:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "DSW2:2" ) /* Manual lists this dip as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "DSW2:3" ) /* Manual lists this dip as "Unused" */ PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Japanese ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Damage From Machine Gun" ) PORT_DIPLOCATION( "DSW2:6" ) // F76E34 PORT_DIPSETTING( 0x0020, "Light" ) PORT_DIPSETTING( 0x0000, "Heavy" ) PORT_DIPNAME( 0x0040, 0x0040, "Damage From Beam Cannon" ) PORT_DIPLOCATION( "DSW2:7" ) // F77487 PORT_DIPSETTING( 0x0040, "Light" ) PORT_DIPSETTING( 0x0000, "Heavy" ) PORT_DIPNAME( 0x0080, 0x0080, "Damage From Missle" ) PORT_DIPLOCATION( "DSW2:8" ) // F77255 PORT_DIPSETTING( 0x0080, "Light" ) PORT_DIPSETTING( 0x0000, "Heavy" ) PORT_START("GUNX1") // IN5 - $540000(0) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_INVERT PORT_START("GUNY1") // IN6 - $540000(1) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("GUNX2") // IN7 - $540000(2) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_INVERT PORT_START("GUNY2") // IN8 - $540000(3) PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END /*************************************************************************** Hyper Reaction ***************************************************************************/ static INPUT_PORTS_START( hypreact ) PORT_START("DSW1") // IN0 - $210002 SSV_COINAGE_STANDARD( 0, 0x07, DEF_STR( Coin_A ), "DSWA:1,2,3" ) SSV_COINAGE_STANDARD( 3, 0x07, DEF_STR( Coin_B ), "DSWA:4,5,6" ) PORT_DIPNAME( 0x0040, 0x0040, "Half Coins To Continue" ) PORT_DIPLOCATION( "DSWA:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSWA:8" ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSWB:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSWB:2" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSWB:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSWB:5" ) PORT_DIPSETTING( 0x0010, "Keyboard" ) PORT_DIPSETTING( 0x0000, DEF_STR( Joystick ) ) PORT_DIPNAME( 0x0020, 0x0020, "Multiple coins" ) PORT_DIPLOCATION( "DSWB:6" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Keep Status On Continue" ) PORT_DIPLOCATION( "DSWB:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSWB:8" ) PORT_START("P1") // IN2 - $210008 (used in joystick mode) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_NAME("P1 Mahjong Chi (Joy Mode)") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_NAME("P1 Mahjong Pon (Joy Mode)") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_NAME("P1 Mahjong Kan (Joy Mode)") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_START("P2") // IN3 - $21000a (used in joystick mode) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_NAME("P1 Mahjong Reach (Joy Mode)") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_NAME("P1 Mahjong Ron (Joy Mode)") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_NAME("Tsumo")// Is this correct? PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service coin & bet PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY0") // IN5 - $c00000(0) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY1") // IN6 - $c00000(1) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY2") // IN7 - $c00000(2) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY3") // IN8 - $c00000(3) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Hyper Reaction 2 ***************************************************************************/ static INPUT_PORTS_START( hypreac2 ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_STANDARD( 0, 0x07, DEF_STR( Coin_A ), "DSWA:1,2,3" ) SSV_COINAGE_STANDARD( 3, 0x07, DEF_STR( Coin_B ), "DSWA:4,5,6" ) PORT_DIPNAME( 0x0040, 0x0040, "Half Coins To Continue" ) PORT_DIPLOCATION( "DSWA:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSWA:8" ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSWB:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSWB:2" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSWB:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSWB:5" ) PORT_DIPSETTING( 0x0010, "Keyboard" ) PORT_DIPSETTING( 0x0000, DEF_STR( Joystick ) ) PORT_DIPNAME( 0x0020, 0x0020, "Communication" ) PORT_DIPLOCATION( "DSWB:6" ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Communication Mode" ) PORT_DIPLOCATION( "DSWB:7" ) PORT_DIPSETTING( 0x0040, "SLAVE" ) PORT_DIPSETTING( 0x0000, "MASTER" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSWB:8" ) PORT_START("KEY0") // IN5 - $500000(0) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY1") // IN6 - $500000(1) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY2") // IN7 - $500000(2) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY3") // IN8 - $500000(3) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** JangJang Shimasho ***************************************************************************/ static INPUT_PORTS_START( janjans1 ) PORT_INCLUDE(ssv_mahjong) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPUNKNOWN_DIPLOC( 0x0001, 0x0001, "DSW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coinage ), "DSW1:5,6" ) PORT_DIPNAME( 0x0040, 0x0040, "Voice" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0004, 0x0004, "Nudity" ) PORT_DIPLOCATION( "DSW2:3" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Mini Game" ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0030, 0x0030, "Initial Score" ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0020, "1000" ) PORT_DIPSETTING( 0x0030, "1500" ) PORT_DIPSETTING( 0x0010, "2000" ) PORT_DIPSETTING( 0x0000, "3000" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Communication" ) PORT_DIPLOCATION( "DSW2:7,8" ) // PORT_DIPSETTING( 0x0080, "unused" ) PORT_DIPSETTING( 0x00c0, DEF_STR( None ) ) PORT_DIPSETTING( 0x0040, "Board 1 (Main)" ) PORT_DIPSETTING( 0x0000, "Board 2 (Sub)" ) INPUT_PORTS_END /*************************************************************************** JangJang Shimasho 2 ***************************************************************************/ static INPUT_PORTS_START( janjans2 ) PORT_INCLUDE(ssv_mahjong) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPUNKNOWN_DIPLOC( 0x0001, 0x0001, "DSW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coinage ), "DSW1:5,6" ) PORT_DIPNAME( 0x0040, 0x0040, "Nudity" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, "Initial Score (vs player)") PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, "10000" ) PORT_DIPSETTING( 0x0004, "15000" ) PORT_DIPSETTING( 0x000c, "20000" ) PORT_DIPSETTING( 0x0000, "25000" ) PORT_DIPNAME( 0x0030, 0x0030, "Initial Score (vs CPU)" ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0020, "1000" ) PORT_DIPSETTING( 0x0030, "1500" ) PORT_DIPSETTING( 0x0010, "2000" ) PORT_DIPSETTING( 0x0000, "3000" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Communication" ) PORT_DIPLOCATION( "DSW2:7,8" ) // PORT_DIPSETTING( 0x0080, "unused" ) PORT_DIPSETTING( 0x00c0, DEF_STR( None ) ) PORT_DIPSETTING( 0x0040, "Transmitter" ) PORT_DIPSETTING( 0x0000, "Receiver" ) INPUT_PORTS_END /*************************************************************************** Joryuu Syougi Kyoushitsu ***************************************************************************/ static INPUT_PORTS_START( jsk ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:1,2,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_SERVICE_DIPLOC( 0x0008, IP_ACTIVE_LOW, "DSW1:4" ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW1:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:6") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Minutes" ) PORT_DIPLOCATION("DSW1:7,8") PORT_DIPSETTING( 0x0080, "3" ) PORT_DIPSETTING( 0x00c0, "4" ) PORT_DIPSETTING( 0x0040, "5" ) PORT_DIPSETTING( 0x0000, "6" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0007, 0x0007, "Difficulty A" ) PORT_DIPLOCATION("DSW2:1,2,3") PORT_DIPSETTING( 0x0000, "1 (Novice)" ) // 8 fixed levels PORT_DIPSETTING( 0x0001, "2" ) PORT_DIPSETTING( 0x0002, "3" ) PORT_DIPSETTING( 0x0003, "4" ) PORT_DIPSETTING( 0x0007, "5 (Medium)" ) PORT_DIPSETTING( 0x0006, "6" ) PORT_DIPSETTING( 0x0005, "7" ) PORT_DIPSETTING( 0x0004, "8 (expert)" ) PORT_DIPNAME( 0x0008, 0x0008, "Difficulty Switch" ) PORT_DIPLOCATION("DSW2:4") PORT_DIPSETTING( 0x0008, "A (8 Levels)" ) PORT_DIPSETTING( 0x0000, "B (4 Levels)" ) PORT_DIPNAME( 0x0030, 0x0030, "Difficulty B" ) PORT_DIPLOCATION("DSW2:5,6") PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) ) // 4 levels, and player can select 3 levels during game PORT_DIPSETTING( 0x0030, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0040, 0x0040, "Campaign" ) PORT_DIPLOCATION("DSW2:7") PORT_DIPSETTING( 0x0040, "Available" ) PORT_DIPSETTING( 0x0000, "Finished" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Keith & Lucy ***************************************************************************/ static INPUT_PORTS_START( keithlcy ) PORT_INCLUDE(ssv_quiz) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_BASIC( 6, 0x03, DEF_STR( Coin_B ), "DSW1:7,8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, "2" ) PORT_DIPSETTING( 0x000c, "3" ) PORT_DIPSETTING( 0x0004, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0030, "Every 100k" ) //100 PORT_DIPSETTING( 0x0020, "Every 150k" ) //150 PORT_DIPSETTING( 0x0010, "100k & Every 200K" ) //100 PORT_DIPSETTING( 0x0000, "Every 200k" ) //200 PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "DSW2:7" ) /* Manual lists these dips as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW2:8" ) /* Manual lists these dips as "Unused" */ INPUT_PORTS_END /*************************************************************************** Koi Koi Simasho 2 ***************************************************************************/ static INPUT_PORTS_START( koikois2 ) PORT_INCLUDE(ssv_mahjong) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPUNKNOWN_DIPLOC( 0x0001, 0x0001, "DSW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW1:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coinage ), "DSW1:5,6" ) PORT_DIPNAME( 0x0040, 0x0040, "Voice" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSW1:8" ) PORT_DIPSETTING( 0x0080, DEF_STR( Joystick ) ) PORT_DIPSETTING( 0x0000, "Keyboard" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0004, 0x0004, "Nudity" ) PORT_DIPLOCATION( "DSW2:3" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Yes ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0008, 0x0008, "DSW2:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x0010, 0x0010, "DSW2:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0020, "DSW2:6" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Communication" ) PORT_DIPLOCATION( "DSW2:7,8" ) // PORT_DIPSETTING( 0x0080, "unused" ) PORT_DIPSETTING( 0x00c0, DEF_STR( None ) ) PORT_DIPSETTING( 0x0040, "Board 1 (Main)" ) PORT_DIPSETTING( 0x0000, "Board 2 (Sub)" ) INPUT_PORTS_END /*************************************************************************** Meosis Magic ***************************************************************************/ static INPUT_PORTS_START( meosism ) PORT_START("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) ) PORT_DIPLOCATION( "DSW1:1,2" ) PORT_DIPSETTING( 0x0003, "1 Medal/1 Credit" ) PORT_DIPSETTING( 0x0001, "1 Medal/5 Credits" ) PORT_DIPSETTING( 0x0002, "1 Medal/10 Credits" ) PORT_DIPSETTING( 0x0000, "1 Medal/20 Credits" ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:3" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Attendant Pay" ) PORT_DIPLOCATION( "DSW1:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0010, 0x0010, "Medals Payout" ) PORT_DIPLOCATION( "DSW1:5" ) PORT_DIPSETTING( 0x0010, "400" ) PORT_DIPSETTING( 0x0000, "800" ) PORT_DIPNAME( 0x0020, 0x0020, "Max Credits" ) PORT_DIPLOCATION( "DSW1:6" ) PORT_DIPSETTING( 0x0020, "5000" ) PORT_DIPSETTING( 0x0000, "9999" ) PORT_DIPNAME( 0x0040, 0x0040, "Hopper" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0080, 0x0080, "Reel Speed" ) PORT_DIPLOCATION( "DSW1:8" ) PORT_DIPSETTING( 0x0080, DEF_STR( Low ) ) PORT_DIPSETTING( 0x0000, DEF_STR( High ) ) PORT_START("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, "Game Rate" ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x0000, "80%" ) PORT_DIPSETTING( 0x0002, "85%" ) PORT_DIPSETTING( 0x0003, "90%" ) PORT_DIPSETTING( 0x0001, "95%" ) PORT_DIPUNKNOWN_DIPLOC( 0x0004, 0x0004, "DSW2:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x0008, 0x0008, "DSW2:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x0010, 0x0010, "DSW2:5" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSW2:6" ) PORT_DIPSETTING( 0x0020, "Simple" ) PORT_DIPSETTING( 0x0000, "Complex" ) PORT_DIPNAME( 0x0040, 0x0000, "Coin Sensor" ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0040, "Active High" ) PORT_DIPSETTING( 0x0000, "Active Low" ) PORT_DIPNAME( 0x0080, 0x0080, "Hopper Sensor" ) PORT_DIPLOCATION( "DSW2:8" ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("P1") // IN2 - $210008 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) //bet PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) //stop/r PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) //stop/c PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) //stop/l PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) //no PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) //yes PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) //start PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) //- PORT_START("P2") // IN3 - $21000a PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) //- PORT_SERVICE_NO_TOGGLE( 0x0002, IP_ACTIVE_LOW ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) //- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Payout") //payout PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_TILT ) //reset PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) //- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) //- PORT_START("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) // PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10) // Should work but doesn't PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) //service coin PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Analyzer") //analyzer PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) //max bet PORT_BIT( 0x00e2, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Monster Slider ***************************************************************************/ static INPUT_PORTS_START( mslider ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_STANDARD( 0, 0x07, DEF_STR( Coin_A ), "DSW1:1,2,3" ) SSV_COINAGE_STANDARD( 3, 0x07, DEF_STR( Coin_B ), "DSW1:4,5,6" ) PORT_SERVICE_DIPLOC( 0x0040, IP_ACTIVE_LOW, "DSW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) /* Manual lists this dip as "Unused" */ PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) // service mode calls this OFF PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) // and this ON, TODO: check if it's an error in the video code, or a mistake in the game PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:2" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, "Rounds (Vs Mode)" ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "DSW2:7" ) /* Manual lists these dips as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW2:8" ) INPUT_PORTS_END /*************************************************************************** Gourmet Battle Quiz Ryohrioh CooKing ***************************************************************************/ static INPUT_PORTS_START( ryorioh ) PORT_INCLUDE(ssv_quiz) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "DSW1:7" ) /* Manual states this dip is "Unused" */ PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "DSW2:3" ) /* Manual states dips 3-8 are "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "DSW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "DSW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "DSW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "DSW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW2:8" ) INPUT_PORTS_END /*************************************************************************** Super Real Mahjong PIV ***************************************************************************/ static INPUT_PORTS_START( srmp4 ) PORT_INCLUDE(ssv_mahjong) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION( "DSW1:1,2,3" ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION( "DSW1:4,5,6" ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "DSW1:8" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2,3" ) PORT_DIPSETTING( 0x0006, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0005, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0020, IP_ACTIVE_LOW, "DSW2:6" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "DSW2:8" ) INPUT_PORTS_END /*************************************************************************** Super Real Mahjong P7 ***************************************************************************/ static INPUT_PORTS_START( srmp7 ) PORT_START("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION( "DSW1:1,2,3" ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0008, 0x0008, "DSW1:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x0010, 0x0010, "DSW1:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0020, "DSW1:6" ) PORT_DIPNAME( 0x0040, 0x0040, "Re-cloth" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Nudity" ) PORT_DIPLOCATION( "DSW1:8" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_START("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2,3" ) PORT_DIPSETTING( 0x0006, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0005, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0008, 0x0008, "Kuitan" ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:6" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSW2:8" ) PORT_START("P1") // IN2 - $210008 PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") // IN3 - $21000a PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(10) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested PORT_BIT( 0x00e0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY0") // IN6 - $600000(0) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY1") // IN7 - $600000(1) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY2") // IN8 - $600000(2) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("KEY3") // IN5 - $600000(3) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Storm Blade ***************************************************************************/ static INPUT_PORTS_START( stmblade ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_STANDARD( 0, 0x07, DEF_STR( Coin_A ), "DSW1:1,2,3" ) SSV_COINAGE_STANDARD( 3, 0x07, DEF_STR( Coin_B ), "DSW1:4,5,6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "DSW1:7" ) PORT_DIPNAME( 0x0080, 0x0080, "Rapid Fire" ) PORT_DIPLOCATION( "DSW1:8" ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:1" ) /* works opposite of expected, emulation issue?? */ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:2" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0040, "600000" ) PORT_DIPSETTING( 0x0000, "800000" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSW2:8" ) INPUT_PORTS_END /*************************************************************************** Survival Arts ***************************************************************************/ static INPUT_PORTS_START( survarts ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_EXTENDED( 0, 0x09, DEF_STR( Coin_A ), "DSW1:1,2,3,4" ) PORT_DIPSETTING( 0x0000, "2 Credits Start, 1 to continue" ) SSV_COINAGE_EXTENDED( 4, 0x09, DEF_STR( Coin_B ), "DSW1:5,6,7,8" ) PORT_DIPSETTING( 0x0000, "2 Credits Start, 1 to continue" ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:2" ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, "Timer Speed" ) PORT_DIPLOCATION( "DSW2:3" ) PORT_DIPSETTING( 0x0004, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, "Fast" ) PORT_DIPNAME( 0x0008, 0x0008, "Damage Level" ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( High ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0030, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Fatal Damage" ) PORT_DIPLOCATION( "DSW2:7,8" ) PORT_DIPSETTING( 0x0040, "Light" ) PORT_DIPSETTING( 0x00c0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0080, "Heavy" ) PORT_DIPSETTING( 0x0000, "Heaviest" ) PORT_START("ADD_BUTTONS") // IN5 - $500008 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Pachinko Sexy Reaction ***************************************************************************/ static INPUT_PORTS_START( sxyreact ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_STANDARD( 0, 0x07, DEF_STR( Coin_A ), "DSW1:1,2,3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "DSW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "DSW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "DSW1:6" ) //SSV_COINAGE_STANDARD( 3, 0x07, DEF_STR( Coin_B ), "DSW1:4,5,6" ) PORT_DIPNAME( 0x0040, 0x0040, "Credits To Play" ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x0040, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPNAME( 0x0080, 0x0080, "Buy Balls With Credits" ) PORT_DIPLOCATION( "DSW1:8" ) // press start PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:1" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW2:2" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0010, "Dial" ) PORT_DIPSETTING( 0x0000, DEF_STR( Joystick ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSW2:6" ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0040, IP_ACTIVE_LOW, "DSW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "DSW2:8" ) PORT_START("SERVICE") // IN5 - $500002 PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // ball switch on -> handle motor off PORT_START("PADDLE") // IN6 - $500004 PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_MINMAX(0,0xcf) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) INPUT_PORTS_END /*************************************************************************** Twin Eagle II ***************************************************************************/ static INPUT_PORTS_START( twineag2 ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 SSV_COINAGE_EXTENDED( 0, 0x0f, DEF_STR( Coin_A ), "DSW1:1,2,3,4" ) //PORT_DIPSETTING( 0x0000, "???" ) - No values listed for all "ON" SSV_COINAGE_EXTENDED( 4, 0x0f, DEF_STR( Coin_B ), "DSW1:5,6,7,8" ) //PORT_DIPSETTING( 0x0000, "???" ) - No values listed for all "ON" PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:1,2,3" ) PORT_DIPSETTING( 0x0006, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0005, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Free_Play ) ) PORT_DIPLOCATION( "DSW2:4" ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Lives ) ) PORT_DIPLOCATION( "DSW2:5" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Pause ) ) PORT_DIPLOCATION( "DSW2:6" ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "DSW2:7" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSW2:8" ) // Not shown in service mode I/O or show any function in game. Valid? // PORT_MODIFY("SYSTEM") // IN4 - $21000c // PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) // PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE4 ) // PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START3 ) // PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START4 ) INPUT_PORTS_END /*************************************************************************** Ultra X ***************************************************************************/ static INPUT_PORTS_START( ultrax ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DSW1:1,2,3,4") PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DSW1:5,6,7,8") PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0090, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) ) PORT_MODIFY("DSW2") // IN1 - $210004 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:1,2") PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) //$140 PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) //$190 PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) //$200 PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) //$300 PORT_DIPNAME( 0x0014, 0x0004, DEF_STR( Region ) ) PORT_DIPLOCATION("DSW2:3,5") PORT_DIPSETTING( 0x0000, DEF_STR( China ) ) PORT_DIPSETTING( 0x0014, DEF_STR( Japan ) ) //PORT_DIPSETTING( 0x0010, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x0004, DEF_STR( World ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DSW2:4") PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // country 0x0010 PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:6") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW2:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSW2:8" ) INPUT_PORTS_END /*************************************************************************** Vasara ***************************************************************************/ static INPUT_PORTS_START( vasara ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DSW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW1:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coin_A ), "DSW1:5,6" ) SSV_COINAGE_BASIC( 6, 0x03, DEF_STR( Coin_B ), "DSW1:7,8" ) PORT_MODIFY("DSW2") // IN1 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:1,2") PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, "Bomber Stock" ) PORT_DIPLOCATION("DSW2:3,4") PORT_DIPSETTING( 0x0000, "0" ) PORT_DIPSETTING( 0x0004, "1" ) PORT_DIPSETTING( 0x000c, "2" ) PORT_DIPSETTING( 0x0008, "3" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives )) PORT_DIPLOCATION("DSW2:5,6") PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0020, "5" ) PORT_DIPNAME( 0x0040, 0x0040, "Game Voice" ) PORT_DIPLOCATION("DSW2:7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, "English Subtitles" ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Vasara 2 ***************************************************************************/ static INPUT_PORTS_START( vasara2 ) PORT_INCLUDE(ssv_joystick) PORT_MODIFY("SYSTEM") // IN4 - $21000c PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") // IN0 - $210002 PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DSW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW1:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "DSW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) SSV_COINAGE_BASIC( 4, 0x03, DEF_STR( Coin_A ), "DSW1:5,6" ) SSV_COINAGE_BASIC( 6, 0x03, DEF_STR( Coin_B ), "DSW1:7,8" ) PORT_MODIFY("DSW2") // IN1 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:1,2") PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:3,4") PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0004, "2" ) PORT_DIPSETTING( 0x000c, "3" ) PORT_DIPSETTING( 0x0008, "5" ) PORT_DIPNAME( 0x0010, 0x0010, "Game Voice" ) PORT_DIPLOCATION("DSW2:5") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Vasara Stock" ) PORT_DIPLOCATION("DSW2:6") PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPNAME( 0x0040, 0x0040, "English Subtitles" ) PORT_DIPLOCATION("DSW2:7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Secret Character" ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 16 x 8 tiles. Depth is 8 bits, but can be decreased to 6 (and maybe less) at runtime. */ static const gfx_layout layout_16x8x8 = { 16,8, RGN_FRAC(1,4), 8, { RGN_FRAC(3,4)+8, RGN_FRAC(3,4)+0, RGN_FRAC(2,4)+8, RGN_FRAC(2,4)+0, RGN_FRAC(1,4)+8, RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8, RGN_FRAC(0,4)+0 }, { STEP8(0,1), STEP8(16,1) }, { STEP8(0,16*2) }, 16*8*2 }; static GFXDECODE_START( gfx_ssv ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x8x8, 0, 0x8000/64 ) // [0] Sprites (256 colors) GFXDECODE_END static const gfx_layout layout_16x8x8_ram = { 16,8, 0x40000 * 16 / (16 * 8), 8, { STEP8(0,1) }, { STEP16(0,8) }, { STEP8(0,16*8) }, 16*8*8 }; static GFXDECODE_START( gfx_eaglshot ) GFXDECODE_ENTRY( nullptr, 0, layout_16x8x8_ram, 0, 0x8000/64 ) // [0] Sprites (256 colors, decoded from RAM) GFXDECODE_END static const gfx_layout layout_16x16x8 = { 16,16, RGN_FRAC(1,1), 8, { STEP8(0,1) }, { STEP16(0,8) }, { STEP16(0,16*8) }, 16*16*8 }; static GFXDECODE_START( gfx_gdfs ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x8x8, 0, 0x8000/64 ) // [0] Sprites (256 colors) GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0, 0x8000/256 ) // [3] Tilemap GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ /*************************************************************************** Some games (e.g. hypreac2) oddly map the high bits of the tile code to the gfx ROMs: arranging the ROMs accordingly would waste tens of megabytes. So we use a look-up table. We also need to set up game specific offsets for sprites and layers (at least until the CRT controlled will be emulated). ***************************************************************************/ void ssv_state::init_ssv() { for (int i = 0; i < 16; i++) m_tile_code[i] = bitswap<4>(i,0,1,2,3) << 16; enable_video(1); m_interrupt_ultrax = 0; save_item(NAME(m_requested_int)); save_item(NAME(m_irq_enable)); } void ssv_state::init_ssv_tilescram() { init_ssv(); for (int i = 0; i < 16; i++) m_tile_code[i] = i << 16; } // srmp4 // ((uint16_t *)memregion("maincpu")->base())[0x2b38/2] = 0x037a; /* patch to see gal test mode */ void ssv_state::init_sexy() { init_ssv_tilescram(); save_item(NAME(m_sxyreact_serial)); save_item(NAME(m_sxyreact_dial)); } void ssv_state::init_eaglshot() { init_ssv_tilescram(); membank("gfxrom")->configure_entries(0, 6+1, memregion("gfxdata")->base(), 0x200000); } void ssv_state::init_jsk() { init_ssv(); save_item(NAME(m_latches)); } void ssv_state::init_pastelis() { init_ssv(); m_raster_interrupt_enabled = true; } void ssv_state::init_ssv_irq1() { init_ssv(); m_interrupt_ultrax = 1; } #define SSV_MASTER_CLOCK XTAL(48'000'000)/3 #define SSV_PIXEL_CLOCK XTAL(42'954'545)/6 #define SSV_HTOTAL 0x1c6 #define SSV_HBEND 0 #define SSV_HBSTART 0x150 #define SSV_VTOTAL 0x106 #define SSV_VBEND 0 #define SSV_VBSTART 0xf0 void ssv_state::ssv(machine_config &config) { /* basic machine hardware */ V60(config, m_maincpu, SSV_MASTER_CLOCK); /* Based on STA-0001 & STA-0001B System boards */ m_maincpu->set_irq_acknowledge_callback(FUNC(ssv_state::irq_callback)); TIMER(config, "scantimer").configure_scanline(FUNC(ssv_state::interrupt), "screen", 0, 1); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_raw(SSV_PIXEL_CLOCK,SSV_HTOTAL,SSV_HBEND,SSV_HBSTART,SSV_VTOTAL,SSV_VBEND,SSV_VBSTART); m_screen->set_screen_update(FUNC(ssv_state::screen_update)); m_screen->set_palette(m_palette); //m_screen->set_video_attributes(VIDEO_UPDATE_SCANLINE); GFXDECODE(config, m_gfxdecode, m_palette, gfx_ssv); PALETTE(config, m_palette).set_format(palette_device::xRGB_888, 0x8000); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); ES5506(config, m_ensoniq, SSV_MASTER_CLOCK); m_ensoniq->set_region0("ensoniq.0"); m_ensoniq->set_region1("ensoniq.1"); m_ensoniq->set_region2("ensoniq.2"); m_ensoniq->set_region3("ensoniq.3"); m_ensoniq->set_channels(1); m_ensoniq->add_route(0, "lspeaker", 0.1); m_ensoniq->add_route(1, "rspeaker", 0.1); } void ssv_state::drifto94(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::drifto94_map); UPD96050(config, m_dsp, 10000000); /* TODO: correct? */ m_dsp->set_addrmap(AS_PROGRAM, &ssv_state::dsp_prg_map); m_dsp->set_addrmap(AS_DATA, &ssv_state::dsp_data_map); config.set_perfect_quantum(m_maincpu); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* video hardware */ m_screen->set_visarea(0, (0xcd-0x25)*2-1, 0, (0x101-0x13)-1); } void ssv_state::gdfs(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::gdfs_map); EEPROM_93C46_16BIT(config, m_eeprom); ADC0809(config, m_adc, 1000000); // unknown clock m_adc->in_callback<0>().set_ioport("GUNX1"); m_adc->in_callback<1>().set_ioport("GUNY1"); m_adc->in_callback<2>().set_ioport("GUNX2"); m_adc->in_callback<3>().set_ioport("GUNY2"); m_adc->eoc_callback().set(FUNC(ssv_state::gdfs_adc_int_w)); /* video hardware */ m_screen->set_visarea(0, (0xd5-0x2c)*2-1, 0, (0x102-0x12)-1); m_screen->set_screen_update(FUNC(ssv_state::screen_update_gdfs)); ST0020_SPRITES(config, m_gdfs_st0020, 0); m_gdfs_st0020->set_palette(m_palette); m_gfxdecode->set_info(gfx_gdfs); MCFG_VIDEO_START_OVERRIDE(ssv_state,gdfs) } void ssv_state::hypreact(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::hypreact_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcb-0x22)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::hypreac2(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::hypreac2_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcb-0x22)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::janjans1(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::janjans1_map); /* video hardware */ m_screen->set_visarea(0, (0xcb-0x23)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::keithlcy(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::keithlcy_map); /* video hardware */ m_screen->set_visarea(0, (0xcd-0x25)*2-1, 0, (0x101 - 0x13)-1); } void ssv_state::meosism(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::meosism_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xd5-0x2c)*2-1, 0, (0xfe - 0x12)-1); } void ssv_state::mslider(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::mslider_map); /* video hardware */ m_screen->set_visarea(0, (0xd6-0x26)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::ryorioh(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::ryorioh_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcb-0x23)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::vasara(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::ryorioh_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcc-0x24)*2-1, 0,(0xfe - 0x0e)-1); } void ssv_state::srmp4(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::srmp4_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xd4-0x2c)*2-1, 0, (0x102 - 0x12)-1); } void ssv_state::srmp7(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::srmp7_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xd4-0x2c)*2-1, 0, (0xfd - 0x0e)-1); } void ssv_state::stmblade(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::drifto94_map); UPD96050(config, m_dsp, 10000000); m_dsp->set_addrmap(AS_PROGRAM, &ssv_state::dsp_prg_map); m_dsp->set_addrmap(AS_DATA, &ssv_state::dsp_data_map); /* don't need this, game just does a simple check at boot then the DSP stalls into a tight loop. */ //config.set_perfect_quantum(m_maincpu); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* video hardware */ m_screen->set_visarea(0, (0xd6-0x26)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::survarts(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::survarts_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xd4-0x2c)*2-1, 0, (0x102 - 0x12)-1); } void ssv_state::dynagear(machine_config &config) { survarts(config); /* video hardware */ m_screen->set_visarea(0, (0xd4-0x2c)*2-1, 0, (0x102 - 0x12)-1); } void ssv_state::eaglshot(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::eaglshot_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); UPD4701A(config, m_upd4701); m_upd4701->set_portx_tag("TRACKX"); m_upd4701->set_porty_tag("TRACKY"); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xca - 0x2a)*2-1, 0, (0xf6 - 0x16)-1); m_screen->set_screen_update(FUNC(ssv_state::screen_update_eaglshot)); m_gfxdecode->set_info(gfx_eaglshot); MCFG_VIDEO_START_OVERRIDE(ssv_state,eaglshot) } void ssv_state::sxyreact(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::sxyreact_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcb - 0x22)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::sxyreac2(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::sxyreact_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcb - 0x23)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::cairblad(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::sxyreact_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xcb - 0x22)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::twineag2(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::twineag2_map); UPD96050(config, m_dsp, 10000000); m_dsp->set_addrmap(AS_PROGRAM, &ssv_state::dsp_prg_map); m_dsp->set_addrmap(AS_DATA, &ssv_state::dsp_data_map); config.set_perfect_quantum(m_maincpu); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xd4 - 0x2c)*2-1, 0, (0x102 - 0x12)-1); } void ssv_state::ultrax(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::ultrax_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xd4 - 0x2c)*2-1, 0, (0x102 - 0x12)-1); } void ssv_state::jsk(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::jsk_map); V810(config, "sub", 25000000).set_addrmap(AS_PROGRAM, &ssv_state::jsk_v810_mem); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ m_screen->set_visarea(0, (0xca - 0x22)*2-1, 0, (0xfe - 0x0e)-1); } void ssv_state::pastelis(machine_config &config) { ssv(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &ssv_state::keithlcy_map); /* video hardware */ m_screen->set_visarea(0, (0xd6-0x26)*2-1, 0, (0xfe - 0x0e)-1); } /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Change Air Blade (Japan) Change Air Blade Sammy, 1999 ROM board for use with System SSV Main Board PCB No: P1-112C Fairly sparsely populated board containing not much except.... RAM : 6262 (x1) OTHER : 3.6V Ni-Cd Battery PALs : (x1, labelled AC412G00) ROMs : (Filename = ROM Label) (Extension = PCB Location) ------------------------------ AC1801M01.U6 32M Mask AC1802M01.U9 32M Mask AC1805M01.U8 32M Mask AC1806M01.U11 32M Mask AC1803M01.U7 32M Mask AC1804M01.U10 32M Mask AC1807M01.U41 32M Mask AC1810E01.U32 27C160 ***************************************************************************/ ROM_START( cairblad ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "ac1810e0.u32", 0x000000, 0x200000, CRC(13a0b4c2) SHA1(3498303e9b186ab329ee761cee9d4cb8ed552455) ) // AC1810E01.U32 27C160 ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ac1801m0.u6", 0x0000000, 0x400000, CRC(1b2b6943) SHA1(95c5dc0ed1d533b2285452c8546346d96a90d097) ) // AC1801M01.U6 32M Mask ROM_LOAD( "ac1802m0.u9", 0x0400000, 0x400000, CRC(e053b087) SHA1(9569e79c6363e8f97c27aacaa29d25cf32c4b4c1) ) // AC1802M01.U9 32M Mask ROM_LOAD( "ac1803m0.u7", 0x0800000, 0x400000, CRC(45484866) SHA1(5e2f06743906be298202eafc233b76762d60d8aa) ) // AC1803M01.U7 32M Mask ROM_LOAD( "ac1804m0.u10", 0x0c00000, 0x400000, CRC(5e0b2285) SHA1(b3b8f249c1b1b2e9438ebc3a669f3ebfb5aa5feb) ) // AC1804M01.U10 32M Mask ROM_LOAD( "ac1805m0.u8", 0x1000000, 0x400000, CRC(19771f43) SHA1(d6a05392c58d3f60d666e08b3a82f06fa2c8e3a3) ) // AC1805M01.U8 32M Mask ROM_LOAD( "ac1806m0.u11", 0x1400000, 0x400000, CRC(816b97dc) SHA1(3737cb37a4db720901661fa9b4e30c44181efb94) ) // AC1806M01.U11 32M Mask ROM_FILL( 0x1800000, 0x800000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "ac1410m0.u41", 0x000000, 0x400000, CRC(ecf1f255) SHA1(984b1529b8f0c7d94ea713c85d71df00f54eba79) ) // AC1807M01.U41 32M Mask ROM_END /*************************************************************************** Drift Out '94 - The hard order ---------------------- System SSV (STA-0001B) ---------------------- CPU : NEC D70615GD-16-S (V60) Sound: Ensoniq ES5506 (OTTOR2) OSC : 42.9545MHz(X2) 48.0000MHz(X3) Custom chips: ST-0004 (Video DAC?) ST-0005 (Parallel I/O?) ST-0006 (Video controller) ST-0007 (System controller) Program Work RAM : 256Kbitx2 (expandable to 1Mx2) Object Work RAM : 1Mbitx2 Color Palette RAM : 256Kbitx3 (expandable to 1Mx3) ------------------------- SSV Subboard (VISCO-001B) ------------------------- ROMs: visco-33.bin - Main programs (27c4000) visco-37.bin / vg003-19.u26 - Data? (mask, read as 27c160) vg003-17.u22 - Samples (mask, read as 27c160) vg003-18.u15 / vg003-01.a0 - Graphics (mask, read as 27c160) vg003-05.a1 | vg003-09.a2 | vg009-13.a3 | vg009-02.b0 | vg003-06.b1 | vg003-10.b2 | vg003-14.b3 | vg003-03.c0 | vg003-07.c1 | vg003-11.c2 | vg003-15.c3 | vg003-04.d0 | vg003-08.d1 | vg003-12.d2 | vg003-16.d3 / VISCO-001B |-----------------------|CN1|-| | | | VG003-16.D3 L | | VG003-12.D2 o | | VG003-18.U15 VG003-08.D1 g | | VG003-17.U22 VG003-04.D0 i | | VG003-15.C3 c | | VG003-11.C2 | | VG003-07.C1 c | | uPD4701AC VG003-03.C0 h | | ADC0809 VG003-14.B3 i | | VG003-19.U26 VG003-10.B2 p | | VISCO-33.U33 VG003-06.B1 s | | VISCO-37.U37 VG003-02.B0 | |6264 VG003-22 VG003-13.A3 x | | ST010 VG003-09.A2 | | VG003-05.A1 1 | |3790 BT2* BT1 VG003-01.A0 7 | | | |-----------------------------| VG003-22: GAL16V8B (undumped) at U29 SETA ST010: Custom programmed uPD96050 MCU used for math caculations ADC0809CCN: 8bit microprocessor compatible A/D converters with 8-Channel Multiplexer uPD4701AC: X, Y 2-axis Incremental Encoder Counter CN1: 5-pin male header/connector 3790: MB3790 Bi-CMOS Battery Backup IC 6264: Sharp LH5168D-10L 8K x 8bit CMOS SRAM BT1: CR2032 3v battery ***************************************************************************/ ROM_START( drifto94 ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "vg003-19.u26", 0x000000, 0x200000, CRC(238e5e2b) SHA1(fe58f571857804263642d7d089df962327a007b6) ) // "SoundDriverV1.1a" ROM_LOAD16_BYTE( "visco-37.u37", 0x200000, 0x080000, CRC(78fa3ccb) SHA1(0c79ff1aa31e7ca1eeb14fbef7774278fa83ba44) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "visco-33.u33", 0x200001, 0x080000, CRC(88351146) SHA1(1decce44b5d244b57676177f417e4937d7088124) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "vg003-01.a0", 0x0000000, 0x200000, CRC(2812aa1a) SHA1(5046fe51a4ea50051a19cfeeb091c87f0f217fb8) ) ROM_LOAD( "vg003-05.a1", 0x0200000, 0x200000, CRC(1a1dd910) SHA1(f2252e4cd1b6269036ed02cec9d5a224736c1bce) ) ROM_LOAD( "vg003-09.a2", 0x0400000, 0x200000, CRC(198f1c06) SHA1(7df5d51aa62f0b609cd1d296a3cfeeb38fbcd9d0) ) ROM_LOAD( "vg003-13.a3", 0x0600000, 0x200000, CRC(b45b2267) SHA1(66828efcca2050bc1cdca6bbf2e8cf015ff937a8) ) ROM_LOAD( "vg003-02.b0", 0x0800000, 0x200000, CRC(d7402027) SHA1(32af6d611ea277a860ee10e98f4eee5c4458ef7a) ) ROM_LOAD( "vg003-06.b1", 0x0a00000, 0x200000, CRC(518c509f) SHA1(e4bcbe1d8644490a58670add40d2908c7acdf989) ) ROM_LOAD( "vg003-10.b2", 0x0c00000, 0x200000, CRC(c1ee9d8b) SHA1(7425cf92225cd1c8d764aa47db6219a6d8b090a5) ) ROM_LOAD( "vg003-14.b3", 0x0e00000, 0x200000, CRC(645b672b) SHA1(26dfde289679cd780bc65f4f6783a6a0f8b87818) ) ROM_LOAD( "vg003-03.c0", 0x1000000, 0x200000, CRC(1ca7163d) SHA1(d8c5fd0054a1bc1fbad5866216f6d83c42436ecd) ) ROM_LOAD( "vg003-07.c1", 0x1200000, 0x200000, CRC(2ff113bb) SHA1(a482ddd3c86633a79d18a03193d70fc8f0f157d8) ) ROM_LOAD( "vg003-11.c2", 0x1400000, 0x200000, CRC(f924b105) SHA1(079ad0fc3b34c31a67dd88a442088237a2c03fdd) ) ROM_LOAD( "vg003-15.c3", 0x1600000, 0x200000, CRC(83623b01) SHA1(026654303fb58958bc7f7be86aeb4fdd08e8be7b) ) ROM_LOAD( "vg003-04.d0", 0x1800000, 0x200000, CRC(6be9bc62) SHA1(c0b49a558786b50f04c1cd87a11e111ad31b85d9) ) ROM_LOAD( "vg003-08.d1", 0x1a00000, 0x200000, CRC(a7113cdb) SHA1(74d8bfee7e816d53e60d4e54a2584643562a1ee5) ) ROM_LOAD( "vg003-12.d2", 0x1c00000, 0x200000, CRC(ac0fd855) SHA1(992ae0d02bcefaa2fad7462b211a49fbd1338b62) ) ROM_LOAD( "vg003-16.d3", 0x1e00000, 0x200000, CRC(1a5fd312) SHA1(1e67ffa51408de107be75c9c63df6fd1bb6ce6b1) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "vg003-17.u22", 0x000000, 0x200000, CRC(6f9294ce) SHA1(b097defd95eb1d8f00e107d7669f9d33148e75c1) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "vg003-18.u15", 0x000000, 0x200000, CRC(511b3e93) SHA1(09eda175c8f1b21c18645519cc6e89c6ca1fc5de) ) ROM_REGION( 0x11000, "st010", 0) ROM_LOAD( "st010.bin", 0x00000, 0x11000, CRC(aa11ee2d) SHA1(cc1984e989cb94e3dcbb5f99e085b5414e18a017) ) // BPMicro-compatible dump ROM_REGION32_BE( 0x10000, "dspprg", 0) ROM_COPY( "st010", 0x00000, 0x00000, 0x10000 ) ROM_REGION16_BE( 0x01000, "dspdata", 0) ROM_COPY( "st010", 0x10000, 0x00000, 0x01000 ) ROM_END /*************************************************************************** Eagle Shot Golf Sammy, 1994 GOLF ROM |----------------------------------------| | 514400 GAL SI3-11 | | GAL SI3-12 | | 514400 | | SI003-06.u31 SI003-09.u18 | | 514400 | | | | 514400 SI003-05.u30 SI003-10.u20 | | | | 514400 | | SI003-04.u10 | | 514400 | | | | 514400 SI003-03.u11 | | | | 514400 | | SI003-02.u12 | | | | | | SI003-01.u13 SI003-07.U23 | | | | | | SI003-08.U24 | | | | uPD4701 | | | | mc14584b | | | | P1 | |-------------------------------||||||---| mc14584b - Motorola HEX Schmitt Trigger uPD4701 - Mouse/Trackball interface by NEC 514400 - Hatachi HM514400BS7 1M x 4 DRAM (4 Megs of RAM) GAL - GAL16V8B P1 - 6 Pin trackball connector (same pinout as Golden Tee 9x series) Lower PCB PCB Number: GOLF ROM PCB RAM : HM514400 (x8) PALs : GAL16V8 (x2) labelled SI3-11 & SI3-12 OTHER : NEC D4701AC Controls probably trackball, has 6 pin connector hooked up to a mc14584b Logic IC. Joystick appears to be used also for selecting stance, club and direction. ROMs : U18 & U20 are used for main program. All rest are 16M Mask U23 & U24 are sound related, all others for GFX. Loc ROMs Use & EPROM type ----------------------------------------- U18 si003-09.prl - V60 Program (27C4001) U20 si003-10.prh / U23 si003-07.s0 - Samples (16M-Mask) U24 si003-08.s1 / U13 si003-01.d0 - Graphics (16M-Mask) U12 si003-02.d1 | U11 si003-03.d2 | U10 si003-04.d3 | U30 si003-05.d4 | U31 si003-06.d5 / NOTE: The "s" and "d" designations above are silk-screened on the ROM PCB. Chips of note: mc14584b - Motorola HEX Schmitt Trigger This chip is used for the trackball trigger / reading / converting values ***************************************************************************/ ROM_START( eaglshot ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "si003-09.u18", 0x000000, 0x080000, CRC(219c71ce) SHA1(4f8996b4c5b267a90073d67857358147732f8c0d) ) ROM_LOAD16_BYTE( "si003-10.u20", 0x000001, 0x080000, CRC(c8872e48) SHA1(c8e1e712d5fa380f8fc1447502f21d2ae592811a) ) ROM_REGION16_LE( 0xe00000, "gfxdata", ROMREGION_ERASEFF ) /* Sprites - Read by the CPU */ ROM_LOAD( "si003-01.u13", 0x0000000, 0x200000, CRC(d7df0d52) SHA1(d7b79a186f4272334c2297666c52f32c05787c29) ) ROM_LOAD( "si003-02.u12", 0x0200000, 0x200000, CRC(92b4d50d) SHA1(9dc2f2961b088824d8370ac83dff796345fe4158) ) ROM_LOAD( "si003-03.u11", 0x0400000, 0x200000, CRC(6ede4012) SHA1(6663990c6ee8e500cb8c51ad2102761ee0b3351d) ) ROM_LOAD( "si003-04.u10", 0x0600000, 0x200000, CRC(4c65d1a1) SHA1(165f16d08813d2c989ddce4bb23b3a3652003bd5) ) ROM_LOAD( "si003-05.u30", 0x0800000, 0x200000, CRC(daf52d56) SHA1(108419ef7d3716a3890b0d8bcbfddc1585daaae8) ) ROM_LOAD( "si003-06.u31", 0x0a00000, 0x200000, CRC(449f9ae5) SHA1(b3e664eb88d14d1e25a0cfc8dcccc8270ca778c9) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "si003-07.u23", 0x000000, 0x200000, CRC(81679fd6) SHA1(ca3b07a87781278b5c7c85951728bbe5dfcbe042) ) ROM_LOAD16_WORD_SWAP( "si003-08.u24", 0x200000, 0x200000, CRC(d0122ba2) SHA1(96230fb690cf144cd873f7d51c0304736a698316) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_END ROM_START( eaglshotj ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "sammygolf.u18", 0x000000, 0x080000, CRC(b6d6869c) SHA1(7528751fad783e9b0fd217d2fac2ab408814a583) ) // handwritten labels on prg ROMs, other ROMS had no labels. ROM_LOAD16_BYTE( "sammygolf.u20", 0x000001, 0x080000, CRC(c8872e48) SHA1(c8e1e712d5fa380f8fc1447502f21d2ae592811a) ) ROM_REGION16_LE( 0xe00000, "gfxdata", ROMREGION_ERASEFF ) /* Sprites - Read by the CPU */ ROM_LOAD( "si003-01.u13", 0x0000000, 0x200000, CRC(d7df0d52) SHA1(d7b79a186f4272334c2297666c52f32c05787c29) ) ROM_LOAD( "si003-02.u12", 0x0200000, 0x200000, CRC(92b4d50d) SHA1(9dc2f2961b088824d8370ac83dff796345fe4158) ) ROM_LOAD( "si003-03.u11", 0x0400000, 0x200000, CRC(6ede4012) SHA1(6663990c6ee8e500cb8c51ad2102761ee0b3351d) ) ROM_LOAD( "si003-04.u10", 0x0600000, 0x200000, CRC(4c65d1a1) SHA1(165f16d08813d2c989ddce4bb23b3a3652003bd5) ) ROM_LOAD( "si003-05.u30", 0x0800000, 0x200000, CRC(daf52d56) SHA1(108419ef7d3716a3890b0d8bcbfddc1585daaae8) ) ROM_LOAD( "si003-06.u31", 0x0a00000, 0x200000, CRC(449f9ae5) SHA1(b3e664eb88d14d1e25a0cfc8dcccc8270ca778c9) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "si003-07.u23", 0x000000, 0x200000, CRC(81679fd6) SHA1(ca3b07a87781278b5c7c85951728bbe5dfcbe042) ) ROM_LOAD16_WORD_SWAP( "si003-08.u24", 0x200000, 0x200000, CRC(d0122ba2) SHA1(96230fb690cf144cd873f7d51c0304736a698316) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** (Mahjong) Hyper Reaction (Japan) (c)1995 Sammy, SSV system P1-102A (ROM board) ***************************************************************************/ ROM_START( hypreact ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "s14-1-02.u2", 0x000000, 0x080000, CRC(d90a383c) SHA1(9945f60ce6e1f50c24c2ae3c2c5d0df9ec3b8926) ) ROM_LOAD16_BYTE( "s14-1-01.u1", 0x000001, 0x080000, CRC(80481401) SHA1(4b1b7050893b6659762297d0f6496c7193ea6c4e) ) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "s14-1-07.u7", 0x0000000, 0x200000, CRC(6c429fd0) SHA1(de1bbcd4a20410328d88a3b246afa8e1a6a6f232) ) ROM_LOAD( "s14-1-05.u13", 0x0200000, 0x200000, CRC(2ff72f98) SHA1(92bd5042e19e1dae1252305413684f9cff4bd0ac) ) ROM_LOAD( "s14-1-06.u10", 0x0400000, 0x200000, CRC(f470ec42) SHA1(f31e9c3f3daa212226b9eea14aa1d01367fa348f) ) ROM_LOAD( "s14-1-10.u6", 0x0600000, 0x200000, CRC(fdd706ba) SHA1(893ead529c1ef62002dcff97092ff9fa51ced938) ) ROM_LOAD( "s14-1-08.u12", 0x0800000, 0x200000, CRC(5bb9bb0d) SHA1(1874375cbe79663ff1b5181a1c16fa597a6b55f7) ) ROM_LOAD( "s14-1-09.u9", 0x0a00000, 0x200000, CRC(d1dda65f) SHA1(b4bbd5c9da08b4d4fedb48cfe2dea4f27895c2fd) ) ROM_LOAD( "s14-1-13.u8", 0x0c00000, 0x200000, CRC(971caf11) SHA1(7cfc8bed4431467da53e19056402aa2409be5d88) ) ROM_LOAD( "s14-1-11.u14", 0x0e00000, 0x200000, CRC(6d8e7bae) SHA1(93258663ceb6174917560bb66d72a42ba0f96c0e) ) ROM_LOAD( "s14-1-12.u11", 0x1000000, 0x200000, CRC(233a8e23) SHA1(0c813ec80ac63aa342c8ea57d9e38cada74456d9) ) ROM_FILL( 0x1200000, 0x600000, 0x000000 ) // The chip seems to use REGION1 too, but produces no sound from there. ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "s14-1-04.u4", 0x000000, 0x200000, CRC(a5955336) SHA1(1ac0f5d27224e93acfe449d8ca5c3ab3b7f5dd8c) ) ROM_LOAD16_WORD_SWAP( "s14-1-03.u5", 0x200000, 0x200000, CRC(283a6ec2) SHA1(766c685384ea8d801c53a2ae36b4980318aff06b) ) ROM_END /*************************************************************************** (Mahjong) Hyper Reaction 2 (Japan) (c)1997 Sammy,SSV system P1-112A (ROM board) ***************************************************************************/ ROM_START( hypreac2 ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(05c93266) SHA1(0833e80f67ccb4ac17e771fa04dc6f433554a34f) ) ROM_LOAD16_BYTE( "u1.bin", 0x000001, 0x080000, CRC(80cf9e59) SHA1(7025321539891e1a3354ca233255f5395d716933) ) ROM_LOAD16_BYTE( "u47.bin", 0x100000, 0x080000, CRC(a3e9bfee) SHA1(1e897646bafd07ab48eda2883926506c6bedab87) ) ROM_LOAD16_BYTE( "u46.bin", 0x100001, 0x080000, CRC(68c41235) SHA1(6ec32aa6ab6074a8db63a76a3d1a0ec2dc8f8aae) ) ROM_REGION( 0x2800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "s16-1-16.u6", 0x0000000, 0x400000, CRC(b308ac34) SHA1(409652bc5a537650cab1f3709a2c2be206f72a78) ) ROM_LOAD( "s16-1-15.u9", 0x0400000, 0x400000, CRC(2c8e381e) SHA1(a8681620809d3d9dc62b443232b6e4c4c4209248) ) ROM_LOAD( "s16-1-14.u12", 0x0800000, 0x200000, CRC(afe9d187) SHA1(802df8b1bbb94e4451a6b97c852fa555a6cf5837) ) ROM_LOAD( "s16-1-10.u7", 0x0a00000, 0x400000, CRC(86a10cbd) SHA1(7c15da7c3ffebff058e78439c64f6c0386e4d55b) ) ROM_LOAD( "s16-1-09.u10", 0x0e00000, 0x400000, CRC(6b8e4d92) SHA1(a58c02d3fe595ab654b267cebcb1c6e8ec0b20c4) ) ROM_LOAD( "s16-1-08.u13", 0x1200000, 0x200000, CRC(b355f45d) SHA1(7e0fe81825745555b9627716bfdf1132f20e88f0) ) ROM_LOAD( "s16-1-13.u8", 0x1400000, 0x400000, CRC(89869af2) SHA1(46a8eec18327b515a33c6e01d35fb9b947fcab1f) ) ROM_LOAD( "s16-1-12.u11", 0x1800000, 0x400000, CRC(87d9c748) SHA1(1332db901e50e2fd25d3323920f99e0ef0b0533d) ) ROM_LOAD( "s16-1-11.u14", 0x1c00000, 0x200000, CRC(70b3c0a0) SHA1(009e2f2f292ed6f10a9d54557861294156664e72) ) ROM_FILL( 0x1e00000,0x0a00000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "s16-1-06.u41", 0x000000, 0x400000, CRC(626e8a81) SHA1(45ef5b630aed575acd160ede1413e0370f4f9761) ) ROM_REGION16_BE( 0x600000, "ensoniq.1", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "s16-1-07.u42", 0x200000, 0x400000, CRC(42bcb41b) SHA1(060312b19bd52770410cec1f77e5d8d6478d80eb) ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "s16-1-07.u42", 0x000000, 0x400000, CRC(42bcb41b) SHA1(060312b19bd52770410cec1f77e5d8d6478d80eb) ) ROM_END /*************************************************************************** Lovely Pop Mahjong Jangjang Shimasho (Japan) (c)1996 Visco, SSV System ***************************************************************************/ ROM_START( janjans1 ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "jj1-data.bin", 0x000000, 0x200000, CRC(6734537e) SHA1(a40f84479141a6f33ce465e66ba9313b54915002) ) ROM_LOAD16_BYTE( "jj1-prol.bin", 0x200000, 0x080000, CRC(4231d928) SHA1(820d1233cd1a8d0c4ece15b94bd9be976b383fe2) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "jj1-proh.bin", 0x200001, 0x080000, CRC(651383c6) SHA1(8291f86b230eee3a2ebcc926a8370777ee21ec47) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "jj1-a0.bin", 0x0000000, 0x400000, CRC(39bbbc46) SHA1(77c6b5e9d4315671ea79ec838baa7ae043bcd8c4) ) ROM_LOAD( "jj1-a1.bin", 0x0400000, 0x400000, CRC(26020133) SHA1(32c834655d885431d466f25a729aee2d589ade1b) ) ROM_LOAD( "jj1-a2.bin", 0x0800000, 0x200000, CRC(e993251e) SHA1(6cea12bbfc170ad4ecdc09c1728f88ec7534270a) ) ROM_LOAD( "jj1-b0.bin", 0x0a00000, 0x400000, CRC(8ee66b0a) SHA1(f5a641d54a3040b67d9b6e9533c4e1ed3dbc9e12) ) ROM_LOAD( "jj1-b1.bin", 0x0e00000, 0x400000, CRC(048719b3) SHA1(b81198d58afbc7ef2f7dc71cfef11d269bc1608f) ) ROM_LOAD( "jj1-b2.bin", 0x1200000, 0x200000, CRC(6e95af3f) SHA1(c4336a3f169143d5ab828ea527c08dcac27654c3) ) ROM_LOAD( "jj1-c0.bin", 0x1400000, 0x400000, CRC(9df28afc) SHA1(98ee75b028257614c3354d5ec7b3d4b27be75595) ) ROM_LOAD( "jj1-c1.bin", 0x1800000, 0x400000, CRC(eb470ed3) SHA1(ac0601eb57283c3ebb2daf20d07a2c350804b8e6) ) ROM_LOAD( "jj1-c2.bin", 0x1c00000, 0x200000, CRC(aaf72c2d) SHA1(774e713bbc4c2ed7ff7c9fb49a06246d97c33bad) ) ROM_LOAD( "jj1-d0.bin", 0x1e00000, 0x400000, CRC(2b3bd591) SHA1(0619b2779bd4bc19a5259040ccce0fdbefecf1d0) ) ROM_LOAD( "jj1-d1.bin", 0x2200000, 0x400000, CRC(f24c0d36) SHA1(212969b456bfd7cc00081f65c03c1e167186891a) ) ROM_LOAD( "jj1-d2.bin", 0x2600000, 0x200000, CRC(481b3be8) SHA1(cd1bcaca8c236cebba72d315e759b2e9d243aca8) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "jj1-snd0.bin", 0x000000, 0x200000, CRC(4f7d620a) SHA1(edded130ce7bb0f37e1f59b2771ae6a10a061f9e) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "jj1-snd1.bin", 0x000000, 0x200000, CRC(9b3a7ae5) SHA1(193743fcce779c4a8a73a44c54b5391d08116331) ) ROM_END /*************************************************************************** Lovely Pop Mahjong JangJang Shimasho 2 (Japan) (c)1996-2000 Visco This game runs on SSV hardware. The game PCB is VISCO-JJ1 The game PCB contains mostly just ROMs and logic, plus.... NEC D71051 (DIP28) 8MHz OSC TI 75175 (DIP8) 2x PALs (near program ROMs) 2x 8-pin connectors for extra controls ***************************************************************************/ ROM_START( janjans2 ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "jan2-dat.u28", 0x000000, 0x200000, CRC(0c9c62bf) SHA1(17c6eea7cec05860c238cc22706fec1a8e3d9263) ) ROM_LOAD16_BYTE( "jan2-prol.u26", 0x200000, 0x080000, CRC(758a7249) SHA1(1126e8527bad000bdfbd59da46d72ed256cb0fa9) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "jan2-proh.u27", 0x200001, 0x080000, CRC(fcd5da62) SHA1(e0243e41e4ec25e82b0316f1189ed069c369e7b1) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "jan2-a0.u13", 0x0000000, 0x400000, CRC(37869bea) SHA1(6259e8584775ca702ef4e9e460c6d874980ffecb) ) ROM_LOAD( "jan2-a1.u14", 0x0400000, 0x400000, CRC(8189e74f) SHA1(ea083a7ef0858dac59e14a77f10a9900b20447f3) ) ROM_LOAD( "jan2-b0.u16", 0x0800000, 0x400000, CRC(19877c5c) SHA1(5faaf3b862ca544589b46cf52d5fdb73287ceb6f) ) ROM_LOAD( "jan2-b1.u17", 0x0c00000, 0x400000, CRC(8d0f7190) SHA1(d06b53d627f7629bda4de7e130eae2be14c18a5a) ) ROM_LOAD( "jan2-c0.u21", 0x1000000, 0x400000, CRC(8bdff3d5) SHA1(be3d2f72abae620f8855d5443dae62880f58f7c6) ) ROM_LOAD( "jan2-c1.u22", 0x1400000, 0x400000, CRC(f7ea5934) SHA1(1767a0206fc35dc2800c9b5b061f704828571452) ) ROM_LOAD( "jan2-d0.u34", 0x1800000, 0x400000, CRC(479fdb54) SHA1(667d89518877a3b501a87c9c765b85b9a0b23517) ) ROM_LOAD( "jan2-d1.u35", 0x1c00000, 0x400000, CRC(c0148895) SHA1(f89482a6ef475ca44d570332d05201b34887afbb) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "jan2-snd0.u29", 0x000000, 0x200000, CRC(22cc054e) SHA1(4926dd9f8f85880d6c1d14f93d68f330898b473a) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "jan2-snd1.u33", 0x000000, 0x200000, CRC(cbcac4a6) SHA1(f0c57fa6784e910bdb94f046d09e58e26921773b) ) ROM_END /*************************************************************************** Joryuu Syougi Kyoushitsu (c)1997 Visco, System SSV ROM board CPU : NEC JAPAN D70732GD-25 (C)NEC1991 V810 9651MK007 OSC : 48.0000MHz ROMs: JSK-U4 .BIN [ec22fb41] - (27c1001) JSK-U24.BIN [1fa6e156] | JSK-U38.BIN [8e5c0de3] | JSK-U52.BIN [b11aef0c] / JSK-U71.BIN [f6774fba] - (27c040) JSK-U72.BIN [db6b2554] / JSK-S0.U65 [8d1a9aeb] - (16M mask) JSK-A0.BIN [4bac3196] - (16M mask) JSK-B0.BIN [40664e5a] | JSK-C0.BIN [2a230e64] | JSK-D0.BIN [911e53a6] / GAL (not dumped): U53.BIN [--------] - GAL16V8B U70.BIN [--------] / dumped by sayu Note, in the old bad dump u52 had a few different bytes: ROM_LOAD32_BYTE( "jsk-u52.bin", 0x00000, 0x20000, CRC(19cc585f) SHA1(b53138e93d40c0cf03aee838d7653f5665d9cf35) ) addr old this 1FF8F: FF 00 1FF97: FF 00 1FFB7: FF 00 1FFCF: FF 00 1FFD7: FF 00 1FFF7: FF 00 ***************************************************************************/ ROM_START( jsk ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD16_BYTE( "jsk-u72.bin", 0x00000, 0x80000, CRC(db6b2554) SHA1(c4c6617461e1d3f8660a2b97fd2c38ef245f0d4a) ) ROM_LOAD16_BYTE( "jsk-u71.bin", 0x00001, 0x80000, CRC(f6774fba) SHA1(3a74e5091d9d72e4f92c7c637cfe5c0dcc60bbe1) ) ROM_REGION( 0x20000*4, "sub", 0 ) ROM_LOAD32_BYTE( "jsk-u52.bin", 0x00000, 0x20000, CRC(b11aef0c) SHA1(37c0fedd6454a05b647513600f1b0998c572c7a5) ) ROM_LOAD32_BYTE( "jsk-u38.bin", 0x00001, 0x20000, CRC(8e5c0de3) SHA1(54c5dfd858086b0eb7ffa82c19fb1dfd7752d50e) ) ROM_LOAD32_BYTE( "jsk-u24.bin", 0x00002, 0x20000, CRC(1fa6e156) SHA1(4daedf660d89c185c945d4a526312f6528fe7b17) ) ROM_LOAD32_BYTE( "jsk-u4.bin", 0x00003, 0x20000, CRC(ec22fb41) SHA1(c0d6b0a92075214a91da78be52d273771cb9f646) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "jsk-a0.bin", 0x0000000, 0x400000, CRC(18981a19) SHA1(b4bf93f38099963350b9e5e64890ce7adc1bc983) ) ROM_LOAD( "jsk-b0.bin", 0x0400000, 0x400000, CRC(f6df0ff9) SHA1(d7736e4ae6e099aef320a59668d7f17590c346b9) ) ROM_LOAD( "jsk-c0.bin", 0x0800000, 0x400000, CRC(b8282939) SHA1(d041fb013e5011bf6b9d9bc2c816b2f3969723b7) ) ROM_LOAD( "jsk-d0.bin", 0x0c00000, 0x400000, CRC(fc733e0c) SHA1(951060f6600b8b677ad2f41f59071c375ea9d4cf) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE ) /* Samples */ ROM_LOAD16_BYTE( "jsk-s0.u65", 0x000000, 0x200000, CRC(8d1a9aeb) SHA1(37316bd3e8cbe2a84239e1a11a56d4fe4723ae1a) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** Dramatic Adventure Quiz Keith & Lucy (Japan) (c)1993 Visco, SSV system STS-0001 (ROM board) ***************************************************************************/ ROM_START( keithlcy ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "vg002-07.u28", 0x000000, 0x100000, CRC(57f80ff5) SHA1(9dcc35a79d3799407190d113e0f1b57864d6c56a) ) // "SETA SoundDriver" ROM_LOAD16_BYTE( "kl-p0l.u26", 0x100000, 0x080000, CRC(d7b177fb) SHA1(2a3533b952a7b2404720916662743c144e870c0b) ) ROM_LOAD16_BYTE( "kl-p0h.u27", 0x100001, 0x080000, CRC(9de7add4) SHA1(16f4405b12734cb6a83cff8be21d03bb3c2e2266) ) ROM_REGION( 0x800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "vg002-01.u13", 0x000000, 0x200000, CRC(b44d85b2) SHA1(cf78d46f9f2594a23af08a898afbf5dd609abcec) ) ROM_LOAD( "vg002-02.u16", 0x200000, 0x200000, CRC(aa05fd14) SHA1(9144e9668788fcd45bd6c8464f9b4f865397f783) ) ROM_LOAD( "vg002-03.u21", 0x400000, 0x200000, CRC(299a8a7d) SHA1(b24d8ffba01d345f48f47f92e58e9b2a9ec62526) ) ROM_LOAD( "vg002-04.u34", 0x600000, 0x200000, CRC(d3633f9b) SHA1(250a25b75a4810a676a02c390bb597b6f1cd7494) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "vg002-05.u29", 0x000000, 0x200000, CRC(66aecd79) SHA1(7735034b8fb35ad5e7916acd0c2e224a7c62e195) ) ROM_LOAD16_WORD_SWAP( "vg002-06.u33", 0x200000, 0x200000, CRC(75d8c8ea) SHA1(545768ac6d8953cd3044680953476276337a94b9) ) ROM_END /*************************************************************************** Pastel Island STS-0001 (ROM board) ***************************************************************************/ ROM_START( pastelis ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD( "data.u28", 0x000000, 0x200000, CRC(e71dcc02) SHA1(38a66255c8fbf8f1a49a2180719bfaf26fd37ccf) ) // 27c160 - 1ST AND 2ND HALF IDENTICAL (but correct, 2nd half unused) ROM_LOAD16_BYTE( "prg_l.u26", 0x100000, 0x080000, CRC(96c9d4d7) SHA1(27ba8218f667ae12f8d1b14db259c0797220126f) ) // 27c040 ROM_LOAD16_BYTE( "prg_h.u27", 0x100001, 0x080000, CRC(a513733b) SHA1(c3caeb0d1b9c56a61552865815cddf67b649d435) ) // 27c040 ROM_REGION( 0x0a00000, "gfx1", ROMREGION_ERASEFF ) /* Sprites */ ROM_LOAD( "a0.u13", 0x0000000, 0x200000, CRC(61688d29) SHA1(e5cb96ea9190bc20ad9c10e9d0773350f7defc3f) ) // 27c160 ROM_LOAD( "a1.u14", 0x0200000, 0x080000, CRC(d38b9805) SHA1(3b573f7e6b70ce68389001c1e119d4d8dd1cde3d) ) // 27c4100 ROM_LOAD( "b0.u16", 0x0280000, 0x200000, CRC(fc93f7bb) SHA1(86baddd1809adc9b4a48919db58ddd008af3aa99) ) // 27c160 ROM_LOAD( "b1.u17", 0x0480000, 0x080000, CRC(b85f4933) SHA1(00b13a8ffd4d5fa6e9c399ff4e369e2563761a42) ) // 27c4100 ROM_LOAD( "c0.u21", 0x0500000, 0x200000, CRC(7128bc51) SHA1(a858d4de3a2acedf7e1257a607a482781ac490e8) ) // 27c160 ROM_LOAD( "c1.u22", 0x0700000, 0x080000, CRC(2462206b) SHA1(35071e629877b77d23c865b407fd3dd824fbb8be) ) // 27c4100 ROM_LOAD( "d0.u34", 0x0780000, 0x200000, CRC(4f79415a) SHA1(af70656f5a0f46f773a238260e53f646efb2d238) ) // 27c160 ROM_LOAD( "d1.u35", 0x0980000, 0x080000, CRC(d3c75994) SHA1(08ff739181e4316f55f3ba50513f8fdb16db7116) ) // 27c4100 - FIXED BITS (xxxxxxxx00000000) (but correct, just lower bpp) (used for startup logo animation only) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "snd_0.u29", 0x000000, 0x200000, CRC(8bc0dde9) SHA1(4dffef4d709da02d6dfd15b5266ed529e148c024) ) // 27c160 ROM_LOAD16_WORD_SWAP( "snd_1.u33", 0x200000, 0x200000, CRC(f958e0ea) SHA1(699ea44a0ef9f9a969e4eb692592b07d629923d1) ) // 27c160 ROM_REGION( 0x117, "pals", 0 ) ROM_LOAD( "u25.bin", 0x000, 0x117, CRC(e9d28bdf) SHA1(b83b798ce5a46bcda05e82fa1dd0d24260c9b5cc) ) ROM_LOAD( "u36.bin", 0x000, 0x117, CRC(6b5d083e) SHA1(1f127944c7b1f1e3c3e53f1091f8641f8d454445) ) ROM_END /*************************************************************************** Koi Koi Shimasho 2 (Japan) (c)1997 Visco, SSV System VISCO-JJ1 (same board as janjans1) OSC :8.00000MHz KK2_A0.BIN [0c89a9ae] GFX (32M mask) KK2_A1.BIN [3f85ff19] | KK2_B0.BIN [4d028972] | KK2_B1.BIN [16e085f7] | KK2_C0.BIN [34b699d9] | KK2_C1.BIN [896fbb6f] | KK2_D0.BIN [0e3005a4] | KK2_D1.BIN [0116a5fb] / U26.BIN [4be937a1] Programs (27c4001) (PROL) U27.BIN [25f39d93] / (PROH) KK2_SND0.BIN [b27eaa94] Sound (16M mask) KK2_SND1.BIN [e5a963e1] / (socket for DATA ROM is empty) ***************************************************************************/ ROM_START( koikois2 ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ // socket for DATA ROM is empty ROM_LOAD16_BYTE( "u26.bin", 0x200000, 0x080000, CRC(4be937a1) SHA1(b2c22ec12fc110984bd1914f8e3e16a8cb866816) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "u27.bin", 0x200001, 0x080000, CRC(25f39d93) SHA1(a36bc2fe5657f6ceada724fd42843e19408b39b8) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "kk2-a0.bin", 0x0000000, 0x400000, CRC(b94b76c2) SHA1(07ce3e3946669c1bd2f022da9861164625be9c1b) ) ROM_LOAD( "kk2-a1.bin", 0x0400000, 0x200000, CRC(a7c99f56) SHA1(de341e99f76446fab4d7f09c2d8a6f18554b5d2f) ) ROM_LOAD( "kk2-b0.bin", 0x0800000, 0x400000, CRC(4d028972) SHA1(732c874d3511c7bce006436d557ec24e54df0166) ) ROM_LOAD( "kk2-b1.bin", 0x0c00000, 0x200000, CRC(778ec9fb) SHA1(5983f0292e274e3da098b461355e2c001f4881b3) ) ROM_LOAD( "kk2-c0.bin", 0x1000000, 0x400000, CRC(34b699d9) SHA1(b5208d5f70f21725e54c9dc59de73f1a5646a72c) ) ROM_LOAD( "kk2-c1.bin", 0x1400000, 0x200000, CRC(ab451e88) SHA1(0c4d6c0c758f2ab4210c201605dd573661b6c553) ) ROM_LOAD( "kk2-d0.bin", 0x1800000, 0x400000, CRC(0e3005a4) SHA1(fa8da58308d58bb6b2e8beb8ee8f7ea08b18f4d9) ) ROM_LOAD( "kk2-d1.bin", 0x1c00000, 0x200000, CRC(17a02252) SHA1(c7aa61e27f197b3c497a65a9369e3a6a20c9f82a) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "kk2_snd0.bin", 0x000000, 0x200000, CRC(b27eaa94) SHA1(05baaef683a1fcd9eb8a7cfd5b280c05108e832f) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "kk2_snd1.bin", 0x000000, 0x200000, CRC(e5a963e1) SHA1(464ffd53ac2e6db62225b18d12bfea93160771ec) ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.1", 0x000000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** Meosis Magic (Japan, BET?) (c)1996 Sammy, SSV System P1-105A Custom: DX-102 (I/O) Others: M62X42B (RTC?) 64k SRAM (Back up) Ni-Cd Battery ***************************************************************************/ ROM_START( meosism ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "s15-2-2.u47", 0x000000, 0x080000, CRC(2ab0373f) SHA1(826aec3b9698ec5db5d7a72c3a24b1ef779fb227) ) ROM_LOAD16_BYTE( "s15-2-1.u46", 0x000001, 0x080000, CRC(a4bce148) SHA1(17ec4d91e215bd38258329b1a71e7f135c5733ad) ) ROM_REGION( 0x800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "s15-1-7.u7", 0x000000, 0x200000, CRC(ec5023cb) SHA1(3406f5143a40c8dcd2d45b44ea91c737810ab05b) ) ROM_LOAD( "s15-1-8.u6", 0x200000, 0x200000, CRC(f04b0836) SHA1(83678427cd0ed0d68ff770baa2693226b391f6c8) ) ROM_LOAD( "s15-1-5.u9", 0x400000, 0x200000, CRC(c0414b97) SHA1(3ca8423e04f606981d158065e38431f2509e1daa) ) ROM_LOAD( "s15-1-6.u8", 0x600000, 0x200000, CRC(d721aeb6) SHA1(3bef7e027a0e14fbf589aee32a6d9cab779da7d4) ) // The chip seems to use REGION1 too, but produces no sound from there. ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "s15-1-4.u45", 0x000000, 0x200000, CRC(0c6738a7) SHA1(acf9056bb052db7a11cf903d77ab16425d813835) ) ROM_LOAD16_WORD_SWAP( "s15-1-3.u43", 0x200000, 0x200000, CRC(d7e83178) SHA1(74e5c09f6d3b2c8e1c1cc2b0eab0490b5bbc9099) ) ROM_END /*************************************************************************** Monster Slider (Japan) (c)1997 Visco/PATT, System SSV ms-pl.bin - V60 main program (27c4000, low) ms-ph.bin - V60 main program (27c4000, high) ms-snd0.bin \ |- sound data (read as 27c160) ms-snd1.bin / ms-a0.bin \ ms-b0.bin |- Graphics (read as 27c160) ms-c0.bin / ms-a1.bin \ ms-b1.bin |- Graphics (27c4100) ms-c1.bin / vg001-14 \ |- (GAL16V8. not dumped) vg001-15 / Other parts: uPD71051 OSC 8.0000MHz ***************************************************************************/ ROM_START( mslider ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "ms-pl.bin", 0x000000, 0x080000, CRC(70b2a05d) SHA1(387cf67e3e505c4cc1b5cd0b6c9fb3bc27d07e24) ) ROM_LOAD16_BYTE( "ms-ph.bin", 0x000001, 0x080000, CRC(34a64e9f) SHA1(acf3d8490f3ec99b6171e71328a991fcc9c5a8b1) ) ROM_REGION( 0xa00000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ms-a0.bin", 0x000000, 0x200000, CRC(7ed38ccc) SHA1(9c584a5f6b3aad8646d155a56e4070cfed4af540) ) ROM_LOAD( "ms-a1.bin", 0x200000, 0x080000, CRC(83f5995f) SHA1(33ae99a96702d4aba422eaf454b86c96aaf88426) ) ROM_LOAD( "ms-b0.bin", 0x280000, 0x200000, CRC(faa076e1) SHA1(cca583c617e5d4ab995605dd16280931893991c7) ) ROM_LOAD( "ms-b1.bin", 0x480000, 0x080000, CRC(ef9748db) SHA1(34ab4524ec81b81ae2540f7d69e0f8254fd1b8f4) ) ROM_LOAD( "ms-c0.bin", 0x500000, 0x200000, CRC(f9d3e052) SHA1(4cdde756b24ee980f3c79a35a1fe071861fdeef9) ) ROM_LOAD( "ms-c1.bin", 0x700000, 0x080000, CRC(7f910c5a) SHA1(23ea13b6c07d3d31a25c21704d6a3e506578b199) ) ROM_FILL( 0x780000, 0x280000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "ms-snd0.bin", 0x000000, 0x200000, CRC(cda6e3a5) SHA1(28ad8f34bc4f907654582f3522b377b97234eba8) ) ROM_LOAD16_WORD_SWAP( "ms-snd1.bin", 0x200000, 0x200000, CRC(8f484b35) SHA1(cbf3ee7ec6337915f9d90a5b43d2de1eaa5537d0) ) ROM_END /*************************************************************************** Gourmet Battle Quiz Ryohrioh CooKing (Japan) (c)1998 Visco, SSV System ***************************************************************************/ ROM_START( ryorioh ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD( "ryorioh.dat", 0x000000, 0x200000, CRC(d1335a6a) SHA1(a5670ab3c399736232baaabc59573bdb3bf762da) ) ROM_LOAD16_BYTE( "ryorioh.l", 0x200000, 0x080000, CRC(9ad60e7d) SHA1(572b84bab08eb8293d93e03182d9871d8973b7dd) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "ryorioh.h", 0x200001, 0x080000, CRC(0655fcff) SHA1(2c088e42323f87e01b65f9f523e258f881d4e773) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ryorioh.a0", 0x0000000, 0x400000, CRC(f76ee003) SHA1(04022238dcfd5cf0e4f97c3c3b24df574ec6b609) ) ROM_LOAD( "ryorioh.a1", 0x0400000, 0x400000, CRC(ca44d66d) SHA1(d5ed2bbc9831182b212533bd67bb3831f655110a) ) ROM_LOAD( "ryorioh.b0", 0x0800000, 0x400000, CRC(daa134f4) SHA1(c3dce66b2c67061ae980374f7559b2bb8ef2502d) ) ROM_LOAD( "ryorioh.b1", 0x0c00000, 0x400000, CRC(7611697c) SHA1(febb0bc5f3bc8766be4377092c8443a489379bca) ) ROM_LOAD( "ryorioh.c0", 0x1000000, 0x400000, CRC(20eb49cf) SHA1(13c201e28be17cdfc7e6266a6d1fb41cfbe04b53) ) ROM_LOAD( "ryorioh.c1", 0x1400000, 0x400000, CRC(1370c75e) SHA1(30dfe37f3fab0e3e94df4a6d45f1291ad41e0147) ) ROM_LOAD( "ryorioh.d0", 0x1800000, 0x400000, CRC(ffa14ef1) SHA1(22a6992f6217d8ef2140e72063290fa34cb45683) ) ROM_LOAD( "ryorioh.d1", 0x1c00000, 0x400000, CRC(ae6055e8) SHA1(ee20a7b3c4f899404ca259991509728d3a0f96b9) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "ryorioh.snd", 0x000000, 0x200000, CRC(7bd38b76) SHA1(d8490b4af839ef0802b8b2a47277fcd4091e4d37) ) ROM_END /*************************************************************************** Super Real Mahjong PIV (c)SETA 1993, System SSV CPU : V60 (12MHz) Sound : Ensoniq OTTO Work RAM : 256Kbit (expandable to 1Mbitx2. SRMP7 requires this) Object RAM : 1Mbitx2 Palette RAM: 256Kbitx3 (expandable to 1Mbitx3) sx001-01.a0 \ sx001-02.b0 | sx001-03.c0 | sx001-04.a1 | sx001-05.b1 |- Graphics (16M Mask) sx001-06.c1 | sx001-07.a2 | sx001-08.b2 | sx001-09.c2 / sx001-10.sd0 - Sound - 16M Mask sx001-11.prl - Main program (low) - 27c040 sx001-12.prh - Main program (high) - 27c040 Custom chips ST-0004 (Video DAC) ST-0005 (Parallel I/O) ST-0006 (Video controller - 32768 palettes from 24bit color) ST-0007 (System controller) ***************************************************************************/ ROM_START( srmp4 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "sx001-14.prl", 0x000000, 0x080000, CRC(19aaf46e) SHA1(0c0f5acc1880971c56e7e2c2e3ad7c2932b82d4b) ) ROM_LOAD16_BYTE( "sx001-15.prh", 0x000001, 0x080000, CRC(dbd31399) SHA1(a77dc85f481454b10223d7f4e0395e07d2f8d4f3) ) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "sx001-01.a0", 0x0000000, 0x200000, CRC(94ee9203) SHA1(a0e944a375f94e9dd668b06f15580384902d0fe1) ) ROM_LOAD( "sx001-04.a1", 0x0200000, 0x200000, CRC(38c9c49a) SHA1(c392d1cf5d16a348bdaa7222f2420a61a831a50a) ) ROM_LOAD( "sx001-07.a2", 0x0400000, 0x200000, CRC(ee66021e) SHA1(f4df2bdf8100a3bd39bb61f9bb4807ca9e13537a) ) ROM_LOAD( "sx001-02.b0", 0x0600000, 0x200000, CRC(adffb598) SHA1(fab372aebfbb12feaf7a7716a780cf2e5cc60731) ) ROM_LOAD( "sx001-05.b1", 0x0800000, 0x200000, CRC(4c400a38) SHA1(42623d6134fb6d8ce9059f7774c6bf4d2ea5d2d9) ) ROM_LOAD( "sx001-08.b2", 0x0a00000, 0x200000, CRC(36efd52c) SHA1(f51c6d9ceff02b9ee3f8e4ffa17f6c00ee9de905) ) ROM_LOAD( "sx001-03.c0", 0x0c00000, 0x200000, CRC(4336b037) SHA1(f42c5622e141e384efb52955f7f6a58a8ba8fc2c) ) ROM_LOAD( "sx001-06.c1", 0x0e00000, 0x200000, CRC(6fe7229e) SHA1(e1432aa500460f79b5b78ee4b249d8fc9f566ce1) ) ROM_LOAD( "sx001-09.c2", 0x1000000, 0x200000, CRC(91dd8218) SHA1(a500dca9eefbf93187b1dfde7ddff1d22b886d44) ) ROM_FILL( 0x1200000, 0x600000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "sx001-10.sd0", 0x000000, 0x200000, CRC(45409ef1) SHA1(327d0a63deac6f0f8b9a408a321c03dd4e965569) ) ROM_RELOAD( 0x200000, 0x200000) ROM_END ROM_START( srmp4o ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "sx001-11.prl", 0x000000, 0x080000, CRC(dede3e64) SHA1(6fe998babfd2ad8f268c59bd365115a2d7cfc8f9) ) ROM_LOAD16_BYTE( "sx001-12.prh", 0x000001, 0x080000, CRC(739c53c3) SHA1(68f12cf42177df208ff6499ccc7ccc1423e3ad5f) ) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "sx001-01.a0", 0x0000000, 0x200000, CRC(94ee9203) SHA1(a0e944a375f94e9dd668b06f15580384902d0fe1) ) ROM_LOAD( "sx001-04.a1", 0x0200000, 0x200000, CRC(38c9c49a) SHA1(c392d1cf5d16a348bdaa7222f2420a61a831a50a) ) ROM_LOAD( "sx001-07.a2", 0x0400000, 0x200000, CRC(ee66021e) SHA1(f4df2bdf8100a3bd39bb61f9bb4807ca9e13537a) ) ROM_LOAD( "sx001-02.b0", 0x0600000, 0x200000, CRC(adffb598) SHA1(fab372aebfbb12feaf7a7716a780cf2e5cc60731) ) ROM_LOAD( "sx001-05.b1", 0x0800000, 0x200000, CRC(4c400a38) SHA1(42623d6134fb6d8ce9059f7774c6bf4d2ea5d2d9) ) ROM_LOAD( "sx001-08.b2", 0x0a00000, 0x200000, CRC(36efd52c) SHA1(f51c6d9ceff02b9ee3f8e4ffa17f6c00ee9de905) ) ROM_LOAD( "sx001-03.c0", 0x0c00000, 0x200000, CRC(4336b037) SHA1(f42c5622e141e384efb52955f7f6a58a8ba8fc2c) ) ROM_LOAD( "sx001-06.c1", 0x0e00000, 0x200000, CRC(6fe7229e) SHA1(e1432aa500460f79b5b78ee4b249d8fc9f566ce1) ) ROM_LOAD( "sx001-09.c2", 0x1000000, 0x200000, CRC(91dd8218) SHA1(a500dca9eefbf93187b1dfde7ddff1d22b886d44) ) ROM_FILL( 0x1200000, 0x600000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "sx001-10.sd0", 0x000000, 0x200000, CRC(45409ef1) SHA1(327d0a63deac6f0f8b9a408a321c03dd4e965569) ) ROM_RELOAD( 0x200000, 0x200000) ROM_END /*************************************************************************** Super Real Mahjong P7 (Japan) (c)1997 Seta, SSV system ***************************************************************************/ ROM_START( srmp7 ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "sx015-10.dat", 0x000000, 0x200000, CRC(fad3ac6a) SHA1(9a4695c06bc74ca4de0c1a83bdf38f6651c0e2a1) ) ROM_LOAD16_BYTE( "sx015-07.pr0", 0x200000, 0x080000, CRC(08d7f841) SHA1(67567acff0ce278576290a896005de0397605eef) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "sx015-08.pr1", 0x200001, 0x080000, CRC(90307825) SHA1(13b3f82c8854808684bd41deb0bbd442efe7b685) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x4000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "sx015-26.a0", 0x0000000, 0x400000, CRC(a997be9d) SHA1(37470af24531557113f953f727f6b8cab602a7d3) ) ROM_LOAD( "sx015-25.a1", 0x0400000, 0x400000, CRC(29ac4211) SHA1(32edf3982b0e27077cc17cd38b67a27d36dc3ad8) ) ROM_LOAD( "sx015-24.a2", 0x0800000, 0x400000, CRC(b8fea3da) SHA1(9c3a53348f72f39d84d078068c62b10920854cd0) ) ROM_LOAD( "sx015-23.a3", 0x0c00000, 0x400000, CRC(9ec0b81e) SHA1(fe9550592852db8a0fc38f8af444c4c137b803eb) ) ROM_LOAD( "sx015-22.b0", 0x1000000, 0x400000, CRC(62c3df07) SHA1(2c2b7ccc53d0ccc78f599d0789d38296935c0316) ) ROM_LOAD( "sx015-21.b1", 0x1400000, 0x400000, CRC(55b8a431) SHA1(ccdc70b27c7fc9efe2c20df23f01b96f3b542d72) ) ROM_LOAD( "sx015-20.b2", 0x1800000, 0x400000, CRC(e84a64d7) SHA1(af7a04cebb1ccbbd76812f7b6f7bb79023aff291) ) ROM_LOAD( "sx015-19.b3", 0x1c00000, 0x400000, CRC(994b5063) SHA1(0c44e94773160e75ef03f7ceb95ab1b123ae3ecf) ) ROM_LOAD( "sx015-18.c0", 0x2000000, 0x400000, CRC(72d43fd4) SHA1(96582adae0bf1cc8359dd1ecc0d00a42d306c565) ) ROM_LOAD( "sx015-17.c1", 0x2400000, 0x400000, CRC(fdfd82f1) SHA1(005b60fd7bf9f61ecd16daa6e6bb213ed6a9875b) ) ROM_LOAD( "sx015-16.c2", 0x2800000, 0x400000, CRC(86aa314b) SHA1(5cd238785f683d3a33f36c5a326d350805ef21ff) ) ROM_LOAD( "sx015-15.c3", 0x2c00000, 0x400000, CRC(11f50e16) SHA1(4e26aa84bea8b7e73056b0cc70661332fa7d9473) ) ROM_LOAD( "sx015-14.d0", 0x3000000, 0x400000, CRC(186f83fa) SHA1(6f03056b766c223fef639627706c2476f9af378d) ) ROM_LOAD( "sx015-13.d1", 0x3400000, 0x400000, CRC(ea6e5329) SHA1(614dd8d36d94a4c8b2b0c30ec96c6d183065561e) ) ROM_LOAD( "sx015-12.d2", 0x3800000, 0x400000, CRC(80336523) SHA1(ec66e21fe1401fdb438e03657542a7b6b0cbc5ce) ) ROM_LOAD( "sx015-11.d3", 0x3c00000, 0x400000, CRC(134c8e28) SHA1(669118b58f27d5e2e08052debe904f95d9ab32a3) ) ROM_REGION16_BE( 0x800000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sx015-06.s0", 0x000000, 0x200000, CRC(0d5a206c) SHA1(2fdaf2a56b6608f20a788eb79a8426102ff33e14) ) ROM_RELOAD( 0x400000, 0x200000) ROM_REGION16_BE( 0x800000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sx015-05.s1", 0x000000, 0x200000, CRC(bb8cebe2) SHA1(3691e5fb4e963f69c1fe01cb5d968433029c4833) ) ROM_RELOAD( 0x400000, 0x200000) ROM_REGION16_BE( 0x800000, "ensoniq.2", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sx015-04.s2", 0x000000, 0x200000, CRC(f6e933df) SHA1(7cb69515a0ffc62fbac2be3a5fb322538560bd38) ) ROM_LOAD16_BYTE( "sx015-02.s4", 0x400000, 0x200000, CRC(6567bc3e) SHA1(e902f22f1499edc6a0e2c8b6cc26460d66a3bdbe) ) ROM_REGION16_BE( 0x800000, "ensoniq.3", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sx015-03.s3", 0x000000, 0x200000, CRC(5b51ab21) SHA1(cf3e86e41f7984208984d6486b04cec117dadc18) ) ROM_LOAD16_BYTE( "sx015-01.s5", 0x400000, 0x200000, CRC(481b00ed) SHA1(2c3d158dd5be9af0ee57fd5dd94d2ec75e28b182) ) ROM_END /*************************************************************************** Survival Arts Sammy USA, 1994 This game runs on SSV hardware. Game PCB Layout --------------- SAM-5127 |----------------------------------------| | SI001-13.U6 4P 3P | | | | SI001-12.U7 | | | | SI001-11.U8 | | | | SI001-10.U9 | | | | | | | | | | | | | | SI001-08.U21 | | | | SI001-05.U22 | | | | SI001-02.U23 | | | | | |USA-PR-H.U3 | | | |USA-PR-L.U4 SI001-09.U15 SI001-07.U25 | | | | SI001-06.U16 SI001-04.U26 | |PAL | |(SI001-14) SI001-03.U17 SI001-01.U27 | | | |----------------------------------------| Manufacturer: Sammy USA System Type: System SSV ---------------------- System SSV (STA-0001) ---------------------- CPU : NEC D70615GD-16 (V60) Sound: Ensoniq ES5506 (OTTOR2) OSC : 42.9545MHz(X2) 48.0000MHz(X3) Custom chips: ST-0004 (Video DAC) ST-0005 (Parallel I/O) ST-0006 (Video controller) ST-0007 (System controller) Program Work RAM : 256Kbitx2 (expandable to 1Mx2) Object Work RAM : 1Mbitx2 Color Palette RAM : 256Kbitx3 (expandable to 1Mx3) ------------------------- SSV Subboard (SAM-5127) ------------------------- ROMs: USA-PR-H.u3 - V60 Program (27C4001) USA-PR-L.u4 / si001-10.s0 - Samples (16M-Mask) si001-12.s2 / si001-11.s1 - Samples (8M-Mask) si001-13.s3 / si001-01.a0 - Graphics (16M-Mask) si001-04.a1 | si001-05.a2 | si001-02.b0 | si001-05.b1 | si001-07.b2 | si001-03.c0 | si001-06.c1 | si001-09.c2 / Empty Sockets: DATA --- 16M-Mask A3 | B3 | C3 | D0-D3 / GAL: si003-14.u5 (16V8B) MISC: P3 10 Pin Header for Buttons 4-6 (Kick) for each player P4 10 Pin Header (unused) ***************************************************************************/ ROM_START( survarts ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "prl-r6.u4", 0x000000, 0x080000, CRC(ef5f6e17) SHA1(1857beb15d2214c7ecb60b59e696ba24b2791734) ) ROM_LOAD16_BYTE( "prh-r5.u3", 0x000001, 0x080000, CRC(d446f010) SHA1(fb6c349edb2e6d1fcf8ed360dbe82be6d74f91d2) ) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "si001-01.u27", 0x0000000, 0x200000, CRC(8b38fbab) SHA1(c4a67b24b33d4eef7b0f885bd69cae6c67bd3981) ) /* A0 */ ROM_LOAD( "si001-04.u26", 0x0200000, 0x200000, CRC(34248b54) SHA1(077198f8de1622b71c580e34d5ad1b6bf3229fe9) ) /* A1 */ ROM_LOAD( "si001-07.u25", 0x0400000, 0x200000, CRC(497d6151) SHA1(a9860c75943c0fd2991660ce2a9505edc6c2fa46) ) /* A2 */ ROM_LOAD( "si001-02.u23", 0x0600000, 0x200000, CRC(cb4a2dbd) SHA1(26cdd1b54a3fa1dc3c3a8945d1a3562e9c62ace6) ) /* B0 */ ROM_LOAD( "si001-05.u22", 0x0800000, 0x200000, CRC(8f092381) SHA1(6c49f1f5b3c31bd7c6a93ba0450d9f64fd512633) ) /* B1 */ ROM_LOAD( "si001-08.u21", 0x0a00000, 0x200000, CRC(182b88c4) SHA1(a5b6a3e1fd67f036b1255385e81b6a3eb69f9f3f) ) /* B2 */ ROM_LOAD( "si001-03.u17", 0x0c00000, 0x200000, CRC(92fdf652) SHA1(cf7aeb3a1e8ffe34cf24cb919a0ab3cc90202fa9) ) /* C0 */ ROM_LOAD( "si001-06.u16", 0x0e00000, 0x200000, CRC(9a62f532) SHA1(7e7ba1224e52b33a9bd14058230efc871178c4f8) ) /* C1 */ ROM_LOAD( "si001-09.u15", 0x1000000, 0x200000, CRC(0955e393) SHA1(0be9134190706eaee49177034b0536b05c4bc7ac) ) /* C2 */ ROM_FILL( 0x1200000, 0x600000, 0x000000) // The chip seems to use REGION1 too, but produces no sound from there. ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "si001-10.u9", 0x000000, 0x100000, CRC(5642b333) SHA1(84936af8b3882e116b279e422075f35aabdd232f) ) /* S0 */ ROM_LOAD16_WORD_SWAP( "si001-11.u8", 0x100000, 0x100000, CRC(a81e6ea6) SHA1(499f070500895ed7b6785b42fb6bbf973fc6dc04) ) /* S1 */ ROM_LOAD16_WORD_SWAP( "si001-12.u7", 0x200000, 0x100000, CRC(e9b2b45b) SHA1(17fd27cdb8a0b9932cb1e71e0547c0d9d6fc7d06) ) /* S2 */ ROM_LOAD16_WORD_SWAP( "si001-13.u6", 0x300000, 0x100000, CRC(d66a7e26) SHA1(57b659daef00421b6742963f792bd5e020f625c9) ) /* S3 */ ROM_REGION( 0x0200, "plds", 0 ) ROM_LOAD( "gal16v8b.u5", 0x0000, 0x0117, CRC(378ce368) SHA1(cc068c9b63e6f91165f9caec581645ad45b2d3d0) ) ROM_END ROM_START( survartsu ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "usa-pr-l.u4", 0x000000, 0x080000, CRC(fa328673) SHA1(f7217eaa2a8d3fb7f706fa1aecaaa5b1b8d5e32c) ) ROM_LOAD16_BYTE( "usa-pr-h.u3", 0x000001, 0x080000, CRC(6bee2635) SHA1(a2d0517bf599331ef47beb8a902589039e4502e0) ) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "si001-01.u27", 0x0000000, 0x200000, CRC(8b38fbab) SHA1(c4a67b24b33d4eef7b0f885bd69cae6c67bd3981) ) /* A0 */ ROM_LOAD( "si001-04.u26", 0x0200000, 0x200000, CRC(34248b54) SHA1(077198f8de1622b71c580e34d5ad1b6bf3229fe9) ) /* A1 */ ROM_LOAD( "si001-07.u25", 0x0400000, 0x200000, CRC(497d6151) SHA1(a9860c75943c0fd2991660ce2a9505edc6c2fa46) ) /* A2 */ ROM_LOAD( "si001-02.u23", 0x0600000, 0x200000, CRC(cb4a2dbd) SHA1(26cdd1b54a3fa1dc3c3a8945d1a3562e9c62ace6) ) /* B0 */ ROM_LOAD( "si001-05.u22", 0x0800000, 0x200000, CRC(8f092381) SHA1(6c49f1f5b3c31bd7c6a93ba0450d9f64fd512633) ) /* B1 */ ROM_LOAD( "si001-08.u21", 0x0a00000, 0x200000, CRC(182b88c4) SHA1(a5b6a3e1fd67f036b1255385e81b6a3eb69f9f3f) ) /* B2 */ ROM_LOAD( "si001-03.u17", 0x0c00000, 0x200000, CRC(92fdf652) SHA1(cf7aeb3a1e8ffe34cf24cb919a0ab3cc90202fa9) ) /* C0 */ ROM_LOAD( "si001-06.u16", 0x0e00000, 0x200000, CRC(9a62f532) SHA1(7e7ba1224e52b33a9bd14058230efc871178c4f8) ) /* C1 */ ROM_LOAD( "si001-09.u15", 0x1000000, 0x200000, CRC(0955e393) SHA1(0be9134190706eaee49177034b0536b05c4bc7ac) ) /* C2 */ ROM_FILL( 0x1200000, 0x600000, 0x000000) // The chip seems to use REGION1 too, but produces no sound from there. ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "si001-10.u9", 0x000000, 0x100000, CRC(5642b333) SHA1(84936af8b3882e116b279e422075f35aabdd232f) ) /* S0 */ ROM_LOAD16_WORD_SWAP( "si001-11.u8", 0x100000, 0x100000, CRC(a81e6ea6) SHA1(499f070500895ed7b6785b42fb6bbf973fc6dc04) ) /* S1 */ ROM_LOAD16_WORD_SWAP( "si001-12.u7", 0x200000, 0x100000, CRC(e9b2b45b) SHA1(17fd27cdb8a0b9932cb1e71e0547c0d9d6fc7d06) ) /* S2 */ ROM_LOAD16_WORD_SWAP( "si001-13.u6", 0x300000, 0x100000, CRC(d66a7e26) SHA1(57b659daef00421b6742963f792bd5e020f625c9) ) /* S3 */ ROM_END ROM_START( survartsj ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "jpn-pr-l.u4", 0x000000, 0x080000, CRC(e5a52e8c) SHA1(0a51c16d23d99c3e6a12f8a96c62fe8c72179a22) ) ROM_LOAD16_BYTE( "jan-pr-h.u3", 0x000001, 0x080000, CRC(051c9bca) SHA1(b8a7c5e4cb12cb0f05b5ba15394bd1fcf0476bf0) ) // jan typo on sticker ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "si001-01.u27", 0x0000000, 0x200000, CRC(8b38fbab) SHA1(c4a67b24b33d4eef7b0f885bd69cae6c67bd3981) ) /* A0 */ ROM_LOAD( "si001-04.u26", 0x0200000, 0x200000, CRC(34248b54) SHA1(077198f8de1622b71c580e34d5ad1b6bf3229fe9) ) /* A1 */ ROM_LOAD( "si001-07.u25", 0x0400000, 0x200000, CRC(497d6151) SHA1(a9860c75943c0fd2991660ce2a9505edc6c2fa46) ) /* A2 */ ROM_LOAD( "si001-02.u23", 0x0600000, 0x200000, CRC(cb4a2dbd) SHA1(26cdd1b54a3fa1dc3c3a8945d1a3562e9c62ace6) ) /* B0 */ ROM_LOAD( "si001-05.u22", 0x0800000, 0x200000, CRC(8f092381) SHA1(6c49f1f5b3c31bd7c6a93ba0450d9f64fd512633) ) /* B1 */ ROM_LOAD( "si001-08.u21", 0x0a00000, 0x200000, CRC(182b88c4) SHA1(a5b6a3e1fd67f036b1255385e81b6a3eb69f9f3f) ) /* B2 */ ROM_LOAD( "si001-03.u17", 0x0c00000, 0x200000, CRC(92fdf652) SHA1(cf7aeb3a1e8ffe34cf24cb919a0ab3cc90202fa9) ) /* C0 */ ROM_LOAD( "si001-06.u16", 0x0e00000, 0x200000, CRC(9a62f532) SHA1(7e7ba1224e52b33a9bd14058230efc871178c4f8) ) /* C1 */ ROM_LOAD( "si001-09.u15", 0x1000000, 0x200000, CRC(0955e393) SHA1(0be9134190706eaee49177034b0536b05c4bc7ac) ) /* C2 */ ROM_FILL( 0x1200000, 0x600000, 0x000000) // The chip seems to use REGION1 too, but produces no sound from there. ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "si001-10.u9", 0x000000, 0x100000, CRC(5642b333) SHA1(84936af8b3882e116b279e422075f35aabdd232f) ) /* S0 */ ROM_LOAD16_WORD_SWAP( "si001-11.u8", 0x100000, 0x100000, CRC(a81e6ea6) SHA1(499f070500895ed7b6785b42fb6bbf973fc6dc04) ) /* S1 */ ROM_LOAD16_WORD_SWAP( "si001-12.u7", 0x200000, 0x100000, CRC(e9b2b45b) SHA1(17fd27cdb8a0b9932cb1e71e0547c0d9d6fc7d06) ) /* S2 */ ROM_LOAD16_WORD_SWAP( "si001-13.u6", 0x300000, 0x100000, CRC(d66a7e26) SHA1(57b659daef00421b6742963f792bd5e020f625c9) ) /* S3 */ ROM_END /*************************************************************************** Dynagears Sammy, 1993 This game runs on SSV hardware. Game PCB Layout --------------- SAM-5127 |----------------------------------------| | SI002-10.U6 | | | | SI002-09.U7 | | | | SI002-08.U8 | | | | SI002-07.U9 | | | | | | | | | | | | | | | | | | SI002-05.U22 | | | | SI002-02.U23 | | | | | |SI002-PRH.U3 | | | |SI002-PRL.U4 | | | | SI002-06.U16 SI002-04.U26 | |PAL | |(SI002-14) SI002-03.U17 SI002-01.U27 | | | |----------------------------------------| ***************************************************************************/ ROM_START( dynagear ) ROM_REGION( 0x100000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "si002-prl.u4", 0x000000, 0x080000, CRC(71ba29c6) SHA1(ef43ab665daa4fc9ee01996d03f2f0b4c74c8435) ) ROM_LOAD16_BYTE( "si002-prh.u3", 0x000001, 0x080000, CRC(d0947a12) SHA1(95b54ed9dc51c952ad123103b8633a821cde05e9) ) ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "si002-01.u27", 0x0000000, 0x200000, CRC(0060a521) SHA1(10cdb967e6cb4fc7c23c1ac40b24e35262060f5c) ) ROM_LOAD( "si002-04.u26", 0x0200000, 0x200000, CRC(6140f47d) SHA1(49dcebe724990acdac76746886efe88b68ce956f) ) ROM_LOAD( "si002-02.u23", 0x0400000, 0x200000, CRC(c22f2a41) SHA1(969affc8bac9a6024e7e5103384a40a6a2acf653) ) ROM_LOAD( "si002-05.u22", 0x0600000, 0x200000, CRC(482412fd) SHA1(dfb896631b6999ce8ac6aeef84ff44150d67739a) ) ROM_LOAD( "si002-03.u17", 0x0800000, 0x200000, CRC(4261a6b8) SHA1(df163faa84a86f126d5d405aef316ff9dd3c05eb) ) ROM_LOAD( "si002-06.u16", 0x0a00000, 0x200000, CRC(0e1f23f6) SHA1(ea35c75776b75131ef9133a16a36d95132dc6776) ) ROM_FILL( 0xc00000, 0x400000, 0x000000) // The chip seems to use REGION1 too, but produces no sound from there. ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "si002-07.u9", 0x000000, 0x100000, CRC(30d2bf11) SHA1(263e9a4e6a77aa451daf6d1225071cc1147a6541) ) ROM_LOAD16_WORD_SWAP( "si002-08.u8", 0x100000, 0x100000, CRC(253704ee) SHA1(887ebca2af497fc59b274838cdf284223cc92c97) ) ROM_LOAD16_WORD_SWAP( "si002-09.u7", 0x200000, 0x100000, CRC(1ea86db7) SHA1(e887ea5be99f753e73355a45e37dfddb2a1d6cf6) ) ROM_LOAD16_WORD_SWAP( "si002-10.u6", 0x300000, 0x100000, CRC(e369c177) SHA1(646aad00a8f9eda847e9a51fb0a511bf49eb9fe2) ) ROM_END /*************************************************************************** Pachinko Sexy Reaction (Japan) (c)1998 Sammy, SSV system P1-112C (ROM board) Chips: DX-102 x2 uPD7001C (ADC?) 64k NVRAM ***************************************************************************/ ROM_START( sxyreact ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "ac414e00.u2", 0x000000, 0x080000, CRC(d5dd7593) SHA1(ad1c7c2f27e0423ab346172a5c91316c9c0b3620) ) ROM_LOAD16_BYTE( "ac413e00.u1", 0x000001, 0x080000, CRC(f46aee4a) SHA1(8336304797987321903977373dec027cfca2e211) ) ROM_LOAD16_BYTE( "ac416e00.u47", 0x100000, 0x080000, CRC(e0f7bba9) SHA1(5eafd72c9fa4588f18fa02113a93abdcaf8d8693) ) ROM_LOAD16_BYTE( "ac415e00.u46", 0x100001, 0x080000, CRC(92de1b5f) SHA1(69e30ffc0c59e7dafe3f9c76bfee782028dab042) ) ROM_REGION( 0x2800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ac1401m0.u6", 0x0000000, 0x400000, CRC(0b7b693c) SHA1(1e65c3f55cf3aa63d4229d30b5894c89b83cdf3e) ) ROM_LOAD( "ac1402m0.u9", 0x0400000, 0x400000, CRC(9d593303) SHA1(c02037fabe8a74f01a25357ffdd3ce01b930008b) ) ROM_LOAD( "ac1403m0.u12", 0x0800000, 0x200000, CRC(af433eca) SHA1(dfd83eba390171d93bc6888cc1d24a9a38d900bd) ) ROM_LOAD( "ac1404m0.u7", 0x0a00000, 0x400000, CRC(cdda2ccb) SHA1(c22ff59e1cf621e0288537be567e0b42bf8e9bcf) ) ROM_LOAD( "ac1405m0.u10", 0x0e00000, 0x400000, CRC(e5e7a5df) SHA1(9ab32f2a1ef055825b6cd3f643af1bd62c53f46a) ) ROM_LOAD( "ac1406m0.u13", 0x1200000, 0x200000, CRC(c7053409) SHA1(468527a24ea592dbd884431ca57d43790cbc2456) ) ROM_LOAD( "ac1407m0.u8", 0x1400000, 0x400000, CRC(28c83d5e) SHA1(abf4f0c1e2caa5cfa5a18fc95c025d73d6a8bc95) ) ROM_LOAD( "ac1408m0.u11", 0x1800000, 0x400000, CRC(c45bab47) SHA1(d00802005e091088eabeb672a6428417db43cb66) ) ROM_LOAD( "ac1409m0.u14", 0x1c00000, 0x200000, CRC(be1c66c2) SHA1(6d7b60d3b4286a768eac122c3d163e6e5287adc3) ) ROM_FILL( 0x1e00000, 0xa00000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "ac1410m0.u41", 0x000000, 0x400000, CRC(2a880afc) SHA1(193235bccde28a7d693a1a1f0159260a3a63a7d5) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "ac1411m0.u42", 0x200000, 0x200000, CRC(2ba4ca43) SHA1(9cddf57094e68d3840a37f44fbdf2f43f539ba11) ) ROM_CONTINUE( 0x000000, 0x200000 ) // this will go in region 3 // a few sparse samples are played from here ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.1", 0x000000, 0x200000, 0x200000 ) ROM_END /*************************************************************************** Pachinko Sexy Reaction 2 (Japan) Pachinko Sexy Reaction 2 Sammy, 1999 SAMMY B1-001A |---------------------------------------------------------| | | | | | | | | | U12 AC1702T00.U9 | | AC1701T00.U6 | | | | | | | |CN8 AC1704T00.U10 AC1706T00.U11 | | U13 AC1703T00.U7 U14 AC1705T00.U8| | | | | | | | | | AC1708T00.U42 | |CN3 AC1707T00.U41 | | BATT | | AC1714E00.U32 U55 | | CN5 U47 U46 U2 U1 U35 | | D7001C 8464 GAL16V8 | | | |---------------------------------------------------------| Notes: 6264 - Fujitsu MB8464A-10LL-SK 8K x8 SRAM (DIP28) D7001C - NEC D7001C UART (DIP16) BATT - 3.6V NICD Battery CN5 - 3 pin connector CN3 - 10 pin connector CN8 - 9 pin connector U12,U13, \ U14 / Locations for SOP44 surface mounted ROMs, unpopulated U47,U46, \ U2,U1 / Locations for DIP32 ROMs, unpopulated U35 - Location for NEC D71051GU, unpopulated U55 - Location for MSM62X42B Real Time Clock, unpopulated GAL16V8 - Lattice GAL16V8D stamped 'AC1709G00' (DIP20) U41,U42, \ U7,U8, \ U10,U11 / OKI M27C3252CZ 32MBit SOP44 surface mounted maskROMs U32 - ST Microelectronics M27C160 16MBit EPROM (DIP42) ***************************************************************************/ ROM_START( sxyreac2 ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "ac1714e00.u32", 0x000000, 0x200000, CRC(78075d70) SHA1(05c84bb32c6f97fceb5436d192c14cac79d9ab07) ) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ac1701t00.u6", 0x0000000, 0x400000, CRC(e14611c2) SHA1(0eaf28b27b879b6ce99bea03b286717a2d6f60f4) ) ROM_LOAD( "ac1702t00.u9", 0x0400000, 0x400000, CRC(2c8b07f8) SHA1(e4128075c207d03206085f58b5aa8ebd28d3c2a9) ) ROM_LOAD( "ac1703t00.u7", 0x0800000, 0x400000, CRC(d6c7e861) SHA1(b4c17829222f5b9430e96183f77fa49ec040061e) ) ROM_LOAD( "ac1704t00.u10", 0x0c00000, 0x400000, CRC(5fa7ccf0) SHA1(9972e3e689024505739eeaefcc12670918e2cbd8) ) ROM_LOAD( "ac1705t00.u8", 0x1000000, 0x400000, CRC(2dff0652) SHA1(3c68ec3b233f248208ea80e4799a9504318b4e7c) ) ROM_LOAD( "ac1706t00.u11", 0x1400000, 0x400000, CRC(e7a168e0) SHA1(b4e19cc3a1fd0f18db7476ebe7cbb397c60e01b3) ) ROM_FILL( 0x1800000, 0x800000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "ac1707t00.u41", 0x000000, 0x400000, CRC(28999bc4) SHA1(4cddaa4a155cc03d456e6edb20dd207f7ff3d9c4) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */ ROM_LOAD16_WORD_SWAP( "ac1708t00.u42", 0x200000, 0x200000, CRC(7001eec0) SHA1(cc568ef90ec7201a73e9dc217d72cfbc3860e6b8) ) ROM_CONTINUE( 0x000000, 0x200000 ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.1", 0x000000, 0x200000, 0x200000 ) ROM_END /*************************************************************************** Storm Blade ---------------------- System SSV (STA-0001B) ---------------------- CPU : NEC D70615GD-16-S (V60) Sound: Ensoniq ES5506 (OTTOR2) OSC : 42.9545MHz(X2) 48.0000MHz(X3) Custom chips: ST-0004 (Video DAC?) ST-0005 (Parallel I/O?) ST-0006 (Video controller) ST-0007 (System controller) Program Work RAM : 256Kbitx2 (expandable to 1Mx2) Object Work RAM : 1Mbitx2 Color Palette RAM : 256Kbitx3 (expandable to 1Mx3) ------------------------- SSV Subboard (VISCO-001B) ------------------------- VISCO-001B |-----------------------|CN1|-| | | | D3.U2* L | | D2.U5* o | | U15* D1.U8* g | | SB-SND0.U22 D0.U12* i | | C3.U1* c | | SB-C2.U4 | | SB-C1.U7 c | | uPD4701AC SB-C0.U11 h | | ADC0809 B3.U14* i | | SB-PD0.U26 SB-B2.U18 p | | U33J.U33 SB-B1.U21 s | | U37J.U37 SB-B0.U25 | |6264 VG003-22 A3.U28* x | | ST010 SB-A2.U32 | | SB-A1.U35 1 | |3790 BT2* BT1 SB-A0.U41 7 | | | |-----------------------------| VG003-22: GAL16V8B (undumped) at U29 (same GAL as Drift Out '94 - The Hard Order) SETA ST010: Custom programmed uPD96050 MCU used for math caculations ADC0809CCN: 8bit microprocessor compatible A/D converters with 8-Channel Multiplexer uPD4701AC: X, Y 2-axis Incremental Encoder Counter CN1: 5-pin male header/connector 3790: MB3790 Bi-CMOS Battery Backup IC 6264: Sharp LH5168D-10L 8K x 8bit CMOS SRAM BT1: CR2032 3v battery * Denotes unpopulated component U37, U33 = 27c040 U22, U41, U35, U25, U21, U11, U7 = 16 meg mask ROMS U32, U18, U4 = 4 meg mask ROMS U26 = 8 meg mask ROM ***************************************************************************/ ROM_START( stmblade ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "sb-pd0.u26", 0x000000, 0x100000, CRC(91c4fbf7) SHA1(68e57ea2a9756a95a81c6688905352d631e9f2de) ) ROM_LOAD16_BYTE( "s-blade.u37", 0x200000, 0x080000, CRC(a6a42cc7) SHA1(4bff79ff03b81a7ed96d3ad285242580146976be) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "s-blade.u33", 0x200001, 0x080000, CRC(16104ca6) SHA1(63835051c358dce33d92974d1de911b98835a3d9) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "sb-a0.u41", 0x0000000, 0x200000, CRC(2a327b51) SHA1(fb1e92b7f740a80cb0c977e106d0c4bfee092dad) ) ROM_LOAD( "sb-a1.u35", 0x0200000, 0x200000, CRC(246f6f28) SHA1(09171f04452fbcf9e3333c135288fd6e5b8244f7) ) ROM_LOAD( "sb-a2.u32", 0x0400000, 0x080000, CRC(2049acf3) SHA1(3982b4650921da0563336060887767627f8679ab) ) ROM_LOAD( "sb-b0.u25", 0x0600000, 0x200000, CRC(b3aa3e68) SHA1(990be5925b6c8c0d0e83ca9064425d93853fe206) ) ROM_LOAD( "sb-b1.u21", 0x0800000, 0x200000, CRC(e95b38e7) SHA1(9256f027e4c496e3bf96ecb65c0f3e69791e2755) ) ROM_LOAD( "sb-b2.u18", 0x0a00000, 0x080000, CRC(d080e620) SHA1(a262b42214c09fccb8f4878d8566e2acd87dbd23) ) ROM_LOAD( "sb-c0.u11", 0x0c00000, 0x200000, CRC(825dd8f1) SHA1(39d32f54c97e21f92598442f05fd91ae2403a0d2) ) ROM_LOAD( "sb-c1.u7", 0x0e00000, 0x200000, CRC(744afcd7) SHA1(db716a1a2ad5864ebdb4865430cb637fb94ed34f) ) ROM_LOAD( "sb-c2.u4", 0x1000000, 0x080000, CRC(fd1d2a92) SHA1(957a8a52b79e252c7f1a4b6383107ae609dce5ef) ) ROM_FILL( 0x1200000, 0x600000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sb-snd0.u22", 0x000000, 0x200000, CRC(4efd605b) SHA1(9c97be105c923c7db847d9b9aea37025edb685a0) ) ROM_REGION( 0x11000, "st010", 0) ROM_LOAD( "st010.bin", 0x00000, 0x11000, CRC(aa11ee2d) SHA1(cc1984e989cb94e3dcbb5f99e085b5414e18a017) ) // BPMicro-compatible dump ROM_REGION32_BE( 0x10000, "dspprg", 0) ROM_COPY( "st010", 0x00000, 0x00000, 0x10000 ) ROM_REGION16_BE( 0x01000, "dspdata", 0) ROM_COPY( "st010", 0x10000, 0x00000, 0x01000 ) ROM_END ROM_START( stmbladej ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "sb-pd0.u26", 0x000000, 0x100000, CRC(91c4fbf7) SHA1(68e57ea2a9756a95a81c6688905352d631e9f2de) ) ROM_LOAD16_BYTE( "u37j.u37", 0x200000, 0x080000, CRC(dce20df8) SHA1(d589bf7bebbf6b3c76ddb4b1f8d0c7d6bee34561) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "u33j.u33", 0x200001, 0x080000, CRC(12f68940) SHA1(c50caee87cdcbb3a4af3a139234ed12942cfab72) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "sb-a0.u41", 0x0000000, 0x200000, CRC(2a327b51) SHA1(fb1e92b7f740a80cb0c977e106d0c4bfee092dad) ) ROM_LOAD( "sb-a1.u35", 0x0200000, 0x200000, CRC(246f6f28) SHA1(09171f04452fbcf9e3333c135288fd6e5b8244f7) ) ROM_LOAD( "sb-a2.u32", 0x0400000, 0x080000, CRC(2049acf3) SHA1(3982b4650921da0563336060887767627f8679ab) ) ROM_LOAD( "sb-b0.u25", 0x0600000, 0x200000, CRC(b3aa3e68) SHA1(990be5925b6c8c0d0e83ca9064425d93853fe206) ) ROM_LOAD( "sb-b1.u21", 0x0800000, 0x200000, CRC(e95b38e7) SHA1(9256f027e4c496e3bf96ecb65c0f3e69791e2755) ) ROM_LOAD( "sb-b2.u18", 0x0a00000, 0x080000, CRC(d080e620) SHA1(a262b42214c09fccb8f4878d8566e2acd87dbd23) ) ROM_LOAD( "sb-c0.u11", 0x0c00000, 0x200000, CRC(825dd8f1) SHA1(39d32f54c97e21f92598442f05fd91ae2403a0d2) ) ROM_LOAD( "sb-c1.u7", 0x0e00000, 0x200000, CRC(744afcd7) SHA1(db716a1a2ad5864ebdb4865430cb637fb94ed34f) ) ROM_LOAD( "sb-c2.u4", 0x1000000, 0x080000, CRC(fd1d2a92) SHA1(957a8a52b79e252c7f1a4b6383107ae609dce5ef) ) ROM_FILL( 0x1200000, 0x600000, 0x000000) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sb-snd0.u22", 0x000000, 0x200000, CRC(4efd605b) SHA1(9c97be105c923c7db847d9b9aea37025edb685a0) ) ROM_REGION( 0x11000, "st010", 0) ROM_LOAD( "st010.bin", 0x00000, 0x11000, CRC(aa11ee2d) SHA1(cc1984e989cb94e3dcbb5f99e085b5414e18a017) ) // BPMicro-compatible dump ROM_REGION32_BE( 0x10000, "dspprg", 0) ROM_COPY( "st010", 0x00000, 0x00000, 0x10000 ) ROM_REGION16_BE( 0x01000, "dspdata", 0) ROM_COPY( "st010", 0x10000, 0x00000, 0x01000 ) ROM_END /*************************************************************************** Twin Eagle II SETA, 1994 STS0003 TWIN EAGLE |-------------------------------------| | | | | | SX002-09.u2 | | | | SX002-08.u3 | | | | SX002-11.u7 SX002-07.u6 | | | | | | SX002-10.u14 SX002-06.u13 | | | | SX002-05.u16 | | | | SX002-12.u22 SX002-04.u19 | | | | SX002-13 | | SX002-03.u22 | | | | SX002-02.u28 | | | | SX002-01.u32 | | SETA ST010 | |-------------------------------------| SX002-13: GAL16V8B (undumped) SETA ST010: Custom programmed uPD96050 MCU used for math caculations All ROMs are 16M mask ROMs ***************************************************************************/ ROM_START( twineag2 ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "sx002-12.u22", 0x000000, 0x200000, CRC(846044dc) SHA1(c1c85de1c466fb7c3580824baa1571cd0fed6ec6) ) ROM_REGION( 0x1800000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "sx002-01.u32", 0x0000000, 0x200000, CRC(6d6896b5) SHA1(e8efd29b9f951bff6664e47cb5fd67f1d8f40608) ) /* A0 */ ROM_LOAD( "sx002-02.u28", 0x0200000, 0x200000, CRC(3f47e97a) SHA1(5b0fdc762cf704c8bd92c4a4a42dba4a127b3d49) ) /* A1 */ ROM_LOAD( "sx002-03.u25", 0x0400000, 0x200000, CRC(544f18bf) SHA1(539e6df1ded4e9ac8974c697215cc1e5c5a40cda) ) /* A2, A3 is unpopulated */ ROM_LOAD( "sx002-04.u19", 0x0600000, 0x200000, CRC(58c270e2) SHA1(7629ba978b18252f375bdc16ed62388d64a35ca1) ) /* B0 */ ROM_LOAD( "sx002-05.u16", 0x0800000, 0x200000, CRC(3c310229) SHA1(9a8b81d5f17ce3078627a697aaf07f1b3ba6e08c) ) /* B1 */ ROM_LOAD( "sx002-06.u13", 0x0a00000, 0x200000, CRC(46d5b1f3) SHA1(3ec03eddb159eb391ccdce5a0a867a54b3350150) ) /* B2, B3 is unpopulated */ ROM_LOAD( "sx002-07.u6", 0x0c00000, 0x200000, CRC(c30fa397) SHA1(d4575868c1b63f9e94bf24539a3fd8a85df93d0b) ) /* C0 */ ROM_LOAD( "sx002-08.u3", 0x0e00000, 0x200000, CRC(64edcefa) SHA1(55a71afe87da93e35c5ba291e970bdcd91b52a7a) ) /* C1 */ ROM_LOAD( "sx002-09.u2", 0x1000000, 0x200000, CRC(51527c56) SHA1(378155a585e5b847bd8ae1f17cb651138d844e33) ) /* C2, C3 is unpopulated */ ROM_FILL( 0x1200000, 0x600000, 0x000000 ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sx002-10.u14", 0x000000, 0x200000, CRC(b0669dfa) SHA1(ff805f59864ac4ccee3e249c06804d844d3df59c) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "sx002-11.u7", 0x000000, 0x200000, CRC(b8dd621a) SHA1(f9b43e018f2bb121e4f4e9554419cd32b870556b) ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.1", 0x000000, 0x000000, 0x400000 ) ROM_REGION( 0x11000, "st010", 0) ROM_LOAD( "st010.bin", 0x00000, 0x11000, CRC(aa11ee2d) SHA1(cc1984e989cb94e3dcbb5f99e085b5414e18a017) ) // BPMicro-compatible dump ROM_REGION32_BE( 0x10000, "dspprg", 0) ROM_COPY( "st010", 0x00000, 0x00000, 0x10000 ) ROM_REGION16_BE( 0x01000, "dspdata", 0) ROM_COPY( "st010", 0x10000, 0x00000, 0x01000 ) ROM_END /*************************************************************************** Ultra Keibitai / Ultra X Weapon (c)1995 Banpresto (developed by Seta) Hardware is almost identical to SSV system ****************************************************************************/ ROM_START( ultrax ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "71047-11.u64", 0x000000, 0x080000, CRC(593b2678) SHA1(3b24b59a21386a4688502c5f0a2dd4eb0ec92544) ) ROM_LOAD16_BYTE( "71047-09.u65", 0x000001, 0x080000, CRC(08ea8d91) SHA1(5d2672f6c96fbbe9d80bd6539c1400b62745892a) ) ROM_LOAD16_BYTE( "71047-12.u62", 0x100000, 0x080000, CRC(76a77ab2) SHA1(0cf2f293defc23c807556ff92ea99f963fafed40) ) ROM_LOAD16_BYTE( "71047-10.u63", 0x100001, 0x080000, CRC(7c79faf9) SHA1(40c1420eeae355efa628bbcfd69e0dd18d343fd9) ) ROM_REGION( 0xc00000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "71047-01.u73", 0x0000000, 0x200000, CRC(66662b08) SHA1(0cb683e5f85ffe21bd3367af4d3e48a484dbd4c3) ) ROM_LOAD( "71047-02.u74", 0x0200000, 0x100000, CRC(6b00dc0c) SHA1(6af8ceed72d13f9979175c0d907a4a8c127ca1ad) ) ROM_LOAD( "71047-03.u76", 0x0300000, 0x200000, CRC(00fcd6c2) SHA1(61d13cbafbc0fd6ff62cd08aa88591ed0fd0b182) ) ROM_LOAD( "71047-04.u77", 0x0500000, 0x100000, CRC(d9e710d1) SHA1(063459a247f9ff81cb558802e9943b3ea8a2ea3a) ) ROM_LOAD( "71047-05.u75", 0x0600000, 0x200000, CRC(10848193) SHA1(40b7ebb6011dc703bbf620cd22cd678c10ec67a4) ) ROM_LOAD( "71047-06.u88", 0x0800000, 0x100000, CRC(b8ac2942) SHA1(3e85e8f5669d469dd3114455248546d32a642315) ) ROM_FILL( 0x0900000, 0x300000, 0x000000 ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "71047-07.u59", 0x000000, 0x200000, CRC(d9828b62) SHA1(f66a388d7a00b3a45d386671c061f5b840453451) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "71047-08.u60", 0x000000, 0x200000, CRC(30ebff6d) SHA1(53824c1fc37e22b545fd68b59722f7968f0ca1e2) ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.1", 0x000000, 0x000000, 0x400000 ) ROM_END ROM_START( ultraxg ) ROM_REGION( 0x200000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_BYTE( "sx010-11.5h", 0x000000, 0x080000, CRC(58554bdd) SHA1(4b35fbaca0cb458e3b21c43e4b4dfd708a7b9397) ) /* hand written label with date 2/27 & checksum "44B4" */ ROM_LOAD16_BYTE( "sx010-09.5c", 0x000001, 0x080000, CRC(153e79b2) SHA1(e0278267e345ebd81f66fbb9d262cbd78df2d01b) ) /* hand written label with date 2/27 & checksum "449B" */ ROM_LOAD16_BYTE( "sx010-12.5k", 0x100000, 0x080000, CRC(14ad58c9) SHA1(d6be82044a22eb21cac8f7e961a198e369743962) ) /* hand written label with date 2/27 & checksum "3CCF" */ ROM_LOAD16_BYTE( "sx010-10.5d", 0x100001, 0x080000, CRC(7e64473e) SHA1(2444ac4d95563b18c8aec077e742b0f84fd38f43) ) /* hand written label with date 2/27 & checksum "0CC5" */ ROM_REGION( 0xc00000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "71047-01.u73", 0x0000000, 0x200000, CRC(66662b08) SHA1(0cb683e5f85ffe21bd3367af4d3e48a484dbd4c3) ) ROM_LOAD( "71047-02.u74", 0x0200000, 0x100000, CRC(6b00dc0c) SHA1(6af8ceed72d13f9979175c0d907a4a8c127ca1ad) ) ROM_LOAD( "71047-03.u76", 0x0300000, 0x200000, CRC(00fcd6c2) SHA1(61d13cbafbc0fd6ff62cd08aa88591ed0fd0b182) ) ROM_LOAD( "71047-04.u77", 0x0500000, 0x100000, CRC(d9e710d1) SHA1(063459a247f9ff81cb558802e9943b3ea8a2ea3a) ) ROM_LOAD( "71047-05.u75", 0x0600000, 0x200000, CRC(10848193) SHA1(40b7ebb6011dc703bbf620cd22cd678c10ec67a4) ) ROM_LOAD( "71047-06.u88", 0x0800000, 0x100000, CRC(b8ac2942) SHA1(3e85e8f5669d469dd3114455248546d32a642315) ) ROM_FILL( 0x0900000, 0x300000, 0x000000 ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "71047-07.u59", 0x000000, 0x200000, CRC(d9828b62) SHA1(f66a388d7a00b3a45d386671c061f5b840453451) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "71047-08.u60", 0x000000, 0x200000, CRC(30ebff6d) SHA1(53824c1fc37e22b545fd68b59722f7968f0ca1e2) ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.1", 0x000000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** Vasara / Vasara 2 Visco Games, 2000 / 2001 (info from the vasara 2 board but vasara should be the same) This is a sub board that fits any standard SSV main board. There's very little on the ROM board. Just 2x 27C040 EPROMs, 4x 64Mbit SOP44 mask ROMs, 3x 16Mbit SOP44 mask ROMs, some logic and 2 PALs near the PROG & DATA ROMs. The actual ROM PCB has the capability to accept SOP44 and TSOP48 type 1 SMT ROMs though many of the positions are unpopulated. It's likely this same ROM board could be used for other Visco games. ROM PCB (PCB Number: SSV_SUB) SSV-SUB |-------------------------------------------| | | | logic chips (x14) | | | | | | | | U4 U8 U3 U7 U2 U6 U1 U5 | | | | | | | | | | U12 U11 logic (x3) U10 U9 | | | | | | | | | | | | | | U38 U34 | | U37 U36 U30 U31 PAL PAL | | U39 U35 | | | | | |-------------------------------------------| Notes: LOC Vasara Vasara 2 Device ---------------------------------------------------------------------- U4 VASARA-1-D0 VASARA-2-D0 64M SOP44 MaskROM U3 VASARA-1-C0 VASARA-2-C0 64M SOP44 MaskROM U2 VASARA-1-B0 VASARA-2-B0 64M SOP44 MaskROM U1 VASARA-1-A0 VASARA-2-A0 64M SOP44 MaskROM U37 VASARA-1 SND1 VASARA-1 SND1 Macronix