/* Super Lucky Roulette? driver by Roberto Zandona' thanks to Angelo Salese for some precious advice TO DO: - check palette - check blitter command 0x00 - screen orientation is wrong (should clearly be ROT90 or 270 with blitter mods) Has 36 pin Cherry master looking edge connector .u12 2764 stickered 1 .u19 27256 stickered 2 .u15 tibpal16l8-25 (checksum was 0) .u56 tibpal16l8-25 (checksum was 0) .u38 82s123 .u53 82s123 Z80 x2 Altera Ep1810LC-45 20.000 MHz crystal video 464p10 x4 (board silcksreeend 4416) AY-3-8912A ROM text showed SUPER LUCKY ROULETTE LEISURE ENT NOTES: blitter: there are 4 registers: reg[0] -> y reg[1] -> x reg[3] & 0x0f -> color reg[3] & 0x10 -> y direction (to the up or to the down) reg[3] & 0x20 -> x direction (to the right or to the left) reg[3] & 0xc0 == 0x00 -> filled square reg[3] & 0xc0 == 0x40 -> width used in y direction reg[3] & 0xc0 == 0x80 -> width used in x direction reg[3] & 0xc0 == 0xc0 -> width used in both directions reg[2] -> width (number of pixel to draw) with a write in reg[2] the command is executed not handled commands with reg[3] & 0xc0 == 0x00 Stephh's notes (based on the game Z80 code and some tests) : - "Reset" Dip Switch : * OFF : no effect if NVRAM isn't corrupted * ON : reset (at least) credits, bets and last numbers (clear NVRAM) - When "Coin Assistance" Dip Switch is ON, you can reset the number of credits by pressing BOTH "Service" (IN0 bit 2) and "Clear Credits" (IN1 bit 6). - When in "Service Mode", press "Add Fiche" (IN1 bit 0) to increase value displayed in green after "R". - When in "Service Mode", press RIGHT (IN1 bit 1) to clear statistics (only possible when "R00" is displayed). - You need at least 5 credits for outside bets */ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "roul.lh" #include "machine/nvram.h" class roul_state : public driver_device { public: roul_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT8 m_reg[0x10]; UINT8 *m_videobuf; UINT8 m_lamp_old; }; #define VIDEOBUF_SIZE 256*256 static PALETTE_INIT( roul ) { int bit6, bit7, bit0, bit1, r, g, b; int i; for (i = 0; i < 0x20; ++i) { bit7 = (color_prom[0] >> 7) & 0x01; bit6 = (color_prom[0] >> 6) & 0x01; bit0 = (color_prom[0] >> 0) & 0x01; bit1 = (color_prom[0] >> 1) & 0x01; b = 0x0e * bit6 + 0x1f * bit7 + 0x43 * bit0 + 0x8f * bit1; bit0 = (color_prom[0] >> 2) & 0x01; bit1 = (color_prom[0] >> 3) & 0x01; g = 0x0e * bit6 + 0x1f * bit7 + 0x43 * bit0 + 0x8f * bit1; bit0 = (color_prom[0] >> 4) & 0x01; bit1 = (color_prom[0] >> 5) & 0x01; r = 0x0e * bit6 + 0x1f * bit7 + 0x43 * bit0 + 0x8f * bit1; palette_set_color(machine, i, MAKE_RGB(r, g, b)); color_prom++; } } static READ8_HANDLER( blitter_status_r ) { /* code check bit 6 and bit 7 bit 7 -> blitter ready bit 6 -> ??? (after unknown blitter command : [80][80][08][02]) */ // return 0x80; // blitter ready // logerror("Read unknown port $f5 at %04x\n",cpu_get_pc(&space->device())); return space->machine().rand() & 0x00c0; } static WRITE8_HANDLER( blitter_cmd_w ) { roul_state *state = space->machine().driver_data(); state->m_reg[offset] = data; if (offset==2) { int i,j; int width = state->m_reg[2]; int y = state->m_reg[0]; int x = state->m_reg[1]; int color = state->m_reg[3] & 0x0f; int xdirection = 1, ydirection = 1; if (state->m_reg[3] & 0x10) ydirection = -1; if (state->m_reg[3] & 0x20) xdirection = -1; if (width == 0x00) width = 0x100; switch(state->m_reg[3] & 0xc0) { case 0x00: // state->m_reg[4] used? for (i = - width / 2; i < width / 2; i++) for (j = - width / 2; j < width / 2; j++) state->m_videobuf[(y + j) * 256 + x + i] = color; logerror("Blitter command 0 : [%02x][%02x][%02x][%02x][%02x]\n",state->m_reg[0],state->m_reg[1],state->m_reg[2],state->m_reg[3],state->m_reg[4]); break; case 0x40: // vertical line - state->m_reg[4] not used for (i = 0; i < width; i++ ) state->m_videobuf[(y + i * ydirection) * 256 + x] = color; break; case 0x80: // horizontal line - state->m_reg[4] not used for (i = 0; i < width; i++ ) state->m_videobuf[y * 256 + x + i * xdirection] = color; break; case 0xc0: // diagonal line - state->m_reg[4] not used for (i = 0; i < width; i++ ) state->m_videobuf[(y + i * ydirection) * 256 + x + i * xdirection] = color; } } } static WRITE8_HANDLER( sound_latch_w ) { soundlatch_w(space, 0, data & 0xff); cputag_set_input_line(space->machine(), "soundcpu", 0, HOLD_LINE); } static WRITE8_HANDLER( ball_w ) { roul_state *state = space->machine().driver_data(); int lamp = data; output_set_lamp_value(data, 1); output_set_lamp_value(state->m_lamp_old, 0); state->m_lamp_old = lamp; } static ADDRESS_MAP_START( roul_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x8fff) AM_RAM AM_SHARE("nvram") ADDRESS_MAP_END static ADDRESS_MAP_START( roul_cpu_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0xf0, 0xf4) AM_WRITE(blitter_cmd_w) AM_RANGE(0xf5, 0xf5) AM_READ(blitter_status_r) AM_RANGE(0xf8, 0xf8) AM_READ_PORT("DSW") AM_RANGE(0xf9, 0xf9) AM_WRITE(ball_w) AM_RANGE(0xfa, 0xfa) AM_READ_PORT("IN0") AM_RANGE(0xfd, 0xfd) AM_READ_PORT("IN1") AM_RANGE(0xfe, 0xfe) AM_WRITE(sound_latch_w) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_ROM AM_RANGE(0x1000, 0x13ff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_cpu_io_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ(soundlatch_r) AM_RANGE(0x00, 0x01) AM_DEVWRITE("aysnd", ay8910_address_data_w) ADDRESS_MAP_END static VIDEO_START(roul) { roul_state *state = machine.driver_data(); state->m_videobuf = auto_alloc_array_clear(machine, UINT8, VIDEOBUF_SIZE); } static SCREEN_UPDATE(roul) { roul_state *state = screen->machine().driver_data(); int i,j; for (i = 0; i < 256; i++) for (j = 0; j < 256; j++) *BITMAP_ADDR16(bitmap, j, i) = state->m_videobuf[j * 256 + 255 - i]; return 0; } /* verified from Z80 code */ static INPUT_PORTS_START( roul ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Service") PORT_CODE(KEYCODE_X) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Payout") PORT_CODE(KEYCODE_Z) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Add Fiche") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Remove Fiche") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Clear Credits") PORT_CODE(KEYCODE_C) /* see notes */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") /* single - split - street - square / double street / dozen - column - 1 to 18 - 19 to 36 - red - black - odd - even */ PORT_DIPNAME( 0x81, 0x00, "Max Bet" ) PORT_DIPSETTING( 0x00, "10 / 30 / 30" ) PORT_DIPSETTING( 0x80, "20 / 40 / 50" ) PORT_DIPSETTING( 0x01, "30 / 50 / 70" ) PORT_DIPSETTING( 0x81, "40 / 60 / 90" ) PORT_DIPNAME( 0x0e, 0x0e, "Percentage Payout" ) PORT_DIPSETTING( 0x00, "94%" ) PORT_DIPSETTING( 0x02, "88%" ) PORT_DIPSETTING( 0x04, "82%" ) PORT_DIPSETTING( 0x06, "75%" ) PORT_DIPSETTING( 0x08, "68%" ) PORT_DIPSETTING( 0x0a, "62%" ) PORT_DIPSETTING( 0x0c, "56%" ) PORT_DIPSETTING( 0x0e, "50%" ) PORT_DIPNAME( 0x10, 0x10, "Reset Machine" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) PORT_DIPNAME( 0x20, 0x20, "Doubble Odds" ) PORT_DIPSETTING( 0x20, "With" ) PORT_DIPSETTING( 0x00, "Without" ) PORT_DIPNAME( 0x40, 0x40, "Coin Assistance" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static MACHINE_CONFIG_START( roul, roul_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 4000000) MCFG_CPU_PROGRAM_MAP(roul_map) MCFG_CPU_IO_MAP(roul_cpu_io_map) MCFG_CPU_VBLANK_INT("screen",nmi_line_pulse) MCFG_CPU_ADD("soundcpu", Z80, 4000000) MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(sound_cpu_io_map) MCFG_NVRAM_ADD_0FILL("nvram") MCFG_PALETTE_INIT(roul) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE(roul) MCFG_PALETTE_LENGTH(0x100) MCFG_VIDEO_START(roul) MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 1000000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START(roul) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD("roul.u19", 0x0000, 0x8000, CRC(1ec37876) SHA1(c2877646dad9daebc55db57d513ad448b1f4c923) ) ROM_REGION( 0x10000, "soundcpu", 0 ) ROM_LOAD("roul.u12", 0x0000, 0x1000, CRC(356fe025) SHA1(bca69e090a852454e921130afbdd28021b62c44e) ) ROM_CONTINUE(0x0000,0x1000) ROM_REGION( 0x0040, "proms", 0 ) ROM_LOAD( "roul.u53", 0x0000, 0x0020, CRC(1965dfaa) SHA1(114eccd3e478902ac7dbb10b9425784231ff581e) ) ROM_LOAD( "roul.u38", 0x0020, 0x0020, CRC(23ae22c1) SHA1(bf0383462976ec6341ffa8a173264ce820bc654a) ) ROM_END GAMEL( 1990, roul, 0, roul, roul, 0, ROT0, "bootleg", "Super Lucky Roulette", GAME_IMPERFECT_GRAPHICS, layout_roul )