/* Sega System E */ /* Sega System 'E' is a piece of hardware used for a couple of Arcade Games produced by Sega in the Mid 80's, its roughly based on their Sega Master System home console unit, using the same '315-5124' VDP (actually in this case 2 of them) An interesting feature of the system is that the CPU is contained on the ROM board, the MAIN System E board contains the Graphics processor, this opens the possibility for using processors other than the Standard Z80 to run the main game code on; several games have an encrypted Z80 module instead. However, the system as a whole is very Z80-centric; using a completely non-Z80 processor would require the addition of glue logic to the rom board to make the cpu 'look' like a Z80 to the rest of the system. Also interesting is each VDP has double the Video RAM found on the SMS console this is banked through Port Writes, the System also allows for the Video RAM to be written directly, bypassing the usual procedure of writing to it via the '315-5124' data port, it can not however be read directly, the same area used for writing is used to access banked ROMs when reading Pretty much everything on this hardware is done through port accesses, the main memory map consists of simply ROM, BANKED ROM / BANKED RAM, RAM ******************************************************************************** ROMs + CPU Board (32kb ROMs) IC 07 (Good) IC 05 (Good) IC 04 (Good) IC 03 (Good) IC 02 (Good) (834-5803) MAIN Board (8kb RAMs) IC 49 (Good) IC 55 (Good) System RAM (0xc000 - 0xffff) IC 03 (Good) IC 07 (Good) Front Layer VRAM (Bank 1) Port F7 -0------ IC 04 (Good) IC 08 (Good) Front Layer VRAM (Bank 2) Port F7 -1------ IC 01 (Good) IC 05 (Good) Back Layer VRAM (Bank 1) Port F7 0------- IC 02 (Good) IC 06 (Good) Back Layer VRAM (Bank 2) Port F7 1------- (or at least this is how it appears from HangOnJr's RAMs Test) 2x (315-5124)'s here too, these are the VDP chips PORTS (to be completed) 0xba - 0xbb r/w Back Layer VDP 0xbe - 0xbf r/w Front Layer VDP 0xf7 w/o Banking Controls 0xe0 r/o Inputs (Coins, Start Btns) 0xe1 r/o Controls (Transformer) 0xf2 - 0xf3 r/o Dipswitches 0xf8 r/o Analog Input (Hang On Jr) 0x7e r/o V Counter (vertical beam pos in scanlines) 0x7f r/o H Counter (horizontal beam pos in 'pixel clock cycles') ******************************************************************************** Sega System E Hardware Overview Sega, 1985-1988 This PCB is essentially a Sega Master System home console unit, but using two '315-5124' VDPs and extra RAM. The CPU is located on a plug-in board that also holds all of the EPROMs. The games that run on this hardware include.... Hang-On Jr. 1985 Transformer/Astro Flash 1986 Riddle of Pythagoras 1986 Opa Opa 1987 Fantasy Zone 2 1988 Tetris 1988 PCB Layout ---------- 834-5803 (C)Sega 1985 |-----------------------------------------------------| | D4168 D4168 D4168 D4168 | | | | D4168 D4168 D4168 D4168 | | | | | | SW1 | |CN1 | | SW2 | | | | LED |---| |---| | | | 3 | | 3 | | | | 1 | | 1 | | | | 5 | | 5 | | | | | | | | | CN3| | | 5 | | 5 | 8255 | |CN4 | 1 | | 1 | | | | 2 | | 2 | | | | 4 | | 4 | | | |---| |---| | | |--ROM-BOARD-(mounted above here)--| | | | | | | |CN2 XTAL1 | | | | D4168 | | | VOL | D4168 | | | LA4460 |----------------------------------| | |-----------------------------------------------------| Notes: XTAL1 - 10.7386Mhz 315-5124 VDP clock - 10.7386MHz SN76496 clock - 3.579533MHz [10.7386/3] D4168 - 8k x8 SRAM VSync - 60Hz HSync - 15.58kHz CN1 - Connector used for standard controls CN2 - connector for CPU/ROM PCB CN3 - Connector used for special controls (via a small plug-in interface PCB) CN4 - Connector for power ROM Daughterboard ----------------- 834-6592-01 |--------------------------------------------| | | | |---| | |C | | IC6 | |N |Z80| | |2 | | | | | | IC2 IC3 IC4 IC5 IC7| | |---| | | IC1 PAD1 PAD2 PAD3 PAD4| |--------------------------------------------| Notes: IC1: Z80 clock - 5.3693MHz [10.7386/2] On some games this is replaced with a NEC MC-8123 Encrypted CPU Module. The clock speed is the same. The MC-8123 contains a Z80 core, plus a RAM chip and battery. When the battery dies, the program can no longer be decrypted and the PCB does not boot up at all. The battery can not be changed because the MC-8123 is sealed, so there is no way to access it. IC2 - IC5: 27C256 EPROM (DIP28) IC6: 74LS139 IC7: 27C256 EPROM (DIP28) PAD1-4: These are jumper pads used to configure the ROM board for use with the Z80 or with the MC8123 CPU. PAD1 - Ties Z80 pin 24 (WAIT) to pin1 of the EPROMs at IC2, 3, 4 & 5 PAD2 - Ties CN2 pin B21 to pin1 of the EPROMs at IC2, 3, 4 & 5 PAD3 - Ties CN2 pin B21 to pin 2 of the 74LS139 @ IC6 PAD4 - Ties Z80 pin 24 (WAIT) to pin 2 of the 74LS139 @ IC6 The pads are configured like this..... (U=Upper, L=Lower) |----| |----| |IC6 | |IC7 | | 12|------|22 | | | | | IC2 IC3 IC4 IC5 | 1|------|27 | PIN1 PIN1 PIN1 PIN1 | 2|--| | | O-----O--+---O------O |----| | |----| | | | |----| | O--+----O | O |---O CN2 Z80 PAD1U PAD2U | PAD3U | PAD4U B21 PIN24 PAD1L PAD2L | PAD3L | PAD4L O O--4.7k--O O----| O----| O | | | | | |-------|------------------| | | |------------------------| When using a regular Z80B (and thus, unencrypted code): PAD1 - Open PAD2 - Open PAD3 - Shorted PAD4 - Open When using an encrypted CPU module (MC-8123): PAD1 - Open PAD2 - Shorted PAD3 - Open PAD4 - Open Additionally, a wire must be tied from CN2 pin B22 to the side of PAD3 nearest IC6 (i.e. PAD3U). ROMs: ----- Game IC2 IC3 IC4 IC5 IC7 --------------------------------------------------------------------------------- Hang-On Jr. EPR-? EPR-? EPR-? EPR-? EPR-? Hello, Sega Part Numbers....!? Transformer EPR-7350 EPR-? EPR-7348 EPR-7347 EPR-? Ditto /Astro Flash EPR-7350 EPR-7349 EPR-7348 EPR-7347 EPR-7723 Riddle of Pythagoras EPR-10422 EPR-10423 EPR-10424 EPR-10425 EPR-10426 Opa Opa EPR-11220 EPR-11221 EPR-11222 EPR-11223 EPR-11224 Fantasy Zone 2 EPR-11412 EPR-11413 EPR-11414 EPR-11415 EPR-11416 Tetris - - EPR-12211 EPR-12212 EPR-12213 A System E PCB can run all of the games simply by swapping the EPROMs plus CPU. Well, in theory anyway. To run the not-encrypted games, just swap EPROMs and they will work. To run the encrypted games, use a double sized EPROM in IC7 (i.e. a 27C512) and program the decrypted opcodes to the lower half and the decrypted data to the upper half, then connect the highest address pin of the EPROM (A15 pin 1) to the M1 pin on the Z80. This method has been tested and does not actually work. An update on this may follow.... System E PCB Pinout ------------------- CN1 --- +12V 1A 1B Coin switch 1 Coin switch 2 2A 2B Test switch Service switch 3A 3B 4A 4B 1P start 2P start 5A 5B 1P up 1P down 6A 6B 1P left 1P right 7A 7B 1P button 1 1P button 2 8A 8B 9A 9B 2P up 2P down 10A 10B 2P left 2P RIGHT 11A 11B 2P button 1 2P button 2 12A 12B 13A 13B Video RED 14A 14B Video GREEN 15A 15B Video BLUE 16A 16B Video SYNC 17A 17B 18A 18B Speaker [+] 19A 19B Speaker [-] 20A 20B Coin counter GND 21A 21B GND 22A 22B Coin counter 1 23A 23B Coin counter 2 24A 24B 25A 25B CN4 --- +5V 1A 1B +5V +5V 2A 2B +5V 3A 3B GND 4A 4B GND GND 5A 5B GND +12V 6A 6B +12V +12V 7A 7B +12V GND 8A 8B GND Game Notes: Riddle of Pythagoras is interesting, it looks like Sega might have planned it as a two player game, there is prelimiary code for 2 player support which never gets executed, see code around 0x0E95. Theres also quite a bit of pointless code here and there. Some Interesting Memory Locations C000 : level - value (00-0x32) C001 : level - display (00-0x50, BCD coded) C003 : credits (00-0x99, BCD coded) C005 : DSWA put here (coinage, left and right nibbles for left and right slot - freeplay when 0x0f or 0xf0) C006 : DSWB put here bits 0 and 1 : lives ("02", "03", "04", "98") bit 3 : difficulty bits 5 and 6 : bonus lives ("50K, 100K, 200K, 500K", "100K, 200K, 500K", "100K, 200K, 500K, 99999999", "none") C009 : lives (for player 1) C00A : lives (for player 2) C00B : bonus lives counter E20B-E20E : score (00000000-0x99999999, BCD coded) E215-E218 : hi-score (00000000-0x99999999, BCD coded) E543 : bit 0 : ON = player 1 one still has lives bit 1 : ON = player 2 one still has lives bit 2 : ON = player 1 is the current player - OFF = player 2 is the current player E572 : table with L. slot infos (5 bytes wide) E577 : table with R. slot infos (5 bytes wide) Known issues: sometimes hangonjr has corrupt gfx when you start a game, I don't know why (timing?) todo: tidy up, add save states, clean up so we can use it with hazemd again add emulation of vdp bugs, use mame's new screen timing system instead covert megatech / megaplay drivers to use new code etc. etc. */ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/sn76496.h" #include "machine/mc8123.h" #include "machine/segacrp2.h" #include "includes/segamsys.h" /**************************************************************************************** Memory Maps most of the memory map / IO maps are filled in at run time - this is due to the SMS code that this is based on being designed that way due to weird features of the MD. ****************************************************************************************/ static UINT8 f7_bank_value; /* we have to fill in the ROM addresses for systeme due to the encrypted games */ static ADDRESS_MAP_START( systeme_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM /* Fixed ROM */ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") /* Banked ROM */ ADDRESS_MAP_END static WRITE8_HANDLER( segasyse_videoram_w ) { if (f7_bank_value & 0x20) { // to vdp1 vram if (f7_bank_value & 0x80) { vdp1_vram_bank0[offset] = data; } else { vdp1_vram_bank1[offset] = data; } } else { // to vdp2 vram if (f7_bank_value & 0x40) { vdp2_vram_bank0[offset] = data; } else { vdp2_vram_bank1[offset] = data; } } } static WRITE8_HANDLER( systeme_bank_w ) { int rombank; f7_bank_value = data; rombank = data & 0x0f; segae_set_vram_banks(data); //memcpy(sms_rom+0x8000, space->machine().region("user1")->base()+0x10000+rombank*0x4000, 0x4000); memory_set_bank(space->machine(), "bank1", rombank); } static void init_ports_systeme(running_machine &machine) { /* INIT THE PORTS *********************************************************************************************/ address_space *io = machine.device("maincpu")->memory().space(AS_IO); device_t *sn1 = machine.device("sn1"); device_t *sn2 = machine.device("sn2"); io->install_legacy_write_handler(*sn2, 0x7b, 0x7b, FUNC(sn76496_w)); io->install_legacy_write_handler(*sn1, 0x7e, 0x7f, FUNC(sn76496_w)); io->install_legacy_read_handler (0x7e, 0x7e, FUNC(sms_vcounter_r)); io->install_legacy_readwrite_handler(0xba, 0xba, FUNC(sms_vdp_data_r), FUNC(sms_vdp_data_w)); io->install_legacy_readwrite_handler(0xbb, 0xbb, FUNC(sms_vdp_ctrl_r), FUNC(sms_vdp_ctrl_w)); io->install_legacy_readwrite_handler(0xbe, 0xbe, FUNC(sms_vdp_2_data_r), FUNC(sms_vdp_2_data_w)); io->install_legacy_readwrite_handler(0xbf, 0xbf, FUNC(sms_vdp_2_ctrl_r), FUNC(sms_vdp_2_ctrl_w)); io->install_read_port (0xe0, 0xe0, "e0"); io->install_read_port (0xe1, 0xe1, "e1"); io->install_read_port (0xe2, 0xe2, "e2"); io->install_read_port (0xf2, 0xf2, "f2"); io->install_read_port (0xf3, 0xf3, "f3"); io->install_legacy_write_handler (0xf7, 0xf7, FUNC(systeme_bank_w) ); } static void init_systeme_map(running_machine &machine) { memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000); /* alternate way of accessing video ram */ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x8000, 0xbfff, FUNC(segasyse_videoram_w)); /* main ram area */ sms_mainram = (UINT8 *)machine.device("maincpu")->memory().space(AS_PROGRAM)->install_ram(0xc000, 0xffff); memset(sms_mainram,0x00,0x4000); init_ports_systeme(machine); } static DRIVER_INIT( segasyse ) { init_systeme_map(machine); DRIVER_INIT_CALL(hazemd_segasyse); } /******************************************************************************* Input Ports ******************************************************************************** mostly unknown for the time being *******************************************************************************/ /* The Coinage is similar to Sega System 1 and C2, but it seems that Free Play is not used in all games (in fact, the only playable game that use it is Riddle of Pythagoras) */ #define SEGA_COIN_A \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") \ PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" ) \ PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \ PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \ PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \ PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) #define SEGA_COIN_B \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") \ PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" ) \ PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \ PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \ PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \ PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) static INPUT_PORTS_START( transfrm ) /* Used By Transformer */ PORT_START("f2") /* Read from Port 0xf2 */ SEGA_COIN_A SEGA_COIN_B PORT_START("f3") /* Read from Port 0xf3 */ PORT_DIPNAME( 0x01, 0x00, "1 Player Only" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x00, "Infinite (Cheat)") PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x20, "10k, 30k, 50k and 70k" ) PORT_DIPSETTING( 0x30, "20k, 60k, 100k and 140k" ) PORT_DIPSETTING( 0x10, "30k, 80k, 130k and 180k" ) PORT_DIPSETTING( 0x00, "50k, 150k and 250k" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START("e0") /* Read from Port 0xe0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("e1") /* Read from Port 0xe1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("e2") /* Read from Port 0xe2 */ INPUT_PORTS_END static INPUT_PORTS_START( fantzn2 ) /* Used By Fantasy Zone 2 */ PORT_START("f2") /* Read from Port 0xf2 */ SEGA_COIN_A SEGA_COIN_B PORT_START("f3") /* Read from Port 0xf3 */ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPNAME( 0x30, 0x30, "Timer" ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x20, "90" ) /* 210 seconds */ PORT_DIPSETTING( 0x30, "80" ) /* 180 seconds */ PORT_DIPSETTING( 0x10, "70" ) /* 150 seconds */ PORT_DIPSETTING( 0x00, "60" ) /* 120 seconds */ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START("e0") /* Read from Port 0xe0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("e1") /* Read from Port 0xe1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("e2") /* Read from Port 0xe2 */ INPUT_PORTS_END static INPUT_PORTS_START( opaopa ) /* Used By Opa Opa */ PORT_START("f2") /* Read from Port 0xf2 */ SEGA_COIN_A SEGA_COIN_B PORT_START("f3") /* Read from Port 0xf3 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x30, "0x30 Unknown" ) PORT_DIPSETTING( 0x20, "0x20 Unknown" ) PORT_DIPSETTING( 0x10, "0x10 Unknown" ) PORT_DIPSETTING( 0x00, "0x00 Unknown" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START("e0") /* Read from Port 0xe0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("e1") /* Read from Port 0xe1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("e2") /* Read from Port 0xe2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( tetrisse ) /* Used By Tetris */ PORT_START("f2") /* Read from Port 0xf2 */ SEGA_COIN_A SEGA_COIN_B PORT_START("f3") /* Read from Port 0xf3 */ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) PORT_START("e0") /* Read from Port 0xe0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("e1") /* Read from Port 0xe1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("e2") /* Read from Port 0xe2 */ INPUT_PORTS_END static INPUT_PORTS_START( hangonjr ) /* Used By Hang On Jr */ PORT_START("f2") /* Read from Port 0xf2 */ SEGA_COIN_A SEGA_COIN_B PORT_START("f3") /* Read from Port 0xf3 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") /* Supose to be demo sound but has no effect */ PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, "Enemies" ) PORT_DIPLOCATION("SW2:2,3") PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" ) /* These three dips seems to be unused */ PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) PORT_START("e0") /* Read from Port 0xe0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("e1") /* Read from Port 0xe1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("e2") /* Read from Port 0xe2 */ PORT_START("IN2") /* Read from Port 0xf8 */ PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(0x20,0xe0) PORT_SENSITIVITY(100) PORT_KEYDELTA(4) PORT_START("IN3") /* Read from Port 0xf8 */ PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) INPUT_PORTS_END static INPUT_PORTS_START( ridleofp ) /* Used By Riddle Of Pythagoras */ PORT_START("f2") /* Read from Port 0xf2 */ SEGA_COIN_A PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) SEGA_COIN_B PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_START("f3") /* Read from Port 0xf3 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "100 (Cheat)") PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) PORT_DIPNAME( 0x08, 0x08, "Ball Speed" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) // difficult (on datasheet) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:6,7") /* Values came from an original dipsheet */ PORT_DIPSETTING( 0x60, "50K 100K 200K 1M 2M 10M 20M 50M" ) PORT_DIPSETTING( 0x40, "100K 200K 1M 2M 10M 20M 50M" ) PORT_DIPSETTING( 0x20, "200K 1M 2M 10M 20M 50M" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) PORT_START("e0") /* Read from Port 0xe0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Would Be IPT_START2 but the code doesn't use it PORT_START("e1") /* Port 0xe1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("e2") /* Read from Port 0xe2 */ PORT_START("IN2") /* Read from Port 0xf8 */ PORT_BIT( 0x0fff, 0x0000, IPT_DIAL ) PORT_SENSITIVITY(60) PORT_KEYDELTA(125) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* is this used in the game? */ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN3") /* Read from Port 0xf8 */ PORT_BIT( 0x0fff, 0x0000, IPT_DIAL ) PORT_SENSITIVITY(60) PORT_KEYDELTA(125) PORT_COCKTAIL PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END ROM_START( hangonjr ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "rom5.ic7", 0x00000, 0x08000, CRC(d63925a7) SHA1(699f222d9712fa42651c753fe75d7b60e016d3ad) ) /* Fixed Code */ /* The following are 8 0x4000 banks that get mapped to reads from 0x8000 - 0xbfff */ ROM_LOAD( "rom4.ic5", 0x10000, 0x08000, CRC(ee3caab3) SHA1(f583cf92c579d1ca235e8b300e256ba58a04dc90) ) ROM_LOAD( "rom3.ic4", 0x18000, 0x08000, CRC(d2ba9bc9) SHA1(85cf2a801883bf69f78134fc4d5075134f47dc03) ) ROM_LOAD( "rom2.ic3", 0x20000, 0x08000, CRC(e14da070) SHA1(f8781f65be5246a23c1f492905409775bbf82ea8) ) ROM_LOAD( "rom1.ic2", 0x28000, 0x08000, CRC(3810cbf5) SHA1(c8d5032522c0c903ab3d138f62406a66e14a5c69) ) ROM_END ROM_START( ridleofp ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "epr10426.bin", 0x00000, 0x08000, CRC(4404c7e7) SHA1(555f44786976a009d96a6395c9173929ad6138a7) ) /* Fixed Code */ /* The following are 8 0x4000 banks that get mapped to reads from 0x8000 - 0xbfff */ ROM_LOAD( "epr10425.bin", 0x10000, 0x08000, CRC(35964109) SHA1(a7bc64a87b23139b0edb9c3512f47dcf73feb854) ) ROM_LOAD( "epr10424.bin", 0x18000, 0x08000, CRC(fcda1dfa) SHA1(b8497b04de28fc0d6b7cb0206ad50948cff07840) ) ROM_LOAD( "epr10423.bin", 0x20000, 0x08000, CRC(0b87244f) SHA1(c88041614735a9b6cba1edde0a11ed413e115361) ) ROM_LOAD( "epr10422.bin", 0x28000, 0x08000, CRC(14781e56) SHA1(f15d9d89e1ebff36c3867cfc8f0bdf7f6b3c96bc) ) ROM_END ROM_START( transfrm ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "ic7.top", 0x00000, 0x08000, CRC(ccf1d123) SHA1(5ade9b00e2a36d034fafdf1902d47a9a00e96fc4) ) /* Fixed Code */ /* The following are 8 0x4000 banks that get mapped to reads from 0x8000 - 0xbfff */ ROM_LOAD( "epr-7347.ic5", 0x10000, 0x08000, CRC(df0f639f) SHA1(a09a9841b66de246a585be63d911b9a42a323503) ) ROM_LOAD( "epr-7348.ic4", 0x18000, 0x08000, CRC(0f38ea96) SHA1(d4d421c5d93832e2bc1f22f39dffb6b80f2750bd) ) ROM_LOAD( "ic3.top", 0x20000, 0x08000, CRC(9d485df6) SHA1(b25f04803c8f7188021f3039aa13aac80d480823) ) ROM_LOAD( "epr-7350.ic2", 0x28000, 0x08000, CRC(0052165d) SHA1(cf4b5dffa54238e513515b3fc90faa7ce0b65d34) ) ROM_END ROM_START( astrofl ) ROM_REGION( 0x50000, "maincpu", 0 ) ROM_LOAD( "epr-7723.ic7", 0x00000, 0x08000, CRC(66061137) SHA1(cb6a2c7864f9f87bbedfd4b1448ad6c2de65d6ca) ) /* encrypted */ /* The following are 8 0x4000 banks that get mapped to reads from 0x8000 - 0xbfff */ ROM_LOAD( "epr-7347.ic5", 0x10000, 0x08000, CRC(df0f639f) SHA1(a09a9841b66de246a585be63d911b9a42a323503) ) ROM_LOAD( "epr-7348.ic4", 0x18000, 0x08000, CRC(0f38ea96) SHA1(d4d421c5d93832e2bc1f22f39dffb6b80f2750bd) ) ROM_LOAD( "epr-7349.ic3", 0x20000, 0x08000, CRC(f8c352d5) SHA1(e59565ab6928c67706c6f82f6ea9a64cdfc65a21) ) ROM_LOAD( "epr-7350.ic2", 0x28000, 0x08000, CRC(0052165d) SHA1(cf4b5dffa54238e513515b3fc90faa7ce0b65d34) ) ROM_END ROM_START( tetrisse ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD( "epr12213.7", 0x00000, 0x08000, CRC(ef3c7a38) SHA1(cbb91aef330ab1a37d3e21ecf1d008143d0dd7ec) ) /* Fixed Code */ /* The following are 8 0x4000 banks that get mapped to reads from 0x8000 - 0xbfff */ ROM_LOAD( "epr12212.5", 0x10000, 0x08000, CRC(28b550bf) SHA1(445922a62e8a7360335c754ad70dabbe0208207b) ) ROM_LOAD( "epr12211.4", 0x18000, 0x08000, CRC(5aa114e9) SHA1(f9fc7fe4d0444a264185e74d2abc8475f0976534) ) /* ic3 unpopulated */ /* ic2 unpopulated */ ROM_END ROM_START( fantzn2 ) ROM_REGION( 0x50000, "maincpu", 0 ) ROM_LOAD( "epr-11416.ic7", 0x00000, 0x08000, CRC(76db7b7b) SHA1(d60e2961fc893dcb4445aed5f67515cbd25b610f) ) /* encrypted */ ROM_LOAD( "epr-11415.ic5", 0x10000, 0x10000, CRC(57b45681) SHA1(1ae6d0d58352e246a4ec4e1ce02b0417257d5d20) ) ROM_LOAD( "epr-11413.ic3", 0x20000, 0x10000, CRC(a231dc85) SHA1(45b94fdbde28c02e88546178ef3e8f9f3a96ab86) ) ROM_LOAD( "epr-11414.ic4", 0x30000, 0x10000, CRC(6f7a9f5f) SHA1(b53aa2eded781c80466a79b7d81383b9a875d0be) ) ROM_LOAD( "epr-11412.ic2", 0x40000, 0x10000, CRC(b14db5af) SHA1(04c7fb659385438b3d8f9fb66800eb7b6373bda9) ) ROM_REGION( 0x2000, "user1", 0 ) /* MC8123 key */ ROM_LOAD( "317-0057.key", 0x0000, 0x2000, CRC(ee43d0f0) SHA1(72cb75a4d8352fe372db12046a59ea044360d5c3) ) ROM_END ROM_START( opaopa ) ROM_REGION( 0x50000, "maincpu", 0 ) ROM_LOAD( "epr11224.ic7", 0x00000, 0x08000, CRC(024b1244) SHA1(59a522ac3d98982cc4ddb1c81f9584d3da453649) ) /* encrypted */ /* The following are 8 0x4000 banks that get mapped to reads from 0x8000 - 0xbfff */ ROM_LOAD( "epr11223.ic5", 0x10000, 0x08000, CRC(6bc41d6e) SHA1(8997a4ac2a9704f1400d0ec16b259ee496a7efef) ) /* encrypted */ ROM_LOAD( "epr11222.ic4", 0x18000, 0x08000, CRC(395c1d0a) SHA1(1594bad13e78c5fad4db644cd85a6bac1eaddbad) ) /* encrypted */ ROM_LOAD( "epr11221.ic3", 0x20000, 0x08000, CRC(4ca132a2) SHA1(cb4e4c01b6ab070eef37c0603190caafe6236ccd) ) /* encrypted */ ROM_LOAD( "epr11220.ic2", 0x28000, 0x08000, CRC(a165e2ef) SHA1(498ff4c5d3a2658567393378c56be6ed86ac0384) ) /* encrypted */ ROM_REGION( 0x2000, "user1", 0 ) /* MC8123 key */ ROM_LOAD( "317-0042.key", 0x0000, 0x2000, CRC(d6312538) SHA1(494ac7f080775c21dc7d369e6ea78f3299e6975a) ) ROM_END static ADDRESS_MAP_START( io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) ADDRESS_MAP_END static MACHINE_CONFIG_START( systeme, driver_device ) MCFG_CPU_ADD("maincpu", Z80, XTAL_10_738635MHz/2) /* Z80B @ 5.3693Mhz */ MCFG_CPU_PROGRAM_MAP(systeme_map) MCFG_CPU_IO_MAP(io_map) /* IRQ handled via the timers */ MCFG_MACHINE_RESET(systeme) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) // Vblank handled manually. MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB15) MCFG_SCREEN_SIZE(256, 256) // MCFG_SCREEN_VISIBLE_AREA(0, 255, 0, 223) MCFG_SCREEN_VISIBLE_AREA(0, 255, 0, 191) MCFG_SCREEN_UPDATE(systeme) /* Copies a bitmap */ MCFG_SCREEN_EOF(systeme) /* Used to Sync the timing */ MCFG_PALETTE_LENGTH(0x200) MCFG_VIDEO_START(sms) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("sn1", SEGAPSG, XTAL_10_738635MHz/3) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("sn2", SEGAPSG, XTAL_10_738635MHz/3) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /*- Hang On Jr. Specific -*/ static UINT8 port_fa_last; /* Last thing written to port 0xfa (control related) */ static READ8_HANDLER (segae_hangonjr_port_f8_r) { UINT8 temp; temp = 0; if (port_fa_last == 0x08) /* 0000 1000 */ /* Angle */ temp = input_port_read(space->machine(), "IN2"); if (port_fa_last == 0x09) /* 0000 1001 */ /* Accel */ temp = input_port_read(space->machine(), "IN3"); return temp; } static WRITE8_HANDLER (segae_hangonjr_port_fa_w) { /* Seems to write the same pattern again and again bits ---- xx-x used */ port_fa_last = data; } /*- Riddle of Pythagoras Specific -*/ static int port_to_read,last1,last2,diff1,diff2; static READ8_HANDLER (segae_ridleofp_port_f8_r) { switch (port_to_read) { default: case 0: return diff1 & 0xff; case 1: return diff1 >> 8; case 2: return diff2 & 0xff; case 3: return diff2 >> 8; } } static WRITE8_HANDLER (segae_ridleofp_port_fa_w) { /* 0x10 is written before reading the dial (hold counters?) */ /* 0x03 is written after reading the dial (reset counters?) */ port_to_read = (data & 0x0c) >> 2; if (data & 1) { int curr = input_port_read(space->machine(), "IN2"); diff1 = ((curr - last1) & 0x0fff) | (curr & 0xf000); last1 = curr; } if (data & 2) { int curr = input_port_read(space->machine(), "IN3") & 0x0fff; diff2 = ((curr - last2) & 0x0fff) | (curr & 0xf000); last2 = curr; } } static DRIVER_INIT( ridleofp ) { DRIVER_INIT_CALL(segasyse); machine.device("maincpu")->memory().space(AS_IO)->install_legacy_read_handler(0xf8, 0xf8, FUNC(segae_ridleofp_port_f8_r)); machine.device("maincpu")->memory().space(AS_IO)->install_legacy_write_handler(0xfa, 0xfa, FUNC(segae_ridleofp_port_fa_w)); } static DRIVER_INIT( hangonjr ) { DRIVER_INIT_CALL(segasyse); machine.device("maincpu")->memory().space(AS_IO)->install_legacy_read_handler(0xf8, 0xf8, FUNC(segae_hangonjr_port_f8_r)); machine.device("maincpu")->memory().space(AS_IO)->install_legacy_write_handler(0xfa, 0xfa, FUNC(segae_hangonjr_port_fa_w)); } static DRIVER_INIT( opaopa ) { DRIVER_INIT_CALL(segasyse); mc8123_decrypt_rom(machine, "maincpu", "user1", "bank1", 8); } static DRIVER_INIT( fantzn2 ) { DRIVER_INIT_CALL(segasyse); mc8123_decrypt_rom(machine, "maincpu", "user1", NULL, 0); } static DRIVER_INIT( astrofl ) { DRIVER_INIT_CALL(segasyse); sega_315_5177_decode(machine, "maincpu"); } GAME( 1985, hangonjr, 0, systeme, hangonjr, hangonjr, ROT0, "Sega", "Hang-On Jr.", 0 ) GAME( 1986, transfrm, 0, systeme, transfrm, segasyse, ROT0, "Sega", "Transformer", 0 ) GAME( 1986, astrofl, transfrm, systeme, transfrm, astrofl, ROT0, "Sega", "Astro Flash (Japan)", 0 ) GAME( 1986, ridleofp, 0, systeme, ridleofp, ridleofp, ROT90, "Sega / Nasco", "Riddle of Pythagoras (Japan)", 0 ) GAME( 1987, opaopa, 0, systeme, opaopa, opaopa, ROT0, "Sega", "Opa Opa (MC-8123, 317-0042)", 0 ) GAME( 1988, fantzn2, 0, systeme, fantzn2, fantzn2, ROT0, "Sega", "Fantasy Zone 2 (MC-8123, 317-0057)", 0 ) GAME( 1988, tetrisse, 0, systeme, tetrisse, segasyse, ROT0, "Sega", "Tetris (Japan, System E)", 0 )