/*************************************************************************** Atari Runaway hardware Games supported: * Qwak (prototype) * Runaway (prototype) original Qwak driver written by Mike Balfour ****************************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "machine/atari_vg.h" #include "sound/pokey.h" #include "includes/runaway.h" static TIMER_CALLBACK( interrupt_callback ) { runaway_state *state = machine.driver_data(); /* assume Centipede-style interrupt timing */ int scanline = param; cputag_set_input_line(machine, "maincpu", 0, (scanline & 32) ? ASSERT_LINE : CLEAR_LINE); scanline += 32; if (scanline >= 263) scanline = 16; state->m_interrupt_timer->adjust(machine.primary_screen->time_until_pos(scanline), scanline); } static MACHINE_START( runaway ) { runaway_state *state = machine.driver_data(); state->m_interrupt_timer = machine.scheduler().timer_alloc(FUNC(interrupt_callback)); } static MACHINE_RESET( runaway ) { runaway_state *state = machine.driver_data(); state->m_interrupt_timer->adjust(machine.primary_screen->time_until_pos(16), 16); } static READ8_HANDLER( runaway_input_r ) { UINT8 val = 0; if (input_port_read(space->machine(), "3000D7") & (1 << offset)) { val |= 0x80; } if (input_port_read(space->machine(), "3000D6") & (1 << offset)) { val |= 0x40; } return val; } static READ8_DEVICE_HANDLER( runaway_pot_r ) { return (input_port_read(device->machine(), "7000") << (7 - offset)) & 0x80; } static WRITE8_HANDLER( runaway_led_w ) { set_led_status(space->machine(), offset, ~data & 1); } static WRITE8_HANDLER( runaway_irq_ack_w ) { cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE); } static ADDRESS_MAP_START( runaway_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x03ff) AM_RAM AM_RANGE(0x0400, 0x07bf) AM_RAM_WRITE(runaway_video_ram_w) AM_BASE_MEMBER(runaway_state, m_video_ram) AM_RANGE(0x07c0, 0x07ff) AM_RAM AM_BASE_MEMBER(runaway_state, m_sprite_ram) AM_RANGE(0x1000, 0x1000) AM_WRITE(runaway_irq_ack_w) AM_RANGE(0x1400, 0x143f) AM_DEVWRITE("earom", atari_vg_earom_w) AM_RANGE(0x1800, 0x1800) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w) AM_RANGE(0x1c00, 0x1c0f) AM_WRITE(runaway_paletteram_w) AM_RANGE(0x2000, 0x2000) AM_WRITENOP /* coin counter? */ AM_RANGE(0x2001, 0x2001) AM_WRITENOP /* coin counter? */ AM_RANGE(0x2003, 0x2004) AM_WRITE(runaway_led_w) AM_RANGE(0x2005, 0x2005) AM_WRITE(runaway_tile_bank_w) AM_RANGE(0x3000, 0x3007) AM_READ(runaway_input_r) AM_RANGE(0x4000, 0x4000) AM_READ_PORT("4000") AM_RANGE(0x5000, 0x5000) AM_DEVREAD("earom", atari_vg_earom_r) AM_RANGE(0x6000, 0x600f) AM_DEVREADWRITE("pokey1", pokey_r,pokey_w) AM_RANGE(0x7000, 0x700f) AM_DEVREADWRITE("pokey2", pokey_r,pokey_w) AM_RANGE(0x8000, 0xcfff) AM_ROM AM_RANGE(0xf000, 0xffff) AM_ROM /* for the interrupt vectors */ ADDRESS_MAP_END static INPUT_PORTS_START( qwak ) PORT_START("3000D7") /* 3000 D7 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_START("3000D6") /* 3000 D6 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("4000") /* 4000 */ PORT_DIPNAME( 0x01, 0x00, "DIP 1" ) PORT_DIPSETTING( 0x01, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "DIP 2" ) PORT_DIPSETTING( 0x02, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "DIP 3" ) PORT_DIPSETTING( 0x04, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "DIP 4" ) PORT_DIPSETTING( 0x08, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "DIP 5" ) PORT_DIPSETTING( 0x10, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "DIP 6" ) PORT_DIPSETTING( 0x20, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "DIP 7" ) PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, "DIP 8" ) PORT_DIPSETTING( 0x80, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_START("6008") /* 6008 not used */ PORT_START("7000") /* 7000 not used */ INPUT_PORTS_END static INPUT_PORTS_START( runaway ) PORT_START("3000D7") /* 3000 D7 */ PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_START("3000D6") /* 3000 D6 */ PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_START1 ) /* also level skip if invincibility is on */ PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("4000") /* 4000 */ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage )) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C )) PORT_DIPSETTING( 0x03, DEF_STR( Free_Play )) PORT_DIPNAME( 0x0c, 0x04, "Coin 3 Multiplier" ) PORT_DIPSETTING( 0x0c, "1" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x10, 0x10, "Coin 2 Multiplier" ) PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown )) PORT_DIPSETTING( 0x20, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown )) PORT_DIPSETTING( 0x40, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown )) PORT_DIPSETTING( 0x80, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_START("6008") /* 6008 */ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives )) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Bonus_Life )) PORT_DIPSETTING( 0x00, "Never" ) PORT_DIPSETTING( 0x04, "Every 5000" ) PORT_DIPSETTING( 0x08, "Every 10000" ) PORT_DIPSETTING( 0x0c, "Every 15000" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused )) PORT_DIPSETTING( 0x10, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused )) PORT_DIPSETTING( 0x20, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty )) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Invincibility" ) PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("7000") /* 7000 */ PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_TOGGLE PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x60, 0x00, DEF_STR( Language ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x20, DEF_STR( German ) ) PORT_DIPSETTING( 0x40, DEF_STR( French ) ) PORT_DIPSETTING( 0x60, DEF_STR( Spanish ) ) PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout runaway_tile_layout = { 8, 8, 256, 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38 }, 0x40 }; static const gfx_layout qwak_tile_layout = { 8, 8, 256, 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38 }, 0x40 }; static const gfx_layout runaway_sprite_layout = { 8, 16, 384, 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x78 }, 0x80 }; static const gfx_layout qwak_sprite_layout = { 8, 16, 128, 4, { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x78 }, 0x80 }; static GFXDECODE_START( runaway ) GFXDECODE_ENTRY( "gfx1", 0x000, runaway_tile_layout, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x800, runaway_sprite_layout, 8, 1 ) GFXDECODE_END static GFXDECODE_START( qwak ) GFXDECODE_ENTRY( "gfx1", 0x800, qwak_tile_layout, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0x000, qwak_sprite_layout, 0, 1 ) GFXDECODE_END static const pokey_interface pokey_interface_1 = { { DEVCB_NULL }, DEVCB_INPUT_PORT("6008") }; static const pokey_interface pokey_interface_2 = { { DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r), DEVCB_HANDLER(runaway_pot_r) } }; static MACHINE_CONFIG_START( runaway, runaway_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, 12096000 / 8) /* ? */ MCFG_CPU_PROGRAM_MAP(runaway_map) MCFG_MACHINE_START(runaway) MCFG_MACHINE_RESET(runaway) MCFG_ATARIVGEAROM_ADD("earom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 263) MCFG_SCREEN_VISIBLE_AREA(0, 255, 0, 239) MCFG_SCREEN_UPDATE(runaway) MCFG_GFXDECODE(runaway) MCFG_PALETTE_LENGTH(16) MCFG_VIDEO_START(runaway) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("pokey1", POKEY, 12096000 / 8) MCFG_SOUND_CONFIG(pokey_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("pokey2", POKEY, 12096000 / 8) MCFG_SOUND_CONFIG(pokey_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( qwak, runaway ) /* basic machine hardware */ /* video hardware */ MCFG_GFXDECODE(qwak) MCFG_VIDEO_START(qwak) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE(qwak) MACHINE_CONFIG_END ROM_START( runaway ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "choo8000.d1", 0x8000, 0x1000, CRC(35794abe) SHA1(5ce872bda8bb2ed4888ba8b47ecd1afbe24b22eb) ) ROM_LOAD( "choo9000.d1", 0x9000, 0x1000, CRC(0d63756d) SHA1(2549a57ca106635f5c53ea1b03f5a0d6e901ab47) ) ROM_LOAD( "chooa000.e1", 0xa000, 0x1000, CRC(e6806b6b) SHA1(c260eaa35cbc46f0c0fd4006ec6d04315c3bb851) ) ROM_LOAD( "choob000.f1", 0xb000, 0x1000, CRC(6aa52bc4) SHA1(5992d441ae8607859abd111c946783036ef6253f) ) ROM_LOAD( "chooc000", 0xc000, 0x1000, CRC(452ddea2) SHA1(1072de8935aae23eb1ef7b16e308180cd3e91da2) ) ROM_RELOAD( 0xf000, 0x1000 ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "chop0", 0x0000, 0x2000, CRC(225a8c5e) SHA1(13394320640355d67414e085ad28364814147b63) ) ROM_LOAD( "chop1", 0x2000, 0x2000, CRC(70389c0f) SHA1(6baf4a17c11e9b27a1e09cce301f931f5099978d) ) ROM_LOAD( "chop2", 0x4000, 0x2000, CRC(63655f1c) SHA1(c235be3945067c873c03ce8a0c5cfb76984f66ff) ) ROM_END ROM_START( qwak ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "qwak8000.bin", 0x8000, 0x1000, CRC(4d002d8a) SHA1(8621e7ec1ab3cb8d003858227e858354cd79dbf1) ) ROM_LOAD( "qwak9000.bin", 0x9000, 0x1000, CRC(e0c78fd7) SHA1(f5f397950971d12a7ae47fc64aa8f5751463b8a5) ) ROM_LOAD( "qwaka000.bin", 0xa000, 0x1000, CRC(e5770fc9) SHA1(c9556e9c2f7b6c37755ac9f10d95027118317b4a) ) ROM_LOAD( "qwakb000.bin", 0xb000, 0x1000, CRC(90771cc0) SHA1(5715e5bfccb05c51d871b443e42b0950ec23e330) ) ROM_RELOAD( 0xf000, 0x1000 ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "qwakgfx0.bin", 0x0000, 0x1000, CRC(bed2c067) SHA1(53d909b414042d54fe2e86ae0d6c7a4ded16b87e) ) ROM_LOAD( "qwakgfx1.bin", 0x1000, 0x1000, CRC(73a31d28) SHA1(bbe076432866398bcd02962dd90eb178e3a38fb1) ) ROM_LOAD( "qwakgfx2.bin", 0x2000, 0x1000, CRC(07fd9e80) SHA1(83d5f22b8316ac7e88d8ecdb238182a35a6f6362) ) ROM_LOAD( "qwakgfx3.bin", 0x3000, 0x1000, CRC(e8416f2b) SHA1(171f6539575f2c06b431ab5118e5cbaf740f557d) ) ROM_END GAME( 1982, qwak, 0, qwak, qwak, 0, ROT270, "Atari", "Qwak (prototype)", GAME_SUPPORTS_SAVE ) GAME( 1982, runaway, 0, runaway, runaway, 0, ROT0, "Atari", "Runaway (prototype)", GAME_SUPPORTS_SAVE )