// license:BSD-3-Clause // copyright-holders:Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock /*************************************************************************** Renegade (c)1986 Taito Nekketsu Kouha Kunio Kun (c)1986 Technos Japan Nekketsu Kouha Kunio Kun (bootleg) driver by Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock to enter test mode, hold down P1+P2 and press reset NMI is used to refresh the sprites IRQ is used to handle coin inputs Known issues: - coin counter isn't working properly (interrupt related?) - kuniokun MCU internal ROM needs to be dumped Memory Map (Preliminary): Working RAM $24 used to mirror bankswitch state $25 coin trigger state $26 #credits (decimal) $27 - $28 partial credits $2C - $2D sprite refresh trigger (used by NMI) $31 live/demo (if live, player controls are read from input ports) $32 indicates 2 player (alternating) game, or 1 player game $33 active player $37 stage number $38 stage state (for stages with more than one part) $40 game status flags; 0x80 indicates time over, 0x40 indicates player dead $220 player health $222 - $223 stage timer $48a - $48b horizontal scroll buffer $511 - $690 sprite RAM buffer $693 num pending sound commands $694 - $698 sound command queue $1002 #lives $1014 - $1015 stage timer - separated digits $1017 - $1019 stage timer: (ticks,seconds,minutes) $101a timer for palette animation $1020 - $1048 high score table $10e5 - $10ff 68705 data buffer Video RAM $1800 - $1bff text layer, characters $1c00 - $1fff text layer, character attributes $2000 - $217f MIX RAM (96 sprites) $2800 - $2bff BACK LOW MAP RAM (background tiles) $2C00 - $2fff BACK HIGH MAP RAM (background attributes) $3000 - $30ff COLOR RG RAM $3100 - $31ff COLOR B RAM Registers $3800w scroll(0ff) $3801w scroll(300) $3802w sound command $3803w screen flip (0=flip; 1=noflip) $3804w send data to 68705 $3804r receive data from 68705 $3805w bankswitch $3806w watchdog? $3807w coin counter $3800r 'player1' xx start buttons xx fire buttons xxxx joystick state $3801r 'player2' xx coin inputs xx fire buttons xxxx joystick state $3802r 'DIP2' x unused? x vblank x 0: 68705 is ready to send information x 1: 68705 is ready to receive information xx 3rd fire buttons for player 2,1 xx difficulty $3803r 'DIP1' x screen flip x cabinet type x bonus (extra life for high score) x starting lives: 1 or 2 xxxx coins per play ROM $4000 - $7fff bankswitched ROM $8000 - $ffff ROM ***************************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "cpu/m6809/m6809.h" #include "cpu/m6805/m6805.h" #include "sound/3526intf.h" #include "includes/renegade.h" /**************************************************************************/ /* ADPCM sound ** ** Inferred from the 6809 code and analogy with ddragon ** NMI at end of sample is not needed in order for ** playback to work, but seems to be what the code expects */ WRITE8_MEMBER(renegade_state::adpcm_start_w) { m_msm->reset_w(0); m_adpcm_playing = true; } WRITE8_MEMBER(renegade_state::adpcm_addr_w) { // table at $CB52 in audiocpu program: // 38 38 39 3A 3B 34 35 36 37 2C 2D 2E 2F // // bits 2-4 are active-low chip select; bit 5 is always set // (chip select for an unpopulated fourth ROM?) switch (data & 0x1c) { case 0x18: m_adpcm_pos = 0 * 0x8000 * 2; break; // 110 -> ic33 case 0x14: m_adpcm_pos = 1 * 0x8000 * 2; break; // 101 -> ic32 case 0x0c: m_adpcm_pos = 2 * 0x8000 * 2; break; // 011 -> ic31 default: m_adpcm_pos = m_adpcm_end = 0; return; // doesn't happen } // bits 0-1 are a13-a14 m_adpcm_pos |= (data & 0x03) * 0x2000 * 2; // a0-a12 are driven by a binary counter; playback ends when it rolls over m_adpcm_end = m_adpcm_pos + 0x2000 * 2; } WRITE8_MEMBER(renegade_state::adpcm_stop_w) { m_msm->reset_w(1); m_adpcm_playing = false; } WRITE_LINE_MEMBER(renegade_state::adpcm_int) { if (!m_adpcm_playing) return; if (m_adpcm_pos >= m_adpcm_end) { m_msm->reset_w(1); m_adpcm_playing = false; m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); } else { UINT8 const data = m_adpcmrom[m_adpcm_pos / 2]; m_msm->data_w(m_adpcm_pos & 1 ? data & 0xf : data >> 4); m_adpcm_pos++; } } WRITE8_MEMBER(renegade_state::sound_w) { m_soundlatch->write(space, offset, data); m_audiocpu->set_input_line(M6809_IRQ_LINE, HOLD_LINE); } /**************************************************************************/ /* MCU Simulation ** ** Renegade and Nekketsu Kouha Kunio Kun MCU behaviors are identical, ** except for the initial MCU status byte, and command encryption table ** (and enemy health??) */ static const UINT8 kuniokun_xor_table[0x2a] = { 0x48, 0x8a, 0x48, 0xa5, 0x01, 0x48, 0xa9, 0x00, 0x85, 0x01, 0xa2, 0x10, 0x26, 0x10, 0x26, 0x11, 0x26, 0x01, 0xa5, 0x01, 0xc5, 0x00, 0x90, 0x04, 0xe5, 0x00, 0x85, 0x01, 0x26, 0x10, 0x26, 0x11, 0xca, 0xd0, 0xed, 0x68, 0x85, 0x01, 0x68, 0xaa, 0x68, 0x60 }; void renegade_state::machine_start() { m_rombank->configure_entries(0, 2, memregion("maincpu")->base(), 0x4000); save_item(NAME(m_adpcm_pos)); save_item(NAME(m_adpcm_end)); save_item(NAME(m_adpcm_playing)); } DRIVER_INIT_MEMBER(renegade_state,renegade) { m_mcu_sim = FALSE; save_item(NAME(m_from_main)); save_item(NAME(m_from_mcu)); save_item(NAME(m_main_sent)); save_item(NAME(m_mcu_sent)); save_item(NAME(m_ddr_a)); save_item(NAME(m_ddr_b)); save_item(NAME(m_ddr_c)); save_item(NAME(m_port_a_out)); save_item(NAME(m_port_b_out)); save_item(NAME(m_port_c_out)); save_item(NAME(m_port_a_in)); save_item(NAME(m_port_b_in)); save_item(NAME(m_port_c_in)); } DRIVER_INIT_MEMBER(renegade_state,kuniokun) { m_mcu_sim = TRUE; m_mcu_checksum = 0x85; m_mcu_encrypt_table = kuniokun_xor_table; m_mcu_encrypt_table_len = 0x2a; m_mcu->suspend(SUSPEND_REASON_DISABLE, 1); save_item(NAME(m_mcu_buffer)); save_item(NAME(m_mcu_input_size)); save_item(NAME(m_mcu_output_byte)); save_item(NAME(m_mcu_key)); } DRIVER_INIT_MEMBER(renegade_state,kuniokunb) { address_space &space = m_maincpu->space(AS_PROGRAM); /* Remove the MCU handlers */ space.unmap_readwrite(0x3804, 0x3804); space.unmap_read(0x3805, 0x3805); } /*************************************************************************** MC68705P5 I/O ***************************************************************************/ READ8_MEMBER(renegade_state::_68705_port_a_r) { return (m_port_a_out & m_ddr_a) | (m_port_a_in & ~m_ddr_a); } WRITE8_MEMBER(renegade_state::_68705_port_a_w) { m_port_a_out = data; } WRITE8_MEMBER(renegade_state::_68705_ddr_a_w) { m_ddr_a = data; } READ8_MEMBER(renegade_state::_68705_port_b_r) { return (m_port_b_out & m_ddr_b) | (m_port_b_in & ~m_ddr_b); } WRITE8_MEMBER(renegade_state::_68705_port_b_w) { if ((m_ddr_b & 0x02) && (~data & 0x02) && (m_port_b_out & 0x02)) { m_port_a_in = m_from_main; if (m_main_sent) m_mcu->set_input_line(0, CLEAR_LINE); m_main_sent = 0; } if ((m_ddr_b & 0x04) && (data & 0x04) && (~m_port_b_out & 0x04)) { m_from_mcu = m_port_a_out; m_mcu_sent = 1; } m_port_b_out = data; } WRITE8_MEMBER(renegade_state::_68705_ddr_b_w) { m_ddr_b = data; } READ8_MEMBER(renegade_state::_68705_port_c_r) { m_port_c_in = 0; if (m_main_sent) m_port_c_in |= 0x01; if (!m_mcu_sent) m_port_c_in |= 0x02; return (m_port_c_out & m_ddr_c) | (m_port_c_in & ~m_ddr_c); } WRITE8_MEMBER(renegade_state::_68705_port_c_w) { m_port_c_out = data; } WRITE8_MEMBER(renegade_state::_68705_ddr_c_w) { m_ddr_c = data; } /*************************************************************************** MCU simulation ***************************************************************************/ READ8_MEMBER(renegade_state::mcu_reset_r) { if (m_mcu_sim == TRUE) { m_mcu_key = -1; m_mcu_input_size = 0; m_mcu_output_byte = 0; } else { m_mcu->set_input_line(INPUT_LINE_RESET, PULSE_LINE); } return 0; } WRITE8_MEMBER(renegade_state::mcu_w) { if (m_mcu_sim == TRUE) { m_mcu_output_byte = 0; if (m_mcu_key < 0) { m_mcu_key = 0; m_mcu_input_size = 1; m_mcu_buffer[0] = data; } else { data ^= m_mcu_encrypt_table[m_mcu_key++]; if (m_mcu_key == m_mcu_encrypt_table_len) m_mcu_key = 0; if (m_mcu_input_size < MCU_BUFFER_MAX) m_mcu_buffer[m_mcu_input_size++] = data; } } else { m_from_main = data; m_main_sent = 1; m_mcu->set_input_line(0, ASSERT_LINE); } } void renegade_state::mcu_process_command() { m_mcu_input_size = 0; m_mcu_output_byte = 0; switch (m_mcu_buffer[0]) { /* 0x0d: stop MCU when ROM check fails */ case 0x10: m_mcu_buffer[0] = m_mcu_checksum; break; case 0x26: /* sound code -> sound command */ { int sound_code = m_mcu_buffer[1]; static const UINT8 sound_command_table[256] = { 0xa0, 0xa1, 0xa2, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x97, 0x96, 0x9b, 0x9a, 0x95, 0x9e, 0x98, 0x90, 0x93, 0x9d, 0x9c, 0xa3, 0x91, 0x9f, 0x99, 0xa6, 0xae, 0x94, 0xa5, 0xa4, 0xa7, 0x92, 0xab, 0xac, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x20, 0x50, 0x50, 0x90, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x90, 0x30, 0x30, 0x30, 0xb0, 0xb0, 0xb0, 0xb0, 0xf0, 0xf0, 0xf0, 0xf0, 0xd0, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x50, 0x30, 0xb0, 0xb0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x30, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x8f, 0x8f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xef, 0xef, 0xcf, 0x8f, 0x8f, 0x0f, 0x0f, 0x0f }; m_mcu_buffer[0] = 1; m_mcu_buffer[1] = sound_command_table[sound_code]; } break; case 0x33: /* joy bits -> joy dir */ { int joy_bits = m_mcu_buffer[2]; static const UINT8 joy_table[0x10] = { 0, 3, 7, 0, 1, 2, 8, 0, 5, 4, 6, 0, 0, 0, 0, 0 }; m_mcu_buffer[0] = 1; m_mcu_buffer[1] = joy_table[joy_bits & 0xf]; } break; case 0x44: /* 0x44, 0xff, DSW2, stage# -> difficulty */ { int difficulty = m_mcu_buffer[2] & 0x3; int stage = m_mcu_buffer[3]; static const UINT8 difficulty_table[4] = { 5, 3, 1, 2 }; int result = difficulty_table[difficulty]; if (stage == 0) result--; result += stage / 4; if (result > 0x21) result += 0xc0; m_mcu_buffer[0] = 1; m_mcu_buffer[1] = result; } break; case 0x55: /* 0x55, 0x00, 0x00, 0x00, DSW2 -> timer */ { int difficulty = m_mcu_buffer[4] & 0x3; static const UINT16 table[4] = { 0x4001, 0x5001, 0x1502, 0x0002 }; m_mcu_buffer[0] = 3; m_mcu_buffer[2] = table[difficulty] >> 8; m_mcu_buffer[3] = table[difficulty] & 0xff; } break; case 0x41: /* 0x41, 0x00, 0x00, stage# -> ? */ { // int stage = m_mcu_buffer[3]; m_mcu_buffer[0] = 2; m_mcu_buffer[1] = 0x20; m_mcu_buffer[2] = 0x78; } break; case 0x40: /* 0x40, 0x00, difficulty, enemy_type -> enemy health */ { int difficulty = m_mcu_buffer[2]; int enemy_type = m_mcu_buffer[3]; int health; if (enemy_type <= 4) { health = 0x18 + difficulty * 2; if (health > 0x40) health = 0x40; /* max 0x40 */ } else { health = 0x06 + difficulty * 2; if (health > 0x20) health = 0x20; /* max 0x20 */ } logerror("e_type:0x%02x diff:0x%02x -> 0x%02x\n", enemy_type, difficulty, health); m_mcu_buffer[0] = 1; m_mcu_buffer[1] = health; } break; case 0x42: /* 0x42, 0x00, stage#, character# -> enemy_type */ { int stage = m_mcu_buffer[2] & 0x3; int indx = m_mcu_buffer[3]; int enemy_type=0; static const int table[] = { 0x01, 0x06, 0x06, 0x05, 0x05, 0x05, 0x05, 0x05, /* for stage#: 0 */ 0x02, 0x0a, 0x0a, 0x09, 0x09, 0x09, 0x09, /* for stage#: 1 */ 0x03, 0x0e, 0x0e, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, /* for stage#: 2 */ 0x04, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, /* for stage#: 3 */ 0x3d, 0x23, 0x26, 0x0a, 0xb6, 0x11, 0xa4, 0x0f, /* strange data (maybe out of table) */ }; int offset = stage * 8 + indx; if (stage >= 2) offset--; enemy_type = table[offset]; m_mcu_buffer[0] = 1; m_mcu_buffer[1] = enemy_type; } break; default: logerror("unknown MCU command: %02x\n", m_mcu_buffer[0]); break; } } READ8_MEMBER(renegade_state::mcu_r) { if (m_mcu_sim == TRUE) { int result = 1; if (m_mcu_input_size) mcu_process_command(); if (m_mcu_output_byte < MCU_BUFFER_MAX) result = m_mcu_buffer[m_mcu_output_byte++]; return result; } else { m_mcu_sent = 0; return m_from_mcu; } } CUSTOM_INPUT_MEMBER(renegade_state::mcu_status_r) { UINT8 res = 0; if (m_mcu_sim == TRUE) { res = 1; } else { if (!m_main_sent) res |= 0x01; if (!m_mcu_sent) res |= 0x02; } return res; } /********************************************************************************************/ WRITE8_MEMBER(renegade_state::bankswitch_w) { m_rombank->set_entry(data & 1); } TIMER_DEVICE_CALLBACK_MEMBER(renegade_state::interrupt) { int scanline = param; if (scanline == 112) // ??? m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); else if(scanline == 240) m_maincpu->set_input_line(0, HOLD_LINE); } WRITE8_MEMBER(renegade_state::coincounter_w) { //coin_counter_w(offset, data); } /********************************************************************************************/ static ADDRESS_MAP_START( renegade_map, AS_PROGRAM, 8, renegade_state ) AM_RANGE(0x0000, 0x17ff) AM_RAM AM_RANGE(0x1800, 0x1fff) AM_RAM_WRITE(fg_videoram_w) AM_SHARE("fg_videoram") AM_RANGE(0x2000, 0x27ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x2800, 0x2fff) AM_RAM_WRITE(bg_videoram_w) AM_SHARE("bg_videoram") AM_RANGE(0x3000, 0x30ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0x3100, 0x31ff) AM_RAM_DEVWRITE("palette", palette_device, write_ext) AM_SHARE("palette_ext") AM_RANGE(0x3800, 0x3800) AM_READ_PORT("IN0") AM_WRITE(scroll_lsb_w) /* Player#1 controls, P1,P2 start */ AM_RANGE(0x3801, 0x3801) AM_READ_PORT("IN1") AM_WRITE(scroll_msb_w) /* Player#2 controls, coin triggers */ AM_RANGE(0x3802, 0x3802) AM_READ_PORT("DSW2") AM_WRITE(sound_w) /* DIP2 various IO ports */ AM_RANGE(0x3803, 0x3803) AM_READ_PORT("DSW1") AM_WRITE(flipscreen_w) /* DIP1 */ AM_RANGE(0x3804, 0x3804) AM_READWRITE(mcu_r, mcu_w) AM_RANGE(0x3805, 0x3805) AM_READWRITE(mcu_reset_r, bankswitch_w) AM_RANGE(0x3806, 0x3806) AM_WRITENOP // ?? watchdog AM_RANGE(0x3807, 0x3807) AM_WRITE(coincounter_w) AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("rombank") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( renegade_sound_map, AS_PROGRAM, 8, renegade_state ) AM_RANGE(0x0000, 0x0fff) AM_RAM AM_RANGE(0x1000, 0x1000) AM_DEVREAD("soundlatch", generic_latch_8_device, read) AM_RANGE(0x1800, 0x1800) AM_WRITE(adpcm_start_w) AM_RANGE(0x2000, 0x2000) AM_WRITE(adpcm_addr_w) AM_RANGE(0x2800, 0x2801) AM_DEVREADWRITE("ymsnd", ym3526_device, read, write) AM_RANGE(0x3000, 0x3000) AM_WRITE(adpcm_stop_w) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( renegade_mcu_map, AS_PROGRAM, 8, renegade_state ) ADDRESS_MAP_GLOBAL_MASK(0x7ff) AM_RANGE(0x0000, 0x0000) AM_READWRITE(_68705_port_a_r, _68705_port_a_w) AM_RANGE(0x0001, 0x0001) AM_READWRITE(_68705_port_b_r, _68705_port_b_w) AM_RANGE(0x0002, 0x0002) AM_READWRITE(_68705_port_c_r, _68705_port_c_w) AM_RANGE(0x0004, 0x0004) AM_WRITE(_68705_ddr_a_w) AM_RANGE(0x0005, 0x0005) AM_WRITE(_68705_ddr_b_w) AM_RANGE(0x0006, 0x0006) AM_WRITE(_68705_ddr_c_w) // AM_RANGE(0x0008, 0x0008) AM_READWRITE(m68705_tdr_r, m68705_tdr_w) // AM_RANGE(0x0009, 0x0009) AM_READWRITE(m68705_tcr_r, m68705_tcr_w) AM_RANGE(0x0010, 0x007f) AM_RAM AM_RANGE(0x0080, 0x07ff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( renegade ) PORT_START("IN0") /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* attack left */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* jump */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN1") /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2) /* attack left */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_PLAYER(2) /* jump */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("DSW2") /* DIP2 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* attack right */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* attack right */ PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_SPECIAL) PORT_CUSTOM_MEMBER(DEVICE_SELF, renegade_state,mcu_status_r, nullptr) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") /* DIP1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x20, 0x20, "Bonus" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, "30k" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8x8 characters */ 1024, /* 1024 characters */ 3, /* bits per pixel */ { 2, 4, 6 }, /* plane offsets; bit 0 is always clear */ { 1, 0, 65, 64, 129, 128, 193, 192 }, /* x offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y offsets */ 32*8 /* offset to next character */ }; static const gfx_layout tileslayout1 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 4, 0x8000*8+0, 0x8000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static const gfx_layout tileslayout2 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 0, 0xC000*8+0, 0xC000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static const gfx_layout tileslayout3 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 0x4000*8+4, 0x10000*8+0, 0x10000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static const gfx_layout tileslayout4 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 0x4000*8+0, 0x14000*8+0, 0x14000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static GFXDECODE_START( renegade ) /* 8x8 text, 8 colors */ GFXDECODE_ENTRY( "chars", 0x00000, charlayout, 0, 4 ) /* colors 0- 32 */ /* 16x16 background tiles, 8 colors */ GFXDECODE_ENTRY( "tiles", 0x00000, tileslayout1, 192, 8 ) /* colors 192-255 */ GFXDECODE_ENTRY( "tiles", 0x00000, tileslayout2, 192, 8 ) GFXDECODE_ENTRY( "tiles", 0x00000, tileslayout3, 192, 8 ) GFXDECODE_ENTRY( "tiles", 0x00000, tileslayout4, 192, 8 ) GFXDECODE_ENTRY( "tiles", 0x18000, tileslayout1, 192, 8 ) GFXDECODE_ENTRY( "tiles", 0x18000, tileslayout2, 192, 8 ) GFXDECODE_ENTRY( "tiles", 0x18000, tileslayout3, 192, 8 ) GFXDECODE_ENTRY( "tiles", 0x18000, tileslayout4, 192, 8 ) /* 16x16 sprites, 8 colors */ GFXDECODE_ENTRY( "sprites", 0x00000, tileslayout1, 128, 4 ) /* colors 128-159 */ GFXDECODE_ENTRY( "sprites", 0x00000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x00000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x00000, tileslayout4, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x18000, tileslayout1, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x18000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x18000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x18000, tileslayout4, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x30000, tileslayout1, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x30000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x30000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x30000, tileslayout4, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x48000, tileslayout1, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x48000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x48000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "sprites", 0x48000, tileslayout4, 128, 4 ) GFXDECODE_END void renegade_state::machine_reset() { m_rombank->set_entry(0); m_msm->reset_w(1); m_adpcm_playing = 0; } static MACHINE_CONFIG_START( renegade, renegade_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, 12000000/8) /* 1.5 MHz (measured) */ MCFG_CPU_PROGRAM_MAP(renegade_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", renegade_state, interrupt, "screen", 0, 1) MCFG_CPU_ADD("audiocpu", M6809, 12000000/8) MCFG_CPU_PROGRAM_MAP(renegade_sound_map) /* IRQs are caused by the main CPU */ MCFG_CPU_ADD("mcu", M68705, 12000000/4) // ? MCFG_CPU_PROGRAM_MAP(renegade_mcu_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)*2) /* not accurate */ MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 0, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(renegade_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", renegade) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_SOUND_ADD("ymsnd", YM3526, 12000000/4) MCFG_YM3526_IRQ_HANDLER(DEVWRITELINE("audiocpu", m6809_device, firq_line)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_SOUND_ADD("msm", MSM5205, 12000000/32) MCFG_MSM5205_VCLK_CB(WRITELINE(renegade_state, adpcm_int)) MCFG_MSM5205_PRESCALER_SELECTOR(MSM5205_S48_4B) /* 8kHz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( kuniokunb, renegade ) MCFG_DEVICE_REMOVE("mcu") MACHINE_CONFIG_END ROM_START( renegade ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + bank switched ROM */ ROM_LOAD( "na-5.ic52", 0x00000, 0x8000, CRC(de7e7df4) SHA1(7d26ac29e0b5858d9a0c0cdc86c864e464145260) ) ROM_LOAD( "nb-5.ic51", 0x08000, 0x8000, CRC(ba683ddf) SHA1(7516fac1c4fd14cbf43481e94c0c26c662c4cd28) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "n0-5.ic13", 0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) ) ROM_REGION( 0x0800, "mcu", 0 ) /* MC68705P5 */ ROM_LOAD( "nz-5.ic97", 0x0000, 0x0800, CRC(32e47560) SHA1(93a386b3f3c8eb35a53487612147a877dc7453ff) ) ROM_REGION( 0x08000, "chars", 0 ) ROM_LOAD( "nc-5.bin", 0x0000, 0x8000, CRC(9adfaa5d) SHA1(7bdb7bd4387b49e0489f9539161e1ed9d8f9f6a0) ) ROM_REGION( 0x30000, "tiles", 0 ) ROM_LOAD( "n1-5.ic1", 0x00000, 0x8000, CRC(4a9f47f3) SHA1(01c94bc4c85314f1e0caa3afe91705875d118c13) ) ROM_LOAD( "n6-5.ic28", 0x08000, 0x8000, CRC(d62a0aa8) SHA1(a0b55cd3eee352fb91d9bb8c6c4f4f55b2df83e9) ) ROM_LOAD( "n7-5.ic27", 0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) ) ROM_LOAD( "n2-5.ic14", 0x18000, 0x8000, CRC(8d2e7982) SHA1(72fc85ff7b54be10501a2a24303dadd5f33e5650) ) ROM_LOAD( "n8-5.ic26", 0x20000, 0x8000, CRC(0dba31d3) SHA1(8fe250787debe07e4f6c0002a9f799869b13a5fd) ) ROM_LOAD( "n9-5.ic25", 0x28000, 0x8000, CRC(5b621b6a) SHA1(45c6a688a5b4e9da71133c43cc48eea568557be3) ) ROM_REGION( 0x60000, "sprites", 0 ) ROM_LOAD( "nh-5.bin", 0x00000, 0x8000, CRC(dcd7857c) SHA1(eb530ccc939f2fa42b3c743605d5398f4afe7d7a) ) ROM_LOAD( "nd-5.bin", 0x08000, 0x8000, CRC(2de1717c) SHA1(af5a994348301fa888092ae65d08cfb6ad124407) ) ROM_LOAD( "nj-5.bin", 0x10000, 0x8000, CRC(0f96a18e) SHA1(1f7e11e11d5031b4942d9d05161bcb9466514af8) ) ROM_LOAD( "nn-5.bin", 0x18000, 0x8000, CRC(1bf15787) SHA1(b3371bf33f8b76a4a9887a7a43dba1f26353e978) ) ROM_LOAD( "ne-5.bin", 0x20000, 0x8000, CRC(924c7388) SHA1(2f3ee2f28d8b04df6258a3949b7b0f60a3ae358f) ) ROM_LOAD( "nk-5.bin", 0x28000, 0x8000, CRC(69499a94) SHA1(2e92931ef4e8948e3985f0a242db4137016d8eea) ) ROM_LOAD( "ni-5.bin", 0x30000, 0x8000, CRC(6f597ed2) SHA1(54d34c13cda1b41ef354f9e6f3ce34673ef6c020) ) ROM_LOAD( "nf-5.bin", 0x38000, 0x8000, CRC(0efc8d45) SHA1(4fea3165fd279539bfd424f1dc355cbd741bc48d) ) ROM_LOAD( "nl-5.bin", 0x40000, 0x8000, CRC(14778336) SHA1(17b4048942b5fa8167a7f2b471dbc5a5d3f017ee) ) ROM_LOAD( "no-5.bin", 0x48000, 0x8000, CRC(147dd23b) SHA1(fa4f9b774845d0333909d876590cda38d19b72d8) ) ROM_LOAD( "ng-5.bin", 0x50000, 0x8000, CRC(a8ee3720) SHA1(df3d40015b16fa7a9bf05f0ed5741c22f7f152c7) ) ROM_LOAD( "nm-5.bin", 0x58000, 0x8000, CRC(c100258e) SHA1(0e2124e642b9742a9a0045f460974025048bc2dd) ) ROM_REGION( 0x18000, "adpcm", 0 ) ROM_LOAD( "n3-5.ic33", 0x00000, 0x8000, CRC(78fd6190) SHA1(995df0e88f5c34946e0634b50bda8c1cc621afaa) ) ROM_LOAD( "n4-5.ic32", 0x08000, 0x8000, CRC(6557564c) SHA1(b3142be9d48eacb43786079a7ae012010f6afabb) ) ROM_LOAD( "n5-5.ic31", 0x10000, 0x8000, CRC(7ee43a3c) SHA1(36b14b886096177cdd0bd0c99cbcfcc362b2bc30) ) ROM_END ROM_START( kuniokun ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + bank switched ROM */ ROM_LOAD( "ta18-11.bin", 0x00000, 0x8000, CRC(f240f5cd) SHA1(ed6875e8ad2988e88389d4f63ff448d0823c195f) ) ROM_LOAD( "nb-01.bin", 0x08000, 0x8000, CRC(93fcfdf5) SHA1(51cdb9377544ae17895e427f21d150ce195ab8e7) ) // original ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "n0-5.bin", 0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) ) ROM_REGION( 0x10000, "mcu", 0 ) ROM_LOAD( "mcu", 0x8000, 0x8000, NO_DUMP ) ROM_REGION( 0x08000, "chars", 0 ) ROM_LOAD( "ta18-25.bin", 0x0000, 0x8000, CRC(9bd2bea3) SHA1(fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88) ) ROM_REGION( 0x30000, "tiles", 0 ) ROM_LOAD( "ta18-01.bin", 0x00000, 0x8000, CRC(daf15024) SHA1(f37de97275f52dfbbad7bf8c82f8108e84bcf63e) ) ROM_LOAD( "ta18-06.bin", 0x08000, 0x8000, CRC(1f59a248) SHA1(8ab70aa8f0dccbe94240c96835a43b0900d52120) ) ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) ) ROM_LOAD( "ta18-02.bin", 0x18000, 0x8000, CRC(994c0021) SHA1(9219464decc1b07591d0485502e2bcc0c2d16261) ) ROM_LOAD( "ta18-04.bin", 0x20000, 0x8000, CRC(55b9e8aa) SHA1(26c91030c53a022c1f1f3131768e8f7ba613168d) ) ROM_LOAD( "ta18-03.bin", 0x28000, 0x8000, CRC(0475c99a) SHA1(36b7b856e728c68e0dd3ecb844033369a5117270) ) ROM_REGION( 0x60000, "sprites", 0 ) ROM_LOAD( "ta18-20.bin", 0x00000, 0x8000, CRC(c7d54139) SHA1(f76d237a6ee8bbcbf344145d31e532834da7c131) ) ROM_LOAD( "ta18-24.bin", 0x08000, 0x8000, CRC(84677d45) SHA1(cb7fe69e13d2d696acbc464b7584c7514cfc7f85) ) ROM_LOAD( "ta18-18.bin", 0x10000, 0x8000, CRC(1c770853) SHA1(4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25) ) ROM_LOAD( "ta18-14.bin", 0x18000, 0x8000, CRC(af656017) SHA1(d395d35fe6d8e281596b2df571099b841f979a97) ) ROM_LOAD( "ta18-23.bin", 0x20000, 0x8000, CRC(3fd19cf7) SHA1(2e45ab95d19664ed16b19c40bdb8d8c506b98dd1) ) ROM_LOAD( "ta18-17.bin", 0x28000, 0x8000, CRC(74c64c6e) SHA1(7cbb969c89996476d115f2e55be5a5c5f87c344a) ) ROM_LOAD( "ta18-19.bin", 0x30000, 0x8000, CRC(c8795fd7) SHA1(ef7aebf21dba248383d5b93cba9620a585e244b9) ) ROM_LOAD( "ta18-22.bin", 0x38000, 0x8000, CRC(df3a2ff5) SHA1(94bf8968a3d927b410e39d4b6ef28cdfd533179f) ) ROM_LOAD( "ta18-16.bin", 0x40000, 0x8000, CRC(7244bad0) SHA1(ebd93c82f0b8dfffa905927a6884a61c62ea3879) ) ROM_LOAD( "ta18-13.bin", 0x48000, 0x8000, CRC(b6b14d46) SHA1(065cfb39c141265fbf92abff67a5efe8e258c2ce) ) ROM_LOAD( "ta18-21.bin", 0x50000, 0x8000, CRC(c95e009b) SHA1(d45a247d4ebf8587a2cd30c83444cc7bd17a3534) ) ROM_LOAD( "ta18-15.bin", 0x58000, 0x8000, CRC(a5d61d01) SHA1(9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3) ) ROM_REGION( 0x18000, "adpcm", 0 ) ROM_LOAD( "ta18-09.bin", 0x00000, 0x8000, CRC(07ed4705) SHA1(6fd4b78ca846fa602504f06f3105b2da03bcd00c) ) ROM_LOAD( "ta18-08.bin", 0x08000, 0x8000, CRC(c9312613) SHA1(fbbdf7c56c34cbee42984e41fcf2a21da2b87a31) ) ROM_LOAD( "ta18-07.bin", 0x10000, 0x8000, CRC(02e3f3ed) SHA1(ab09b3af2c4ab9a36eb1273bcc7c788350048554) ) ROM_END ROM_START( kuniokunb ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + bank switched ROM */ ROM_LOAD( "ta18-11.bin", 0x00000, 0x8000, CRC(f240f5cd) SHA1(ed6875e8ad2988e88389d4f63ff448d0823c195f) ) ROM_LOAD( "ta18-10.bin", 0x08000, 0x8000, CRC(a90cf44a) SHA1(6d63d9c29da7b8c5bc391e074b6b8fe6ae3892ae) ) // bootleg ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "n0-5.bin", 0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) ) ROM_REGION( 0x08000, "chars", 0 ) ROM_LOAD( "ta18-25.bin", 0x0000, 0x8000, CRC(9bd2bea3) SHA1(fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88) ) ROM_REGION( 0x30000, "tiles", 0 ) ROM_LOAD( "ta18-01.bin", 0x00000, 0x8000, CRC(daf15024) SHA1(f37de97275f52dfbbad7bf8c82f8108e84bcf63e) ) ROM_LOAD( "ta18-06.bin", 0x08000, 0x8000, CRC(1f59a248) SHA1(8ab70aa8f0dccbe94240c96835a43b0900d52120) ) ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) ) ROM_LOAD( "ta18-02.bin", 0x18000, 0x8000, CRC(994c0021) SHA1(9219464decc1b07591d0485502e2bcc0c2d16261) ) ROM_LOAD( "ta18-04.bin", 0x20000, 0x8000, CRC(55b9e8aa) SHA1(26c91030c53a022c1f1f3131768e8f7ba613168d) ) ROM_LOAD( "ta18-03.bin", 0x28000, 0x8000, CRC(0475c99a) SHA1(36b7b856e728c68e0dd3ecb844033369a5117270) ) ROM_REGION( 0x60000, "sprites", 0 ) ROM_LOAD( "ta18-20.bin", 0x00000, 0x8000, CRC(c7d54139) SHA1(f76d237a6ee8bbcbf344145d31e532834da7c131) ) ROM_LOAD( "ta18-24.bin", 0x08000, 0x8000, CRC(84677d45) SHA1(cb7fe69e13d2d696acbc464b7584c7514cfc7f85) ) ROM_LOAD( "ta18-18.bin", 0x10000, 0x8000, CRC(1c770853) SHA1(4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25) ) ROM_LOAD( "ta18-14.bin", 0x18000, 0x8000, CRC(af656017) SHA1(d395d35fe6d8e281596b2df571099b841f979a97) ) ROM_LOAD( "ta18-23.bin", 0x20000, 0x8000, CRC(3fd19cf7) SHA1(2e45ab95d19664ed16b19c40bdb8d8c506b98dd1) ) ROM_LOAD( "ta18-17.bin", 0x28000, 0x8000, CRC(74c64c6e) SHA1(7cbb969c89996476d115f2e55be5a5c5f87c344a) ) ROM_LOAD( "ta18-19.bin", 0x30000, 0x8000, CRC(c8795fd7) SHA1(ef7aebf21dba248383d5b93cba9620a585e244b9) ) ROM_LOAD( "ta18-22.bin", 0x38000, 0x8000, CRC(df3a2ff5) SHA1(94bf8968a3d927b410e39d4b6ef28cdfd533179f) ) ROM_LOAD( "ta18-16.bin", 0x40000, 0x8000, CRC(7244bad0) SHA1(ebd93c82f0b8dfffa905927a6884a61c62ea3879) ) ROM_LOAD( "ta18-13.bin", 0x48000, 0x8000, CRC(b6b14d46) SHA1(065cfb39c141265fbf92abff67a5efe8e258c2ce) ) ROM_LOAD( "ta18-21.bin", 0x50000, 0x8000, CRC(c95e009b) SHA1(d45a247d4ebf8587a2cd30c83444cc7bd17a3534) ) ROM_LOAD( "ta18-15.bin", 0x58000, 0x8000, CRC(a5d61d01) SHA1(9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3) ) ROM_REGION( 0x18000, "adpcm", 0 ) /* adpcm */ ROM_LOAD( "ta18-09.bin", 0x00000, 0x8000, CRC(07ed4705) SHA1(6fd4b78ca846fa602504f06f3105b2da03bcd00c) ) ROM_LOAD( "ta18-08.bin", 0x08000, 0x8000, CRC(c9312613) SHA1(fbbdf7c56c34cbee42984e41fcf2a21da2b87a31) ) ROM_LOAD( "ta18-07.bin", 0x10000, 0x8000, CRC(02e3f3ed) SHA1(ab09b3af2c4ab9a36eb1273bcc7c788350048554) ) ROM_END GAME( 1986, renegade, 0, renegade, renegade, renegade_state, renegade, ROT0, "Technos Japan (Taito America license)", "Renegade (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, kuniokun, renegade, renegade, renegade, renegade_state, kuniokun, ROT0, "Technos Japan", "Nekketsu Kouha Kunio-kun (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, kuniokunb, renegade, kuniokunb, renegade, renegade_state, kuniokunb, ROT0, "bootleg", "Nekketsu Kouha Kunio-kun (Japan bootleg)", MACHINE_SUPPORTS_SAVE )