/*************************************************************************** -= Newer Seta Hardware =- driver by Luca Elia (l.elia@tin.it) CPU : TMP68301* Custom : X1-010 Sound: 8 Bit PCM DX-101 Sprites DX-102 x3 OSC: 50.0000MHz 32.5304MHz * The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O, 3 timers, address decoder, wait generator, interrupt controller, all integrated in a single chip. ------------------------------------------------------------------------------------------- Ordered by Board Year Game By ------------------------------------------------------------------------------------------- P-FG01-1 1995 Guardians / Denjin Makai II Banpresto PO-113A 1994 Mobile Suit Gundam EX Revue Banpresto P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco P0-142A 1999 Puzzle De Bowling Nihon System / Moss P0-142A + extra parts 2000 Penguin Brothers Subsino B0-003B 2000 Deer Hunting USA Sammy B0-003B 2001 Turkey Hunting USA Sammy B0-010A 2001 Wing Shooting Championship Sammy B0-010A 2002 Trophy Hunting - Bear & Moose Sammy ------------------------------------------------------------------------------------------- TODO: - Proper emulation of the TMP68301 CPU, in a core file. - Flip screen / Zooming support. - Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS] - I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel. I didn't find a better way to do it without breaking pzlbowl's title screen. mj4simai: - test mode doesn't work correctly, the grid is ok but when you press a key to go to the next screen (input test) it stays up a second and then drops back into the game myangel: - some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so I see no way to point to a different section of palette RAM. - there are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs". myangel2: - before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts. grdians: - the map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros. deerhunt,wschamp: - offset tilemap sprite during demo trophyh: - mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render. ***************************************************************************/ /*************************************************************************** MS Gundam Ex Revue Banpresto, 1994 This game runs on Seta/Allumer hardware PCB Layout ---------- PO-113A BP949KA |----------------------------------| | X1-010 6264 U28 | | 581001 U19 | | U3 U5 U2 U4 581001 U17 | | 62256 62256 U15 | |J U20 | |A U77 68301 U18 | |M * U16 | |M 93C46 U23 | |A U22 | | U21 | | DSW1 50MHz | | DSW2 PAL 32.5304MHz | | 20MHz PAL | |----------------------------------| Notes: *: unknown QFP208 (has large heatsink on it). Should be similar to other known graphics chips used on Seta hardware of this era. 68301 clock: 16.000MHz VSync: 60Hz ***************************************************************************/ /*************************************************************************** Guardians Banpresto, 1995 This hardware is not common Banpresto hardware. Possibly licenced to them from another manufacturer? Or an early design that they decided not to use for future games? Either way, this game is _extremely_ rare :-) PCB Layout ---------- P-FG01-1 ------------------------------------------------------ | X1-010 6264 U32 CXK581000 | | CXK581000 U16 | | | | U20 | | U3 U5 U2 U4 62256 CXK58257 | | 62256 CXK58257 U15 | | | |J U19 | |A TMP68301AF-16 | |M U18 | |M NEC | |A NEC DX-101 U22 | | DX-102 | | U17 | | PAL 50MHz | | U21 | | DSW1(8) | | DSW2(8) CXK58257 NEC | | CXK58257 DX-102| ------------------------------------------------------ Notes: HSync: 15.23kHz VSync: 58.5Hz ***************************************************************************/ /*************************************************************************** Penguin Brothers (Japan) (c)2000 Subsino Board: P0-142A CPU: TMP68301 (68000 core) OSC: 50.0000MHz 32.5304MHz 28.0000MHz Chips.: DX-101 DX-102 x3 Sound: X1-010 Notes: pzlbowl PCB with extra parts: 28MHz OSC 2x 62256 SRAM 74HC00 ***************************************************************************/ /*************************************************************************** Sammy USA Outdoor Shooting Series PCB PCB B0-003B: Deer Hunting USA (c) 2000 Sammy USA Turkey Hunting USA (c) 2001 Sammy USA PCB B0-010A: Wing Shooting Championship (c) 2001 Sammy USA Trophy Hunting - Bear & Moose (c) 2002 Sammy USA CPU: Toshiba TMP68301AF-16 (100 Pin PQFP) Video: NEC DX-101 (240 Pin PQFP) NEC DX-102 (52 Pin PQFP x3) Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP) EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM) OSC: 50MHz & 28MHz Other: 8 Position Dipswitch x 2 Lattice ispLSI2032 Lattice isp1016E (2 for PCB B0-010A, used for light gun input) BAT1 - CR2032 3Volt PCB Number: B0-003B +-----------------------------------------------------------+ | VOL +------+ | | |X1-010| M1 | | +---+ +---+ |M60016| | | | | | | M M |CALRUA| +---+ | +-+ | U | | U | 2 1 +------+ | | | | | 0 | | 0 | | | | +-+ | 7 | | 6 | M M | U | | | | | | | 2 1 | 1 | | | +---+ +---+ | 8 | | | Lattice | | | | D +---+ C ispLSI2032 | | | | S |DX | N BAT1 +-------+ +---+ | | W |102| 5 |Toshiba| D | | 1 +---+ | TMP | S EEPROM C | | C | 68301 | W N | | N Lattice +-------+ 2 2 | | 6 isp1016E | | +----------+ 50MHz | | +---+ | | | | |DX | SW1 | NEC | M M | | |102| | DX-101 | 3 3 | | +---+ M M | | | | 1 1 | | | | +----------+ | | | | +---+ +---++---++---+ | | 28MHz | | | || || | | | +---+ | | | || || | | +-+ |DX | | U | | U || U || U | | | |102| | 4 | | 4 || 3 || 3 | | +-+ +---+ | 0 | | 1 || 8 || 9 | | | | | | || || | | | | | | || || | | | +---+ +---++---++---+ | +-----------------------------------------------------------+ PCB Number: B0-010A - This PCB is slightly revised for 2 player play +-----------------------------------------------------------+ | VOL +------+ | | |X1-010| M1 | | +---+ +---+ |M60016| | | | | | | M M |CALRUA| +---+ | +-+ | U | | U | 2 1 +------+ | | | | | 0 | | 0 | | | | +-+ | 7 | | 6 | M M | U | | | | | | | 2 1 | 1 | | | +---+ +---+ | 8 | | | Lattice | | | | D +---+ C ispLSI2032 | | | | S |DX | N BAT1 +-------+ +---+ | | W |102| 5 |Toshiba| D | | 1 +---+ | TMP | S EEPROM C | | C | 68301 | W N | | N Lattice +-------+ 2 2 | | 6 isp1016E | | +----------+ 50MHz | | +---+ | | | | |DX | SW1 | NEC | M M | | |102| | DX-101 | 3 3 | | +---+ M M | | | | 1 1 | | | | +----------+ | | | | +---+ +---++---++---+ | | 28MHz | | | || || | | | +---+ C | | | || || | | +-+ |DX | N | U | | U || U || U | | | |102| 7 | 4 | | 4 || 3 || 3 | | +-+ +---+ | 0 | | 1 || 8 || 9 | | | Lattice C | | | || || | | | isp1016E N | | | || || | | | 8 +---+ +---++---++---+ | +-----------------------------------------------------------+ Ram M1 are Toshiba TC55257DFL-70L Ram M2 are NEC D43001GU-70L Ram M3 are ISSI IS62C1024L-70Q U06 Program rom ST27C801 (even) U07 Program rom ST27C801 (odd) U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322)) U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND ***************************************************************************/ #include "driver.h" #include "machine/tmp68301.h" #include "machine/eeprom.h" #include "sound/x1_010.h" #include "seta.h" /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ static WRITE16_HANDLER( seta2_sound_bank_w ) { if (ACCESSING_LSB) { UINT8 *ROM = memory_region( REGION_SOUND1 ); int banks = (memory_region_length( REGION_SOUND1 ) - 0x100000) / 0x20000; if (data >= banks) { logerror("CPU #0 PC %06X: invalid sound bank %04X\n",activecpu_get_pc(),data); data %= banks; } memcpy(ROM + offset * 0x20000, ROM + 0x100000 + data * 0x20000, 0x20000); } } /*************************************************************************** Guardians ***************************************************************************/ static WRITE16_HANDLER( grdians_lockout_w ) { if (ACCESSING_LSB) { // initially 0, then either $25 (coin 1) or $2a (coin 2) coin_counter_w(0,data & 0x01); // or 0x04 coin_counter_w(1,data & 0x02); // or 0x08 } // popmessage("%04X", data & 0xffff); } static ADDRESS_MAP_START( grdians_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x304000, 0x30ffff) AM_READ(MRA16_RAM ) // ? seems tile data AM_RANGE(0x600000, 0x600001) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x600002, 0x600003) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0x700000, 0x700001) AM_READ(input_port_2_word_r ) // P1 AM_RANGE(0x700002, 0x700003) AM_READ(input_port_3_word_r ) // P2 AM_RANGE(0x700004, 0x700005) AM_READ(input_port_4_word_r ) // Coins AM_RANGE(0x70000c, 0x70000d) AM_READ(watchdog_reset16_r ) // Watchdog AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_READ(MRA16_RAM ) // Palette AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers ADDRESS_MAP_END static ADDRESS_MAP_START( grdians_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x304000, 0x30ffff) AM_WRITE(MWA16_RAM ) // ? seems tile data AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w ) AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0xc50000, 0xc5ffff) AM_WRITE(MWA16_RAM ) // cleared AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Mobile Suit Gundam EX Revue ***************************************************************************/ static NVRAM_HANDLER(93C46_gundamex) { if (read_or_write) { EEPROM_save(file); } else { EEPROM_init(&eeprom_interface_93C46); if (file) { EEPROM_load(file); } else { int length; UINT8 *dat; dat = EEPROM_get_data_pointer(&length); dat[0]=0x70; dat[1]=0x08; } } } static READ16_HANDLER( gundamex_eeprom_r ) { return ((EEPROM_read_bit() & 1)) << 3; } static WRITE16_HANDLER( gundamex_eeprom_w ) { EEPROM_set_clock_line((data & 0x2) ? ASSERT_LINE : CLEAR_LINE); EEPROM_write_bit(data & 0x1); EEPROM_set_cs_line((data & 0x4) ? CLEAR_LINE : ASSERT_LINE); } static ADDRESS_MAP_START( gundamex_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x500000, 0x57ffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x600000, 0x600001) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x600002, 0x600003) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0x700000, 0x700001) AM_READ(input_port_2_word_r ) // P1 AM_RANGE(0x700002, 0x700003) AM_READ(input_port_3_word_r ) // P2 AM_RANGE(0x700004, 0x700005) AM_READ(input_port_4_word_r ) // Coins AM_RANGE(0x700008, 0x700009) AM_READ(input_port_5_word_r ) // P1 AM_RANGE(0x70000a, 0x70000b) AM_READ(input_port_6_word_r ) // P2 AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xfffd0a, 0xfffd0b) AM_READ(gundamex_eeprom_r ) // parallel data register ADDRESS_MAP_END static ADDRESS_MAP_START( gundamex_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x500000, 0x57ffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x70000c, 0x70000d) AM_WRITE(watchdog_reset16_w ) AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w ) AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0xc50000, 0xc5ffff) AM_WRITE(MWA16_RAM ) // cleared AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0xfffd0a, 0xfffd0b) AM_WRITE(gundamex_eeprom_w ) // parallel data register AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Wakakusamonogatari Mahjong Yonshimai ***************************************************************************/ static int keyboard_row; static READ16_HANDLER( mj4simai_p1_r ) { switch (keyboard_row) { case 0x01: return readinputport(3); case 0x02: return readinputport(4); case 0x04: return readinputport(5); case 0x08: return readinputport(6); case 0x10: return readinputport(7); default: logerror("p1_r with keyboard_row = %02x\n",keyboard_row); return 0xffff; } } static WRITE16_HANDLER( mj4simai_keyboard_w ) { if (ACCESSING_LSB) keyboard_row = data & 0xff; } static ADDRESS_MAP_START( mj4simai_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x600000, 0x600001) AM_READ(mj4simai_p1_r ) // P1 AM_RANGE(0x600002, 0x600003) AM_READ(mj4simai_p1_r ) // P2, but I'm using P1 again AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r ) // Watchdog AM_RANGE(0x600100, 0x600101) AM_READ(input_port_2_word_r ) // AM_RANGE(0x600300, 0x600301) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x600302, 0x600303) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_READ(MRA16_RAM ) // Palette AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers ADDRESS_MAP_END static ADDRESS_MAP_START( mj4simai_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x600004, 0x600005) AM_WRITE(mj4simai_keyboard_w ) // select keyboard row to read AM_RANGE(0x600200, 0x600201) AM_WRITE(MWA16_NOP ) // Leds? Coins? AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Kosodate Quiz My Angel ***************************************************************************/ static ADDRESS_MAP_START( myangel_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x700000, 0x700001) AM_READ(input_port_2_word_r ) // P1 AM_RANGE(0x700002, 0x700003) AM_READ(input_port_3_word_r ) // P2 AM_RANGE(0x700004, 0x700005) AM_READ(input_port_4_word_r ) // Coins AM_RANGE(0x700006, 0x700007) AM_READ(watchdog_reset16_r ) // Watchdog AM_RANGE(0x700300, 0x700301) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x700302, 0x700303) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_READ(MRA16_RAM ) // Palette AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers ADDRESS_MAP_END static ADDRESS_MAP_START( myangel_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x700200, 0x700201) AM_WRITE(MWA16_NOP ) // Leds? Coins? AM_RANGE(0x700310, 0x70031f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Kosodate Quiz My Angel 2 ***************************************************************************/ static ADDRESS_MAP_START( myangel2_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x600000, 0x600001) AM_READ(input_port_2_word_r ) // P1 AM_RANGE(0x600002, 0x600003) AM_READ(input_port_3_word_r ) // P2 AM_RANGE(0x600004, 0x600005) AM_READ(input_port_4_word_r ) // Coins AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r ) // Watchdog AM_RANGE(0x600300, 0x600301) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x600302, 0x600303) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xd00000, 0xd3ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0xd40000, 0xd4ffff) AM_READ(MRA16_RAM ) // Palette AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers ADDRESS_MAP_END static ADDRESS_MAP_START( myangel2_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x600200, 0x600201) AM_WRITE(MWA16_NOP ) // Leds? Coins? AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xd00000, 0xd3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xd40000, 0xd4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0xd60000, 0xd6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Puzzle De Bowling ***************************************************************************/ /* The game checks for a specific value read from the ROM region. The offset to use is stored in RAM at address 0x20BA16 */ static READ16_HANDLER( pzlbowl_protection_r ) { UINT32 address = (program_read_word(0x20ba16) << 16) | program_read_word(0x20ba18); return memory_region(REGION_CPU1)[address - 2]; } static READ16_HANDLER( pzlbowl_coins_r ) { return readinputport(4) | (mame_rand(Machine) & 0x80 ); } static WRITE16_HANDLER( pzlbowl_coin_counter_w ) { if (ACCESSING_LSB) { coin_counter_w(0,data & 0x10); coin_counter_w(1,data & 0x20); } } static ADDRESS_MAP_START( pzlbowl_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x400300, 0x400301) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x400302, 0x400303) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0x500000, 0x500001) AM_READ(input_port_2_word_r ) // P1 AM_RANGE(0x500002, 0x500003) AM_READ(input_port_3_word_r ) // P2 AM_RANGE(0x500004, 0x500005) AM_READ(pzlbowl_coins_r ) // Coins + Protection? AM_RANGE(0x500006, 0x500007) AM_READ(watchdog_reset16_r ) // Watchdog AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r ) // Protection AM_RANGE(0x800000, 0x83ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0x840000, 0x84ffff) AM_READ(MRA16_RAM ) // Palette AM_RANGE(0x900000, 0x903fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers ADDRESS_MAP_END static ADDRESS_MAP_START( pzlbowl_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x400300, 0x40030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0x500004, 0x500005) AM_WRITE(pzlbowl_coin_counter_w ) // Coins Counter AM_RANGE(0x800000, 0x83ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0x840000, 0x84ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0x860000, 0x86003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0x900000, 0x903fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Penguin Bros ***************************************************************************/ static ADDRESS_MAP_START( penbros_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x210000, 0x23ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x300000, 0x30ffff) AM_READ(MRA16_RAM ) // RAM AM_RANGE(0x500300, 0x500301) AM_READ(input_port_0_word_r ) // DSW 1 AM_RANGE(0x500302, 0x500303) AM_READ(input_port_1_word_r ) // DSW 2 AM_RANGE(0x600000, 0x600001) AM_READ(input_port_2_word_r ) // P1 AM_RANGE(0x600002, 0x600003) AM_READ(input_port_3_word_r ) // P2 AM_RANGE(0x600004, 0x600005) AM_READ(input_port_4_word_r ) // Coins AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r ) // Watchdog // AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r ) // Protection AM_RANGE(0xb00000, 0xb3ffff) AM_READ(MRA16_RAM ) // Sprites AM_RANGE(0xb40000, 0xb4ffff) AM_READ(MRA16_RAM ) // Palette AM_RANGE(0xa00000, 0xa03fff) AM_READ(seta_sound_word_r ) // Sound AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers ADDRESS_MAP_END static ADDRESS_MAP_START( penbros_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x300000, 0x30ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x210000, 0x23ffff) AM_WRITE(MWA16_RAM ) // RAM AM_RANGE(0x500300, 0x50030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks AM_RANGE(0x600004, 0x600005) AM_WRITE(pzlbowl_coin_counter_w ) // Coins Counter AM_RANGE(0xb00000, 0xb3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites AM_RANGE(0xb40000, 0xb4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette AM_RANGE(0xb60000, 0xb6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers AM_RANGE(0xa00000, 0xa03fff) AM_WRITE(seta_sound_word_w ) // Sound AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Sammy Outdoor Shooting ***************************************************************************/ static READ16_HANDLER( samshoot_lightgun1_r ) { // popmessage("%02x %02x",readinputport(3),readinputport(2)); return (readinputport(2) << 8) | readinputport(3); } static READ16_HANDLER( samshoot_lightgun2_r ) { return (readinputport(4) << 8) | readinputport(5); } static WRITE16_HANDLER( samshoot_coin_w ) { if (ACCESSING_LSB) { coin_counter_w(0, data & 0x10); coin_counter_w(1, data & 0x20); // Are these connected? They are set in I/O test coin_lockout_w(0,~data & 0x40); coin_lockout_w(1,~data & 0x80); } // popmessage("%04x",data); } static ADDRESS_MAP_START( samshoot_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE( 0x000000, 0x1fffff ) AM_ROM AM_RANGE( 0x200000, 0x20ffff ) AM_RAM AM_RANGE( 0x300000, 0x30ffff ) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) AM_RANGE( 0x400000, 0x400001 ) AM_READ( input_port_0_word_r ) // DSW 1 AM_RANGE( 0x400002, 0x400003 ) AM_READ( input_port_9_word_r ) // Buttons AM_RANGE( 0x400300, 0x40030f ) AM_WRITE( seta2_sound_bank_w ) // Samples Banks AM_RANGE( 0x500000, 0x500001 ) AM_READ( samshoot_lightgun1_r ) // P1 AM_RANGE( 0x580000, 0x580001 ) AM_READ( samshoot_lightgun2_r ) // P2 AM_RANGE( 0x700000, 0x700001 ) AM_READ( input_port_6_word_r ) // Trigger AM_RANGE( 0x700002, 0x700003 ) AM_READ( input_port_7_word_r ) // Pump AM_RANGE( 0x700004, 0x700005 ) AM_READWRITE( input_port_8_word_r, samshoot_coin_w ) // Coins AM_RANGE( 0x700006, 0x700007 ) AM_READ( watchdog_reset16_r ) // Watchdog? AM_RANGE( 0x800000, 0x83ffff ) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites AM_RANGE( 0x840000, 0x84ffff ) AM_READWRITE(MRA16_RAM, paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) // Palette AM_RANGE( 0x860000, 0x86003f ) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs) // Video Registers AM_RANGE( 0x900000, 0x903fff ) AM_READWRITE( seta_sound_word_r, seta_sound_word_w ) // Sound AM_RANGE( 0xfffd0a, 0xfffd0b ) AM_READ( input_port_1_word_r ) // parallel data register (DSW 2) AM_RANGE( 0xfffc00, 0xffffff ) AM_READWRITE( MRA16_RAM, tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ /*************************************************************************** Mobile Suit Gundam EX Revue ***************************************************************************/ static INPUT_PORTS_START( gundamex ) PORT_START_TAG("IN0") // $600000.w PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") // $600002.w PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") // $700000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") // $700002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") // $700004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) //jumper pad PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN5") // $700008.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN6") // $70000a.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Guardians ***************************************************************************/ static INPUT_PORTS_START( grdians ) PORT_START_TAG("IN0") // $600000.w PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0 PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 1 PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 2 PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 3 PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Title" ) PORT_DIPSETTING( 0x0008, "Guardians" ) PORT_DIPSETTING( 0x0000, "Denjin Makai II" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_SERVICE( 0x0040, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") // $600002.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") // $700000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") // $700002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") // $700004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Wakakusamonogatari Mahjong Yonshimai ***************************************************************************/ static INPUT_PORTS_START( mj4simai ) PORT_START_TAG("IN0") // $600300.w PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") // $600302.w PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0004, "0" ) PORT_DIPSETTING( 0x0003, "1" ) PORT_DIPSETTING( 0x0002, "2" ) PORT_DIPSETTING( 0x0001, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPSETTING( 0x0007, "5" ) PORT_DIPSETTING( 0x0006, "6" ) PORT_DIPSETTING( 0x0005, "7" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) PORT_DIPSETTING( 0x0010, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Unknown 2-6" ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Unknown 2-7" ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") // $600100.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") // $600000(0) PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT(0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") // $600000(1) PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT(0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_START_TAG("IN5") // $600000(2) PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN6") // $600000(3) PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN7") // $600000(4) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Kosodate Quiz My Angel ***************************************************************************/ static INPUT_PORTS_START( myangel ) PORT_START_TAG("IN0") // $700300.w PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") // $700302.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") PORT_DIPSETTING( 0x0080, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") //$700000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") //$700002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") //$700004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Kosodate Quiz My Angel 2 ***************************************************************************/ static INPUT_PORTS_START( myangel2 ) PORT_START_TAG("IN0") //$600300.w PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") //$600302.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) /* Listed as "Unused" */ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") //$600000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") //$600002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") //$600004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Puzzle De Bowling ***************************************************************************/ static INPUT_PORTS_START( pzlbowl ) PORT_START_TAG("IN0") //$400300.w PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0030, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0028, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0038, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPSETTING( 0x0040, "1" ) PORT_DIPSETTING( 0x00c0, "2" ) /* This setting is not defined in the manual */ PORT_DIPSETTING( 0x0080, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") //$400302.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) // PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) /* This setting is not defined in the manual */ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) // PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) ) /* This setting is not defined in the manual */ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") //$500000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") //$500002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") //$500004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Protection? PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Penguin Bros ***************************************************************************/ static INPUT_PORTS_START( penbros ) PORT_START_TAG("IN0") //$500300.w PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN1") //$500302.w PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x000c, "3" ) PORT_DIPSETTING( 0x0004, "4" ) PORT_DIPSETTING( 0x0008, "5" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0010, "150k and 500k" ) PORT_DIPSETTING( 0x0030, "200k and 700k" ) PORT_DIPSETTING( 0x0000, "Every 250k" ) // no extra life after the one at 1500k PORT_DIPSETTING( 0x0020, DEF_STR( None ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPSETTING( 0x00c0, "2" ) PORT_DIPSETTING( 0x0040, "3" ) PORT_DIPSETTING( 0x0080, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN2") //$600000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // unsure if used PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN3") //$600002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // unsure if used PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("IN4") //$600004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Sammy Outdoor Shooting ***************************************************************************/ static INPUT_PORTS_START( deerhunt ) PORT_START_TAG("DSW1") // IN0 - $400000.w PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0028, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("DSW2") // IN1 - fffd0a.w PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0020, "Red" ) PORT_DIPSETTING( 0x0000, "Yellow" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, "Pump Action" ) PORT_DIPSETTING( 0x0000, "Hand Gun" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("GUN1Y") // IN2 - $500000.b PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x08,0xf8) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START_TAG("GUN1X") // IN3 - $500001.b PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x25,0xc5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START_TAG("GUN2Y") // IN4 - $580000.b PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used PORT_START_TAG("GUN2X") // IN5 - $580001.b PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used PORT_START_TAG("TRIGGER") // IN6 - $700000 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("PUMP") // IN7 - $700003.b PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("COIN") // IN8 - $700005.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START_TAG("BUTTONS") // IN9 - $400002 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( turkhunt ) PORT_INCLUDE(deerhunt) PORT_MODIFY("DSW2") // IN1 - fffd0a.w PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, "2" ) PORT_DIPSETTING( 0x0000, "3" ) INPUT_PORTS_END static INPUT_PORTS_START( wschamp ) PORT_INCLUDE(deerhunt) PORT_MODIFY("DSW1") // IN0 - $400000.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x0009, "4 Coins Start, 4 Coins Continue" ) PORT_DIPSETTING( 0x0008, "4 Coins Start, 3 Coins Continue" ) PORT_DIPSETTING( 0x0007, "4 Coins Start, 2 Coins Continue" ) PORT_DIPSETTING( 0x0006, "4 Coins Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x000c, "3 Coins Start, 3 Coins Continue" ) PORT_DIPSETTING( 0x000b, "3 Coins Start, 2 Coins Continue" ) PORT_DIPSETTING( 0x000a, "3 Coins Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x000e, "2 Coins Start, 2 Coins Continue" ) PORT_DIPSETTING( 0x000d, "2 Coins Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x000f, "1 Coin Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW2") // IN1 - fffd0a.w PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, "2" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_MODIFY("GUN2Y") // IN4 - $580000.b PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x08,0xf8) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_MODIFY("GUN2X") // IN5 - $580001.b PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x25,0xc5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_MODIFY("TRIGGER") // IN6 - $700000 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P2 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P1 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("PUMP") // IN7 - $700003.b PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P2 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P1 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("COIN") // IN8 - $700005.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("BUTTONS") // IN9 - $400002 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1 PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump P1 PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // pump P2 PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( trophyh ) PORT_INCLUDE(wschamp) PORT_MODIFY("DSW2") // IN1 - fffd0a.w PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */ PORT_DIPSETTING( 0x0020, "Red" ) PORT_DIPSETTING( 0x0000, "Yellow" ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ static const gfx_layout layout_4bpp_lo = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_4bpp_hi = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0, RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_6bpp = { 8,8, RGN_FRAC(1,4), 6, { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0, RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_8bpp = { 8,8, RGN_FRAC(1,4), 8, { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0, RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0, RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_3bpp_lo = { 8,8, RGN_FRAC(1,4), 3, { RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_2bpp_hi = { 8,8, RGN_FRAC(1,4), 2, { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; /* Tiles are 8bpp, but the hardware is additionally able to discard some bitplanes and use the low 4 bits only, or the high 4 bits only */ static GFXDECODE_START( seta2 ) GFXDECODE_ENTRY( REGION_GFX1, 0, layout_4bpp_lo, 0, 0x8000/16 ) GFXDECODE_ENTRY( REGION_GFX1, 0, layout_4bpp_hi, 0, 0x8000/16 ) GFXDECODE_ENTRY( REGION_GFX1, 0, layout_6bpp, 0, 0x8000/16 ) /* 6bpp, but 4bpp granularity */ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8bpp, 0, 0x8000/16 ) /* 8bpp, but 4bpp granularity */ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_3bpp_lo, 0, 0x8000/16 ) /* 3bpp, but 4bpp granularity */ GFXDECODE_ENTRY( REGION_GFX1, 0, layout_2bpp_hi, 0, 0x8000/16 ) /* ??? */ GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static INTERRUPT_GEN( seta2_interrupt ) { switch ( cpu_getiloops() ) { case 0: /* VBlank is connected to INT0 (external interrupts pin 0) */ tmp68301_external_interrupt_0(); break; } } static INTERRUPT_GEN( samshoot_interrupt ) { switch ( cpu_getiloops() ) { case 0: tmp68301_external_interrupt_0(); // vblank break; case 1: tmp68301_external_interrupt_2(); // to do: hook up x1-10 interrupts break; } } static struct x1_010_interface x1_010_sound_intf = { 0x0000, /* address */ }; static MACHINE_DRIVER_START( mj4simai ) /* basic machine hardware */ MDRV_CPU_ADD_TAG("main",M68000,32530400 / 2) /* !! TMP68301 !! */ MDRV_CPU_PROGRAM_MAP(mj4simai_readmem,mj4simai_writemem) MDRV_CPU_VBLANK_INT(seta2_interrupt,1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET( tmp68301 ) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(0x200, 0x200) MDRV_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1) MDRV_GFXDECODE(seta2) MDRV_PALETTE_LENGTH(0x8000) MDRV_VIDEO_START(seta2) MDRV_VIDEO_UPDATE(seta2) MDRV_VIDEO_EOF(seta2) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(X1_010, 50000000/3) MDRV_SOUND_CONFIG(x1_010_sound_intf) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MACHINE_DRIVER_END static MACHINE_DRIVER_START( gundamex ) /* basic machine hardware */ MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_REPLACE("main",M68000,16000000) MDRV_CPU_PROGRAM_MAP(gundamex_readmem,gundamex_writemem) MDRV_NVRAM_HANDLER(93C46_gundamex) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0x00, 0x180-1, 0x100, 0x1e0-1) MACHINE_DRIVER_END static MACHINE_DRIVER_START( grdians ) MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(grdians_readmem,grdians_writemem) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x130 -1, 0x80, 0x80 + 0xe8 -1) MACHINE_DRIVER_END static MACHINE_DRIVER_START( myangel ) /* basic machine hardware */ MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(myangel_readmem,myangel_writemem) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1) MDRV_VIDEO_START(seta2_offset) MACHINE_DRIVER_END static MACHINE_DRIVER_START( myangel2 ) /* basic machine hardware */ MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(myangel2_readmem,myangel2_writemem) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1) MDRV_VIDEO_START(seta2_offset) MACHINE_DRIVER_END static MACHINE_DRIVER_START( pzlbowl ) /* basic machine hardware */ MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(pzlbowl_readmem,pzlbowl_writemem) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0x10, 0x190-1, 0x100, 0x1f0-1) MACHINE_DRIVER_END static MACHINE_DRIVER_START( penbros ) /* basic machine hardware */ MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(penbros_readmem,penbros_writemem) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0, 0x140-1, 0x80, 0x160-1) MACHINE_DRIVER_END static MACHINE_DRIVER_START( samshoot ) /* basic machine hardware */ MDRV_IMPORT_FROM(mj4simai) MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(samshoot_map,0) MDRV_CPU_VBLANK_INT(samshoot_interrupt,2) MDRV_NVRAM_HANDLER(generic_0fill) /* video hardware */ MDRV_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x40, 0x130-1) MACHINE_DRIVER_END /*************************************************************************** ROMs Loading ***************************************************************************/ ROM_START( gundamex ) ROM_REGION( 0x600000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "ka002002.u2", 0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) ) ROM_LOAD16_BYTE( "ka002004.u3", 0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) ) ROM_LOAD16_BYTE( "ka002001.u4", 0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) ) ROM_LOAD16_BYTE( "ka002003.u5", 0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) ) ROM_LOAD16_WORD_SWAP( "ka001005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE|ROMREGION_ERASE) /* Sprites */ ROM_LOAD( "ka001009.u16", 0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) ) ROM_LOAD( "ka001010.u18", 0x0200000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) ) ROM_LOAD( "ka001011.u20", 0x0400000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) ) ROM_LOAD( "ka001012.u15", 0x0800000, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) ) ROM_LOAD( "ka001013.u17", 0x0a00000, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) ) ROM_LOAD( "ka001014.u19", 0x0c00000, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) ) ROM_LOAD( "ka001006.u21", 0x1000000, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) ) ROM_LOAD( "ka001007.u22", 0x1200000, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) ) ROM_LOAD( "ka001008.u23", 0x1400000, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) ) ROM_FILL( 0x1800000, 0x600000, 0 ) /* 6bpp instead of 8bpp */ ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "ka001015.u28", 0x100000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) ) ROM_END ROM_START( grdians ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) ) ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) ) ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) ) ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE|ROMREGION_ERASE) /* Sprites */ ROM_LOAD( "u16.bin", 0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) ) ROM_LOAD( "u20.bin", 0x0600000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) ) ROM_CONTINUE( 0x0400000, 0x200000 ) ROM_LOAD( "u15.bin", 0x0800000, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) ) ROM_LOAD( "u19.bin", 0x0e00000, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) ) ROM_CONTINUE( 0x0c00000, 0x200000 ) ROM_LOAD( "u18.bin", 0x1000000, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) ) ROM_LOAD( "u22.bin", 0x1600000, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) ) ROM_CONTINUE( 0x1400000, 0x200000 ) ROM_LOAD( "u17.bin", 0x1800000, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) ) ROM_LOAD( "u21.bin", 0x1e00000, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) ) ROM_CONTINUE( 0x1c00000, 0x200000 ) ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "u32.bin", 0x100000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) ) ROM_END ROM_START( mj4simai ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "ll.u2", 0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) ) ROM_LOAD16_BYTE( "lh1.u3", 0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) ) ROM_LOAD16_BYTE( "hl.u4", 0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) ) ROM_LOAD16_BYTE( "hh.u5", 0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "cha-03.u16", 0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) ) ROM_LOAD( "cha-04.u18", 0x0400000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) ) ROM_LOAD( "cha-05.u15", 0x0800000, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) ) ROM_LOAD( "cha-06.u17", 0x0c00000, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) ) ROM_LOAD( "cha-01.u21", 0x1000000, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) ) ROM_LOAD( "cha-02.u22", 0x1400000, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) ) ROM_FILL( 0x1800000, 0x800000, 0 ) /* 6bpp instead of 8bpp */ ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "cha-07.u32", 0x100000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) ) ROM_END ROM_START( myangel ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) ) ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) ) ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) ) ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) ) ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) ) ROM_LOAD( "kq1-cg0.u16", 0x200000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) ) ROM_LOAD( "kq1-cg3.u19", 0x400000, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) ) ROM_LOAD( "kq1-cg1.u15", 0x600000, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) ) ROM_LOAD( "kq1-cg6.u22", 0x800000, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) ) ROM_LOAD( "kq1-cg4.u18", 0xa00000, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) ) ROM_LOAD( "kq1-cg7.u21", 0xc00000, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) ) ROM_LOAD( "kq1-cg5.u17", 0xe00000, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) ) ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "kq1-snd.u32", 0x100000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) ) ROM_END ROM_START( myangel2 ) ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) ) ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) ) ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) ) ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) ) ROM_REGION( 0x1800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) ) ROM_LOAD( "kqs1-cg0.u16", 0x0200000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) ) ROM_LOAD( "kqs1-cg5.u19", 0x0600000, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) ) ROM_LOAD( "kqs1-cg1.u15", 0x0800000, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) ) ROM_LOAD( "kqs1-cg6.u22", 0x0c00000, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) ) ROM_LOAD( "kqs1-cg2.u18", 0x0e00000, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) ) ROM_LOAD( "kqs1-cg7.u21", 0x1200000, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) ) ROM_LOAD( "kqs1-cg3.u17", 0x1400000, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) ) ROM_END ROM_START( pzlbowl ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) ) ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) ) ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) ) ROM_LOAD( "kuc-u39.i00", 0x400000, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) ) ROM_LOAD( "kuc-u40.i00", 0x800000, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) ) ROM_LOAD( "kuc-u41.i00", 0xc00000, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "kus-u18.i00", 0x100000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) ) ROM_END ROM_START( penbros ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "u06.bin", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) ) ROM_LOAD16_BYTE( "u07.bin", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) ) ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "u38.bin", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) ) ROM_LOAD( "u39.bin", 0x400000, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) ) ROM_LOAD( "u40.bin", 0x800000, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) ) ROM_FILL( 0xc00000, 0x400000, 0 ) /* 6bpp instead of 8bpp */ ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "u18.bin", 0x100000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) ) ROM_END ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "as0906e01-v4_3.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) ROM_LOAD16_BYTE( "as0907e01-v4_3.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END ROM_START( deerhuna ) /* Deer Hunting USA V4.2 (xx/x/2000) */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "as0906e01-v4_2.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) ROM_LOAD16_BYTE( "as0907e01-v4_2.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END ROM_START( deerhunb ) /* Deer Hunting USA V4.0 (6/15/2000) */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "as0906e01-v4.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) ROM_LOAD16_BYTE( "as0907e01-v4.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END ROM_START( turkhunt ) /* V1.0 is currently the only known version */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "asx906e01.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) ROM_LOAD16_BYTE( "asx907e01.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "asx901m01.u38", 0x0000000, 0x800000, BAD_DUMP CRC(23125c93) SHA1(c8735ac43bc67c52cb78ad5bca74fa2082dda040) ) ROM_LOAD( "asx902m01.u39", 0x0800000, 0x800000, BAD_DUMP CRC(6e7330dd) SHA1(4a8590e9b8fe4767f7a25760bfe499792948a7ae) ) ROM_LOAD( "asx903m01.u40", 0x1000000, 0x800000, BAD_DUMP CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) ) ROM_LOAD( "asx904m01.u41", 0x1800000, 0x800000, BAD_DUMP CRC(6177f644) SHA1(120fe32518d133f03176db68f18c8175c1a81b27) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) ) ROM_END ROM_START( wschamp ) /* V2.0 */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) ) ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) ) ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) ) ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) ROM_END ROM_START( wschampa ) /* V1.01 */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "as1006e01.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) ROM_LOAD16_BYTE( "as1007e01.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) ) ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) ) ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) ) ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) ROM_END ROM_START( trophyh ) /* V1.0 is currently the only known version */ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) ) ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) ) ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) ) ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) ) ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ /* Leave 1MB empty (addressable by the chip) */ ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) ) ROM_END GAME( 1994, gundamex, 0, gundamex, gundamex, 0, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 ) GAME( 1995, grdians, 0, grdians, grdians, 0, ROT0, "Banpresto", "Guardians / Denjin Makai II", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) // Displays (c) Winky Soft at game's end. GAME( 1996, mj4simai, 0, mj4simai, mj4simai, 0, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", GAME_NO_COCKTAIL ) GAME( 1996, myangel, 0, myangel, myangel, 0, ROT0, "Namco", "Kosodate Quiz My Angel (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 1997, myangel2, 0, myangel2, myangel2, 0, ROT0, "Namco", "Kosodate Quiz My Angel 2 (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, 0, ROT0, "Nihon System / Moss", "Puzzle De Bowling (Japan)", GAME_NO_COCKTAIL ) GAME( 2000, penbros, 0, penbros, penbros, 0, ROT0, "Subsino", "Penguin Brothers (Japan)", GAME_NO_COCKTAIL ) GAME( 2000, deerhunt, 0, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2000, deerhuna, deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2000, deerhunb, deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )