/* Super Real Mahjong P6 (JPN Ver.) (c)1996 Seta WIP driver by Sebastien Volpe, Tomasz Slanina and David Haywood Emulation Notes: The graphics are compressed, using the same 8bpp RLE scheme as CPS3 uses for the background on Sean's stage of Street Fighter III. DMA Operations are not fully understood according prg ROM (offset $0fff80): S12 SYSTEM SUPER REAL MAJAN P6 SETA CO.,LTD 19960410 V1.00 TODO: - sound emulation (appears to be really close to st0016) - fix DMA operations - fix video emulation Are there other games on this 'System S12' hardware ??? ---------------- dump infos ---------------- [Jun/15/2000] Super Real Mahjong P6 (JPN Ver.) (c)1996 Seta SX011 E47-REV01B CPU: 68000-16 Sound: NiLe OSC: 16.0000MHz 42.9545MHz 56.0000MHz Chips: ST-0026 NiLe (video, sound) ST-0017 SX011-01.22 chr, samples (?) SX011-02.21 SX011-03.20 SX011-04.19 SX011-05.18 SX011-06.17 SX011-07.16 SX011-08.15 SX011-09.10 68000 data SX011-10.4 68000 prg. SX011-11.5 Dumped 06/15/2000 */ #include "driver.h" static UINT16* tileram; static UINT8* dirty_tileram; static UINT16* dmaram; static UINT16 *sprram, *sprram_old; static int brightness; #define SRMP6_VERBOSE 0 static const gfx_layout tiles8x8_layout = { 8,8, (0x100000*16)/0x40, 8, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, { 0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64 }, 8*64 }; static void update_palette(void) { INT8 r, g ,b; int brg = brightness - 0x60; int i; for(i = 0; i < 0x800; i++) { r = paletteram16[i] >> 0 & 0x1F; g = paletteram16[i] >> 5 & 0x1F; b = paletteram16[i] >> 10 & 0x1F; if(brg < 0) { r += (r * brg) >> 5; if(r < 0) r = 0; g += (g * brg) >> 5; if(g < 0) g = 0; b += (b * brg) >> 5; if(b < 0) b = 0; } else if(brg > 0) { r += ((0x1F - r) * brg) >> 5; if(r > 0x1F) r = 0x1F; g += ((0x1F - g) * brg) >> 5; if(g > 0x1F) g = 0x1F; b += ((0x1F - b) * brg) >> 5; if(b > 0x1F) b = 0x1F; } palette_set_color(Machine, i, MAKE_RGB(r << 3, g << 3, b << 3)); } } static VIDEO_START(srmp6) { /* create the char set (gfx will then be updated dynamically from RAM) */ machine->gfx[0] = allocgfx(&tiles8x8_layout); machine->gfx[0]->total_colors = machine->drv->total_colors / 256; machine->gfx[0]->color_granularity=256; tileram = auto_malloc(0x100000*16); dirty_tileram = auto_malloc((0x100000*16)/0x40); // every 8x8x8 tile is 0x40 bytes memset(tileram,0x00,(0x100000*16)); memset(dirty_tileram,1,(0x100000*16)/0x40); dmaram = auto_malloc(0x100); sprram_old = auto_malloc(0x80000); memset(sprram_old, 0, 0x80000); brightness = 0x60; } /* Debug code */ #ifdef UNUSED_FUNCTION static void srmp6_decode_charram(void) { if(input_code_pressed_once(KEYCODE_Z)) { int i; for (i=0;i<(0x100000*16)/0x40;i++) { decodechar(Machine->gfx[0], i, (UINT8*)tileram, &tiles8x8_layout); dirty_tileram[i] = 0; } } } #endif #if 0 static int xixi=0; #endif static VIDEO_UPDATE(srmp6) { int trans = TRANSPARENCY_PEN; int x,y,tileno,height,width,xw,yw,sprite,xb,yb; UINT16 *sprite_list=sprram_old; UINT16 mainlist_offset = 0; union { INT16 a; UINT16 b; } temp; fillbitmap(bitmap,0,&machine->screen[0].visarea); #if 0 /* debug */ srmp6_decode_charram(); /* debug */ if(input_code_pressed_once(KEYCODE_Q)) { ++xixi; printf("%x\n",xixi); } if(input_code_pressed_once(KEYCODE_W)) { --xixi; printf("%x\n",xixi); } #endif /* Main spritelist is 0x0000 - 0x1fff in spriteram, sublists follow */ while (mainlist_offset<0x2000/2) { UINT16 *sprite_sublist=&sprram_old[sprite_list[mainlist_offset+1]<<3]; UINT16 sublist_length=sprite_list[mainlist_offset+0]&0x7fff; //+1 ? INT16 global_x,global_y, flip_x, flip_y; UINT16 global_pal; /* end of list marker */ if (sprite_list[mainlist_offset+0] == 0x8000) break; if(sprite_list[mainlist_offset+0]!=0) { temp.b=sprite_list[mainlist_offset+2]; global_x=temp.a; temp.b=sprite_list[mainlist_offset+3]; global_y=temp.a; global_pal = sprite_list[mainlist_offset+4] & 0x7; if((sprite_list[mainlist_offset+5] & 0x700) == 0x700) { trans = TRANSPARENCY_ALPHA; alpha_set_level((sprite_list[mainlist_offset+5] & 0x1F) << 3); } else { trans = TRANSPARENCY_PEN; alpha_set_level(255); } // printf("%x %x \n",sprite_list[mainlist_offset+1],sublist_length); while(sublist_length) { sprite=sprite_sublist[0]&0x7fff; flip_x=sprite_sublist[1]>>8&1; flip_y=sprite_sublist[1]>>9&1; temp.b=sprite_sublist[2]; x=temp.a; temp.b=sprite_sublist[3]; y=temp.a; //x+=global_x; //y+=global_y; width=((sprite_sublist[1])&0x3); height=((sprite_sublist[1]>>2)&0x3); height = 1 << height; width = 1 << width; y-=height*8; tileno = sprite; //tileno += (sprite_list[4]&0xf)*0x4000; // this makes things worse in places (title screen for example) for(xw=0;xwgfx[0], tileno, (UINT8*)tileram, &tiles8x8_layout); dirty_tileram[tileno] = 0; } drawgfx(bitmap,machine->gfx[0],tileno,global_pal,flip_x,flip_y,xb,yb,cliprect,trans,0); tileno++; } } sprite_sublist+=8; --sublist_length; } } mainlist_offset+=8; } memcpy(sprram_old, sprram, 0x80000); return 0; } /*************************************************************************** audio - VERY preliminary TODO: watch similarities with st0016 ***************************************************************************/ /* cpu #0 (PC=00011F7C): unmapped program memory word write to 004E0002 = 0000 & FFFF 0? cpu #0 (PC=00011F84): unmapped program memory word write to 004E0004 = 0D50 & FFFF lo word \ sample start cpu #0 (PC=00011F8A): unmapped program memory word write to 004E0006 = 0070 & FFFF hi word / address? cpu #0 (PC=00011FBA): unmapped program memory word write to 004E000A = 0000 & FFFF 0? cpu #0 (PC=00011FC2): unmapped program memory word write to 004E0018 = 866C & FFFF lo word \ sample stop cpu #0 (PC=00011FC8): unmapped program memory word write to 004E001A = 00AA & FFFF hi word / address? cpu #0 (PC=00011FD0): unmapped program memory word write to 004E000C = 0FFF & FFFF cpu #0 (PC=00011FD8): unmapped program memory word write to 004E001C = FFFF & FFFF cpu #0 (PC=00011FDC): unmapped program memory word write to 004E001E = FFFF & FFFF cpu #0 (PC=00026EFA): unmapped program memory word write to 004E0100 = 0001 & FFFF ctrl word r/w: bit 7-0 = voice 8-1 (1=play,0=stop) voice #1: $4E0000-$4E001F voice #2: $4E0020-$4E003F voice #3: $4E0040-$4E005F ... voice #8: $4E00E0-$4E00FF voice regs: offset description +00 +02 always 0? +04 lo-word \ sample +06 hi-word / counter ? +0A +18 \ +1A / +1C \ +1E / */ /*************************************************************************** Main CPU memory handlers ***************************************************************************/ static UINT16 srmp6_input_select = 0; static WRITE16_HANDLER( srmp6_input_select_w ) { srmp6_input_select = data & 0x0f; } static READ16_HANDLER( srmp6_inputs_r ) { if (offset == 0) // DSW return readinputport(4); switch(srmp6_input_select) // inputs { case 1<<0: return readinputport(0); case 1<<1: return readinputport(1); case 1<<2: return readinputport(2); case 1<<3: return readinputport(3); } return 0; } static UINT16 *video_regs; static WRITE16_HANDLER( video_regs_w ) { switch(offset) { case 0x5e/2: // bank switch, used by ROM check #if SRMP6_VERBOSE printf("%x\n",data); #endif memory_set_bankptr(1,(UINT16 *)(memory_region(REGION_USER2) + (data & 0x0f)*0x200000)); break; // set by IT4 case 0x5c/2: // either 0x40 explicitely in many places, or according $2083b0 (IT4) //Fade in/out (0x40(dark)-0x60(normal)-0x7e?(bright) reset by 0x00? data = (!data)?0x60:(data == 0x5e)?0x60:data; if(brightness != data) { brightness = data; update_palette(); } break; /* unknown registers - there are others */ // set by IT4 (jsr $b3c), according flip screen dsw case 0x48/2: // 0 / 0xb0 if flipscreen case 0x52/2: // 0 / 0x2ef if flipscreen case 0x54/2: // 0x152 / 0x15e if flipscreen // set by IT4 ($82e-$846) case 0x56/2: // written 8,9,8,9 successively default: logerror("video_regs_w (PC=%06X): %04x = %04x & %04x\n", activecpu_get_previouspc(), offset*2, data, mem_mask); break; } COMBINE_DATA(&video_regs[offset]); } static READ16_HANDLER( video_regs_r ) { logerror("video_regs_r (PC=%06X): %04x\n", activecpu_get_previouspc(), offset*2); return video_regs[offset]; } /* DMA RLE stuff - the same as CPS3 */ static unsigned short lastb; static unsigned short lastb2; static int destl; static UINT32 process(UINT8 b,UINT32 dst_offset) { int l=0; UINT8 *tram=(UINT8*)tileram; if(lastb==lastb2) //rle { int i; int rle=(b+1)&0xff; for(i=0;i=len) { #if SRMP6_VERBOSE printf("%x\n",srcdata); #endif return; } } } } } /* if tileram is actually bigger than the mapped area, how do we access the rest? */ static READ16_HANDLER(tileram_r) { // return tileram[offset]; return 0x0000; } static WRITE16_HANDLER(tileram_w) { //UINT16 tmp; // COMBINE_DATA(&tileram[offset]); /* are the DMA registers enabled some other way, or always mapped here, over RAM? */ if (offset >= 0xfff00/2 && offset <= 0xfff1a/2 ) { offset &=0x1f; srmp6_dma_w(offset,data,mem_mask); } } static WRITE16_HANDLER(paletteram_w) { INT8 r, g, b; int brg = brightness - 0x60; paletteram16_xBBBBBGGGGGRRRRR_word_w(offset, data, mem_mask); if(brg) { r = data >> 0 & 0x1F; g = data >> 5 & 0x1F; b = data >> 10 & 0x1F; if(brg < 0) { r += (r * brg) >> 5; if(r < 0) r = 0; g += (g * brg) >> 5; if(g < 0) g = 0; b += (b * brg) >> 5; if(b < 0) b = 0; } else if(brg > 0) { r += ((0x1F - r) * brg) >> 5; if(r > 0x1F) r = 0x1F; g += ((0x1F - g) * brg) >> 5; if(g > 0x1F) g = 0x1F; b += ((0x1F - b) * brg) >> 5; if(b > 0x1F) b = 0x1F; } palette_set_color(Machine, offset, MAKE_RGB(r << 3, g << 3, b << 3)); } } static ADDRESS_MAP_START( srmp6, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x200000, 0x23ffff) AM_RAM // work RAM AM_RANGE(0x600000, 0x7fffff) AM_READ(MRA16_BANK1) // banked ROM (used by ROM check) AM_RANGE(0x800000, 0x9fffff) AM_ROM AM_REGION(REGION_USER1, 0) AM_RANGE(0x300000, 0x300005) AM_READWRITE(srmp6_inputs_r, srmp6_input_select_w) // inputs AM_RANGE(0x480000, 0x480fff) AM_READWRITE(MRA16_RAM, paletteram_w) AM_BASE(&paletteram16) AM_RANGE(0x4d0000, 0x4d0001) AM_READWRITE(watchdog_reset16_r, watchdog_reset16_w) // watchdog // OBJ RAM: checked [$400000-$47dfff] AM_RANGE(0x400000, 0x47ffff) AM_RAM AM_BASE(&sprram) // CHR RAM: checked [$500000-$5fffff] AM_RANGE(0x500000, 0x5fffff) AM_READWRITE(tileram_r,tileram_w)//AM_RAM AM_BASE(&tileram) // AM_RANGE(0x5fff00, 0x5fffff) AM_WRITE(dma_w) AM_BASE(&dmaram) AM_RANGE(0x4c0000, 0x4c006f) AM_READWRITE(video_regs_r, video_regs_w) AM_BASE(&video_regs) // ? gfx regs ST-0026 NiLe // AM_RANGE(0x4e0000, 0x4e00ff) AM_READWRITE(sound_regs_r, sound_regs_w) AM_BASE(&sound_regs) // ? sound regs (data) ST-0026 NiLe // AM_RANGE(0x4e0100, 0x4e0101) AM_READWRITE(sndctrl_reg_r, sndctrl_reg_w) // ? sound reg (ctrl) ST-0026 NiLe // AM_RANGE(0x4e0110, 0x4e0111) AM_NOP // ? accessed once ($268dc, written $b.w) // AM_RANGE(0x5fff00, 0x5fff1f) AM_RAM // ? see routine $5ca8, video_regs related ??? // AM_RANGE(0xf00004, 0xf00005) AM_RAM // ? // AM_RANGE(0xf00006, 0xf00007) AM_RAM // ? ADDRESS_MAP_END /*************************************************************************** Port definitions ***************************************************************************/ static INPUT_PORTS_START( srmp6 ) PORT_START PORT_BIT ( 0xfe01, IP_ACTIVE_LOW, IPT_UNUSED ) // explicitely discarded PORT_BIT ( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT ( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT ( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT ( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT ( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT ( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT ( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) PORT_BIT ( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F2) PORT_START PORT_BIT ( 0xfe41, IP_ACTIVE_LOW, IPT_UNUSED ) // explicitely discarded PORT_BIT ( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT ( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT ( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT ( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT ( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT ( 0x0180, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START PORT_BIT ( 0xfe41, IP_ACTIVE_LOW, IPT_UNUSED ) // explicitely discarded PORT_BIT ( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT ( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT ( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT ( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT ( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT ( 0x0180, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START PORT_BIT ( 0xfe61, IP_ACTIVE_LOW, IPT_UNUSED ) // explicitely discarded PORT_BIT ( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT ( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT ( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT ( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT ( 0x0180, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 16-bit DSW1+DSW2 */ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) // DSW1 PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0000, "Re-Clothe" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Nudity" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Difficulty ) ) // DSW2 PORT_DIPSETTING( 0x0000, "8" ) PORT_DIPSETTING( 0x0100, "7" ) PORT_DIPSETTING( 0x0200, "6" ) PORT_DIPSETTING( 0x0300, "5" ) PORT_DIPSETTING( 0x0400, "3" ) PORT_DIPSETTING( 0x0500, "2" ) PORT_DIPSETTING( 0x0600, "1" ) PORT_DIPSETTING( 0x0700, "4" ) PORT_DIPNAME( 0x0800, 0x0000, "Kuitan" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0800, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Continues ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x1000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x8000, IP_ACTIVE_LOW ) INPUT_PORTS_END /*************************************************************************** Machine driver ***************************************************************************/ static INTERRUPT_GEN(srmp6_interrupt) { if(!cpu_getiloops()) { cpunum_set_input_line(0,3,HOLD_LINE); } else { cpunum_set_input_line(0,4,HOLD_LINE); } } static MACHINE_DRIVER_START( srmp6 ) MDRV_CPU_ADD(M68000, 16000000) MDRV_CPU_PROGRAM_MAP(srmp6,0) MDRV_CPU_VBLANK_INT(srmp6_interrupt,2) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(64*8, 64*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 42*8-1, 0*8, 30*8-1) MDRV_PALETTE_LENGTH(0x800) MDRV_VIDEO_START(srmp6) MDRV_VIDEO_UPDATE(srmp6) /* sound hardware */ MACHINE_DRIVER_END /*************************************************************************** ROM definition(s) ***************************************************************************/ /* CHR? sx011-05.18 '00':[23a640,300000[ sx011-04.19 sx011-03.20 sx011-02.21 sx011-01.22 '00':[266670,400000[ (end) most are 8 bits unsigned PCM 16/32KHz if stereo/mono some voices in 2nd rom have lower sample rate sx011-08.15 <- samples: instruments, musics, sound FXs, voices sx011-07.16 <- samples: voices (cont'd), sound FXs, music, theme music sx011-06.17 <- samples: theme music (cont'd) */ ROM_START( srmp6 ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "sx011-10.4", 0x000001, 0x080000, CRC(8f4318a5) SHA1(44160968cca027b3d42805f2dd42662d11257ef6) ) ROM_LOAD16_BYTE( "sx011-11.5", 0x000000, 0x080000, CRC(7503d9cf) SHA1(03ab35f13b6166cb362aceeda18e6eda8d3abf50) ) ROM_REGION( 0x200000, REGION_USER1, 0 ) /* 68000 Data */ ROM_LOAD( "sx011-09.10", 0x000000, 0x200000, CRC(58f74438) SHA1(a256e39ca0406e513ab4dbd812fb0b559b4f61f2) ) /* these are accessed directly by the 68k, DMA device etc. NOT decoded */ ROM_REGION( 0x2000000, REGION_USER2, 0) /* Banked ROM */ ROM_LOAD16_WORD_SWAP( "sx011-08.15", 0x0000000, 0x0400000, CRC(01b3b1f0) SHA1(bbd60509c9ba78358edbcbb5953eafafd6e2eaf5) ) // CHR00 ROM_LOAD16_WORD_SWAP( "sx011-07.16", 0x0400000, 0x0400000, CRC(26e57dac) SHA1(91272268977c5fbff7e8fbe1147bf108bd2ed321) ) // CHR01 ROM_LOAD16_WORD_SWAP( "sx011-06.17", 0x0800000, 0x0400000, CRC(220ee32c) SHA1(77f39b54891c2381b967534b0f6d380962eadcae) ) // CHR02 ROM_LOAD16_WORD_SWAP( "sx011-05.18", 0x0c00000, 0x0400000, CRC(87e5fea9) SHA1(abd751b5744d6ac7e697774ea9a7f7455bf3ac7c) ) // CHR03 ROM_LOAD16_WORD_SWAP( "sx011-04.19", 0x1000000, 0x0400000, CRC(e90d331e) SHA1(d8afb1497cec8fe6de10d23d49427e11c4c57910) ) // CHR04 ROM_LOAD16_WORD_SWAP( "sx011-03.20", 0x1400000, 0x0400000, CRC(f1f24b35) SHA1(70d6848f77940331e1be8591a33d62ac22a3aee9) ) // CHR05 ROM_LOAD16_WORD_SWAP( "sx011-02.21", 0x1800000, 0x0400000, CRC(c56d7e50) SHA1(355c64b38e7b266f386b9c0b906c8581fc15374b) ) // CHR06 ROM_LOAD16_WORD_SWAP( "sx011-01.22", 0x1c00000, 0x0400000, CRC(785409d1) SHA1(3e31254452a30d929161a1ea3a3daa69de058364) ) // CHR07 ROM_END /*************************************************************************** Driver initialization ***************************************************************************/ static DRIVER_INIT( srmp6 ) { } /*************************************************************************** Game driver(s) ***************************************************************************/ /*GAME( YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS)*/ GAME( 1995, srmp6, 0, srmp6, srmp6, srmp6, ROT0, "Seta", "Super Real Mahjong P6 (Japan)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND)