/*************************************************************************** Shanghai driver by Nicola Salmoria The HD63484 emulation is incomplete, it implements the bare minimum required to run these games. The end of round animation in Shanghai is wrong; change the opcode at 0xfb1f2 to a NOP to jump to it immediately at the beginning of a round. I'm not sure about the refresh rate, 60Hz makes time match the dip switch settings, but music runs too fast. * kothello Notes: If you use the key labeled as 'Service Coin' you can start the game with a single 'coin' no matter the Coingae Setting, but the credit is not displayed. ***************************************************************************/ #include "driver.h" #include "audio/seibu.h" #include "video/hd63484.h" static PALETTE_INIT( shanghai ) { int i; for (i = 0;i < machine->config->total_colors;i++) { int bit0,bit1,bit2,r,g,b; /* red component */ bit0 = (i >> 2) & 0x01; bit1 = (i >> 3) & 0x01; bit2 = (i >> 4) & 0x01; r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* green component */ bit0 = (i >> 5) & 0x01; bit1 = (i >> 6) & 0x01; bit2 = (i >> 7) & 0x01; g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; /* blue component */ bit0 = 0; bit1 = (i >> 0) & 0x01; bit2 = (i >> 1) & 0x01; b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; palette_set_color(machine,i,MAKE_RGB(r,g,b)); } } static VIDEO_START( shanghai ) { HD63484_start(); } static VIDEO_UPDATE( shanghai ) { int x,y,b; b = ((HD63484_reg[0xcc/2] & 0x000f) << 16) + HD63484_reg[0xce/2]; for (y = 0;y < 280;y++) { for (x = 0 ; x<(HD63484_reg[0xca/2] & 0x0fff) * 2 ; x += 2) { b &= (HD63484_RAM_SIZE-1); *BITMAP_ADDR16(bitmap, y, x) = HD63484_ram[b] & 0x00ff; *BITMAP_ADDR16(bitmap, y, x+1) = (HD63484_ram[b] & 0xff00) >> 8; b++; } } if ((HD63484_reg[0x06/2] & 0x0300) == 0x0300) { int sy = (HD63484_reg[0x94/2] & 0x0fff) - (HD63484_reg[0x88/2] >> 8); int h = HD63484_reg[0x96/2] & 0x0fff; int sx = ((HD63484_reg[0x92/2] >> 8) - (HD63484_reg[0x84/2] >> 8)) * 4; int w = (HD63484_reg[0x92/2] & 0xff) * 4; if (sx < 0) sx = 0; // not sure about this (shangha2 title screen) b = (((HD63484_reg[0xdc/2] & 0x000f) << 16) + HD63484_reg[0xde/2]); for (y = sy ; y <= sy + h && y < 280 ; y++) { for (x = 0 ; x < (HD63484_reg[0xca/2] & 0x0fff) * 2 ; x += 2) { b &= (HD63484_RAM_SIZE - 1); if (x <= w && x + sx >= 0 && x + sx < (HD63484_reg[0xca/2] & 0x0fff) * 2) { *BITMAP_ADDR16(bitmap, y, x + sx) = HD63484_ram[b] & 0x00ff; *BITMAP_ADDR16(bitmap, y, x + sx + 1) = (HD63484_ram[b] & 0xff00) >> 8; } b++; } } } return 0; } static INTERRUPT_GEN( shanghai_interrupt ) { cpunum_set_input_line_and_vector(machine, 0,0,HOLD_LINE,0x80); } static WRITE16_HANDLER( shanghai_coin_w ) { if (ACCESSING_BITS_0_7) { coin_counter_w(0,data & 1); coin_counter_w(1,data & 2); } } static ADDRESS_MAP_START( shanghai_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x03fff) AM_RAM AM_RANGE(0x80000, 0xfffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( shangha2_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x03fff) AM_RAM AM_RANGE(0x04000, 0x041ff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x80000, 0xfffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( shanghai_portmap, ADDRESS_SPACE_IO, 16 ) AM_RANGE(0x00, 0x01) AM_READWRITE(HD63484_status_r, HD63484_address_w) AM_RANGE(0x02, 0x03) AM_READWRITE(HD63484_data_r, HD63484_data_w) AM_RANGE(0x20, 0x21) AM_READWRITE(ym2203_status_port_0_lsb_r, ym2203_control_port_0_lsb_w) AM_RANGE(0x22, 0x23) AM_READWRITE(ym2203_read_port_0_lsb_r, ym2203_write_port_0_lsb_w) AM_RANGE(0x40, 0x41) AM_READ_PORT("P1") AM_RANGE(0x44, 0x45) AM_READ_PORT("P2") AM_RANGE(0x48, 0x49) AM_READ_PORT("SYSTEM") AM_RANGE(0x4c, 0x4d) AM_WRITE(shanghai_coin_w) ADDRESS_MAP_END static ADDRESS_MAP_START( shangha2_portmap, ADDRESS_SPACE_IO, 16 ) AM_RANGE(0x00, 0x01) AM_READ_PORT("P1") AM_RANGE(0x10, 0x11) AM_READ_PORT("P2") AM_RANGE(0x20, 0x21) AM_READ_PORT("SYSTEM") AM_RANGE(0x30, 0x31) AM_READWRITE(HD63484_status_r, HD63484_address_w) AM_RANGE(0x32, 0x33) AM_READWRITE(HD63484_data_r, HD63484_data_w) AM_RANGE(0x40, 0x41) AM_READWRITE(ym2203_status_port_0_lsb_r, ym2203_control_port_0_lsb_w) AM_RANGE(0x42, 0x43) AM_READWRITE(ym2203_read_port_0_lsb_r, ym2203_write_port_0_lsb_w) AM_RANGE(0x50, 0x51) AM_WRITE(shanghai_coin_w) ADDRESS_MAP_END static READ16_HANDLER( kothello_HD63484_status_r ) { return 0xff22; /* write FIFO ready + command end + read FIFO ready */ } static ADDRESS_MAP_START( kothello_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x07fff) AM_RAM AM_RANGE(0x08010, 0x08011) AM_READWRITE(kothello_HD63484_status_r, HD63484_address_w) AM_RANGE(0x08012, 0x08013) AM_READWRITE(HD63484_data_r, HD63484_data_w) AM_RANGE(0x09010, 0x09011) AM_READ_PORT("P1") AM_RANGE(0x09012, 0x09013) AM_READ_PORT("P2") AM_RANGE(0x09014, 0x09015) AM_READ_PORT("SYSTEM") AM_RANGE(0x09016, 0x0901f) AM_WRITENOP // 0x9016 is set to 0 at the boot AM_RANGE(0x0a000, 0x0a1ff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x0b010, 0x0b01f) AM_READWRITE(seibu_main_word_r, seibu_main_word_w) AM_RANGE(0x80000, 0xfffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( kothello ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("P1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( shanghai ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, "Confirmation" ) PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x02, 0x02, "Help" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x08, "2 Players Move Time" ) PORT_DIPSETTING( 0x0c, "8" ) PORT_DIPSETTING( 0x08, "10" ) PORT_DIPSETTING( 0x04, "12" ) PORT_DIPSETTING( 0x00, "14" ) PORT_DIPNAME( 0x30, 0x20, "Bonus Time for Making Pair" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0xc0, 0x40, "Start Time" ) PORT_DIPSETTING( 0xc0, "30" ) PORT_DIPSETTING( 0x80, "60" ) PORT_DIPSETTING( 0x40, "90" ) PORT_DIPSETTING( 0x00, "120" ) INPUT_PORTS_END static INPUT_PORTS_START( shangha2 ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x08, 0x00, "2 Players Move Time" ) PORT_DIPSETTING( 0x08, "8" ) PORT_DIPSETTING( 0x00, "10" ) PORT_DIPNAME( 0x30, 0x20, "Bonus Time for Making Pair" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0xc0, 0x40, "Start Time" ) PORT_DIPSETTING( 0xc0, "30" ) PORT_DIPSETTING( 0x80, "60" ) PORT_DIPSETTING( 0x40, "90" ) PORT_DIPSETTING( 0x00, "120" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, "Mystery Tiles" ) PORT_DIPSETTING( 0x03, "0" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "6" ) PORT_DIPSETTING( 0x00, "8" ) PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) INPUT_PORTS_END static const ym2203_interface sh_ym2203_interface = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, input_port_3_r, input_port_4_r, NULL, NULL }, NULL }; static const ym2203_interface kothello_ym2203_interface = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, input_port_4_r, NULL, NULL, NULL }, seibu_ym2203_irqhandler }; static MACHINE_DRIVER_START( shanghai ) /* basic machine hardware */ MDRV_CPU_ADD("main", V30,16000000/2) /* ? */ MDRV_CPU_PROGRAM_MAP(shanghai_map,0) MDRV_CPU_IO_MAP(shanghai_portmap,0) MDRV_CPU_VBLANK_INT("main", shanghai_interrupt) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(30) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(384, 280) MDRV_SCREEN_VISIBLE_AREA(0, 384-1, 0, 280-1) // Base Screen is 384 pixel MDRV_PALETTE_LENGTH(256) MDRV_PALETTE_INIT(shanghai) MDRV_VIDEO_START(shanghai) MDRV_VIDEO_UPDATE(shanghai) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym", YM2203, 16000000/4) MDRV_SOUND_CONFIG(sh_ym2203_interface) MDRV_SOUND_ROUTE(0, "mono", 0.15) MDRV_SOUND_ROUTE(1, "mono", 0.15) MDRV_SOUND_ROUTE(2, "mono", 0.15) MDRV_SOUND_ROUTE(3, "mono", 0.80) MACHINE_DRIVER_END static MACHINE_DRIVER_START( shangha2 ) /* basic machine hardware */ MDRV_CPU_ADD("main", V30,16000000/2) /* ? */ MDRV_CPU_PROGRAM_MAP(shangha2_map,0) MDRV_CPU_IO_MAP(shangha2_portmap,0) MDRV_CPU_VBLANK_INT("main", shanghai_interrupt) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(30) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(384, 280) MDRV_SCREEN_VISIBLE_AREA(0, 384-1, 0, 280-1) // Base Screen is 384 pixel MDRV_PALETTE_LENGTH(256) MDRV_VIDEO_START(shanghai) MDRV_VIDEO_UPDATE(shanghai) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym", YM2203, 16000000/4) MDRV_SOUND_CONFIG(sh_ym2203_interface) MDRV_SOUND_ROUTE(0, "mono", 0.15) MDRV_SOUND_ROUTE(1, "mono", 0.15) MDRV_SOUND_ROUTE(2, "mono", 0.15) MDRV_SOUND_ROUTE(3, "mono", 0.80) MACHINE_DRIVER_END static MACHINE_DRIVER_START( kothello ) /* basic machine hardware */ MDRV_CPU_ADD("main", V30,16000000/2) /* ? */ MDRV_CPU_PROGRAM_MAP(kothello_map, 0) MDRV_CPU_VBLANK_INT("main", shanghai_interrupt) SEIBU3A_SOUND_SYSTEM_CPU(14318180/4) MDRV_INTERLEAVE(200) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(30) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(384, 280) MDRV_SCREEN_VISIBLE_AREA(8, 384-1, 0, 250-1) // Base Screen is 376 pixel MDRV_PALETTE_LENGTH(256) MDRV_VIDEO_START(shanghai) MDRV_VIDEO_UPDATE(shanghai) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") /* same as standard seibu ym2203, but "ym1" also reads "DSW" */ MDRV_SOUND_ADD("ym1", YM2203, 14318180/4) MDRV_SOUND_CONFIG(kothello_ym2203_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) MDRV_SOUND_ADD("ym2", YM2203, 14318180/4) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15) SEIBU_SOUND_SYSTEM_ADPCM_INTERFACE MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( shanghai ) ROM_REGION( 0x100000, "main", 0 ) ROM_LOAD16_BYTE( "shg-22a.rom", 0xa0001, 0x10000, CRC(e0a085be) SHA1(e281043f97c4cd34a33eb1ec7154abbe67a9aa03) ) ROM_LOAD16_BYTE( "shg-21a.rom", 0xa0000, 0x10000, CRC(4ab06d32) SHA1(02667d1270b101386b947d5b9bfe64052e498041) ) ROM_LOAD16_BYTE( "shg-28a.rom", 0xc0001, 0x10000, CRC(983ec112) SHA1(110e120e35815d055d6108a7603e83d2d990c666) ) ROM_LOAD16_BYTE( "shg-27a.rom", 0xc0000, 0x10000, CRC(41af0945) SHA1(dfc4638a17f716ccc8e59f275571d6dc1093a745) ) ROM_LOAD16_BYTE( "shg-37b.rom", 0xe0001, 0x10000, CRC(3f192da0) SHA1(e70d5da5d702e9bf9ac6b77df62bcf51894aadcf) ) ROM_LOAD16_BYTE( "shg-36b.rom", 0xe0000, 0x10000, CRC(a1d6af96) SHA1(01c4c22bf03b3d260fffcbc6dfc5f2dd2bcba14a) ) ROM_END ROM_START( shangha2 ) ROM_REGION( 0x100000, "main", 0 ) ROM_LOAD16_BYTE( "sht-27j", 0x80001, 0x20000, CRC(969cbf00) SHA1(350025f4e39c7d89cb72e46b52fb467e3e9056f4) ) ROM_LOAD16_BYTE( "sht-26j", 0x80000, 0x20000, CRC(4bf01ab4) SHA1(6928374db080212a371991ee98cd563e158907f0) ) ROM_LOAD16_BYTE( "sht-31j", 0xc0001, 0x20000, CRC(312e3b9d) SHA1(f15f76a087d4972aa72145eced8d1fb15329b359) ) ROM_LOAD16_BYTE( "sht-30j", 0xc0000, 0x20000, CRC(2861a894) SHA1(6da99d15f41e900735f8943f2710487817f98579) ) ROM_END /* Kyuukyoku no Othello Success Corp. 1990 PCB Layout SSS8906 |------------------------------------------| | YM3014 DSW2 DSW1 4464 4464 | | 4464 4464 | | YM2203 4464 4464 | |J M5205 Z80 4464 4464 | |A 6116 4464 4464 | |M PAL 4464 4464 | |M 4464 4464 | |A ROM6 4464 4464 | | ROM5 HD63484 | | YM3931 898-3 | | SIS6091 | | | | | | PAL | | PAL ROM3 ROM4 | | PAL | | ROM2 ROM1 | | CXQ70116 | | D71011 6264 6264 | |16MHz PAL 6264 6264 | |------------------------------------------| Notes: Z80 clock : 4.000MHz CXQ70116 clock: 16.000MHz YM3931 clock : 4.000MHz YM2203 clock : 4.000MHz M5205 clock : 444598Hz; sample rate = M5205 clock / 48 HD63484 clock : pin50- 4.000MHz, pin52- 2.000MHz VSync : 57Hz HD63484 : Crt Controller CXQ70116 : Compatible with NEC V30 (DIP40) D71011 : ? (DIP18) 710xx is series of common NEC ICs; timers, counters, parallel interface, interrupt controllers etc 898-3 : BI 898-3-R 22 8920 (?, DIP16, tied to HD63484) YM3931 : Also printed 'SEI0100BU' (SDIP64) SIS6091 : Custom QFP80 (Graphics controller?) 4464 : 64K x4 DRAM 6264 8K x8 SRAM 6116 : 2K x8 SRAM */ ROM_START( kothello ) ROM_REGION( 0x100000, "main", 0 ) ROM_LOAD16_BYTE( "rom1.3e", 0x80001, 0x20000, CRC(8601dcfa) SHA1(e7ffc6da0bfb5cec5a543a2a5223b235c3428eb3) ) ROM_LOAD16_BYTE( "rom2.5e", 0x80000, 0x20000, CRC(68f6b7a3) SHA1(9f7e217e07bc79b1e95551cd0fe107294bf5889f) ) ROM_LOAD16_BYTE( "rom3.3f", 0xc0001, 0x20000, CRC(2f3dacd1) SHA1(35bfdc1f377b87a80c3abbb48f9f0b52108fbfc0) ) ROM_LOAD16_BYTE( "rom4.5f", 0xc0000, 0x20000, CRC(ee8bbea7) SHA1(35dfa7aa89cecba6482b18a5233511bacc4bf331) ) ROM_REGION( 0x20000, "audio", 0 ) ROM_LOAD( "rom5.5l", 0x00000, 0x02000, CRC(7eb6e697) SHA1(4476e13f9a9e04472581f2c069760f53b33d5672)) ROM_CONTINUE( 0x10000, 0x0e000 ) ROM_REGION( 0x10000, "adpcm", 0 ) ROM_LOAD( "rom6.7m", 0x00000, 0x10000, CRC(4ab1335d) SHA1(3a803e8a7e9b0c2a26ee23e7ac9c89c70cf2504b)) ROM_END GAME( 1988, shanghai, 0, shanghai, shanghai, 0, ROT0, "Sunsoft", "Shanghai (Japan)", GAME_IMPERFECT_GRAPHICS ) GAME( 1989, shangha2, 0, shangha2, shangha2, 0, ROT0, "Sunsoft", "Shanghai II (Japan)", 0 ) GAME( 1990, kothello, 0, kothello, kothello, 0, ROT0, "Success", "Kyuukyoku no Othello", GAME_IMPERFECT_GRAPHICS )