/* * Model Racing's Super Shot * Model Racing's Gun Champ on Super Shot hardware Driver by Mariusz Wojcieszek Todo: - Discrete sound SUPER SHOT Mainboard: __________________________________________________________________________________________________________________________ | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | | _ _ _ _ _ ____ ____ ____ ____ ____ ____ ____ ____ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |A |R| | | | | |C| |C| | | | | | | | | | | | | | | | | | | | | |B| |B| | | | | | | | | | | | | | | | | | | | | | | |_| | | | | |_| |_| |TMS | |TMS | |TMS | |TMS | |TMS | |TMS | |TMS | |TMS | | | |_| |_| |2708| |2708| |2708| |2708| |2708| |2708| |2708| |2708| | | |____| |____| |____| |____| |____| |____| |____| |____| | | | | | | _ _____ _| | | | |/853 | |_ | |S| | | _ _ _| | | | |INS80| | | | | _ _ _ ____ ____ _ _ _ _ _ -| | |_| |60N | | | | | | | | | | | |SS | |SS | | | | | | | | | | | -| |B | | |B| |B| |D| | | | | | A | | B | |E| | | | | |A| |A| -| | |ISP-8| | | | | | | |B| |B| | | | | | | |B| |B| | | | | -| | |A/600| |_| |_| |_| | | | | |TMS | |TMS | |_| | | | | |_| |_| -| | |N | |_| |_| |2708| |2708| |_| |_| -| | | | |____| |____| -| | | | -| | |_____| -| | -| | __________________ -| | | | _ _ _ _ -| | | | _ _ _ _ _ _ _ | | | | | | | | -| | | EPOXY BLOCK | | | | | | | | | | | | | | | | | | | | | | | -| | | | |Q| |J| |H| |K| |I| |H| |H| |F| |F| |F| |F| -| |C| | | | | | | | | | | | | | | | | | | | | | | | -| | |__________________| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_| |_ | | | | | | | _ _ | | _ _ _ _ _ _ _ __ | | | | _ _ | | | | | | | | | | | | | | _ _ | | | | | | | | | | | | | | |M| |H| |N| |O| |P| |G| |L| |L| |D| |SW| |B| |B| |S| |S| | |D | | | | | | | | | | | | |_| |_| | | | 1| | | | | | | | | | | |_| |_| |_| |_| |_| |_| |_| |__| |_| |_| |_| |_| | | | | | | | |E CS 233 | | | | | |__________________________________________________________________________________________________________________________| A = MM2114N-3 L = NE555P B = DM81LS97N M = DM7404N C = 7921 2111A-2 N = DM7400N D = DM74LS138N / NS82LS05N O = DM74LS32N E = DM74166N P = DM80LS97N / DM74LS367N F = SN74LS374N Q = DM74LS02N G = DM74LS20N R = DM74LS175N H = SN74LS161AN S = DM74LS14N I = DM74LS04N J = F7474PC K = 74LS112PC EPOXY-BLOCK: Component-Side: Solder Side: _____________________ _____________________ | _ _ _ _ | | D3918 | | | | | | | | | | | | 5686 | | | | | | | | | | | | | | | | | | | | | | | | | | |_| |_| |_| |_| | | | |_____________________| |_____________________| SW1: _________________ | DST08 ON | |-----------------| || |#|#|#|#|#| | || |-----------------| ||#| | | | | |#|#|| |-----------------| | 1 2 3 4 5 6 7 8 | |_________________| Soundboard: ____________________________________________________________ | | | 7 6 5 4 3 2 1 | | _ _ _ _ _ | A = SN7442AN | | | | | | | | | | | | B = F-7404PC | |F| |P| |A| |C| |Q| A | C = SN7405N | | | | | | | | | | | | D = F 74132PC | |_| |_| |_| |_| |_| | E = SN74393N | | F = LM3900N | _ _ _ _ _ | G = LM324N | | | | | | | | | | | | H = SN7432N | |G| |E| |B| |D| |O| B | I = NE 556N | | | | | | | | | | | | J = SN7474N | |_| |_| |_| |_| |_| | K = SN7400N | | L = UA339PC | _ _ _ _ | M = SN7410N | | | | | | | | | | N = CA810Q | |J| |I| |H| |E| C | O = 6331 | | | | | | | | | | P = 6301 | |_| |_| |_| |_| | Q = S50240 | | | _ _ _ _ | | ______ | | | | | | | | | | | N | |C| |B| |K| |I| D | | |______| | | | | | | | | | | |_| |_| |_| |_| | | | | _ _ _ | | | | | | | | | | |L| |M| |K| E | | | | | | | | | |MR model |_| |_| |_| | | racing CS229 | | __ __ | |______________| |_|_|_|_|_|_|_|_|_|_|_|_|_| |_____________| 1 22 __________________I N S T R U C T I O N S _________________ | | | INSERT COIN(S) AND PRESS START BUTTON | | | | 1) THREE SPIRALLING BALLS SCORE FROM ... 100 TO 10 POINTS | | 2) THE SEQUENCE OF GLASSES ................... 420 POINTS | | 3) THE SEQUENCE OF LAMPS ..................... 440 POINTS | | THE LAMPS AT THE CENTRE SCORE HIGHEST | | 4) THE THREE FAST SPIRALLING BALLS SCORE ...... 80 POINTS | | HITTING THE FIRST BALL SCORES 500 POINTS AND | | GIVES THE GLASSES AND BOTTLE SEQUENCE. | | HITTING THE SECOND BALL SCORES 240 POINTS AND | | GIVES THE GLASS SEQUENCE AT INCREASED SPEED. | |___________________________________________________________| GUN CHAMP Same pcb as Super Shot, but with gun hardware as 8080bw Gun Champ, no xy pots, seems it uses $4202 and $4206 to read gun pos Mainboard: CS249 Soundboard: CS240 Given CS numbers this is released after the other GunChamp */ #include "emu.h" #include "cpu/scmp/scmp.h" class supershot_state : public driver_device { public: supershot_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_videoram(*this, "videoram"){ } required_shared_ptr m_videoram; tilemap_t *m_tilemap; DECLARE_WRITE8_MEMBER(supershot_vidram_w); DECLARE_WRITE8_MEMBER(supershot_output0_w); DECLARE_WRITE8_MEMBER(supershot_output1_w); TILE_GET_INFO_MEMBER(get_supershot_text_tile_info); virtual void video_start(); virtual void palette_init(); UINT32 screen_update_supershot(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); }; /************************************* * * Video * *************************************/ TILE_GET_INFO_MEMBER(supershot_state::get_supershot_text_tile_info) { UINT8 code = m_videoram[tile_index]; SET_TILE_INFO_MEMBER(0, code, 0, 0); } void supershot_state::video_start() { m_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(supershot_state::get_supershot_text_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } UINT32 supershot_state::screen_update_supershot(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_tilemap->draw(bitmap, cliprect, 0, 0); return 0; } WRITE8_MEMBER(supershot_state::supershot_vidram_w) { m_videoram[offset] = data; m_tilemap->mark_tile_dirty(offset); } /************************************* * * Outputs * *************************************/ WRITE8_MEMBER(supershot_state::supershot_output0_w) { /* bit signal description 0 12 EXPLOSIONE LAMP. DX 1 13 RIMBALZO PALLINA (BALL BOUNCE) 2 14 CONSENSO GIOCO (CONSENT GAME) 3 16 VINCITA EXT. PLAY (WIN EXT. PLAY) 4 n.c. 5 n.c. 6 n.c. 7 H n.c. */ } WRITE8_MEMBER(supershot_state::supershot_output1_w) { /* bit signal description 0 5 ESPL. BICCHIERI E BOTTIGLIE (EXPLOSION GLASSES AND BOTTLES) 1 F n.c. 2 E APPARIZIONE BOTTIGLIE (APPEARANCE BOTTLES) 3 4 MUSICA FINE GIOCO (END OF GAME MUSIC) 4 S EXPANSIONE CERCHIO (EXPANSION CIRCLE) 5 n.c. 6 N EXPLOSIONE CERCHIO (CIRCLE EXPLOSION) 7 11 SIBILO SPIRALE (PATHY SPIRAL) */ } /************************************* * * Memory map * *************************************/ static ADDRESS_MAP_START( supershot_map, AS_PROGRAM, 8, supershot_state ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM_WRITE(supershot_vidram_w ) AM_SHARE("videoram") AM_RANGE(0x4100, 0x41ff) AM_RAM AM_RANGE(0x4200, 0x4200) AM_READ_PORT("GUNX") AM_RANGE(0x4201, 0x4201) AM_READ_PORT("GUNY") AM_RANGE(0x4202, 0x4202) AM_READ_PORT("IN0") AM_RANGE(0x4203, 0x4203) AM_READ_PORT("DSW") AM_RANGE(0x4206, 0x4206) AM_WRITE(supershot_output0_w) AM_RANGE(0x4207, 0x4207) AM_WRITE(supershot_output1_w) ADDRESS_MAP_END /************************************* * * Inputs * *************************************/ static INPUT_PORTS_START( supershot ) PORT_START("GUNX") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("GUNY") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("IN0") PORT_BIT( 0xf4, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_START("DSW") PORT_DIPUNUSED( 0x01, 0x00 ) PORT_DIPUNUSED( 0x04, 0x00 ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPUNUSED( 0x40, 0x00 ) PORT_DIPNAME( 0x82, 0x82, "Bonus" ) PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0x82, "3" ) INPUT_PORTS_END /************************************* * * Machine * *************************************/ static const gfx_layout supershot_charlayout = { 8,8, RGN_FRAC(1,1), 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( supershot ) GFXDECODE_ENTRY( "gfx", 0, supershot_charlayout, 0, 1 ) GFXDECODE_END void supershot_state::palette_init() { palette_set_color(machine(),0,RGB_BLACK); /* black */ palette_set_color(machine(),1,RGB_WHITE); /* white */ } static MACHINE_CONFIG_START( supershot, supershot_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", SCMP, XTAL_11_289MHz/4) MCFG_CPU_PROGRAM_MAP(supershot_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) MCFG_SCREEN_SIZE((32)*8, (32)*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(supershot_state, screen_update_supershot) MCFG_GFXDECODE(supershot) MCFG_PALETTE_LENGTH(2) /* sound hardware */ //... MACHINE_CONFIG_END ROM_START( sshot ) ROM_REGION( 0x2000, "maincpu", 0 ) ROM_LOAD( "ss_1m.a6", 0x0000, 0x0400, CRC(9f1625db) SHA1(734156d9858d696ac1f00706ba7716e5f818a3c5) ) ROM_LOAD( "ss_2m.a7", 0x0400, 0x0400, CRC(09f0295d) SHA1(7b4f996e9200fd178e295b1613aad8d10b19bc78) ) ROM_LOAD( "ss_3m.a9", 0x0800, 0x0400, CRC(88b54d54) SHA1(4f6e792276f2615d4df1867fcdb0d18f55f72b3a) ) ROM_LOAD( "ss_4m.a10", 0x0c00, 0x0400, CRC(14199f00) SHA1(2696a42f362b39b92c8e07e2a005e0d8e00f539d) ) ROM_LOAD( "ss_5m.a11", 0x1000, 0x0400, CRC(e70eca76) SHA1(771ae15fd4b2663090386a4ec49575895c5bfed7) ) ROM_LOAD( "ss_6m.a12", 0x1400, 0x0400, CRC(27683d93) SHA1(5e127186a215f4bdf1912ff9d85574165c2dcc93) ) ROM_LOAD( "ss_7m.a13", 0x1800, 0x0400, CRC(650dada4) SHA1(8a4274792952b33b87ef7d160e1a1e038041761b) ) ROM_LOAD( "ss_8m.a15", 0x1c00, 0x0400, CRC(32bc8424) SHA1(a7b75b2c0fe6ff80148e2ba62ac2ff59ed03e09a) ) ROM_REGION( 0x0800, "gfx", 0 ) ROM_LOAD( "ss_a.b9", 0x0000, 0x0400, CRC(ad3413e0) SHA1(ea4c2728755fe52a00fdceddca0b641965045005) ) ROM_LOAD( "ss_b.b10", 0x0400, 0x0400, CRC(ba70e619) SHA1(df39512de881df26ccc7fa74f6bae82d92cd9008) ) ROM_END ROM_START( gunchamps ) ROM_REGION( 0x2000, "maincpu", 0 ) ROM_LOAD( "gc-1.a6", 0x0000, 0x0400, CRC(dcafc54b) SHA1(a83adbee5fc6125f90078e233af258120ae14a4d) ) ROM_LOAD( "gc-2.a7", 0x0400, 0x0400, CRC(8b087128) SHA1(c49934dc29d24d94dda0a2b9d425abf1580a5038) ) ROM_LOAD( "gc-3.a9", 0x0800, 0x0400, CRC(ca517d50) SHA1(ccb18b66070d02082a367ca78f9095395e997bdd) ) ROM_LOAD( "gc-4.a10", 0x0c00, 0x0400, CRC(6a5b258c) SHA1(6a8349f4d785517877531100b3c30e02a54b98e2) ) ROM_LOAD( "gc-5.a11", 0x1000, 0x0400, CRC(3f25c50d) SHA1(718687f421bf3ac2471b9cae7ff4514344912ef5) ) ROM_LOAD( "gc-6.a12", 0x1400, 0x0400, CRC(85a62b89) SHA1(0a5dc97820f49a9100c99c129b4eebc649391a07) ) ROM_LOAD( "gc-7.a13", 0x1800, 0x0400, CRC(0a6fde47) SHA1(cc596dd8c85701e1df0f513527125b006a7e1bd7) ) ROM_REGION( 0x0800, "gfx", 0 ) ROM_LOAD( "gc-a.b9", 0x0000, 0x0400, CRC(c07f290e) SHA1(760ce12f4f5cadbd846d361c615f5026356a6fe2) ) ROM_LOAD( "gc-b.b10", 0x0400, 0x0400, CRC(10ce709b) SHA1(e6f194aa26cd0e01ba0de3909948cc8595031d4d) ) ROM_REGION( 0x0120, "proms", 0 ) // proms on the sound board ROM_LOAD( "snd82s129.a5", 0x0000, 0x0100, CRC(1d74dc30) SHA1(b956d8c6564cc3cc1b5f5f55b05ad4aa13f247e6) ) ROM_LOAD( "snd82s23.b7", 0x0100, 0x0020, CRC(f4fa91d4) SHA1(0e0903532c8609c2d42491c2013647a42d13749a) ) ROM_END GAME( 1979, sshot, 0, supershot, supershot, driver_device, 0, ROT0, "Model Racing", "Super Shot", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND ) GAME( 1980, gunchamps, gunchamp, supershot, supershot, driver_device, 0, ROT0, "Model Racing", "Gun Champ (newer, Super Shot hardware)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND | GAME_NOT_WORKING)