/*************************************************************************** sfcbox.c Preliminary driver file to handle emulation of the Nintendo Super Famicom Box. The Super Famicom Box was used in hotels in Japan, with its installed Coin Box, makes it a pay-for-play system. It accepted 100 yen coins and gave 5 minutes of playtime. The interesting part of this system is that it used special multicarts that contained two or three games as part of a larger Cart, for which the system holds two at once. The "To Do" list: ----------------- -Main CPU banks cartridges via ports $c0/$c1 -Consider moving the 3 cartridges of the slot 2 in a software list since they are interchangable (that's bs, since that pss61 should always be there anyway ... -AS) -Hook the z180 clone, the DSP 1A/1B and the Super FX -Add the missing GROM4-1 -Add the possibly alternate revision of the attract ROM, with Kirby holding a coin (unless it is unlocked with some DIP switch) Specific Model Number information --------------------------------- Hardware: _ | |--------------------------------------| GS 0871-102 | |--------------------------------------| GS 0871-102 GD 0871-103 || || |-----------------------------------| PU 0871-101 || |_| |---------------------------------||-----|_|-------------------------------| MAIN 0871-100A __________________________________________ |------------------------------------------| GS 0871-102 |------------------------------------------| GS 0871-102 ___|__________________________ | |------------------------------| | PU 0871-101 _|______________________|__________________|____ |------------------------------------------------| MAIN 0871-100A PSS-001 - SUPER FAMICOM BOX - Main Unit This unit contains the three boards: the main board, the BIOS board and a passive board. 1. The main board (MAIN 0871-100A) contains the Super Famicom core hardware as follow: CPU: S-CPU B (5A22-02 3MB 83) Video Controller: S-PPU1 (5C77-01 4AU 9L) Video Controller: S-PPU2 C (5C78-03 3MB 9V) Working CPU RAM: S-WRAM A (9442 T94 F) Sound CPU: S-SMP (SONY Nintendo'89 JAPAN 3WK4V) Sound DSP: S-DSP A (SONY'89 347AB7VZ) D/A converter: NEC D6376 - PDIF output model can be modified Slave (?) CPU: Hitachi 3M3R1 HD64180RF6X (Z180 clone) S-ENC A (9504 BA) MB90082 001 (9351 M02) 2. The BIOS board (PU 0871-101) must be inserted into the main board. BIOS ROM: KROM 1, 512Kibit SRAM: SRM20257LM12 F27K 256 (S-MOS Systems) - SRAM accounting and control circuits are self-diagnostic features that set time and operational status of the game(s) that are installed. Battery: C2032 Decoders: 74HC139A, 74HC237D, 74LS641, RTC S-3520CF (Seiko S3520CF2 C4446 J18) and two other unreadable chips MB3790 (9413 M32) 3. The passive board (GD 0871-103) to be inserted into the main board, has two cartridge slots. PSS-002 - SUPER FAMICOM BOX - Cartridge PSS-003 - SUPER FAMICOM BOX - Coin Box Software/Cartridge: The PSS-61 cartridge is required on the slot 1 for the machine to operate. The slot 2 may be free or contain PSS-62, PSS-63 or PSS-64 interchangably. PSS-61 - SUPER FAMICOM BOX Commercial Regular Cart WARNING: This cartridge is required for the machine to operate. This game board (GS 0871-102) contains various chips in addition to the game ROMs: Attraction ROM: ATROM-4S-0, 4Mibit (is called Slave ProgramROM in BIOS menu ?) Menu to select one of the 3 games (or 5, if a cartridge is inserted in slot 2) GameData ROM: GROM1-1, 256Kibit, most likely contains the graphics used by the attract menu May also