/********************************************************** Strike Bowling (c)1982 Taito driver by Jaroslaw Burczynski Tomasz Slanina Todo: - analog sound - colors *********************************************************** Runs on 3 board (color) hardware, similar to Space Invaders, but enhanced slightly (more ram, updated sound hardware etc.) Top Board --------- PCB No: KBO70001 KBN00001 DIPSW : 8 position x2 SOUND : AY-3-8910 Volume POTs x4 (Master volume + 3 for separate sound levels) Middle Board ------------ PCB No: KBO70002 KBN00002 CPU : 8080 XTAL : 19.968MHz RAM : 2114 x2 ROMs : 2732 x3 (main program) Bottom Board ------------ PCB No: KBO70003 KBN00003 RAM : TMS4060 x32 ROMs : 2716 x3, 2732 x1 PROMs : NEC B406 (1kx4) x2 ***********************************************************/ #include "driver.h" #include "cpu/i8039/i8039.h" #include "video/resnet.h" #include "sound/ay8910.h" static int bgmap = 0; static int sbw_system = 0; static tilemap *sb_tilemap; static UINT32 color_prom_address = 0; static UINT8 pix_sh = 0; static UINT8 pix[2] = {0, 0}; static TILE_GET_INFO( get_sb_tile_info ) { UINT8 *rom = memory_region(REGION_USER1); int tileno = rom[tile_index + bgmap * 1024]; SET_TILE_INFO(0, tileno, 0, 0); } static void plot_pixel_sbw(int x, int y, int col) { if (flip_screen) { y = 255-y; x = 247-x; } *BITMAP_ADDR16(tmpbitmap, y, x) = Machine->pens[col]; } static WRITE8_HANDLER( sbw_videoram_w ) { int x,y,i,v1,v2; videoram[offset] = data; offset &= 0x1fff; y = offset / 32; x = (offset % 32) * 8; v1 = videoram[offset]; v2 = videoram[offset+0x2000]; for(i = 0; i < 8; i++) { plot_pixel_sbw(x++, y, color_prom_address | ( ((v1&1)*0x20) | ((v2&1)*0x40) ) ); v1 >>= 1; v2 >>= 1; } } static VIDEO_UPDATE(sbowling) { fillbitmap(bitmap,machine->pens[0x18],cliprect); tilemap_draw(bitmap,cliprect,sb_tilemap,0,0); copybitmap(bitmap,tmpbitmap,0,0,0,0,cliprect, TRANSPARENCY_PEN, color_prom_address); return 0; } static VIDEO_START(sbowling) { tmpbitmap = auto_bitmap_alloc(32*8,32*8,machine->screen[0].format); sb_tilemap = tilemap_create(get_sb_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); } static WRITE8_HANDLER( pix_shift_w ) { pix_sh = data; } static WRITE8_HANDLER( pix_data_w ) { pix[0] = pix[1]; pix[1] = data; } static READ8_HANDLER( pix_data_r ) { UINT32 p1, p0; int res; int sh = pix_sh & 7; p1 = pix[1]; p0 = pix[0]; res = (((p1 << (sh+8)) | (p0 << sh)) & 0xff00) >> 8; return res; } static INTERRUPT_GEN( sbw_interrupt ) { int vector = video_screen_get_vblank(0) ? 0xcf : 0xd7; /* RST 08h/10h */ cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, vector); } static WRITE8_HANDLER (system_w) { /* 76543210 -------x flip screen/controls? ------x- trackball x/y select -----x-- 1 ? ----x--- flip screen/controls */ flip_screen_set(data&1); if((sbw_system^data)&1) { int offs; for (offs = 0;offs < videoram_size; offs++) sbw_videoram_w(offs, videoram[offs]); } sbw_system = data; } static WRITE8_HANDLER(graph_control_w) { /* 76543210 -----xxx color PROM address lines A9,A8,A7 ----?--- nc ? --xx---- background image select (address lines on tilemap rom) xx------ color PROM address lines A4,A3 */ color_prom_address = ((data&0x07)<<7) | ((data&0xc0)>>3); bgmap = ((data>>4)^3) & 0x3; tilemap_mark_all_tiles_dirty(sb_tilemap); } static READ8_HANDLER (controls_r) { if(sbw_system&2) return input_port_2_r(0); else return input_port_3_r(0); } static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_READWRITE(MRA8_RAM, sbw_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) AM_RANGE(0xf800, 0xf800) AM_WRITE(AY8910_control_port_0_w) AM_RANGE(0xf801, 0xf801) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w) AM_RANGE(0xfc00, 0xffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( port_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0x00, 0x00) AM_READWRITE(input_port_0_r, watchdog_reset_w) AM_RANGE(0x01, 0x01) AM_READWRITE(controls_r, pix_data_w) AM_RANGE(0x02, 0x02) AM_READWRITE(pix_data_r, pix_shift_w) AM_RANGE(0x03, 0x03) AM_READWRITE(input_port_1_r, MWA8_NOP) AM_RANGE(0x04, 0x04) AM_READWRITE(input_port_4_r, system_w) AM_RANGE(0x05, 0x05) AM_READWRITE(input_port_5_r, graph_control_w) ADDRESS_MAP_END static INPUT_PORTS_START( sbowling ) PORT_START PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_TILT ) PORT_START PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_START PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_REVERSE PORT_START /* coin slots: A 4 LSB, B 4 MSB */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Year Display" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Ball Controll Check" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Video Test" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, 256, 3, { 0x800*0*8, 0x800*1*8, 0x800*2*8 }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( sbowling ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0x18, 1 ) GFXDECODE_END static PALETTE_INIT( sbowling ) { int i; static const int resistances_rg[3] = { 470, 270, 100 }; static const int resistances_b[2] = { 270, 100 }; double outputs_r[1<<3], outputs_g[1<<3], outputs_b[1<<2]; /* the game uses output collector PROMs type: NEC B406 */ compute_resistor_net_outputs(0, 255, -1.0, 3, resistances_rg, outputs_r, 0, 100, 3, resistances_rg, outputs_g, 0, 100, 2, resistances_b, outputs_b, 0, 100); for (i = 0;i < machine->drv->total_colors;i++) { int bit0,bit1,bit2,r,g,b; /* blue component */ bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; b = (int)(outputs_b[ (bit0<<0) | (bit1<<1) ] + 0.5); /* green component */ bit0 = (color_prom[i] >> 2) & 0x01; bit1 = (color_prom[i] >> 3) & 0x01; bit2 = (color_prom[i+0x400] >> 0) & 0x01; g = (int)(outputs_g[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5); /* red component */ bit0 = (color_prom[i+0x400] >> 1) & 0x01; bit1 = (color_prom[i+0x400] >> 2) & 0x01; bit2 = (color_prom[i+0x400] >> 3) & 0x01; r = (int)(outputs_r[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5); palette_set_color(machine,i,MAKE_RGB(r,g,b)); } } static MACHINE_DRIVER_START( sbowling ) MDRV_CPU_ADD(8080, 19968000/10 ) MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_IO_MAP(port_map,0) MDRV_CPU_VBLANK_INT(sbw_interrupt, 2) MDRV_SCREEN_REFRESH_RATE(60) MDRV_GFXDECODE(sbowling) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 262) /* vert size taken from mw8080bw */ MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 32*8-1) MDRV_PALETTE_LENGTH(0x400) MDRV_PALETTE_INIT(sbowling) MDRV_VIDEO_START(sbowling) MDRV_VIDEO_UPDATE(sbowling) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 19968000 / 16) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12) MACHINE_DRIVER_END ROM_START( sbowling ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "kb01.6h", 0x0000, 0x1000, CRC(dd5d411a) SHA1(ca15676d234353bc47f642be13d58f3d6d880126)) ROM_LOAD( "kb02.5h", 0x1000, 0x1000, CRC(75d3c45f) SHA1(af6e6237b7b28efaac258e6ddd85518c3406b24a)) ROM_LOAD( "kb03.3h", 0x2000, 0x1000, CRC(955fbfb8) SHA1(05d501f924adc5b816670f6f5e58a98a0c1bc962)) ROM_REGION( 0x1800, REGION_GFX1, 0 ) ROM_LOAD( "kb05.9k", 0x0000, 0x800, CRC(4b4d9569) SHA1(d69e69add69ec11724090e34838ec8c61de81f4e)) ROM_LOAD( "kb06.7k", 0x0800, 0x800, CRC(d89ba78b) SHA1(9e01be976e1e14feb8f7bd9f699a977a15a72e0d)) ROM_LOAD( "kb07.6k", 0x1000, 0x800, CRC(9fb5db1a) SHA1(0b28ca5277ebe0d78d1a3f2d414efb5fd7c6e9ee)) ROM_REGION( 0x01000, REGION_USER1, 0 ) ROM_LOAD( "kb04.10k", 0x0000, 0x1000, CRC(1c27adc1) SHA1(a68748fbdbd8fb48f20b3675d793e5c156d1bd02)) ROM_REGION( 0x0800, REGION_PROMS, 0 ) ROM_LOAD( "kb08.7m", 0x0000, 0x0400, CRC(e949e441) SHA1(8e0fe71ed6d4e6f94a703c27a8364da27b443730)) ROM_LOAD( "kb09.6m", 0x0400, 0x0400, CRC(e29191a6) SHA1(9a2c78a96ef6d118f4dacbea0b7d454b66a452ae)) ROM_END GAME( 1982, sbowling, 0, sbowling, sbowling, 0, ROT90, "Taito Corporation", "Strike Bowling",GAME_IMPERFECT_SOUND)