/*************************************************************************** Shaolin's Road driver by Allard Van Der Bas ***************************************************************************/ #include "driver.h" #include "sound/sn76496.h" UINT8 shaolins_nmi_enable; extern WRITE8_HANDLER( shaolins_videoram_w ); extern WRITE8_HANDLER( shaolins_colorram_w ); extern WRITE8_HANDLER( shaolins_palettebank_w ); extern WRITE8_HANDLER( shaolins_scroll_w ); extern WRITE8_HANDLER( shaolins_nmi_w ); extern PALETTE_INIT( shaolins ); extern VIDEO_START( shaolins ); extern VIDEO_UPDATE( shaolins ); static INTERRUPT_GEN( shaolins_interrupt ) { if (cpu_getiloops() == 0) cpunum_set_input_line(0, 0, HOLD_LINE); else if (cpu_getiloops() % 2) { if (shaolins_nmi_enable & 0x02) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); } } static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0500, 0x0500) AM_READ(input_port_3_r) /* Dipswitch settings */ AM_RANGE(0x0600, 0x0600) AM_READ(input_port_4_r) /* Dipswitch settings */ AM_RANGE(0x0700, 0x0700) AM_READ(input_port_0_r) /* coins + service */ AM_RANGE(0x0701, 0x0701) AM_READ(input_port_1_r) /* player 1 controls */ AM_RANGE(0x0702, 0x0702) AM_READ(input_port_2_r) /* player 2 controls */ AM_RANGE(0x0703, 0x0703) AM_READ(input_port_5_r) /* selftest */ AM_RANGE(0x2800, 0x2bff) AM_READ(MRA8_RAM) /* RAM BANK 2 */ AM_RANGE(0x3000, 0x33ff) AM_READ(MRA8_RAM) /* RAM BANK 1 */ AM_RANGE(0x3800, 0x3fff) AM_READ(MRA8_RAM) /* video RAM */ AM_RANGE(0x4000, 0x5fff) AM_READ(MRA8_ROM) /* Machine checks for extra rom */ AM_RANGE(0x6000, 0xffff) AM_READ(MRA8_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0000) AM_WRITE(shaolins_nmi_w) /* bit 0 = flip screen, bit 1 = nmi enable, bit 2 = ? */ /* bit 3, bit 4 = coin counters */ AM_RANGE(0x0100, 0x0100) AM_WRITE(watchdog_reset_w) AM_RANGE(0x0300, 0x0300) AM_WRITE(SN76496_0_w) /* trigger chip to read from latch. The program always */ AM_RANGE(0x0400, 0x0400) AM_WRITE(SN76496_1_w) /* writes the same number as the latch, so we don't */ /* bother emulating them. */ AM_RANGE(0x0800, 0x0800) AM_WRITE(MWA8_NOP) /* latch for 76496 #0 */ AM_RANGE(0x1000, 0x1000) AM_WRITE(MWA8_NOP) /* latch for 76496 #1 */ AM_RANGE(0x1800, 0x1800) AM_WRITE(shaolins_palettebank_w) AM_RANGE(0x2000, 0x2000) AM_WRITE(shaolins_scroll_w) AM_RANGE(0x2800, 0x2bff) AM_WRITE(MWA8_RAM) /* RAM BANK 2 */ AM_RANGE(0x3000, 0x30ff) AM_WRITE(MWA8_RAM) /* RAM BANK 1 */ AM_RANGE(0x3100, 0x33ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) AM_RANGE(0x3800, 0x3bff) AM_WRITE(shaolins_colorram_w) AM_BASE(&colorram) AM_RANGE(0x3c00, 0x3fff) AM_WRITE(shaolins_videoram_w) AM_BASE(&videoram) AM_RANGE(0x6000, 0xffff) AM_WRITE(MWA8_ROM) ADDRESS_MAP_END static INPUT_PORTS_START( shaolins ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* IN2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30000 and every 70000" ) PORT_DIPSETTING( 0x10, "40000 and every 80000" ) PORT_DIPSETTING( 0x08, "40000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW1 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x10, 0x10, "Unknown DSW2 5" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Unknown DSW2 6" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Unknown DSW2 7" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, "Unknown DSW2 8" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW2 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) INPUT_PORTS_END static const gfx_layout shaolins_charlayout = { 8,8, /* 8*8 chars */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 512*16*8+4, 512*16*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout shaolins_spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 256*64*8+4, 256*64*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static GFXDECODE_START( shaolins ) GFXDECODE_ENTRY( REGION_GFX1, 0, shaolins_charlayout, 0, 16*8 ) GFXDECODE_ENTRY( REGION_GFX2, 0, shaolins_spritelayout, 16*8*16, 16*8 ) GFXDECODE_END static MACHINE_DRIVER_START( shaolins ) /* basic machine hardware */ MDRV_CPU_ADD(M6809, 1250000) /* 1.25 MHz */ MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT(shaolins_interrupt,16) /* 1 IRQ + 8 NMI */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(shaolins) MDRV_PALETTE_LENGTH(256) MDRV_COLORTABLE_LENGTH(16*8*16+16*8*16) MDRV_PALETTE_INIT(shaolins) MDRV_VIDEO_START(shaolins) MDRV_VIDEO_UPDATE(shaolins) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(SN76496, 1536000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD(SN76496, 3072000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( kicker ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "kikrd8.bin", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) ROM_LOAD( "kikrd9.bin", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) ROM_LOAD( "kikrd11.bin", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "kikra10.bin", 0x0000, 0x2000, CRC(4d156afc) SHA1(29eb66e2ebcf2f1c1d5ece5413d1ebf54663f9cf) ) ROM_LOAD( "kikra11.bin", 0x2000, 0x2000, CRC(ff6ca5df) SHA1(dfcd445c8b233a0a4168eb249472e53784eda25d) ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "kikrh14.bin", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) ) ROM_LOAD( "kikrh13.bin", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) ) ROM_REGION( 0x0500, REGION_PROMS, 0 ) ROM_LOAD( "kicker.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "kicker.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "kicker.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "kicker.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "kicker.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END ROM_START( shaolins ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "kikrd8.bin", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) ROM_LOAD( "kikrd9.bin", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) ROM_LOAD( "kikrd11.bin", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "shaolins.6", 0x0000, 0x2000, CRC(ff18a7ed) SHA1(f28bfeff84bb6a08a8bee999a0b7a19e09a8dfc3) ) ROM_LOAD( "shaolins.7", 0x2000, 0x2000, CRC(5f53ae61) SHA1(ad29e2255855c503295c6b63eb4cd6700a1e3f0e) ) ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "kikrh14.bin", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) ) ROM_LOAD( "kikrh13.bin", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) ) ROM_REGION( 0x0500, REGION_PROMS, 0 ) ROM_LOAD( "kicker.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "kicker.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "kicker.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "kicker.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "kicker.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END GAME( 1985, kicker, 0, shaolins, shaolins, 0, ROT90, "Konami", "Kicker", 0 ) GAME( 1985, shaolins, kicker, shaolins, shaolins, 0, ROT90, "Konami", "Shao-Lin's Road", 0 )