// license:BSD-3-Clause // copyright-holders:Angelo Salese /*************************************************************************** Seibu Cup Soccer bootlegs Splitted since it definitely doesn't use neither real COP nor CRTC TODO: - tilemap chip drawings might be merged between this and other Seibu implementations. OSC: 40MHz, 15MHz & 8MHz Measured clocks: MC68000P12F - 14.99MHz Z0840006PSC - 3.996MHz OKI M6295 - 0.999MHz ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "machine/seicopbl.h" #include "sound/okim6295.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" class seicupbl_state : public driver_device { public: seicupbl_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_audiocpu(*this, "audiocpu") , m_back_data(*this, "back_data") , m_fore_data(*this, "fore_data") , m_mid_data(*this, "mid_data") , m_textram(*this, "textram") , m_spriteram(*this, "spriteram") , m_vregs(*this, "vregs") , m_oki(*this, "oki") , m_soundlatch(*this, "soundlatch") , m_gfxdecode(*this, "gfxdecode") , m_palette(*this, "palette") { } void cupsocbl(machine_config &config); private: // devices required_device m_maincpu; required_device m_audiocpu; required_shared_ptr m_back_data; required_shared_ptr m_fore_data; required_shared_ptr m_mid_data; required_shared_ptr m_textram; required_shared_ptr m_spriteram; required_shared_ptr m_vregs; required_device m_oki; required_device m_soundlatch; required_device m_gfxdecode; required_device m_palette; tilemap_t *m_sc_layer[4]; // screen updates uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECLARE_WRITE8_MEMBER(okim_rombank_w); DECLARE_WRITE16_MEMBER(vram_sc0_w); DECLARE_WRITE16_MEMBER(vram_sc1_w); DECLARE_WRITE16_MEMBER(vram_sc2_w); DECLARE_WRITE16_MEMBER(vram_sc3_w); DECLARE_WRITE16_MEMBER(layer_disable_w); TILE_GET_INFO_MEMBER(get_sc0_tileinfo); TILE_GET_INFO_MEMBER(get_sc1_tileinfo); TILE_GET_INFO_MEMBER(get_sc2_tileinfo); TILE_GET_INFO_MEMBER(get_sc3_tileinfo); void cupsocbl_mem(address_map &map); void cupsocbl_sound_mem(address_map &map); // driver_device overrides virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap,const rectangle &cliprect); uint16_t m_layer_disable; }; TILE_GET_INFO_MEMBER(seicupbl_state::get_sc0_tileinfo) { int tile=m_back_data[tile_index]; int color=(tile>>12)&0xf; tile &= 0xfff; //tile |= m_back_gfx_bank; /* Heatbrl uses banking */ SET_TILE_INFO_MEMBER(1,tile,color,0); } TILE_GET_INFO_MEMBER(seicupbl_state::get_sc1_tileinfo) { int tile=m_mid_data[tile_index]; int color=(tile>>12)&0xf; tile &= 0xfff; tile |= 0x1000; color += 0x10; SET_TILE_INFO_MEMBER(1,tile,color,0); } TILE_GET_INFO_MEMBER(seicupbl_state::get_sc2_tileinfo) { int tile=m_fore_data[tile_index]; int color=(tile>>12)&0xf; tile &= 0xfff; SET_TILE_INFO_MEMBER(4,tile,color,0); } TILE_GET_INFO_MEMBER(seicupbl_state::get_sc3_tileinfo) { int tile = m_textram[tile_index]; int color=(tile>>12)&0xf; tile &= 0xfff; SET_TILE_INFO_MEMBER(0,tile,color,0); } void seicupbl_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap,const rectangle &cliprect) { uint16_t *spriteram16 = m_spriteram; int offs,fx,fy,x,y,color,sprite,cur_pri; int dx,dy,ax,ay; int pri_mask; for (offs = 0;offs < 0x400;offs += 4) { uint16_t data = spriteram16[offs]; if (!(data &0x8000)) continue; pri_mask = 0; cur_pri = (spriteram16[offs+1] & 0xc000) >> 14; if(data & 0x0040) cur_pri |= 0x4; // definitely seems to be needed by grainbow // // -4 behind bg? (mask sprites) // -32 behind mid // -256 behind tx // 0 above all // is the low bit REALLY priority? switch (cur_pri) { // gumdam swamp monster l2 case 0: pri_mask = -256; break; // (players and football goal, should go above sidelines but behind portraits when there's a goal) case 1: pri_mask = 0xfff0; break; // masking effect for gundam l2 monster case 2: pri_mask = -4; break; // cupsoc (radar dots) case 3: pri_mask = 0x0000; break; // gundam level 2/3 player case 4: pri_mask = -32; break; //case 5: pri_mask = 0; break; // insert coin in gundam case 6: pri_mask = 0; break; //case 7: pri_mask = 0; break; default: printf("unhandled pri %d\n",cur_pri); pri_mask=0; } sprite = spriteram16[offs+1]; sprite &= 0x3fff; y = spriteram16[offs+3]; x = spriteram16[offs+2]; /* heated barrel hardware seems to need 0x1ff with 0x100 sign bit for sprite warp, this doesn't work on denjin makai as the visible area is larger */ if (cliprect.max_x<(320-1)) { x&=0x1ff; y&=0x1ff; if (x&0x100) x-=0x200; if (y&0x100) y-=0x200; } else { x&=0xfff; y&=0xfff; if (x&0x800) x-=0x1000; if (y&0x800) y-=0x1000; } color = (data &0x3f) + 0x40; fx = (data &0x4000) >> 14; fy = (data &0x2000) >> 13; dy = ((data &0x0380) >> 7) + 1; dx = ((data &0x1c00) >> 10) + 1; if (!fx) { if(!fy) { for (ax=0; axgfx(3)->prio_transpen(bitmap,cliprect, sprite++, color,fx,fy,(x+ax*16),y+ay*16, screen.priority(),pri_mask, 15); } } else { for (ax=0; axgfx(3)->prio_transpen(bitmap,cliprect, sprite++, color,fx,fy,(x+ax*16),y+(dy-ay-1)*16, screen.priority(),pri_mask,15); } } } else { if(!fy) { for (ax=0; axgfx(3)->prio_transpen(bitmap,cliprect, sprite++, color,fx,fy,(x+(dx-ax-1)*16)+0,y+ay*16, screen.priority(),pri_mask,15); } } else { for (ax=0; axgfx(3)->prio_transpen(bitmap,cliprect, sprite++, color,fx,fy,(x+(dx-ax-1)*16)+0,y+(dy-ay-1)*16, screen.priority(),pri_mask, 15); } } } } } void seicupbl_state::video_start() { m_sc_layer[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(seicupbl_state::get_sc0_tileinfo)), TILEMAP_SCAN_ROWS, 16,16, 32,32); m_sc_layer[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(seicupbl_state::get_sc1_tileinfo)), TILEMAP_SCAN_ROWS, 16,16, 32,32); m_sc_layer[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(seicupbl_state::get_sc2_tileinfo)), TILEMAP_SCAN_ROWS, 16,16, 32,32); m_sc_layer[3] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(seicupbl_state::get_sc3_tileinfo)), TILEMAP_SCAN_ROWS, 8,8, 64,32); for(int i=0;i<4;i++) m_sc_layer[i]->set_transparent_pen(15); } uint32_t seicupbl_state::screen_update( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect ) { /* Setup the tilemaps */ screen.priority().fill(0, cliprect); bitmap.fill(m_palette->black_pen(), cliprect); /* wrong color? */ // compared to regular CRTC, it looks like it mixes the two values instead (hence the -0x1f0) for(int i=0;i<4;i++) { m_sc_layer[i]->set_scrollx(0, m_vregs[i*2+0] - 0x1f0); m_sc_layer[i]->set_scrolly(0, m_vregs[i*2+1]); } if (!(m_layer_disable&0x0001)) m_sc_layer[0]->draw(screen, bitmap, cliprect, 0, 1); if (!(m_layer_disable&0x0002)) m_sc_layer[1]->draw(screen, bitmap, cliprect, 0, 2); if (!(m_layer_disable&0x0004)) m_sc_layer[2]->draw(screen, bitmap, cliprect, 0, 4); if (!(m_layer_disable&0x0008)) m_sc_layer[3]->draw(screen, bitmap, cliprect, 0, 8); if (!(m_layer_disable&0x0010)) draw_sprites(screen,bitmap,cliprect); return 0; } WRITE16_MEMBER(seicupbl_state::vram_sc0_w) { COMBINE_DATA(&m_back_data[offset]); m_sc_layer[0]->mark_tile_dirty(offset); } WRITE16_MEMBER(seicupbl_state::vram_sc1_w) { COMBINE_DATA(&m_mid_data[offset]); m_sc_layer[1]->mark_tile_dirty(offset); } WRITE16_MEMBER(seicupbl_state::vram_sc2_w) { COMBINE_DATA(&m_fore_data[offset]); m_sc_layer[2]->mark_tile_dirty(offset); } WRITE16_MEMBER(seicupbl_state::vram_sc3_w) { COMBINE_DATA(&m_textram[offset]); m_sc_layer[3]->mark_tile_dirty(offset); } WRITE16_MEMBER(seicupbl_state::layer_disable_w) { COMBINE_DATA(&m_layer_disable); } void seicupbl_state::cupsocbl_mem(address_map &map) { // legionna_cop_mem(map); map(0x000000, 0x0fffff).rom(); map(0x100400, 0x1005ff).rw("seibucop_boot", FUNC(seibu_cop_bootleg_device::read), FUNC(seibu_cop_bootleg_device::write)); map(0x10065c, 0x10065d).w(FUNC(seicupbl_state::layer_disable_w)); map(0x100660, 0x10066f).ram().share("vregs"); map(0x100700, 0x100701).portr("DSW1"); map(0x100704, 0x100705).portr("PLAYERS12"); map(0x100708, 0x100709).portr("PLAYERS34"); map(0x10070c, 0x10070d).portr("SYSTEM"); map(0x10071c, 0x10071d).portr("DSW2"); map(0x100741, 0x100741).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0x100800, 0x100fff).ram().w(FUNC(seicupbl_state::vram_sc0_w)).share("back_data"); map(0x101000, 0x1017ff).ram().w(FUNC(seicupbl_state::vram_sc2_w)).share("fore_data"); map(0x101800, 0x101fff).ram().w(FUNC(seicupbl_state::vram_sc1_w)).share("mid_data"); map(0x102000, 0x102fff).ram().w(FUNC(seicupbl_state::vram_sc3_w)).share("textram"); map(0x103000, 0x103fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x104000, 0x106fff).ram(); map(0x107000, 0x1077ff).ram().share("spriteram"); map(0x107800, 0x107fff).ram(); map(0x108000, 0x11ffff).ram(); } WRITE8_MEMBER(seicupbl_state::okim_rombank_w) { // popmessage("%08x",0x40000 * (data & 0x07)); m_oki->set_rom_bank(data & 0x7); } void seicupbl_state::cupsocbl_sound_mem(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0x9000, 0x9000).w(FUNC(seicupbl_state::okim_rombank_w)); map(0x9800, 0x9800).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } static INPUT_PORTS_START( cupsoc ) //SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("PLAYERS12") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("PLAYERS34") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Staring Coin" ) PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, "x2" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer" ) PORT_DIPSETTING( 0x0200, "1:30" ) PORT_DIPSETTING( 0x0300, "2:00" ) PORT_DIPSETTING( 0x0100, "2:30" ) PORT_DIPSETTING( 0x0000, "3:00" ) PORT_DIPNAME( 0x0c00, 0x0c00, "Time vs Player, 2 Players" ) PORT_DIPSETTING( 0x0800, "2:00" ) PORT_DIPSETTING( 0x0c00, "2:30" ) PORT_DIPSETTING( 0x0400, "3:00" ) PORT_DIPSETTING( 0x0000, "x:xx" ) PORT_DIPNAME( 0x3000, 0x3000, "Time vs Player, 3 Players" ) PORT_DIPSETTING( 0x2000, "2:30" ) PORT_DIPSETTING( 0x3000, "3:00" ) PORT_DIPSETTING( 0x1000, "3:30" ) PORT_DIPSETTING( 0x0000, "x:xx" ) PORT_DIPNAME( 0xc000, 0xc000, "Time vs Player, 4 Players" ) PORT_DIPSETTING( 0x8000, "3:00" ) PORT_DIPSETTING( 0xc000, "3:30" ) PORT_DIPSETTING( 0x4000, "4:00" ) PORT_DIPSETTING( 0x0000, "x:xx" ) PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" ) PORT_DIPSETTING( 0x0000, "4 Players / 1 Coin Slot" ) PORT_DIPSETTING( 0x0004, "4 Players / 4 Coin Slots" ) PORT_DIPSETTING( 0x0008, "4 Players / 2 Coin Slots" ) PORT_DIPSETTING( 0x000c, "2 Players" ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // probably not mapped, service lists 3*8 dips PORT_DIPNAME( 0xff00, 0xff00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0xff00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END void seicupbl_state::machine_start() { } void seicupbl_state::machine_reset() { } static const gfx_layout cupsocsb_spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4,0,12,8,20,16,28,24, 512+4, 512+0, 512+12, 512+8, 512+20, 512+16, 512+28, 512+24 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 32*32 }; static const gfx_layout cupsocsb_8x8_tilelayout = { 8,8, RGN_FRAC(1,1), 4, { 8,12,0,4 }, { 0,3,2,1,16,19,18,17 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 8*32 }; static const gfx_layout cupsocsb_tilelayout = { 16,16, RGN_FRAC(1,1), 4, { 8,12,0,4 }, { 0,3,2,1,16,19,18,17, 512+0,512+3,512+2,512+1,512+16,512+19,512+18,512+17 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, 32*32 }; static GFXDECODE_START( gfx_seicupbl_csb ) GFXDECODE_ENTRY( "char", 0, cupsocsb_8x8_tilelayout, 48*16, 16 ) GFXDECODE_ENTRY( "gfx3", 0, cupsocsb_tilelayout, 0*16, 32 ) GFXDECODE_ENTRY( "gfx4", 0, cupsocsb_tilelayout, 32*16, 16 ) /* unused */ GFXDECODE_ENTRY( "sprite", 0, cupsocsb_spritelayout, 0*16, 8*16 ) GFXDECODE_ENTRY( "gfx5", 0, cupsocsb_tilelayout, 32*16, 16 ) GFXDECODE_ENTRY( "gfx6", 0, cupsocsb_tilelayout, 16*16, 16 ) GFXDECODE_END void seicupbl_state::cupsocbl(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 15_MHz_XTAL); // 15MHz verified m_maincpu->set_addrmap(AS_PROGRAM, &seicupbl_state::cupsocbl_mem); m_maincpu->set_vblank_int("screen", FUNC(seicupbl_state::irq4_line_hold)); /* VBL */ SEIBU_COP_BOOTLEG(config, "seibucop_boot", m_maincpu); /*Different Sound hardware*/ Z80(config, m_audiocpu, 8_MHz_XTAL/2); // 4MHz verified m_audiocpu->set_addrmap(AS_PROGRAM, &seicupbl_state::cupsocbl_sound_mem); //m_audiocpu->set_periodic_int("screen", FUNC(seicupbl_state::nmi_line_pulse)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(42*8, 36*8); screen.set_visarea(0*8, 40*8-1, 0*8, 30*8-1); screen.set_screen_update(FUNC(seicupbl_state::screen_update)); screen.set_palette(m_palette); //seibu_crtc_device &crtc(SEIBU_CRTC(config, "crtc", 0)); //crtc.layer_en_callback().set(FUNC(seicupbl_state::tilemap_enable_w)); //crtc.layer_scroll_callback().set(FUNC(seicupbl_state::tile_scroll_w)); //crtc.reg_1a_callback().set(FUNC(seicupbl_state::tile_vreg_1a_w)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_seicupbl_csb); PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16); // MCFG_VIDEO_START_OVERRIDE(seicupbl_state,cupsoc) /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); OKIM6295(config, m_oki, 8_MHz_XTAL/8, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.0); // 1MHz verified } /*************************************************************************** Machine driver(s) ***************************************************************************/ /* Seibu Cup Soccer - Seibu - Bootleg 2 boards 1st board (snd) 1 x z80 1 x oki 6295 sc_01 (prg) sc_02 and sc_03 (data) 8MHz & 40MHz OSC (prg) 1 x 68000P12 sc_04 and sc_05 15MHz OSC (gfx) 2 x ti tpc1020 from sc_06 to sc_11 2nd board (gfx) 1 x actel pl84c from sc_12 to sc_15 */ ROM_START( cupsocsb ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "sc_04.bin", 0x00001, 0x80000, CRC(22566087) SHA1(4392f46ca50cc9947823a5190aa25f5e9654aa0d) ) ROM_LOAD16_BYTE( "sc_05.bin", 0x00000, 0x80000, CRC(2f977dff) SHA1(4d8d6e7d06ce17bb7292072965911f8b1f1067e2) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */ ROM_LOAD( "sc_01.bin", 0x000000, 0x08000, CRC(cea39d6d) SHA1(f0b79c03ffafdd1e57673d6d4836becbe415110b) ) ROM_CONTINUE( 0x000000, 0x08000 ) ROM_REGION( 0x200000, "sprite", ROMREGION_INVERT ) /* bootleg sprite gfx */ ROM_LOAD( "sc_07.bin", 0x000000, 0x080000, CRC(dcb29d01) SHA1(72b4234622605f0ab03f21fdb6a61c6dac36000d) ) ROM_LOAD( "sc_06.bin", 0x080000, 0x080000, CRC(2dc70e05) SHA1(f1d0beb8428a7e1d7c7818e6719abdc543b2fa80) ) ROM_COPY( "sprite", 0x000000, 0x100000, 0x100000 ) ROM_REGION( 0x200000, "test1", 0 ) /* bootleg tile gfx */ ROM_LOAD16_BYTE( "sc_09.bin", 0x000000, 0x080000, CRC(695b6342) SHA1(dfccb43789021ba2568b9284ae61e64f7f89b152) ) ROM_LOAD16_BYTE( "sc_10.bin", 0x000001, 0x080000, CRC(27e172b8) SHA1(ed86db2f42c8061607d46f2407b0130aaf692a02) ) ROM_LOAD16_BYTE( "sc_08.bin", 0x100000, 0x080000, CRC(637120f3) SHA1(b4b2ad192e46ff80d4cb440d7fb6dac215a353ed) ) ROM_LOAD16_BYTE( "sc_11.bin", 0x100001, 0x080000, CRC(0cd5ca5e) SHA1(a59665e543e9383355de2576e6693348ec356591) ) ROM_REGION( 0x020000, "char", ROMREGION_INVERT ) ROM_COPY( "test1", 0x080000, 0x00000, 0x020000 ) ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT ) /* MBK tiles */ ROM_COPY( "test1", 0x000000, 0x00000, 0x080000 ) ROM_COPY( "test1", 0x100000, 0x80000, 0x080000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT ) /* not used */ ROM_COPY("gfx3",0x000000,0x00000,0x100000) ROM_REGION( 0x080000, "gfx5", ROMREGION_INVERT ) /* BK3 tiles */ ROM_COPY( "test1", 0x180000, 0x00000, 0x080000 ) ROM_REGION( 0x080000, "gfx6", ROMREGION_INVERT ) /* LBK tiles */ ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 ) ROM_REGION( 0x100000, "adpcm", ROMREGION_ERASEFF ) /* ADPCM samples */ ROM_LOAD( "sc_02.bin", 0x000000, 0x020000, CRC(a70d4f03) SHA1(c2482e624c8a828a94206a36d10c1021ad8ca1d0) ) ROM_LOAD( "sc_03.bin", 0x080000, 0x080000, CRC(6e254d12) SHA1(857779dbd276b688201a8ea3afd5817e38acad2e) ) ROM_REGION( 0x200000, "oki", ROMREGION_ERASEFF ) ROM_COPY( "adpcm", 0x00000, 0x000000, 0x20000 ) //bank 0 ROM_COPY( "adpcm", 0x00000, 0x020000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x100000, 0x20000 ) //bank 4 ROM_COPY( "adpcm", 0x80000, 0x120000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x140000, 0x20000 ) //bank 5 ROM_COPY( "adpcm", 0xa0000, 0x160000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x180000, 0x20000 ) //bank 6 ROM_COPY( "adpcm", 0xc0000, 0x1a0000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x1c0000, 0x20000 ) //bank 7 ROM_COPY( "adpcm", 0xe0000, 0x1e0000, 0x20000 ) /* these are maths tables, for whatever COP replacement the bootlegs use */ ROM_REGION( 0x500000, "unknown0", 0 ) ROM_LOAD16_BYTE( "sc_13.bin", 0x00000, 0x010000, CRC(229bddd8) SHA1(0924bf29db9c5a970546f154e7752697fdce6a58) ) ROM_LOAD16_BYTE( "sc_12.bin", 0x00001, 0x010000, CRC(dabfa826) SHA1(0db587c846755491b169ef7751ba8e7cdc2607e6) ) ROM_REGION( 0x500000, "unknown1", 0 ) ROM_LOAD16_BYTE( "sc_15.bin", 0x00000, 0x080000, CRC(8fd87e65) SHA1(acc9fd0289fa9ab60bec16d3e642039380e5180a) ) ROM_LOAD16_BYTE( "sc_14.bin", 0x00001, 0x080000, CRC(566086c2) SHA1(b7d09ce978f99ecc0d1975b31330ed49317701d5) ) ROM_END /* slight changes in the program roms compared to above set, all remaining roms were the same main PCB is marked: "SOCCER 1", "rev.5" and "lc" on component side ("lc" is the Italian for "Lato Componenti" which translates to "Components Side") main PCB is marked: "SOCCER 1", "rev.5" and "ls" on component side ("ls" is the Italian for "Lato Saldature" which translates to "Solders Side") ROMs PCB is marked: "CALCIO 2", "rev.3" and "lc" on component side ("CALCIO is the Italian for "SOCCER"; "lc" is the Italian for "Lato Componenti" which translates to "Components Side") ROMs PCB is marked: "CALCIO 2", "rev.3" and "ls" on component side ("CALCIO is the Italian for "SOCCER"; "ls" is the Italian for "Lato Saldature" which translates to "Solders Side") main PCB is labelled: "SOCCER" on solder side */ ROM_START( cupsocsb2 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "4.27040.u11", 0x00001, 0x80000, CRC(83db76f8) SHA1(ffcd0a728de58871b945c15cc27da374b587e170) ) // actually was a 27c4001 ROM_LOAD16_BYTE( "5.27040.u17", 0x00000, 0x80000, CRC(c01e88c6) SHA1(8f90261792343c92ddd877ab8a2480b5aac82961) ) // actually was a 27c4001 ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */ ROM_LOAD( "1.27512.u20", 0x000000, 0x08000, CRC(cea39d6d) SHA1(f0b79c03ffafdd1e57673d6d4836becbe415110b) ) // 27c512 ROM_CONTINUE( 0x000000, 0x08000 ) ROM_REGION( 0x200000, "sprite", ROMREGION_INVERT ) /* bootleg sprite gfx */ ROM_LOAD( "7.27040.u86", 0x000000, 0x080000, CRC(dcb29d01) SHA1(72b4234622605f0ab03f21fdb6a61c6dac36000d) ) // actually was a 27c4001 ROM_LOAD( "6.27040.u87", 0x080000, 0x080000, CRC(2dc70e05) SHA1(f1d0beb8428a7e1d7c7818e6719abdc543b2fa80) ) // actually was a 27c4001 ROM_COPY( "sprite", 0x00000, 0x100000, 0x100000 ) ROM_REGION( 0x200000, "test1", 0 ) /* bootleg tile gfx */ ROM_LOAD16_BYTE( "9.27040.u36", 0x000000, 0x080000, CRC(695b6342) SHA1(dfccb43789021ba2568b9284ae61e64f7f89b152) ) // actually was a 27c4001 ROM_LOAD16_BYTE( "10.27040.u37", 0x000001, 0x080000, CRC(27e172b8) SHA1(ed86db2f42c8061607d46f2407b0130aaf692a02) ) // actually was a 27c4001 ROM_LOAD16_BYTE( "8.27040.u38", 0x100000, 0x080000, CRC(637120f3) SHA1(b4b2ad192e46ff80d4cb440d7fb6dac215a353ed) ) // actually was a 27c4001 ROM_LOAD16_BYTE( "11.27040.u39", 0x100001, 0x080000, CRC(0cd5ca5e) SHA1(a59665e543e9383355de2576e6693348ec356591) ) // actually was a 27c4001 ROM_REGION( 0x020000, "char", ROMREGION_INVERT ) ROM_COPY( "test1", 0x080000, 0x00000, 0x020000 ) ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT ) /* MBK tiles */ ROM_COPY( "test1", 0x00000, 0x00000, 0x080000 ) ROM_COPY( "test1", 0x100000, 0x80000, 0x080000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT ) /* not used */ ROM_COPY("gfx3",0x00000,0x00000,0x100000) ROM_REGION( 0x080000, "gfx5", ROMREGION_INVERT ) /* BK3 tiles */ ROM_COPY( "test1", 0x180000, 0x00000, 0x080000 ) ROM_REGION( 0x080000, "gfx6", ROMREGION_INVERT ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) // A dump of 02.u26 from a second PCB had 3 different bytes: 0x8000 from 0x80 to 0xff; 0x10000 from 0xa4 to 0x4a; 0x18000 from 0x4a to 0xa4. // However the first dump matches all the other sets and all the other ROMs from the second PCB match the ones from the first. ROM_REGION( 0x100000, "adpcm", ROMREGION_ERASEFF ) /* ADPCM samples */ ROM_LOAD( "2.27010.u26", 0x000000, 0x020000, CRC(a70d4f03) SHA1(c2482e624c8a828a94206a36d10c1021ad8ca1d0) ) // 27c010a ROM_LOAD( "3.27040.u25", 0x080000, 0x080000, CRC(6e254d12) SHA1(857779dbd276b688201a8ea3afd5817e38acad2e) ) // actually was a 27c4001 ROM_REGION( 0x200000, "oki", ROMREGION_ERASEFF ) ROM_COPY( "adpcm", 0x00000, 0x000000, 0x20000 ) //bank 0 ROM_COPY( "adpcm", 0x00000, 0x020000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x100000, 0x20000 ) //bank 4 ROM_COPY( "adpcm", 0x80000, 0x120000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x140000, 0x20000 ) //bank 5 ROM_COPY( "adpcm", 0xa0000, 0x160000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x180000, 0x20000 ) //bank 6 ROM_COPY( "adpcm", 0xc0000, 0x1a0000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x1c0000, 0x20000 ) //bank 7 ROM_COPY( "adpcm", 0xe0000, 0x1e0000, 0x20000 ) /* these are maths tables, for whatever COP replacement the bootlegs use */ ROM_REGION( 0x500000, "unknown0", 0 ) ROM_LOAD16_BYTE( "13.bin", 0x00000, 0x010000, CRC(229bddd8) SHA1(0924bf29db9c5a970546f154e7752697fdce6a58) ) // 27c512 ROM_LOAD16_BYTE( "12.bin", 0x00001, 0x010000, CRC(dabfa826) SHA1(0db587c846755491b169ef7751ba8e7cdc2607e6) ) // 27c512 ROM_REGION( 0x500000, "unknown1", 0 ) ROM_LOAD16_BYTE( "15.bin", 0x00000, 0x080000, CRC(8fd87e65) SHA1(acc9fd0289fa9ab60bec16d3e642039380e5180a) ) // 27c4001 ROM_LOAD16_BYTE( "14.bin", 0x00001, 0x080000, CRC(566086c2) SHA1(b7d09ce978f99ecc0d1975b31330ed49317701d5) ) // 27c4001 ROM_END ROM_START( cupsocsb3 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "4.bin", 0x00001, 0x80000, CRC(f615058f) SHA1(f7c0eb6b9f8dcdc8b13f8e5b03f46252a87a6c0f) ) // sldh ROM_LOAD16_BYTE( "5.bin", 0x00000, 0x80000, CRC(6500edf2) SHA1(1a617b18b4997c24af53601c98e9a0efbe637a4b) ) // sldh ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */ ROM_LOAD( "sc_01.bin", 0x000000, 0x08000, CRC(cea39d6d) SHA1(f0b79c03ffafdd1e57673d6d4836becbe415110b) ) ROM_CONTINUE( 0x000000, 0x08000 ) ROM_REGION( 0x200000, "sprite", ROMREGION_INVERT ) /* bootleg sprite gfx */ ROM_LOAD( "sc_07.bin", 0x000000, 0x080000, CRC(dcb29d01) SHA1(72b4234622605f0ab03f21fdb6a61c6dac36000d) ) ROM_LOAD( "sc_06.bin", 0x080000, 0x080000, CRC(2dc70e05) SHA1(f1d0beb8428a7e1d7c7818e6719abdc543b2fa80) ) ROM_COPY( "sprite", 0x00000, 0x100000, 0x100000 ) ROM_REGION( 0x200000, "test1", 0 ) /* bootleg tile gfx */ ROM_LOAD16_BYTE( "sc_09.bin", 0x000000, 0x080000, CRC(695b6342) SHA1(dfccb43789021ba2568b9284ae61e64f7f89b152) ) ROM_LOAD16_BYTE( "sc_10.bin", 0x000001, 0x080000, CRC(27e172b8) SHA1(ed86db2f42c8061607d46f2407b0130aaf692a02) ) ROM_LOAD16_BYTE( "sc_08.bin", 0x100000, 0x080000, CRC(637120f3) SHA1(b4b2ad192e46ff80d4cb440d7fb6dac215a353ed) ) ROM_LOAD16_BYTE( "sc_11.bin", 0x100001, 0x080000, CRC(0cd5ca5e) SHA1(a59665e543e9383355de2576e6693348ec356591) ) ROM_REGION( 0x020000, "char", ROMREGION_INVERT ) ROM_COPY( "test1", 0x080000, 0x00000, 0x020000 ) ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT ) /* MBK tiles */ ROM_COPY( "test1", 0x00000, 0x00000, 0x080000 ) ROM_COPY( "test1", 0x100000, 0x80000, 0x080000 ) ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT ) /* not used */ ROM_COPY("gfx3",0x00000,0x00000,0x100000) ROM_REGION( 0x080000, "gfx5", ROMREGION_INVERT ) /* BK3 tiles */ ROM_COPY( "test1", 0x180000, 0x00000, 0x080000 ) ROM_REGION( 0x080000, "gfx6", ROMREGION_INVERT ) /* LBK tiles */ ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 ) ROM_REGION( 0x100000, "adpcm", ROMREGION_ERASEFF ) /* ADPCM samples */ ROM_LOAD( "sc_02.bin", 0x000000, 0x020000, CRC(a70d4f03) SHA1(c2482e624c8a828a94206a36d10c1021ad8ca1d0) ) ROM_LOAD( "sc_03.bin", 0x080000, 0x080000, CRC(6e254d12) SHA1(857779dbd276b688201a8ea3afd5817e38acad2e) ) ROM_REGION( 0x200000, "oki", ROMREGION_ERASEFF ) ROM_COPY( "adpcm", 0x00000, 0x000000, 0x20000 ) //bank 0 ROM_COPY( "adpcm", 0x00000, 0x020000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x100000, 0x20000 ) //bank 4 ROM_COPY( "adpcm", 0x80000, 0x120000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x140000, 0x20000 ) //bank 5 ROM_COPY( "adpcm", 0xa0000, 0x160000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x180000, 0x20000 ) //bank 6 ROM_COPY( "adpcm", 0xc0000, 0x1a0000, 0x20000 ) ROM_COPY( "adpcm", 0x00000, 0x1c0000, 0x20000 ) //bank 7 ROM_COPY( "adpcm", 0xe0000, 0x1e0000, 0x20000 ) /* these are maths tables, for whatever COP replacement the bootlegs use */ ROM_REGION( 0x020000, "unknown0", 0 ) ROM_LOAD16_BYTE( "sc_13.bin", 0x00000, 0x010000, CRC(229bddd8) SHA1(0924bf29db9c5a970546f154e7752697fdce6a58) ) ROM_LOAD16_BYTE( "sc_12.bin", 0x00001, 0x010000, CRC(dabfa826) SHA1(0db587c846755491b169ef7751ba8e7cdc2607e6) ) ROM_REGION( 0x100000, "unknown1", 0 ) ROM_LOAD16_BYTE( "sc_15.bin", 0x00000, 0x080000, CRC(8fd87e65) SHA1(acc9fd0289fa9ab60bec16d3e642039380e5180a) ) ROM_LOAD16_BYTE( "sc_14.bin", 0x00001, 0x080000, CRC(566086c2) SHA1(b7d09ce978f99ecc0d1975b31330ed49317701d5) ) ROM_END GAME( 1992, cupsocsb, cupsoc, cupsocbl, cupsoc, seicupbl_state, empty_init, ROT0, "bootleg", "Seibu Cup Soccer :Selection: (bootleg, set 1)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) GAME( 1992, cupsocsb2, cupsoc, cupsocbl, cupsoc, seicupbl_state, empty_init, ROT0, "bootleg", "Seibu Cup Soccer :Selection: (bootleg, set 2)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING ) GAME( 1992, cupsocsb3, cupsoc, cupsocbl, cupsoc, seicupbl_state, empty_init, ROT0, "bootleg", "Seibu Cup Soccer :Selection: (bootleg, set 3)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )