// license:BSD-3-Clause // copyright-holders:Angelo Salese /*************************************************************************** sfcbox.c Preliminary driver file to handle emulation of the Nintendo Super Famicom Box. The Super Famicom Box was used in hotels in Japan, with its installed Coin Box, makes it a pay-for-play system. It accepted 100 yen coins and gave 5 minutes of playtime. The interesting part of this system is that it used special multicarts that contained two or three games as part of a larger Cart, for which the system holds two at once. The "To Do" list: ----------------- -Main CPU banks cartridges via ports $c0/$c1 -Consider moving the 3 cartridges of the slot 2 in a software list since they are interchangable (that's bs, since that pss61 should always be there anyway ... -AS) -Hook the z180 clone, the DSP 1A/1B and the Super FX -Add the missing GROM4-1 -Add the possibly alternate revision of the attract ROM, with Kirby holding a coin (unless it is unlocked with some DIP switch) Specific Model Number information --------------------------------- Hardware: _ | |--------------------------------------| GS 0871-102 | |--------------------------------------| GS 0871-102 GD 0871-103 || || |-----------------------------------| PU 0871-101 || |_| |---------------------------------||-----|_|-------------------------------| MAIN 0871-100A __________________________________________ |------------------------------------------| GS 0871-102 |------------------------------------------| GS 0871-102 ___|__________________________ | |------------------------------| | PU 0871-101 _|______________________|__________________|____ |------------------------------------------------| MAIN 0871-100A PSS-001 - SUPER FAMICOM BOX - Main Unit This unit contains the three boards: the main board, the BIOS board and a passive board. 1. The main board (MAIN 0871-100A) contains the Super Famicom core hardware as follow: CPU: S-CPU B (5A22-02 3MB 83) Video Controller: S-PPU1 (5C77-01 4AU 9L) Video Controller: S-PPU2 C (5C78-03 3MB 9V) Working CPU RAM: S-WRAM A (9442 T94 F) Sound CPU: S-SMP (SONY Nintendo'89 JAPAN 3WK4V) Sound DSP: S-DSP A (SONY'89 347AB7VZ) D/A converter: NEC D6376 - PDIF output model can be modified Slave (?) CPU: Hitachi 3M3R1 HD64180RF6X (Z180 clone) S-ENC A (9504 BA) MB90082 001 (9351 M02) 2. The BIOS board (PU 0871-101) must be inserted into the main board. BIOS ROM: KROM 1, 512Kibit SRAM: SRM20257LM12 F27K 256 (S-MOS Systems) - SRAM accounting and control circuits are self-diagnostic features that set time and operational status of the game(s) that are installed. Battery: C2032 Decoders: 74HC139A, 74HC237D, 74LS641, RTC S-3520CF (Seiko S3520CF2 C4446 J18) and two other unreadable chips MB3790 (9413 M32) 3. The passive board (GD 0871-103) to be inserted into the main board, has two cartridge slots. PSS-002 - SUPER FAMICOM BOX - Cartridge PSS-003 - SUPER FAMICOM BOX - Coin Box Software/Cartridge: The PSS-61 cartridge is required on the slot 1 for the machine to operate. The slot 2 may be free or contain PSS-62, PSS-63 or PSS-64 interchangably. PSS-61 - SUPER FAMICOM BOX Commercial Regular Cart WARNING: This cartridge is required for the machine to operate. This game board (GS 0871-102) contains various chips in addition to the game ROMs: Attraction ROM: ATROM-4S-0, 4Mibit (is called Slave ProgramROM in BIOS menu ?) Menu to select one of the 3 games (or 5, if a cartridge is inserted in slot 2) GameData ROM: GROM1-1, 256Kibit, most likely contains the graphics used by the attract menu May also contain the extra text layers added to the game graphics Upper ROM: Super Mario Kart ROM (Nintendo), SHVC-MK-0, 4Mibit Upper ROM: Super Mario Collection ROM (Nintendo), SHVC-4M-1, 16Mibit Upper ROM: Star Fox ROM (Nintendo), SHVC-FO-1, 8Mibit DSP 1 B coprocessor: (DSP 1 A in earlier SFBOX units) it is needed to operate Super Mario Kart MARIO CHIP 1 coprocessor: Also known as "Super FX", it is needed to operate Star Fox Static RAM: 1Mibit Static RAM: 256 Kibit PSS-62 - SUPER FAMICOM BOX Commercial Optional Cart GameData ROM: GROM2-1, 256Kibit Lower ROM: New Super 3D Golf Simulation - Waialae no Kiseki (Waialae Golf) (T&E SOFT), SHVC-GC-0, 4Mibit Lower ROM: Super Mahjong 2 (I'MAX), SHVC-2A-1, 8Mibit PSS-63 - SUPER FAMICOM BOX Commercial Optional Cart GameData ROM: GROM3-1, 256Kibit Lower ROM: Super Donkey Kong (Nintendo), SHVC-8X-1, 32Mibit Lower ROM: Super Tetris 2 + Bombliss (BPS), SHVC-T2-1, 8Mibit PSS-64 - SUPER FAMICOM BOX Commercial Optional Cart GameData ROM: GROM4-1, undumped Lower ROM: Super Donkey Kong (Nintendo), SHVC-8X-1, 32Mibit Lower ROM: Super Bomberman 2 (Hudson Soft), SHVC-M4-0, 8Mibit How does the Super Famicom Box operates --------------------------------------- -Operate with a key, goes into BIOS, does automated checks, PSS-61 must be inserted for system to operate. -Goes into the attraction ROM, there is a graphical menu to select a game. Apparently the menu graphics are imported from the GROMs. -Goes into selected game, can go back to attraction ROM menu. ***************************************************************************/ #include "emu.h" #include "includes/snes.h" #include "cpu/z180/z180.h" #include "machine/s3520cf.h" #include "video/mb90082.h" #include "rendlay.h" #include "speaker.h" class sfcbox_state : public snes_state { public: sfcbox_state(const machine_config &mconfig, device_type type, const char *tag) : snes_state(mconfig, type, tag) , m_bios(*this, "bios") , m_mb90082(*this,"mb90082") , m_s3520cf(*this, "s3520cf") { } void sfcbox(machine_config &config); private: required_device m_bios; required_device m_mb90082; required_device m_s3520cf; uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); DECLARE_READ8_MEMBER( port_81_r ); DECLARE_READ8_MEMBER( port_83_r ); DECLARE_WRITE8_MEMBER( port_80_w ); DECLARE_WRITE8_MEMBER( port_81_w ); DECLARE_WRITE8_MEMBER( port_83_w ); DECLARE_WRITE8_MEMBER( snes_map_0_w ); DECLARE_WRITE8_MEMBER( snes_map_1_w ); virtual void machine_start() override; virtual void machine_reset() override; DECLARE_READ8_MEMBER(spc_ram_100_r); DECLARE_WRITE8_MEMBER(spc_ram_100_w); void sfcbox_io(address_map &map); void sfcbox_map(address_map &map); void snes_map(address_map &map); void spc_mem(address_map &map); }; uint32_t sfcbox_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect ) { m_mb90082->screen_update(screen,bitmap,cliprect); return 0; } void sfcbox_state::snes_map(address_map &map) { map(0x000000, 0x7dffff).rw(FUNC(sfcbox_state::snes_r_bank1), FUNC(sfcbox_state::snes_w_bank1)); map(0x7e0000, 0x7fffff).ram(); /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */ map(0x800000, 0xffffff).rw(FUNC(sfcbox_state::snes_r_bank2), FUNC(sfcbox_state::snes_w_bank2)); /* Mirror and ROM */ } READ8_MEMBER(sfcbox_state::spc_ram_100_r) { return m_spc700->spc_ram_r(offset + 0x100); } WRITE8_MEMBER(sfcbox_state::spc_ram_100_w) { m_spc700->spc_ram_w(offset + 0x100, data); } void sfcbox_state::spc_mem(address_map &map) { map(0x0000, 0x00ef).rw(m_spc700, FUNC(snes_sound_device::spc_ram_r), FUNC(snes_sound_device::spc_ram_w)); /* lower 32k ram */ map(0x00f0, 