/*************************************************************************** Speed Ball map driver by Joseba Epalza Z80 MAIN CPU 0000-7fff ROM 1 32k 8000-dbff ROM 2 data dc00-dfff for both CPU&SOUND (Shared) e000-e1ff Video RAM background tiles 16*16 (2 bytes: 1 for tile char + 1 for color) e800-efff Video RAM characters 32*32 (2 bytes: 1 for char and 1 for color) f000-feff RAM ff00-ffff Sprites (64 total: four bytes to one) in: 00 DSW ONE 10 DSW TWO 20 IN1 JOY 1 STATUS & COIN & START 30 IN2 JOY 2 STATUS & TILT out: 40 coin counters 50 ???? maybe VSYNC ???? ====================================================================== Z80 SOUND 0000-7fff ROM dc00-dfff shared with MAIN CPU f000-dfff RAM out: 00 YM3812 control 01 YM3812 data 40 ?? 80 ?? 82 ?? c1 ?? ====================================================================== Colors : 2 bits for foreground characters = 4 colors * 16 palettes 4 bits for background tiles = 16 colors * 16 palettes 4 bits for sprites = 16 colors * 16 palettes Note: - To enter test mode, keep pressed COIN1 and COIN2 during boot, until the RAM / ROM tests are finished ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/3812intf.h" #include "includes/speedbal.h" #include "machine/nvram.h" static WRITE8_HANDLER( speedbal_coincounter_w ) { coin_counter_w(space->machine(), 0, data & 0x80); coin_counter_w(space->machine(), 1, data & 0x40); flip_screen_set(space->machine(), data & 8); // also changes data & 0x10 at the same time too (flipx and flipy?) /* unknown: (data & 0x10) and (data & 4) */ } static ADDRESS_MAP_START( main_cpu_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xdbff) AM_ROM AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE("share1") // shared with SOUND AM_RANGE(0xe000, 0xe1ff) AM_RAM_WRITE(speedbal_background_videoram_w) AM_BASE_MEMBER(speedbal_state, m_background_videoram) AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(speedbal_foreground_videoram_w) AM_BASE_MEMBER(speedbal_state, m_foreground_videoram) AM_RANGE(0xf000, 0xf5ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0xf600, 0xfeff) AM_RAM AM_SHARE("nvram") AM_RANGE(0xff00, 0xffff) AM_RAM AM_BASE_SIZE_MEMBER(speedbal_state, m_spriteram, m_spriteram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( main_cpu_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ_PORT("DSW2") AM_RANGE(0x10, 0x10) AM_READ_PORT("DSW1") AM_RANGE(0x20, 0x20) AM_READ_PORT("P1") AM_RANGE(0x30, 0x30) AM_READ_PORT("P2") AM_RANGE(0x40, 0x40) AM_WRITE(speedbal_coincounter_w) AM_RANGE(0x50, 0x50) AM_WRITENOP ADDRESS_MAP_END static ADDRESS_MAP_START( sound_cpu_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0xd000, 0xdbff) AM_RAM AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE("share1") // shared with MAIN CPU AM_RANGE(0xf000, 0xffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_cpu_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w) AM_RANGE(0x40, 0x40) AM_WRITENOP AM_RANGE(0x80, 0x80) AM_WRITENOP AM_RANGE(0x82, 0x82) AM_WRITENOP AM_RANGE(0xc1, 0xc1) AM_WRITENOP ADDRESS_MAP_END static INPUT_PORTS_START( speedbal ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x06, "70000 200000 1M" ) PORT_DIPSETTING( 0x07, "70000 200000" ) PORT_DIPSETTING( 0x03, "100000 300000 1M" ) PORT_DIPSETTING( 0x04, "100000 300000" ) PORT_DIPSETTING( 0x01, "200000 1M" ) PORT_DIPSETTING( 0x05, "200000" ) /* PORT_DIPSETTING( 0x02, "200000" ) */ PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, "Difficulty 1" ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0xc0, 0xc0, "Difficulty 2" ) PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 ) PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW , IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW , IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW , IPT_COIN1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_TILT ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 1024, /* 1024 characters */ 4, /* actually 2 bits per pixel - two of the planes are empty */ { 1024*16*8+4, 1024*16*8+0, 4, 0 }, { 8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, /* characters are rotated 90 degrees */ 16*8 /* every char takes 16 bytes */ }; static const gfx_layout tilelayout = { 16,16, /* 16*16 tiles */ 1024, /* 1024 tiles */ 4, /* 4 bits per pixel */ { 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */ { 0*8+0, 0*8+1, 7*8+0, 7*8+1, 6*8+0, 6*8+1, 5*8+0, 5*8+1, 4*8+0, 4*8+1, 3*8+0, 3*8+1, 2*8+0, 2*8+1, 1*8+0, 1*8+1 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */ { 7*8+1, 7*8+0, 6*8+1, 6*8+0, 5*8+1, 5*8+0, 4*8+1, 4*8+0, 3*8+1, 3*8+0, 2*8+1, 2*8+0, 1*8+1, 1*8+0, 0*8+1, 0*8+0 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( speedbal ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 256, 16 ) GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 512, 16 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 16 ) GFXDECODE_END static MACHINE_CONFIG_START( speedbal, speedbal_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz ??? */ MCFG_CPU_PROGRAM_MAP(main_cpu_map) MCFG_CPU_IO_MAP(main_cpu_io_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_CPU_ADD("audiocpu", Z80, 2660000) /* 2.66 MHz ??? Maybe yes */ MCFG_CPU_PROGRAM_MAP(sound_cpu_map) MCFG_CPU_IO_MAP(sound_cpu_io_map) MCFG_CPU_PERIODIC_INT(irq0_line_hold,8*60) MCFG_NVRAM_ADD_1FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(speedbal) MCFG_GFXDECODE(speedbal) MCFG_PALETTE_LENGTH(768) MCFG_VIDEO_START(speedbal) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM3812, 3600000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( speedbal ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64K for code: main */ ROM_LOAD( "sb1.bin", 0x0000, 0x8000, CRC(1c242e34) SHA1(8b2e8983e0834c99761ce2b5ea765dba56e77964) ) ROM_LOAD( "sb3.bin", 0x8000, 0x8000, CRC(7682326a) SHA1(15a72bf088a9adfaa50c11202b4970e07c309a21) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64K for second CPU: sound */ ROM_LOAD( "sb2.bin", 0x0000, 0x8000, CRC(e6a6d9b7) SHA1(35d228d13d4305f606fdd84adad1d6e435f4b7ce) ) ROM_REGION( 0x08000, "gfx1", 0 ) ROM_LOAD("sb10.bin", 0x00000, 0x08000, CRC(36dea4bf) SHA1(60095f482af4595a39be5ae6def8cd30298c1ef8) ) /* chars */ ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "sb9.bin", 0x00000, 0x08000, CRC(b567e85e) SHA1(7036792ea70ad48384f348399ed9b136272fedb6) ) /* bg tiles */ ROM_LOAD( "sb5.bin", 0x08000, 0x08000, CRC(b0eae4ba) SHA1(baee3fcb1399c56efaa5f97912de324d7b38f286) ) ROM_LOAD( "sb8.bin", 0x10000, 0x08000, CRC(d2bfbdb6) SHA1(b552b055450f438729c83337f561d05b6518ae75) ) ROM_LOAD( "sb4.bin", 0x18000, 0x08000, CRC(1d23a130) SHA1(aabf7c46f9299ffb8b8ca92839622d000a470a0b) ) ROM_REGION( 0x10000, "gfx3", ROMREGION_INVERT ) ROM_LOAD( "sb7.bin", 0x00000, 0x08000, CRC(9f1b33d1) SHA1(1f8be8f8e6a2ee99a7dafeead142ccc629fa792d) ) /* sprites */ ROM_LOAD( "sb6.bin", 0x08000, 0x08000, CRC(0e2506eb) SHA1(56f779266b977819063c475b84ca246fc6d8d6a7) ) ROM_END GAME( 1987, speedbal, 0, speedbal, speedbal, 0, ROT270, "Tecfri", "Speed Ball", 0 )