/*************************************************************************** Atari Sky Raider driver ***************************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "includes/skyraid.h" static PALETTE_INIT( skyraid ) { palette_set_color(machine, 0, MAKE_RGB(0x00, 0x00, 0x00)); /* terrain */ palette_set_color(machine, 1, MAKE_RGB(0x18, 0x18, 0x18)); palette_set_color(machine, 2, MAKE_RGB(0x30, 0x30, 0x30)); palette_set_color(machine, 3, MAKE_RGB(0x48, 0x48, 0x48)); palette_set_color(machine, 4, MAKE_RGB(0x60, 0x60, 0x60)); palette_set_color(machine, 5, MAKE_RGB(0x78, 0x78, 0x78)); palette_set_color(machine, 6, MAKE_RGB(0x90, 0x90, 0x90)); palette_set_color(machine, 7, MAKE_RGB(0xA8, 0xA8, 0xA8)); palette_set_color(machine, 8, MAKE_RGB(0x10, 0x10, 0x10)); /* sprites */ palette_set_color(machine, 9, MAKE_RGB(0xE0, 0xE0, 0xE0)); palette_set_color(machine, 10, MAKE_RGB(0xA0, 0xA0, 0xA0)); palette_set_color(machine, 11, MAKE_RGB(0x48, 0x48, 0x48)); palette_set_color(machine, 12, MAKE_RGB(0x10, 0x10, 0x10)); palette_set_color(machine, 13, MAKE_RGB(0x48, 0x48, 0x48)); palette_set_color(machine, 14, MAKE_RGB(0xA0, 0xA0, 0xA0)); palette_set_color(machine, 15, MAKE_RGB(0xE0, 0xE0, 0xE0)); palette_set_color(machine, 16, MAKE_RGB(0x00, 0x00, 0x00)); /* missiles */ palette_set_color(machine, 17, MAKE_RGB(0xFF, 0xFF, 0xFF)); palette_set_color(machine, 18, MAKE_RGB(0x00, 0x00, 0x00)); /* text */ palette_set_color(machine, 19, MAKE_RGB(0xE0, 0xE0, 0xE0)); } static READ8_HANDLER( skyraid_port_0_r ) { skyraid_state *state = space->machine().driver_data(); UINT8 val = input_port_read(space->machine(), "LANGUAGE"); if (input_port_read(space->machine(), "STICKY") > state->m_analog_range) val |= 0x40; if (input_port_read(space->machine(), "STICKX") > state->m_analog_range) val |= 0x80; return val; } static WRITE8_HANDLER( skyraid_range_w ) { skyraid_state *state = space->machine().driver_data(); state->m_analog_range = data & 0x3f; } static WRITE8_HANDLER( skyraid_offset_w ) { skyraid_state *state = space->machine().driver_data(); state->m_analog_offset = data & 0x3f; } static WRITE8_HANDLER( skyraid_scroll_w ) { skyraid_state *state = space->machine().driver_data(); state->m_scroll = data; } static ADDRESS_MAP_START( skyraid_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x00ff) AM_RAM AM_MIRROR(0x300) AM_RANGE(0x0400, 0x040f) AM_WRITEONLY AM_BASE_MEMBER(skyraid_state, m_pos_ram) AM_RANGE(0x0800, 0x087f) AM_RAM AM_MIRROR(0x480) AM_BASE_MEMBER(skyraid_state, m_alpha_num_ram) AM_RANGE(0x1000, 0x1000) AM_READ(skyraid_port_0_r) AM_RANGE(0x1001, 0x1001) AM_READ_PORT("DSW") AM_RANGE(0x1400, 0x1400) AM_READ_PORT("COIN") AM_RANGE(0x1400, 0x1401) AM_READ_PORT("SYSTEM") AM_RANGE(0x1c00, 0x1c0f) AM_WRITEONLY AM_BASE_MEMBER(skyraid_state, m_obj_ram) AM_RANGE(0x4000, 0x4000) AM_WRITE(skyraid_scroll_w) AM_RANGE(0x4400, 0x4400) AM_DEVWRITE("discrete", skyraid_sound_w) AM_RANGE(0x4800, 0x4800) AM_WRITE(skyraid_range_w) AM_RANGE(0x5000, 0x5000) AM_WRITE(watchdog_reset_w) AM_RANGE(0x5800, 0x5800) AM_WRITE(skyraid_offset_w) AM_RANGE(0x7000, 0x7fff) AM_ROM AM_RANGE(0xf000, 0xffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( skyraid ) PORT_START("LANGUAGE") PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x10, DEF_STR( French ) ) PORT_DIPSETTING( 0x20, DEF_STR( German ) ) PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) ) PORT_BIT (0x40, IP_ACTIVE_HIGH, IPT_UNUSED) /* POT1 */ PORT_BIT (0x80, IP_ACTIVE_HIGH, IPT_UNUSED) /* POT0 */ PORT_START("DSW") PORT_DIPNAME( 0x30, 0x10, "Play Time" ) PORT_DIPSETTING( 0x00, "60 Seconds" ) PORT_DIPSETTING( 0x10, "80 Seconds" ) PORT_DIPSETTING( 0x20, "100 Seconds" ) PORT_DIPSETTING( 0x30, "120 Seconds" ) PORT_DIPNAME( 0x40, 0x40, "DIP #5" ) /* must be OFF */ PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "Extended Play" ) PORT_DIPSETTING( 0x80, DEF_STR( No )) PORT_DIPSETTING( 0x00, DEF_STR( Yes )) /* coinage settings are insane, refer to the manual */ PORT_START("COIN") PORT_DIPNAME( 0x0F, 0x01, DEF_STR( Coinage )) /* dial */ PORT_DIPSETTING( 0x00, "Mode 0" ) PORT_DIPSETTING( 0x01, "Mode 1" ) PORT_DIPSETTING( 0x02, "Mode 2" ) PORT_DIPSETTING( 0x03, "Mode 3" ) PORT_DIPSETTING( 0x04, "Mode 4" ) PORT_DIPSETTING( 0x05, "Mode 5" ) PORT_DIPSETTING( 0x06, "Mode 6" ) PORT_DIPSETTING( 0x07, "Mode 7" ) PORT_DIPSETTING( 0x08, "Mode 8" ) PORT_DIPSETTING( 0x09, "Mode 9" ) PORT_DIPSETTING( 0x0A, "Mode A" ) PORT_DIPSETTING( 0x0B, "Mode B" ) PORT_DIPSETTING( 0x0C, "Mode C" ) PORT_DIPSETTING( 0x0D, "Mode D" ) PORT_DIPSETTING( 0x0E, "Mode E" ) PORT_DIPSETTING( 0x0F, "Mode F" ) PORT_DIPNAME( 0x10, 0x10, "Score for Extended Play" ) PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) PORT_DIPSETTING( 0x10, DEF_STR( High ) ) PORT_BIT (0x20, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_BIT (0x40, IP_ACTIVE_HIGH, IPT_COIN1) PORT_BIT (0x80, IP_ACTIVE_HIGH, IPT_COIN2) PORT_START("SYSTEM") PORT_BIT (0x10, IP_ACTIVE_LOW, IPT_TILT) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Hiscore Reset") PORT_CODE(KEYCODE_H) PORT_BIT (0x40, IP_ACTIVE_LOW, IPT_START1) PORT_SERVICE(0x80, IP_ACTIVE_LOW) PORT_START("STICKY") PORT_BIT( 0x3f, 0x20, IPT_AD_STICK_Y ) PORT_MINMAX(0,63) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_REVERSE PORT_START("STICKX") PORT_BIT( 0x3f, 0x20, IPT_AD_STICK_X ) PORT_MINMAX(0,63) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) INPUT_PORTS_END static const gfx_layout skyraid_text_layout = { 16, 8, /* width, height */ 64, /* total */ 1, /* planes */ { 0 }, /* plane offsets */ { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 }, { 0x38, 0x30, 0x28, 0x20, 0x18, 0x10, 0x08, 0x00 }, 0x40 }; static const gfx_layout skyraid_sprite_layout = { 32, 32, /* width, height */ 8, /* total */ 2, /* planes */ /* plane offsets */ { 0, 1 }, { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C, 0x0E, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3C, 0x3E }, { 0x000, 0x040, 0x080, 0x0C0, 0x100, 0x140, 0x180, 0x1C0, 0x200, 0x240, 0x280, 0x2C0, 0x300, 0x340, 0x380, 0x3C0, 0x400, 0x440, 0x480, 0x4C0, 0x500, 0x540, 0x580, 0x5C0, 0x600, 0x640, 0x680, 0x6C0, 0x700, 0x740, 0x780, 0x7C0 }, 0x800 }; static const gfx_layout skyraid_missile_layout = { 16, 16, /* width, height */ 8, /* total */ 1, /* planes */ { 0 }, /* plane offsets */ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F }, { 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0 }, 0x100 }; static GFXDECODE_START( skyraid ) GFXDECODE_ENTRY( "gfx1", 0, skyraid_text_layout, 18, 1 ) GFXDECODE_ENTRY( "gfx2", 0, skyraid_sprite_layout, 8, 2 ) GFXDECODE_ENTRY( "gfx3", 0, skyraid_missile_layout, 16, 1 ) GFXDECODE_END static MACHINE_CONFIG_START( skyraid, skyraid_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, 12096000 / 12) MCFG_CPU_PROGRAM_MAP(skyraid_map) MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) MCFG_WATCHDOG_VBLANK_INIT(4) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(22 * 1000000 / 15750)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(512, 240) MCFG_SCREEN_VISIBLE_AREA(0, 511, 0, 239) MCFG_SCREEN_UPDATE(skyraid) MCFG_GFXDECODE(skyraid) MCFG_PALETTE_INIT(skyraid) MCFG_PALETTE_LENGTH(20) MCFG_VIDEO_START(skyraid) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("discrete", DISCRETE, 0) MCFG_SOUND_CONFIG_DISCRETE(skyraid) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START( skyraid ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "030595.e1", 0x7000, 0x800, CRC(c6cb3a2b) SHA1(e4cb8d259446d0614c0c8f097f97dcf21869782e) ) ROM_RELOAD( 0xF000, 0x800 ) ROM_LOAD( "030594.d1", 0x7800, 0x800, CRC(27979e96) SHA1(55ffe3094c6764e6b99ee148e3dd730ca263fa3a) ) ROM_RELOAD( 0xF800, 0x800 ) ROM_REGION( 0x0200, "gfx1", 0 ) /* alpha numerics */ ROM_LOAD( "030598.h2", 0x0000, 0x200, CRC(2a7c5fa0) SHA1(93a79e5948dfcd9b6c2ff390e85a43f7a8cac327) ) ROM_REGION( 0x0800, "gfx2", 0 ) /* sprites */ ROM_LOAD( "030599.m7", 0x0000, 0x800, CRC(0cd179ea) SHA1(e3c763f76e6103e5909e7b5a979206b262d6e96a) ) ROM_REGION( 0x0100, "gfx3", 0 ) /* missiles */ ROM_LOAD_NIB_LOW ( "030597.n5", 0x0000, 0x100, CRC(319ff49c) SHA1(ff4d8b20436179910bf30c720d98df4678f683a9) ) ROM_LOAD_NIB_HIGH( "030596.m4", 0x0000, 0x100, CRC(30454ed0) SHA1(4216a54c13d9c4803f88f2de35cdee31290bb15e) ) ROM_REGION( 0x0800, "user1", 0 ) /* terrain */ ROM_LOAD_NIB_LOW ( "030584.j5", 0x0000, 0x800, CRC(81f6e8a5) SHA1(ad77b469ed0c9d5dfaa221ecf47d0db4a7f7ac91) ) ROM_LOAD_NIB_HIGH( "030585.k5", 0x0000, 0x800, CRC(b49bec3f) SHA1(b55d25230ec11c52e7b47d2c10194a49adbeb50a) ) ROM_REGION( 0x0100, "user2", 0 ) /* trapezoid */ ROM_LOAD_NIB_LOW ( "030582.a6", 0x0000, 0x100, CRC(0eacd595) SHA1(5469e312a1f522ce0a61054b50895a5b1a3f19ba) ) ROM_LOAD_NIB_HIGH( "030583.b6", 0x0000, 0x100, CRC(3edd6fbc) SHA1(0418ea78cf51e18c51087b43a41cd9e13aac0a16) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "006559.c4", 0x0200, 0x100, CRC(5a8d0e42) SHA1(772220c4c24f18769696ddba26db2bc2e5b0909d) ) /* sync */ ROM_END GAME( 1978, skyraid, 0, skyraid, skyraid, 0, ORIENTATION_FLIP_Y, "Atari", "Sky Raider", GAME_IMPERFECT_COLORS )