// license:BSD-3-Clause // copyright-holders:Allard van der Bas /*************************************************************************** Shaolin's Road driver by Allard van der Bas ***************************************************************************/ #include "emu.h" #include "cpu/m6809/m6809.h" #include "machine/watchdog.h" #include "sound/sn76496.h" #include "includes/shaolins.h" #define MASTER_CLOCK XTAL_18_432MHz TIMER_DEVICE_CALLBACK_MEMBER(shaolins_state::interrupt) { int scanline = param; if(scanline == 240) m_maincpu->set_input_line(0, HOLD_LINE); else if((scanline % 32) == 0) if (m_nmi_enable & 0x02) m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); } static ADDRESS_MAP_START( shaolins_map, AS_PROGRAM, 8, shaolins_state ) AM_RANGE(0x0000, 0x0000) AM_WRITE(nmi_w) /* bit 0 = flip screen, bit 1 = nmi enable, bit 2 = ? */ /* bit 3, bit 4 = coin counters */ AM_RANGE(0x0100, 0x0100) AM_DEVWRITE("watchdog", watchdog_timer_device, reset_w) AM_RANGE(0x0300, 0x0300) AM_DEVWRITE("sn1", sn76489a_device, write) /* trigger chip to read from latch. The program always */ AM_RANGE(0x0400, 0x0400) AM_DEVWRITE("sn2", sn76489a_device, write) /* writes the same number as the latch, so we don't */ /* bother emulating them. */ AM_RANGE(0x0500, 0x0500) AM_READ_PORT("DSW1") AM_RANGE(0x0600, 0x0600) AM_READ_PORT("DSW2") AM_RANGE(0x0700, 0x0700) AM_READ_PORT("SYSTEM") AM_RANGE(0x0701, 0x0701) AM_READ_PORT("P1") AM_RANGE(0x0702, 0x0702) AM_READ_PORT("P2") AM_RANGE(0x0703, 0x0703) AM_READ_PORT("DSW3") AM_RANGE(0x0800, 0x0800) AM_WRITENOP /* latch for 76496 #0 */ AM_RANGE(0x1000, 0x1000) AM_WRITENOP /* latch for 76496 #1 */ AM_RANGE(0x1800, 0x1800) AM_WRITE(palettebank_w) AM_RANGE(0x2000, 0x2000) AM_WRITE(scroll_w) AM_RANGE(0x2800, 0x2bff) AM_RAM /* RAM BANK 2 */ AM_RANGE(0x3000, 0x30ff) AM_RAM /* RAM BANK 1 */ AM_RANGE(0x3100, 0x33ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x3800, 0x3bff) AM_RAM_WRITE(colorram_w) AM_SHARE("colorram") AM_RANGE(0x3c00, 0x3fff) AM_RAM_WRITE(videoram_w) AM_SHARE("videoram") AM_RANGE(0x4000, 0x5fff) AM_ROM /* Machine checks for extra rom */ AM_RANGE(0x6000, 0xffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( shaolins ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30000 and every 70000" ) PORT_DIPSETTING( 0x10, "40000 and every 80000" ) PORT_DIPSETTING( 0x08, "40000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* This bank only have four switches */ PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW3") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 chars */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 512*16*8+4, 512*16*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 256*64*8+4, 256*64*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static GFXDECODE_START( shaolins ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16*8 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*8*16, 16*8 ) GFXDECODE_END static MACHINE_CONFIG_START( shaolins, shaolins_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/12) /* verified on pcb */ MCFG_CPU_PROGRAM_MAP(shaolins_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", shaolins_state, interrupt, "screen", 0, 1) MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(shaolins_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", shaolins) MCFG_PALETTE_ADD("palette", 16*8*16+16*8*16) MCFG_PALETTE_INDIRECT_ENTRIES(256) MCFG_PALETTE_INIT_OWNER(shaolins_state, shaolins) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("sn1", SN76489A, MASTER_CLOCK/12) /* verified on pcb */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_SOUND_ADD("sn2", SN76489A, MASTER_CLOCK/6) /* verified on pcb */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END #if 0 // a bootleg board was found with downgraded sound hardware, but is otherwise the same static MACHINE_CONFIG_DERIVED( shaolinb, shaolins ) MCFG_SOUND_REPLACE("sn1", SN76489, MASTER_CLOCK/12) /* only type verified on pcb */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_SOUND_REPLACE("sn2", SN76489, MASTER_CLOCK/6) /* only type verified on pcb */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END #endif /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( kicker ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "477-l03.d9", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) ROM_LOAD( "477-l04.d10", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) ROM_LOAD( "477-l05.d11", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "477-k06.a10", 0x0000, 0x2000, CRC(4d156afc) SHA1(29eb66e2ebcf2f1c1d5ece5413d1ebf54663f9cf) ) ROM_LOAD( "477-k07.a11", 0x2000, 0x2000, CRC(ff6ca5df) SHA1(dfcd445c8b233a0a4168eb249472e53784eda25d) ) ROM_REGION( 0x8000, "gfx2", 0 ) ROM_LOAD( "477-k02.h15", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) ) ROM_LOAD( "477-k01.h14", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "477j10.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "477j11.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "477j12.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "477j09.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "477j08.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END ROM_START( shaolins ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "477-l03.d9", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) ROM_LOAD( "477-l04.d10", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) ROM_LOAD( "477-l05.d11", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "shaolins.a10", 0x0000, 0x2000, CRC(ff18a7ed) SHA1(f28bfeff84bb6a08a8bee999a0b7a19e09a8dfc3) ) /* proper Konami rom labels unknown */ ROM_LOAD( "shaolins.a11", 0x2000, 0x2000, CRC(5f53ae61) SHA1(ad29e2255855c503295c6b63eb4cd6700a1e3f0e) ) /* proper Konami rom labels unknown */ ROM_REGION( 0x8000, "gfx2", 0 ) ROM_LOAD( "477-k02.h15", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) ) ROM_LOAD( "477-k01.h14", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "477j10.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "477j11.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "477j12.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "477j09.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "477j08.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END /* Shao-lin's Road (Bootleg) - has also been found on an original board Main Board: VWXYZ Daughterboard: QSTU (Replaces 3 custom Konami chips) Daughterboard: RSTU (Replaces 4 custom Konami chips) All the roms/proms are located on the main board. Board Layout with edge connector on the left. ROM's/PROM's are marked too. PROM's have an asterick suffix to distinguish them from the ROM's. A B C D E F G H I J K L M N O |-------------------------------------------------| | | | 6 7 3* 4* 5* | 1 | | | 2* | 2 |--| | | | 3 |--| | | 3 4 5 | 4 | | | | 5 |--| | | 1* | 6 |--| | | | 7 | | | 1 2 | 8 | | |-------------------------------------------------| */ ROM_START( shaolinb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "3.h4", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) /* 2764 */ ROM_LOAD( "4.i4", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) /* 27128 */ ROM_LOAD( "5.j4", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) /* 27128 */ ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "6.i1", 0x0000, 0x2000, CRC(ff18a7ed) SHA1(f28bfeff84bb6a08a8bee999a0b7a19e09a8dfc3) ) /* 2764 */ ROM_LOAD( "7.j1", 0x2000, 0x4000, CRC(d9a7cff6) SHA1(47244426b9a674326c5303347112aa9d33bcf1df) ) /* 27128 */ ROM_REGION( 0x8000, "gfx2", 0 ) /* All roms are 27128 */ ROM_LOAD( "2.m8", 0x0000, 0x4000, CRC(560521c7) SHA1(f8a50c66364995041e29ed7be2e4ea1ad16aa735) ) ROM_LOAD( "1.l8", 0x4000, 0x4000, CRC(a79959b2) SHA1(9c58975c55f7be32add0dccb259d9680410fa9bc) ) ROM_REGION( 0x0500, "proms", 0 ) /* All proms are N82S129N */ ROM_LOAD( "3.k1", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "4.l1", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "5.m1", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "2.g2", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "1.o6", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END /* YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR, COMPANY, FULLNAME, FLAGS */ GAME( 1985, kicker, 0, shaolins, shaolins, driver_device, 0, ROT90, "Konami", "Kicker", MACHINE_SUPPORTS_SAVE ) GAME( 1985, shaolins, kicker, shaolins, shaolins, driver_device, 0, ROT90, "Konami", "Shao-lin's Road (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, shaolinb, kicker, shaolins, shaolins, driver_device, 0, ROT90, "Konami", "Shao-lin's Road (set 2)", MACHINE_SUPPORTS_SAVE )