contain the extra text layers added to the game graphics Upper ROM: Super Mario Kart ROM (Nintendo), SHVC-MK-0, 4Mibit Upper ROM: Super Mario Collection ROM (Nintendo), SHVC-4M-1, 16Mibit Upper ROM: Star Fox ROM (Nintendo), SHVC-FO-1, 8Mibit DSP 1 B coprocessor: (DSP 1 A in earlier SFBOX units) it is needed to operate Super Mario Kart MARIO CHIP 1 coprocessor: Also known as "Super FX", it is needed to operate Star Fox Static RAM: 1Mibit Static RAM: 256 Kibit PSS-62 - SUPER FAMICOM BOX Commercial Optional Cart GameData ROM: GROM2-1, 256Kibit Lower ROM: New Super 3D Golf Simulation - Waialae No Kiseki (Waialae Golf) (T&E SOFT), SHVC-GC-0, 4Mibit Lower ROM: Super Mahjong 2 (I'MAX), SHVC-2A-1, 8Mibit PSS-63 - SUPER FAMICOM BOX Commercial Optional Cart GameData ROM: GROM3-1, 256Kibit Lower ROM: Super Donkey Kong (Nintendo), SHVC-8X-1, 32Mibit Lower ROM: Super Tetris 2 + Bombliss (BPS), SHVC-T2-1, 8Mibit PSS-64 - SUPER FAMICOM BOX Commercial Optional Cart GameData ROM: GROM4-1, undumped Lower ROM: Super Donkey Kong (Nintendo), SHVC-8X-1, 32Mibit Lower ROM: Super Bomberman 2 (Hudson Soft), SHVC-M4-0, 8Mibit How does the Super Famicom Box operates --------------------------------------- -Operate with a key, goes into BIOS, does automated checks, PSS-61 must be inserted for system to operate. -Goes into the attraction ROM, there is a graphical menu to select a game. Apparently the menu graphics are imported from the GROMs. -Goes into selected game, can go back to attraction ROM menu. ***************************************************************************/ #include "emu.h" #include "cpu/spc700/spc700.h" #include "cpu/g65816/g65816.h" #include "cpu/z180/z180.h" #include "machine/s3520cf.h" #include "video/mb90082.h" #include "includes/snes.h" #include "audio/snes_snd.h" #include "rendlay.h" class sfcbox_state : public snes_state { public: sfcbox_state(const machine_config &mconfig, device_type type, const char *tag) : snes_state(mconfig, type, tag), m_bios(*this, "bios"), m_mb90082(*this,"mb90082"), m_s3520cf(*this, "s3520cf") { } required_device m_bios; required_device m_mb90082; required_device m_s3520cf; UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); DECLARE_READ8_MEMBER( port_81_r ); DECLARE_READ8_MEMBER( port_83_r ); DECLARE_WRITE8_MEMBER( port_80_w ); DECLARE_WRITE8_MEMBER( port_81_w ); DECLARE_WRITE8_MEMBER( port_83_w ); DECLARE_WRITE8_MEMBER( snes_map_0_w ); DECLARE_WRITE8_MEMBER( snes_map_1_w ); DECLARE_MACHINE_START(sfcbox); DECLARE_MACHINE_RESET(sfcbox); DECLARE_READ8_MEMBER(spc_ram_100_r); DECLARE_WRITE8_MEMBER(spc_ram_100_w); }; UINT32 sfcbox_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect ) { m_mb90082->screen_update(screen,bitmap,cliprect); return 0; } static ADDRESS_MAP_START( snes_map, AS_PROGRAM, 8, sfcbox_state ) AM_RANGE(0x000000, 0x2fffff) AM_READWRITE_LEGACY(snes_r_bank1, snes_w_bank1) /* I/O and ROM (repeats for each bank) */ AM_RANGE(0x300000, 0x3fffff) AM_READWRITE_LEGACY(snes_r_bank2, snes_w_bank2) /* I/O and ROM (repeats for each bank) */ AM_RANGE(0x400000, 0x5fffff) AM_READ_LEGACY(snes_r_bank3) /* ROM (and reserved in Mode 20) */ AM_RANGE(0x600000, 0x6fffff) AM_READWRITE_LEGACY(snes_r_bank4, snes_w_bank4) /* used by Mode 20 DSP-1 */ AM_RANGE(0x700000, 0x7dffff) AM_READWRITE_LEGACY(snes_r_bank5, snes_w_bank5) AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */ AM_RANGE(0x800000, 0xbfffff) AM_READWRITE_LEGACY(snes_r_bank6, snes_w_bank6) /* Mirror and ROM */ AM_RANGE(0xc00000, 0xffffff) AM_READWRITE_LEGACY(snes_r_bank7, snes_w_bank7) /* Mirror and ROM */ ADDRESS_MAP_END READ8_MEMBER(sfcbox_state::spc_ram_100_r) { device_t *device = machine().device("spc700"); return spc_ram_r(device, space, offset + 0x100); } WRITE8_MEMBER(sfcbox_state::spc_ram_100_w) { device_t *device = machine().device("spc700"); spc_ram_w(device, space, offset + 0x100, data); } static ADDRESS_MAP_START( spc_mem, AS_PROGRAM, 8, sfcbox_state ) AM_RANGE(0x0000, 0x00ef) AM_DEVREADWRITE_LEGACY("spc700", spc_ram_r, spc_ram_w) /* lower 32k ram */ AM_RANGE(0x00f0, 0x00ff) AM_DEVREADWRITE_LEGACY("spc700", spc_io_r, spc_io_w) /* spc io */ AM_RANGE(0x0100, 0xffff) AM_READWRITE(spc_ram_100_r, spc_ram_100_w) ADDRESS_MAP_END static ADDRESS_MAP_START( sfcbox_map, AS_PROGRAM, 8, sfcbox_state ) AM_RANGE(0x00000, 0x0ffff) AM_ROM AM_REGION("krom", 0) AM_RANGE(0x20000, 0x27fff) AM_RAM AM_RANGE(0x40000, 0x47fff) AM_ROM AM_REGION("grom1", 0) AM_RANGE(0x60000, 0x67fff) AM_ROM AM_REGION("grom2", 0) ADDRESS_MAP_END WRITE8_MEMBER( sfcbox_state::port_80_w ) { /* x--- ---- (often same as bit5) -x-- ---- Unknown/unused --x- ---- ?? PLENTY used (often same as bit7) ---x ---- ?? pulsed while [C094] is nonzero (0370h timer0 steps) ---- x--- Unknown/unused ---- -x-- SNES Transfer DATA to SNES (Bit1 of WRIO/RDIO on SNES side) ---- --x- SNES Transfer CLOCK to SNES (Bit5 of WRIO/RDIO on SNES side) ---- ---x SNES Transfer STAT to SNES (Bit2 of WRIO/RDIO on SNES side) */ snes_ram[WRIO] = ((data & 4) >> 1) | (snes_ram[WRIO] & ~0x02); // DATA snes_ram[WRIO] = ((data & 2) << 4) | (snes_ram[WRIO] & ~0x20); // CLOCK snes_ram[WRIO] = ((data & 1) << 2) | (snes_ram[WRIO] & ~0x04); // STAT } READ8_MEMBER( sfcbox_state::port_81_r ) { /* x--- ---- Vblank, Vsync, or Whatever flag (must toggle on/off at whatever speed) -x-- ---- Int1 Request (Joypad is/was accessed by SNES or so?) (0=IRQ, 1=No) --x- ---- Unknown/unused ;/(for "joy2/slot1" or so, use [A0].4-5) ---x ---- Unknown/unused ;\joy1/slot0 or so, used by an UNUSED function (08A0h) ---- x--- Boot mode or so (maybe a jumper, or watchdog-flag, or Bit0 of WRIO/RDIO?) ---- -x-- SNES Transfer DATA from SNES (Bit4 of WRIO/RDIO on SNES side) ---- --x- SNES Transfer ACK from SNES (Bit3 of WRIO/RDIO on SNES side) ---- ---x Int0 Request (Coin-Input, Low for 44ms..80ms) (0=IRQ, 1=No) */ UINT8 res; res = (machine().primary_screen->vblank() & 1) << 7; res = 1 << 6; res = 0 << 5; res = 0 << 4; res = 0 << 3; res |= ((snes_ram[WRIO] & 0x10) >> 4) << 2; // DATA to main res |= ((snes_ram[WRIO] & 0x08) >> 3) << 1; // ACK to main res = 1 << 0; return res; } WRITE8_MEMBER( sfcbox_state::port_81_w ) { m_maincpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE); m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE); ioport("OSD_CS")->write(data, 0xff); } READ8_MEMBER( sfcbox_state::port_83_r ) { return 0xff; } WRITE8_MEMBER( sfcbox_state::port_83_w ) { } WRITE8_MEMBER( sfcbox_state::snes_map_0_w ) { const char *const rom_socket[4] = { "ROM5", "ROM1/7/12", "ROM3/9", "IC23" }; printf("%s ROM Socket\n",rom_socket[data & 3]); printf("%02x ROM Slot\n",(data & 4) >> 2); printf("%02x SRAM Enable\n",(data & 8) >> 3); printf("%02x SRAM Slot\n",(data & 0x10) >> 4); printf("%02x DSP Enable\n",(data & 0x20) >> 5); printf("%02x DSP Slot\n",(data & 0x40) >> 6); printf("%s ROM / DSP / SRAM maps\n",(data & 0x80) ? "HiROM" : "LoROM"); } WRITE8_MEMBER( sfcbox_state::snes_map_1_w ) { /* Reserved for ROM DSP SRAM probably means bank ATROM */ const char *const rom_dsp_sram[4] = { "Reserved?", "GSU", "LoROM", "HiROM" }; const char *const sram_size[4] = { "2K", "8K", "Reserved?", "32K" }; printf("%s ROM / DSP SRAM map 2\n",rom_dsp_sram[data & 3]); printf("%08x SRAM base\n",((data & 0xc) >> 2)*0x8000); printf("%02x GSU Slot\n",((data & 0x10) >> 4)); printf("%s SRAM Size\n",sram_size[((data & 0xc0) >> 6)]); } static ADDRESS_MAP_START( sfcbox_io, AS_IO, 8, sfcbox_state ) AM_RANGE(0x0b, 0x0b) AM_DEVWRITE("mb90082",mb90082_device,write) AM_RANGE(0x00, 0x3f) AM_RAM // internal i/o AM_RANGE(0x80, 0x80) AM_READ_PORT("KEY") AM_WRITE(port_80_w) // Keyswitch and Button Inputs / SNES Transfer and Misc Output AM_RANGE(0x81, 0x81) AM_READWRITE(port_81_r,port_81_w) // SNES Transfer and Misc Input / Misc Output // AM_RANGE(0x82, 0x82) // Unknown/unused AM_RANGE(0x83, 0x83) AM_READWRITE(port_83_r,port_83_w) // Joypad Input/Status / Joypad Output/Control // AM_RANGE(0x84, 0x84) // Joypad 1, MSB (1st 8 bits) (eg. Bit7=ButtonB, 0=Low=Pressed) // AM_RANGE(0x85, 0x85) // Joypad 1, LSB (2nd 8 bits) (eg. Bit0=LSB of ID, 0=Low=One) // AM_RANGE(0x86, 0x86) // Joypad 2, MSB (1st 8 bits) (eg. Bit7=ButtonB, 0=Low=Pressed) // AM_RANGE(0x87, 0x87) // Joypad 2, LSB (2nd 8 bits) (eg. Bit0=LSB of ID, 0=Low=One) AM_RANGE(0xa0, 0xa0) AM_READ_PORT("RTC_R") AM_WRITE_PORT("RTC_W") // Real Time Clock AM_RANGE(0xc0, 0xc0) AM_WRITE(snes_map_0_w) // SNES Mapping Register 0 AM_RANGE(0xc1, 0xc1) AM_WRITE(snes_map_1_w) // SNES Mapping Register 1 ADDRESS_MAP_END static INPUT_PORTS_START( snes ) PORT_START("RTC_R") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, read_bit) PORT_START("RTC_W") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_clock_line) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, write_bit) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_dir_line) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_cs_line) /* TODO: verify these */ PORT_START("KEY") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON14 ) PORT_NAME("Reset Button") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON13 ) PORT_NAME("TV/GAME Button") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON12 ) PORT_NAME("Relay Off Button") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Options Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME("Self-Test Button") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play Mode 3 Button") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play Mode 2 Button") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Play Mode 1 Button") PORT_START("OSD_CS") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("mb90082", mb90082_device, set_cs_line) PORT_START("SERIAL1_DATA1_L") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1) PORT_START("SERIAL1_DATA1_H") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("SERIAL2_DATA1_L") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2) PORT_START("SERIAL2_DATA1_H") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("SERIAL1_DATA2_L") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SERIAL1_DATA2_H") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SERIAL2_DATA2_L") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("SERIAL2_DATA2_H") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0c, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x04, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x30, 0x00, "Time limit per level?" ) // taken from the scan of nss_adam PORT_DIPSETTING( 0x10, "104 sec." ) PORT_DIPSETTING( 0x20, "112 sec." ) PORT_DIPSETTING( 0x00, "120 sec." ) PORT_DIPSETTING( 0x30, "? sec." ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) #if SNES_LAYER_DEBUG PORT_START("DEBUG1") PORT_CONFNAME( 0x03, 0x00, "Select BG1 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x01, "BG1B (lower) only" ) PORT_CONFSETTING( 0x02, "BG1A (higher) only" ) PORT_CONFNAME( 0x0c, 0x00, "Select BG2 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x04, "BG2B (lower) only" ) PORT_CONFSETTING( 0x08, "BG2A (higher) only" ) PORT_CONFNAME( 0x30, 0x00, "Select BG3 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x10, "BG3B (lower) only" ) PORT_CONFSETTING( 0x20, "BG3A (higher) only" ) PORT_CONFNAME( 0xc0, 0x00, "Select BG4 priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x40, "BG4B (lower) only" ) PORT_CONFSETTING( 0x80, "BG4A (higher) only" ) PORT_START("DEBUG2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE PORT_START("DEBUG3") PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" ) PORT_CONFSETTING( 0x00, "All" ) PORT_CONFSETTING( 0x10, "OAM0 only" ) PORT_CONFSETTING( 0x20, "OAM1 only" ) PORT_CONFSETTING( 0x30, "OAM2 only" ) PORT_CONFSETTING( 0x40, "OAM3 only" ) PORT_CONFNAME( 0x80, 0x00, "Draw sprite in reverse order" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x80, DEF_STR( On ) ) PORT_START("DEBUG4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE #endif INPUT_PORTS_END static MACHINE_CONFIG_START( snes, sfcbox_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", _5A22, 3580000*6) /* 2.68Mhz, also 3.58Mhz */ MCFG_CPU_PROGRAM_MAP(snes_map) MCFG_CPU_ADD("soundcpu", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */ MCFG_CPU_PROGRAM_MAP(spc_mem) MCFG_QUANTUM_PERFECT_CPU("maincpu") MCFG_MACHINE_START( snes ) MCFG_MACHINE_RESET( snes ) /* video hardware */ MCFG_VIDEO_START( snes ) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC) MCFG_SCREEN_UPDATE_DRIVER( snes_state, snes_screen_update ) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("spc700", SNES, 0) MCFG_SOUND_ROUTE(0, "lspeaker", 1.00) MCFG_SOUND_ROUTE(1, "rspeaker", 1.00) MACHINE_CONFIG_END MACHINE_START_MEMBER(sfcbox_state,sfcbox) { MACHINE_START_CALL_LEGACY(snes); m_is_sfcbox = 1; } MACHINE_RESET_MEMBER(sfcbox_state,sfcbox) { MACHINE_RESET_CALL_LEGACY( snes ); /* start with both CPUs disabled */ m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); m_soundcpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); } static MACHINE_CONFIG_DERIVED( sfcbox, snes ) MCFG_CPU_ADD("bios", Z180, XTAL_12MHz / 2) /* HD64180RF6X */ MCFG_CPU_PROGRAM_MAP(sfcbox_map) MCFG_CPU_IO_MAP(sfcbox_io) MCFG_MB90082_ADD("mb90082",XTAL_12MHz / 2) /* TODO: correct clock */ MCFG_S3520CF_ADD("s3520cf") /* RTC */ MCFG_MACHINE_START_OVERRIDE(sfcbox_state, sfcbox ) MCFG_MACHINE_RESET_OVERRIDE(sfcbox_state, sfcbox ) /* TODO: the screen should actually superimpose, but for the time being let's just separate outputs */ MCFG_DEFAULT_LAYOUT(layout_dualhsxs) MCFG_SCREEN_ADD("osd", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) // MCFG_SCREEN_SIZE(24*12+22, 12*18+22) // MCFG_SCREEN_VISIBLE_AREA(0*8, 24*12-1, 0*8, 12*18-1) MCFG_SCREEN_SIZE(24*16+22, 12*16+22) MCFG_SCREEN_VISIBLE_AREA(0*8, 24*16-1, 0*8, 12*16-1) MCFG_SCREEN_UPDATE_DRIVER(sfcbox_state,screen_update) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ #define SFCBOX_BIOS \ ROM_REGION( 0x1000000, "maincpu", ROMREGION_ERASE00 ) \ ROM_REGION( 0x100, "sound_ipl", 0 ) \ ROM_LOAD( "spc700.rom", 0x00, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) \ ROM_REGION( 0x10000, "krom", 0 ) \ ROM_LOAD( "krom1.ic1", 0x00000, 0x10000, CRC(c9010002) SHA1(f4c74086a83b728b1c1af3a021a60efa80eff5a4) ) \ ROM_REGION( 0x100000, "user3", 0 ) \ ROM_LOAD( "atrom-4s-0.rom5", 0x00000, 0x80000, CRC(ad3ec05c) SHA1(a3d336db585fe02a37c323422d9db6a33fd489a6) ) ROM_START( sfcbox ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", ROMREGION_ERASEFF ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_END ROM_START( pss61 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", 0 ) ROM_LOAD( "grom1-1.ic1", 0x0000, 0x8000, CRC(333bf9a7) SHA1(5d0cd9ca29e5580c3eebe9f136839987c879f979) ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x380000, "game", 0 ) ROM_LOAD( "shvc-mk-0.rom12", 0x000000, 0x080000, CRC(c8002453) SHA1(cbb853bf911255c1d8eb27cd34fc7855a0dda218) ) ROM_LOAD( "shvc-4m-1.rom3", 0x080000, 0x200000, CRC(91b28d56) SHA1(b83dd73d3d6049450bb8092d73c3af879804f58c) ) ROM_LOAD( "shvc-fo-1.ic20", 0x280000, 0x100000, CRC(ad668a41) SHA1(39ff7354a7fa02295c899b7a7ec3556998ac2636) ) /* TODO: Super FX hook needed for Star Fox */ ROM_END ROM_START( pss62 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", 0 ) ROM_LOAD( "grom2-1.ic1", 0x0000, 0x8000, CRC(bcfc5642) SHA1(a96e52685bd3dcdf09d1b7acd6e1c1ab7726a640) ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x180000, "game", 0 ) ROM_LOAD( "shvc-gc-0.rom1", 0x000000, 0x100000, CRC(b4fd7aff) SHA1(eb553b77418dedba25fc4d5dddcb04f424b0f6a9) ) ROM_LOAD( "shvc-2a-1.rom3", 0x100000, 0x080000, CRC(6b23e2e4) SHA1(684123a12ca1e31115bd6221d96f82461066877f) ) ROM_END ROM_START( pss63 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", 0 ) ROM_LOAD( "grom3-1.ic1", 0x0000, 0x8000, CRC(ebec4c1c) SHA1(d638ef1486b4c0b3d4d5b666929ca7947e16efad) ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x500000, "game", 0 ) ROM_LOAD( "shvc-t2-1.rom3", 0x000000, 0x100000, CRC(4ae93c10) SHA1(5fa25d027940907b769578d7bf85a9d5ba94911a) ) ROM_LOAD( "shvc-8x-1.rom1", 0x100000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) ) ROM_END ROM_START( pss64 ) SFCBOX_BIOS ROM_REGION( 0x8000, "grom1", ROMREGION_ERASEFF ) ROM_LOAD( "grom4-1.ic1", 0x0000, 0x8000, NO_DUMP ) ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF ) ROM_REGION( 0x500000, "game", 0 ) ROM_LOAD( "shvc-m4-0.rom3", 0x000000, 0x100000, CRC(fb259f4f) SHA1(8faeb56f80e82dd042bdc84d19c526a979c6de8f) ) ROM_LOAD( "shvc-8x-1.rom1", 0x100000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) ) // Possibly reverse order : // ROM_LOAD( "shvc-8x-1.rom1", 0x000000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) ) // ROM_LOAD( "shvc-m4-0.rom3", 0x400000, 0x100000, CRC(fb259f4f) SHA1(8faeb56f80e82dd042bdc84d19c526a979c6de8f) ) ROM_END GAME( 1994, sfcbox, 0, sfcbox, snes, snes_state, snes, ROT0, "Nintendo", "Super Famicom Box BIOS", GAME_IS_BIOS_ROOT | GAME_NOT_WORKING ) GAME( 1994, pss61, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "Nintendo", "Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)", GAME_NOT_WORKING ) GAME( 1994, pss62, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "T&E Soft / I'Max", "New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box)", GAME_NOT_WORKING ) GAME( 1994, pss63, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "Nintendo / BPS", "Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)", GAME_NOT_WORKING ) GAME( 199?, pss64, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "Nintendo / Hudson Soft", "Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)", GAME_NOT_WORKING )