/*************************************************************************** Super Shanghai Dragon's Eye (c) 1992 Hot-B PCB is manufactured by either Hot-B or Taito, but uses Data East custom chips. HB-PCB-A4 M6100691A (distributed by Taito) CPU : 68000 Sound: Z80B YM2203 Y3014 M6295 OSC : 28.0000MHz 16.0000MHz The original uses a protection chip which isn't fully worked out yet. Sound doesn't work for the original set, probably the sound ports are inside the protection area. Emulation by Bryan McPhail, mish@tendril.co.uk ToDo: Palette handling is somewhat hacked, see paletteram16_xbgr_word_be_sprites_w ---- Stephh's notes (based on the games M68000 code and some tests) : 0) all games - There is no confirmation yet that the "Demo Sounds" Dip Switch does something as I don't see where bit 0 of 0xfec04a is tested 8( - The First "Unused" Dip Switch is probably used in other (older ?) versions to act as a "Debug Mode" Dip Switch. When it's ON, you have these features : * there is an extended "test mode" that also allows you to test the BG and Object ROMS via a menu. * You can end a level by pressing BUTTON3 from player 2 8) - The "Adult Mode" Dip Switch determines if "Shanghai Paradise" is available. - The "Quest Mode" Dip Switch determines if "Shanghai Quest" is available. - The "Use Mahjong Tiles" Dip Switch only has an effect when playing "Shanghai Advanced". ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/2203intf.h" #include "sound/okim6295.h" #include "includes/sshangha.h" #include "video/decospr.h" #include "video/deco16ic.h" #define SSHANGHA_HACK 0 /******************************************************************************/ static WRITE16_HANDLER( sshangha_protection16_w ) { sshangha_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_prot_data[offset]); logerror("CPU #0 PC %06x: warning - write unmapped control address %06x %04x\n",cpu_get_pc(&space->device()),offset<<1,data); } /* Protection/IO chip 146 */ static READ16_HANDLER( sshangha_protection16_r ) { sshangha_state *state = space->machine().driver_data(); switch (offset) { case 0x050 >> 1: return input_port_read(space->machine(), "INPUTS"); case 0x76a >> 1: return input_port_read(space->machine(), "SYSTEM"); case 0x0ac >> 1: return input_port_read(space->machine(), "DSW"); // Protection TODO } logerror("CPU #0 PC %06x: warning - read unmapped control address %06x\n",cpu_get_pc(&space->device()),offset<<1); return state->m_prot_data[offset]; } static READ16_HANDLER( sshanghb_protection16_r ) { sshangha_state *state = space->machine().driver_data(); switch (offset) { case 0x050 >> 1: return input_port_read(space->machine(), "INPUTS"); case 0x76a >> 1: return input_port_read(space->machine(), "SYSTEM"); case 0x0ac >> 1: return input_port_read(space->machine(), "DSW"); } return state->m_prot_data[offset]; } /* Probably returns 0xffff when sprite DMA is complete, the game waits on it */ static READ16_HANDLER( deco_71_r ) { return 0xffff; } /******************************************************************************/ static MACHINE_RESET( sshangha ) { } /******************************************************************************/ INLINE void set_color_888(running_machine &machine, pen_t color, int rshift, int gshift, int bshift, UINT32 data) { palette_set_color_rgb(machine, color, (data >> rshift) & 0xff, (data >> gshift) & 0xff, (data >> bshift) & 0xff); } WRITE16_HANDLER( paletteram16_xbgr_word_be_sprites2_w ) { sshangha_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_sprite_paletteram2[offset]); set_color_888(space->machine(), (offset/2)+0x100, 0, 8, 16, state->m_sprite_paletteram2[(offset) | 1] | (state->m_sprite_paletteram2[(offset) & ~1] << 16) ); } WRITE16_HANDLER( paletteram16_xbgr_word_be_sprites_w ) { // hack??? we have to call this otherwise the sprite colours for some selected tiles are wrong (most noticeable on the 2nd level of quest mode) // however if we simply mirror the memory both ways the how to play screen ends up with bad colours // we use the 2nd copy of palette ram for low priority tiles only.. // is this related to the bootleg only, or does the original have this issue too? // maybe related to sprite DMA on the original, or the apparent lack of a 2nd sprite controller on the bootleg. paletteram16_xbgr_word_be_sprites2_w(space,offset,data,mem_mask); sshangha_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_sprite_paletteram[offset]); set_color_888(space->machine(), (offset/2)+0x000, 0, 8, 16, state->m_sprite_paletteram[(offset) | 1] | (state->m_sprite_paletteram[(offset) & ~1] << 16) ); } WRITE16_HANDLER( paletteram16_xbgr_word_be_tilelow_w ) { sshangha_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_tile_paletteram1[offset]); set_color_888(space->machine(), (offset/2)+0x200, 0, 8, 16, state->m_tile_paletteram1[(offset) | 1] | (state->m_tile_paletteram1[(offset) & ~1] << 16) ); } WRITE16_HANDLER( paletteram16_xbgr_word_be_tilehigh_w ) { sshangha_state *state = space->machine().driver_data(); COMBINE_DATA(&state->m_tile_paletteram2[offset]); set_color_888(space->machine(), (offset/2)+0x300, 0, 8, 16, state->m_tile_paletteram2[(offset) | 1] | (state->m_tile_paletteram2[(offset) & ~1] << 16) ); } static ADDRESS_MAP_START( sshangha_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x10000f) AM_RAM AM_BASE_MEMBER(sshangha_state, m_sound_shared_ram) AM_RANGE(0x200000, 0x201fff) AM_DEVREADWRITE("tilegen1", deco16ic_pf1_data_r, deco16ic_pf1_data_w) AM_RANGE(0x202000, 0x203fff) AM_DEVREADWRITE("tilegen1", deco16ic_pf2_data_r, deco16ic_pf2_data_w) AM_RANGE(0x204000, 0x2047ff) AM_RAM AM_BASE_MEMBER(sshangha_state, m_pf1_rowscroll) AM_RANGE(0x206000, 0x2067ff) AM_RAM AM_BASE_MEMBER(sshangha_state, m_pf2_rowscroll) AM_RANGE(0x206800, 0x207fff) AM_RAM AM_RANGE(0x300000, 0x30000f) AM_DEVWRITE("tilegen1", deco16ic_pf_control_w) AM_RANGE(0x320000, 0x320001) AM_WRITE(sshangha_video_w) AM_RANGE(0x320002, 0x320005) AM_WRITENOP AM_RANGE(0x320006, 0x320007) AM_READNOP //irq ack AM_RANGE(0x340000, 0x340fff) AM_RAM AM_BASE_GENERIC(spriteram) AM_RANGE(0x350000, 0x350001) AM_READ(deco_71_r) AM_RANGE(0x350000, 0x350007) AM_WRITENOP AM_RANGE(0x360000, 0x360fff) AM_RAM AM_BASE_GENERIC(spriteram2) AM_RANGE(0x370000, 0x370001) AM_READ(deco_71_r) AM_RANGE(0x370000, 0x370007) AM_WRITENOP AM_RANGE(0x380000, 0x3803ff) AM_RAM_WRITE(paletteram16_xbgr_word_be_sprites_w) AM_BASE_MEMBER(sshangha_state, m_sprite_paletteram) AM_RANGE(0x380400, 0x3807ff) AM_RAM_WRITE(paletteram16_xbgr_word_be_tilehigh_w) AM_BASE_MEMBER(sshangha_state, m_tile_paletteram2) AM_RANGE(0x380800, 0x380bff) AM_RAM_WRITE(paletteram16_xbgr_word_be_sprites2_w) AM_BASE_MEMBER(sshangha_state, m_sprite_paletteram2) AM_RANGE(0x380c00, 0x380fff) AM_RAM_WRITE(paletteram16_xbgr_word_be_tilelow_w) AM_BASE_MEMBER(sshangha_state, m_tile_paletteram1) AM_RANGE(0x381000, 0x383fff) AM_RAM // unused palette area AM_RANGE(0xfec000, 0xff3fff) AM_RAM AM_RANGE(0xff4000, 0xff47ff) AM_READWRITE(sshangha_protection16_r,sshangha_protection16_w) AM_BASE_MEMBER(sshangha_state, m_prot_data) ADDRESS_MAP_END static ADDRESS_MAP_START( sshanghb_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x084000, 0x0847ff) AM_READ(sshanghb_protection16_r) AM_RANGE(0x101000, 0x10100f) AM_RAM AM_BASE_MEMBER(sshangha_state, m_sound_shared_ram) /* the bootleg writes here */ AM_RANGE(0x200000, 0x201fff) AM_DEVREADWRITE("tilegen1", deco16ic_pf1_data_r, deco16ic_pf1_data_w) AM_RANGE(0x202000, 0x203fff) AM_DEVREADWRITE("tilegen1", deco16ic_pf2_data_r, deco16ic_pf2_data_w) AM_RANGE(0x204000, 0x2047ff) AM_RAM AM_BASE_MEMBER(sshangha_state, m_pf1_rowscroll) AM_RANGE(0x206000, 0x2067ff) AM_RAM AM_BASE_MEMBER(sshangha_state, m_pf2_rowscroll) AM_RANGE(0x206800, 0x207fff) AM_RAM AM_RANGE(0x300000, 0x30000f) AM_DEVWRITE("tilegen1", deco16ic_pf_control_w) AM_RANGE(0x320000, 0x320001) AM_WRITE(sshangha_video_w) AM_RANGE(0x320002, 0x320005) AM_WRITENOP AM_RANGE(0x320006, 0x320007) AM_READNOP //irq ack AM_RANGE(0x340000, 0x340fff) AM_RAM // original spriteram AM_RANGE(0x380000, 0x3803ff) AM_RAM_WRITE(paletteram16_xbgr_word_be_sprites_w) AM_BASE_MEMBER(sshangha_state, m_sprite_paletteram) AM_RANGE(0x380400, 0x3807ff) AM_RAM_WRITE(paletteram16_xbgr_word_be_tilehigh_w) AM_BASE_MEMBER(sshangha_state, m_tile_paletteram2) AM_RANGE(0x380800, 0x380bff) AM_RAM_WRITE(paletteram16_xbgr_word_be_sprites2_w) AM_BASE_MEMBER(sshangha_state, m_sprite_paletteram2) AM_RANGE(0x380c00, 0x380fff) AM_RAM_WRITE(paletteram16_xbgr_word_be_tilelow_w) AM_BASE_MEMBER(sshangha_state, m_tile_paletteram1) AM_RANGE(0x381000, 0x383fff) AM_RAM // unused palette area AM_RANGE(0x3c0000, 0x3c0fff) AM_RAM