// license:BSD-3-Clause // copyright-holders:R. Belmont /************************************************************************* Run and Gun / Slam Dunk (c) 1993 Konami Driver by R. Belmont. This hardware uses the 55673 sprite chip like PreGX and System GX, but in a 4 bit per pixel layout. There is also an all-TTL front overlay tilemap and a rotating scaling background done with the PSAC2 ('936). Status: Front tilemap should be complete, sprites are mostly correct, controls should be fine. Known Issues: - CRTC and video registers needs syncronization with current video draw state, it's very noticeable if for example scroll values are in very different states between screens. - Current draw state could be improved optimization-wise (for example by supporting it in the core in some way). - sprite palettes are not entirely right (fixed?) - sound volume mixing, handtune with set_gain() with m_k054539 devices. Also notice that "volume" in sound options is for k054539_1 (SFX) Change Log: (AT070703) drivers\rungun.c (this file) - mem maps, device settings, component communications, I/O's, sound...etc. video\rungun.c - general clean-up, clipping, alignment video\konamiic.c - missing sprites and priority *************************************************************************/ #include "emu.h" #include "includes/rungun.h" #include "includes/konamipt.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/eepromser.h" #include "sound/k054539.h" #include "speaker.h" #include "rungun_dual.lh" READ16_MEMBER(rungun_state::sysregs_r) { uint16_t data = 0; switch (offset) { case 0x00/2: return (ioport("P1")->read() | ioport("P3")->read() << 8); case 0x02/2: return (ioport("P2")->read() | ioport("P4")->read() << 8); case 0x04/2: /* bit0-7: coin mechs and services bit8 : freeze bit9 : screen output select */ { uint8_t field_bit = m_screen->frame_number() & 1; if(m_single_screen_mode == true) field_bit = 1; return (ioport("SYSTEM")->read() & 0xfdff) | (field_bit << 9); } case 0x06/2: if (ACCESSING_BITS_0_7) { data = ioport("DSW")->read(); } return ((m_sysreg[0x06 / 2] & 0xff00) | data); } return m_sysreg[offset]; } WRITE16_MEMBER(rungun_state::sysregs_w) { COMBINE_DATA(m_sysreg + offset); switch (offset) { case 0x08/2: /* bit0 : eeprom_di_write bit1 : eeprom_cs_write bit2 : eeprom_clk_write bit3 : coin counter #1 bit4 : coin counter #2 (when coin slot "common" is selected) bit7 : set before massive memory writes (video chip select?) bit10 : IRQ5 ACK bit12 : if set, forces screen output to 1 monitor. bit14 : (0) sprite on top of PSAC2 layer (1) other way around (title screen) */ if (ACCESSING_BITS_0_7) { membank("spriteram_bank")->set_entry((data & 0x80) >> 7); m_video_mux_bank = ((data & 0x80) >> 7) ^ 1; ioport("EEPROMOUT")->write(data, 0xff); machine().bookkeeping().coin_counter_w(0, data & 0x08); machine().bookkeeping().coin_counter_w(1, data & 0x10); } if (ACCESSING_BITS_8_15) { m_single_screen_mode = (data & 0x1000) == 0x1000; m_video_priority_mode = (data & 0x4000) == 0x4000; if (!(data & 0x400)) // actually a 0 -> 1 transition m_maincpu->set_input_line(M68K_IRQ_5, CLEAR_LINE); } break; case 0x0c/2: /* bit 0 : also enables IRQ??? bit 1 : disable PSAC2 input? bit 2 : OBJCHA bit 3 : enable IRQ 5 bit 7-4: base address for 53936 ROM readback. */ m_k055673->k053246_set_objcha_line((data & 0x04) ? ASSERT_LINE : CLEAR_LINE); m_roz_rombase = (data & 0xf0) >> 4; break; } } WRITE16_MEMBER(rungun_state::sound_irq_w) { if (ACCESSING_BITS_8_15) m_soundcpu->set_input_line(0, HOLD_LINE); } INTERRUPT_GEN_MEMBER(rungun_state::rng_interrupt) { // send to sprite device current state (i.e. bread & butter sprite DMA) // TODO: firing this in screen update causes sprites to desync badly ... sprite_dma_trigger(); if (m_sysreg[0x0c / 2] & 0x09) device.execute().set_input_line(M68K_IRQ_5, ASSERT_LINE); } READ8_MEMBER(rungun_state::k53936_rom_r) { // TODO: odd addresses returns ...? uint32_t rom_addr = offset; rom_addr+= (m_roz_rombase)*0x20000; return m_roz_rom[rom_addr]; } READ16_MEMBER(rungun_state::palette_read) { return m_pal_ram[offset + m_video_mux_bank*0x800/2]; } WRITE16_MEMBER(rungun_state::palette_write) { palette_device &cur_paldevice = m_video_mux_bank == 0 ? *m_palette : *m_palette2; uint32_t addr = offset + m_video_mux_bank*0x800/2; COMBINE_DATA(&m_pal_ram[addr]); uint8_t r,g,b; r = m_pal_ram[addr] & 0x1f; g = (m_pal_ram[addr] & 0x3e0) >> 5; b = (m_pal_ram[addr] & 0x7e00) >> 10; cur_paldevice.set_pen_color(offset,pal5bit(r),pal5bit(g),pal5bit(b)); } void rungun_state::rungun_map(address_map &map) { map(0x000000, 0x2fffff).rom(); // main program + data map(0x300000, 0x3007ff).rw(this, FUNC(rungun_state::palette_read), FUNC(rungun_state::palette_write)); map(0x380000, 0x39ffff).ram(); // work RAM map(0x400000, 0x43ffff).r(this, FUNC(rungun_state::k53936_rom_r)).umask16(0x00ff); // '936 ROM readback window map(0x480000, 0x48001f).rw(this, FUNC(rungun_state::sysregs_r), FUNC(rungun_state::sysregs_w)).share("sysreg"); map(0x4c0000, 0x4c001f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0x00ff); // CCU (for scanline and vblank polling) map(0x540000, 0x540001).w(this, FUNC(rungun_state::sound_irq_w)); map(0x580000, 0x58001f).m(m_k054321, FUNC(k054321_device::main_map)).umask16(0xff00); map(0x5c0000, 0x5c000f).r(m_k055673, FUNC(k055673_device::k055673_rom_word_r)); // 246A ROM readback window map(0x5c0010, 0x5c001f).w(m_k055673, FUNC(k055673_device::k055673_reg_word_w)); map(0x600000, 0x601fff).bankrw("spriteram_bank"); // OBJ RAM map(0x640000, 0x640007).w(m_k055673, FUNC(k055673_device::k053246_word_w)); // '246A registers map(0x680000, 0x68001f).w(m_k053936, FUNC(k053936_device::ctrl_w)); // '936 registers map(0x6c0000, 0x6cffff).rw(this, FUNC(rungun_state::psac2_videoram_r), FUNC(rungun_state::psac2_videoram_w)); // PSAC2 ('936) RAM (34v + 35v) map(0x700000, 0x7007ff).rw(m_k053936, FUNC(k053936_device::linectrl_r), FUNC(k053936_device::linectrl_w)); // PSAC "Line RAM" map(0x740000, 0x741fff).rw(this, FUNC(rungun_state::ttl_ram_r), FUNC(rungun_state::ttl_ram_w)); // text plane RAM map(0x7c0000, 0x7c0001).nopw(); // watchdog } /**********************************************************************************/ WRITE8_MEMBER(rungun_state::sound_status_w) { m_sound_status = data; } WRITE8_MEMBER(rungun_state::sound_ctrl_w) { /* .... xxxx - Z80 ROM bank ...x .... - NMI enable/acknowledge xx.. .... - BLT2/1 (?) */ membank("bank2")->set_entry(data & 0x07); if (!(data & 0x10)) m_soundcpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); m_sound_ctrl = data; } WRITE_LINE_MEMBER(rungun_state::k054539_nmi_gen) { if (m_sound_ctrl & 0x10) { // Trigger an /NMI on the rising edge if (!m_sound_nmi_clk && state) { m_soundcpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); } } m_sound_nmi_clk = state; } /* sound (this should be split into audio/xexex.c or pregx.c or so someday) */ void rungun_state::rungun_sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("bank2"); map(0xc000, 0xdfff).ram(); map(0xe000, 0xe22f).rw(m_k054539_1, FUNC(k054539_device::read), FUNC(k054539_device::write)); map(0xe230, 0xe3ff).ram(); map(0xe400, 0xe62f).rw(m_k054539_2, FUNC(k054539_device::read), FUNC(k054539_device::write)); map(0xe630, 0xe7ff).ram(); map(0xf000, 0xf003).m(m_k054321, FUNC(k054321_device::sound_map)); map(0xf800, 0xf800).w(this, FUNC(rungun_state::sound_ctrl_w)); map(0xfff0, 0xfff3).nopw(); } void rungun_state::k054539_map(address_map &map) { map(0x000000, 0x3fffff).rom().region("k054539", 0); } static INPUT_PORTS_START( rng ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_DIPNAME( 0x0100, 0x0000, "Freeze" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0100, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, "Field Bit (DEBUG)" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0200, DEF_STR( On ) ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read) PORT_DIPNAME( 0x04, 0x04, "Bit2 (Unknown)" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x10, 0x00, "Monitors" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPNAME( 0x20, 0x00, "Number of players" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x20, "4" ) PORT_DIPNAME( 0x40, 0x00, "Sound Output" ) PORT_DIPSETTING( 0x40, DEF_STR( Mono ) ) PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) ) PORT_DIPNAME( 0x80, 0x80, "Bit7 (Unknown)" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write) PORT_START("P1") KONAMI8_B123_START(1) PORT_START("P2") KONAMI8_B123_START(2) PORT_START("P3") KONAMI8_B123_START(3) PORT_START("P4") KONAMI8_B123_START(4) INPUT_PORTS_END static INPUT_PORTS_START( rng_dual ) PORT_INCLUDE(rng) PORT_MODIFY("DSW") PORT_DIPNAME( 0x10, 0x10, "Monitors" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPNAME( 0x20, 0x20, "Number of players" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x20, "4" ) INPUT_PORTS_END static INPUT_PORTS_START( rng_nodip ) PORT_INCLUDE(rng) PORT_MODIFY("DSW") PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /**********************************************************************************/ static const gfx_layout bglayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static GFXDECODE_START( gfx_rungun ) GFXDECODE_ENTRY( "gfx1", 0, bglayout, 0x0000, 64 ) GFXDECODE_END void rungun_state::machine_start() { uint8_t *ROM = memregion("soundcpu")->base(); m_roz_rom = memregion("gfx1")->base(); membank("bank2")->configure_entries(0, 8, &ROM[0x10000], 0x4000); m_banked_ram = make_unique_clear(0x2000); m_pal_ram = make_unique_clear(0x800*2); membank("spriteram_bank")->configure_entries(0,2,&m_banked_ram[0],0x2000); save_item(NAME(m_sound_ctrl)); save_item(NAME(m_sound_status)); save_item(NAME(m_sound_nmi_clk)); //save_item(NAME(m_ttl_vram)); } void rungun_state::machine_reset() { m_k054539_1->init_flags(k054539_device::REVERSE_STEREO); memset(m_sysreg, 0, 0x20); //memset(m_ttl_vram, 0, 0x1000 * sizeof(uint16_t)); m_sound_ctrl = 0; m_sound_status = 0; } MACHINE_CONFIG_START(rungun_state::rng) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, 16000000) MCFG_DEVICE_PROGRAM_MAP(rungun_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", rungun_state, rng_interrupt) MCFG_DEVICE_ADD("soundcpu", Z80, 8000000) MCFG_DEVICE_PROGRAM_MAP(rungun_sound_map) MCFG_QUANTUM_TIME(attotime::from_hz(6000)) // higher if sound stutters MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_rungun) MCFG_EEPROM_SERIAL_ER5911_8BIT_ADD("eeprom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_REFRESH_RATE(59.185606) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(88, 88+416-1, 24, 24+224-1) MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) MCFG_PALETTE_ADD("palette", 1024) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_PALETTE_ENABLE_SHADOWS() MCFG_PALETTE_ENABLE_HILIGHTS() MCFG_DEVICE_ADD("k053936", K053936, 0) MCFG_K053936_OFFSETS(34, 9) MCFG_DEVICE_ADD("k055673", K055673, 0) MCFG_K055673_CB(rungun_state, sprite_callback) MCFG_K055673_CONFIG("gfx2", K055673_LAYOUT_RNG, -8, 15) MCFG_K055673_PALETTE("palette") MCFG_K055673_SET_SCREEN("screen") MCFG_DEVICE_ADD("k053252", K053252, 16000000/2) MCFG_K053252_OFFSETS(9*8, 24) MCFG_VIDEO_SET_SCREEN("screen") MCFG_PALETTE_ADD("palette2", 1024) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_PALETTE_ENABLE_SHADOWS() MCFG_PALETTE_ENABLE_HILIGHTS() /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_K054321_ADD("k054321", "lspeaker", "rspeaker") // SFX MCFG_DEVICE_ADD("k054539_1", K054539, 18.432_MHz_XTAL) MCFG_DEVICE_ADDRESS_MAP(0, k054539_map) MCFG_K054539_TIMER_HANDLER(WRITELINE(*this, rungun_state, k054539_nmi_gen)) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) // BGM, volumes handtuned to make SFXs audible (still not 100% right tho) MCFG_DEVICE_ADD("k054539_2", K054539, 18.432_MHz_XTAL) MCFG_DEVICE_ADDRESS_MAP(0, k054539_map) MCFG_SOUND_ROUTE(0, "lspeaker", 0.25) MCFG_SOUND_ROUTE(1, "rspeaker", 0.25) MACHINE_CONFIG_END // for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen. // this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each // screen only gets an update every other frame. MACHINE_CONFIG_START(rungun_state::rng_dual) rng(config); MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_left) MCFG_SCREEN_ADD("demultiplex2", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_REFRESH_RATE(59.185606) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(88, 88+416-1, 24, 24+224-1) MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_right) MCFG_SCREEN_PALETTE("palette2") MCFG_DEVICE_MODIFY("k053252") MCFG_K053252_SET_SLAVE_SCREEN("demultiplex2") MACHINE_CONFIG_END // Older non-US 53936/A13 roms were all returning bad from the mask ROM check. Using the US ROM on non-US reports good therefore I guess that data matches for that // across all sets. ROM_START( rungun ) /* main program Europe Version AA 1993, 10.8 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) ) ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_END ROM_START( rungund ) // same as above set, but with demux adapter connected /* main program Europe Version AA 1993, 10.8 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) ) ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_END ROM_START( runguna ) /* main program Europe Version AA 1993, 10.4 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) ) ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_END ROM_START( rungunad ) // same as above set, but with demux adapter connected /* main program Europe Version AA 1993, 10.4 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) ) ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_END // This set fails the rom checks on 18n,16n and 21n even on real hardware but is clearly a different code revision to the above sets. // The rom at 21N is the same between all sets so it failing makes very little sense. // The date code places this at month before the other EAA sets, so maybe it's a prototype and the checksums in the ROM hadn't // been finalized yet. ROM_START( rungunb ) /* main program Europe Version AA 1993, 9.10 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17)) ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9)) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_END ROM_START( rungunbd ) // same as above set, but with demux adapter connected /* main program Europe Version AA 1993, 9.10 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17)) ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9)) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_END ROM_START( rungunua ) /* main program US Version BA 1993 10.8 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) ) ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) ) ROM_END ROM_START( rungunuad ) // same as above set, but with demux adapter connected /* main program US Version BA 1993 10.8 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) ) ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) ) ROM_END ROM_START( slmdunkj ) /* main program Japan Version AA 1993 10.8 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) ) ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) ) ROM_END ROM_START( slmdunkjd ) // same as above set, but with demux adapter connected /* main program Japan Version AA 1993 10.8 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) ) ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) ) /* data (Guru 1 megabyte redump) */ ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) ) ROM_CONTINUE( 0x100000, 0x80000) ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) ) ROM_CONTINUE( 0x100001, 0x80000) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) ) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) ) ROM_END ROM_START( rungunud ) // dual cabinet setup ONLY /* main program US Version AB 1993 10.12 */ ROM_REGION( 0x300000, "maincpu", 0) ROM_LOAD16_BYTE( "247uab03.bin", 0x000000, 0x80000, CRC(f259fd11) SHA1(60381a3fa7f78022dcb3e2f3d13ea32a10e4e36e) ) ROM_LOAD16_BYTE( "247uab04.bin", 0x000001, 0x80000, CRC(b918cf5a) SHA1(4314c611ef600ec081f409c78218de1639f8b463) ) /* data */ ROM_LOAD16_BYTE( "247a01", 0x100000, 0x80000, CRC(8341cf7d) SHA1(372c147c4a5d54aed2a16b0ed258247e65dda563) ) ROM_LOAD16_BYTE( "247a02", 0x100001, 0x80000, CRC(f5ef3f45) SHA1(2e1d8f672c130dbfac4365dc1301b47beee10161) ) /* sound program */ ROM_REGION( 0x030000, "soundcpu", 0 ) ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) ) ROM_RELOAD( 0x010000, 0x20000 ) /* '936 tiles */ ROM_REGION( 0x400000, "gfx1", 0) ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) ) /* sprites */ ROM_REGION( 0x800000, "gfx2", 0) ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u /* TTL text plane ("fix layer") */ ROM_REGION( 0x20000, "gfx3", 0) ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) ) /* sound data */ ROM_REGION( 0x400000, "k054539", 0) ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) ) ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "rungunu.nv", 0x0000, 0x080, CRC(d501f579) SHA1(9e01d9a6a8cdc782dd2a92fbf2295e8df732f892) ) ROM_END // these sets operate as single screen / dual screen depending on if you have the video de-multiplexer plugged in, and the dipswitch set to 1 or 2 monitors // the 2nd letter of the code indicates the cabinet type, this is why the selectable (single/dual) screen version of Run and Gun for the USA is 'UBA' because the first release there 'UAA' was dual screen only. // it appears that all other regions were switchable from the first release, so use the 'A' code. // these are running WITHOUT the demux adapter, on a single screen GAME( 1993, rungun, 0, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND ) GAME( 1993, runguna, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND ) GAME( 1993, rungunb, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND ) GAME( 1993, rungunua, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND ) GAME( 1993, slmdunkj, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND ) // these sets have the demux adapter connected, and output to 2 screens (as the adapter represents a physical hardware difference, albeit a minor one, use clone sets) GAMEL( 1993, rungund, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) GAMEL( 1993, rungunad, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) GAMEL( 1993, rungunbd, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) GAMEL( 1993, rungunuad,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) GAMEL( 1993, slmdunkjd,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) // this set has no dipswitches to select single screen mode (they're not even displayed in test menu) it's twin cabinet ONLY GAMEL( 1993, rungunud, rungun, rng_dual, rng_nodip, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )