// license:BSD-3-Clause // copyright-holders:Zsolt Vasvari /*************************************************************************** Super Basketball memory map (preliminary) (Hold down Start 1 & Start 2 keys to enter test mode on start up; use Start 1 to change modes) driver by Zsolt Vasvari MAIN BOARD: 2000-2fff RAM 3000-33ff Color RAM 3400-37ff Video RAM 3800-39ff Sprite RAM 6000-ffff ROM Konami designated Super Basketball with the label of GX405. Super Basketball is composed of two boards. A Sound board with the label PWB(B)3000288A and a CPU/Video board with the label PWB(A)2000177C silked screened onto them. All Konami custom chips have had their labels scratched off. Sound Board Parts: VLM5030 @ 11e (According to the schematics, part number scratched off) Z80 @ 6a (According to the schematics, part number scratched off) 14.31818MHz @ x1 3.579545MHz @ x2 SN76489AN @ 8d (According to the schematics, part number scratched off) 4118 or 6116 @ 10a (According to the schematics pins match these two types of sram, part number scratched off) CPU/Video Board Parts: 18.432000MHz @ 1f M2BC200 (CR2032) Battery @ 19j ***************************************************************************/ #include "emu.h" #include "includes/sbasketb.h" #include "includes/konamipt.h" #include "cpu/m6809/m6809.h" #include "cpu/z80/z80.h" #include "machine/74259.h" #include "machine/gen_latch.h" #include "machine/konami1.h" #include "machine/watchdog.h" #include "sound/volt_reg.h" #include "speaker.h" WRITE8_MEMBER(sbasketb_state::sbasketb_sh_irqtrigger_w) { m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); // Z80 } WRITE_LINE_MEMBER(sbasketb_state::coin_counter_1_w) { machine().bookkeeping().coin_counter_w(0, state); } WRITE_LINE_MEMBER(sbasketb_state::coin_counter_2_w) { machine().bookkeeping().coin_counter_w(1, state); } WRITE_LINE_MEMBER(sbasketb_state::irq_mask_w) { m_irq_mask = state; if (!m_irq_mask) m_maincpu->set_input_line(0, CLEAR_LINE); } void sbasketb_state::sbasketb_map(address_map &map) { map(0x2000, 0x2fff).ram(); map(0x3000, 0x33ff).ram().w(FUNC(sbasketb_state::sbasketb_colorram_w)).share(m_colorram); map(0x3400, 0x37ff).ram().w(FUNC(sbasketb_state::sbasketb_videoram_w)).share(m_videoram); map(0x3800, 0x39ff).ram().share(m_spriteram); map(0x3a00, 0x3bff).ram(); /* Probably unused, but initialized */ map(0x3c00, 0x3c00).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x3c10, 0x3c10).nopr(); /* ???? */ map(0x3c20, 0x3c20).writeonly().share(m_palettebank); map(0x3c80, 0x3c87).w("mainlatch", FUNC(ls259_device::write_d0)); map(0x3d00, 0x3d00).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x3d80, 0x3d80).w(FUNC(sbasketb_state::sbasketb_sh_irqtrigger_w)); map(0x3e00, 0x3e00).portr("SYSTEM"); map(0x3e01, 0x3e01).portr("P1"); map(0x3e02, 0x3e02).portr("P2"); map(0x3e03, 0x3e03).nopr(); map(0x3e80, 0x3e80).portr("DSW2"); map(0x3f00, 0x3f00).portr("DSW1"); map(0x3f80, 0x3f80).writeonly().share(m_scroll); map(0x6000, 0xffff).rom(); } void sbasketb_state::sbasketb_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x4000, 0x43ff).ram(); map(0x6000, 0x6000).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x8000, 0x8000).r(m_soundbrd, FUNC(trackfld_audio_device::hyperspt_sh_timer_r)); map(0xa000, 0xa000).w(m_vlm, FUNC(vlm5030_device::data_w)); /* speech data */ map(0xc000, 0xdfff).w(m_soundbrd, FUNC(trackfld_audio_device::hyperspt_sound_w)); /* speech and output control */ map(0xe000, 0xe000).w(m_dac, FUNC(dac_byte_interface::data_w)); map(0xe001, 0xe001).w(FUNC(sbasketb_state::konami_SN76496_latch_w)); /* Loads the snd command into the snd latch */ map(0xe002, 0xe002).w(FUNC(sbasketb_state::konami_SN76496_w)); /* This address triggers the SN chip to read the data port. */ } static INPUT_PORTS_START( sbasketb ) PORT_START("SYSTEM") KONAMI8_SYSTEM_UNK PORT_START("P1") KONAMI8_MONO_B123_UNK PORT_START("P2") KONAMI8_COCKTAIL_B123_UNK PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( Free_Play ), SW1) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION( "SW2:1,2" ) PORT_DIPSETTING( 0x03, "30" ) PORT_DIPSETTING( 0x01, "40" ) PORT_DIPSETTING( 0x02, "50" ) PORT_DIPSETTING( 0x00, "60" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "SW2:3" ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x08, "Starting Score" ) PORT_DIPLOCATION( "SW2:4" ) PORT_DIPSETTING( 0x08, "70-78" ) PORT_DIPSETTING( 0x00, "100-115" ) PORT_DIPNAME( 0x10, 0x00, "Ranking" ) PORT_DIPLOCATION( "SW2:5" ) PORT_DIPSETTING( 0x00, "Data Remaining" ) PORT_DIPSETTING( 0x10, "Data Initialized" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:6,7" ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, 8*4*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 128 * 3,/* 384 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, { 0*4*16, 1*4*16, 2*4*16, 3*4*16, 4*4*16, 5*4*16, 6*4*16, 7*4*16, 8*4*16, 9*4*16, 10*4*16, 11*4*16, 12*4*16, 13*4*16, 14*4*16, 15*4*16 }, 32*4*8 /* every sprite takes 128 consecutive bytes */ }; static GFXDECODE_START( gfx_sbasketb ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16*16 ) GFXDECODE_END WRITE_LINE_MEMBER(sbasketb_state::vblank_irq) { if (state && m_irq_mask) m_maincpu->set_input_line(0, HOLD_LINE); } void sbasketb_state::sbasketb(machine_config &config) { /* basic machine hardware */ KONAMI1(config, m_maincpu, 1400000); /* 1.400 MHz ??? */ m_maincpu->set_addrmap(AS_PROGRAM, &sbasketb_state::sbasketb_map); Z80(config, m_audiocpu, XTAL(14'318'181) / 4); /* 3.5795 MHz */ m_audiocpu->set_addrmap(AS_PROGRAM, &sbasketb_state::sbasketb_sound_map); ls259_device &mainlatch(LS259(config, "mainlatch")); // B3 mainlatch.q_out_cb<0>().set(FUNC(sbasketb_state::flipscreen_w)); // FLIP mainlatch.q_out_cb<1>().set(FUNC(sbasketb_state::irq_mask_w)); // INTST mainlatch.q_out_cb<2>().set_nop(); // MUT - not used? mainlatch.q_out_cb<3>().set(FUNC(sbasketb_state::coin_counter_1_w)); // COIN 1 mainlatch.q_out_cb<4>().set(FUNC(sbasketb_state::coin_counter_2_w)); // COIN 2 mainlatch.q_out_cb<5>().set(FUNC(sbasketb_state::spriteram_select_w)); // OBJ CHE mainlatch.q_out_cb<6>().set_nop(); // END - not used WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0)); m_screen->set_size(32*8, 32*8); m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(sbasketb_state::screen_update_sbasketb)); m_screen->set_palette(m_palette); m_screen->screen_vblank().set(FUNC(sbasketb_state::vblank_irq)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_sbasketb); PALETTE(config, m_palette, FUNC(sbasketb_state::sbasketb_palette), 16*16+16*16*16, 256); /* sound hardware */ SPEAKER(config, "speaker").front_center(); GENERIC_LATCH_8(config, "soundlatch"); TRACKFLD_AUDIO(config, m_soundbrd, 0, m_audiocpu, m_vlm); DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.4); // unknown DAC voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref")); vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT); SN76489(config, m_sn, XTAL(14'318'181) / 8).add_route(ALL_OUTPUTS, "speaker", 1.0); VLM5030(config, m_vlm, XTAL(3'579'545)).add_route(ALL_OUTPUTS, "speaker", 1.0); /* Schematics say 3.58MHz, but board uses 3.579545MHz xtal */ } void sbasketb_state::sbasketbu(machine_config &config) { sbasketb(config); MC6809E(config.replace(), m_maincpu, 1400000); /* 6809E at 1.400 MHz ??? */ m_maincpu->set_addrmap(AS_PROGRAM, &sbasketb_state::sbasketb_map); } /*************************************************************************** Game driver(s) ***************************************************************************/ /* Super Basketball (version I, encrypted) */ ROM_START( sbasketb ) ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405g05.14j", 0x6000, 0x2000, CRC(336dc0ab) SHA1(0fe47fdbf183683c569785fc6b980337a9cfde95) ) ROM_LOAD( "405i03.11j", 0x8000, 0x4000, CRC(d33b82dd) SHA1(9f0a1e2b0a43a2ec5029dd50dbd315291838fa39) ) ROM_LOAD( "405i01.9j", 0xc000, 0x4000, CRC(1c09cc3f) SHA1(881c0a9313f7f1ca17e1fa956a7b13e77d71957c) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405h06.14g", 0x0000, 0x4000, CRC(cfbbff07) SHA1(39b19866b21372524933b5eef511bb5b7ad92556) ) ROM_LOAD( "405h08.17g", 0x4000, 0x4000, CRC(c75901b6) SHA1(4ff87123228da068f0c0ffffa4a3f03765eccd8d) ) ROM_LOAD( "405h10.20g", 0x8000, 0x4000, CRC(95bc5942) SHA1(55bf35283385d0ae768210706720a3b289ebd9a2) ) ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) ROM_END /* Super Basketball (version H, unprotected) Jumper Settings for CPU/Video Board JP6 set to 27128 with a null resistor JP5 set to A with a null resistor JP4 set to 27128 with a null resistor JP3 connected with a solder blob JP2 connected Jumper Settings for Sound Board J1 connected with a null resistor */ ROM_START( sbasketh ) ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405h05.14j", 0x6000, 0x2000, CRC(263ec36b) SHA1(b445b600726ba4935623311e1a178aeb4a356b0a) ) ROM_LOAD( "405h03.11j", 0x8000, 0x4000, CRC(0a4d7a82) SHA1(2e0153b41e23284427881258a44bd55be3570eb2) ) ROM_LOAD( "405h01.9j", 0xc000, 0x4000, CRC(4f9dd9a0) SHA1(97f4c208509d50a7ce4c1ebe8a3f643ad75e833b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405h06.14g", 0x0000, 0x4000, CRC(cfbbff07) SHA1(39b19866b21372524933b5eef511bb5b7ad92556) ) ROM_LOAD( "405h08.17g", 0x4000, 0x4000, CRC(c75901b6) SHA1(4ff87123228da068f0c0ffffa4a3f03765eccd8d) ) ROM_LOAD( "405h10.20g", 0x8000, 0x4000, CRC(95bc5942) SHA1(55bf35283385d0ae768210706720a3b289ebd9a2) ) ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) ROM_END /* Super Basketball (version G, encrypted) Jumper Settings for CPU/Video Board JP6 set to 2764 with a null resistor JP5 set to A with a null resistor JP4 set to 2764 with a null resistor JP3 not connected JP2 connected Jumper Settings for Sound Board J1 connected with a null resistor */ ROM_START( sbasketg ) ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405g05.14j", 0x6000, 0x2000, CRC(336dc0ab) SHA1(0fe47fdbf183683c569785fc6b980337a9cfde95) ) ROM_LOAD( "405g04.13j", 0x8000, 0x2000, CRC(f064a9bc) SHA1(4f1b94a880385c6ba74cc0883b24f6fec934e35d) ) ROM_LOAD( "405g03.11j", 0xa000, 0x2000, CRC(b9de7d53) SHA1(5a4e5491ff3511992d949367fd7b5d383c2727db) ) ROM_LOAD( "405g02.10j", 0xc000, 0x2000, CRC(e98470a0) SHA1(79af25af941fe357a8c9f0a2f11e5558670b8027) ) ROM_LOAD( "405g01.9j", 0xe000, 0x2000, CRC(1bd0cd2e) SHA1(d162f9b989f718d9882a02a8c64743adf3d8e239) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e06.14g", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) ROM_LOAD( "405e07.16g", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) ROM_LOAD( "405e08.17g", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) ROM_LOAD( "405e09.19g", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) ROM_LOAD( "405e10.20g", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) ROM_LOAD( "405e11.22g", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) ROM_END /* Super Basketball (version E, encrypted) */ ROM_START( sbaskete ) ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e05.14j", 0x6000, 0x2000, CRC(32ea5b71) SHA1(d917c31d2c9a7229396e4a930e8d27394329533a) ) ROM_LOAD( "405e04.13j", 0x8000, 0x2000, CRC(7abf3087) SHA1(fbaaaaae0b8bed1bc6ad7f2da267c2ef8bd75b15) ) ROM_LOAD( "405e03.11j", 0xa000, 0x2000, CRC(9c6fcdcd) SHA1(a644ec98f49f84311829149c181aba25e7681793) ) ROM_LOAD( "405e02.10j", 0xc000, 0x2000, CRC(0f145648) SHA1(2e238eb0663295887bf6b4905f1fd386db16d82a) ) ROM_LOAD( "405e01.9j", 0xe000, 0x2000, CRC(6a27f1b1) SHA1(38c0be98fb122a7a6ed833af011bda5663a06510) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e06.14g", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) ROM_LOAD( "405e07.16g", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) ROM_LOAD( "405e08.17g", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) ROM_LOAD( "405e09.19g", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) ROM_LOAD( "405e10.20g", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) ROM_LOAD( "405e11.22g", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) ROM_END void sbasketb_state::init_sbasketb() { } GAME( 1984, sbasketb, 0, sbasketb, sbasketb, sbasketb_state, init_sbasketb, ROT90, "Konami", "Super Basketball (version I, encrypted)", MACHINE_SUPPORTS_SAVE ) GAME( 1984, sbasketh, sbasketb, sbasketbu, sbasketb, sbasketb_state, empty_init, ROT90, "Konami", "Super Basketball (version H, unprotected)", MACHINE_SUPPORTS_SAVE ) GAME( 1984, sbasketg, sbasketb, sbasketb, sbasketb, sbasketb_state, init_sbasketb, ROT90, "Konami", "Super Basketball (version G, encrypted)", MACHINE_SUPPORTS_SAVE ) GAME( 1984, sbaskete, sbasketb, sbasketb, sbasketb, sbasketb_state, init_sbasketb, ROT90, "Konami", "Super Basketball (version E, encrypted)", MACHINE_SUPPORTS_SAVE )