/*************************************************************************** -= Newer Seta Hardware =- driver by Luca Elia (l.elia@tin.it) CPU : TMP68301* ColdFire + H8/3007 + PIC12C508 (for FUNCUBE) Video : DX-101 DX-102 x3 Sound : X1-010 OSC : 50.00000MHz 32.53047MHz * The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O, 3 timers, address decoder, wait generator, interrupt controller, all integrated in a single chip. ------------------------------------------------------------------------------------------- Ordered by Board Year Game By ------------------------------------------------------------------------------------------- P-FG01-1 1995 Guardians / Denjin Makai II Banpresto PO-113A 1994 Mobile Suit Gundam EX Revue Banpresto P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco P0-142A 1999 Puzzle De Bowling Nihon System / Moss P0-142A + extra parts 2000 Penguin Brothers Subsino B0-003A (or B0-003B) 2000 Deer Hunting USA Sammy B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy B0-006B 2001 Funcube 2 Namco B0-006B 2001 Funcube 4 Namco B0-010A 2001 Wing Shooting Championship Sammy B0-010A 2002 Trophy Hunting - Bear & Moose Sammy - ???? Reel'N Quake ------------------------------------------------------------------------------------------- TODO: - Proper emulation of the TMP68301 CPU, in a core file. - Proper emulation of the ColdFire CPU, in a core file. - Flip screen / Zooming support. - Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS] - I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel. I didn't find a better way to do it without breaking pzlbowl's title screen. mj4simai: - test mode doesn't work correctly, the grid is ok but when you press a key to go to the next screen (input test) it stays up a second and then drops back into the game myangel: - some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so I see no way to point to a different section of palette RAM. - there are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs". - there's a 4 pixel gap at the top of the title screen since clipping was reimplemented. myangel2: - before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts. grdians: - the map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Note: the frontmost frame has the shadow bit set, and has become invisible after implementing it. pengbros: - Zooming is used briefly. deerhunt,wschamp: - offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom in to the deer. In wschamp intro the GPS unit should zoom to the high scores. trophyh: - mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render. funcube: - Hacked to run, as they use a ColdFire CPU. - Pay-out key causes "unknown error". reelquak: - Needs an x offset for tilemap sprites. - There are one frame glitches in the reels scroll. ***************************************************************************/ #include "emu.h" #include "memconv.h" #include "deprecat.h" #include "includes/seta2.h" #include "cpu/m68000/m68000.h" #include "machine/tmp68301.h" #include "cpu/h83002/h8.h" #include "sound/okim9810.h" #include "sound/x1_010.h" #include "machine/eeprom.h" #include "machine/nvram.h" #include "machine/ticket.h" /*************************************************************************** Memory Maps - Main CPU ***************************************************************************/ static WRITE16_HANDLER( seta2_sound_bank_w ) { if (ACCESSING_BITS_0_7) { UINT8 *ROM = space->machine().region( "x1snd" )->base(); int banks = (space->machine().region( "x1snd" )->bytes() - 0x100000) / 0x20000; if (data >= banks) { logerror("CPU #0 PC %06X: invalid sound bank %04X\n",cpu_get_pc(&space->device()),data); data %= banks; } memcpy(ROM + offset * 0x20000, ROM + 0x100000 + data * 0x20000, 0x20000); } } /*************************************************************************** Guardians ***************************************************************************/ static WRITE16_HANDLER( grdians_lockout_w ) { if (ACCESSING_BITS_0_7) { // initially 0, then either $25 (coin 1) or $2a (coin 2) coin_counter_w(space->machine(), 0,data & 0x01); // or 0x04 coin_counter_w(space->machine(), 1,data & 0x02); // or 0x08 } // popmessage("%04X", data & 0xffff); } static ADDRESS_MAP_START( grdians_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x304000, 0x30ffff) AM_RAM // ? seems tile data AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1 AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2 AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins AM_RANGE(0x70000c, 0x70000d) AM_READ(watchdog_reset16_r) // Watchdog AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w) AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xc50000, 0xc5ffff) AM_RAM // cleared AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Mobile Suit Gundam EX Revue ***************************************************************************/ static READ16_DEVICE_HANDLER( gundamex_eeprom_r ) { eeprom_device *eeprom = downcast(device); return ((eeprom->read_bit() & 1)) << 3; } static WRITE16_DEVICE_HANDLER( gundamex_eeprom_w ) { eeprom_device *eeprom = downcast(device); eeprom->set_clock_line((data & 0x2) ? ASSERT_LINE : CLEAR_LINE); eeprom->write_bit(data & 0x1); eeprom->set_cs_line((data & 0x4) ? CLEAR_LINE : ASSERT_LINE); } static ADDRESS_MAP_START( gundamex_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x500000, 0x57ffff) AM_ROM // ROM AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1 AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2 AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins AM_RANGE(0x700008, 0x700009) AM_READ_PORT("IN0") // P1 AM_RANGE(0x70000a, 0x70000b) AM_READ_PORT("IN1") // P2 AM_RANGE(0x70000c, 0x70000d) AM_WRITE(watchdog_reset16_w) AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w) AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xc50000, 0xc5ffff) AM_RAM // cleared AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0xfffd0a, 0xfffd0b) AM_DEVREADWRITE("eeprom", gundamex_eeprom_r,gundamex_eeprom_w) // parallel data register AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Wakakusamonogatari Mahjong Yonshimai ***************************************************************************/ static READ16_HANDLER( mj4simai_p1_r ) { seta2_state *state = space->machine().driver_data(); switch (state->m_keyboard_row) { case 0x01: return input_port_read(space->machine(), "P1_KEY0"); case 0x02: return input_port_read(space->machine(), "P1_KEY1"); case 0x04: return input_port_read(space->machine(), "P1_KEY2"); case 0x08: return input_port_read(space->machine(), "P1_KEY3"); case 0x10: return input_port_read(space->machine(), "P1_KEY4"); default: logerror("p1_r with keyboard_row = %02x\n", state->m_keyboard_row); return 0xffff; } } static READ16_HANDLER( mj4simai_p2_r ) { seta2_state *state = space->machine().driver_data(); switch (state->m_keyboard_row) { case 0x01: return input_port_read(space->machine(), "P2_KEY0"); case 0x02: return input_port_read(space->machine(), "P2_KEY1"); case 0x04: return input_port_read(space->machine(), "P2_KEY2"); case 0x08: return input_port_read(space->machine(), "P2_KEY3"); case 0x10: return input_port_read(space->machine(), "P2_KEY4"); default: logerror("p2_r with keyboard_row = %02x\n", state->m_keyboard_row); return 0xffff; } } static WRITE16_HANDLER( mj4simai_keyboard_w ) { seta2_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) state->m_keyboard_row = data & 0xff; } static ADDRESS_MAP_START( mj4simai_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x600000, 0x600001) AM_READ(mj4simai_p1_r) // P1 AM_RANGE(0x600002, 0x600003) AM_READ(mj4simai_p2_r) // P2 AM_RANGE(0x600004, 0x600005) AM_WRITE(mj4simai_keyboard_w) // select keyboard row to read AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog AM_RANGE(0x600100, 0x600101) AM_READ_PORT("SYSTEM") // AM_RANGE(0x600200, 0x600201) AM_WRITENOP // Leds? Coins? AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Kosodate Quiz My Angel ***************************************************************************/ static ADDRESS_MAP_START( myangel_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1 AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2 AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins AM_RANGE(0x700006, 0x700007) AM_READ(watchdog_reset16_r) // Watchdog AM_RANGE(0x700200, 0x700201) AM_WRITENOP // Leds? Coins? AM_RANGE(0x700300, 0x700301) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x700302, 0x700303) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x700310, 0x70031f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Kosodate Quiz My Angel 2 ***************************************************************************/ static ADDRESS_MAP_START( myangel2_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1") // P1 AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2") // P2 AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM") // Coins AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog AM_RANGE(0x600200, 0x600201) AM_WRITENOP // Leds? Coins? AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xd00000, 0xd3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xd40000, 0xd4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xd60000, 0xd6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Puzzle De Bowling ***************************************************************************/ /* The game checks for a specific value read from the ROM region. The offset to use is stored in RAM at address 0x20BA16 */ static READ16_HANDLER( pzlbowl_protection_r ) { UINT32 address = (space->read_word(0x20ba16) << 16) | space->read_word(0x20ba18); return space->machine().region("maincpu")->base()[address - 2]; } static READ16_HANDLER( pzlbowl_coins_r ) { return input_port_read(space->machine(), "SYSTEM") | (space->machine().rand() & 0x80 ); } static WRITE16_HANDLER( pzlbowl_coin_counter_w ) { if (ACCESSING_BITS_0_7) { coin_counter_w(space->machine(), 0,data & 0x10); coin_counter_w(space->machine(), 1,data & 0x20); } } static ADDRESS_MAP_START( pzlbowl_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x400300, 0x40030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1 AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2 AM_RANGE(0x500004, 0x500005) AM_READWRITE(pzlbowl_coins_r,pzlbowl_coin_counter_w) // Coins + Protection? AM_RANGE(0x500006, 0x500007) AM_READ(watchdog_reset16_r) // Watchdog AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r) // Protection AM_RANGE(0x800000, 0x83ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0x840000, 0x84ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0x860000, 0x86003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0x900000, 0x903fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Penguin Bros ***************************************************************************/ static ADDRESS_MAP_START( penbros_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x210000, 0x23ffff) AM_RAM // RAM AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM AM_RANGE(0x500300, 0x500301) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x500302, 0x500303) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x500300, 0x50030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1") // P1 AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2") // P2 AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM") // Coins AM_RANGE(0x600004, 0x600005) AM_WRITE(pzlbowl_coin_counter_w) // Coins Counter AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog //AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r) // Protection AM_RANGE(0xb00000, 0xb3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xb40000, 0xb4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xb60000, 0xb6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Reel'N Quake ***************************************************************************/ static WRITE16_HANDLER( reelquak_leds_w ) { if (ACCESSING_BITS_0_7) { set_led_status( space->machine(), 0, data & 0x0001 ); // start set_led_status( space->machine(), 1, data & 0x0002 ); // small set_led_status( space->machine(), 2, data & 0x0004 ); // bet set_led_status( space->machine(), 3, data & 0x0008 ); // big set_led_status( space->machine(), 4, data & 0x0010 ); // double up set_led_status( space->machine(), 5, data & 0x0020 ); // collect set_led_status( space->machine(), 6, data & 0x0040 ); // bet cancel } if (ACCESSING_BITS_8_15) { ticket_dispenser_w(space->machine().device("ticket"), 0, (data & 0x0100) >> 1); // ticket dispenser } // popmessage("LED %04X", data); } static WRITE16_HANDLER( reelquak_coin_w ) { if (ACCESSING_BITS_0_7) { coin_counter_w(space->machine(), 0, data & 0x01); // coin in coin_counter_w(space->machine(), 1, data & 0x02); // coin in coin_counter_w(space->machine(), 2, data & 0x04); // pay out coin_counter_w(space->machine(), 3, data & 0x08); // key in // data & 0x10); // Sound IRQ Ack.? 1->0 // data & 0x20); // Vblank IRQ.? 1 } // popmessage("COIN %04X", data & 0xffff); } static ADDRESS_MAP_START( reelquak_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM AM_RANGE(0x300000, 0x303fff) AM_RAM AM_SHARE("nvram") // NVRAM (Battery Backed) AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1 AM_RANGE(0x400002, 0x400003) AM_READ_PORT("TICKET") // Tickets AM_RANGE(0x400004, 0x400005) AM_READ_PORT("SYSTEM") // Coins AM_RANGE(0x400006, 0x400007) AM_READ(watchdog_reset16_r) // Watchdog AM_RANGE(0x400200, 0x400201) AM_WRITE(reelquak_coin_w) // Coin Counters / IRQ Ack AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2") // DSW 2 AM_RANGE(0x400300, 0x40030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE(0xfffd0a, 0xfffd0b) AM_WRITE( reelquak_leds_w ) // parallel data register (leds) AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Sammy Outdoor Shooting ***************************************************************************/ static WRITE16_HANDLER( samshoot_coin_w ) { if (ACCESSING_BITS_0_7) { coin_counter_w(space->machine(), 0, data & 0x10); coin_counter_w(space->machine(), 1, data & 0x20); // Are these connected? They are set in I/O test coin_lockout_w(space->machine(), 0,~data & 0x40); coin_lockout_w(space->machine(), 1,~data & 0x80); } // popmessage("%04x",data); } static ADDRESS_MAP_START( samshoot_map, AS_PROGRAM, 16 ) AM_RANGE( 0x000000, 0x1fffff ) AM_ROM AM_RANGE( 0x200000, 0x20ffff ) AM_RAM AM_RANGE( 0x300000, 0x30ffff ) AM_RAM AM_SHARE("nvram") AM_RANGE( 0x400000, 0x400001 ) AM_READ_PORT("DSW1") // DSW 1 AM_RANGE( 0x400002, 0x400003 ) AM_READ_PORT("BUTTONS") // Buttons AM_RANGE( 0x400300, 0x40030f ) AM_WRITE( seta2_sound_bank_w ) // Samples Banks AM_RANGE( 0x500000, 0x500001 ) AM_READ_PORT("GUN1") // P1 AM_RANGE( 0x580000, 0x580001 ) AM_READ_PORT("GUN2") // P2 AM_RANGE( 0x700000, 0x700001 ) AM_READ_PORT("TRIGGER") // Trigger AM_RANGE( 0x700002, 0x700003 ) AM_READ_PORT("PUMP") // Pump AM_RANGE( 0x700004, 0x700005 ) AM_READ_PORT("COIN") AM_WRITE( samshoot_coin_w ) // Coins AM_RANGE( 0x700006, 0x700007 ) AM_READ( watchdog_reset16_r ) // Watchdog? AM_RANGE( 0x800000, 0x83ffff ) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites AM_RANGE( 0x840000, 0x84ffff ) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette AM_RANGE( 0x860000, 0x86003f ) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers AM_RANGE( 0x900000, 0x903fff ) AM_DEVREADWRITE( "x1snd", seta_sound_word_r, seta_sound_word_w ) // Sound AM_RANGE( 0xfffd0a, 0xfffd0b ) AM_READ_PORT("DSW2") // parallel data register (DSW 2) AM_RANGE( 0xfffc00, 0xffffff ) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers ADDRESS_MAP_END /*************************************************************************** Funcube ***************************************************************************/ // Bus conversion functions: // RAM shared with the sub CPU static READ32_HANDLER( funcube_nvram_dword_r ) { seta2_state *state = space->machine().driver_data(); UINT16 val = state->m_nvram[offset]; return ((val & 0xff00) << 8) | (val & 0x00ff); } static WRITE32_HANDLER( funcube_nvram_dword_w ) { seta2_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) { state->m_nvram[offset] = (state->m_nvram[offset] & 0xff00) | (data & 0x000000ff); } if (ACCESSING_BITS_16_23) { state->m_nvram[offset] = (state->m_nvram[offset] & 0x00ff) | ((data & 0x00ff0000) >> 8); } } static WRITE16_HANDLER( spriteram16_word_w ) { seta2_state *state = space->machine().driver_data(); COMBINE_DATA( &state->m_spriteram[offset] ); } static READ16_HANDLER( spriteram16_word_r ) { seta2_state *state = space->machine().driver_data(); return state->m_spriteram[offset]; } static READ16_HANDLER( paletteram16_word_r ) { return space->machine().generic.paletteram.u16[offset]; } static READ16BETO32BE( spriteram32_dword, spriteram16_word_r ); static WRITE16BETO32BE( spriteram32_dword, spriteram16_word_w ); static READ16BETO32BE( paletteram32_dword, paletteram16_word_r ); static WRITE16BETO32BE( paletteram32_dword, paletteram16_xRRRRRGGGGGBBBBB_word_w ); static WRITE16BETO32BE( seta2_vregs_dword, seta2_vregs_w ); // Main CPU // ColdFire peripherals enum { CF_PPDAT = 0x1c8/4, CF_MBSR = 0x1ec/4 }; static WRITE32_HANDLER( coldfire_regs_w ) { seta2_state *state = space->machine().driver_data(); COMBINE_DATA( &state->m_coldfire_regs[offset] ); } static READ32_HANDLER( coldfire_regs_r ) { seta2_state *state = space->machine().driver_data(); switch( offset ) { case CF_MBSR: return space->machine().rand(); case CF_PPDAT: return input_port_read(space->machine(), "BATTERY") << 16; } return state->m_coldfire_regs[offset]; } static READ32_HANDLER( funcube_debug_r ) { UINT32 ret = input_port_read(space->machine(),"DEBUG"); // This bits let you move the crosshair in the inputs / touch panel test with a joystick if (!(space->machine().primary_screen->frame_number() % 3)) ret |= 0x3f; return ret; } static WRITE32_DEVICE_HANDLER( oki_write ) { if (ACCESSING_BITS_0_7) { const UINT8 tmp = (data & 0x000000ff); downcast(device)->write_TMP_register(tmp); } else if (ACCESSING_BITS_16_23) { const UINT8 cmd = (data & 0x00ff0000) >> 16; downcast(device)->write_command(cmd); } } static ADDRESS_MAP_START( funcube_map, AS_PROGRAM, 32 ) AM_RANGE( 0x00000000, 0x0007ffff ) AM_ROM AM_RANGE( 0x00200000, 0x0020ffff ) AM_RAM AM_RANGE( 0x00500000, 0x00500003 ) AM_READ( funcube_debug_r ) AM_RANGE( 0x00500004, 0x00500007 ) AM_READ( watchdog_reset32_r ) AM_WRITENOP AM_RANGE( 0x00600000, 0x00600003 ) AM_DEVWRITE("oki", oki_write) AM_RANGE( 0x00800000, 0x0083ffff ) AM_READWRITE( spriteram32_dword_r, spriteram32_dword_w ) AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) AM_RANGE( 0x00840000, 0x0084ffff ) AM_READWRITE( paletteram32_dword_r, paletteram32_dword_w ) AM_BASE_GENERIC(paletteram) AM_RANGE( 0x00860000, 0x0086003f ) AM_WRITE( seta2_vregs_dword_w ) AM_BASE_MEMBER(seta2_state, m_vregs) AM_RANGE( 0x00c00000, 0x00c002ff ) AM_READWRITE( funcube_nvram_dword_r, funcube_nvram_dword_w ) AM_RANGE(0xf0000000, 0xf00001ff ) AM_READWRITE( coldfire_regs_r, coldfire_regs_w ) AM_BASE_MEMBER(seta2_state, m_coldfire_regs) // Module AM_RANGE(0xffffe000, 0xffffffff ) AM_RAM // SRAM ADDRESS_MAP_END // Sub CPU static ADDRESS_MAP_START( funcube_sub_map, AS_PROGRAM, 16 ) AM_RANGE( 0x000000, 0x01ffff ) AM_ROM AM_RANGE( 0x200000, 0x20017f ) AM_RAM AM_SHARE("nvram") ADDRESS_MAP_END // Simulate coin drop through two sensors #define FUNCUBE_SUB_CPU_CLOCK (XTAL_14_7456MHz) static READ8_HANDLER( funcube_coins_r ) { seta2_state *state = space->machine().driver_data(); UINT8 ret = input_port_read(space->machine(),"SWITCH"); UINT8 coin_bit0 = 1; // active low UINT8 coin_bit1 = 1; UINT8 hopper_bit = (state->m_funcube_hopper_motor && !