// license:LGPL-2.1+ // copyright-holders:Tomasz Slanina /******************************************* Seta custom ST-0016 chip based games. driver by Tomasz Slanina this is for 'simple' games using the chip where the chip is providing the maincpu video, and sound functionality of the game rather than acting as a sub-cpu ******************************************** Todo: - find NMI source, and NMI enable/disable (timer ? video hw ?) Dips verified for Neratte Chu (nratechu) from manual */ #include "emu.h" #include "cpu/v810/v810.h" #include "cpu/z80/z80.h" #include "sound/st0016.h" #include "includes/simple_st0016.h" #include "machine/st0016.h" /************************************* * * Machine's structure ST0016 * *************************************/ void st0016_state::machine_start() { membank("bank1")->configure_entries(0, 256, memregion("maincpu")->base(), 0x4000); } static ADDRESS_MAP_START( st0016_mem, AS_PROGRAM, 8, st0016_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_RANGE(0xe800, 0xe87f) AM_RAM /* common ram */ AM_RANGE(0xf000, 0xffff) AM_RAM /* work ram */ ADDRESS_MAP_END static ADDRESS_MAP_START( renju_mem, AS_PROGRAM, 8, st0016_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("maincpu", 0x200000 ) AM_IMPORT_FROM( st0016_mem ) ADDRESS_MAP_END READ8_MEMBER(st0016_state::mux_r) { /* 76543210 xxxx - input port #2 xxxx - dip switches (2x8 bits) (multiplexed) */ int retval = ioport("SYSTEM")->read() & 0x0f; switch(mux_port & 0x30) { case 0x00: retval |= ((ioport("DSW1")->read() & 1) << 4) | ((ioport("DSW1")->read() & 0x10) << 1) | ((ioport("DSW2")->read() & 1) << 6) | ((ioport("DSW2")->read() & 0x10) <<3); break; case 0x10: retval |= ((ioport("DSW1")->read() & 2) << 3) | ((ioport("DSW1")->read() & 0x20) ) | ((ioport("DSW2")->read() & 2) << 5) | ((ioport("DSW2")->read() & 0x20) <<2); break; case 0x20: retval |= ((ioport("DSW1")->read() & 4) << 2) | ((ioport("DSW1")->read() & 0x40) >> 1) | ((ioport("DSW2")->read() & 4) << 4) | ((ioport("DSW2")->read() & 0x40) <<1); break; case 0x30: retval |= ((ioport("DSW1")->read() & 8) << 1) | ((ioport("DSW1")->read() & 0x80) >> 2) | ((ioport("DSW2")->read() & 8) << 3) | ((ioport("DSW2")->read() & 0x80) ); break; } return retval; } WRITE8_MEMBER(st0016_state::mux_select_w) { mux_port=data; } WRITE8_MEMBER(st0016_state::st0016_rom_bank_w) { membank("bank1")->set_entry(data); // st0016_rom_bank = data; } static ADDRESS_MAP_START( st0016_io, AS_IO, 8, st0016_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0xc0, 0xc0) AM_READ_PORT("P1") AM_WRITE(mux_select_w) AM_RANGE(0xc1, 0xc1) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xc2, 0xc2) AM_READ(mux_r) AM_WRITENOP AM_RANGE(0xc3, 0xc3) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xe0, 0xe0) AM_WRITENOP /* renju = $40, neratte = 0 */ AM_RANGE(0xe1, 0xe1) AM_WRITE(st0016_rom_bank_w) AM_RANGE(0xe6, 0xe6) AM_WRITENOP /* banking ? ram bank ? shared rambank ? */ AM_RANGE(0xe7, 0xe7) AM_WRITENOP /* watchdog */ ADDRESS_MAP_END /************************************* * * Machine's structure ST0016 + V810 * *************************************/ static UINT32 latches[8]; READ32_MEMBER(st0016_state::latch32_r) { if(!offset) latches[2]&=~2; return latches[offset]; } WRITE32_MEMBER(st0016_state::latch32_w) { if(!offset) latches[2]|=1; COMBINE_DATA(&latches[offset]); machine().scheduler().synchronize(); } READ8_MEMBER(st0016_state::latch8_r) { if(!offset) latches[2]&=~1; return latches[offset]; } WRITE8_MEMBER(st0016_state::latch8_w) { if(!offset) latches[2]|=2; latches[offset]=data; machine().scheduler().synchronize(); } static ADDRESS_MAP_START( v810_mem,AS_PROGRAM, 32, st0016_state ) AM_RANGE(0x00000000, 0x0001ffff) AM_RAM AM_RANGE(0x80000000, 0x8001ffff) AM_RAM AM_RANGE(0xc0000000, 0xc001ffff) AM_RAM AM_RANGE(0x40000000, 0x4000000f) AM_READ(latch32_r) AM_WRITE(latch32_w) AM_RANGE(0xfff80000, 0xffffffff) AM_ROMBANK("bank2") ADDRESS_MAP_END static ADDRESS_MAP_START( st0016_m2_io, AS_IO, 8, st0016_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0xc0, 0xc3) AM_READ(latch8_r) AM_WRITE(latch8_w) AM_RANGE(0xd0, 0xd0) AM_READ_PORT("P1") AM_WRITE(mux_select_w) AM_RANGE(0xd1, 0xd1) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xd2, 0xd2) AM_READ(mux_r) AM_WRITENOP AM_RANGE(0xd3, 0xd3) AM_READ_PORT("P2") AM_WRITENOP AM_RANGE(0xe0, 0xe0) AM_WRITENOP AM_RANGE(0xe1, 0xe1) AM_WRITE(st0016_rom_bank_w) AM_RANGE(0xe6, 0xe6) AM_WRITENOP /* banking ? ram bank ? shared rambank ? */ AM_RANGE(0xe7, 0xe7) AM_WRITENOP /* watchdog */ ADDRESS_MAP_END /************************************* * * Generic port definitions * *************************************/ static INPUT_PORTS_START( st0016 ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW) PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* unused ? */ PORT_START("DSW1") PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" ) PORT_START("DSW2") PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) INPUT_PORTS_END /************************************* * * Game-specific port definitions * *************************************/ static INPUT_PORTS_START( renju ) PORT_INCLUDE( st0016 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START( koikois ) PORT_INCLUDE( st0016 ) PORT_MODIFY("P1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Crt Mode" ) PORT_DIPLOCATION("SW1:2") // flip screen ? PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, "Majyan Panel" ) PORT_DIPSETTING( 0x40, DEF_STR( Joystick ) ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) INPUT_PORTS_END static INPUT_PORTS_START( nratechu ) PORT_INCLUDE( st0016 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:6" ) PORT_DIPNAME( 0x40, 0x40, "How To Play" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") // speed / time.. PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal )) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0C, 0x0c, "VS Round" ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x00, "First one to win" ) PORT_DIPSETTING( 0x04, "Best 4 out of 7" ) PORT_DIPSETTING( 0x08, "Best 3 out of 5" ) PORT_DIPSETTING( 0x0C, "Best 2 out of 3" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") // Manual has this Defaulted OFF PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) INPUT_PORTS_END static INPUT_PORTS_START( mayjisn2 ) PORT_INCLUDE( st0016 ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW1") /* Dip switch A */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x18, 0x18, "Timer" ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x00, "6:00" ) PORT_DIPSETTING( 0x08, "5:00" ) PORT_DIPSETTING( 0x18, "4:00" ) PORT_DIPSETTING( 0x10, "3:00" ) PORT_MODIFY("DSW2") /* Dip switch B */ PORT_DIPNAME( 0x18, 0x18, "Music in Game" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, "Remixed" ) PORT_DIPSETTING( 0x18, "Only Intro" ) PORT_DIPSETTING( 0x10, "Classic" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Position of Title" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00, "B" ) PORT_DIPSETTING( 0x40, "A" ) INPUT_PORTS_END static INPUT_PORTS_START( gostop ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("OUT") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("WAIT") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("Gift 1") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("Gift 2") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("Gift 3") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SYSTEM") // IP3 - bits 5-8 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_NAME("Reset") PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) // don't show up in test menu PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) // nothing? PORT_START("DSW1") PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:1" ) // shows up as IP3 bit 3 PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) // shows up as IP3 bit 2 PORT_DIPNAME( 0x20, 0x20, "Init Ram" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) PORT_START("DSW2") // no dsw2 listed in test mode PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) // shows up as IP3 bit 1 PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // shows up as IP3 bit 0 PORT_DIPUNKNOWN_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) INPUT_PORTS_END TIMER_DEVICE_CALLBACK_MEMBER(st0016_state::st0016_int) { int scanline = param; if(scanline == 240) m_maincpu->set_input_line(0,HOLD_LINE); else if((scanline % 64) == 0) if(m_maincpu->state_int(Z80_IFF1)) /* dirty hack ... */ m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE ); } /************************************* * * Machine driver(s) * *************************************/ UINT32 st0016_state::screen_update_st0016(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { return m_maincpu->update(screen,bitmap,cliprect); } static MACHINE_CONFIG_START( st0016, st0016_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu",ST0016_CPU,8000000) /* 8 MHz ? */ MCFG_CPU_PROGRAM_MAP(st0016_mem) MCFG_CPU_IO_MAP(st0016_io) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", st0016_state, st0016_int, "screen", 0, 1) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(48*8, 48*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 48*8-1) MCFG_SCREEN_UPDATE_DRIVER(st0016_state, screen_update_st0016) MCFG_SCREEN_PALETTE("maincpu:palette") // MCFG_VIDEO_START_OVERRIDE(st0016_state,st0016) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( mayjinsn, st0016 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_IO_MAP(st0016_m2_io) MCFG_CPU_ADD("sub", V810, 10000000)//25 Mhz ? MCFG_CPU_PROGRAM_MAP(v810_mem) MCFG_QUANTUM_TIME(attotime::from_hz(60)) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( renju, st0016 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(renju_mem) MACHINE_CONFIG_END /************************************* * * ROM definition(s) * *************************************/ /* Renjyu Kizoku Visco, 1994 PCB Layout E51-00001-A |------------------------------------| |AMP UPD6376 424400 62256 | | VOL RESET 424400 62256 | | | | TD62064 74273 | |J 74273 | |A 74273 42.9545MHz| |M | |M 74245 UNKNOWN | |A 74245 QFP208 | | 74245 | | 74245 48MHz| | | | 74138 74138 | | 74253 74253 RNJ2 | | | | DSW1 DSW2 RENJYU-1 6264 | |------------------------------------| Note: Unknown QFP (surface scratched off) is the CPU + GFX generator - it's possibly NEC V70/V810 */ ROM_START( renju ) ROM_REGION( 0x280000, "maincpu", 0 ) ROM_LOAD( "renjyu-1.u31",0x000000, 0x200000, CRC(e0fdbe9b) SHA1(52d31024d1a88b8fcca1f87366fcaf80e3c387a1) ) ROM_LOAD( "rnj2.u32", 0x200000, 0x080000, CRC(2015289c) SHA1(5223b6d3dbe4657cd63cf5b527eaab84cf23587a ) ) ROM_END ROM_START( nratechu ) ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD( "sx012-01", 0x000000, 0x080000, CRC(6ca01d57) SHA1(065848f19ecf2dc1f7bbc7ddd87bca502e4b8b16) ) ROM_LOAD( "sx012-02", 0x100000, 0x100000, CRC(40a4e354) SHA1(8120ce8deee6805050a5b083a334c3743c09566b) ) ROM_END /* PCB E51-00001 (almost identical to above) */ ROM_START( dcrown ) ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD( "dc1.u31",0x000000, 0x80000, CRC(e55200b8) SHA1(20a968dc895bb636b064c29b4b53c6ffa49fea36) ) ROM_LOAD( "dc2.u32",0x080000, 0x80000, CRC(05b6192f) SHA1(6af6e7b2c681f2791a7f89a528a95eb976c8ba84) ) ROM_LOAD( "dc3.u33",0x100000, 0x80000, CRC(f23c1975) SHA1(118d6054922a733d23363c53bb331d84c78e50ad) ) ROM_LOAD( "dc4.u34",0x180000, 0x80000, CRC(0d1c2c61) SHA1(7e4dc20ab683ce0f61dd939cfd9b17714ba2343a) ) ROM_END ROM_START( dcrowna ) ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD( "dcn-0.1c", 0x000000, 0x080000, CRC(5dd0615d) SHA1(b859994bd79229da4c687deefe1997313724b26e) ) ROM_LOAD( "dcn-1.1d", 0x080000, 0x080000, CRC(6c6f14e7) SHA1(2a3474e44420cc78e3ead777eb91481c4bb46eef) ) ROM_LOAD( "dcn-2.1e", 0x100000, 0x080000, CRC(e9401a5e) SHA1(db24ebe5a0073c7c1c2da957772e223545f3c778) ) ROM_LOAD( "dcn-3.1f", 0x180000, 0x080000, CRC(ec2e88bc) SHA1(2a8deee63e123dae411e2b834eca69be6f646d66) ) ROM_END ROM_START( gostop ) ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD( "go-stop_rom1.u31",0x000000, 0x80000, CRC(93decaa2) SHA1(a30958b76dfe5752a341ecdc950119c10e864586) ) ROM_LOAD( "go-stop_rom2.u32",0x080000, 0x80000, CRC(3c5402ff) SHA1(bdc38922b5cbad0150adf9c6cc0fefc5705a16a2) ) ROM_END /* Koi Koi Shimasho Visco PCB Layout ---------- E63-00001 |---------------------------------------| |VOL RESET TC514400 62256 | | UPD6376 TC514400 62256 | |MJM2904 | | | |M 42.9545MHz| |A |----------| | |H | | | |J | ST-0016 | | |O | | 48MHz| |N | | | |G | | | |5 |----------| | |6 BATTERY | | | | | | KOI-5 | | KOI-4 KOI-2 KOI-3 KOI-1 6264| |---------------------------------------| */ ROM_START( koikois ) ROM_REGION( 0x400000, "maincpu", 0 ) ROM_LOAD16_BYTE( "koi-2.6c", 0x000001, 0x080000, CRC(2722be71) SHA1(1aa3d819eef01db042ee04a01c1b18c4d9dae65e) ) ROM_LOAD16_BYTE( "koi-1.4c", 0x000000, 0x080000, CRC(c79e2b43) SHA1(868174f7ab8e68e31d3302ae94dd742048deed9f) ) ROM_LOAD16_BYTE( "koi-4.8c", 0x100001, 0x080000, CRC(ace236df) SHA1(4bf56affe5b6d0ba3cc677eaa91f9be77f26c654) ) ROM_LOAD16_BYTE( "koi-3.5c", 0x100000, 0x080000, CRC(6fd88149) SHA1(87b1be32770232eb041e3ef9d1da45282af8a5d4) ) ROM_LOAD( "koi-5.2c", 0x200000, 0x200000, CRC(561e12c8) SHA1(a7aedf549bc3141fc01bc4a10c235af265ba4ee9) ) ROM_END /* Mayjinsen (JPN Ver.) (c)1994 Seta CPU: UPD70732-25 V810 ? Sound: Custom (ST-0016 ?) sx003.01 main prg sx003.02 sx003.03 sx003.04 / sx003.05d chr sx003.06 sx003.07d / ----------- Mayjinsen II Seta, 1994 This game runs on Seta hardware. The game is similar to Shougi. PCB Layout ---------- E52-00001 |----------------------------------------------------| | 62256 62256 62256 62256 | | D70732GD-25 | | NEC 1991 V810 62256 62256 62256 62256 | | | | 62256 62256 62256 62256 | | | | SX007-01 SX007-02 SX007-03 SX007-04| | | | 6264 | | | | 62256 42.9545MHz 48MHz | | PAL | | 62256 | | 46MHz ST-0016 SX007-05 | | TC6210AF | | | | TC514800 | | | | DSW1-8 | | | | DSW2-8 | | JAMMA | |----------------------------------------------------| */ ROM_START(mayjinsn ) ROM_REGION( 0x180000, "maincpu", 0 ) ROM_LOAD( "sx003.05d", 0x000000, 0x80000, CRC(2be6d620) SHA1(113db888fb657d45be55708bbbf9a9ac159a9636) ) ROM_LOAD( "sx003.06", 0x080000, 0x80000, CRC(f0553386) SHA1(8915cb3ce03b9a12612694caec9bbec6de4dd070) ) ROM_LOAD( "sx003.07d", 0x100000, 0x80000, CRC(8db281c3) SHA1(f8b488dd28010f01f789217a4d62ba2116e06e94) ) ROM_REGION32_LE( 0x20000*4, "user1", 0 ) /* V810 code */ ROM_LOAD32_BYTE( "sx003.04", 0x00003, 0x20000, CRC(fa15459f) SHA1(4163ab842943705c550f137abbdd2cb51ba5390f) ) ROM_LOAD32_BYTE( "sx003.03", 0x00002, 0x20000, CRC(71a438ea) SHA1(613bab6a59aa1bced2ab37177c61a0fd7ce7e64f) ) ROM_LOAD32_BYTE( "sx003.02", 0x00001, 0x20000, CRC(61911eed) SHA1(1442b3867b85120ba652ec8205d74332addffb67) ) ROM_LOAD32_BYTE( "sx003.01", 0x00000, 0x20000, CRC(d210bfe5) SHA1(96d9f2b198d98125df4bd6b15705646d472a8a87) ) ROM_END ROM_START(mayjisn2 ) ROM_REGION( 0x100000, "maincpu", 0 ) ROM_LOAD( "sx007-05.8b", 0x00000, 0x100000, CRC(b13ea605) SHA1(75c067df02c988f170c24153d3852c472355fc9d) ) ROM_REGION32_LE( 0x20000*4, "user1", 0 ) /* V810 code */ ROM_LOAD32_BYTE( "sx007-04.4b", 0x00003, 0x20000, CRC(fa15459f) SHA1(4163ab842943705c550f137abbdd2cb51ba5390f) ) ROM_LOAD32_BYTE( "sx007-03.4j", 0x00002, 0x20000, CRC(71a438ea) SHA1(613bab6a59aa1bced2ab37177c61a0fd7ce7e64f) ) ROM_LOAD32_BYTE( "sx007-02.4m", 0x00001, 0x20000, CRC(61911eed) SHA1(1442b3867b85120ba652ec8205d74332addffb67) ) ROM_LOAD32_BYTE( "sx007-01.4s", 0x00000, 0x20000, CRC(d210bfe5) SHA1(96d9f2b198d98125df4bd6b15705646d472a8a87) ) ROM_END /************************************* * * Game-specific driver inits * *************************************/ DRIVER_INIT_MEMBER(st0016_state,renju) { m_maincpu->set_st0016_game_flag(0); } DRIVER_INIT_MEMBER(st0016_state,nratechu) { m_maincpu->set_st0016_game_flag(1); } DRIVER_INIT_MEMBER(st0016_state,mayjinsn) { m_maincpu->set_st0016_game_flag(4 /*| 0x80*/); membank("bank2")->set_base(memregion("user1")->base()); } DRIVER_INIT_MEMBER(st0016_state,mayjisn2) { m_maincpu->set_st0016_game_flag(4); membank("bank2")->set_base(memregion("user1")->base()); } /************************************* * * Game driver(s) * *************************************/ GAME( 1994, renju, 0, renju, renju, st0016_state, renju, ROT0, "Visco", "Renju Kizoku", 0) GAME( 1996, nratechu, 0, st0016, nratechu, st0016_state, nratechu, ROT0, "Seta", "Neratte Chu", 0) GAME( 1994, mayjisn2, 0, mayjinsn, mayjisn2, st0016_state, mayjisn2, ROT0, "Seta", "Mayjinsen 2", 0) GAME( 1995, koikois, 0, st0016, koikois, st0016_state, renju, ROT0, "Visco", "Koi Koi Shimasho", MACHINE_IMPERFECT_GRAPHICS) GAME( 2001, gostop, 0, st0016, gostop, st0016_state, renju, ROT0, "Visco", "Kankoku Hanafuda Go-Stop", 0) /* Not working */ GAME( 1994, mayjinsn, 0, mayjinsn, st0016, st0016_state, mayjinsn, ROT0, "Seta", "Mayjinsen",MACHINE_IMPERFECT_GRAPHICS|MACHINE_NOT_WORKING) GAME( 1994, dcrown, 0, st0016, renju, st0016_state, renju, ROT0, "Nippon Data Kiki", "Dream Crown (Set 1)", MACHINE_NOT_WORKING) // (c) 1994 Nippon Data Kiki is uploaded near the Japanese Insert coin text GAME( 1994, dcrowna, dcrown, st0016, renju, st0016_state, renju, ROT0, "Nippon Data Kiki", "Dream Crown (Set 2)", MACHINE_NOT_WORKING) // the Insert Coin text has been translated to English and no (c) is uploaded