AM_BASE_GENERIC(spriteram) // bootleg spriteram AM_RANGE(0xfec000, 0xff3fff) AM_RAM AM_RANGE(0xff4000, 0xff47ff) AM_RAM ADDRESS_MAP_END /******************************************************************************/ /* 8 "sound latches" shared between main and sound cpus. */ static READ8_HANDLER(sshangha_sound_shared_r) { sshangha_state *state = space->machine().driver_data(); return state->m_sound_shared_ram[offset] & 0xff; } static WRITE8_HANDLER(sshangha_sound_shared_w) { sshangha_state *state = space->machine().driver_data(); state->m_sound_shared_ram[offset] = data & 0xff; } /* Note: there's rom data after 0x8000 but the game never seem to call a rom bank, left-over? */ static ADDRESS_MAP_START( sshangha_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ymsnd", ym2203_r,ym2203_w) AM_RANGE(0xc200, 0xc201) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write) AM_RANGE(0xf800, 0xf807) AM_READWRITE(sshangha_sound_shared_r,sshangha_sound_shared_w) AM_RANGE(0xf808, 0xffff) AM_RAM ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( sshangha ) PORT_START("INPUTS") /* 0xfec046.b - 0xfec047.b */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Pick Tile") PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Cancel") PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Help") PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Pick Tile") PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Cancel") PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Help") PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Dips seem inverted with respect to other Deco games */ PORT_START("DSW") /* 0xfec04b.b - 0xfec04a.b, inverted bits order */ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPNAME( 0x0010, 0x0010, "Coin Mode" ) PORT_DIPLOCATION("SW1:4") /* Manual states "Always Off" - Check code at 0x000010f2 */ PORT_DIPSETTING( 0x0010, "Mode 1" ) PORT_DIPSETTING( 0x0000, "Mode 2" ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0001, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_EQUALS, 0x0010) //Mode 1 PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPSETTING( 0x0001, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x0010, PORTCOND_NOTEQUALS, 0x0010) //Mode 2 PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x4000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) #if SSHANGHA_HACK PORT_DIPNAME( 0x2000, 0x2000, "Debug Mode" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) #else PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:3" ) /* Listed as "Unused" - However see notes */ #endif PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:4" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0800, 0x0800, "Tile Animation" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0400, 0x0400, "Use Mahjong Tiles" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0200, 0x0200, "Paradise (Adult) Course" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0100, 0x0100, "Quest Course" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Yes ) ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 chars */ 4096, 4, /* 4 bits per pixel */ { 8, 0, 0x100000*8+8,0x100000*8+0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 }; static const gfx_layout tilelayout = { 16,16, RGN_FRAC(1,2), 4, { 8, 0, 0x100000*8+8, 0x100000*8+0 }, { 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 64*8 }; static GFXDECODE_START( sshangha ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x200, 64 ) /* Characters 8x8 */ GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0x200, 64 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 64 ) /* Sprites 16x16 */ GFXDECODE_END /******************************************************************************/ static void irqhandler(device_t *device, int state) { cputag_set_input_line(device->machine(), "audiocpu", 0, state); } static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }, irqhandler }; static int sshangha_bank_callback( int bank ) { bank = bank >> 4; return bank * 0x1000; } static const deco16ic_interface sshangha_deco16ic_tilegen1_intf = { "screen", 0, 1, 0x0f, 0x0f, /* trans masks (default values) */ 0x10, 0x00, /* color base */ 0x0f, 0x0f, /* color masks (default values) */ sshangha_bank_callback, sshangha_bank_callback, 0,1 }; static MACHINE_CONFIG_START( sshangha, sshangha_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 28000000/2) MCFG_CPU_PROGRAM_MAP(sshangha_map) MCFG_CPU_VBLANK_INT("screen", irq6_line_hold) MCFG_CPU_ADD("audiocpu", Z80, 16000000/4) MCFG_CPU_PROGRAM_MAP(sshangha_sound_map) MCFG_QUANTUM_TIME(attotime::from_hz(6000)) MCFG_MACHINE_RESET(sshangha) /* init machine */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE(sshangha) MCFG_GFXDECODE(sshangha) MCFG_PALETTE_LENGTH(0x4000) MCFG_DECO16IC_ADD("tilegen1", sshangha_deco16ic_tilegen1_intf) MCFG_DEVICE_ADD("spritegen1", DECO_SPRITE, 0) decospr_device::set_gfx_region(*device, 2); MCFG_DEVICE_ADD("spritegen2", DECO_SPRITE, 0) decospr_device::set_gfx_region(*device, 2); MCFG_VIDEO_START(sshangha) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") /* sure it's stereo? */ MCFG_SOUND_ADD("ymsnd", YM2203, 16000000/4) MCFG_SOUND_CONFIG(ym2203_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.33) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.33) MCFG_OKIM6295_ADD("oki", 1023924, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.27) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.27) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sshanghb, sshangha ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(sshanghb_map) MACHINE_CONFIG_END /******************************************************************************/ ROM_START( sshangha ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "ss007-1.u28", 0x00000, 0x20000, CRC(bc466edf) SHA1(b96525b2c879d15b46a7753fa6ebf12a851cd019) ) ROM_LOAD16_BYTE( "ss006-1.u27", 0x00001, 0x20000, CRC(872a2a2d) SHA1(42d7a01465d5c403354aaf0f2dab8adb9afe61b0) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "ss008.u82", 0x000000, 0x010000, CRC(04dc3647) SHA1(c06a7e8932c03de5759a9b69da0d761006b49517) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD( "ss001.u8", 0x000000, 0x100000, CRC(ebeca5b7) SHA1(1746e757ad9bbef2aa9028c54f25d4aa4dedf79e) ) ROM_LOAD( "ss002.u7", 0x100000, 0x100000, CRC(67659f29) SHA1(50944877665b7b848b3f7063892bd39a96a847cf) ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "ss003.u39", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) /* Copy of rom at u47 */ ROM_LOAD( "ss004.u37", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) /* Copy of rom at u46 */ ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "ss005.u86", 0x000000, 0x040000, CRC(c53a82ad) SHA1(756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e) ) ROM_END ROM_START( sshanghab ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "sshanb_2.010", 0x00000, 0x20000, CRC(bc7ed254) SHA1(aeee4b8a8265902bb41575cc143738ecf3aff57d) ) ROM_LOAD16_BYTE( "sshanb_1.010", 0x00001, 0x20000, CRC(7b049f49) SHA1(2570077c67dbd35053d475a18c3f10813bf914f7) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ ROM_LOAD( "ss008.u82", 0x000000, 0x010000, CRC(04dc3647) SHA1(c06a7e8932c03de5759a9b69da0d761006b49517) ) ROM_REGION( 0x200000, "gfx1", 0 ) ROM_LOAD( "ss001.u8", 0x000000, 0x100000, CRC(ebeca5b7) SHA1(1746e757ad9bbef2aa9028c54f25d4aa4dedf79e) ) ROM_LOAD( "ss002.u7", 0x100000, 0x100000, CRC(67659f29) SHA1(50944877665b7b848b3f7063892bd39a96a847cf) ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "ss003.u39", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) /* Copy of rom at u47 */ ROM_LOAD( "ss004.u37", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) /* Copy of rom at u46 */ ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "ss005.u86", 0x000000, 0x040000, CRC(c53a82ad) SHA1(756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e) ) ROM_END static DRIVER_INIT( sshangha ) { #if SSHANGHA_HACK /* This is a hack to allow you to use the extra features of the first "Unused" Dip Switch (see notes above). */ UINT16 *RAM = (UINT16 *)machine.region("maincpu")->base(); RAM[0x000384/2] = 0x4e71; RAM[0x000386/2] = 0x4e71; RAM[0x000388/2] = 0x4e71; RAM[0x00038a/2] = 0x4e71; /* To avoid checksum error (only useful for 'sshangha') */ RAM[0x000428/2] = 0x4e71; RAM[0x00042a/2] = 0x4e71; #endif } GAME( 1992, sshangha, 0, sshangha, sshangha, sshangha, ROT0, "Hot-B", "Super Shanghai Dragon's Eye (Japan)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING ) GAME( 1992, sshanghab,sshangha, sshanghb, sshangha, sshangha, ROT0, "bootleg", "Super Shanghai Dragon's Eye (World, bootleg)", 0 )