(space->machine().primary_screen->frame_number()%20)) ? 1 : 0; const UINT64 coin_total_cycles = FUNCUBE_SUB_CPU_CLOCK / (1000/20); if ( state->m_funcube_coin_start_cycles ) { UINT64 elapsed = downcast(&space->device())->total_cycles() - state->m_funcube_coin_start_cycles; if ( elapsed < coin_total_cycles/2 ) coin_bit0 = 0; else if ( elapsed < coin_total_cycles ) coin_bit1 = 0; else state->m_funcube_coin_start_cycles = 0; } else { if (!(ret & 1)) state->m_funcube_coin_start_cycles = downcast(&space->device())->total_cycles(); } return (ret & ~7) | (hopper_bit << 2) | (coin_bit1 << 1) | coin_bit0; } static READ8_HANDLER( funcube_serial_r ) { seta2_state *state = space->machine().driver_data(); UINT8 ret = 0xff; switch( state->m_funcube_serial_count ) { case 4: ret = state->m_funcube_serial_fifo[0]; break; case 3: ret = state->m_funcube_serial_fifo[1]; break; case 2: ret = state->m_funcube_serial_fifo[2]; break; case 1: ret = state->m_funcube_serial_fifo[3]; break; } if (state->m_funcube_serial_count) state->m_funcube_serial_count--; return ret; } static void funcube_debug_outputs(void) { #ifdef MAME_DEBUG // popmessage("LED: %02x OUT: %02x", (int)*funcube_leds, (int)*funcube_outputs); #endif } static WRITE8_HANDLER( funcube_leds_w ) { seta2_state *state = space->machine().driver_data(); *state->m_funcube_leds = data; set_led_status( space->machine(), 0, (~data) & 0x01 ); // win lamp (red) set_led_status( space->machine(), 1, (~data) & 0x02 ); // win lamp (green) // Set in a moving pattern: 0111 -> 1011 -> 1101 -> 1110 set_led_status( space->machine(), 2, (~data) & 0x10 ); set_led_status( space->machine(), 3, (~data) & 0x20 ); set_led_status( space->machine(), 4, (~data) & 0x40 ); set_led_status( space->machine(), 5, (~data) & 0x80 ); funcube_debug_outputs(); } static READ8_HANDLER( funcube_outputs_r ) { seta2_state *state = space->machine().driver_data(); // Bits 1,2,3 read return *state->m_funcube_outputs; } static WRITE8_HANDLER( funcube_outputs_w ) { seta2_state *state = space->machine().driver_data(); *state->m_funcube_outputs = data; // Bits 0,1,3 written // Bit 0: hopper motor state->m_funcube_hopper_motor = (~data) & 0x01; // Bit 1: high on pay out // Bit 3: low after coining up, blinks on pay out set_led_status( space->machine(), 6, (~data) & 0x08 ); funcube_debug_outputs(); } static ADDRESS_MAP_START( funcube_sub_io, AS_IO, 8 ) AM_RANGE( H8_PORT_7, H8_PORT_7 ) AM_READ( funcube_coins_r ) AM_RANGE( H8_PORT_4, H8_PORT_4 ) AM_NOP // unused AM_RANGE( H8_PORT_A, H8_PORT_A ) AM_READWRITE( funcube_outputs_r, funcube_outputs_w ) AM_BASE_MEMBER( seta2_state, m_funcube_outputs ) AM_RANGE( H8_PORT_B, H8_PORT_B ) AM_WRITE( funcube_leds_w ) AM_BASE_MEMBER( seta2_state, m_funcube_leds ) // AM_RANGE( H8_SERIAL_0, H8_SERIAL_0 ) // cabinets linking (jpunit) AM_RANGE( H8_SERIAL_1, H8_SERIAL_1 ) AM_READ( funcube_serial_r ) ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ /*************************************************************************** Mobile Suit Gundam EX Revue ***************************************************************************/ static INPUT_PORTS_START( gundamex ) PORT_START("DSW1") // $600000.w PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) PORT_DIPLOCATION("SW1:6") /* Listed as "Unused" */ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) PORT_DIPLOCATION("SW1:7") /* Listed as "Unused" */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") // $600002.w PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6") PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") // $700000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") // $700002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") // $700004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) //jumper pad PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN0") // $700008.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") // $70000a.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Guardians ***************************************************************************/ static INPUT_PORTS_START( grdians ) PORT_START("DSW1") // $600000.w PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0 PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 1 PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 2 PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 3 PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, "Title" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0008, "Guardians" ) PORT_DIPSETTING( 0x0000, "Denjin Makai II" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0030, "2" ) PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_SERVICE_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" ) /* NOTE: Test mode shows player 3 & 4 controls, but it's a two player game */ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") // $600002.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8") PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") // $700000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") // $700002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") // $700004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Wakakusamonogatari Mahjong Yonshimai ***************************************************************************/ static INPUT_PORTS_START( mj4simai ) PORT_START("DSW1") // $600300.w PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") // $600302.w PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3") PORT_DIPSETTING( 0x0004, "0" ) PORT_DIPSETTING( 0x0003, "1" ) PORT_DIPSETTING( 0x0002, "2" ) PORT_DIPSETTING( 0x0001, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPSETTING( 0x0007, "5" ) PORT_DIPSETTING( 0x0006, "6" ) PORT_DIPSETTING( 0x0005, "7" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0010, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") // $600100.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1_KEY0") // $600000(0) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1_KEY1") // $600000(1) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_START("P1_KEY2") // $600000(2) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1_KEY3") // $600000(3) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1_KEY4") // $600000(4) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2_KEY0") // $600000(0) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2_KEY1") // $600000(1) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_START("P2_KEY2") // $600000(2) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2_KEY3") // $600000(3) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2_KEY4") // $600000(4) PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Kosodate Quiz My Angel ***************************************************************************/ static INPUT_PORTS_START( myangel ) PORT_START("DSW1") // $700300.w PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") // $700302.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") //$700000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") //$700002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") //$700004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Kosodate Quiz My Angel 2 ***************************************************************************/ static INPUT_PORTS_START( myangel2 ) PORT_START("DSW1") //$600300.w PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */ PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0020, "2" ) PORT_DIPSETTING( 0x0030, "3" ) PORT_DIPSETTING( 0x0010, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") //$600302.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" ) /* Listed as "Unused" */ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") //$600000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") //$600002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") //$600004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Puzzle De Bowling ***************************************************************************/ static INPUT_PORTS_START( pzlbowl ) PORT_START("DSW1") //$400300.w PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0030, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x0028, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0038, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x0040, "1" ) PORT_DIPSETTING( 0x00c0, "2" ) /* This setting is not defined in the manual */ PORT_DIPSETTING( 0x0080, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") //$400302.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) // PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) /* This setting is not defined in the manual */ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) // PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) ) /* This setting is not defined in the manual */ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") //$500000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") //$500002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") //$500004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Protection? PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Penguin Bros ***************************************************************************/ static INPUT_PORTS_START( penbros ) PORT_START("DSW1") //$500300.w PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") //$500302.w PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x000c, "3" ) PORT_DIPSETTING( 0x0004, "4" ) PORT_DIPSETTING( 0x0008, "5" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x0010, "150k and 500k" ) PORT_DIPSETTING( 0x0030, "200k and 700k" ) PORT_DIPSETTING( 0x0000, "Every 250k" ) // no extra life after the one at 1500k PORT_DIPSETTING( 0x0020, DEF_STR( None ) ) PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x00c0, "2" ) PORT_DIPSETTING( 0x0040, "3" ) PORT_DIPSETTING( 0x0080, "4" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") //$600000.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 1 button 3 is unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") //$600002.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 2 button 3 is unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") //$600004.w PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Reel'N Quake ***************************************************************************/ static INPUT_PORTS_START( reelquak ) PORT_START("DSW1") // $400300.w PORT_DIPNAME( 0x0001, 0x0001, "Game Style" ) PORT_DIPSETTING( 0x0001, DEF_STR( Standard ) ) PORT_DIPSETTING( 0x0000, "Redemption" ) PORT_DIPNAME( 0x000e, 0x000e, "Key-In Credits" ) PORT_DIPSETTING( 0x000c, "1 Turn / 2 Credits" ) PORT_DIPSETTING( 0x000a, "1 Turn / 3 Credits" ) PORT_DIPSETTING( 0x0008, "1 Turn / 5 Credits" ) PORT_DIPSETTING( 0x000e, "1 Turn / 10 Credits" ) PORT_DIPSETTING( 0x0006, "1 Turn / 20 Credits" ) PORT_DIPSETTING( 0x0004, "1 Turn / 25 Credits" ) PORT_DIPSETTING( 0x0002, "1 Turn / 50 Credits" ) PORT_DIPSETTING( 0x0000, "1 Turn / 100 Credits" ) PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) // bit 7 tested according to game style PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" ) PORT_START("DSW2") // $400302.w PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) // used PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("P1") // $400001.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // bet cancel PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // collect PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // double up PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) // big PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_BET ) // bet PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) // small PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) // start PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("TICKET") // $400003.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE("ticket", ticket_dispenser_line_r) // ticket sensor PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // knock down PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ticket Clear") // ticket clear PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Ticket Resume") // ticket resume PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // key in PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW ) // test mode PORT_START("SYSTEM") // $400005.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // coin a PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // coin b PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // diagnostic PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** Sammy Outdoor Shooting ***************************************************************************/ static INPUT_PORTS_START( deerhunt ) PORT_START("DSW1") // $400000.w PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0028, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW2") // fffd0a.w PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0020, "Red" ) PORT_DIPSETTING( 0x0000, "Yellow" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, "3" ) PORT_DIPSETTING( 0x0000, "4" ) PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, "Pump Action" ) PORT_DIPSETTING( 0x0000, "Hand Gun" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("GUN1") // $500000 PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("GUN2") // $580000.b PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used PORT_START("TRIGGER") // $700000 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PUMP") // $700003.b PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("COIN") // $700005.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("BUTTONS") // $400002 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( turkhunt ) PORT_INCLUDE(deerhunt) PORT_MODIFY("DSW2") // fffd0a.w PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, "2" ) PORT_DIPSETTING( 0x0000, "3" ) INPUT_PORTS_END static INPUT_PORTS_START( wschamp ) PORT_INCLUDE(deerhunt) PORT_MODIFY("DSW1") // $400000.w PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x0009, "4 Coins Start, 4 Coins Continue" ) PORT_DIPSETTING( 0x0008, "4 Coins Start, 3 Coins Continue" ) PORT_DIPSETTING( 0x0007, "4 Coins Start, 2 Coins Continue" ) PORT_DIPSETTING( 0x0006, "4 Coins Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x000c, "3 Coins Start, 3 Coins Continue" ) PORT_DIPSETTING( 0x000b, "3 Coins Start, 2 Coins Continue" ) PORT_DIPSETTING( 0x000a, "3 Coins Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x000e, "2 Coins Start, 2 Coins Continue" ) PORT_DIPSETTING( 0x000d, "2 Coins Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x000f, "1 Coin Start, 1 Coin Continue" ) PORT_DIPSETTING( 0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW2") // fffd0a.w PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, "2" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_MODIFY("GUN2") // $580000 PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_MODIFY("TRIGGER") // $700000 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P2 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P1 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("PUMP") // $700003.b PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P2 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P1 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("COIN") // $700005.b PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("BUTTONS") // $400002 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1 PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump P1 PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // pump P2 PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( trophyh ) PORT_INCLUDE(wschamp) PORT_MODIFY("DSW2") // fffd0a.w PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */ PORT_DIPSETTING( 0x0020, "Red" ) PORT_DIPSETTING( 0x0000, "Yellow" ) INPUT_PORTS_END /*************************************************************************** Funcube ***************************************************************************/ static INPUT_PORTS_START( funcube ) PORT_START("TOUCH_PRESS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME( "Touch Screen" ) PORT_START("TOUCH_X") PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0x5c+1) PORT_CROSSHAIR(X, -(1.0 * 0x05d/0x5c), -1.0/0x5c, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE PORT_START("TOUCH_Y") PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_Y ) PORT_MINMAX(0,0x46+1) PORT_CROSSHAIR(Y, -(0xf0-8.0)/0xf0*0x047/0x46, -1.0/0x46, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE PORT_START("SWITCH") // c00030.l PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) // coin solenoid 1 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) // coin solenoid 2 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) // hopper sensor PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) // game select PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CODE(KEYCODE_O) PORT_NAME( "Pay Out" ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME( "Reset Key" ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("BATTERY") PORT_DIPNAME( 0x10, 0x10, "Battery" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_START("DEBUG") // 500002.w PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // 500000.w PORT_DIPNAME( 0x00010000, 0x00010000, "Debug 0" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00010000, DEF_STR( On ) ) PORT_DIPNAME( 0x00020000, 0x00020000, "Debug 1" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00020000, DEF_STR( On ) ) PORT_DIPNAME( 0x00040000, 0x00040000, "Debug 2" ) // Touch-Screen PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00040000, DEF_STR( On ) ) PORT_DIPNAME( 0x00080000, 0x00080000, "Debug 3" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00080000, DEF_STR( On ) ) PORT_DIPNAME( 0x00100000, 0x00100000, "Debug 4" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00100000, DEF_STR( On ) ) PORT_DIPNAME( 0x00200000, 0x00200000, "Debug 5" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00200000, DEF_STR( On ) ) PORT_DIPNAME( 0x00400000, 0x00400000, "Debug 6" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00400000, DEF_STR( On ) ) PORT_DIPNAME( 0x00800000, 0x00800000, "Debug 7" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00800000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( funcube4 ) PORT_INCLUDE(funcube) // Inverted this dip by default to allow game to be played PORT_MODIFY("DEBUG") PORT_DIPNAME( 0x00400000, 0x00000000, "Debug 6" ) PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00400000, DEF_STR( On ) ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ static const gfx_layout layout_4bpp_lo = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_4bpp_hi = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0, RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_6bpp = { 8,8, RGN_FRAC(1,4), 6, { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0, RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_8bpp = { 8,8, RGN_FRAC(1,4), 8, { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0, RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0, RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_3bpp_lo = { 8,8, RGN_FRAC(1,4), 3, { RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; static const gfx_layout layout_2bpp_hi = { 8,8, RGN_FRAC(1,4), 2, { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 }, { STEP8(0,1) }, { STEP8(0,8*2) }, 8*8*2 }; /* Tiles are 8bpp, but the hardware is additionally able to discard some bitplanes and use the low 4 bits only, or the high 4 bits only */ static GFXDECODE_START( seta2 ) GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_lo, 0, 0x8000/16 ) GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_hi, 0, 0x8000/16 ) GFXDECODE_ENTRY( "sprites", 0, layout_6bpp, 0, 0x8000/16 ) // 6bpp, but 4bpp color granularity GFXDECODE_ENTRY( "sprites", 0, layout_8bpp, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity GFXDECODE_ENTRY( "sprites", 0, layout_3bpp_lo, 0, 0x8000/16 ) // 3bpp, but 4bpp color granularity GFXDECODE_ENTRY( "sprites", 0, layout_2bpp_hi, 0, 0x8000/16 ) // 2bpp, but 4bpp color granularity GFXDECODE_END /*************************************************************************** Funcube ***************************************************************************/ static const gfx_layout funcube_layout_4bpp_lo = { 8,8, RGN_FRAC(1,1), 4, { STEP4(7*8, -8) }, { STEP8(0, 1) }, { STEP8(0, 8*8) }, 8*8*8 }; static const gfx_layout funcube_layout_4bpp_hi = { 8,8, RGN_FRAC(1,1), 4, { STEP4(4*8, -8) }, { STEP8(0, 1) }, { STEP8(0, 8*8) }, 8*8*8 }; static const gfx_layout funcube_layout_6bpp = { 8,8, RGN_FRAC(1,1), 6, { STEP4(7*8, -8), STEP2(3*8, -8) }, { STEP8(0, 1) }, { STEP8(0, 8*8) }, 8*8*8 }; static const gfx_layout funcube_layout_8bpp = { 8,8, RGN_FRAC(1,1), 8, { STEP8(7*8, -8) }, { STEP8(0, 1) }, { STEP8(0, 8*8) }, 8*8*8 }; static const gfx_layout funcube_layout_3bpp_lo = { 8,8, RGN_FRAC(1,1), 3, { 7*8,6*8,5*8 }, { STEP8(0, 1) }, { STEP8(0, 8*8) }, 8*8*8 }; static const gfx_layout funcube_layout_2bpp_hi = { 8,8, RGN_FRAC(1,1), 2, { STEP2(5*8, -8) }, { STEP8(0, 1) }, { STEP8(0, 8*8) }, 8*8*8 }; /* Tiles are 8bpp, but the hardware is additionally able to discard some bitplanes and use the low 4 bits only, or the high 4 bits only */ static GFXDECODE_START( funcube ) GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_lo, 0, 0x8000/16 ) GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_hi, 0, 0x8000/16 ) GFXDECODE_ENTRY( "sprites", 0, funcube_layout_6bpp, 0, 0x8000/16 ) // 6bpp, but 4bpp color granularity GFXDECODE_ENTRY( "sprites", 0, funcube_layout_8bpp, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity GFXDECODE_ENTRY( "sprites", 0, funcube_layout_3bpp_lo, 0, 0x8000/16 ) // 3bpp, but 4bpp color granularity GFXDECODE_ENTRY( "sprites", 0, funcube_layout_2bpp_hi, 0, 0x8000/16 ) // 2bpp, but 4bpp color granularity GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ static INTERRUPT_GEN( seta2_interrupt ) { switch ( cpu_getiloops(device) ) { case 0: /* VBlank is connected to INT0 (external interrupts pin 0) */ tmp68301_external_interrupt_0(device->machine()); break; } } static INTERRUPT_GEN( samshoot_interrupt ) { switch ( cpu_getiloops(device) ) { case 0: tmp68301_external_interrupt_0(device->machine()); // vblank break; case 1: tmp68301_external_interrupt_2(device->machine()); // to do: hook up x1-10 interrupts break; } } static const x1_010_interface x1_010_sound_intf = { 0x0000, /* address */ }; static MACHINE_CONFIG_START( seta2, seta2_state ) MCFG_CPU_ADD("maincpu", M68000, XTAL_50MHz/3) // !! TMP68301 !! MCFG_CPU_PROGRAM_MAP(mj4simai_map) MCFG_CPU_VBLANK_INT("screen", seta2_interrupt) MCFG_MACHINE_START( tmp68301 ) MCFG_MACHINE_RESET( tmp68301 ) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(0x200, 0x200) MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1) MCFG_SCREEN_UPDATE(seta2) MCFG_SCREEN_EOF(seta2) MCFG_GFXDECODE(seta2) MCFG_PALETTE_LENGTH(0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity MCFG_VIDEO_START(seta2) // sound hardware MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("x1snd", X1_010, XTAL_50MHz/3) // clock? MCFG_SOUND_CONFIG(x1_010_sound_intf) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( mj4simai, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(mj4simai_map) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( gundamex, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(gundamex_map) MCFG_EEPROM_93C46_ADD("eeprom") // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0x00, 0x180-1, 0x100, 0x1e0-1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( grdians, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(grdians_map) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x130 -1, 0x80, 0x80 + 0xe8 -1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( myangel, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(myangel_map) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1) MCFG_VIDEO_START(seta2_yoffset) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( myangel2, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(myangel2_map) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1) MCFG_VIDEO_START(seta2_yoffset) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( pzlbowl, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(pzlbowl_map) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0x10, 0x190-1, 0x100, 0x1f0-1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( penbros, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(penbros_map) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0, 0x140-1, 0x80, 0x160-1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( reelquak, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(reelquak_map) MCFG_NVRAM_ADD_0FILL("nvram") MCFG_TICKET_DISPENSER_ADD("ticket", 200, TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW) // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x80, 0x170-1) MCFG_VIDEO_START(seta2_xoffset) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( samshoot, seta2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(samshoot_map) MCFG_CPU_VBLANK_INT_HACK(samshoot_interrupt,2) MCFG_NVRAM_ADD_0FILL("nvram") // video hardware MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x40, 0x130-1) MACHINE_CONFIG_END /*************************************************************************** Funcube ***************************************************************************/ static INTERRUPT_GEN( funcube_interrupt ) { switch ( cpu_getiloops(device) ) { case 1: device_set_input_line(device, 2, HOLD_LINE); break; case 0: device_set_input_line(device, 1, HOLD_LINE); break; } } static INTERRUPT_GEN( funcube_sub_timer_irq ) { seta2_state *state = device->machine().driver_data(); if ( state->m_funcube_serial_count ) { device_set_input_line(device, H8_SCI_1_RX, HOLD_LINE); } else { UINT8 press = input_port_read(device->machine(),"TOUCH_PRESS"); UINT8 release = state->m_funcube_press && !press; if ( press || release ) { state->m_funcube_serial_fifo[0] = press ? 0xfe : 0xfd; state->m_funcube_serial_fifo[1] = input_port_read(device->machine(),"TOUCH_X"); state->m_funcube_serial_fifo[2] = input_port_read(device->machine(),"TOUCH_Y"); state->m_funcube_serial_fifo[3] = 0xff; state->m_funcube_serial_count = 4; } state->m_funcube_press = press; } device_set_input_line(device, H8_METRO_TIMER_HACK, HOLD_LINE); } static MACHINE_RESET( funcube ) { seta2_state *state = machine.driver_data(); state->m_funcube_coin_start_cycles = 0; state->m_funcube_serial_count = 0; state->m_funcube_press = 0; state->m_funcube_hopper_motor = 0; } static MACHINE_CONFIG_START( funcube, seta2_state ) MCFG_CPU_ADD("maincpu", M68040, XTAL_25_447MHz) // !! XCF5206 actually !! MCFG_CPU_PROGRAM_MAP(funcube_map) MCFG_CPU_VBLANK_INT_HACK(funcube_interrupt,2) MCFG_CPU_ADD("sub", H83007, FUNCUBE_SUB_CPU_CLOCK) MCFG_CPU_PROGRAM_MAP(funcube_sub_map) MCFG_CPU_IO_MAP(funcube_sub_io) MCFG_CPU_PERIODIC_INT(funcube_sub_timer_irq, 60*10 ) MCFG_NVRAM_ADD_0FILL("nvram") MCFG_MACHINE_RESET( funcube ) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) // not accurate MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(0x200, 0x200) MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80, 0x170-1) MCFG_SCREEN_UPDATE(seta2) MCFG_SCREEN_EOF(seta2) MCFG_GFXDECODE(funcube) MCFG_PALETTE_LENGTH(0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity MCFG_VIDEO_START(seta2) // sound hardware MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz) MCFG_SOUND_ROUTE(0, "lspeaker", 0.80) MCFG_SOUND_ROUTE(1, "rspeaker", 0.80) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** FUNCUBE (BET) Series, includes 2 through 5? PCB Number: B0-006B (also known as EVA3_A system and is non-JAMMA) +------------------------------------------------+ |+--+ S +---+ +---+ CN5 | || | W | | | | CN6?| || | 4 | U | | U | | || | | 4 | | 4 | +---+ CN2?| || | | 2 | | 3 | |DX | | || | | | | | |102| | ||C | | | | | +---+ | ||N | +---+ +---+ | ||4 | | || | +----------+ M1 | || | M3 | | C | || | | NEC | M1 N | || | M3 | DX-101 | 3 | || | | | | || | | | 50MHz | |+--+ +----------+ | | PIC 25.447MHz +-----------+ | | CN7 | U47 | | | +-----------+ | | +-----------+ +---+ +---+ D | | | U3 | |OKI| |DX | S | | M2 +-----------+ | | |102| W | | +---+ +---+ 1 | | ispLSI2032 | | M1 +---+ | | +----------+ |IDT| +--+| | | | C | | | || | C | ColdFire | N +---+ | || | N M2 | XCF5206E | 8 | || | 1 | | +---+ |C || | | | |H8 | |N || | M1 +----------+ +---+ D |9 || | 14.7456MHz S | || | +-----------+W | || | SW1 BAT1 | U49 |2 +--+| | +-----------+ | +------------------------------------------------+ CPU: ColdFire XCF5206EFT54 (160 Pin PQFP) Hitachi H8/3007 (64130007F20) used for touch screen I/O Video: NEC DX-101 (240 Pin PQFP) NEC DX-102 (52 Pin PQFP x2) Sound: OKI MSM9810B 8-Channel Mixing ADPCM Type Voice Synthesis LSI OSC: 50MHz, 25.447MHz & 14.7456MHz Other: Lattice ispLSI2032 - stamped "EVA3A" BAT1 - CR2032 3Volt ColdFire XCF5206EFT54: 68K/ColdFire V2 core family 8K internal SRAM 54MHz (max) Bus Frequency 32bit External Bus Width 2 UART Serial Interfaces 2 Timer Channels PIC - PIC12C508 MCU used for security Labeled FC21A for Funcube 2 Labeled FC41A for Funcube 4 Ram M1 are Toshiba TC55257DFL-70L Ram M2 are NEC D43001GU-70L Ram M3 are ISSI IS62C1024L-70Q IDT - IDT 7130 64-pin TQFP High-speed 1K x 8 Dual-Port Static RAM CN1 - Unused 64 pin double row connecter CN2? 2x2 connecter CN3 - Unused 50 pin double row connecter CN4 - 96 pin triple row connecter CN5 - 2x3 pin connecter CN6? 3x3 connecter CN7 - Unused 20 pin connecter CN8 - 8 pin single row connecter CN9 - 40 pin double row connecter DSW1 - 8 position dipswitch DSW2 - 2 position dipswitch SW1 - Pushbutton SW4 - Single position slider switch U3 - Is a 27C4002 EPROM U49 - Is a 27C1001 EPROM U42, U43 & U47 are MASK ROMs read as 27C322 The same H8/3007 code "FC21 IOPR-0" at U49 is used for FUNCUBE 2,3,4 & 5 ***************************************************************************/ ROM_START( funcube2 ) ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code ROM_LOAD( "fc21_prg-0b.u3", 0x00000, 0x80000, CRC(add1c8a6) SHA1(bf91518da659098a4bad4e756533525fcc910570) ) ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) ) ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code ROM_LOAD( "fc21a", 0x000, 0x300, NO_DUMP ) ROM_REGION( 0x800000, "sprites", 0 ) ROM_LOAD32_WORD( "fc21_obj-0.u43", 0x000000, 0x400000, CRC(08cfe6d9) SHA1(d10f362dcde01f7a9855d8f76af3084b5dd1573a) ) ROM_LOAD32_WORD( "fc21_obj-1.u42", 0x000002, 0x400000, CRC(4c1fbc20) SHA1(ff83691c19ce3600b31c494eaec26d2ac79e0028) ) ROM_REGION( 0x1000000, "oki", 0 ) ROM_LOAD( "fc21_voi0.u47", 0x000000, 0x400000, CRC(25b5fc3f) SHA1(18b16a14e9ee62f3fea382e9d3fdcd43bdb165f5) ) ROM_END ROM_START( funcube4 ) ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code ROM_LOAD( "fc41_prg-0.u3", 0x00000, 0x80000, CRC(ef870874) SHA1(dcb8dc3f780ca135df55e4b4f3c95620597ad28f) ) ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) ) ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code ROM_LOAD( "fc41a", 0x000, 0x300, NO_DUMP ) ROM_REGION( 0x800000, "sprites", 0 ) ROM_LOAD32_WORD( "fc41_obj-0.u43", 0x000000, 0x400000, CRC(9ff029d5) SHA1(e057f4929aa745ecaf9d4ff7e39974c82e440146) ) ROM_LOAD32_WORD( "fc41_obj-1.u42", 0x000002, 0x400000, CRC(5ab7b087) SHA1(c600158b2358cdf947357170044dda2deacd4f37) ) ROM_REGION( 0x1000000, "oki", 0 ) ROM_LOAD( "fc41_snd0.u47", 0x000000, 0x400000, CRC(48337257) SHA1(d1755024b824100070b489f48f6ae921765329e8) ) ROM_END static DRIVER_INIT( funcube2 ) { UINT32 *main_cpu = (UINT32 *) machine.region("maincpu")->base(); UINT16 *sub_cpu = (UINT16 *) machine.region("sub")->base(); main_cpu[0x810/4] = 0xe0214e71; main_cpu[0x814/4] = 0x4e71203c; main_cpu[0x81c/4] = 0x4e714e71; main_cpu[0xa5c/4] = 0x4e713e3c; main_cpu[0xa74/4] = 0x4e713e3c; main_cpu[0xa8c/4] = 0x4e7141f9; // Sub CPU sub_cpu[0x4d4/2] = 0x5470; // rte -> rts // Audio // The first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved UINT8* oki = (UINT8*) machine.region("oki")->base(); for (int i = 0; i < 0x200000; i++) { oki[i] = oki[i+0x200000]; } } // Note: same as funcube2 static DRIVER_INIT( funcube4 ) { UINT32 *main_cpu = (UINT32 *) machine.region("maincpu")->base(); UINT16 *sub_cpu = (UINT16 *) machine.region("sub")->base(); main_cpu[0x810/4] = 0xe0214e71; main_cpu[0x814/4] = 0x4e71203c; main_cpu[0x81c/4] = 0x4e714e71; main_cpu[0xa5c/4] = 0x4e713e3c; main_cpu[0xa74/4] = 0x4e713e3c; main_cpu[0xa8c/4] = 0x4e7141f9; // Sub CPU sub_cpu[0x4d4/2] = 0x5470; // rte -> rts // Audio // The first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved UINT8* oki = (UINT8*) machine.region("oki")->base(); for (int i = 0; i < 0x200000; i++) { oki[i] = oki[i+0x200000]; } } /*************************************************************************** Guardians Banpresto, 1995 This hardware is not common Banpresto hardware. Possibly licensed to them from another manufacturer? Or an early design that they decided not to use for future games? Either way, this game is _extremely_ rare :-) PCB Layout ---------- P-FG01-1 ------------------------------------------------------ | X1-010 6264 U32 CXK581000 | | CXK581000 U16 | | | | U20 | | U3 U5 U2 U4 62256 CXK58257 | | 62256 CXK58257 U15 | | | |J U19 | |A TMP68301AF-16 | |M U18 | |M NEC | |A NEC DX-101 U22 | | DX-102 | | U17 | | PAL 50MHz | | U21 | | DSW1(8) | | DSW2(8) CXK58257 NEC | | CXK58257 DX-102| ------------------------------------------------------ Notes: HSync: 15.23kHz VSync: 58.5Hz ***************************************************************************/ ROM_START( grdians ) ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) ) ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) ) ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) ) ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) ) ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites ROM_LOAD( "u16.bin", 0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) ) ROM_LOAD( "u20.bin", 0x0600000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) ) ROM_CONTINUE( 0x0400000, 0x200000 ) ROM_LOAD( "u15.bin", 0x0800000, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) ) ROM_LOAD( "u19.bin", 0x0e00000, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) ) ROM_CONTINUE( 0x0c00000, 0x200000 ) ROM_LOAD( "u18.bin", 0x1000000, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) ) ROM_LOAD( "u22.bin", 0x1600000, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) ) ROM_CONTINUE( 0x1400000, 0x200000 ) ROM_LOAD( "u17.bin", 0x1800000, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) ) ROM_LOAD( "u21.bin", 0x1e00000, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) ) ROM_CONTINUE( 0x1c00000, 0x200000 ) ROM_REGION( 0x200000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "u32.bin", 0x100000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) ) ROM_END /*************************************************************************** MS Gundam Ex Revue Banpresto, 1994 This game runs on Seta/Allumer hardware PCB Layout ---------- PO-113A BP949KA |----------------------------------| | X1-010 6264 U28 | | 581001 U19 | | U3 U5 U2 U4 581001 U17 | | 62256 62256 U15 | |J U20 | |A U77 68301 U18 | |M * U16 | |M 93C46 U23 | |A U22 | | U21 | | DSW1 50MHz | | DSW2 PAL 32.5304MHz | | 20MHz PAL | |----------------------------------| Notes: *: unknown QFP208 (has large heatsink on it). Should be similar to other known graphics chips used on Seta hardware of this era. 68301 clock: 16.000MHz (?? From what OSC + divider??) VSync: 60Hz ***************************************************************************/ ROM_START( gundamex ) ROM_REGION( 0x600000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "ka002002.u2", 0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) ) ROM_LOAD16_BYTE( "ka002004.u3", 0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) ) ROM_LOAD16_BYTE( "ka002001.u4", 0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) ) ROM_LOAD16_BYTE( "ka002003.u5", 0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) ) ROM_LOAD16_WORD_SWAP( "ka001005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) ) ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites ROM_LOAD( "ka001009.u16", 0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) ) ROM_LOAD( "ka001010.u18", 0x0200000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) ) ROM_LOAD( "ka001011.u20", 0x0400000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) ) ROM_LOAD( "ka001012.u15", 0x0800000, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) ) ROM_LOAD( "ka001013.u17", 0x0a00000, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) ) ROM_LOAD( "ka001014.u19", 0x0c00000, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) ) ROM_LOAD( "ka001006.u21", 0x1000000, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) ) ROM_LOAD( "ka001007.u22", 0x1200000, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) ) ROM_LOAD( "ka001008.u23", 0x1400000, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) ) ROM_FILL( 0x1800000, 0x600000, 0 ) // 6bpp instead of 8bpp ROM_REGION( 0x300000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "ka001015.u28", 0x100000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) ) ROM_REGION16_BE( 0x80, "eeprom", 0 ) ROM_LOAD( "eeprom.bin", 0x0000, 0x0080, CRC(80f8e248) SHA1(1a9787811e56d95f7acbedfb00225b6e7df265eb) ) ROM_END /*************************************************************************** Wakakusamonogatari Mahjong Yonshimai (JPN Ver.) (c)1996 Maboroshi Ware Board: P0-123A CPU: TMP68301 (68000 core) OSC: 50.0000MHz 32.5304MHz Sound: X1-010 ***************************************************************************/ ROM_START( mj4simai ) ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "ll.u2", 0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) ) ROM_LOAD16_BYTE( "lh1.u3", 0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) ) ROM_LOAD16_BYTE( "hl.u4", 0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) ) ROM_LOAD16_BYTE( "hh.u5", 0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) ) ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "cha-03.u16", 0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) ) ROM_LOAD( "cha-04.u18", 0x0400000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) ) ROM_LOAD( "cha-05.u15", 0x0800000, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) ) ROM_LOAD( "cha-06.u17", 0x0c00000, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) ) ROM_LOAD( "cha-01.u21", 0x1000000, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) ) ROM_LOAD( "cha-02.u22", 0x1400000, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) ) ROM_FILL( 0x1800000, 0x800000, 0 ) // 6bpp instead of 8bpp ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "cha-07.u32", 0x100000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) ) ROM_END /*************************************************************************** Kosodate Quiz My Angel (JPN Ver.) (c)1996 Namco Board: KE (Namco) ; P0-125A (Seta) CPU: TMP68301 (68000 core) OSC: 50.0000MHz 32.5304MHz Sound: X1-010 ***************************************************************************/ ROM_START( myangel ) ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) ) ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) ) ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) ) ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) ) ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites ROM_LOAD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) ) ROM_LOAD( "kq1-cg0.u16", 0x200000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) ) ROM_LOAD( "kq1-cg3.u19", 0x400000, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) ) ROM_LOAD( "kq1-cg1.u15", 0x600000, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) ) ROM_LOAD( "kq1-cg6.u22", 0x800000, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) ) ROM_LOAD( "kq1-cg4.u18", 0xa00000, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) ) ROM_LOAD( "kq1-cg7.u21", 0xc00000, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) ) ROM_LOAD( "kq1-cg5.u17", 0xe00000, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) ) ROM_REGION( 0x300000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "kq1-snd.u32", 0x100000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) ) ROM_END /*************************************************************************** Kosodate Quiz My Angel 2 (JPN Ver.) (c)1997 Namco Board: KL (Namco) ; P0-136A (Seta) CPU: TMP68301 (68000 core) OSC: 50.0000MHz 32.5304MHz Sound: X1-010 ***************************************************************************/ ROM_START( myangel2 ) ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) ) ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) ) ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) ) ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) ) ROM_REGION( 0x1800000, "sprites", 0 ) // Sprites ROM_LOAD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) ) ROM_LOAD( "kqs1-cg0.u16", 0x0200000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) ) ROM_LOAD( "kqs1-cg5.u19", 0x0600000, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) ) ROM_LOAD( "kqs1-cg1.u15", 0x0800000, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) ) ROM_LOAD( "kqs1-cg6.u22", 0x0c00000, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) ) ROM_LOAD( "kqs1-cg2.u18", 0x0e00000, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) ) ROM_LOAD( "kqs1-cg7.u21", 0x1200000, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) ) ROM_LOAD( "kqs1-cg3.u17", 0x1400000, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) ) ROM_END /*************************************************************************** Puzzle De Bowling (Japan) (c)1999 Nihon System / Moss CPU: Toshiba TMP68301AF-16 (100 Pin PQFP) Video: NEC DX-101 (240 Pin PQFP) NEC DX-102 (52 Pin PQFP x3) Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP) OSC: 50MHz & 32.53047MHz Other: 8 Position Dipswitch x 2 Lattice ispLSI2032 - stamped "KUDEC" PCB Number: P0-142A +-----------------------------------------------------------+ | VOL +------+ | | |Seta | M1 | | +---+ +---+ |X1-010| | | | | | | U4* M | | +---+ | +-+ | U | | U | 1 +------+ | K | | | | 0 | | 0 | U30* | U | | +-+ | 7 | | 6 | U5* M | S | | | | | | | 1 | | | | +---+ +---+ | U | | | Lattice | 1 | | |J D D +---+ ispLSI2032 | 8 | | |A S S |DX | +-------+ +---+ | |M W W |102| |Toshiba| CN2 | |M 1 2 +---+ BAT1* | TMP | | |A | 68301 | U50* | | +-------+ | |C | |o 50MHz +----------+ XM2* | |n +---+ | | | |n |DX | SW1 | NEC | M M | |e |102| | DX-101 | 2 2 | |c +---+ M M | | | |t 1 1 | | | |e +----------+ | |r | | +---+ +---++---++---+ | | | K | | K || K || K | | | +---+ | U | | U || U || U | | +-+ |DX | | C | | C || C || C | | | |102| 32.53047MHz | | | || || | | +-+ +---+ | U | | U || U || U | | | | 4 | | 4 || 3 || 3 | | | | 0 | | 1 || 8 || 9 | | | +---+ +---++---++---+ | +-----------------------------------------------------------+ * Unpopulated: U4 & U5 RAM HM62256 equivalent U50 93LC46BX EEPROM U30 74HC00 BAT1 CR2032 3Volt battery XM2 OSC Ram M1 are NEC D43001GU-70LL Ram M2 are LGS GM76C8128ALLFW70 KUP-U06-I03 U06 Program rom ST27C4001 (even) KUP-U07-I03 U07 Program rom ST27C4001 (odd) KUS-U18-I00 U18 Mask rom (Samples 23C32000 32Mbit) KUC-U38-I00 U38 Mask rom (Graphics 23C32000 32Mbit) KUC-U39-I00 U39 Mask rom (Graphics 23C32000 32Mbit) KUC-U40-I00 U40 Mask rom (Graphics 23C32000 32Mbit) KUC-U41-I00 U41 Mask rom (Graphics 23C32000 32Mbit) ***************************************************************************/ ROM_START( pzlbowl ) ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) ) ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) ) ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites ROM_LOAD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) ) ROM_LOAD( "kuc-u39.i00", 0x400000, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) ) ROM_LOAD( "kuc-u40.i00", 0x800000, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) ) ROM_LOAD( "kuc-u41.i00", 0xc00000, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "kus-u18.i00", 0x100000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) ) ROM_END /*************************************************************************** Penguin Brothers (Japan) (c)2000 Subsino CPU: Toshiba TMP68301AF-16 (100 Pin PQFP) Video: NEC DX-101 (240 Pin PQFP) NEC DX-102 (52 Pin PQFP x3) Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP) OSC: 50MHz, 32.53047MHz & 28MHz Other: 8 Position Dipswitch x 2 Lattice ispLSI2032 PCB Number: P0-142A +-----------------------------------------------------------+ | VOL +------+ | | |Seta | M1 | | +---+ +---+ |X1-010| | | | | | | M M | | +---+ | +-+ | U | | U | 1 1 +------+ | | | | | 0 | | 0 | 74HC00 | | | +-+ | 7 | | 6 | M M | U | | | | | | | 1 1 | 1 | | | +---+ +---+ | 8 | | | Lattice | | | |J D D +---+ ispLSI2032 | | | |A S S |DX | +-------+ +---+ | |M W W |102| |Toshiba| CN2 | |M 1 2 +---+ BAT1* | TMP | | |A | 68301 | U50* | | +-------+ | |C | |o 50MHz +----------+ 28MHz | |n +---+ | | | |n |DX | SW1 | NEC | M M | |e |102| | DX-101 | 2 2 | |c +---+ M M | | | |t 1 1 | | | |e +----------+ | |r | | +---+ +---++---++---+ | | | | | || || | | | +---+ | | | || || | | +-+ |DX | | U | | U || U || U | | | |102| 32.53047MHz | 4 | | 4 || 3 || 3 | | +-+ +---+ | 0 | | 1 || 8 || 9 | | | | | | || || | | | | | | || || | | | +---+ +---++---++---+ | +-----------------------------------------------------------+ Notes: pzlbowl PCB with these extra parts: 28MHz OSC 2x 62256 SRAM 74HC00 U50* Unpopulated 93LC46BX EEPROM BAT1* Unpopulated CR2032 3Volt battery Ram M1 are NEC D43001GU-70LL Ram M2 are LGS GM76C8128ALLFW70 ***************************************************************************/ ROM_START( penbros ) ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "u06.bin", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) ) ROM_LOAD16_BYTE( "u07.bin", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) ) ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites ROM_LOAD( "u38.bin", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) ) ROM_LOAD( "u39.bin", 0x400000, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) ) ROM_LOAD( "u40.bin", 0x800000, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) ) ROM_FILL( 0xc00000, 0x400000, 0 ) // 6bpp instead of 8bpp ROM_REGION( 0x300000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "u18.bin", 0x100000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) ) ROM_END /*************************************************************************** Reel'N Quake! Board: 0594 (Sticker) CPU: TMP68301AF-16 CPU 50MHz Osc. Video: NEC DX-101? 9546KK002 (@ U10) 3 x NEC DX-102? (@ U28, U30 & U45) 28MHz Osc. Sound: Seta X1-010 (@ U32) Volume Trimmer Other: Push Button (@ SW1) 2 x DSW8 (@ DSW1 & DSW2) 3.6V Battery (@ BT1) MAX232CPE (@ U60) ROMs: 2 x 27C4001 (@ U2-3) 5 x 23C32000 (@ U15-18, U32) GAL 16V8? (@ U38) Note: The PCB is silkscreened with 23C32000 which would be equal to the 27C322. The graphics roms dumped that way have the first half as a bad mirror of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160. ***************************************************************************/ ROM_START( reelquak ) ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "rq_ver1.05.u2", 0x00000, 0x80000, CRC(7740d7a4) SHA1(21c28db5d4d7eea5a2506cb51b58533eba28c2cb) ) ROM_LOAD16_BYTE( "rq_ver1.05.u3", 0x00001, 0x80000, CRC(8c78889e) SHA1(584ba123e9caafdbddc96a4d9b2b6f6994fa84b0) ) ROM_REGION( 0x800000, "sprites", 0 ) // Sprites ROM_LOAD( "kf-001-005_t42.u16", 0x000000, 0x200000, CRC(25e07d5c) SHA1(dd0818611f39be25dc6f0c737da4e79c6c0f9659) ) ROM_LOAD( "kf-001-006_t43.u15", 0x200000, 0x200000, CRC(67e2ecc4) SHA1(35cdaf7fcd29e0229da104baced41fa7620dba3d) ) ROM_LOAD( "kf-001-007_t44.u18", 0x400000, 0x200000, CRC(9daec83d) SHA1(07de144898deac5058d05466f29682d7840323b7) ) ROM_LOAD( "kf-001-008_t45.u17", 0x600000, 0x200000, CRC(f6ef6e41) SHA1(c3e838dd4dc340f44abdf45ec0b90de24f50dda9) ) ROM_REGION( 0x300000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "kf-001-009_t46.u32", 0x100000, 0x200000, CRC(2a9641f9) SHA1(efb9df78f1877eddf29c4dae2461546adb9cea8f) ) ROM_REGION( 0x117, "plds", 0 ) ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP ) ROM_END /*************************************************************************** Sammy USA Outdoor Shooting Series PCB PCB B0-003A (or B0-003B): Deer Hunting USA (c) 2000 Sammy USA Turkey Hunting USA (c) 2001 Sammy USA PCB B0-010A: Wing Shooting Championship (c) 2001 Sammy USA Trophy Hunting - Bear & Moose (c) 2002 Sammy USA CPU: Toshiba TMP68301AF-16 (100 Pin PQFP) Video: NEC DX-101 (240 Pin PQFP) NEC DX-102 (52 Pin PQFP x3) Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP) EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM) OSC: 50MHz & 28MHz Other: 8 Position Dipswitch x 2 Lattice ispLSI2032 - stamped "KW001" Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input) BAT1 - CR2032 3Volt PCB Number: B0-003A (or B0-003B) +-----------------------------------------------------------+ | VOL +------+ | | |X1-010| M1 | | +---+ +---+ |M60016| | | | | | | M M |CALRUA| +---+ | +-+ | U | | U | 2 1 +------+ | | | | | 0 | | 0 | | | | +-+ | 7 | | 6 | M M | U | | | | | | | 2 1 | 1 | | | +---+ +---+ | 8 | | | Lattice | | | |J D +---+ C ispLSI2032 | | | |A S |DX | N BAT1 +-------+ +---+ | |M W |102| 5 |Toshiba| D | |M 1 +---+ | TMP | S EEPROM C | |A C | 68301 | W N | | N Lattice +-------+ 2 2 | |C 6 isp1016E | |o +----------+ 50MHz | |n +---+ | | | |n |DX | SW1 | NEC | M M | |e |102| | DX-101 | 3 3 | |c +---+ M M | | | |t 1 1 | | | |e +----------+ | |r | | +---+ +---++---++---+ | | 28MHz | | | || || | | | +---+ | | | || || | | +-+ |DX | | U | | U || U || U | | | |102| | 4 | | 4 || 3 || 3 | | +-+ +---+ | 0 | | 1 || 8 || 9 | | | | | | || || | | | | | | || || | | | +---+ +---++---++---+ | +-----------------------------------------------------------+ PCB Number: B0-010A - This PCB is slightly revised for 2 player play +-----------------------------------------------------------+ | VOL +------+ | | |X1-010| M1 | | +---+ +---+ |M60016| | | | | | | M M |CALRUA| +---+ | +-+ | U | | U | 2 1 +------+ | | | | | 0 | | 0 | | | | +-+ | 7 | | 6 | M M | U | | | | | | | 2 1 | 1 | | | +---+ +---+ | 8 | | | Lattice | | | |J D +---+ C ispLSI2032 | | | |A S |DX | N BAT1 +-------+ +---+ | |M W |102| 5 |Toshiba| D | |M 1 +---+ | TMP | S EEPROM C | |A C | 68301 | W N | | N Lattice +-------+ 2 2 | |C 6 isp1016E | |o +----------+ 50MHz | |n +---+ | | | |n |DX | SW1 | NEC | M M | |e |102| | DX-101 | 3 3 | |c +---+ M M | | | |t 1 1 | | | |e +----------+ | |r | | +---+ +---++---++---+ | | 28MHz | | | || || | | | +---+ C | | | || || | | +-+ |DX | N | U | | U || U || U | | | |102| 7 | 4 | | 4 || 3 || 3 | | +-+ +---+ | 0 | | 1 || 8 || 9 | | | Lattice C | | | || || | | | isp1016E N | | | || || | | | 8 +---+ +---++---++---+ | +-----------------------------------------------------------+ Ram M1 are Toshiba TC55257DFL-70L Ram M2 are NEC D43001GU-70L Ram M3 are ISSI IS62C1024L-70Q U06 Program rom ST27C801 (even) U07 Program rom ST27C801 (odd) U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322)) U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND -------------------------------------------------------------------------- From the WSC upgrade instruction sheet: Wing Shooting Championship Game Echancement 1/23/02 New Program chip Ver. 2.00 For Wing Shooting Championship We are announcing NEW GAME FEATURES to enhance game play. Please refer below. NEW FEATURES ------------ * Easier play for the first 3 hunting spots in every state with the addition of more birds. * The "BEGINNER" weapon has been changed to the 5-shot PUMP SHOTGUN plus the "hit area" for each shot has been increased. Same as the 3-shot SEMI-AUTO SHOTGUN. * Player can now advance through all result screens faster by pulling gun trigger. * The Auto Select bird is now GOOSE (easiest target) if player fails to choose bird at start of game. ***************************************************************************/ ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) - The "E05" breaks version label conventions but is correct & verified */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as0906e05.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) /* checksum 694E printed on label */ ROM_LOAD16_BYTE( "as0907e05.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) /* checksum 5D89 printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END ROM_START( deerhunta ) /* Deer Hunting USA V4.2 (xx/x/2000) */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as0906e04-v4_2.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) /* checksum 6640 printed on label */ ROM_LOAD16_BYTE( "as0907e04-v4_2.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) /* checksum 595A printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END ROM_START( deerhuntb ) /* Deer Hunting USA V4.0 (6/15/2000) */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as0906e04.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) /* checksum 7BBB printed on label */ ROM_LOAD16_BYTE( "as0907e04.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) /* checksum 4C78 printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END /* There are known versions 3.x of Deer Hunting USA.... just none are currently dumped. roms should be "AS0906 E03 U06" & "AS0907 E03 U07" */ ROM_START( deerhuntc ) /* Deer Hunting USA V2.x - No version number is printed to screen but "E02" in EPROM label signifies V2 */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as0906e02.u06", 0x000000, 0x100000, CRC(190cca42) SHA1(aef63f5e8c71ed0156b8b0104c5d23872c119167) ) /* Version in program code is listed as 0.00 */ ROM_LOAD16_BYTE( "as0907e02.u07", 0x000001, 0x100000, CRC(9de2b901) SHA1(d271bc54c41e30c0d9962eedd22f3ef2b7b8c9e5) ) /* Verified with two different sets of chips */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) ROM_END ROM_START( turkhunt ) /* V1.0 is currently the only known version */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "asx906e01.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) /* checksum E510 printed on label */ ROM_LOAD16_BYTE( "asx907e01.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) /* checksum AB40 printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "asx901m01.u38", 0x0000000, 0x800000, CRC(eabd3f44) SHA1(5a1ac986d11a8b019e18761cf4ea0a6f49fbdbfc) ) ROM_LOAD( "asx902m01.u39", 0x0800000, 0x800000, CRC(c32130c8) SHA1(70d56ebed1f51657aaee02f95ac51589733e6eb7) ) ROM_LOAD( "asx903m01.u40", 0x1000000, 0x800000, CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) ) ROM_LOAD( "asx904m01.u41", 0x1800000, 0x800000, CRC(c77e0b66) SHA1(0eba30e62e4bd38c198fa6cb69fb94d002ded77a) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) ) ROM_END ROM_START( wschamp ) /* Wing Shootiong Championship V2.00 (01/23/2002) */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as1006e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* checksum 421E printed on label */ ROM_LOAD16_BYTE( "as1007e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* checksum A48F printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) ) ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) ) ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) ) ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) ROM_END ROM_START( wschampa ) /* Wing Shootiong Championship V1.01 */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* checksum 31EF printed on label */ ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* checksum 615E printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) ) ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) ) ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) ) ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) ROM_END ROM_START( trophyh ) /* V1.0 is currently the only known version */ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */ ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* checksum CEEF printed on label */ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) ) ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) ) ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) ) ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) ) ROM_REGION( 0x500000, "x1snd", 0 ) // Samples // Leave 1MB empty (addressable by the chip) ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) ) ROM_END GAME( 1994, gundamex, 0, gundamex, gundamex, 0, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 ) GAME( 1995, grdians, 0, grdians, grdians, 0, ROT0, "Banpresto", "Guardians / Denjin Makai II", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) // Displays (c) Winky Soft at game's end. GAME( 1996, mj4simai, 0, mj4simai, mj4simai, 0, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", GAME_NO_COCKTAIL ) GAME( 1996, myangel, 0, myangel, myangel, 0, ROT0, "Namco", "Kosodate Quiz My Angel (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 1997, myangel2, 0, myangel2, myangel2, 0, ROT0, "Namco", "Kosodate Quiz My Angel 2 (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, 0, ROT0, "Nihon System / Moss", "Puzzle De Bowling (Japan)", GAME_NO_COCKTAIL ) GAME( 2000, penbros, 0, penbros, penbros, 0, ROT0, "Subsino", "Penguin Brothers (Japan)", GAME_NO_COCKTAIL ) GAME( 2000, deerhunt, 0, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2000, deerhunta,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2000, deerhuntb,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2000, deerhuntc,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, funcube4, 0, funcube, funcube4, funcube4, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) GAME( ????, reelquak, 0, reelquak, reelquak, 0, ROT0, "", "Reel'N Quake! (Ver. 1.05)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )