/*************************************************************************** Renegade (c)1986 Taito Nekketsu Kouha Kunio Kun (c)1986 Technos Japan Nekketsu Kouha Kunio Kun (bootleg) driver by Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock to enter test mode, hold down P1+P2 and press reset NMI is used to refresh the sprites IRQ is used to handle coin inputs Known issues: - coin counter isn't working properly (interrupt related?) Memory Map (Preliminary): Working RAM $24 used to mirror bankswitch state $25 coin trigger state $26 #credits (decimal) $27 - $28 partial credits $2C - $2D sprite refresh trigger (used by NMI) $31 live/demo (if live, player controls are read from input ports) $32 indicates 2 player (alternating) game, or 1 player game $33 active player $37 stage number $38 stage state (for stages with more than one part) $40 game status flags; 0x80 indicates time over, 0x40 indicates player dead $220 player health $222 - $223 stage timer $48a - $48b horizontal scroll buffer $511 - $690 sprite RAM buffer $693 num pending sound commands $694 - $698 sound command queue $1002 #lives $1014 - $1015 stage timer - separated digits $1017 - $1019 stage timer: (ticks,seconds,minutes) $101a timer for palette animation $1020 - $1048 high score table $10e5 - $10ff 68705 data buffer Video RAM $1800 - $1bff text layer, characters $1c00 - $1fff text layer, character attributes $2000 - $217f MIX RAM (96 sprites) $2800 - $2bff BACK LOW MAP RAM (background tiles) $2C00 - $2fff BACK HIGH MAP RAM (background attributes) $3000 - $30ff COLOR RG RAM $3100 - $31ff COLOR B RAM Registers $3800w scroll(0ff) $3801w scroll(300) $3802w sound command $3803w screen flip (0=flip; 1=noflip) $3804w send data to 68705 $3804r receive data from 68705 $3805w bankswitch $3806w watchdog? $3807w coin counter $3800r 'player1' xx start buttons xx fire buttons xxxx joystick state $3801r 'player2' xx coin inputs xx fire buttons xxxx joystick state $3802r 'DIP2' x unused? x vblank x 0: 68705 is ready to send information x 1: 68705 is ready to receive information xx 3rd fire buttons for player 2,1 xx difficulty $3803r 'DIP1' x screen flip x cabinet type x bonus (extra life for high score) x starting lives: 1 or 2 xxxx coins per play ROM $4000 - $7fff bankswitched ROM $8000 - $ffff ROM ***************************************************************************/ #include "driver.h" #include "streams.h" #include "deprecat.h" #include "cpu/m6502/m6502.h" #include "cpu/m6809/m6809.h" #include "sound/3526intf.h" #include "sound/okim6295.h" extern VIDEO_UPDATE( renegade ); extern VIDEO_START( renegade ); WRITE8_HANDLER( renegade_scroll0_w ); WRITE8_HANDLER( renegade_scroll1_w ); WRITE8_HANDLER( renegade_videoram_w ); WRITE8_HANDLER( renegade_videoram2_w ); WRITE8_HANDLER( renegade_flipscreen_w ); extern UINT8 *renegade_videoram2; #define MCU_BUFFER_MAX 6 static UINT8 mcu_buffer[MCU_BUFFER_MAX]; static UINT8 mcu_input_size; static UINT8 mcu_output_byte; static INT8 mcu_key; static UINT8 bank; /********************************************************************************************/ static struct renegade_adpcm_state { struct adpcm_state adpcm; sound_stream *stream; UINT32 current, end; UINT8 nibble; UINT8 playing; UINT8 *base; } renegade_adpcm; static STREAM_UPDATE( renegade_adpcm_callback ) { struct renegade_adpcm_state *state = param; stream_sample_t *dest = outputs[0]; while (state->playing && samples > 0) { int val = (state->base[state->current] >> state->nibble) & 15; state->nibble ^= 4; if (state->nibble == 4) { state->current++; if (state->current >= state->end) state->playing = 0; } *dest++ = clock_adpcm(&state->adpcm, val) << 4; samples--; } while (samples > 0) { *dest++ = 0; samples--; } } static DEVICE_START( renegade_adpcm ) { running_machine *machine = device->machine; struct renegade_adpcm_state *state = &renegade_adpcm; state->playing = 0; state->stream = stream_create(device, 0, 1, device->clock, state, renegade_adpcm_callback); state->base = memory_region(machine, "adpcm"); reset_adpcm(&state->adpcm); } static DEVICE_GET_INFO( renegade_adpcm ) { switch (state) { /* --- the following bits of info are returned as pointers to data or functions --- */ case DEVINFO_FCT_START: info->start = DEVICE_START_NAME(renegade_adpcm);break; /* --- the following bits of info are returned as NULL-terminated strings --- */ case DEVINFO_STR_NAME: strcpy(info->s, "Renegade Custom ADPCM"); break; case DEVINFO_STR_SOURCE_FILE: strcpy(info->s, __FILE__); break; } } #define SOUND_RENEGADE_ADPCM DEVICE_GET_INFO_NAME(renegade_adpcm) static WRITE8_HANDLER( adpcm_play_w ) { int offs; int len; offs = (data - 0x2c) * 0x2000; len = 0x2000 * 2; /* kludge to avoid reading past end of ROM */ if (offs + len > 0x20000) len = 0x1000; if (offs >= 0 && offs+len <= 0x20000) { renegade_adpcm.current = offs; renegade_adpcm.end = offs + len/2; renegade_adpcm.nibble = 4; renegade_adpcm.playing = 1; } else logerror("out of range adpcm command: 0x%02x\n", data); } static WRITE8_HANDLER( sound_w ) { soundlatch_w(space, offset, data); cpu_set_input_line(space->machine->cpu[1], M6809_IRQ_LINE, HOLD_LINE); } /********************************************************************************************/ /* MCU Simulation ** ** Renegade and Nekketsu Kouha Kunio Kun MCU behaviors are identical, ** except for the initial MCU status byte, and command encryption table ** (and enemy health??) */ static int mcu_type; static const UINT8 *mcu_encrypt_table; static int mcu_encrypt_table_len; static const UINT8 renegade_xor_table[0x37] = { 0x8A, 0x48, 0x98, 0x48, 0xA9, 0x00, 0x85, 0x14, 0x85, 0x15, 0xA5, 0x11, 0x05, 0x10, 0xF0, 0x21, 0x46, 0x11, 0x66, 0x10, 0x90, 0x0F, 0x18, 0xA5, 0x14, 0x65, 0x12, 0x85, 0x14, 0xA5, 0x15, 0x65, 0x13, 0x85, 0x15, 0xB0, 0x06, 0x06, 0x12, 0x26, 0x13, 0x90, 0xDF, 0x68, 0xA8, 0x68, 0xAA, 0x38, 0x60, 0x68, 0xA8, 0x68, 0xAA, 0x18, 0x60 }; static const UINT8 kuniokun_xor_table[0x2a] = { 0x48, 0x8a, 0x48, 0xa5, 0x01, 0x48, 0xa9, 0x00, 0x85, 0x01, 0xa2, 0x10, 0x26, 0x10, 0x26, 0x11, 0x26, 0x01, 0xa5, 0x01, 0xc5, 0x00, 0x90, 0x04, 0xe5, 0x00, 0x85, 0x01, 0x26, 0x10, 0x26, 0x11, 0xca, 0xd0, 0xed, 0x68, 0x85, 0x01, 0x68, 0xaa, 0x68, 0x60 }; static void setbank(running_machine *machine) { UINT8 *RAM = memory_region(machine, "maincpu"); memory_set_bankptr(machine, 1, &RAM[bank ? 0x10000 : 0x4000]); } static STATE_POSTLOAD( renegade_postload ) { setbank(machine); } static MACHINE_START( renegade ) { state_save_register_global_array(machine, mcu_buffer); state_save_register_global(machine, mcu_input_size); state_save_register_global(machine, mcu_output_byte); state_save_register_global(machine, mcu_key); state_save_register_global(machine, bank); state_save_register_postload(machine, renegade_postload, NULL); } static DRIVER_INIT( kuniokun ) { mcu_type = 0x85; mcu_encrypt_table = kuniokun_xor_table; mcu_encrypt_table_len = 0x2a; } static DRIVER_INIT( renegade ) { mcu_type = 0xda; mcu_encrypt_table = renegade_xor_table; mcu_encrypt_table_len = 0x37; } static READ8_HANDLER( mcu_reset_r ) { mcu_key = -1; mcu_input_size = 0; mcu_output_byte = 0; return 0; } static WRITE8_HANDLER( mcu_w ) { mcu_output_byte = 0; if (mcu_key < 0) { mcu_key = 0; mcu_input_size = 1; mcu_buffer[0] = data; } else { data ^= mcu_encrypt_table[mcu_key++]; if (mcu_key == mcu_encrypt_table_len) mcu_key = 0; if (mcu_input_size < MCU_BUFFER_MAX) mcu_buffer[mcu_input_size++] = data; } } static void mcu_process_command(void) { mcu_input_size = 0; mcu_output_byte = 0; switch (mcu_buffer[0]) { /* 0x0d: stop MCU when ROM check fails */ case 0x10: mcu_buffer[0] = mcu_type; break; case 0x26: /* sound code -> sound command */ { int sound_code = mcu_buffer[1]; static const UINT8 sound_command_table[256] = { 0xa0, 0xa1, 0xa2, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x97, 0x96, 0x9b, 0x9a, 0x95, 0x9e, 0x98, 0x90, 0x93, 0x9d, 0x9c, 0xa3, 0x91, 0x9f, 0x99, 0xa6, 0xae, 0x94, 0xa5, 0xa4, 0xa7, 0x92, 0xab, 0xac, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x20, 0x50, 0x50, 0x90, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x90, 0x30, 0x30, 0x30, 0xb0, 0xb0, 0xb0, 0xb0, 0xf0, 0xf0, 0xf0, 0xf0, 0xd0, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x50, 0x30, 0xb0, 0xb0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x30, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x8f, 0x8f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xef, 0xef, 0xcf, 0x8f, 0x8f, 0x0f, 0x0f, 0x0f }; mcu_buffer[0] = 1; mcu_buffer[1] = sound_command_table[sound_code]; } break; case 0x33: /* joy bits -> joy dir */ { int joy_bits = mcu_buffer[2]; static const UINT8 joy_table[0x10] = { 0, 3, 7, 0, 1, 2, 8, 0, 5, 4, 6, 0, 0, 0, 0, 0 }; mcu_buffer[0] = 1; mcu_buffer[1] = joy_table[joy_bits & 0xf]; } break; case 0x44: /* 0x44, 0xff, DSW2, stage# -> difficulty */ { int difficulty = mcu_buffer[2] & 0x3; int stage = mcu_buffer[3]; static const UINT8 difficulty_table[4] = { 5, 3, 1, 2 }; int result = difficulty_table[difficulty]; if (stage == 0) result--; result += stage / 4; if (result > 0x21) result += 0xc0; mcu_buffer[0] = 1; mcu_buffer[1] = result; } break; case 0x55: /* 0x55, 0x00, 0x00, 0x00, DSW2 -> timer */ { int difficulty = mcu_buffer[4] & 0x3; static const UINT16 table[4] = { 0x4001, 0x5001, 0x1502, 0x0002 }; mcu_buffer[0] = 3; mcu_buffer[2] = table[difficulty] >> 8; mcu_buffer[3] = table[difficulty] & 0xff; } break; case 0x41: /* 0x41, 0x00, 0x00, stage# -> ? */ { // int stage = mcu_buffer[3]; mcu_buffer[0] = 2; mcu_buffer[1] = 0x20; mcu_buffer[2] = 0x78; } break; case 0x40: /* 0x40, 0x00, difficulty, enemy_type -> enemy health */ { int difficulty = mcu_buffer[2]; int enemy_type = mcu_buffer[3]; int health; if (enemy_type <= 4) { health = 0x18 + difficulty * 2; if (health > 0x40) health = 0x40; /* max 0x40 */ } else { health = 0x06 + difficulty * 2; if (health > 0x20) health = 0x20; /* max 0x20 */ } logerror("e_type:0x%02x diff:0x%02x -> 0x%02x\n", enemy_type, difficulty, health); mcu_buffer[0] = 1; mcu_buffer[1] = health; } break; case 0x42: /* 0x42, 0x00, stage#, character# -> enemy_type */ { int stage = mcu_buffer[2] & 0x3; int indx = mcu_buffer[3]; int enemy_type=0; static const int table[] = { 0x01, 0x06, 0x06, 0x05, 0x05, 0x05, 0x05, 0x05, /* for stage#: 0 */ 0x02, 0x0a, 0x0a, 0x09, 0x09, 0x09, 0x09, /* for stage#: 1 */ 0x03, 0x0e, 0x0e, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, /* for stage#: 2 */ 0x04, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, /* for stage#: 3 */ 0x3d, 0x23, 0x26, 0x0a, 0xb6, 0x11, 0xa4, 0x0f, /* strange data (maybe out of table) */ }; int offset = stage * 8 + indx; if (stage >= 2) offset--; enemy_type = table[offset]; mcu_buffer[0] = 1; mcu_buffer[1] = enemy_type; } break; default: logerror("unknown MCU command: %02x\n", mcu_buffer[0]); break; } } static READ8_HANDLER( mcu_r ) { int result = 1; if (mcu_input_size) mcu_process_command(); if (mcu_output_byte < MCU_BUFFER_MAX) result = mcu_buffer[mcu_output_byte++]; return result; } /********************************************************************************************/ static WRITE8_HANDLER( bankswitch_w ) { if ((data & 1) != bank) { bank = data & 1; setbank(space->machine); } } static INTERRUPT_GEN( renegade_interrupt ) { /* static int coin; int port = input_port_read(machine, "IN1") & 0xc0; if (port != 0xc0) { if (coin == 0) { coin = 1; return irq0_line_hold(); } } else coin = 0; */ if (cpu_getiloops(device)) cpu_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); else cpu_set_input_line(device, 0, HOLD_LINE); } static WRITE8_HANDLER( renegade_coin_counter_w ) { //coin_counter_w(offset, data); } /********************************************************************************************/ static ADDRESS_MAP_START( main_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x37ff) AM_READ(SMH_RAM) AM_RANGE(0x3800, 0x3800) AM_READ_PORT("IN0") /* Player#1 controls, P1,P2 start */ AM_RANGE(0x3801, 0x3801) AM_READ_PORT("IN1") /* Player#2 controls, coin triggers */ AM_RANGE(0x3802, 0x3802) AM_READ_PORT("DSW2") /* DIP2 various IO ports */ AM_RANGE(0x3803, 0x3803) AM_READ_PORT("DSW1") /* DIP1 */ AM_RANGE(0x3804, 0x3804) AM_READ(mcu_r) AM_RANGE(0x3805, 0x3805) AM_READ(mcu_reset_r) AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK1) AM_RANGE(0x8000, 0xffff) AM_READ(SMH_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( main_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x17ff) AM_WRITE(SMH_RAM) AM_RANGE(0x1800, 0x1fff) AM_WRITE(renegade_videoram2_w) AM_BASE(&renegade_videoram2) AM_RANGE(0x2000, 0x27ff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) AM_RANGE(0x2800, 0x2fff) AM_WRITE(renegade_videoram_w) AM_BASE(&videoram) AM_RANGE(0x3000, 0x30ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram) AM_RANGE(0x3100, 0x31ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2) AM_RANGE(0x3800, 0x3800) AM_WRITE(renegade_scroll0_w) AM_RANGE(0x3801, 0x3801) AM_WRITE(renegade_scroll1_w) AM_RANGE(0x3802, 0x3802) AM_WRITE(sound_w) AM_RANGE(0x3803, 0x3803) AM_WRITE(renegade_flipscreen_w) AM_RANGE(0x3804, 0x3804) AM_WRITE(mcu_w) AM_RANGE(0x3805, 0x3805) AM_WRITE(bankswitch_w) AM_RANGE(0x3806, 0x3806) AM_WRITE(SMH_NOP) // ?? watchdog AM_RANGE(0x3807, 0x3807) AM_WRITE(renegade_coin_counter_w) AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_ROM) AM_RANGE(0x8000, 0xffff) AM_WRITE(SMH_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_READ(SMH_RAM) AM_RANGE(0x1000, 0x1000) AM_READ(soundlatch_r) AM_RANGE(0x2800, 0x2801) AM_DEVREAD("ym", ym3526_r) AM_RANGE(0x8000, 0xffff) AM_READ(SMH_ROM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x0fff) AM_WRITE(SMH_RAM) AM_RANGE(0x1800, 0x1800) AM_WRITE(SMH_NOP) // this gets written the same values as 0x2000 AM_RANGE(0x2000, 0x2000) AM_WRITE(adpcm_play_w) AM_RANGE(0x2800, 0x2801) AM_DEVWRITE("ym", ym3526_w) AM_RANGE(0x3000, 0x3000) AM_WRITE(SMH_NOP) /* adpcm related? stereo pan? */ AM_RANGE(0x8000, 0xffff) AM_WRITE(SMH_ROM) ADDRESS_MAP_END static INPUT_PORTS_START( renegade ) PORT_START("IN0") /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* attack left */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* jump */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN1") /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2) /* attack left */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_PLAYER(2) /* jump */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("DSW2") /* DIP2 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* attack right */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* attack right */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) /* 68705 status */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) /* 68705 status */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") /* DIP1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x20, 0x20, "Bonus" ) PORT_DIPSETTING( 0x20, "30k" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8x8 characters */ 1024, /* 1024 characters */ 3, /* bits per pixel */ { 2, 4, 6 }, /* plane offsets; bit 0 is always clear */ { 1, 0, 65, 64, 129, 128, 193, 192 }, /* x offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y offsets */ 32*8 /* offset to next character */ }; static const gfx_layout tileslayout1 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 4, 0x8000*8+0, 0x8000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static const gfx_layout tileslayout2 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 0, 0xC000*8+0, 0xC000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static const gfx_layout tileslayout3 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 0x4000*8+4, 0x10000*8+0, 0x10000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static const gfx_layout tileslayout4 = { 16,16, /* tile size */ 256, /* number of tiles */ 3, /* bits per pixel */ /* plane offsets */ { 0x4000*8+0, 0x14000*8+0, 0x14000*8+4 }, /* x offsets */ { 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0, 32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 }, /* y offsets */ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 64*8 /* offset to next tile */ }; static GFXDECODE_START( renegade ) /* 8x8 text, 8 colors */ GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 4 ) /* colors 0- 32 */ /* 16x16 background tiles, 8 colors */ GFXDECODE_ENTRY( "gfx2", 0x00000, tileslayout1, 192, 8 ) /* colors 192-255 */ GFXDECODE_ENTRY( "gfx2", 0x00000, tileslayout2, 192, 8 ) GFXDECODE_ENTRY( "gfx2", 0x00000, tileslayout3, 192, 8 ) GFXDECODE_ENTRY( "gfx2", 0x00000, tileslayout4, 192, 8 ) GFXDECODE_ENTRY( "gfx2", 0x18000, tileslayout1, 192, 8 ) GFXDECODE_ENTRY( "gfx2", 0x18000, tileslayout2, 192, 8 ) GFXDECODE_ENTRY( "gfx2", 0x18000, tileslayout3, 192, 8 ) GFXDECODE_ENTRY( "gfx2", 0x18000, tileslayout4, 192, 8 ) /* 16x16 sprites, 8 colors */ GFXDECODE_ENTRY( "gfx3", 0x00000, tileslayout1, 128, 4 ) /* colors 128-159 */ GFXDECODE_ENTRY( "gfx3", 0x00000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x00000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x00000, tileslayout4, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x18000, tileslayout1, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x18000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x18000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x18000, tileslayout4, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x30000, tileslayout1, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x30000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x30000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x30000, tileslayout4, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x48000, tileslayout1, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x48000, tileslayout2, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x48000, tileslayout3, 128, 4 ) GFXDECODE_ENTRY( "gfx3", 0x48000, tileslayout4, 128, 4 ) GFXDECODE_END /* handler called by the 3526 emulator when the internal timers cause an IRQ */ static void irqhandler(const device_config *device, int linestate) { cpu_set_input_line(device->machine->cpu[1], M6809_FIRQ_LINE, linestate); } static const ym3526_interface ym3526_config = { irqhandler }; static MACHINE_RESET( renegade ) { bank = 0; setbank(machine); } static MACHINE_DRIVER_START( renegade ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M6502, 12000000/8) /* 1.5 MHz (measured) */ MDRV_CPU_PROGRAM_MAP(main_readmem,main_writemem) MDRV_CPU_VBLANK_INT_HACK(renegade_interrupt,2) MDRV_CPU_ADD("audiocpu", M6809, 12000000/8) MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) /* IRQs are caused by the main CPU */ MDRV_MACHINE_START(renegade) MDRV_MACHINE_RESET(renegade) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */*2) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 0, 30*8-1) MDRV_GFXDECODE(renegade) MDRV_PALETTE_LENGTH(256) MDRV_VIDEO_START(renegade) MDRV_VIDEO_UPDATE(renegade) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym", YM3526, 12000000/4) MDRV_SOUND_CONFIG(ym3526_config) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MDRV_SOUND_ADD("adpcm", RENEGADE_ADPCM, 8000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END ROM_START( renegade ) ROM_REGION( 0x14000, "maincpu", 0 ) /* 64k for code + bank switched ROM */ ROM_LOAD( "nb-5.bin", 0x08000, 0x8000, CRC(ba683ddf) SHA1(7516fac1c4fd14cbf43481e94c0c26c662c4cd28) ) ROM_LOAD( "na-5.bin", 0x04000, 0x4000, CRC(de7e7df4) SHA1(7d26ac29e0b5858d9a0c0cdc86c864e464145260) ) ROM_CONTINUE( 0x10000, 0x4000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* audio CPU (M6809) */ ROM_LOAD( "n0-5.bin", 0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* mcu (missing) */ ROM_LOAD( "mcu", 0x8000, 0x8000, NO_DUMP ) ROM_REGION( 0x08000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "nc-5.bin", 0x0000, 0x8000, CRC(9adfaa5d) SHA1(7bdb7bd4387b49e0489f9539161e1ed9d8f9f6a0) ) /* characters */ ROM_REGION( 0x30000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "n1-5.bin", 0x00000, 0x8000, CRC(4a9f47f3) SHA1(01c94bc4c85314f1e0caa3afe91705875d118c13) ) /* tiles */ ROM_LOAD( "n6-5.bin", 0x08000, 0x8000, CRC(d62a0aa8) SHA1(a0b55cd3eee352fb91d9bb8c6c4f4f55b2df83e9) ) ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) ) ROM_LOAD( "n2-5.bin", 0x18000, 0x8000, CRC(8d2e7982) SHA1(72fc85ff7b54be10501a2a24303dadd5f33e5650) ) ROM_LOAD( "n8-5.bin", 0x20000, 0x8000, CRC(0dba31d3) SHA1(8fe250787debe07e4f6c0002a9f799869b13a5fd) ) ROM_LOAD( "n9-5.bin", 0x28000, 0x8000, CRC(5b621b6a) SHA1(45c6a688a5b4e9da71133c43cc48eea568557be3) ) ROM_REGION( 0x60000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "nh-5.bin", 0x00000, 0x8000, CRC(dcd7857c) SHA1(eb530ccc939f2fa42b3c743605d5398f4afe7d7a) ) /* sprites */ ROM_LOAD( "nd-5.bin", 0x08000, 0x8000, CRC(2de1717c) SHA1(af5a994348301fa888092ae65d08cfb6ad124407) ) ROM_LOAD( "nj-5.bin", 0x10000, 0x8000, CRC(0f96a18e) SHA1(1f7e11e11d5031b4942d9d05161bcb9466514af8) ) ROM_LOAD( "nn-5.bin", 0x18000, 0x8000, CRC(1bf15787) SHA1(b3371bf33f8b76a4a9887a7a43dba1f26353e978) ) ROM_LOAD( "ne-5.bin", 0x20000, 0x8000, CRC(924c7388) SHA1(2f3ee2f28d8b04df6258a3949b7b0f60a3ae358f) ) ROM_LOAD( "nk-5.bin", 0x28000, 0x8000, CRC(69499a94) SHA1(2e92931ef4e8948e3985f0a242db4137016d8eea) ) ROM_LOAD( "ni-5.bin", 0x30000, 0x8000, CRC(6f597ed2) SHA1(54d34c13cda1b41ef354f9e6f3ce34673ef6c020) ) ROM_LOAD( "nf-5.bin", 0x38000, 0x8000, CRC(0efc8d45) SHA1(4fea3165fd279539bfd424f1dc355cbd741bc48d) ) ROM_LOAD( "nl-5.bin", 0x40000, 0x8000, CRC(14778336) SHA1(17b4048942b5fa8167a7f2b471dbc5a5d3f017ee) ) ROM_LOAD( "no-5.bin", 0x48000, 0x8000, CRC(147dd23b) SHA1(fa4f9b774845d0333909d876590cda38d19b72d8) ) ROM_LOAD( "ng-5.bin", 0x50000, 0x8000, CRC(a8ee3720) SHA1(df3d40015b16fa7a9bf05f0ed5741c22f7f152c7) ) ROM_LOAD( "nm-5.bin", 0x58000, 0x8000, CRC(c100258e) SHA1(0e2124e642b9742a9a0045f460974025048bc2dd) ) ROM_REGION( 0x20000, "adpcm", 0 ) /* adpcm */ ROM_LOAD( "n5-5.bin", 0x00000, 0x8000, CRC(7ee43a3c) SHA1(36b14b886096177cdd0bd0c99cbcfcc362b2bc30) ) ROM_LOAD( "n4-5.bin", 0x10000, 0x8000, CRC(6557564c) SHA1(b3142be9d48eacb43786079a7ae012010f6afabb) ) ROM_LOAD( "n3-5.bin", 0x18000, 0x8000, CRC(78fd6190) SHA1(995df0e88f5c34946e0634b50bda8c1cc621afaa) ) ROM_END ROM_START( kuniokun ) ROM_REGION( 0x14000, "maincpu", 0 ) /* 64k for code + bank switched ROM */ ROM_LOAD( "nb-01.bin", 0x08000, 0x8000, CRC(93fcfdf5) SHA1(51cdb9377544ae17895e427f21d150ce195ab8e7) ) // original ROM_LOAD( "ta18-11.bin", 0x04000, 0x4000, CRC(f240f5cd) SHA1(ed6875e8ad2988e88389d4f63ff448d0823c195f) ) ROM_CONTINUE( 0x10000, 0x4000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* audio CPU (M6809) */ ROM_LOAD( "n0-5.bin", 0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* mcu (missing) */ ROM_LOAD( "mcu", 0x8000, 0x8000, NO_DUMP ) ROM_REGION( 0x08000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "ta18-25.bin", 0x0000, 0x8000, CRC(9bd2bea3) SHA1(fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88) ) /* characters */ ROM_REGION( 0x30000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "ta18-01.bin", 0x00000, 0x8000, CRC(daf15024) SHA1(f37de97275f52dfbbad7bf8c82f8108e84bcf63e) ) /* tiles */ ROM_LOAD( "ta18-06.bin", 0x08000, 0x8000, CRC(1f59a248) SHA1(8ab70aa8f0dccbe94240c96835a43b0900d52120) ) ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) ) ROM_LOAD( "ta18-02.bin", 0x18000, 0x8000, CRC(994c0021) SHA1(9219464decc1b07591d0485502e2bcc0c2d16261) ) ROM_LOAD( "ta18-04.bin", 0x20000, 0x8000, CRC(55b9e8aa) SHA1(26c91030c53a022c1f1f3131768e8f7ba613168d) ) ROM_LOAD( "ta18-03.bin", 0x28000, 0x8000, CRC(0475c99a) SHA1(36b7b856e728c68e0dd3ecb844033369a5117270) ) ROM_REGION( 0x60000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "ta18-20.bin", 0x00000, 0x8000, CRC(c7d54139) SHA1(f76d237a6ee8bbcbf344145d31e532834da7c131) ) /* sprites */ ROM_LOAD( "ta18-24.bin", 0x08000, 0x8000, CRC(84677d45) SHA1(cb7fe69e13d2d696acbc464b7584c7514cfc7f85) ) ROM_LOAD( "ta18-18.bin", 0x10000, 0x8000, CRC(1c770853) SHA1(4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25) ) ROM_LOAD( "ta18-14.bin", 0x18000, 0x8000, CRC(af656017) SHA1(d395d35fe6d8e281596b2df571099b841f979a97) ) ROM_LOAD( "ta18-23.bin", 0x20000, 0x8000, CRC(3fd19cf7) SHA1(2e45ab95d19664ed16b19c40bdb8d8c506b98dd1) ) ROM_LOAD( "ta18-17.bin", 0x28000, 0x8000, CRC(74c64c6e) SHA1(7cbb969c89996476d115f2e55be5a5c5f87c344a) ) ROM_LOAD( "ta18-19.bin", 0x30000, 0x8000, CRC(c8795fd7) SHA1(ef7aebf21dba248383d5b93cba9620a585e244b9) ) ROM_LOAD( "ta18-22.bin", 0x38000, 0x8000, CRC(df3a2ff5) SHA1(94bf8968a3d927b410e39d4b6ef28cdfd533179f) ) ROM_LOAD( "ta18-16.bin", 0x40000, 0x8000, CRC(7244bad0) SHA1(ebd93c82f0b8dfffa905927a6884a61c62ea3879) ) ROM_LOAD( "ta18-13.bin", 0x48000, 0x8000, CRC(b6b14d46) SHA1(065cfb39c141265fbf92abff67a5efe8e258c2ce) ) ROM_LOAD( "ta18-21.bin", 0x50000, 0x8000, CRC(c95e009b) SHA1(d45a247d4ebf8587a2cd30c83444cc7bd17a3534) ) ROM_LOAD( "ta18-15.bin", 0x58000, 0x8000, CRC(a5d61d01) SHA1(9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3) ) ROM_REGION( 0x20000, "adpcm", 0 ) /* adpcm */ ROM_LOAD( "ta18-07.bin", 0x00000, 0x8000, CRC(02e3f3ed) SHA1(ab09b3af2c4ab9a36eb1273bcc7c788350048554) ) ROM_LOAD( "ta18-08.bin", 0x10000, 0x8000, CRC(c9312613) SHA1(fbbdf7c56c34cbee42984e41fcf2a21da2b87a31) ) ROM_LOAD( "ta18-09.bin", 0x18000, 0x8000, CRC(07ed4705) SHA1(6fd4b78ca846fa602504f06f3105b2da03bcd00c) ) ROM_END ROM_START( kuniokub ) ROM_REGION( 0x14000, "maincpu", 0 ) /* 64k for code + bank switched ROM */ ROM_LOAD( "ta18-10.bin", 0x08000, 0x8000, CRC(a90cf44a) SHA1(6d63d9c29da7b8c5bc391e074b6b8fe6ae3892ae) ) // bootleg ROM_LOAD( "ta18-11.bin", 0x04000, 0x4000, CRC(f240f5cd) SHA1(ed6875e8ad2988e88389d4f63ff448d0823c195f) ) ROM_CONTINUE( 0x10000, 0x4000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* audio CPU (M6809) */ ROM_LOAD( "n0-5.bin", 0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) ) ROM_REGION( 0x08000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "ta18-25.bin", 0x0000, 0x8000, CRC(9bd2bea3) SHA1(fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88) ) /* characters */ ROM_REGION( 0x30000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "ta18-01.bin", 0x00000, 0x8000, CRC(daf15024) SHA1(f37de97275f52dfbbad7bf8c82f8108e84bcf63e) ) /* tiles */ ROM_LOAD( "ta18-06.bin", 0x08000, 0x8000, CRC(1f59a248) SHA1(8ab70aa8f0dccbe94240c96835a43b0900d52120) ) ROM_LOAD( "n7-5.bin", 0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) ) ROM_LOAD( "ta18-02.bin", 0x18000, 0x8000, CRC(994c0021) SHA1(9219464decc1b07591d0485502e2bcc0c2d16261) ) ROM_LOAD( "ta18-04.bin", 0x20000, 0x8000, CRC(55b9e8aa) SHA1(26c91030c53a022c1f1f3131768e8f7ba613168d) ) ROM_LOAD( "ta18-03.bin", 0x28000, 0x8000, CRC(0475c99a) SHA1(36b7b856e728c68e0dd3ecb844033369a5117270) ) ROM_REGION( 0x60000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "ta18-20.bin", 0x00000, 0x8000, CRC(c7d54139) SHA1(f76d237a6ee8bbcbf344145d31e532834da7c131) ) /* sprites */ ROM_LOAD( "ta18-24.bin", 0x08000, 0x8000, CRC(84677d45) SHA1(cb7fe69e13d2d696acbc464b7584c7514cfc7f85) ) ROM_LOAD( "ta18-18.bin", 0x10000, 0x8000, CRC(1c770853) SHA1(4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25) ) ROM_LOAD( "ta18-14.bin", 0x18000, 0x8000, CRC(af656017) SHA1(d395d35fe6d8e281596b2df571099b841f979a97) ) ROM_LOAD( "ta18-23.bin", 0x20000, 0x8000, CRC(3fd19cf7) SHA1(2e45ab95d19664ed16b19c40bdb8d8c506b98dd1) ) ROM_LOAD( "ta18-17.bin", 0x28000, 0x8000, CRC(74c64c6e) SHA1(7cbb969c89996476d115f2e55be5a5c5f87c344a) ) ROM_LOAD( "ta18-19.bin", 0x30000, 0x8000, CRC(c8795fd7) SHA1(ef7aebf21dba248383d5b93cba9620a585e244b9) ) ROM_LOAD( "ta18-22.bin", 0x38000, 0x8000, CRC(df3a2ff5) SHA1(94bf8968a3d927b410e39d4b6ef28cdfd533179f) ) ROM_LOAD( "ta18-16.bin", 0x40000, 0x8000, CRC(7244bad0) SHA1(ebd93c82f0b8dfffa905927a6884a61c62ea3879) ) ROM_LOAD( "ta18-13.bin", 0x48000, 0x8000, CRC(b6b14d46) SHA1(065cfb39c141265fbf92abff67a5efe8e258c2ce) ) ROM_LOAD( "ta18-21.bin", 0x50000, 0x8000, CRC(c95e009b) SHA1(d45a247d4ebf8587a2cd30c83444cc7bd17a3534) ) ROM_LOAD( "ta18-15.bin", 0x58000, 0x8000, CRC(a5d61d01) SHA1(9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3) ) ROM_REGION( 0x20000, "adpcm", 0 ) /* adpcm */ ROM_LOAD( "ta18-07.bin", 0x00000, 0x8000, CRC(02e3f3ed) SHA1(ab09b3af2c4ab9a36eb1273bcc7c788350048554) ) ROM_LOAD( "ta18-08.bin", 0x10000, 0x8000, CRC(c9312613) SHA1(fbbdf7c56c34cbee42984e41fcf2a21da2b87a31) ) ROM_LOAD( "ta18-09.bin", 0x18000, 0x8000, CRC(07ed4705) SHA1(6fd4b78ca846fa602504f06f3105b2da03bcd00c) ) ROM_END GAME( 1986, renegade, 0, renegade, renegade, renegade, ROT0, "Technos (Taito America license)", "Renegade (US)", 0 ) GAME( 1986, kuniokun, renegade, renegade, renegade, kuniokun, ROT0, "Technos", "Nekketsu Kouha Kunio-kun (Japan)", 0 ) GAME( 1986, kuniokub, renegade, renegade, renegade, 0, ROT0, "bootleg", "Nekketsu Kouha Kunio-kun (Japan bootleg)", 0 )