// license:BSD-3-Clause // copyright-holders:David Haywood /* ---------------------------------- for Sono Corp Japan ---------------------------------- this is an SMS multi-game bootleg with 32 games there are also empty k9/k10/k11/k12 positions, but they were clearly never used. Games ordered by MENU Super Bubble ( port08_w 00 ) Tetris << ?? ( port08_w ac ) Wonder Boy << ?? ( port08_w cc ) Alex Kidd ( port08_w 07 ) Super Mario << ?? ( port08_w 3c ) Hello Kang Si ( port08_w 0d ) Solomon Key ( port08_w 02 ) Buk Doo Gun ( port08_w 0e ) Invaders << ?? ( port08_w 1c ) Galaxian ( port08_w 14 ) Galaga << ?? ( port08_w 6c ) Flicky ( port08_w 04 ) Teddy Boy ( port08_w 25 ) Ghost House << ?? ( port08_w 4c ) Bomb Jack << ?? ( port08_w 5c ) Kings Vally ( port08_w 24 ) Pippols ( port08_w 34 ) Dragon Story ( port08_w 05 ) Spy vs Spy ( port08_w 15 ) PitFall II ( port08_w 35 ) Drol ( port08_w 06 ) Pit Pot ( port08_w 16 ) Hyper Sport ( port08_w 26 ) Super Tank ( port08_w 36 ) Congo Bongo ( port08_w 23 ) Circus ( port08_w 33 ) Road Fighter << ?? ( port08_w 9c ) Astro << ?? ( port08_w 2c ) Goonies << ?? ( port08_w 7c ) Road Runner I << ?? ( port08_w 8c ) Masic Tree ( port08_w 03 ) Mouse ( port08_w 13 ) list reordered based on ROMs and banking (the low 4 bits are the ROM select, the upper 4 bits are the bank select) you can clearly see ROM K2.bin / ROM K1.bin Super Bubble ( port08_w 00 ) (8 banks - 2 roms) ROM K3.bin Solomon Key ( port08_w 02 ) (all 4 banks) ROM K4.bin Masic Tree ( port08_w 03 ) Mouse ( port08_w 13 ) Congo Bongo ( port08_w 23 ) Circus ( port08_w 33 ) ROM K5.bin Flicky ( port08_w 04 ) Galaxian ( port08_w 14 ) Kings Vally ( port08_w 24 ) Pippols ( port08_w 34 ) ROM K6.bin Dragon Story ( port08_w 05 ) Spy vs Spy ( port08_w 15 ) Teddy Boy ( port08_w 25 ) PitFall II ( port08_w 35 ) ROM K7.bin Drol ( port08_w 06 ) Pit Pot ( port08_w 16 ) Hyper Sport ( port08_w 26 ) Super Tank ( port08_w 36 ) ROM K8.bin Alex Kidd ( port08_w 07 ) (all 4 banks) port08_w x8 would be K9 (unpopulated) port08_w x9 would be K10 (unpopulated) port08_w xa would be K11 (unpopulated) port08_w xb would be K12 (unpopulated) ROM rom4.bin Invaders << ?? ( port08_w 1c ) Astro << ?? ( port08_w 2c ) Super Mario << ?? ( port08_w 3c ) Ghost House << ?? ( port08_w 4c ) Bomb Jack << ?? ( port08_w 5c ) Galaga << ?? ( port08_w 6c ) Goonies << ?? ( port08_w 7c ) Road Runner I << ?? ( port08_w 8c ) Road Fighter << ?? ( port08_w 9c ) Tetris << ?? ( port08_w ac ) Wonder Boy << ?? ( port08_w cc ) ROM rom3.bin Hello Kang Si ( port08_w 0d ) ROM rom2.bin Buk Doo Gun ( port08_w 0e ) ---------------------------------- for TV Tuning set ---------------------------------- Games ordered by MENU Tri-Formation ( port08_w 01 ) Tetris ( port08_w 08 ) Wonderboy ( port08_w 0c ) Alex Kidd ( port08_w 0b ) Super Mario ( port08_w 64 ) Hello Kang Si ( port08_w 0d ) Solomon's Key ( port08_w 02 ) Buk Doo Gun ( port08_w 0e ) Invaders ( port08_w 63 ) Galaxian ( port08_w 55 ) Galaga ( port08_w 75 ) Flicky ( port08_w 45 ) Teddy Boy ( port08_w 68 ) Ghost House ( port08_w 74 ) Bomb Jack ( port08_w 65 ) Kings Vally ( port08_w 46 ) Pippols ( port08_w 56 ) Dragon Story ( port08_w 47 ) Spy Vs Spy ( port08_w 57 ) Pitfall 2 ( port08_w 78 ) Drol ( port08_w 49 ) Pit Pot ( port08_w 59 ) Hyper Sport ( port08_w 4a ) Super Tank ( port08_w 5a ) Congo Bongo ( port08_w 44 ) Circus ( port08_w 54 ) Road Fighter ( port08_w 67 ) Astro ( port08_w 73 ) Goonies ( port08_w 66 ) Road Runner I ( port08_w 76 ) Maisc Tree ( port08_w 43 ) Mouse ( port08_w 53 ) Games ordered by ROM ROM 01.K1 Tri-Formation ( port08_w 01 ) ROM 02.K2 Game Menus ROM 03.K3 Solomon's Key ( port08_w 02 ) ROM 04.K4 Maisc Tree ( port08_w 43 ) Mouse ( port08_w 53 ) [Hustle Chumy] Invaders ( port08_w 63 ) Astro ( port08_w 73 ) ROM 05.K5 Congo Bongo ( port08_w 44 ) Circus ( port08_w 54 ) Super Mario ( port08_w 64 ) [Super Boy 1] Ghost House ( port08_w 74 ) ROM 06.K6 Flicky ( port08_w 45 ) Galaxian ( port08_w 55 ) Bomb Jack ( port08_w 65 ) Galaga ( port08_w 75 ) ROM 07.K7 Kings Vally ( port08_w 46 ) Pippols ( port08_w 56 ) Goonies ( port08_w 66 ) Road Runner I ( port08_w 76 ) [Lode Runner] ROM 08.K8 Dragon Story ( port08_w 47 ) Spy Vs Spy ( port08_w 57 ) Road Fighter ( port08_w 67 ) ROM 09.K9 Tetris ( port08_w 08 ) Teddy Boy ( port08_w 68 ) Pitfall 2 ( port08_w 78 ) ROM 10.K10 Drol ( port08_w 49 ) Pit Pot ( port08_w 59 ) ROM 11.K11 Hyper Sport ( port08_w 4a ) [Hyper Sports 2] Super Tank ( port08_w 5a ) ROM 12.K12 Alex Kidd ( port08_w 0b ) ROM 13.ROM4 Wonderboy ( port08_w 0c ) ROM 14.ROM3 Hello Kang Si ( port08_w 0d ) ROM 15.ROM2 Buk Doo Gun ( port08_w 0e ) ---------------------------------- A Korean version has been seen too (unless this can be switched?) */ #include "emu.h" #include "includes/sms_bootleg.h" #include "cpu/z80/z80.h" #include "speaker.h" void smsbootleg_state::sms_supergame_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xfff7).ram(); // map(0xfffc, 0xffff).rw(FUNC(smsbootleg_state::sms_mapper_r), FUNC(smsbootleg_state::sms_mapper_w)); /* Bankswitch control */ } WRITE8_MEMBER(smsbootleg_state::port08_w) { // logerror("port08_w %02x\n", data); } WRITE8_MEMBER(smsbootleg_state::port18_w) { logerror("port18_w %02x\n", data); } void smsbootleg_state::sms_supergame_io(address_map &map) { map.global_mask(0xff); map.unmap_value_high(); map(0x04, 0x04).nopr(); //portr("IN0"); // these map(0x08, 0x08).w(FUNC(smsbootleg_state::port08_w)); map(0x14, 0x14).nopr(); //portr("IN1"); // seem to be from a coinage / timer MCU, changing them directly changes the credits / time value map(0x18, 0x18).w(FUNC(smsbootleg_state::port18_w)); map(0x40, 0x7f).r(FUNC(smsbootleg_state::sms_count_r)).w(m_vdp, FUNC(sega315_5124_device::psg_w)); map(0x80, 0x80).mirror(0x3e).rw(m_vdp, FUNC(sega315_5124_device::data_read), FUNC(sega315_5124_device::data_write)); map(0x81, 0x81).mirror(0x3e).rw(m_vdp, FUNC(sega315_5124_device::control_read), FUNC(sega315_5124_device::control_write)); map(0xdc, 0xdc).portr("IN2"); } void smsbootleg_state::sms_supergame(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(10'738'635)/3); m_maincpu->set_addrmap(AS_PROGRAM, &smsbootleg_state::sms_supergame_map); m_maincpu->set_addrmap(AS_IO, &smsbootleg_state::sms_supergame_io); config.set_maximum_quantum(attotime::from_hz(60)); /* sound hardware */ SPEAKER(config, "mono").front_center(); SCREEN(config, m_main_scr, SCREEN_TYPE_RASTER); m_main_scr->set_raw(XTAL(10'738'635)/2, \ sega315_5124_device::WIDTH , sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH - 2, sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH + 256 + 10, \ sega315_5124_device::HEIGHT_NTSC, sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT, sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT + 224); m_main_scr->set_refresh_hz(XTAL(10'738'635)/2 / (sega315_5124_device::WIDTH * sega315_5124_device::HEIGHT_NTSC)); m_main_scr->set_screen_update(FUNC(sms_state::screen_update_sms)); SEGA315_5246(config, m_vdp, XTAL(10'738'635)); m_vdp->set_screen(m_main_scr); m_vdp->set_is_pal(false); m_vdp->n_int().set_inputline(m_maincpu, 0); m_vdp->n_nmi().set_inputline(m_maincpu, INPUT_LINE_NMI); m_vdp->add_route(ALL_OUTPUTS, "mono", 1.00); } static INPUT_PORTS_START( sms_supergame ) PORT_START("PAUSE") PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )// PORT_NAME(DEF_STR(Pause)) PORT_CODE(KEYCODE_1) PORT_WRITE_LINE_DEVICE_MEMBER("sms_vdp", sega315_5124_device, n_nmi_in_write) #if 0 PORT_START("IN0") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) #endif PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END void smsbootleg_state::init_sms_supergame() { uint8_t* rom = memregion("maincpu")->base(); size_t size = memregion("maincpu")->bytes(); for (int i = 0; i < size; i++) { rom[i] ^= 0x80; } } ROM_START( smssgame ) ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD( "rom1.bin", 0x00000, 0x10000, CRC(0e1f258e) SHA1(9240dc0d01e3061c0c8807c07c0a1d033ebe9116) ) // yes, this rom is smaller (menu rom) ROM_LOAD( "rom2.bin",0x020000, 0x20000, CRC(c1478323) SHA1(27b524a234f072e81ef41fb89a5fff5617e9b951) ) // Buk Doo Sun ROM_LOAD( "rom3.bin",0x040000, 0x20000, CRC(96c8705d) SHA1(ba4f4af0cfdad1d63a08201ed186c79aea062b95) ) // ? Kung Fu game (Hello Kang Si?) // k12 unpopulated // k11 unpopulated // k10 unpopulated // k9 unpopulated ROM_LOAD( "k8.bin", 0x060000, 0x20000, CRC(eb1e8693) SHA1(3283cdcfc25f34a43f317093cd39e10a52bc3ae7) ) // Alex Kidd in Miracle World ROM_LOAD( "k7.bin", 0x080000, 0x20000, CRC(d24da417) SHA1(2ef5e55748e412157e55e7a62355fd66bf792d8e) ) // Drol / Pit Pot / Hyper Sports II / Super Tank ROM_LOAD( "k6.bin", 0x0a0000, 0x20000, CRC(d78ce5ba) SHA1(06065cec3865ff3a2bb2f56702b24427487964e2) ) // Dragon Story / Spy Vs Spy / Teddyboy Blues / Pitfall II ROM_LOAD( "k5.bin", 0x0c0000, 0x20000, CRC(a7b64d1c) SHA1(7c37ac3f37699c49492d4f4ea4e213670413041c) ) // Flicky / Galaxian / King's Valley / Pippos ROM_LOAD( "k4.bin", 0x0e0000, 0x20000, CRC(e5903942) SHA1(d0c02f4b37c8a02142868459af14ba8ed0340ccd) ) // Magical Tree / Chustle Chumy / Congo Bongo / Charlie Circus ROM_LOAD( "k3.bin", 0x100000, 0x20000, CRC(9bb92096) SHA1(3ca17b7a9aa20b97cac1f78ba13f70bed1b37463) ) // Solomon's Key ROM_LOAD( "k2.bin", 0x120000, 0x20000, CRC(a12439f4) SHA1(e957d4fe275e982bedef28af8cc2957da27dc512) ) // Final Bubble Bobble (1/2) ROM_LOAD( "k1.bin", 0x140000, 0x20000, CRC(dadffecd) SHA1(68ebb968539049a9e193da5200856b9f956f7e02) ) // Final Bubble Bobble (2/2) // this mask rom appears to be taken straight from an SMS multi-game cart, bank 0 of it is even a menu just for the games in this ROM! same style, so presumably the same developer (Seo Jin 1990 copyright) ROM_LOAD( "sg11004a 79st0086end 9045.rom4",0x180000, 0x080000, CRC(cdbfe86e) SHA1(83d6f261471dca20f8d2e33b9807d670e9b4eb9c) ) // Invaders, Astro, Super Mario, Ghost House, Bomb Jack, Galaga, Goonies, Road Runner I, Road Fighter, Tetris, Wonder Boy // there seems to be some kind of MCU for the timer? ROM_END ROM_START( smssgamea ) ROM_REGION( 0x280000, "maincpu", 0 ) ROM_LOAD( "02.k2", 0x000000, 0x10000, CRC(66ed320e) SHA1(e838cb98fbd295259707f8f7ce433b28baa846e3) ) // menu is here on this one ROM_LOAD( "01.k1", 0x020000, 0x20000, CRC(18fd8607) SHA1(f24fbe863e19b513369858bf1260355e92444071) ) // Tri-Formation ROM_LOAD( "03.k3", 0x040000, 0x20000, CRC(9bb92096) SHA1(3ca17b7a9aa20b97cac1f78ba13f70bed1b37463) ) // Solomon's Key ROM_LOAD( "04.k4", 0x060000, 0x20000, CRC(28f6f4a9) SHA1(87809d93b8393b3186672c217fa1dec8b152af16) ) // Maisc Tree, Mouse, Invaders, Astro ROM_LOAD( "05.k5", 0x080000, 0x20000, CRC(350591a4) SHA1(ceb3c4a0fc85c5fbc5a045e9c83c3e7ec4d535cc) ) // Congo Bongo, Circus, Super Mario, Ghost House ROM_LOAD( "06.k6", 0x0a0000, 0x20000, CRC(9c5e7cc7) SHA1(4613928e30b7faaa41d550fa41906e13a6059513) ) // Flicky, Galaxian, Bomb Jack, Galaga ROM_LOAD( "07.k7", 0x0c0000, 0x20000, CRC(8046a2c0) SHA1(c80298dd56db8c09cac5263e4c01a627ab1a4cda) ) // Kings Vally, Pippols, Goonies, Road Runner I ROM_LOAD( "08.k8", 0x0e0000, 0x20000, CRC(ee366e0f) SHA1(3770aa71372e7dbdfd357b239a0fbdf8880dc135) ) // Dragon Story, Spy Vs Spy, Road Fighter ROM_LOAD( "09.k9", 0x100000, 0x20000, CRC(50a66ef6) SHA1(8eb8d1a7ecca99d1722534be269a6264d49b9dd4) ) // Tetris, Teddy Boy, Pitfall 2 ROM_LOAD( "10.k10", 0x120000, 0x10000, CRC(ca7ab2df) SHA1(11a85f03ec21d481c5cdfcfb749da20b8569d09a) ) // Drol, Pit Pot ROM_LOAD( "11.k11", 0x140000, 0x10000, CRC(b03b612f) SHA1(537b7d72e1e06e17db6206a37f2480c14f46b9fc) ) // Hyper Sports, Super Tank ROM_LOAD( "12.k12", 0x160000, 0x20000, CRC(eb1e8693) SHA1(3283cdcfc25f34a43f317093cd39e10a52bc3ae7) ) // Alex Kidd ROM_LOAD( "13.rom4", 0x180000, 0x20000, CRC(8767f1c9) SHA1(683cedb001e859c2c7ccde2571104f1eb9f09c2f) ) // Wonderboy ROM_LOAD( "14.rom3", 0x1a0000, 0x20000, CRC(889bb269) SHA1(0a92b339c19240bfea29ee24fee3e7d780b0cd5c) ) // Hello Kang Si ROM_LOAD( "15.rom2", 0x1c0000, 0x20000, CRC(c1478323) SHA1(27b524a234f072e81ef41fb89a5fff5617e9b951) ) // Buk Doo Gun ROM_FILL( 0x200000, 0x80000, 0xff) // ROM1 position not populated // there seems to be some kind of MCU for the timer? ROM_END // these haven't been set as clones because they contain different games GAME( 199?, smssgame, 0, sms_supergame, sms_supergame, smsbootleg_state, init_sms_supergame, ROT0, "Sono Corp Japan", "Super Game (Sega Master System Multi-game bootleg)", MACHINE_NOT_WORKING ) GAME( 1990, smssgamea, 0, sms_supergame, sms_supergame, smsbootleg_state, init_sms_supergame, ROT0, "Seo Jin (TV-Tuning license)", "Super Game (Sega Master System Multi-game bootleg) (alt games)", MACHINE_NOT_WORKING ) // for German market?