/********************************************************** Strike Bowling (c)1982 Taito driver by Jaroslaw Burczynski Tomasz Slanina Todo: - analog sound - colors *********************************************************** Runs on 3 board (color) hardware, similar to Space Invaders, but enhanced slightly (more ram, updated sound hardware etc.) Top Board --------- PCB No: KBO70001 KBN00001 DIPSW : 8 position x2 SOUND : AY-3-8910 Volume POTs x4 (Master volume + 3 for separate sound levels) Middle Board ------------ PCB No: KBO70002 KBN00002 CPU : 8080 XTAL : 19.968MHz RAM : 2114 x2 ROMs : 2732 x3 (main program) Bottom Board ------------ PCB No: KBO70003 KBN00003 RAM : TMS4060 x32 ROMs : 2716 x3, 2732 x1 PROMs : NEC B406 (1kx4) x2 ***********************************************************/ #include "emu.h" #include "cpu/i8085/i8085.h" #include "deprecat.h" #include "cpu/mcs48/mcs48.h" #include "video/resnet.h" #include "sound/ay8910.h" class sbowling_state : public driver_device { public: sbowling_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } int m_bgmap; UINT8 *m_videoram; int m_sbw_system; tilemap_t *m_sb_tilemap; bitmap_t *m_tmpbitmap; UINT32 m_color_prom_address; UINT8 m_pix_sh; UINT8 m_pix[2]; }; static TILE_GET_INFO( get_sb_tile_info ) { sbowling_state *state = machine.driver_data(); UINT8 *rom = machine.region("user1")->base(); int tileno = rom[tile_index + state->m_bgmap * 1024]; SET_TILE_INFO(0, tileno, 0, 0); } static void plot_pixel_sbw(bitmap_t *tmpbitmap, int x, int y, int col, int flip) { if (flip) { y = 255-y; x = 247-x; } *BITMAP_ADDR16(tmpbitmap, y, x) = col; } static WRITE8_HANDLER( sbw_videoram_w ) { sbowling_state *state = space->machine().driver_data(); int flip = flip_screen_get(space->machine()); int x,y,i,v1,v2; state->m_videoram[offset] = data; offset &= 0x1fff; y = offset / 32; x = (offset % 32) * 8; v1 = state->m_videoram[offset]; v2 = state->m_videoram[offset+0x2000]; for (i = 0; i < 8; i++) { plot_pixel_sbw(state->m_tmpbitmap, x++, y, state->m_color_prom_address | ( ((v1&1)*0x20) | ((v2&1)*0x40) ), flip); v1 >>= 1; v2 >>= 1; } } static SCREEN_UPDATE(sbowling) { sbowling_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, 0x18); tilemap_draw(bitmap, cliprect,state->m_sb_tilemap, 0, 0); copybitmap_trans(bitmap, state->m_tmpbitmap, 0, 0, 0, 0, cliprect, state->m_color_prom_address); return 0; } static VIDEO_START(sbowling) { sbowling_state *state = machine.driver_data(); state->m_tmpbitmap = auto_bitmap_alloc(machine,32*8,32*8,machine.primary_screen->format()); state->m_sb_tilemap = tilemap_create(machine, get_sb_tile_info, tilemap_scan_rows, 8, 8, 32, 32); } static WRITE8_HANDLER( pix_shift_w ) { sbowling_state *state = space->machine().driver_data(); state->m_pix_sh = data; } static WRITE8_HANDLER( pix_data_w ) { sbowling_state *state = space->machine().driver_data(); state->m_pix[0] = state->m_pix[1]; state->m_pix[1] = data; } static READ8_HANDLER( pix_data_r ) { sbowling_state *state = space->machine().driver_data(); UINT32 p1, p0; int res; int sh = state->m_pix_sh & 7; p1 = state->m_pix[1]; p0 = state->m_pix[0]; res = (((p1 << (sh+8)) | (p0 << sh)) & 0xff00) >> 8; return res; } static INTERRUPT_GEN( sbw_interrupt ) { int vector = device->machine().primary_screen->vblank() ? 0xcf : 0xd7; /* RST 08h/10h */ device_set_input_line_and_vector(device, 0, HOLD_LINE, vector); } static WRITE8_HANDLER (system_w) { /* 76543210 -------x flip screen/controls? ------x- trackball x/y select -----x-- 1 ? ----x--- flip screen/controls */ sbowling_state *state = space->machine().driver_data(); flip_screen_set(space->machine(), data&1); if ((state->m_sbw_system^data)&1) { int offs; for (offs = 0;offs < 0x4000; offs++) sbw_videoram_w(space, offs, state->m_videoram[offs]); } state->m_sbw_system = data; } static WRITE8_HANDLER(graph_control_w) { /* 76543210 -----xxx color PROM address lines A9,A8,A7 ----?--- nc ? --xx---- background image select (address lines on tilemap rom) xx------ color PROM address lines A4,A3 */ sbowling_state *state = space->machine().driver_data(); state->m_color_prom_address = ((data&0x07)<<7) | ((data&0xc0)>>3); state->m_bgmap = ((data>>4)^3) & 0x3; tilemap_mark_all_tiles_dirty(state->m_sb_tilemap); } static READ8_HANDLER (controls_r) { sbowling_state *state = space->machine().driver_data(); if (state->m_sbw_system & 2) return input_port_read(space->machine(), "TRACKY"); else return input_port_read(space->machine(), "TRACKX"); } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_RAM_WRITE(sbw_videoram_w) AM_BASE_MEMBER(sbowling_state,m_videoram) AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("aysnd", ay8910_address_data_w) AM_RANGE(0xf801, 0xf801) AM_DEVREAD("aysnd", ay8910_r) AM_RANGE(0xfc00, 0xffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( port_map, AS_IO, 8 ) AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_WRITE(watchdog_reset_w) AM_RANGE(0x01, 0x01) AM_READWRITE(controls_r, pix_data_w) AM_RANGE(0x02, 0x02) AM_READWRITE(pix_data_r, pix_shift_w) AM_RANGE(0x03, 0x03) AM_READ_PORT("IN1") AM_WRITENOP AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW0") AM_WRITE(system_w) AM_RANGE(0x05, 0x05) AM_READ_PORT("DSW1") AM_WRITE(graph_control_w) ADDRESS_MAP_END static INPUT_PORTS_START( sbowling ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START("TRACKY") PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_START("TRACKX") PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_REVERSE PORT_START("DSW0") /* coin slots: A 4 LSB, B 4 MSB */ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2,!3,!4") PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!5,!6,!7,!8") PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:!1") PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW2:!2" ) PORT_DIPNAME( 0x04, 0x00, "Year Display" ) PORT_DIPLOCATION("SW2:!3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" ) PORT_DIPNAME( 0x40, 0x00, "Ball Control Check" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, "Video Test" ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, 256, 3, { 0x800*0*8, 0x800*1*8, 0x800*2*8 }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( sbowling ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x18, 1 ) GFXDECODE_END static PALETTE_INIT( sbowling ) { int i; static const int resistances_rg[3] = { 470, 270, 100 }; static const int resistances_b[2] = { 270, 100 }; double outputs_r[1<<3], outputs_g[1<<3], outputs_b[1<<2]; /* the game uses output collector PROMs type: NEC B406 */ compute_resistor_net_outputs(0, 255, -1.0, 3, resistances_rg, outputs_r, 0, 100, 3, resistances_rg, outputs_g, 0, 100, 2, resistances_b, outputs_b, 0, 100); for (i = 0;i < machine.total_colors();i++) { int bit0,bit1,bit2,r,g,b; /* blue component */ bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; b = (int)(outputs_b[ (bit0<<0) | (bit1<<1) ] + 0.5); /* green component */ bit0 = (color_prom[i] >> 2) & 0x01; bit1 = (color_prom[i] >> 3) & 0x01; bit2 = (color_prom[i+0x400] >> 0) & 0x01; g = (int)(outputs_g[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5); /* red component */ bit0 = (color_prom[i+0x400] >> 1) & 0x01; bit1 = (color_prom[i+0x400] >> 2) & 0x01; bit2 = (color_prom[i+0x400] >> 3) & 0x01; r = (int)(outputs_r[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5); palette_set_color(machine,i,MAKE_RGB(r,g,b)); } } static MACHINE_CONFIG_START( sbowling, sbowling_state ) MCFG_CPU_ADD("maincpu", I8080, XTAL_19_968MHz/10) /* ? */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_IO_MAP(port_map) MCFG_CPU_VBLANK_INT_HACK(sbw_interrupt, 2) MCFG_GFXDECODE(sbowling) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 262) /* vert size taken from mw8080bw */ MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 32*8-1) MCFG_SCREEN_UPDATE(sbowling) MCFG_PALETTE_LENGTH(0x400) MCFG_PALETTE_INIT(sbowling) MCFG_VIDEO_START(sbowling) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, XTAL_19_968MHz/16) /* ? */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33) MACHINE_CONFIG_END ROM_START( sbowling ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "kb01.6h", 0x0000, 0x1000, CRC(dd5d411a) SHA1(ca15676d234353bc47f642be13d58f3d6d880126)) ROM_LOAD( "kb02.5h", 0x1000, 0x1000, CRC(75d3c45f) SHA1(af6e6237b7b28efaac258e6ddd85518c3406b24a)) ROM_LOAD( "kb03.3h", 0x2000, 0x1000, CRC(955fbfb8) SHA1(05d501f924adc5b816670f6f5e58a98a0c1bc962)) ROM_REGION( 0x1800, "gfx1", 0 ) ROM_LOAD( "kb05.9k", 0x0000, 0x800, CRC(4b4d9569) SHA1(d69e69add69ec11724090e34838ec8c61de81f4e)) ROM_LOAD( "kb06.7k", 0x0800, 0x800, CRC(d89ba78b) SHA1(9e01be976e1e14feb8f7bd9f699a977a15a72e0d)) ROM_LOAD( "kb07.6k", 0x1000, 0x800, CRC(9fb5db1a) SHA1(0b28ca5277ebe0d78d1a3f2d414efb5fd7c6e9ee)) ROM_REGION( 0x01000, "user1", 0 ) ROM_LOAD( "kb04.10k", 0x0000, 0x1000, CRC(1c27adc1) SHA1(a68748fbdbd8fb48f20b3675d793e5c156d1bd02)) ROM_REGION( 0x0800, "proms", 0 ) ROM_LOAD( "kb08.7m", 0x0000, 0x0400, CRC(e949e441) SHA1(8e0fe71ed6d4e6f94a703c27a8364da27b443730)) ROM_LOAD( "kb09.6m", 0x0400, 0x0400, CRC(e29191a6) SHA1(9a2c78a96ef6d118f4dacbea0b7d454b66a452ae)) ROM_END GAME( 1982, sbowling, 0, sbowling, sbowling, 0, ROT90, "Taito Corporation", "Strike Bowling",GAME_IMPERFECT_SOUND)