MX29F1610 SOP44 MaskROM U36 VASARA-1 SND0 VASARA-1 SND0 Macronix MX29F1610 SOP44 MaskROM U30 PRG-L U30 PRG-L U30 TMS 27C040 EPROM U31 PRG-H U31 PRG-H U31 TMS 27C040 EPROM U34 VASARA-1 DAT VASARA-1 DAT Macronix MX29F1610 MaskROM Locations U5, U6, U7 &U8 wired for Macronix MX29F1610 SOP44 but not populated. Locations U9, U10, U11, U12, U35, U38 & U39 wired for Macronix MX29F1610 TSOP48 but not populated. File Name Labeled as Loc. Printed* ROM Type ----------------------------------------------------------------------- prg-h.u31 PRG-H U31 U31 PRG H | 27C040 prg-l.u30 PRG-L U20 U30 PRG L / s1.u37 C DAT VASARA-1 U37 S1 \ s0.u36 B DAT VASARA-1 U36 S0 | Surface Mounted 16Mbit SOP44 mask ROMs data.u34 A SND 1 VASARA-1 U34 DATA ROM / d0.u4 VASARA-2-D0 U4 D0.D1 \ c0.u3 VASARA-2-C0 U3 C0.C1 | Surface Mounted 64Mbit SOP44 mask ROMs b0.u2 VASARA-2-B0 U2 B0.B1 | a0.u1 VASARA-2-A0 U1 A0.A1 / 2x GAL16V8D Printed = Info silk-screened/printed on the actual PCB Vasara 2 has a secret character code like the Raizing games: Insert Coin, UP UP UP DOWN DOWN DOWN UP UP UP UP UP UP UP (Up x3, Down x3, Up x7) Using this code will add a fifth selectable character called Saiga Magoichi To enable this character full time, set dip 8 of switch 2 ****************************************************************************/ ROM_START( vasara ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "data.u34", 0x000000, 0x200000, CRC(7704cc7e) SHA1(62bb018b7f0c7ee67fee37de17bb22a73bb9e420) ) ROM_LOAD16_BYTE( "prg-l.u30", 0x200000, 0x080000, CRC(f0547886) SHA1(6a3717f8b89575d3cb4c7d56dd9df5052faa3c7f) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "prg-h.u31", 0x200001, 0x080000, CRC(6a39bba9) SHA1(05ede167150307d7bf59037f264b1d140f6646da) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "a0.u1", 0x0000000, 0x800000, CRC(673230a6) SHA1(a9d1a108c0737b709854bae199499577f5ae359e) ) ROM_LOAD( "b0.u2", 0x0800000, 0x800000, CRC(31a2da7f) SHA1(5efec60affb2ed2b73a6694ac794d41375220609) ) ROM_LOAD( "c0.u3", 0x1000000, 0x800000, CRC(d110dacf) SHA1(6f33bf6ce8c06f0b823b5478a56dc95095385181) ) ROM_LOAD( "d0.u4", 0x1800000, 0x800000, CRC(82d0ca55) SHA1(5ac07df713504329fbc8e8b5374c04e53745230e) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "s0.u36", 0x000000, 0x200000, CRC(754fca02) SHA1(5b2810a36183e0d4f42f0fb4a09be033ad0db40d) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "s1.u37", 0x000000, 0x200000, CRC(5f303698) SHA1(bd6495f912aa9d761d245ef0a1566d9d7bdbb2ad) ) ROM_END ROM_START( vasara2 ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "data.u34", 0x000000, 0x200000, CRC(493d0103) SHA1(fda68fb089328cabb3bbd52f8703b445a9509bf1) ) ROM_LOAD16_BYTE( "prg-l.u30", 0x200000, 0x080000, CRC(40e6f5f6) SHA1(05fee4535ffe8403e86ba92a58e5f2d040489c8e) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "prg-h.u31", 0x200001, 0x080000, CRC(c958e146) SHA1(568878526cef76ac0ce4feeaa46e7039291e5f77) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "a0.u1", 0x0000000, 0x800000, CRC(a6306c75) SHA1(bad715e53426a295d3571c025e0539d5f81ce5ab) ) ROM_LOAD( "b0.u2", 0x0800000, 0x800000, CRC(227cbd9f) SHA1(a02787943b659508ce1589cdc7a372cc02826a10) ) ROM_LOAD( "c0.u3", 0x1000000, 0x800000, CRC(54ede017) SHA1(4a7ff7ff8ec5843837016f35a588983b5ace06ff) ) ROM_LOAD( "d0.u4", 0x1800000, 0x800000, CRC(4be8479d) SHA1(cbb5943dfae86f4d571459263199a63399dedc20) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "s0.u36", 0x000000, 0x200000, CRC(2b381b33) SHA1(b9dd13651e4b8d0b9e3bc4c592022f31ea634d19) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "s1.u37", 0x000000, 0x200000, CRC(11cd7098) SHA1(f75288b5c89df039dfb41d66bd275cda8605e75a) ) ROM_END ROM_START( vasara2a ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "data.u34", 0x000000, 0x200000, CRC(493d0103) SHA1(fda68fb089328cabb3bbd52f8703b445a9509bf1) ) ROM_LOAD16_BYTE( "basara-l.u30", 0x200000, 0x080000, CRC(fd88b068) SHA1(a86e3ffc870e6f6f7f18273428b24d938d6b9c3d) ) ROM_RELOAD( 0x300000, 0x080000) ROM_LOAD16_BYTE( "basara-h.u31", 0x200001, 0x080000, CRC(91d641e6) SHA1(4987d1771a90c9f1ce45c2dd2de5b2922d5d19c5) ) ROM_RELOAD( 0x300001, 0x080000) ROM_REGION( 0x2000000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "a0.u1", 0x0000000, 0x800000, CRC(a6306c75) SHA1(bad715e53426a295d3571c025e0539d5f81ce5ab) ) ROM_LOAD( "b0.u2", 0x0800000, 0x800000, CRC(227cbd9f) SHA1(a02787943b659508ce1589cdc7a372cc02826a10) ) ROM_LOAD( "c0.u3", 0x1000000, 0x800000, CRC(54ede017) SHA1(4a7ff7ff8ec5843837016f35a588983b5ace06ff) ) ROM_LOAD( "d0.u4", 0x1800000, 0x800000, CRC(4be8479d) SHA1(cbb5943dfae86f4d571459263199a63399dedc20) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "s0.u36", 0x000000, 0x200000, CRC(2b381b33) SHA1(b9dd13651e4b8d0b9e3bc4c592022f31ea634d19) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE | 0 ) /* Samples */ ROM_LOAD16_BYTE( "s1.u37", 0x000000, 0x200000, CRC(11cd7098) SHA1(f75288b5c89df039dfb41d66bd275cda8605e75a) ) ROM_END /*************************************************************************** Mobile Suit Gundam Final Shooting Banpresto, 1995 Uses main board STA-0001B SYSTEM SSV Game Board Layout ----------------- VISCO (no other PCB numbers) |---------------------------------------------------------| | GAL16V8(2) | | VG004-01.U33 VG004-07.U39 | | VG004-02.U34 VG004-08.U40 | | VG004-03.U35 VG004-10.U45 TC514400| | VG004-04.U36 VG004-09.U43 | | VG004-05.U37 VG004-11.U48 TC514400| |D1 VG004-06.U38 | | 100MHz TC514400| | | | |--------------| TC514400| | TC551001 | | | |P |-------| GAL20V8 | | TC514400| | S2914 | SETA | GAL20V8 | SETA | | | |ST-0009| GAL20V8 | | TC514400| | | | | ST-0020 | | | |-------| | | TC514400| | TC551001 | | | | SSVV7.U16 |--------------| TC514400| | VG004-12.U4 | |C1 VG004-13.U5 TC514260 VG004-14.U3| | ADC0809 TC55257 GAL16V8(1) SSV2SET0.U1 | | TC55257 SSVSET1.U2 | |---------------------------------------------------------| Notes: D1 - 4 pin connector for power P - 10 pin connector C1 - 10 pin connector for analog controls ADC0809 - National Semiconductor ADC0809 8-Bit Microprocessor Compatible A/D Converter with 8-Channel Multiplexer (DIP28) S2914 - Seiko S2914 EEPROM (DIP8) TC551001 - Toshiba TC551001BFL-70L 128K x8 SRAM (SOP32) TC55257 - Toshiba TC55257N-70L 32K x8 SRAM (SOP28) TC514260 - Toshiba TC514260BJ-70 256K x16 DRAM (SOJ40) GAL16V8(1) - Lattice GAL16V8B stamped 'VG004-18' (DIP20) GAL16V8(2) - Lattice GAL16V8B stamped 'VG004-19' (DIP20) GAL20V8 - Lattice GAL20V8B all 3 stamped 'VG004-20' and have identical contents (DIP24) U16,U2,U1 - 4M MaskROM (DIP32) All other ROMs are 8M/16M MaskROM (DIP42) Custom Seta ICs - ST-0009 (QFP176) ST-0020 (QFP304, heatsinked) ****************************************************************************/ ROM_START( gdfs ) ROM_REGION( 0x400000, "maincpu", 0 ) /* V60 Code */ ROM_LOAD16_WORD( "vg004-14.u3", 0x000000, 0x100000, CRC(d88254df) SHA1(ccdfd42e4ce3941018f83e300da8bf7a5950f65c) ) ROM_RELOAD( 0x100000, 0x100000) ROM_LOAD16_BYTE( "ssv2set0.u1", 0x200000, 0x080000, CRC(c23b9e2c) SHA1(9026e065252981fb403255ddc5782359c0088e8a) ) ROM_RELOAD( 0x300000, 0x80000) ROM_LOAD16_BYTE( "ssv2set1.u2", 0x200001, 0x080000, CRC(d7d52570) SHA1(12e7531519a0a4331e409991265908fb518286ef) ) ROM_RELOAD( 0x300001, 0x80000) ROM_REGION( 0x800000, "gfx1", 0 ) ROM_LOAD( "vg004-09.u43", 0x000000, 0x200000, CRC(b7382cfa) SHA1(df735470181c16f8aac0e3be76e1ed53a32dbb9c) ) ROM_LOAD( "vg004-10.u45", 0x200000, 0x200000, CRC(b3c6b1cb) SHA1(c601213e35d8dfd1244921da5c093f82145706d2) ) ROM_LOAD( "vg004-11.u48", 0x400000, 0x200000, CRC(1491def1) SHA1(344043302c81b4118cac4f692375b8af7ea68570) ) ROM_REGION( 0x1000000, "st0020_spr", /*0*/0 ) // Zooming Sprites, read by a blitter ROM_LOAD( "vg004-01.u33", 0x0000000, 0x200000, CRC(aa9a81c2) SHA1(a7d005f9be199e317aa4c6aed8a2ab322fe82119) ) ROM_LOAD( "vg004-02.u34", 0x0200000, 0x200000, CRC(fa40ecb4) SHA1(0513f3b6879dc7d207646d949d6ddb7251f77bcc) ) ROM_LOAD( "vg004-03.u35", 0x0400000, 0x200000, CRC(90004023) SHA1(041edb77b34e6677ac5b85ce542d87a9bb1baf31) ) ROM_LOAD( "vg004-04.u36", 0x0600000, 0x200000, CRC(fdafd289) SHA1(3ff1969a176d13bfa68a48c9ed582f5789b1047f) ) ROM_LOAD( "vg004-06.u38", 0x0a00000, 0x200000, CRC(3402325f) SHA1(7ea169c1f8b01a37bd7dbb4d486d38bdac62be5b) ) ROM_LOAD( "vg004-05.u37", 0x0800000, 0x200000, CRC(9ae488b0) SHA1(7823cc689c588f3dbcafe9bdc94c094d6e9cd605) ) ROM_LOAD( "vg004-07.u39", 0x0c00000, 0x200000, CRC(5e89fcf9) SHA1(db727ec8117e84c98037c756715e28fd5e39972a) ) ROM_LOAD( "vg004-08.u40", 0x0e00000, 0x200000, CRC(6b1746dc) SHA1(35e5ee02975474985a4a611dcc439fc3050b7f94) ) ROM_REGION( 0x80000, "gfx3", 0 ) // Tilemap ROM_LOAD( "ssvv7.u16", 0x0000000, 0x080000, CRC(f1c3ab6f) SHA1(b7f54f7ae60650fee7570aa4dd4266c629149673) ) ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */ ROM_LOAD16_BYTE( "vg004-12.u4", 0x000000, 0x200000, CRC(eb41a4ef) SHA1(f4d0844a3c00cf90faa59ae982744b7f0bcbe218) ) ROM_LOAD16_BYTE( "vg004-13.u5", 0x000001, 0x200000, CRC(a4ed3977) SHA1(5843d56f69789e70ce0201a693ffae322b628459) ) ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */ ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) ROM_END /*************************************************************************** Game Drivers ***************************************************************************/ // year rom clone machine inputs init monitor manufacturer title flags GAME( 1993, dynagear, 0, dynagear, dynagear, ssv_state, init_ssv, ROT0, "Sammy", "Dyna Gear", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1993, keithlcy, 0, keithlcy, keithlcy, ssv_state, init_ssv, ROT0, "Visco", "Dramatic Adventure Quiz Keith & Lucy (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1993, pastelis, 0, pastelis, pastelis, ssv_state, init_pastelis, ROT0, "Visco", "Pastel Island (Japan, prototype)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // imperfect raster effects in ending credits and shadows GAME( 1993, srmp4, 0, srmp4, srmp4, ssv_state, init_ssv, ROT0, "Seta", "Super Real Mahjong PIV (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1993, srmp4o, srmp4, srmp4, srmp4, ssv_state, init_ssv, ROT0, "Seta", "Super Real Mahjong PIV (Japan, older set)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // by the numbering of the program ROMs this should be older GAME( 1993, survarts, 0, survarts, survarts, ssv_state, init_ssv, ROT0, "Sammy", "Survival Arts (World)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1993, survartsu, survarts, survarts, survarts, ssv_state, init_ssv, ROT0, "American Sammy", "Survival Arts (USA)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1993, survartsj, survarts, survarts, survarts, ssv_state, init_ssv, ROT0, "Sammy", "Survival Arts (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1994, drifto94, 0, drifto94, drifto94, ssv_state, init_ssv, ROT0, "Visco", "Drift Out '94 - The Hard Order (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1994, eaglshot, 0, eaglshot, eaglshot, ssv_state, init_eaglshot, ROT0, "Sammy", "Eagle Shot Golf (US)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1994, eaglshotj, eaglshot, eaglshot, eaglshot, ssv_state, init_eaglshot, ROT0, "Sammy", "Eagle Shot Golf (Japan, bootleg?)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // from a bootleg ROM board with no proper Seta / Sammy markings, possibly original ROM tho? GAME( 1995, hypreact, 0, hypreact, hypreact, ssv_state, init_ssv, ROT0, "Sammy", "Mahjong Hyper Reaction (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1994, twineag2, 0, twineag2, twineag2, ssv_state, init_ssv_irq1, ROT270, "Seta", "Twin Eagle II - The Rescue Mission", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1995, gdfs, 0, gdfs, gdfs, ssv_state, init_ssv, ROT0, "Banpresto", "Mobile Suit Gundam Final Shooting (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // title screen spells the title "Mobil" but standardized spelling is "Mobile" it also lists the company name as "Banprest" instead of "Banpresto" // Ultra X Weapon: "developed by Seta" in ending screen GAME( 1995, ultrax, 0, ultrax, ultrax, ssv_state, init_ssv_irq1, ROT270, "Banpresto / Tsuburaya Productions / Seta", "Ultra X Weapons / Ultra Keibitai", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 95-01-30 13:27:15 on startup GAME( 1995, ultraxg, ultrax, ultrax, ultrax, ssv_state, init_ssv_irq1, ROT270, "Banpresto / Tsuburaya Productions / Seta", "Ultra X Weapons / Ultra Keibitai (GAMEST review build)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 95-02-16 15:30:24 on startup (newer, but could have pause functionality due to being a review build so left as clone) GAME( 1996, janjans1, 0, janjans1, janjans1, ssv_state, init_ssv, ROT0, "Visco", "Lovely Pop Mahjong JangJang Shimasho (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1996?, meosism, 0, meosism, meosism, ssv_state, init_ssv, ROT0, "Sammy", "Meosis Magic (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1996, stmblade, 0, stmblade, stmblade, ssv_state, init_ssv, ROT270, "Visco", "Storm Blade (US)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1996, stmbladej, stmblade, stmblade, stmblade, ssv_state, init_ssv, ROT270, "Visco", "Storm Blade (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1997, hypreac2, 0, hypreac2, hypreac2, ssv_state, init_ssv_tilescram, ROT0, "Sammy", "Mahjong Hyper Reaction 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1997, jsk, 0, jsk, jsk, ssv_state, init_jsk, ROT0, "Visco", "Joryuu Syougi Kyoushitsu (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1997, koikois2, 0, janjans1, koikois2, ssv_state, init_ssv, ROT0, "Visco", "Koi Koi Shimasho 2 - Super Real Hanafuda (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1997, mslider, 0, mslider, mslider, ssv_state, init_ssv, ROT0, "Visco / Datt Japan", "Monster Slider (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1997, srmp7, 0, srmp7, srmp7, ssv_state, init_ssv, ROT0, "Seta", "Super Real Mahjong P7 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1998, ryorioh, 0, ryorioh, ryorioh, ssv_state, init_ssv, ROT0, "Visco", "Gourmet Battle Quiz Ryohrioh CooKing (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1998, sxyreact, 0, sxyreact, sxyreact, ssv_state, init_sexy, ROT0, "Sammy", "Pachinko Sexy Reaction (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1999, sxyreac2, 0, sxyreac2, sxyreact, ssv_state, init_sexy, ROT0, "Sammy", "Pachinko Sexy Reaction 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1999, cairblad, 0, cairblad, cairblad, ssv_state, init_ssv_tilescram, ROT270, "Sammy", "Change Air Blade (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 2000, janjans2, 0, janjans1, janjans2, ssv_state, init_ssv, ROT0, "Visco", "Lovely Pop Mahjong JangJang Shimasho 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 2000, vasara, 0, vasara, vasara, ssv_state, init_ssv, ROT270, "Visco", "Vasara", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 2001, vasara2, 0, vasara, vasara2, ssv_state, init_ssv, ROT270, "Visco", "Vasara 2 (set 1)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 2001, vasara2a, vasara2, vasara, vasara2, ssv_state, init_ssv, ROT270, "Visco", "Vasara 2 (set 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )