/*************************************************************************** Rock'n'Rage(GX620) (c) 1986 Konami Driver by Manuel Abadia GX620 PWB302109A |------------------------------------------------------| | LA4445 VOL1 JP1 LM324 6809 6309 | | VOL2 JP2 YM2151 | | YM3012 3.579545MHz | | | | CN1 | | LM324 007420 | | 6116 620G3.11C 6264 620N2.15C | | 620N1.16C| |J | |A | |M 24MHz | |M 620D4.6E | |A |-------| | | VLM5030 |007342 | | | DSW3(4) DSW2(8) | | 6264 | | DSW1(8) 620D11B.7F | |620D6B.15F | | |-----------| 620G10B.8F|-------| 620D5B.16F | | | | | | | 007327 | 620D9.11G | | | | 620G11A.7G 620D8.12G 620D6A.15G | | |-----------| 620D10A.8G 620D7.13G 620D5A.16G| |------------------------------------------------------| Notes: 6809 clock 1.500MHz [24/16] 6309 clock 3.000MHz [24/8] VLM5030 clock 3.579545MHz YM2151 clock 3.579545MHz VSync 60Hz HSync 15.16kHz JP1/JP2 - 4-pin jumper to set stereo/mono output CN1 - 4 pin right speaker sound output connector 6116 - 2k x8 SRAM (DIP24) 6264 - 8k x8 SRAM (DIP28) Konami custom ICs - 007342 3905 67 3147B (PGA181) 007420 3916 67 23 52 A (SDIP64) 007327 (custom ceramic wide DIP40) ***************************************************************************/ #include "driver.h" #include "cpu/m6809/m6809.h" #include "cpu/hd6309/hd6309.h" #include "video/konamiic.h" #include "sound/2151intf.h" #include "sound/vlm5030.h" extern int rockrage_irq_enable; /* from video */ VIDEO_START( rockrage ); VIDEO_UPDATE( rockrage ); WRITE8_HANDLER( rockrage_vreg_w ); PALETTE_INIT( rockrage ); static INTERRUPT_GEN( rockrage_interrupt ) { if (K007342_is_INT_enabled()) cpunum_set_input_line(machine, 0, HD6309_IRQ_LINE, HOLD_LINE); } static WRITE8_HANDLER( rockrage_bankswitch_w ) { int bankaddress; UINT8 *RAM = memory_region(machine, "main"); /* bits 4-6 = bank number */ bankaddress = 0x10000 + ((data & 0x70) >> 4) * 0x2000; memory_set_bankptr(1,&RAM[bankaddress]); /* bits 0 & 1 = coin counters */ coin_counter_w(0,data & 0x01); coin_counter_w(1,data & 0x02); /* other bits unknown */ } static WRITE8_HANDLER( rockrage_sh_irqtrigger_w ) { soundlatch_w(machine, offset, data); cpunum_set_input_line(machine, 1,M6809_IRQ_LINE,HOLD_LINE); } static READ8_HANDLER( rockrage_VLM5030_busy_r ) { return ( vlm5030_bsy() ? 1 : 0 ); } static WRITE8_HANDLER( rockrage_speech_w ) { /* bit2 = data bus enable */ vlm5030_rst( ( data >> 1 ) & 0x01 ); vlm5030_st( ( data >> 0 ) & 0x01 ); } static ADDRESS_MAP_START( rockrage_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_READ(K007342_r) /* Color RAM + Video RAM */ AM_RANGE(0x2000, 0x21ff) AM_READ(K007420_r) /* Sprite RAM */ AM_RANGE(0x2200, 0x23ff) AM_READ(K007342_scroll_r) /* Scroll RAM */ AM_RANGE(0x2400, 0x247f) AM_READ(SMH_RAM) /* Palette */ AM_RANGE(0x2e01, 0x2e01) AM_READ_PORT("P1") AM_RANGE(0x2e02, 0x2e02) AM_READ_PORT("P2") AM_RANGE(0x2e03, 0x2e03) AM_READ_PORT("DSW2") AM_RANGE(0x2e40, 0x2e40) AM_READ_PORT("DSW1") AM_RANGE(0x2e00, 0x2e00) AM_READ_PORT("SYSTEM") AM_RANGE(0x4000, 0x5fff) AM_READ(SMH_RAM) /* RAM */ AM_RANGE(0x6000, 0x7fff) AM_READ(SMH_BANK1) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_READ(SMH_ROM) /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( rockrage_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_WRITE(K007342_w) /* Color RAM + Video RAM */ AM_RANGE(0x2000, 0x21ff) AM_WRITE(K007420_w) /* Sprite RAM */ AM_RANGE(0x2200, 0x23ff) AM_WRITE(K007342_scroll_w) /* Scroll RAM */ AM_RANGE(0x2400, 0x247f) AM_WRITE(SMH_RAM) AM_BASE(&paletteram)/* palette */ AM_RANGE(0x2600, 0x2607) AM_WRITE(K007342_vreg_w) /* Video Registers */ AM_RANGE(0x2e80, 0x2e80) AM_WRITE(rockrage_sh_irqtrigger_w)/* cause interrupt on audio CPU */ AM_RANGE(0x2ec0, 0x2ec0) AM_WRITE(watchdog_reset_w) /* watchdog reset */ AM_RANGE(0x2f00, 0x2f00) AM_WRITE(rockrage_vreg_w) /* ??? */ AM_RANGE(0x2f40, 0x2f40) AM_WRITE(rockrage_bankswitch_w) /* bankswitch control */ AM_RANGE(0x4000, 0x5fff) AM_WRITE(SMH_RAM) /* RAM */ AM_RANGE(0x6000, 0x7fff) AM_WRITE(SMH_RAM) /* banked ROM */ AM_RANGE(0x8000, 0xffff) AM_WRITE(SMH_ROM) /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( rockrage_readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x3000, 0x3000) AM_READ(rockrage_VLM5030_busy_r)/* VLM5030 */ AM_RANGE(0x5000, 0x5000) AM_READ(soundlatch_r) /* soundlatch_r */ AM_RANGE(0x6001, 0x6001) AM_READ(ym2151_status_port_0_r) /* YM 2151 */ AM_RANGE(0x7000, 0x77ff) AM_READ(SMH_RAM) /* RAM */ AM_RANGE(0x8000, 0xffff) AM_READ(SMH_ROM) /* ROM */ ADDRESS_MAP_END static ADDRESS_MAP_START( rockrage_writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x2000, 0x2000) AM_WRITE(vlm5030_data_w) /* VLM5030 */ AM_RANGE(0x4000, 0x4000) AM_WRITE(rockrage_speech_w) /* VLM5030 */ AM_RANGE(0x6000, 0x6000) AM_WRITE(ym2151_register_port_0_w) /* YM 2151 */ AM_RANGE(0x6001, 0x6001) AM_WRITE(ym2151_data_port_0_w) /* YM 2151 */ AM_RANGE(0x7000, 0x77ff) AM_WRITE(SMH_RAM) /* RAM */ AM_RANGE(0x8000, 0xffff) AM_WRITE(SMH_ROM) /* ROM */ ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( rockrage ) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) // PORT_DIPSETTING( 0x00, "Invalid" ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x08, "30k and every 70k" ) PORT_DIPSETTING( 0x00, "40k and every 80k" ) PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 0x20000/16, /* 8192 characters */ 4, /* 4 bpp */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout spritelayout = { 8,8, /* 8*8 sprites */ 0x40000/32, /* 8192 sprites */ 4, /* 4 bpp */ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( rockrage ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 64, 32 ) /* colors 00..31, but using 2 lookup tables */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 32, 1 ) /* colors 32..63 */ GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ static MACHINE_DRIVER_START( rockrage ) /* basic machine hardware */ MDRV_CPU_ADD("main", HD6309, 3000000*4) /* 24MHz/8 */ MDRV_CPU_PROGRAM_MAP(rockrage_readmem,rockrage_writemem) MDRV_CPU_VBLANK_INT("main", rockrage_interrupt) MDRV_CPU_ADD("audio", M6809, 1500000) /* 24MHz/16 */ MDRV_CPU_PROGRAM_MAP(rockrage_readmem_sound,rockrage_writemem_sound) /* video hardware */ MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(rockrage) MDRV_PALETTE_LENGTH(64 + 2*16*16) MDRV_PALETTE_INIT(rockrage) MDRV_VIDEO_START(rockrage) MDRV_VIDEO_UPDATE(rockrage) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym", YM2151, 3579545) MDRV_SOUND_ROUTE(0, "mono", 0.60) MDRV_SOUND_ROUTE(1, "mono", 0.60) MDRV_SOUND_ADD("vlm", VLM5030, 3579545) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_DRIVER_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( rockrage ) ROM_REGION( 0x20000, "main", 0 ) /* code + banked roms */ ROM_LOAD( "620q01.16c", 0x08000, 0x08000, CRC(0ddb5ef5) SHA1(71b38c9f957858371f0ac95720d3c6d07339e5c5) ) /* fixed ROM */ ROM_LOAD( "620q02.15c", 0x10000, 0x10000, CRC(b4f6e346) SHA1(43fded4484836ff315dd6e40991f909dad73f1ed) ) /* banked ROM */ ROM_REGION( 0x10000 , "audio", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) ROM_REGION( 0x040000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "620k06.15g", 0x000000, 0x20000, BAD_DUMP CRC(c0e2b35c) SHA1(fb37a151188f27f883fed5fdfb0094c3efa9470d) ) /* tiles */ ROM_LOAD( "620k05.16g", 0x020000, 0x20000, BAD_DUMP CRC(ca9d9346) SHA1(fee8d98def802f312c6cd0ec751c67aa18acfacd) ) ROM_REGION( 0x040000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "620k11.rom", 0x000000, 0x20000, CRC(70449239) SHA1(07653ea3bfe0063c9d2b2102ac52a1b50fc2971e) ) /* sprites */ ROM_LOAD( "620l10.8g", 0x020000, 0x20000, CRC(06d108e0) SHA1(cae8c5f2fc4e84bc7adbf27f71a18a74968c4296) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "620k09.11g", 0x00000, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* layer 0 lookup table */ ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ ROM_LOAD( "620k07.13g", 0x00200, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* sprite lookup table, but its not used */ /* because it's always 0 1 2 ... f */ ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) ROM_END ROM_START( rockraga ) ROM_REGION( 0x20000, "main", 0 ) /* code + banked roms */ ROM_LOAD( "620n01.16c", 0x08000, 0x10000, CRC(f89f56ea) SHA1(64ba2575e09af257b242d913eab69130f7341894) ) /* fixed ROM */ ROM_LOAD( "620n02.15c", 0x10000, 0x10000, CRC(5bc1f1cf) SHA1(d5bb9971d778449e0c01495f9888c0da7ac617a7) ) /* banked ROM */ ROM_REGION( 0x10000 , "audio", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) /* Same rom but labeled as ver "G" */ ROM_REGION( 0x040000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "620d06a.15g", 0x000000, 0x10000, CRC(8cc05d4b) SHA1(0d6fef98bdc4d299229de4e0044241aedee83b85) ) /* tiles */ ROM_LOAD( "620d06b.15f", 0x010000, 0x10000, CRC(3892d41d) SHA1(c49f2e61f24a59be4e59e2f3c60e731b8a05ddd3) ) ROM_LOAD( "620d05a.16g", 0x020000, 0x10000, CRC(4d53fde9) SHA1(941fb6c94922727516945330b4b738aa052f7734) ) ROM_LOAD( "620d05b.16f", 0x030000, 0x10000, CRC(69f4599f) SHA1(664581874d74ed7bf59bde6730799e15f4e0144d) ) ROM_REGION( 0x040000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "620g11a.7g", 0x000000, 0x10000, CRC(0ef40c2c) SHA1(2c0b7e611333a072ebcef60c1985211d5936bf66) ) /* sprites */ ROM_LOAD( "620d11b.7f", 0x010000, 0x10000, CRC(8f116cbf) SHA1(0400609aadde39c6f02ab954c78bc67a1d23da1d) ) ROM_LOAD( "620d10a.8g", 0x020000, 0x10000, CRC(4789ae7b) SHA1(8885ca20bf746fb3ed229486c0e3903ababfacc9) ) ROM_LOAD( "620g10b.8f", 0x030000, 0x10000, CRC(1618854a) SHA1(0afb34a9ed97f13c1910acd7767cb8546ea7e6cd) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "620k09.11g", 0x00000, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* layer 0 lookup table */ ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ ROM_LOAD( "620k07.13g", 0x00200, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* sprite lookup table, but its not used */ /* because it's always 0 1 2 ... f */ ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) /* Same rom but labeled as ver "G" */ ROM_END ROM_START( rockragj ) ROM_REGION( 0x20000, "main", 0 ) /* code + banked roms */ ROM_LOAD( "620k01.16c", 0x08000, 0x08000, CRC(4f5171f7) SHA1(5bce9e3f9d01c113c697853763cd891b91297eb2) ) /* fixed ROM */ ROM_LOAD( "620k02.15c", 0x10000, 0x10000, CRC(04c4d8f7) SHA1(2a1a024fc38bb934c454092b0aed74d0f1d1c4af) ) /* banked ROM */ ROM_REGION( 0x10000 , "audio", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) ROM_REGION( 0x040000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "620k06.15g", 0x000000, 0x20000, CRC(c0e2b35c) SHA1(fb37a151188f27f883fed5fdfb0094c3efa9470d) ) /* tiles */ ROM_LOAD( "620k05.16g", 0x020000, 0x20000, CRC(ca9d9346) SHA1(fee8d98def802f312c6cd0ec751c67aa18acfacd) ) ROM_REGION( 0x040000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "620k11.7g", 0x000000, 0x20000, CRC(7430f6e9) SHA1(5d488c7b7b0eb4e502b3e566ac102cd3267e8568) ) /* sprites */ ROM_LOAD( "620k10.8g", 0x020000, 0x20000, CRC(0d1a95ab) SHA1(be565424f17af31dcd07004c6be03bbb00aef514) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "620k09.11g", 0x00000, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* layer 0 lookup table */ ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ ROM_LOAD( "620k07.13g", 0x00200, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* sprite lookup table, but its not used */ /* because it's always 0 1 2 ... f */ ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) ROM_END /*************************************************************************** Game driver(s) ***************************************************************************/ GAME( 1986, rockrage, 0, rockrage, rockrage, 0, ROT0, "Konami", "Rock 'n Rage (World?)", 0 ) GAME( 1986, rockraga, rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Rock 'n Rage (Prototype?)", 0 ) GAME( 1986, rockragj, rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Koi no Hotrock (Japan)", 0 )