// license:BSD-3-Clause // copyright-holders:Ernesto Corvi, Phil Stroffolino, Bryan McPhail /******************************************************************************* Shoot Out (USA) (c) 1985 Data East USA DE-0219 Shoot Out (Japan) (c) 1985 Data East USA DE-0203 Shoot Out (Korean bootleg) (c) 1985 Data East USA DE-0203 bootleg Shoot Out (Japan) is an interesting board, it runs on an earlier PCB design than the USA version, has no sound CPU, uses half as many sprites and unusually for a Deco Japanese game it is credited to 'Data East USA'. Perhaps the USA arm of Deco designed this game rather than the Japanese arm? Shoot Out (Korean bootleg) is based on the earlier DE-0203 board but strangely features the same encryption as used on the DE-0219 board. It also has some edited graphics. Driver by: Ernesto Corvi (ernesto@imagina.com) Phil Stroffolino Shoot Out (Japan) and fixes added by Bryan McPhail (mish@tendril.co.uk) TODO: - Fix coin counter - Lots of unmapped memory reads *******************************************************************************/ /* 2003-06-01 Added cocktail support to shootout 2003-10-08 Added cocktail support to shootouj/shootoub 2003-10-21 Removed input port hack */ #include "emu.h" #include "cpu/m6502/m6502.h" #include "sound/2203intf.h" #include "includes/shootout.h" #include "machine/deco222.h" /*******************************************************************************/ WRITE8_MEMBER(shootout_state::bankswitch_w) { membank("bank1")->set_entry(data & 0x0f); } WRITE8_MEMBER(shootout_state::sound_cpu_command_w) { m_soundlatch->write( space, offset, data ); m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE ); } WRITE8_MEMBER(shootout_state::flipscreen_w) { flip_screen_set(data & 0x01); } WRITE8_MEMBER(shootout_state::coincounter_w) { machine().bookkeeping().coin_counter_w(0, data); } /*******************************************************************************/ static ADDRESS_MAP_START( shootout_map, AS_PROGRAM, 8, shootout_state ) AM_RANGE(0x0000, 0x0fff) AM_RAM AM_RANGE(0x1000, 0x1000) AM_READ_PORT("DSW1") AM_WRITE(bankswitch_w) AM_RANGE(0x1001, 0x1001) AM_READ_PORT("P1") AM_WRITE(flipscreen_w) AM_RANGE(0x1002, 0x1002) AM_READ_PORT("P2") AM_WRITE(coincounter_w) AM_RANGE(0x1003, 0x1003) AM_READ_PORT("DSW2") AM_WRITE(sound_cpu_command_w) AM_RANGE(0x1004, 0x17ff) AM_RAM AM_RANGE(0x1800, 0x19ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x2000, 0x27ff) AM_RAM_WRITE(textram_w) AM_SHARE("textram") AM_RANGE(0x2800, 0x2fff) AM_RAM_WRITE(videoram_w) AM_SHARE("videoram") AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( shootouj_map, AS_PROGRAM, 8, shootout_state ) AM_RANGE(0x0000, 0x0fff) AM_RAM AM_RANGE(0x1000, 0x1000) AM_READ_PORT("DSW1") AM_RANGE(0x1001, 0x1001) AM_READ_PORT("P1") AM_RANGE(0x1002, 0x1002) AM_READ_PORT("P2") AM_RANGE(0x1003, 0x1003) AM_READ_PORT("DSW2") AM_RANGE(0x1800, 0x1800) AM_WRITE(coincounter_w) AM_RANGE(0x2000, 0x21ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x2800, 0x2801) AM_DEVREADWRITE("ymsnd", ym2203_device, read, write) AM_RANGE(0x3000, 0x37ff) AM_RAM_WRITE(textram_w) AM_SHARE("textram") AM_RANGE(0x3800, 0x3fff) AM_RAM_WRITE(videoram_w) AM_SHARE("videoram") AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END /*******************************************************************************/ /* same as Tryout */ static ADDRESS_MAP_START( shootout_sound_map, AS_PROGRAM, 8, shootout_state ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x4000, 0x4001) AM_DEVREADWRITE("ymsnd", ym2203_device, read, write) AM_RANGE(0xa000, 0xa000) AM_DEVREAD("soundlatch", generic_latch_8_device, read) AM_RANGE(0xc000, 0xffff) AM_ROM AM_RANGE(0xd000, 0xd000) AM_WRITENOP // unknown, NOT irq/nmi mask ADDRESS_MAP_END /*******************************************************************************/ INPUT_CHANGED_MEMBER(shootout_state::coin_inserted) { m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? ASSERT_LINE : CLEAR_LINE); } static INPUT_PORTS_START( shootout ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, shootout_state,coin_inserted, 0) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, shootout_state,coin_inserted, 0) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION( "DSW1:1,2" ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION( "DSW1:3,4" ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "DSW1:5" ) /* Manual lists this dip as "Unused" */ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "DSW1:6" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "DSW1:7" ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION( "DSW1:8" ) /* Manual lists this dip as "Unused" */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION( "DSW2:1,2" ) PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0c, "20,000 Every 70,000" ) PORT_DIPSETTING( 0x08, "30,000 Every 80,000" ) PORT_DIPSETTING( 0x04, "40,000 Every 90,000" ) PORT_DIPSETTING( 0x00, "70,000" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "DSW2:5,6" ) PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) /* this is set when either coin is inserted */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") INPUT_PORTS_END static INPUT_PORTS_START( shootouj ) PORT_INCLUDE(shootout) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x20, 0x20, "Company Copyright" ) PORT_DIPLOCATION( "DSW1:6" ) PORT_DIPSETTING( 0x20, "Data East Corp" ) PORT_DIPSETTING( 0x00, "Data East USA Inc" ) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "DSW2:3,4" ) PORT_DIPSETTING( 0x0c, "20,000 Every 50,000" ) PORT_DIPSETTING( 0x08, "30,000 Every 60,000" ) PORT_DIPSETTING( 0x04, "50,000 Every 70,000" ) PORT_DIPSETTING( 0x00, "70,000" ) INPUT_PORTS_END static const gfx_layout char_layout = { 8,8, /* 8*8 characters */ 0x400, /* 1024 characters */ 2, /* 2 bits per pixel */ { 0,4 }, /* the bitplanes are packed in the same byte */ { (0x2000*8)+0, (0x2000*8)+1, (0x2000*8)+2, (0x2000*8)+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout sprite_layout = { 16,16, /* 16*16 sprites */ 0x800, /* 2048 sprites */ 3, /* 3 bits per pixel */ { 0*0x10000*8, 1*0x10000*8, 2*0x10000*8 }, /* the bitplanes are separated */ { 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout tile_layout = { 8,8, /* 8*8 characters */ 0x800, /* 2048 characters */ 2, /* 2 bits per pixel */ { 0,4 }, /* the bitplanes are packed in the same byte */ { (0x4000*8)+0, (0x4000*8)+1, (0x4000*8)+2, (0x4000*8)+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( shootout ) GFXDECODE_ENTRY( "gfx1", 0, char_layout, 16*4+8*8, 16 ) /* characters */ GFXDECODE_ENTRY( "gfx2", 0, sprite_layout, 16*4, 8 ) /* sprites */ GFXDECODE_ENTRY( "gfx3", 0, tile_layout, 0, 16 ) /* tiles */ GFXDECODE_END static MACHINE_CONFIG_START( shootout, shootout_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", DECO_222, 2000000) /* 2 MHz? */ MCFG_CPU_PROGRAM_MAP(shootout_map) MCFG_CPU_ADD("audiocpu", M6502, 1500000) MCFG_CPU_PROGRAM_MAP(shootout_sound_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(shootout_state, screen_update_shootout) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", shootout) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_INIT_OWNER(shootout_state, shootout) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_SOUND_ADD("ymsnd", YM2203, 1500000) MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", M6502_IRQ_LINE)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_START( shootouj, shootout_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, 2000000) /* 2 MHz? */ MCFG_CPU_PROGRAM_MAP(shootouj_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE_DRIVER(shootout_state, screen_update_shootouj) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", shootout) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_INIT_OWNER(shootout_state, shootout) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_SOUND_ADD("ymsnd", YM2203, 1500000) MCFG_YM2203_IRQ_HANDLER(INPUTLINE("maincpu", M6502_IRQ_LINE)) MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(shootout_state, bankswitch_w)) MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(shootout_state, flipscreen_w)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( shootouk, shootouj ) /* the Korean 'bootleg' has the usual DECO222 style encryption */ MCFG_DEVICE_REMOVE("maincpu") MCFG_CPU_ADD("maincpu", DECO_222, 2000000) /* 2 MHz? */ MCFG_CPU_PROGRAM_MAP(shootouj_map) MACHINE_CONFIG_END ROM_START( shootout ) ROM_REGION( 2*0x20000, "maincpu", 0 ) /* 128k for code + 128k for decrypted opcodes */ ROM_LOAD( "cu00.b1", 0x08000, 0x8000, CRC(090edeb6) SHA1(ab849d123dacf3947b1ebd29b70a20e066911a60) ) /* opcodes encrypted */ /* banked at 0x4000-0x8000 */ ROM_LOAD( "cu02.c3", 0x10000, 0x8000, CRC(2a913730) SHA1(584488278d58c4d34a2eebeaf39518f87cf5eecd) ) /* opcodes encrypted */ ROM_LOAD( "cu01.c1", 0x18000, 0x4000, CRC(8843c3ae) SHA1(c58ed4acac566f890cadf62bcbcced07a59243fc) ) /* opcodes encrypted */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "cu09.j1", 0x0c000, 0x4000, CRC(c4cbd558) SHA1(0e940ae99febc1161e5f35550aa75afca88cb5e9) ) /* Sound CPU */ ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "cu11.h19", 0x00000, 0x4000, CRC(eff00460) SHA1(15daaa3d3125a981a26f31d43283faa5be26e96b) ) /* foreground characters */ ROM_REGION( 0x30000, "gfx2", 0 ) ROM_LOAD( "cu04.c7", 0x00000, 0x8000, CRC(ceea6b20) SHA1(9fe363668db2e2759b3c531b4d7f23c65f2e8035) ) /* sprites */ ROM_LOAD( "cu03.c5", 0x08000, 0x8000, CRC(b786bb3e) SHA1(5a209f01914ca4b206138d738a34640e0bcb3185) ) ROM_LOAD( "cu06.c10", 0x10000, 0x8000, CRC(2ec1d17f) SHA1(74f0579a5ab3daf5d1290d3c15459f0f9b67bf79) ) ROM_LOAD( "cu05.c9", 0x18000, 0x8000, CRC(dd038b85) SHA1(b1c3c1ab17c36a1c77726b5e485fc01581a4d97d) ) ROM_LOAD( "cu08.c13", 0x20000, 0x8000, CRC(91290933) SHA1(60487f4eaf2e6c50b24c0f8fbd7abf92c04a342a) ) ROM_LOAD( "cu07.c12", 0x28000, 0x8000, CRC(19b6b94f) SHA1(292264811206916af41d133f81dfd93c44f59a96) ) ROM_REGION( 0x08000, "gfx3", 0 ) ROM_LOAD( "cu10.h17", 0x00000, 0x2000, CRC(3854c877) SHA1(2c8fe4591553ce798c907849e3dbd410e4fe424c) ) /* background tiles */ ROM_CONTINUE( 0x04000, 0x2000 ) ROM_CONTINUE( 0x02000, 0x2000 ) ROM_CONTINUE( 0x06000, 0x2000 ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "gb08.k10", 0x0000, 0x0100, CRC(509c65b6) SHA1(4cec37065a799ced4e7b6552f267aacc7f54ffe3) ) ROM_LOAD( "gb09.k6", 0x0100, 0x0100, CRC(aa090565) SHA1(e289e77ec3402e86d93b873c0fa064f3e6277a62) ) /* priority encoder? (not used) */ ROM_END ROM_START( shootoutj ) ROM_REGION( 0x20000, "maincpu", 0 ) /* 128k for code */ ROM_LOAD( "cg02.bin", 0x08000, 0x8000, CRC(8fc5d632) SHA1(809ac4eba09972229fe741c96fa8036d7139b6a8) ) ROM_LOAD( "cg00.bin", 0x10000, 0x8000, CRC(ef6ced1e) SHA1(feea508c7a60fc6cde1efee52cba628accd26028) ) ROM_LOAD( "cg01.bin", 0x18000, 0x4000, CRC(74cf11ca) SHA1(59edbc4633cd560e7b928b33e4c42d0125332a1b) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "cu11.h19", 0x00000, 0x4000, CRC(eff00460) SHA1(15daaa3d3125a981a26f31d43283faa5be26e96b) ) /* foreground characters */ ROM_REGION( 0x30000, "gfx2", 0 ) ROM_LOAD( "cg03.bin", 0x00000, 0x8000, CRC(5252ec19) SHA1(c6848a815badd8845f91e898b0a52b7f12ed8a39) ) /* sprites */ ROM_LOAD( "cg04.bin", 0x10000, 0x8000, CRC(db06cfe9) SHA1(e13c16232f54fe8467c21e0218c87606a19dd25c) ) ROM_LOAD( "cg05.bin", 0x20000, 0x8000, CRC(d634d6b8) SHA1(e2ddd12b1b3fb0063104d414f0574b94dbfa0403) ) ROM_REGION( 0x08000, "gfx3", 0 ) ROM_LOAD( "cu10.h17", 0x00000, 0x2000, CRC(3854c877) SHA1(2c8fe4591553ce798c907849e3dbd410e4fe424c) ) /* background tiles */ ROM_CONTINUE( 0x04000, 0x2000 ) ROM_CONTINUE( 0x02000, 0x2000 ) ROM_CONTINUE( 0x06000, 0x2000 ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "gb08.k10", 0x0000, 0x0100, CRC(509c65b6) SHA1(4cec37065a799ced4e7b6552f267aacc7f54ffe3) ) ROM_LOAD( "gb09.k6", 0x0100, 0x0100, CRC(aa090565) SHA1(e289e77ec3402e86d93b873c0fa064f3e6277a62) ) /* priority encoder? (not used) */ ROM_END ROM_START( shootoutb ) ROM_REGION( 2*0x20000, "maincpu", 0 ) /* 128k for code + 128k for decrypted opcodes */ ROM_LOAD( "shootout.006", 0x08000, 0x8000, CRC(2c054888) SHA1(cb0de2f7d743506789626304e6bcbbc292fbe8bc) ) ROM_LOAD( "shootout.008", 0x10000, 0x8000, CRC(9651b656) SHA1(e90eddf2833ef36fa73b7b8d81d28443d2f60220) ) ROM_LOAD( "cg01.bin", 0x18000, 0x4000, CRC(74cf11ca) SHA1(59edbc4633cd560e7b928b33e4c42d0125332a1b) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "cu11.h19", 0x00000, 0x4000, CRC(eff00460) SHA1(15daaa3d3125a981a26f31d43283faa5be26e96b) ) /* foreground characters */ ROM_REGION( 0x30000, "gfx2", 0 ) ROM_LOAD( "shootout.005", 0x00000, 0x8000, CRC(e6357ba3) SHA1(1ceb46450a0c4f6f7f7109601ad6617f08364df5) ) /* sprites */ ROM_LOAD( "shootout.004", 0x10000, 0x8000, CRC(7f422c93) SHA1(97d9a17956e838801c416461b020876c780bf260) ) ROM_LOAD( "shootout.003", 0x20000, 0x8000, CRC(eea94535) SHA1(65819b7925ecd9ae6e62decb3b0164f627b73fe5) ) ROM_REGION( 0x08000, "gfx3", 0 ) ROM_LOAD( "cu10.h17", 0x00000, 0x2000, CRC(3854c877) SHA1(2c8fe4591553ce798c907849e3dbd410e4fe424c) ) /* background tiles */ ROM_CONTINUE( 0x04000, 0x2000 ) ROM_CONTINUE( 0x02000, 0x2000 ) ROM_CONTINUE( 0x06000, 0x2000 ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "gb08.k10", 0x0000, 0x0100, CRC(509c65b6) SHA1(4cec37065a799ced4e7b6552f267aacc7f54ffe3) ) ROM_LOAD( "gb09.k6", 0x0100, 0x0100, CRC(aa090565) SHA1(e289e77ec3402e86d93b873c0fa064f3e6277a62) ) /* priority encoder? (not used) */ ROM_LOAD( "shootclr.003", 0x0200, 0x0020, CRC(6b0c2942) SHA1(7d25acc753923b265792fc78f8fc70175c0e0ec2) ) /* opcode decrypt table (bootleg only) */ ROM_END DRIVER_INIT_MEMBER(shootout_state,shootout) { membank("bank1")->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000); } GAME( 1985, shootout, 0, shootout, shootout, shootout_state, shootout, ROT0, "Data East USA", "Shoot Out (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, shootoutj, shootout, shootouj, shootouj, shootout_state, shootout, ROT0, "Data East Corporation", "Shoot Out (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, shootoutb, shootout, shootouk, shootout, shootout_state, shootout, ROT0, "bootleg", "Shoot Out (Korean Bootleg)", MACHINE_SUPPORTS_SAVE )