/*************************************************************************** GX545 Scooter Shooter - (c) 1985 Konami It uses a mixed hardware based on Jailbreak and Iron Horse Stephh's notes (based on the game M6502 code and some tests) : - There is a leftover from an unknown previous Konami game when you enter your initials (code at 0x43f2) : if DSW2 bit 2 is ON and DSW3 bit 1 is OFF, you ALWAYS have to use player 1 controls ! Here is what you have for example in jailbrek.c driver : PORT_START("DSW2") ... PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) ... PORT_START("DSW3") ... PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) This looks the same, doesn't it ? That's why I've named them "Dip must be OFF !" to avoid confusion and people changing them. - The "Free Play" is correct (press a START button if you aren't convinced), but no text is displayed to tell that to players. ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m6809/m6809.h" #include "sound/2203intf.h" #include "includes/konamipt.h" #include "includes/scotrsht.h" static WRITE8_HANDLER( ctrl_w ) { scotrsht_state *state = space->machine().driver_data(); state->m_irq_enable = data & 0x02; flip_screen_set(space->machine(), data & 0x08); } static INTERRUPT_GEN( scotrsht_interrupt ) { scotrsht_state *state = device->machine().driver_data(); if (state->m_irq_enable) device_set_input_line(device, 0, HOLD_LINE); } static WRITE8_HANDLER( scotrsht_soundlatch_w ) { soundlatch_w(space, 0, data); cputag_set_input_line(space->machine(), "audiocpu", 0, HOLD_LINE); } static ADDRESS_MAP_START( scotrsht_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_RAM_WRITE(scotrsht_colorram_w) AM_BASE_MEMBER(scotrsht_state, m_colorram) AM_RANGE(0x0800, 0x0fff) AM_RAM_WRITE(scotrsht_videoram_w) AM_BASE_MEMBER(scotrsht_state, m_videoram) AM_RANGE(0x1000, 0x10bf) AM_RAM AM_BASE_SIZE_MEMBER(scotrsht_state, m_spriteram, m_spriteram_size) /* sprites */ AM_RANGE(0x10c0, 0x1fff) AM_RAM /* work ram */ AM_RANGE(0x2000, 0x201f) AM_RAM AM_BASE_MEMBER(scotrsht_state, m_scroll) /* scroll registers */ AM_RANGE(0x2040, 0x2040) AM_WRITENOP AM_RANGE(0x2041, 0x2041) AM_WRITENOP AM_RANGE(0x2042, 0x2042) AM_WRITENOP /* it should be -> bit 2 = scroll direction like in jailbrek, but it's not used */ AM_RANGE(0x2043, 0x2043) AM_WRITE(scotrsht_charbank_w) AM_RANGE(0x2044, 0x2044) AM_WRITE(ctrl_w) AM_RANGE(0x3000, 0x3000) AM_WRITE(scotrsht_palettebank_w) AM_RANGE(0x3100, 0x3100) AM_WRITE(scotrsht_soundlatch_w) AM_RANGE(0x3200, 0x3200) AM_WRITENOP /* it writes 0, 1 */ AM_RANGE(0x3100, 0x3100) AM_READ_PORT("DSW2") AM_RANGE(0x3200, 0x3200) AM_READ_PORT("DSW3") AM_RANGE(0x3300, 0x3300) AM_READ_PORT("SYSTEM") AM_RANGE(0x3301, 0x3301) AM_READ_PORT("P1") AM_RANGE(0x3302, 0x3302) AM_READ_PORT("P2") AM_RANGE(0x3303, 0x3303) AM_READ_PORT("DSW1") AM_RANGE(0x3300, 0x3300) AM_WRITE(watchdog_reset_w) /* watchdog */ AM_RANGE(0x4000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( scotrsht_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x3fff) AM_ROM AM_RANGE(0x4000, 0x43ff) AM_RAM AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_r) ADDRESS_MAP_END static ADDRESS_MAP_START( scotrsht_sound_port, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x01) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) ADDRESS_MAP_END static INPUT_PORTS_START( scotrsht ) PORT_START("SYSTEM") /* $3300 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P1") /* $3301 */ KONAMI8_B1_UNK(1) PORT_START("P2") /* $3302 */ KONAMI8_B1_UNK(2) PORT_START("DSW1") /* $3303 -> $196e */ KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid") /* "Invalid" = both coin slots disabled */ PORT_START("DSW2") /* $3100 -> $196f */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x04, 0x04, "Dip MUST be OFF !" ) /* see notes */ PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) /* code at 0x40f4 */ PORT_DIPSETTING( 0x08, "30k 110k 80k+" ) PORT_DIPSETTING( 0x00, "40k 120k 90k+" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") /* $3200 -> $1970 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Dip MUST be OFF !" ) /* see notes */ PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,1), /* 1024 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ RGN_FRAC(1,1), /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( scotrsht ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16*8 ) /* characters */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16*8, 16*8 ) /* sprites */ GFXDECODE_END static MACHINE_CONFIG_START( scotrsht, scotrsht_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6809, 18432000/6) /* 3.072 MHz */ MCFG_CPU_PROGRAM_MAP(scotrsht_map) MCFG_CPU_VBLANK_INT("screen", scotrsht_interrupt) MCFG_CPU_ADD("audiocpu", Z80, 18432000/6) /* 3.072 MHz */ MCFG_CPU_PROGRAM_MAP(scotrsht_sound_map) MCFG_CPU_IO_MAP(scotrsht_sound_port) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(scotrsht) MCFG_GFXDECODE(scotrsht) MCFG_PALETTE_LENGTH(16*8*16+16*8*16) MCFG_PALETTE_INIT(scotrsht) MCFG_VIDEO_START(scotrsht) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, 18432000/6) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( scotrsht ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "gx545_g03_12c.bin", 0x8000, 0x4000, CRC(b808e0d3) SHA1(d42b6979ade705a7522bd0bbc3eaa6d661580902) ) ROM_CONTINUE( 0x4000, 0x4000 ) ROM_LOAD( "gx545_g02_10c.bin", 0xc000, 0x4000, CRC(b22c0586) SHA1(07c21609c6cdfe2b8dd734d21086c5236ff8197b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound code */ ROM_LOAD( "gx545_g01_8c.bin", 0x0000, 0x4000, CRC(46a7cc65) SHA1(73389fe04ce40da124d630dc3f8e58600d9556fc) ) ROM_REGION( 0x08000, "gfx1", 0 ) ROM_LOAD( "gx545_g05_5f.bin", 0x0000, 0x8000, CRC(856c349c) SHA1(ba45e6d18e56cc7fc49c8fda190ec152ce6bd15c) ) /* characters */ ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "gx545_g06_6f.bin", 0x0000, 0x8000, CRC(14ad7601) SHA1(6dfcf2abfa2ea056c948d82d35c55f033f3e4678) ) /* sprites */ ROM_LOAD( "gx545_h04_4f.bin", 0x8000, 0x8000, CRC(c06c11a3) SHA1(6e89c738498d716fd43d9cc7b71b23438bd3c4b8) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "gx545_6301_1f.bin", 0x0000, 0x0100, CRC(f584586f) SHA1(0576cd0a738737c18143af887efd5ce76cdfc7cb) ) /* red */ ROM_LOAD( "gx545_6301_2f.bin", 0x0100, 0x0100, CRC(ad464db1) SHA1(24937f2c9143e925c9becb488e11aa6daa807817) ) /* green */ ROM_LOAD( "gx545_6301_3f.bin", 0x0200, 0x0100, CRC(bd475d23) SHA1(4ae6dfbb5c40a5ff97d7d80d0a441c1dc6dc5705) ) /* blue */ ROM_LOAD( "gx545_6301_7f.bin", 0x0300, 0x0100, CRC(2b0cd233) SHA1(a2ccf693bf378ce8dd311c4224ad20de59418f88) ) /* char lookup */ ROM_LOAD( "gx545_6301_8f.bin", 0x0400, 0x0100, CRC(c1c7cf58) SHA1(08452228bf13e43ce4a05806f79e9cd1542416f1) ) /* sprites lookup */ ROM_END GAME( 1985, scotrsht, 0, scotrsht, scotrsht, 0, ROT90,"Konami", "Scooter Shooter", 0 )