0x00ff).rw(m_spc700, FUNC(snes_sound_device::spc_io_r), FUNC(snes_sound_device::spc_io_w)); /* spc io */ map(0x0100, 0xffff).rw(FUNC(sfcbox_state::spc_ram_100_r), FUNC(sfcbox_state::spc_ram_100_w)); } void sfcbox_state::sfcbox_map(address_map &map) { map(0x00000, 0x0ffff).rom().region("krom", 0); map(0x20000, 0x27fff).ram(); map(0x40000, 0x47fff).rom().region("grom1", 0); map(0x60000, 0x67fff).rom().region("grom2", 0); } WRITE8_MEMBER( sfcbox_state::port_80_w ) { /* x--- ---- (often same as bit5) -x-- ---- Unknown/unused --x- ---- ?? PLENTY used (often same as bit7) ---x ---- ?? pulsed while [C094] is nonzero (0370h timer0 steps) ---- x--- Unknown/unused ---- -x-- SNES Transfer DATA to SNES (Bit1 of WRIO/RDIO on SNES side) ---- --x- SNES Transfer CLOCK to SNES (Bit5 of WRIO/RDIO on SNES side) ---- ---x SNES Transfer STAT to SNES (Bit2 of WRIO/RDIO on SNES side) */ SNES_CPU_REG(WRIO) = ((data & 4) >> 1) | (SNES_CPU_REG(WRIO) & ~0x02); // DATA SNES_CPU_REG(WRIO) = ((data & 2) << 4) | (SNES_CPU_REG(WRIO) & ~0x20); // CLOCK SNES_CPU_REG(WRIO) = ((data & 1) << 2) | (SNES_CPU_REG(WRIO) & ~0x04); // STAT } READ8_MEMBER( sfcbox_state::port_81_r ) { /* x--- ---- Vblank, Vsync, or Whatever flag (must toggle on/off at whatever speed) -x-- ---- Int1 Request (Joypad is/was accessed by SNES or so?) (0=IRQ, 1=No) --x- ---- Unknown/unused ;/(for "joy2/slot1" or so, use [A0].4-5) ---x ---- Unknown/unused ;\joy1/slot0 or so, used by an UNUSED function (08A0h) ---- x--- Boot mode or so (maybe a jumper, or watchdog-flag, or Bit0 of WRIO/RDIO?) ---- -x-- SNES Transfer DATA from SNES (Bit4 of WRIO/RDIO on SNES side) ---- --x- SNES Transfer ACK from SNES (Bit3 of WRIO/RDIO on SNES side) ---- ---x Int0 Request (Coin-Input, Low for 44ms..80ms) (0=IRQ, 1=No) */ uint8_t res; res = (m_screen->vblank() & 1) << 7; res = 1 << 6; res = 0 << 5; res = 0 << 4; res = 0 << 3; res |= ((SNES_CPU_REG(WRIO) & 0x10) >> 4) << 2; // DATA to main res |= ((SNES_CPU_REG(WRIO) & 0x08) >> 3) << 1; // ACK to main res = 1 << 0; return res; } WRITE8_MEMBER( sfcbox_state::port_81_w ) { m_maincpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE); m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE); ioport("OSD_CS")->write(data, 0xff); } READ8_MEMBER( sfcbox_state::port_83_r ) { return 0xff; } WRITE8_MEMBER( sfcbox_state::port_83_w ) { } WRITE8_MEMBER( sfcbox_state::snes_map_0_w ) { const char *const rom_socket[4] = { "ROM5", "ROM1/7/12", "ROM3/9", "IC23" }; printf("%s ROM Socket\n",rom_socket[data & 3]); printf("%02x ROM Slot\n",(data & 4) >> 2); printf("%02x SRAM Enable\n",(data & 8) >> 3); printf("%02x SRAM Slot\n",(data & 0x10) >> 4); printf("%02x DSP Enable\n",(data & 0x20) >> 5); printf("%02x DSP Slot\n",(data & 0x40) >> 6); printf("%s ROM / DSP / SRAM maps\n",(data & 0x80) ? "HiROM" : "LoROM"); } WRITE8_MEMBER( sfcbox_state::snes_map_1_w ) { /* Reserved for ROM DSP SRAM probably means bank ATROM */ const char *const rom_dsp_sram[4] = { "Reserved?", "GSU", "LoROM", "HiROM" }; const char *const sram_size[4] = { "2K", "8K", "Reserved?", "32K" }; printf("%s ROM / DSP SRAM map 2\n",rom_dsp_sram[data & 3]); printf("%08x SRAM base\n",((data & 0xc) >> 2)*0x8000); printf("%02x GSU Slot\n",((data & 0x10) >> 4)); printf("%s SRAM Size\n",sram_size[((data & 0xc0) >> 6)]); } void sfcbox_state::sfcbox_io(address_map &map) { map(0x00, 0x3f).ram(); // internal i/o map(0x0b, 0x0b).w(m_mb90082, FUNC(mb90082_device::write)); map(0x80, 0x80).portr("KEY").w(FUNC(sfcbox_state::port_80_w)); // Keyswitch and Button Inputs / SNES Transfer and Misc Output map(0x81, 0x81).rw(FUNC(sfcbox_state::port_81_r), FUNC(sfcbox_state::port_81_w)); // SNES