// license:GPL-2.0+ // copyright-holders:Jarek Burczynski, Tomasz Slanina /********************************************************** Strike Bowling (c)1982 Taito driver by Jarek Burczynski Tomasz Slanina Todo: - analog sound - colors - horizontal sprite positioning when screen is flipped *********************************************************** Runs on 3 board (color) hardware, similar to Space Invaders, but enhanced slightly (more ram, updated sound hardware etc.) Top Board --------- PCB No: KBO70001 KBN00001 DIPSW : 8 position x2 SOUND : AY-3-8910 Volume POTs x4 (Master volume + 3 for separate sound levels) Middle Board ------------ PCB No: KBO70002 KBN00002 CPU : 8080 XTAL : 19.968MHz RAM : 2114 x2 ROMs : 2732 x3 (main program) Bottom Board ------------ PCB No: KBO70003 KBN00003 RAM : TMS4060 x32 ROMs : 2716 x3, 2732 x1 PROMs : NEC B406 (1kx4) x2 ***********************************************************/ #include "emu.h" #include "cpu/i8085/i8085.h" #include "machine/timer.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "video/resnet.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" class sbowling_state : public driver_device { public: sbowling_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_videoram(*this, "videoram"), m_gfxdecode(*this, "gfxdecode") { } void sbowling(machine_config &config); protected: virtual void video_start() override; private: required_device m_maincpu; required_shared_ptr m_videoram; required_device m_gfxdecode; int m_bgmap; int m_system; tilemap_t *m_tilemap; std::unique_ptr m_tmpbitmap; uint32_t m_color_prom_address; uint8_t m_pix_sh; uint8_t m_pix[2]; DECLARE_WRITE8_MEMBER(videoram_w); DECLARE_WRITE8_MEMBER(pix_shift_w); DECLARE_WRITE8_MEMBER(pix_data_w); DECLARE_READ8_MEMBER(pix_data_r); DECLARE_WRITE8_MEMBER(system_w); DECLARE_WRITE8_MEMBER(graph_control_w); DECLARE_READ8_MEMBER(controls_r); TILE_GET_INFO_MEMBER(get_tile_info); TIMER_DEVICE_CALLBACK_MEMBER(interrupt); void sbowling_palette(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void postload(); void main_map(address_map &map); void port_map(address_map &map); }; TILE_GET_INFO_MEMBER(sbowling_state::get_tile_info) { uint8_t *rom = memregion("user1")->base(); int tileno = rom[tile_index + m_bgmap * 1024]; SET_TILE_INFO_MEMBER(0, tileno, 0, 0); } static void plot_pixel_sbw(bitmap_ind16 *tmpbitmap, int x, int y, int col, int flip) { if (flip) { y = 255 - y; x = 255 - x; } tmpbitmap->pix16(y, x) = col; } WRITE8_MEMBER(sbowling_state::videoram_w) { int flip = flip_screen(); int x,y,v1,v2; m_videoram[offset] = data; offset &= 0x1fff; y = offset / 32; x = (offset % 32) * 8; v1 = m_videoram[offset]; v2 = m_videoram[offset+0x2000]; for (int i = 0; i < 8; i++) { plot_pixel_sbw(m_tmpbitmap.get(), x++, y, m_color_prom_address | ( ((v1&1)*0x20) | ((v2&1)*0x40) ), flip); v1 >>= 1; v2 >>= 1; } } uint32_t sbowling_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0x18, cliprect); m_tilemap->draw(screen, bitmap, cliprect, 0, 0); copybitmap_trans(bitmap, *m_tmpbitmap, 0, 0, 0, 0, cliprect, m_color_prom_address); return 0; } void sbowling_state::video_start() { m_tmpbitmap = std::make_unique(32*8,32*8); m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(sbowling_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); save_item(NAME(m_bgmap)); save_item(NAME(m_system)); save_item(NAME(m_color_prom_address)); save_item(NAME(m_pix_sh)); save_item(NAME(m_pix)); machine().save().register_postload(save_prepost_delegate(FUNC(sbowling_state::postload), this)); } void sbowling_state::postload() { address_space &space = m_maincpu->space(AS_PROGRAM); for (int offs = 0; offs < 0x4000; offs++) videoram_w(space, offs, m_videoram[offs]); } WRITE8_MEMBER(sbowling_state::pix_shift_w) { m_pix_sh = data; } WRITE8_MEMBER(sbowling_state::pix_data_w) { m_pix[0] = m_pix[1]; m_pix[1] = data; } READ8_MEMBER(sbowling_state::pix_data_r) { uint32_t p1, p0; int res; int sh = m_pix_sh & 7; p1 = m_pix[1]; p0 = m_pix[0]; res = (((p1 << (sh+8)) | (p0 << sh)) & 0xff00) >> 8; return res; } TIMER_DEVICE_CALLBACK_MEMBER(sbowling_state::interrupt) { int scanline = param; if(scanline == 256) m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); /* Z80 - RST 08h */ if(scanline == 128) m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); /* Z80 - RST 10h */ } WRITE8_MEMBER(sbowling_state::system_w) { /* 76543210 -------x flip screen/controls? ------x- trackball x/y select -----x-- 1 ? ----x--- flip screen/controls */ flip_screen_set(BIT(data, 3)); for (int offs = 0; offs < 0x4000; offs++) videoram_w(space, offs, m_videoram[offs]); m_system = data; } WRITE8_MEMBER(sbowling_state::graph_control_w) { /* 76543210 -----xxx color PROM address lines A9,A8,A7 ----?--- nc ? --xx---- background image select (address lines on tilemap rom) xx------ color PROM address lines A4,A3 */ m_color_prom_address = ((data&0x07)<<7) | ((data&0xc0)>>3); m_bgmap = ((data>>4)^3) & 0x3; m_tilemap->mark_all_dirty(); } READ8_MEMBER(sbowling_state::controls_r) { if (m_system & 2) return ioport("TRACKY")->read(); else return ioport("TRACKX")->read(); } void sbowling_state::main_map(address_map &map) { map(0x0000, 0x2fff).rom(); map(0x8000, 0xbfff).ram().w(FUNC(sbowling_state::videoram_w)).share("videoram"); map(0xf800, 0xf801).w("aysnd", FUNC(ay8910_device::address_data_w)); map(0xf801, 0xf801).r("aysnd", FUNC(ay8910_device::data_r)); map(0xfc00, 0xffff).ram(); } void sbowling_state::port_map(address_map &map) { map(0x00, 0x00).portr("IN0").w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x01, 0x01).rw(FUNC(sbowling_state::controls_r), FUNC(sbowling_state::pix_data_w)); map(0x02, 0x02).rw(FUNC(sbowling_state::pix_data_r), FUNC(sbowling_state::pix_shift_w)); map(0x03, 0x03).portr("IN1").nopw(); map(0x04, 0x04).portr("DSW0").w(FUNC(sbowling_state::system_w)); map(0x05, 0x05).portr("DSW1").w(FUNC(sbowling_state::graph_control_w)); } static INPUT_PORTS_START( sbowling ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START("TRACKY") PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_START("TRACKX") PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_REVERSE PORT_START("DSW0") /* coin slots: A 4 LSB, B 4 MSB */ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2,!3,!4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!5,!6,!7,!8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:!1") PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW2:!2" ) PORT_DIPNAME( 0x04, 0x00, "Year Display" ) PORT_DIPLOCATION("SW2:!3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" ) PORT_DIPNAME( 0x40, 0x00, "Ball Control Check" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Video Test" ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( gfx_sbowling ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x18, 1 ) GFXDECODE_END void sbowling_state::sbowling_palette(palette_device &palette) const { static constexpr int resistances_rg[3] = { 470, 270, 100 }; static constexpr int resistances_b[2] = { 270, 100 }; // the game uses output collector PROMs type: NEC B406 double outputs_r[1 << 3], outputs_g[1 << 3], outputs_b[1 << 2]; compute_resistor_net_outputs(0, 255, -1.0, 3, resistances_rg, outputs_r, 0, 100, 3, resistances_rg, outputs_g, 0, 100, 2, resistances_b, outputs_b, 0, 100); uint8_t const *const color_prom = memregion("proms")->base(); for (int i = 0; i < palette.entries(); i++) { int bit0, bit1, bit2; // blue component bit0 = BIT(color_prom[i], 0); bit1 = BIT(color_prom[i], 1); int const b = int(outputs_b[(bit0 << 0) | (bit1 << 1)] + 0.5); // green component bit0 = BIT(color_prom[i], 2); bit1 = BIT(color_prom[i], 3); bit2 = BIT(color_prom[i + 0x400], 0); int const g = int(outputs_g[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5); // red component bit0 = BIT(color_prom[i + 0x400], 1); bit1 = BIT(color_prom[i + 0x400], 2); bit2 = BIT(color_prom[i + 0x400], 3); int const r = int(outputs_r[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5); palette.set_pen_color(i, rgb_t(r, g, b)); } } void sbowling_state::sbowling(machine_config &config) { I8080(config, m_maincpu, XTAL(19'968'000)/10); /* ? */ m_maincpu->set_addrmap(AS_PROGRAM, &sbowling_state::main_map); m_maincpu->set_addrmap(AS_IO, &sbowling_state::port_map); TIMER(config, "scantimer").configure_scanline(FUNC(sbowling_state::interrupt), "screen", 0, 1); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_size(32*8, 262); /* vert size taken from mw8080bw */ screen.set_visarea(1*8, 31*8-1, 4*8, 32*8-1); screen.set_screen_update(FUNC(sbowling_state::screen_update)); screen.set_palette("palette"); GFXDECODE(config, m_gfxdecode, "palette", gfx_sbowling); PALETTE(config, "palette", FUNC(sbowling_state::sbowling_palette), 0x400); /* sound hardware */ SPEAKER(config, "mono").front_center(); AY8910(config, "aysnd", XTAL(19'968'000)/16).add_route(ALL_OUTPUTS, "mono", 0.33); /* ? */ } ROM_START( sbowling ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "kb01.6h", 0x0000, 0x1000, CRC(dd5d411a) SHA1(ca15676d234353bc47f642be13d58f3d6d880126)) ROM_LOAD( "kb02.5h", 0x1000, 0x1000, CRC(75d3c45f) SHA1(af6e6237b7b28efaac258e6ddd85518c3406b24a)) ROM_LOAD( "kb03.3h", 0x2000, 0x1000, CRC(955fbfb8) SHA1(05d501f924adc5b816670f6f5e58a98a0c1bc962)) ROM_REGION( 0x1800, "gfx1", 0 ) ROM_LOAD( "kb05.9k", 0x0000, 0x800, CRC(4b4d9569) SHA1(d69e69add69ec11724090e34838ec8c61de81f4e)) ROM_LOAD( "kb06.7k", 0x0800, 0x800, CRC(d89ba78b) SHA1(9e01be976e1e14feb8f7bd9f699a977a15a72e0d)) ROM_LOAD( "kb07.6k", 0x1000, 0x800, CRC(9fb5db1a) SHA1(0b28ca5277ebe0d78d1a3f2d414efb5fd7c6e9ee)) ROM_REGION( 0x01000, "user1", 0 ) ROM_LOAD( "kb04.10k", 0x0000, 0x1000, CRC(1c27adc1) SHA1(a68748fbdbd8fb48f20b3675d793e5c156d1bd02)) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "kb08.7m", 0x0000, 0x0400, CRC(e949e441) SHA1(8e0fe71ed6d4e6f94a703c27a8364da27b443730)) ROM_LOAD( "kb09.6m", 0x0400, 0x0400, CRC(e29191a6) SHA1(9a2c78a96ef6d118f4dacbea0b7d454b66a452ae)) ROM_END GAME( 1982, sbowling, 0, sbowling, sbowling, sbowling_state, empty_init, ROT90, "Taito Corporation", "Strike Bowling", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )