/******************************************************************************* Super Pinball Action (c) 1991 Tecmo ******************************************************************************** driver by David Haywood inputs, dipswitches etc by Stephh -general info------------------------------------------------------------------- A Pinball Game from Tecmo, the Hardware seems to be somewhere between that used for Tecmo's classic game Ninja Gaiden (see gaiden.c) and that used in Comad's Gals Pinball (see galspnbl.c) I imagine Comad took the hardware that this uses as a basis for writing their game on, adding a couple of features such as the pixel layer. -readme file-------------------------------------------------------------------- Super Pinball Action (c)1991 Tecmo CPU : MC68000P12 Sound: Z80A YM3812 Y3014B M6295 OSC : 12.000MHz 22.656MHz 4.00MHz ------ 9002-A ------ ROMs: a-u68.1 - Main programs (27c101) a-u67.2 / a-u14.3 - Sound program (27512) a-u19 - Samples (27c1001) 1 custom chip (u94, surface scrached) ------ 9002-B ------ ROMs: b-u98 - Graphics (Mask, read as 27c2001) b-u99 | b-u104 | b-u105 / b-u110 - Graphics (Mask, read as 27c2001) b-u111 / Custom chips: U101, U102, U106, U107: surface scrached probably 2 pairs of TECMO-3&4 U133: surface scrached probably TECMO-6 U112: TECMO-5 --- Team Japump!!! --- http://www.rainemu.com/japump/ http://japump.i.am/ Dumped by Noel Miruru 17/Oct/2000 -working notes------------------------------------------------------------------ 68k interrupts lev 1 : 0x64 : ffff ffff - invalid lev 2 : 0x68 : ffff ffff - invalid lev 3 : 0x6c : 0000 1a0a - vblank? lev 4 : 0x70 : ffff ffff - invalid lev 5 : 0x74 : ffff ffff - invalid lev 6 : 0x78 : 0000 1ab2 - writes to 90031 lev 7 : 0x7c : ffff ffff - invalid I can't use tilemap routines because they don't work with tiles having a greater height than width, which is the case on this game once its rotated. TODO : (also check the notes from the galspnbl.c driver) - coin insertion is not recognized consistenly. - sprite/tile priority is sometimes wrong (see 1st table when ball in bumpers). - lots of unknown writes, what are they meant to do - verify some of the code which is from the other drivers such as sprite drawing as priorities are questionable in places - add support for blended sprites. Unmapped writes (P.O.S.T.) cpu #0 (PC=00001C3A): unmapped memory word write to 00090080 = 0F30 & FFFF cpu #0 (PC=00001C42): unmapped memory word write to 00090090 = 0E00 & FFFF cpu #0 (PC=00001C4A): unmapped memory word write to 000900A0 = 0F74 & FFFF cpu #0 (PC=00001C52): unmapped memory word write to 000900B0 = 0FBA & FFFF cpu #0 (PC=00001C5A): unmapped memory word write to 000900C0 = 0FDA & FFFF cpu #0 (PC=00001C62): unmapped memory word write to 000900D0 = 0F20 & FFFF cpu #0 (PC=00001C6A): unmapped memory word write to 000900E0 = 0FE7 & FFFF cpu #0 (PC=00001C72): unmapped memory word write to 000900F0 = 0FF1 & FFFF cpu #0 (PC=00001C7A): unmapped memory word write to 000A0110 = 0001 & FFFF cpu #0 (PC=00001C80): unmapped memory word write to 000A0010 = 0001 & FFFF cpu #0 (PC=00001C88): unmapped memory word write to 000A0200 = 001F & FFFF cpu #0 (PC=00001C90): unmapped memory word write to 000A0202 = 0010 & FFFF cpu #0 (PC=00001C98): unmapped memory word write to 000A0204 = 00E0 & FFFF cpu #0 (PC=00001CA0): unmapped memory word write to 000A0206 = 0001 & FFFF cpu #0 (PC=00002BFA): unmapped memory word write to 00090000 = 0000 & 00FF cpu #0 (PC=00002C08): unmapped memory word write to 000A0100 = FF85 & FFFF cpu #0 (PC=00002C10): unmapped memory word write to 000A0000 = FF85 & FFFF cpu #0 (PC=00002C18): unmapped memory word write to 000A0108 = 0010 & FFFF cpu #0 (PC=00002C20): unmapped memory word write to 000A0008 = 0010 & FFFF cpu #0 (PC=00002C28): unmapped memory word write to 000A0104 = 0000 & FFFF cpu #0 (PC=00002C2E): unmapped memory word write to 000A010C = 0000 & FFFF cpu #0 (PC=00002C34): unmapped memory word write to 000A0004 = 0000 & FFFF cpu #0 (PC=00002C3A): unmapped memory word write to 000A000C = 0000 & FFFF cpu #0 (PC=00002C42): unmapped memory word write to 00090050 = 0004 & 00FF cpu #0 (PC=00001A14): unmapped memory word write to 00090020 = 00AA & 00FF cpu #0 (PC=00001A1A): unmapped memory word write to 00090030 = 0055 & 00FF Unmapped writes (when Dip Switches are displayed) cpu #0 (PC=00001A14): unmapped memory word write to 00090020 = 00FF & 00FF cpu #0 (PC=00001A1A): unmapped memory word write to 00090030 = 00FF & 00FF Unmapped writes (when grid is displayed) cpu #0 (PC=0000326A): unmapped memory word write to 00090010 = 00FF & 00FF (only once) cpu #0 (PC=00001A14): unmapped memory word write to 00090020 = 00F6 & 00FF cpu #0 (PC=00001A1A): unmapped memory word write to 00090030 = 00F7 & 00FF *******************************************************************************/ #include "driver.h" #include "sound/okim6295.h" #include "sound/3812intf.h" UINT16 *spbactn_bgvideoram, *spbactn_fgvideoram, *spbactn_spvideoram; VIDEO_START( spbactn ); VIDEO_UPDATE( spbactn ); static WRITE16_HANDLER( soundcommand_w ) { if (ACCESSING_BITS_0_7) { soundlatch_w(machine,offset,data & 0xff); cpunum_set_input_line(machine, 1,INPUT_LINE_NMI,PULSE_LINE); } } static ADDRESS_MAP_START( spbactn_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x3ffff) AM_READ(SMH_ROM) AM_RANGE(0x40000, 0x43fff) AM_READ(SMH_RAM) AM_RANGE(0x50000, 0x50fff) AM_READ(SMH_RAM) AM_RANGE(0x60000, 0x67fff) AM_READ(SMH_RAM) AM_RANGE(0x70000, 0x77fff) AM_READ(SMH_RAM) AM_RANGE(0x80000, 0x82fff) AM_READ(SMH_RAM) AM_RANGE(0x90000, 0x90001) AM_READ_PORT("IN0") AM_RANGE(0x90010, 0x90011) AM_READ_PORT("IN1") AM_RANGE(0x90020, 0x90021) AM_READ_PORT("SYSTEM") AM_RANGE(0x90030, 0x90031) AM_READ_PORT("DSW1") AM_RANGE(0x90040, 0x90041) AM_READ_PORT("DSW2") ADDRESS_MAP_END static ADDRESS_MAP_START( spbactn_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x3ffff) AM_WRITE(SMH_ROM) AM_RANGE(0x40000, 0x43fff) AM_WRITE(SMH_RAM) // main