// license:BSD-3-Clause // copyright-holders:Manuel Abadia /*************************************************************************** Rock'n Rage (GX620) (c) 1986 Konami Driver by Manuel Abadia GX620 PWB302109A |------------------------------------------------------| | LA4445 VOL1 JP1 LM324 6809 6309 | | VOL2 JP2 YM2151 | | YM3012 3.579545MHz | | | | CN1 | | LM324 007420 | | 6116 620G3.11C 6264 620N2.15C | | 620N1.16C| |J | |A | |M 24MHz | |M 620D4.6E | |A |-------| | | VLM5030 |007342 | | | DSW3(4) DSW2(8) | | 6264 | | DSW1(8) 620D11B.7F | |620D6B.15F | | |-----------| 620G10B.8F|-------| 620D5B.16F | | | | | | | 007327 | 620D9.11G | | | | 620G11A.7G 620D8.12G 620D6A.15G | | |-----------| 620D10A.8G 620D7.13G 620D5A.16G| |------------------------------------------------------| Notes: 6809 clock 1.500MHz [24/16] 6309 clock 3.000MHz [24/8] VLM5030 clock 3.579545MHz YM2151 clock 3.579545MHz VSync 60Hz HSync 15.16kHz JP1/JP2 - 4-pin jumper to set stereo/mono output CN1 - 4 pin right speaker sound output connector 6116 - 2k x8 SRAM (DIP24) 6264 - 8k x8 SRAM (DIP28) Konami custom ICs - 007342 3905 67 3147B (PGA181) 007420 3916 67 23 52 A (SDIP64) 007327 (custom ceramic wide DIP40) ***************************************************************************/ #include "emu.h" #include "includes/rockrage.h" #include "includes/konamipt.h" #include "cpu/m6809/m6809.h" #include "cpu/m6809/hd6309.h" #include "machine/watchdog.h" #include "sound/ym2151.h" #include "screen.h" #include "speaker.h" WRITE_LINE_MEMBER(rockrage_state::vblank_irq) { if (state && m_k007342->is_int_enabled()) m_maincpu->set_input_line(HD6309_IRQ_LINE, HOLD_LINE); } WRITE8_MEMBER(rockrage_state::rockrage_bankswitch_w) { /* bits 4-6 = bank number */ m_rombank->set_entry((data & 0x70) >> 4); /* bits 0 & 1 = coin counters */ machine().bookkeeping().coin_counter_w(0,data & 0x01); machine().bookkeeping().coin_counter_w(1,data & 0x02); /* other bits unknown */ } WRITE8_MEMBER(rockrage_state::rockrage_sh_irqtrigger_w) { m_soundlatch->write(data); m_audiocpu->set_input_line(M6809_IRQ_LINE, HOLD_LINE); } READ8_MEMBER(rockrage_state::rockrage_VLM5030_busy_r) { return (m_vlm->bsy() ? 1 : 0); } WRITE8_MEMBER(rockrage_state::rockrage_speech_w) { /* bit2 = data bus enable */ m_vlm->rst((data >> 1) & 0x01); m_vlm->st((data >> 0) & 0x01); } void rockrage_state::rockrage_map(address_map &map) { map(0x0000, 0x1fff).rw(m_k007342, FUNC(k007342_device::read), FUNC(k007342_device::write)); /* Color RAM + Video RAM */ map(0x2000, 0x21ff).rw(m_k007420, FUNC(k007420_device::read), FUNC(k007420_device::write)); /* Sprite RAM */ map(0x2200, 0x23ff).rw(m_k007342, FUNC(k007342_device::scroll_r), FUNC(k007342_device::scroll_w)); /* Scroll RAM */ map(0x2400, 0x247f).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette"); map(0x2600, 0x2607).w(m_k007342, FUNC(k007342_device::vreg_w)); /* Video Registers */ map(0x2e00, 0x2e00).portr("SYSTEM"); map(0x2e01, 0x2e01).portr("P1"); map(0x2e02, 0x2e02).portr("P2"); map(0x2e03, 0x2e03).portr("DSW2"); map(0x2e40, 0x2e40).portr("DSW1"); map(0x2e80, 0x2e80).w(FUNC(rockrage_state::rockrage_sh_irqtrigger_w)); /* cause interrupt on audio CPU */ map(0x2ec0, 0x2ec0).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x2f00, 0x2f00).w(FUNC(rockrage_state::rockrage_vreg_w)); /* ??? */ map(0x2f40, 0x2f40).w(FUNC(rockrage_state::rockrage_bankswitch_w)); /* bankswitch control */ map(0x4000, 0x5fff).ram(); /* RAM */ map(0x6000, 0x7fff).bankr("rombank"); /* banked ROM */ map(0x8000, 0xffff).rom(); /* ROM */ } void rockrage_state::rockrage_sound_map(address_map &map) { map(0x2000, 0x2000).w(m_vlm, FUNC(vlm5030_device::data_w)); /* VLM5030 */ map(0x3000, 0x3000).r(FUNC(rockrage_state::rockrage_VLM5030_busy_r)); /* VLM5030 */ map(0x4000, 0x4000).w(FUNC(rockrage_state::rockrage_speech_w)); /* VLM5030 */ map(0x5000, 0x5000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0x6000, 0x6001).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); /* YM 2151 */ map(0x7000, 0x77ff).ram(); /* RAM */ map(0x8000, 0xffff).rom(); /* ROM */ } void rockrage_state::rockrage_vlm_map(address_map &map) { map.global_mask(0x7fff); map(0x0000, 0x7fff).rom(); } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( rockrage ) PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1) /* Invalid = both coin slots disabled */ PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, "30k & Every 70k" ) PORT_DIPSETTING( 0x00, "40k & Every 80k" ) PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:2" ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:3" ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8 x 8 characters */ 0x40000/32, /* 8192 characters */ 4, /* 4bpp */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every character takes 32 consecutive bytes */ }; static const gfx_layout spritelayout = { 8,8, /* 8*8 sprites */ 0x40000/32, /* 8192 sprites */ 4, /* 4 bpp */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( gfx_rockrage ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 ) /* colors 00..31, using 2 lookup tables */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 512, 16 ) /* colors 32..47, using lookup table */ GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ void rockrage_state::machine_start() { uint8_t *ROM = memregion("maincpu")->base(); m_rombank->configure_entries(0, 8, &ROM[0x10000], 0x2000); save_item(NAME(m_vreg)); } void rockrage_state::machine_reset() { m_vreg = 0; } void rockrage_state::rockrage(machine_config &config) { /* basic machine hardware */ HD6309E(config, m_maincpu, XTAL(24'000'000) / 8); m_maincpu->set_addrmap(AS_PROGRAM, &rockrage_state::rockrage_map); MC6809E(config, m_audiocpu, XTAL(24'000'000) / 16); m_audiocpu->set_addrmap(AS_PROGRAM, &rockrage_state::rockrage_sound_map); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(rockrage_state::screen_update_rockrage)); screen.set_palette(m_palette); screen.screen_vblank().set(FUNC(rockrage_state::vblank_irq)); K007342(config, m_k007342, 0); m_k007342->set_gfxnum(0); m_k007342->set_tile_callback(FUNC(rockrage_state::rockrage_tile_callback)); m_k007342->set_gfxdecode_tag(m_gfxdecode); K007420(config, m_k007420, 0); m_k007420->set_bank_limit(0x3ff); m_k007420->set_sprite_callback(FUNC(rockrage_state::rockrage_sprite_callback)); m_k007420->set_palette_tag(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_rockrage); PALETTE(config, m_palette, FUNC(rockrage_state::rockrage_palette)); m_palette->set_format(palette_device::xBGR_555, 16*16*3, 64); m_palette->set_endianness(ENDIANNESS_LITTLE); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); GENERIC_LATCH_8(config, m_soundlatch); YM2151(config, "ymsnd", 3579545).add_route(0, "lspeaker", 0.60).add_route(1, "rspeaker", 0.60); VLM5030(config, m_vlm, 3579545); m_vlm->set_addrmap(0, &rockrage_state::rockrage_vlm_map); m_vlm->add_route(ALL_OUTPUTS, "lspeaker", 0.60); m_vlm->add_route(ALL_OUTPUTS, "rspeaker", 0.60); } /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( rockrage ) ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "620q01.16c", 0x08000, 0x08000, CRC(0ddb5ef5) SHA1(71b38c9f957858371f0ac95720d3c6d07339e5c5) ) /* fixed ROM */ ROM_LOAD( "620q02.15c", 0x10000, 0x10000, CRC(b4f6e346) SHA1(43fded4484836ff315dd6e40991f909dad73f1ed) ) /* banked ROM */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) ROM_REGION( 0x040000, "gfx1", 0 ) ROM_LOAD16_BYTE( "620k05.rom", 0x00000, 0x20000, CRC(145d387c) SHA1(4fb0c54f9a218d512d8aec09ef995494a06912d6) ) /* tiles */ ROM_LOAD16_BYTE( "620k06.rom", 0x00001, 0x20000, CRC(7fa2c57c) SHA1(8c5d85c31dc26cb59a012ebb1ea195c3db80cda8) ) /* Both World & Japan use the same "K" code for these??? */ ROM_REGION( 0x040000, "gfx2", 0 ) ROM_LOAD( "620k11.rom", 0x000000, 0x20000, CRC(70449239) SHA1(07653ea3bfe0063c9d2b2102ac52a1b50fc2971e) ) /* sprites */ ROM_LOAD( "620l10.8g", 0x020000, 0x20000, CRC(06d108e0) SHA1(cae8c5f2fc4e84bc7adbf27f71a18a74968c4296) ) /* One "K" & one "L" code version??? */ ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "620k07.13g", 0x00000, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* layer 0 lookup table */ ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ ROM_LOAD( "620k09.11g", 0x00200, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* sprite lookup table */ ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) ROM_END ROM_START( rockragea ) ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "620n01.16c", 0x08000, 0x10000, CRC(f89f56ea) SHA1(64ba2575e09af257b242d913eab69130f7341894) ) /* fixed ROM */ ROM_LOAD( "620n02.15c", 0x10000, 0x10000, CRC(5bc1f1cf) SHA1(d5bb9971d778449e0c01495f9888c0da7ac617a7) ) /* banked ROM */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) /* Same rom but labeled as ver "G" */ ROM_REGION( 0x040000, "gfx1", 0 ) ROM_LOAD16_BYTE( "620d05a.16g", 0x00000, 0x10000, CRC(4d53fde9) SHA1(941fb6c94922727516945330b4b738aa052f7734) ) /* tiles */ ROM_LOAD16_BYTE( "620d06a.15g", 0x00001, 0x10000, CRC(8cc05d4b) SHA1(0d6fef98bdc4d299229de4e0044241aedee83b85) ) ROM_LOAD16_BYTE( "620d05b.16f", 0x20000, 0x10000, CRC(69f4599f) SHA1(664581874d74ed7bf59bde6730799e15f4e0144d) ) ROM_LOAD16_BYTE( "620d06b.15f", 0x20001, 0x10000, CRC(3892d41d) SHA1(c49f2e61f24a59be4e59e2f3c60e731b8a05ddd3) ) ROM_REGION( 0x040000, "gfx2", 0 ) ROM_LOAD( "620g11a.7g", 0x000000, 0x10000, CRC(0ef40c2c) SHA1(2c0b7e611333a072ebcef60c1985211d5936bf66) ) /* sprites */ ROM_LOAD( "620d11b.7f", 0x010000, 0x10000, CRC(8f116cbf) SHA1(0400609aadde39c6f02ab954c78bc67a1d23da1d) ) ROM_LOAD( "620d10a.8g", 0x020000, 0x10000, CRC(4789ae7b) SHA1(8885ca20bf746fb3ed229486c0e3903ababfacc9) ) ROM_LOAD( "620g10b.8f", 0x030000, 0x10000, CRC(1618854a) SHA1(0afb34a9ed97f13c1910acd7767cb8546ea7e6cd) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "620k07.13g", 0x00000, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* layer 0 lookup table */ ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ ROM_LOAD( "620k09.11g", 0x00200, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* sprite lookup table */ ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) /* Same rom but labeled as ver "G" */ ROM_END ROM_START( rockragej ) ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */ ROM_LOAD( "620k01.16c", 0x08000, 0x08000, CRC(4f5171f7) SHA1(5bce9e3f9d01c113c697853763cd891b91297eb2) ) /* fixed ROM */ ROM_LOAD( "620k02.15c", 0x10000, 0x10000, CRC(04c4d8f7) SHA1(2a1a024fc38bb934c454092b0aed74d0f1d1c4af) ) /* banked ROM */ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) ROM_REGION( 0x040000, "gfx1", 0 ) ROM_LOAD16_BYTE( "620k05.16g", 0x00000, 0x20000, CRC(ca9d9346) SHA1(fee8d98def802f312c6cd0ec751c67aa18acfacd) ) /* tiles */ ROM_LOAD16_BYTE( "620k06.15g", 0x00001, 0x20000, CRC(c0e2b35c) SHA1(fb37a151188f27f883fed5fdfb0094c3efa9470d) ) /* Both World & Japan use the same "K" code for these??? */ ROM_REGION( 0x040000, "gfx2", 0 ) ROM_LOAD( "620k11.7g", 0x000000, 0x20000, CRC(7430f6e9) SHA1(5d488c7b7b0eb4e502b3e566ac102cd3267e8568) ) /* sprites */ ROM_LOAD( "620k10.8g", 0x020000, 0x20000, CRC(0d1a95ab) SHA1(be565424f17af31dcd07004c6be03bbb00aef514) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "620k07.13g", 0x00000, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* layer 0 lookup table */ ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ ROM_LOAD( "620k09.11g", 0x00200, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* sprite lookup table */ ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) ROM_END /*************************************************************************** Game driver(s) ***************************************************************************/ // YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS GAME( 1986, rockrage, 0, rockrage, rockrage, rockrage_state, empty_init, ROT0, "Konami", "Rock'n Rage (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, rockragea, rockrage, rockrage, rockrage, rockrage_state, empty_init, ROT0, "Konami", "Rock'n Rage (prototype?)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, rockragej, rockrage, rockrage, rockrage, rockrage_state, empty_init, ROT0, "Konami", "Koi no Hotrock (Japan)", MACHINE_SUPPORTS_SAVE )