// license:BSD-3-Clause // copyright-holders:Roberto Zandona' /* Super Lucky Roulette? driver by Roberto Zandona' thanks to Angelo Salese for some precious advice TO DO: - check palette - check blitter command 0x00 - screen orientation is wrong (should clearly be ROT90 or 270 with blitter mods) Has 36 pin Cherry master looking edge connector .u12 2764 stickered 1 .u19 27256 stickered 2 .u15 tibpal16l8-25 (checksum was 0) .u56 tibpal16l8-25 (checksum was 0) .u38 82s123 .u53 82s123 Z80 x2 Altera Ep1810LC-45 20.000 MHz crystal video 464p10 x4 (board silkscreened 4416) AY-3-8912A ROM text showed SUPER LUCKY ROULETTE LEISURE ENT NOTES: blitter: there are 4 registers: reg[0] -> y reg[1] -> x reg[3] & 0x0f -> color reg[3] & 0x10 -> y direction (to the up or to the down) reg[3] & 0x20 -> x direction (to the right or to the left) reg[3] & 0xc0 == 0x00 -> filled square reg[3] & 0xc0 == 0x40 -> width used in y direction reg[3] & 0xc0 == 0x80 -> width used in x direction reg[3] & 0xc0 == 0xc0 -> width used in both directions reg[2] -> width (number of pixel to draw) with a write in reg[2] the command is executed not handled commands with reg[3] & 0xc0 == 0x00 Stephh's notes (based on the game Z80 code and some tests) : - "Reset" Dip Switch : * OFF : no effect if NVRAM isn't corrupted * ON : reset (at least) credits, bets and last numbers (clear NVRAM) - When "Coin Assistance" Dip Switch is ON, you can reset the number of credits by pressing BOTH "Service" (IN0 bit 2) and "Clear Credits" (IN1 bit 6). - When in "Service Mode", press "Add Fiche" (IN1 bit 0) to increase value displayed in green after "R". - When in "Service Mode", press RIGHT (IN1 bit 1) to clear statistics (only possible when "R00" is displayed). - You need at least 5 credits for outside bets */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "machine/nvram.h" #include "sound/ay8910.h" #include "screen.h" #include "speaker.h" #include "roul.lh" class roul_state : public driver_device { public: roul_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_soundcpu(*this, "soundcpu"), m_soundlatch(*this, "soundlatch"), m_lamps(*this, "lamp%u", 0U) { } DECLARE_READ8_MEMBER(blitter_status_r); DECLARE_WRITE8_MEMBER(blitter_cmd_w); DECLARE_WRITE8_MEMBER(sound_latch_w); DECLARE_WRITE8_MEMBER(ball_w); DECLARE_PALETTE_INIT(roul); uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void roul(machine_config &config); void roul_cpu_io_map(address_map &map); void roul_map(address_map &map); void sound_cpu_io_map(address_map &map); void sound_map(address_map &map); protected: virtual void machine_start() override { m_lamps.resolve(); } virtual void video_start() override; private: required_device m_maincpu; required_device m_soundcpu; required_device m_soundlatch; output_finder<256> m_lamps; uint8_t m_reg[0x10]; std::unique_ptr m_videobuf; uint8_t m_lamp_old; }; #define VIDEOBUF_SIZE 256*256 PALETTE_INIT_MEMBER(roul_state, roul) { const uint8_t *color_prom = memregion("proms")->base(); int bit6, bit7, bit0, bit1, r, g, b; int i; for (i = 0; i < 0x20; ++i) { bit7 = (color_prom[0] >> 7) & 0x01; bit6 = (color_prom[0] >> 6) & 0x01; bit0 = (color_prom[0] >> 0) & 0x01; bit1 = (color_prom[0] >> 1) & 0x01; b = 0x0e * bit6 + 0x1f * bit7 + 0x43 * bit0 + 0x8f * bit1; bit0 = (color_prom[0] >> 2) & 0x01; bit1 = (color_prom[0] >> 3) & 0x01; g = 0x0e * bit6 + 0x1f * bit7 + 0x43 * bit0 + 0x8f * bit1; bit0 = (color_prom[0] >> 4) & 0x01; bit1 = (color_prom[0] >> 5) & 0x01; r = 0x0e * bit6 + 0x1f * bit7 + 0x43 * bit0 + 0x8f * bit1; palette.set_pen_color(i, rgb_t(r, g, b)); color_prom++; } } READ8_MEMBER(roul_state::blitter_status_r) { /* code check bit 6 and bit 7 bit 7 -> blitter ready bit 6 -> ??? (after unknown blitter command : [80][80][08][02]) */ // return 0x80; // blitter ready // logerror("Read unknown port $f5 at %04x\n",m_maincpu->pc()); return machine().rand() & 0x00c0; } WRITE8_MEMBER(roul_state::blitter_cmd_w) { m_reg[offset] = data; if (offset==2) { int i,j; int width = m_reg[2]; int y = m_reg[0]; int x = m_reg[1]; int color = m_reg[3] & 0x0f; int xdirection = 1, ydirection = 1; if (m_reg[3] & 0x10) ydirection = -1; if (m_reg[3] & 0x20) xdirection = -1; if (width == 0x00) width = 0x100; switch(m_reg[3] & 0xc0) { case 0x00: // m_reg[4] used? for (i = - width / 2; i < width / 2; i++) for (j = - width / 2; j < width / 2; j++) m_videobuf[(y + j) * 256 + x + i] = color; logerror("Blitter command 0 : [%02x][%02x][%02x][%02x][%02x]\n",m_reg[0],m_reg[1],m_reg[2],m_reg[3],m_reg[4]); break; case 0x40: // vertical line - m_reg[4] not used for (i = 0; i < width; i++ ) m_videobuf[(y + i * ydirection) * 256 + x] = color; break; case 0x80: // horizontal line - m_reg[4] not used for (i = 0; i < width; i++ ) m_videobuf[y * 256 + x + i * xdirection] = color; break; case 0xc0: // diagonal line - m_reg[4] not used for (i = 0; i < width; i++ ) m_videobuf[(y + i * ydirection) * 256 + x + i * xdirection] = color; } } } WRITE8_MEMBER(roul_state::sound_latch_w) { m_soundlatch->write(space, 0, data & 0xff); m_soundcpu->set_input_line(0, HOLD_LINE); } WRITE8_MEMBER(roul_state::ball_w) { int lamp = data; m_lamps[data] = 1; m_lamps[m_lamp_old] = 0; m_lamp_old = lamp; } void roul_state::roul_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x8fff).ram().share("nvram"); } void roul_state::roul_cpu_io_map(address_map &map) { map.global_mask(0xff); map(0xf0, 0xf4).w(this, FUNC(roul_state::blitter_cmd_w)); map(0xf5, 0xf5).r(this, FUNC(roul_state::blitter_status_r)); map(0xf8, 0xf8).portr("DSW"); map(0xf9, 0xf9).w(this, FUNC(roul_state::ball_w)); map(0xfa, 0xfa).portr("IN0"); map(0xfd, 0xfd).portr("IN1"); map(0xfe, 0xfe).w(this, FUNC(roul_state::sound_latch_w)); } void roul_state::sound_map(address_map &map) { map(0x0000, 0x0fff).rom(); map(0x1000, 0x13ff).ram(); } void roul_state::sound_cpu_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0x00, 0x01).w("aysnd", FUNC(ay8910_device::address_data_w)); } void roul_state::video_start() { m_videobuf = make_unique_clear(VIDEOBUF_SIZE); save_item(NAME(m_reg)); save_pointer(NAME(m_videobuf.get()), VIDEOBUF_SIZE); save_item(NAME(m_lamp_old)); } uint32_t roul_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int i,j; for (i = 0; i < 256; i++) for (j = 0; j < 256; j++) bitmap.pix16(j, i) = m_videobuf[j * 256 + 255 - i]; return 0; } /* verified from Z80 code */ static INPUT_PORTS_START( roul ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Service") PORT_CODE(KEYCODE_X) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_Z) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Add Fiche") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Remove Fiche") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Clear Credits") PORT_CODE(KEYCODE_C) /* see notes */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") /* single - split - street - square / double street / dozen - column - 1 to 18 - 19 to 36 - red - black - odd - even */ PORT_DIPNAME( 0x81, 0x00, "Max Bet" ) PORT_DIPSETTING( 0x00, "10 / 30 / 30" ) PORT_DIPSETTING( 0x80, "20 / 40 / 50" ) PORT_DIPSETTING( 0x01, "30 / 50 / 70" ) PORT_DIPSETTING( 0x81, "40 / 60 / 90" ) PORT_DIPNAME( 0x0e, 0x0e, "Percentage Payout" ) PORT_DIPSETTING( 0x00, "94%" ) PORT_DIPSETTING( 0x02, "88%" ) PORT_DIPSETTING( 0x04, "82%" ) PORT_DIPSETTING( 0x06, "75%" ) PORT_DIPSETTING( 0x08, "68%" ) PORT_DIPSETTING( 0x0a, "62%" ) PORT_DIPSETTING( 0x0c, "56%" ) PORT_DIPSETTING( 0x0e, "50%" ) PORT_DIPNAME( 0x10, 0x10, "Reset Machine" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "Doubble Odds" ) PORT_DIPSETTING( 0x20, "With" ) PORT_DIPSETTING( 0x00, "Without" ) PORT_DIPNAME( 0x40, 0x40, "Coin Assistance" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END MACHINE_CONFIG_START(roul_state::roul) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 4000000) MCFG_DEVICE_PROGRAM_MAP(roul_map) MCFG_DEVICE_IO_MAP(roul_cpu_io_map) MCFG_DEVICE_ADD("soundcpu", Z80, 4000000) MCFG_DEVICE_PROGRAM_MAP(sound_map) MCFG_DEVICE_IO_MAP(sound_cpu_io_map) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(roul_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MCFG_PALETTE_ADD("palette", 0x100) MCFG_PALETTE_INIT_OWNER(roul_state, roul) SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("aysnd", AY8910, 1000000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START(roul) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD("roul.u19", 0x0000, 0x8000, CRC(1ec37876) SHA1(c2877646dad9daebc55db57d513ad448b1f4c923) ) ROM_REGION( 0x10000, "soundcpu", 0 ) ROM_LOAD("roul.u12", 0x0000, 0x1000, CRC(356fe025) SHA1(bca69e090a852454e921130afbdd28021b62c44e) ) ROM_CONTINUE(0x0000,0x1000) ROM_REGION( 0x0040, "proms", 0 ) ROM_LOAD( "roul.u53", 0x0000, 0x0020, CRC(1965dfaa) SHA1(114eccd3e478902ac7dbb10b9425784231ff581e) ) ROM_LOAD( "roul.u38", 0x0020, 0x0020, CRC(23ae22c1) SHA1(bf0383462976ec6341ffa8a173264ce820bc654a) ) ROM_END GAMEL( 1990, roul, 0, roul, roul, roul_state, empty_init, ROT0, "bootleg", "Super Lucky Roulette", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE, layout_roul )