ram AM_RANGE(0x50000, 0x50fff) AM_WRITE(SMH_RAM) AM_BASE(&spbactn_spvideoram) AM_RANGE(0x60000, 0x67fff) AM_WRITE(SMH_RAM) AM_BASE(&spbactn_fgvideoram) AM_RANGE(0x70000, 0x77fff) AM_WRITE(SMH_RAM) AM_BASE(&spbactn_bgvideoram) AM_RANGE(0x80000, 0x827ff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) /* this is an awful lot of unknowns */ AM_RANGE(0x90000, 0x90001) AM_WRITE(SMH_NOP) AM_RANGE(0x90010, 0x90011) AM_WRITE(soundcommand_w) // AM_RANGE(0x90020, 0x90021) AM_WRITE(soundcommand_w) AM_RANGE(0x90030, 0x90031) AM_WRITE(SMH_NOP) AM_RANGE(0x90080, 0x90081) AM_WRITE(SMH_NOP) AM_RANGE(0x90090, 0x90091) AM_WRITE(SMH_NOP) AM_RANGE(0x900a0, 0x900a1) AM_WRITE(SMH_NOP) AM_RANGE(0x900b0, 0x900b1) AM_WRITE(SMH_NOP) AM_RANGE(0x900c0, 0x900c1) AM_WRITE(SMH_NOP) AM_RANGE(0x900d0, 0x900d1) AM_WRITE(SMH_NOP) AM_RANGE(0x900e0, 0x900e1) AM_WRITE(SMH_NOP) AM_RANGE(0x900f0, 0x900f1) AM_WRITE(SMH_NOP) AM_RANGE(0xa0000, 0xa0001) AM_WRITE(SMH_NOP) AM_RANGE(0xa0004, 0xa0005) AM_WRITE(SMH_NOP) AM_RANGE(0xa0008, 0xa0009) AM_WRITE(SMH_NOP) AM_RANGE(0xa000c, 0xa000d) AM_WRITE(SMH_NOP) AM_RANGE(0xa0010, 0xa0011) AM_WRITE(SMH_NOP) AM_RANGE(0xa0100, 0xa0101) AM_WRITE(SMH_NOP) AM_RANGE(0xa0104, 0xa0105) AM_WRITE(SMH_NOP) AM_RANGE(0xa0108, 0xa0109) AM_WRITE(SMH_NOP) AM_RANGE(0xa010c, 0xa010d) AM_WRITE(SMH_NOP) AM_RANGE(0xa0110, 0xa0111) AM_WRITE(SMH_NOP) AM_RANGE(0xa0200, 0xa0201) AM_WRITE(SMH_NOP) AM_RANGE(0xa0202, 0xa0203) AM_WRITE(SMH_NOP) AM_RANGE(0xa0204, 0xa0205) AM_WRITE(SMH_NOP) AM_RANGE(0xa0206, 0xa0207) AM_WRITE(SMH_NOP) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_READ(SMH_ROM) AM_RANGE(0xf000, 0xf7ff) AM_READ(SMH_RAM) AM_RANGE(0xf800, 0xf800) AM_READ(okim6295_status_0_r) AM_RANGE(0xfc00, 0xfc00) AM_READ(SMH_NOP) /* irq ack ?? */ AM_RANGE(0xfc20, 0xfc20) AM_READ(soundlatch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_WRITE(SMH_ROM) AM_RANGE(0xf000, 0xf7ff) AM_WRITE(SMH_RAM) AM_RANGE(0xf800, 0xf800) AM_WRITE(okim6295_data_0_w) AM_RANGE(0xf810, 0xf810) AM_WRITE(ym3812_control_port_0_w) AM_RANGE(0xf811, 0xf811) AM_WRITE(ym3812_write_port_0_w) AM_RANGE(0xfc00, 0xfc00) AM_WRITE(SMH_NOP) /* irq ack ?? */ ADDRESS_MAP_END static INPUT_PORTS_START( spbactn ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // Left flipper PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) // "Shake" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "Shake" (duplicated) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // Right flipper PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) // Press mulitple times for multiple players PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, "2 Coins/1 Credit 3/2" ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x05, "1 Coin/1 Credit 2/3" ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, "1 Coin/1 Credit 5/6" ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x08, "2 Coins/1 Credit 3/2" ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x28, "1 Coin/1 Credit 2/3" ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, "1 Coin/1 Credit 5/6" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) // Balls PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x80, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x04, "100k and 500k" ) PORT_DIPSETTING( 0x0c, "200k and 800k" ) PORT_DIPSETTING( 0x08, "200k" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x10, 0x10, "Hit Difficulty" ) // From .xls file - WHAT does that mean ? PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Difficult" ) PORT_DIPNAME( 0x20, 0x20, "Display Instructions" ) // "Change Software" in .xls file PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) // To be confirmed PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Match" ) // Check code at 0x00bf8c PORT_DIPSETTING( 0x80, "1/20" ) PORT_DIPSETTING( 0x00, "1/40" ) INPUT_PORTS_END static const gfx_layout fgtilelayout = { 16,8, RGN_FRAC(1,2), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, RGN_FRAC(1,2)+0*4, RGN_FRAC(1,2)+1*4, 2*4, 3*4, RGN_FRAC(1,2)+2*4, RGN_FRAC(1,2)+3*4, 16*8+0*4, 16*8+1*4, 16*8+RGN_FRAC(1,2)+0*4, 16*8+RGN_FRAC(1,2)+1*4, 16*8+2*4, 16*8+3*4, 16*8+RGN_FRAC(1,2)+2*4, 16*8+RGN_FRAC(1,2)+3*4 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 32*8 }; static const gfx_layout bgtilelayout = { 16,8, RGN_FRAC(1,2), 4, { 3, 2, 1, 0 }, { RGN_FRAC(1,2)+1*4, RGN_FRAC(1,2)+0*4, 1*4, 0*4, RGN_FRAC(1,2)+3*4, RGN_FRAC(1,2)+2*4, 3*4, 2*4, 16*8+RGN_FRAC(1,2)+1*4,16*8+RGN_FRAC(1,2)+0*4, 16*8+1*4,16*8+0*4, 16*8+RGN_FRAC(1,2)+3*4, 16*8+RGN_FRAC(1,2)+2*4, 16*8+3*4,16*8+2*4 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 32*8 }; static const gfx_layout spritelayout = { 8,8, RGN_FRAC(1,2), 4, { 0, 1, 2, 3 }, { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 8+0, 8+4, 8+RGN_FRAC(1,2)+0, 8+RGN_FRAC(1,2)+4 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 }; static GFXDECODE_START( spbactn ) GFXDECODE_ENTRY( "gfx1", 0, fgtilelayout, 0x0200, 16 + 240 ) GFXDECODE_ENTRY( "gfx2", 0, bgtilelayout, 0x0300, 16 + 128 ) GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0x0000, 16 + 384 ) GFXDECODE_END static void irqhandler(running_machine *machine, int linestate) { cpunum_set_input_line(machine, 1,0,linestate); } static const ym3812_interface ym3812_config = { irqhandler }; static MACHINE_DRIVER_START( spbactn ) /* basic machine hardware */ MDRV_CPU_ADD("main", M68000, 12000000) MDRV_CPU_PROGRAM_MAP(spbactn_readmem,spbactn_writemem) MDRV_CPU_VBLANK_INT("main", irq3_line_hold) MDRV_CPU_ADD("audio", Z80, 4000000) /* 4 MHz ??? */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(spbactn) MDRV_PALETTE_LENGTH(0x2800/2) MDRV_VIDEO_START(spbactn) MDRV_VIDEO_UPDATE(spbactn) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym", YM3812, 3579545) MDRV_SOUND_CONFIG(ym3812_config) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD("oki", OKIM6295, 1056000) MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_DRIVER_END ROM_START( spbactn ) /* Board 9002-A (CPU Board) */ ROM_REGION( 0x40000, "main", 0 ) ROM_LOAD16_BYTE( "rom1.bin", 0x00000, 0x20000, CRC(6741bd3f) SHA1(844eb6465a15d339043fd6d2b6ba20ba216de493) ) ROM_LOAD16_BYTE( "rom2.bin", 0x00001, 0x20000, CRC(488cc511) SHA1(41b4a01f35e0e93634b4843dbb894ab9840807bf) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "a-u14.3", 0x00000, 0x10000, CRC(57f4c503) SHA1(e5ddc63a43ba824bcaa4340eeba25a0d3f26cad9) ) ROM_REGION( 0x20000, "oki", 0 ) ROM_LOAD( "a-u19", 0x00000, 0x20000, CRC(87427d7d) SHA1(f76b0dc3f0d87deb0f0c81084aff9756b236e867) ) /* Board 9002-B (GFX Board) */ ROM_REGION( 0x080000, "gfx1", 0 ) /* 16x8 FG Tiles */ ROM_LOAD( "b-u98", 0x00000, 0x40000, CRC(315eab4d) SHA1(6f812c85981dc649caca8b4635e3b8fd3a3c054d) ) ROM_LOAD( "b-u99", 0x40000, 0x40000, CRC(7b76efd9) SHA1(9f23460aebe12cb5c4193776bf876d6044892979) ) ROM_REGION( 0x080000, "gfx2", 0 ) /* 16x8 BG Tiles */ ROM_LOAD( "b-u104", 0x00000, 0x40000, CRC(b648a40a) SHA1(1fb756dcd027a5702596e33bbe8a0beeb3ceb22b) ) ROM_LOAD( "b-u105", 0x40000, 0x40000, CRC(0172d79a) SHA1(7ee1faa65c85860bd81988329df516bc34940ef5) ) ROM_REGION( 0x080000, "gfx3", 0 ) /* 8x8 Sprite Tiles */ ROM_LOAD( "b-u110", 0x00000, 0x40000, CRC(862ebacd) SHA1(05732e8524c50256c1db29317625d0edc19b87d2) ) ROM_LOAD( "b-u111", 0x40000, 0x40000, CRC(1cc1379a) SHA1(44fdab8cb5ab1488688f1ac52f005454e835efee) ) ROM_END ROM_START( spbactnj ) /* Board 9002-A (CPU Board) */ ROM_REGION( 0x40000, "main", 0 ) ROM_LOAD16_BYTE( "a-u68.1", 0x00000, 0x20000, CRC(b5b2d824) SHA1(be04ca370a381d7396f39e31fb2680973193daee) ) ROM_LOAD16_BYTE( "a-u67.2", 0x00001, 0x20000, CRC(9577b48b) SHA1(291d890a9d0e434455f183eb12ae6edf3156688d) ) ROM_REGION( 0x10000, "audio", 0 ) ROM_LOAD( "a-u14.3", 0x00000, 0x10000, CRC(57f4c503) SHA1(e5ddc63a43ba824bcaa4340eeba25a0d3f26cad9) ) ROM_REGION( 0x20000, "oki", 0 ) ROM_LOAD( "a-u19", 0x00000, 0x20000, CRC(87427d7d) SHA1(f76b0dc3f0d87deb0f0c81084aff9756b236e867) ) /* Board 9002-B (GFX Board) */ ROM_REGION( 0x080000, "gfx1", 0 ) /* 16x8 FG Tiles */ ROM_LOAD( "b-u98", 0x00000, 0x40000, CRC(315eab4d) SHA1(6f812c85981dc649caca8b4635e3b8fd3a3c054d) ) ROM_LOAD( "b-u99", 0x40000, 0x40000, CRC(7b76efd9) SHA1(9f23460aebe12cb5c4193776bf876d6044892979) ) ROM_REGION( 0x080000, "gfx2", 0 ) /* 16x8 BG Tiles */ ROM_LOAD( "b-u104", 0x00000, 0x40000, CRC(b648a40a) SHA1(1fb756dcd027a5702596e33bbe8a0beeb3ceb22b) ) ROM_LOAD( "b-u105", 0x40000, 0x40000, CRC(0172d79a) SHA1(7ee1faa65c85860bd81988329df516bc34940ef5) ) ROM_REGION( 0x080000, "gfx3", 0 ) /* 8x8 Sprite Tiles */ ROM_LOAD( "b-u110", 0x00000, 0x40000, CRC(862ebacd) SHA1(05732e8524c50256c1db29317625d0edc19b87d2) ) ROM_LOAD( "b-u111", 0x40000, 0x40000, CRC(1cc1379a) SHA1(44fdab8cb5ab1488688f1ac52f005454e835efee) ) ROM_END GAME( 1991, spbactn, 0, spbactn, spbactn, 0, ROT90, "Tecmo", "Super Pinball Action (US)", GAME_IMPERFECT_GRAPHICS ) GAME( 1991, spbactnj, spbactn, spbactn, spbactn, 0, ROT90, "Tecmo", "Super Pinball Action (Japan)", GAME_IMPERFECT_GRAPHICS )