Transfer and Misc Input / Misc Output // map(0x82, 0x82) // Unknown/unused map(0x83, 0x83).rw(FUNC(sfcbox_state::port_83_r), FUNC(sfcbox_state::port_83_w)); // Joypad Input/Status / Joypad Output/Control // map(0x84, 0x84) // Joypad 1, MSB (1st 8 bits) (eg. Bit7=ButtonB, 0=Low=Pressed) // map(0x85, 0x85) // Joypad 1, LSB (2nd 8 bits) (eg. Bit0=LSB of ID, 0=Low=One) // map(0x86, 0x86) // Joypad 2, MSB (1st 8 bits) (eg. Bit7=ButtonB, 0=Low=Pressed) // map(0x87, 0x87) // Joypad 2, LSB (2nd 8 bits) (eg. Bit0=LSB of ID, 0=Low=One) map(0xa0, 0xa0).portr("RTC_R").portw("RTC_W"); // Real Time Clock map(0xc0, 0xc0).w(FUNC(sfcbox_state::snes_map_0_w)); // SNES Mapping Register 0 map(0xc1, 0xc1).w(FUNC(sfcbox_state::snes_map_1_w)); // SNES Mapping Register 1 } static INPUT_PORTS_START( snes ) PORT_START("RTC_R") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, read_bit) PORT_START("RTC_W") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_clock_line) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, write_bit) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_dir_line) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_cs_line) /* TODO: verify these */ PORT_START("KEY") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON14 ) PORT_NAME("Reset Button") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON13 ) PORT_NAME("TV/GAME Button") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON12 ) PORT_NAME("Relay Off Button") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Options Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME("Self-Test Button") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play Mode 3 Button") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play Mode 2 Button") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Play Mode 1 Button") PORT_START("OSD_CS") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("mb90082", mb90082_device, set_cs_line) PORT_START("SERIAL1_DATA1") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select") PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start") PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button A") PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button X") PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button L") PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button R") PORT_PLAYER(1) PORT_BIT( 0x000f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SERIAL2_DATA1") PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select") PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start") PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button A") PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button X") PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button L") PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button R") PORT_PLAYER(2) PORT_BIT( 0x000f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SERIAL1_DATA2") PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SERIAL2_DATA2") PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0c, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x30, 0x00, "Time limit per level?" ) // taken from the scan of nss_adam PORT_DIPSETTING( 0x10, "104 sec." ) PORT_DIPSETTING( 0x20, "112 sec." ) PORT_DIPSETTING( 0x00, "120 sec." ) PORT_DIPSETTING( 0x30, "? sec." ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) #if SNES_LAYER_DEBUG PORT_START("DEBUG1") PORT_CONFNAME( 0x03, 0x00, "Select BG1 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x01, "BG1B (lower) only" ) PORT_CONFSETTING( 0x02, "BG1A (higher) only" ) PORT_CONFNAME( 0x0c, 0x00, "Select BG2 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x04, "BG2B (lower) only" ) PORT_CONFSETTING( 0x08, "BG2A (higher) only" ) PORT_CONFNAME( 0x30, 0x00, "Select BG3 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x10, "BG3B (lower) only" ) PORT_CONFSETTING( 0x20, "BG3A (higher) only" ) PORT_CONFNAME( 0xc0, 0x00, "Select BG4 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x40, "BG4B (lower) only" ) PORT_CONFSETTING( 0x80, "BG4A (higher) only" ) PORT_START("DEBUG2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE PORT_START("DEBUG3") PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x10, "OAM0 only" ) PORT_CONFSETTING( 0x20, "OAM1 only" ) PORT_CONFSETTING( 0x30, "OAM2 only" ) PORT_CONFSETTING( 0x40, "OAM3 only" ) PORT_CONFNAME( 0x80, 0x00, "Draw sprite in reverse order" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x80, DEF_STR( On ) ) PORT_START("DEBUG4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE #endif INPUT_PORTS_END void sfcbox_state::machine_start() { snes_state::machine_start(); m_is_sfcbox = 1; } void sfcbox_state::machine_reset() { snes_state::machine_reset(); /* start with both CPUs disabled */ m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); m_soundcpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); } void sfcbox_state::sfcbox(machine_config &config) { /* base snes hardware */ _5A22(config, m_maincpu, 3580000*6); /* 2.68Mhz, also 3.58Mhz */ m_maincpu->set_addrmap(AS_PROGRAM, &sfcbox_state::snes_map); // runs at 24.576 MHz / 12 = 2.048 MHz SPC700(config, m_soundcpu, XTAL(24'576'000) / 12); m_soundcpu->set_addrmap(AS_PROGRAM, &sfcbox_state::spc_mem); config.set_perfect_quantum(m_maincpu); /* sfcbox hardware */ Z80180(config, m_bios, XTAL(12'000'000)); /* HD64180RF6X */ m_bios->set_addrmap(AS_PROGRAM, &sfcbox_state::sfcbox_map); m_bios->set_addrmap(AS_IO, &sfcbox_state::sfcbox_io); MB90082(config, m_mb90082, XTAL(12'000'000) / 2); /* TODO: correct clock */ S3520CF(config, m_s3520cf); /* RTC */ /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); SNES_SOUND(config, m_spc700, XTAL(24'576'000) / 12); m_spc700->add_route(0, "lspeaker", 1.00); m_spc700->add_route(1, "rspeaker", 1.00); /* video hardware */ /* TODO: the screen should actually superimpose, but for the time being let's just separate outputs */ config.set_default_layout(layout_dualhsxs); // SNES PPU screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_raw(DOTCLK_NTSC * 2, SNES_HTOTAL * 2, 0, SNES_SCR_WIDTH * 2, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC); screen.set_video_attributes(VIDEO_VARIABLE_WIDTH); screen.set_screen_update(FUNC(snes_state::screen_update)); SNES_PPU(config, m_ppu, MCLK_NTSC); m_ppu->open_bus_callback().set([this] { return snes_open_bus_r(); }); // lambda because overloaded function name m_ppu->set_screen("screen"); // SFCBOX screen_device &osd(SCREEN(config, "osd", SCREEN_TYPE_RASTER)); osd.set_refresh_hz(60); osd.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // osd.set_size(24*12+22, 12*18+22); // osd.set_visarea(0*8, 24*12-1, 0*8, 12*18-1); osd.set_size(24*16+22, 12*16+22); osd.set_visarea(0*8, 24*16-1, 0*8, 12*16-1); osd.set_screen_update(FUNC(sfcbox_state::screen_update)); } /*************************************************************************** Game driver(s) ***************************************************************************/ #define SFCBOX_BIOS \ ROM_REGION( 0x1000000, "maincpu", ROMREGION_ERASE00 ) \ ROM_REGION( 0x100, "sound_ipl", 0 ) \ ROM_LOAD( "spc700.rom", 0x00, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) \ ROM_REGION( 0x10000, "krom", 0 ) \ ROM_LOAD( "krom1.ic1", 0x00000, 0x10000, CRC(c9010002) SHA1(f4c74086a83b728b1c1af3a021a60efa80eff5a4) ) \ ROM_REGION( 0x100000, "user3", 0 ) \ ROM_LOAD( "atrom-4s-0.rom5", 0x00000, 0x80000, CRC(ad3ec05c) SHA1(a3d336db585fe02a37c323422d9db6a33fd489a6) ) ROM_START( sfcbox ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", ROMREGION_ERASEFF ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_END ROM_START( pss61 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", 0 ) ROM_LOAD( "grom1-1.ic1", 0x0000, 0x8000, CRC(333bf9a7) SHA1(5d0cd9ca29e5580c3eebe9f136839987c879f979) ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x380000, "game", 0 ) ROM_LOAD( "shvc-mk-0.rom12", 0x000000, 0x080000, CRC(c8002453) SHA1(cbb853bf911255c1d8eb27cd34fc7855a0dda218) ) ROM_LOAD( "shvc-4m-1.rom3", 0x080000, 0x200000, CRC(91b28d56) SHA1(b83dd73d3d6049450bb8092d73c3af879804f58c) ) ROM_LOAD( "shvc-fo-1.ic20", 0x280000, 0x100000, CRC(ad668a41) SHA1(39ff7354a7fa02295c899b7a7ec3556998ac2636) ) /* TODO: Super FX hook needed for Star Fox */ ROM_END ROM_START( pss62 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", 0 ) ROM_LOAD( "grom2-1.ic1", 0x0000, 0x8000, CRC(bcfc5642) SHA1(a96e52685bd3dcdf09d1b7acd6e1c1ab7726a640) ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x180000, "game", 0 ) ROM_LOAD( "shvc-gc-0.rom1", 0x000000, 0x100000, CRC(b4fd7aff) SHA1(eb553b77418dedba25fc4d5dddcb04f424b0f6a9) ) ROM_LOAD( "shvc-2a-1.rom3", 0x100000, 0x080000, CRC(6b23e2e4) SHA1(684123a12ca1e31115bd6221d96f82461066877f) ) ROM_END ROM_START( pss63 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", 0 ) ROM_LOAD( "grom3-1.ic1", 0x0000, 0x8000, CRC(ebec4c1c) SHA1(d638ef1486b4c0b3d4d5b666929ca7947e16efad) ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x500000, "game", 0 ) ROM_LOAD( "shvc-t2-1.rom3", 0x000000, 0x100000, CRC(4ae93c10) SHA1(5fa25d027940907b769578d7bf85a9d5ba94911a) ) ROM_LOAD( "shvc-8x-1.rom1", 0x100000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) ) ROM_END ROM_START( pss64 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", ROMREGION_ERASEFF ) ROM_LOAD( "grom4-1.ic1", 0x0000, 0x8000, NO_DUMP ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x500000, "game", 0 ) ROM_LOAD( "shvc-m4-0.rom3", 0x000000, 0x100000, CRC(fb259f4f) SHA1(8faeb56f80e82dd042bdc84d19c526a979c6de8f) ) ROM_LOAD( "shvc-8x-1.rom1", 0x100000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) ) // Possibly reverse order : // ROM_LOAD( "shvc-8x-1.rom1", 0x000000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) ) // ROM_LOAD( "shvc-m4-0.rom3", 0x400000, 0x100000, CRC(fb259f4f) SHA1(8faeb56f80e82dd042bdc84d19c526a979c6de8f) ) ROM_END GAME( 1994, sfcbox, 0, sfcbox, snes, sfcbox_state, init_snes, ROT0, "Nintendo", "Super Famicom Box BIOS", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING ) GAME( 1994, pss61, sfcbox, sfcbox, snes, sfcbox_state, init_snes, ROT0, "Nintendo", "Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)", MACHINE_NOT_WORKING ) GAME( 1994, pss62, sfcbox, sfcbox, snes, sfcbox_state, init_snes, ROT0, "T&E Soft / I'Max", "New Super 3D Golf Simulation - Waialae no Kiseki / Super Mahjong 2 (Super Famicom Box)", MACHINE_NOT_WORKING ) GAME( 1994, pss63, sfcbox, sfcbox, snes, sfcbox_state, init_snes, ROT0, "Nintendo / BPS", "Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)", MACHINE_NOT_WORKING ) GAME( 199?, pss64, sfcbox, sfcbox, snes, sfcbox_state, init_snes, ROT0, "Nintendo / Hudson Soft", "Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)", MACHINE_NOT_WORKING )