/*************************************************************************** Zero Hour / Red Clash runs on hardware similar to Lady Bug driver by inkling Notes: - In the Tehkan set (redclsha) the ship doesn't move during attract mode. Earlier version? Gameplay is different too. TODO: - Colors might be right, need screen shots to verify - Some graphical problems in both games, but without screenshots its hard to know what we're aiming for - Sound (analog, schematics available for Zero Hour) ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "includes/ladybug.h" static WRITE8_HANDLER( irqack_w ) { ladybug_state *state = space->machine().driver_data(); device_set_input_line(state->m_maincpu, 0, CLEAR_LINE); } static ADDRESS_MAP_START( zerohour_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM AM_RANGE(0x3000, 0x37ff) AM_RAM AM_RANGE(0x3800, 0x3bff) AM_RAM AM_BASE_SIZE_MEMBER(ladybug_state, m_spriteram, m_spriteram_size) AM_RANGE(0x4000, 0x43ff) AM_RAM_WRITE(redclash_videoram_w) AM_BASE_MEMBER(ladybug_state, m_videoram) AM_RANGE(0x4800, 0x4800) AM_READ_PORT("IN0") /* IN0 */ AM_RANGE(0x4801, 0x4801) AM_READ_PORT("IN1") /* IN1 */ AM_RANGE(0x4802, 0x4802) AM_READ_PORT("DSW1") /* DSW0 */ AM_RANGE(0x4803, 0x4803) AM_READ_PORT("DSW2") /* DSW1 */ AM_RANGE(0x5000, 0x5007) AM_WRITENOP /* to sound board */ AM_RANGE(0x5800, 0x5800) AM_WRITE(redclash_star0_w) AM_RANGE(0x5801, 0x5804) AM_WRITENOP /* to sound board */ AM_RANGE(0x5805, 0x5805) AM_WRITE(redclash_star1_w) AM_RANGE(0x5806, 0x5806) AM_WRITE(redclash_star2_w) AM_RANGE(0x5807, 0x5807) AM_WRITE(redclash_flipscreen_w) AM_RANGE(0x7000, 0x7000) AM_WRITE(redclash_star_reset_w) AM_RANGE(0x7800, 0x7800) AM_WRITE(irqack_w) ADDRESS_MAP_END static ADDRESS_MAP_START( redclash_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x2fff) AM_ROM // AM_RANGE(0x3000, 0x3000) AM_WRITENOP // AM_RANGE(0x3800, 0x3800) AM_WRITENOP AM_RANGE(0x4000, 0x43ff) AM_RAM_WRITE(redclash_videoram_w) AM_BASE_MEMBER(ladybug_state, m_videoram) AM_RANGE(0x4800, 0x4800) AM_READ_PORT("IN0") /* IN0 */ AM_RANGE(0x4801, 0x4801) AM_READ_PORT("IN1") /* IN1 */ AM_RANGE(0x4802, 0x4802) AM_READ_PORT("DSW1") /* DSW0 */ AM_RANGE(0x4803, 0x4803) AM_READ_PORT("DSW2") /* DSW1 */ AM_RANGE(0x5000, 0x5007) AM_WRITENOP /* to sound board */ AM_RANGE(0x5800, 0x5800) AM_WRITE(redclash_star0_w) AM_RANGE(0x5801, 0x5801) AM_WRITE(redclash_gfxbank_w) AM_RANGE(0x5805, 0x5805) AM_WRITE(redclash_star1_w) AM_RANGE(0x5806, 0x5806) AM_WRITE(redclash_star2_w) AM_RANGE(0x5807, 0x5807) AM_WRITE(redclash_flipscreen_w) AM_RANGE(0x6000, 0x67ff) AM_RAM AM_RANGE(0x6800, 0x6bff) AM_RAM AM_BASE_SIZE_MEMBER(ladybug_state, m_spriteram, m_spriteram_size) AM_RANGE(0x7000, 0x7000) AM_WRITE(redclash_star_reset_w) AM_RANGE(0x7800, 0x7800) AM_WRITE(irqack_w) ADDRESS_MAP_END /* This game doesn't have VBlank interrupts. Interrupts are still used, but they are related to coin slots. Left slot generates an IRQ, Right slot a NMI. */ static INPUT_CHANGED( left_coin_inserted ) { ladybug_state *state = field.machine().driver_data(); if(newval) device_set_input_line(state->m_maincpu, 0, ASSERT_LINE); } static INPUT_CHANGED( right_coin_inserted ) { ladybug_state *state = field.machine().driver_data(); if(newval) device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE); } static INPUT_PORTS_START( redclash ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Note that there are TWO VBlank inputs, one is active low, the other active */ /* high. There are probably other differencies in the hardware, but emulating */ /* them this way is enough to get the game running. */ PORT_BIT( 0xc0, 0x40, IPT_VBLANK ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPSETTING( 0x03, "Easy?" ) PORT_DIPSETTING( 0x02, "Medium?" ) PORT_DIPSETTING( 0x01, "Hard?" ) PORT_DIPSETTING( 0x00, "Hardest?" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x10, 0x10, "High Score" ) PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x10, "10000" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x80, "5" ) PORT_DIPSETTING( 0x40, "7" ) PORT_START("DSW2") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x04, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_8C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_9C ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x40, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_9C ) ) PORT_START("FAKE") /* The coin slots are not memory mapped. Coin Left causes a NMI, */ /* Coin Right an IRQ. This fake input port is used by the interrupt */ /* handler to be notified of coin insertions. We use IMPULSE to */ /* trigger exactly one interrupt, without having to check when the */ /* user releases the key. */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED(left_coin_inserted, 0) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED(right_coin_inserted, 0) INPUT_PORTS_END static INPUT_PORTS_START( zerohour ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Note that there are TWO VBlank inputs, one is active low, the other active */ /* high. There are probably other differencies in the hardware, but emulating */ /* them this way is enough to get the game running. */ PORT_BIT( 0xc0, 0x40, IPT_VBLANK ) PORT_START("DSW1") PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW1:8" ) /* Switches 6-8 are not used */ PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:6" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,3") /* Also determines the default topscore, 0 for "No Bonus" */ PORT_DIPSETTING( 0x00, "No Bonus" ) PORT_DIPSETTING( 0x30, "5000" ) PORT_DIPSETTING( 0x20, "8000" ) PORT_DIPSETTING( 0x10, "10000" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x80, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_START("DSW2") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:4,3,2,1") PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) /* all other combinations give 1C_1C */ PORT_DIPSETTING( 0x09, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:8,7,6,5") PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) /* all other combinations give 1C_1C */ PORT_DIPSETTING( 0x90, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_START("FAKE") /* The coin slots are not memory mapped. Coin Left causes a NMI, */ /* Coin Right an IRQ. This fake input port is used by the interrupt */ /* handler to be notified of coin insertions. We use IMPULSE to */ /* trigger exactly one interrupt, without having to check when the */ /* user releases the key. */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED(left_coin_inserted, 0) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED(right_coin_inserted, 0) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 2, { 8*8, 0 }, { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 }; static const gfx_layout spritelayout8x8 = { 8,8, RGN_FRAC(1,1), 2, { 1, 0 }, { STEP8(0,2) }, { STEP8(7*16,-16) }, 16*8 }; static const gfx_layout spritelayout16x16 = { 16,16, RGN_FRAC(1,1), 2, { 1, 0 }, { STEP8(24*2,2), STEP8(8*64+24*2,2) }, { STEP8(23*64,-64), STEP8(7*64,-64) }, 64*32 }; static const gfx_layout spritelayout24x24 = { 24,24, RGN_FRAC(1,1), 2, { 1, 0 }, { STEP8(0,2), STEP8(8*2,2), STEP8(16*2,2) }, { STEP8(23*64,-64), STEP8(15*64,-64), STEP8(7*64,-64) }, 64*32 }; static const gfx_layout spritelayout16x16bis = { 16,16, RGN_FRAC(1,1), 2, { 1, 0 }, { STEP8(0,2), STEP8(8*2,2) }, { STEP8(15*64,-64), STEP8(7*64,-64) }, 32*32 }; static GFXDECODE_START( redclash ) GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 8 ) GFXDECODE_ENTRY( "gfx3", 0x0000, spritelayout8x8, 4*8, 16 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout16x16, 4*8, 16 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout24x24, 4*8, 16 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout16x16bis, 4*8, 16 ) GFXDECODE_ENTRY( "gfx2", 0x0004, spritelayout16x16bis, 4*8, 16 ) GFXDECODE_END static MACHINE_START( redclash ) { ladybug_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->save_item(NAME(state->m_star_speed)); state->save_item(NAME(state->m_gfxbank)); state->save_item(NAME(state->m_stars_enable)); state->save_item(NAME(state->m_stars_speed)); state->save_item(NAME(state->m_stars_state)); state->save_item(NAME(state->m_stars_offset)); state->save_item(NAME(state->m_stars_count)); } static MACHINE_RESET( redclash ) { ladybug_state *state = machine.driver_data(); state->m_star_speed = 0; state->m_gfxbank = 0; state->m_stars_enable = 0; state->m_stars_speed = 0; state->m_stars_state = 0; state->m_stars_offset = 0; state->m_stars_count = 0; } static MACHINE_CONFIG_START( zerohour, ladybug_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz */ MCFG_CPU_PROGRAM_MAP(zerohour_map) MCFG_MACHINE_START(redclash) MCFG_MACHINE_RESET(redclash) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1) MCFG_SCREEN_UPDATE(redclash) MCFG_SCREEN_EOF(redclash) MCFG_GFXDECODE(redclash) MCFG_PALETTE_LENGTH(4*8+4*16+32) MCFG_PALETTE_INIT(redclash) MCFG_VIDEO_START(redclash) /* sound hardware */ MACHINE_CONFIG_END static MACHINE_CONFIG_START( redclash, ladybug_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz */ MCFG_CPU_PROGRAM_MAP(redclash_map) MCFG_MACHINE_START(redclash) MCFG_MACHINE_RESET(redclash) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1) MCFG_SCREEN_UPDATE(redclash) MCFG_SCREEN_EOF(redclash) MCFG_GFXDECODE(redclash) MCFG_PALETTE_LENGTH(4*8+4*16+32) MCFG_PALETTE_INIT(redclash) MCFG_VIDEO_START(redclash) /* sound hardware */ MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( zerohour ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ze1_1.c8", 0x0000, 0x0800, CRC(0dff4b48) SHA1(4911255f953851d0e5c2b66090b95254ac59ac9e) ) ROM_LOAD( "ze2_2.c7", 0x0800, 0x0800, CRC(cf41b6ac) SHA1(263794e6be22c20e2b10fe9099e475097475df7b) ) ROM_LOAD( "ze3_3.c6", 0x1000, 0x0800, CRC(5ef48b67) SHA1(ae291aa84b109e6a51eebdd5526abca1d901b7b9) ) ROM_LOAD( "ze4_4.c5", 0x1800, 0x0800, CRC(25c5872d) SHA1(df008db607b72a92c4284d6a8127eafec2432ca4) ) ROM_LOAD( "ze5_5.c4", 0x2000, 0x0800, CRC(d7ce3add) SHA1(d8dd7ad98e7a0a4f35de181549b2e88a9e0a73d6) ) ROM_LOAD( "ze6_6.c3", 0x2800, 0x0800, CRC(8a93ae6e) SHA1(a66f05bb27e67b755c64ac8b68fa38ffe4cd961c) ) ROM_REGION( 0x0800, "gfx1", 0 ) ROM_LOAD( "z9", 0x0000, 0x0800, CRC(17ae6f13) SHA1(ce7a02f4e1aa2e5292d3807a0cfed6d92752fc7a) ) ROM_REGION( 0x1000, "gfx2", 0 ) ROM_LOAD( "z7", 0x0000, 0x0800, CRC(4c12f59d) SHA1(b99a21415bff0e59b6130df60182f05b1a5d0811) ) ROM_LOAD( "z8", 0x0800, 0x0800, CRC(6b9a6b6e) SHA1(f80d893b1b26c75c297e1da1c20db04e7129c92a) ) ROM_REGION( 0x1000, "gfx3", ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 sprites */ ROM_REGION( 0x0600, "proms", 0 ) ROM_LOAD( "z1.ic2", 0x0000, 0x0020, CRC(b55aee56) SHA1(33e4767c8afbb7b3af67517ea1dfd69bf692cac7) ) /* 82S123, palette */ ROM_LOAD( "z2.n2", 0x0020, 0x0020, CRC(9adabf46) SHA1(f3538fdbc4280b6be46a4d7ebb4c34bd1a1ce2b7) ) /* MM6330, sprite color lookup table */ ROM_LOAD( "z3.u6", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* MM6330, Unknown purpose */ ROM_END ROM_START( zerohoura ) /* Earlier version? */ ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "z1_1.c8", 0x0000, 0x0800, CRC(77418b5d) SHA1(2ff7da1f0d9b311a32736c4784b1ba6acfc29512) ) ROM_LOAD( "z2_2.c7", 0x0800, 0x0800, CRC(9b23b5ac) SHA1(2baca7a9ef65d5fe8216dce891a933d39bcdb1b1) ) ROM_LOAD( "z3_3.c6", 0x1000, 0x0800, CRC(7aa25c95) SHA1(0bab20cabeb6ffe77d3122f2b489348b5efbdcb1) ) ROM_LOAD( "z4_4.c5", 0x1800, 0x0800, CRC(b0a26dea) SHA1(69b00a5c4971fc161453efe6126bd36711420f99) ) ROM_LOAD( "z5_5.c4", 0x2000, 0x0800, CRC(d7ce3add) SHA1(d8dd7ad98e7a0a4f35de181549b2e88a9e0a73d6) ) /* Same as above set */ ROM_LOAD( "z6_6.c3", 0x2800, 0x0800, CRC(8a93ae6e) SHA1(a66f05bb27e67b755c64ac8b68fa38ffe4cd961c) ) /* Same as above set */ ROM_REGION( 0x0800, "gfx1", 0 ) ROM_LOAD( "z9", 0x0000, 0x0800, CRC(17ae6f13) SHA1(ce7a02f4e1aa2e5292d3807a0cfed6d92752fc7a) ) /* Same as above set */ ROM_REGION( 0x1000, "gfx2", 0 ) ROM_LOAD( "z7", 0x0000, 0x0800, CRC(4c12f59d) SHA1(b99a21415bff0e59b6130df60182f05b1a5d0811) ) /* Same as above set */ ROM_LOAD( "z8", 0x0800, 0x0800, CRC(6b9a6b6e) SHA1(f80d893b1b26c75c297e1da1c20db04e7129c92a) ) /* Same as above set */ ROM_REGION( 0x1000, "gfx3", ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 sprites */ ROM_REGION( 0x0600, "proms", 0 ) ROM_LOAD( "z1.ic2", 0x0000, 0x0020, CRC(b55aee56) SHA1(33e4767c8afbb7b3af67517ea1dfd69bf692cac7) ) /* 82S123, palette */ ROM_LOAD( "z2.n2", 0x0020, 0x0020, CRC(9adabf46) SHA1(f3538fdbc4280b6be46a4d7ebb4c34bd1a1ce2b7) ) /* MM6330, sprite color lookup table */ ROM_LOAD( "z3.u6", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* MM6330, Unknown purpose */ ROM_END ROM_START( redclash ) ROM_REGION(0x10000, "maincpu", 0 ) ROM_LOAD( "11.11c", 0x0000, 0x1000, CRC(695e070e) SHA1(8d0451a05572f62e0f282ab96bdd26d08b77a6c9) ) ROM_LOAD( "13.7c", 0x1000, 0x1000, CRC(c2090318) SHA1(71725cdf51aedf5f29fa1dd1a41ad5e62c9a580d) ) ROM_LOAD( "12.9c", 0x2000, 0x1000, CRC(b60e5ada) SHA1(37440f382c5e8852d804fa9837c36cc1e9d94d1d) ) ROM_REGION(0x0800, "gfx1", 0 ) ROM_LOAD( "6.12a", 0x0000, 0x0800, CRC(da9bbcc2) SHA1(4cbe03c7f5e99cc2f124e0089ea3c392156b5d92) ) ROM_REGION( 0x2000, "gfx2", 0 ) ROM_LOAD( "14.3e", 0x0000, 0x0800, CRC(483a1293) SHA1(e7812475c7509389bcf8fee35598e9894428eb37) ) ROM_CONTINUE( 0x1000, 0x0800 ) ROM_LOAD( "15.3d", 0x0800, 0x0800, CRC(c45d9601) SHA1(2f156ad61161d65284df0cc55eb1b3b990eb41cb) ) ROM_CONTINUE( 0x1800, 0x0800 ) ROM_REGION( 0x2000, "gfx3", ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 sprites */ ROM_REGION( 0x0060, "proms", 0 ) ROM_LOAD( "1.12f", 0x0000, 0x0020, CRC(43989681) SHA1(0d471e6f499294f2f62f27392b8370e2af8e38a3) ) /* palette */ ROM_LOAD( "2.4a", 0x0020, 0x0020, CRC(9adabf46) SHA1(f3538fdbc4280b6be46a4d7ebb4c34bd1a1ce2b7) ) /* sprite color lookup table */ ROM_LOAD( "3.11e", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* ?? */ ROM_END ROM_START( redclasha ) ROM_REGION(0x10000, "maincpu", 0 ) ROM_LOAD( "rc1.11c", 0x0000, 0x1000, CRC(5b62ff5a) SHA1(981d3c72f28b7d136a0bad9243d39fd1ba3abc97) ) ROM_LOAD( "rc3.7c", 0x1000, 0x1000, CRC(409c4ee7) SHA1(15c03a4093d7695751a143aa749229fcb7721f46) ) ROM_LOAD( "rc2.9c", 0x2000, 0x1000, CRC(5f215c9a) SHA1(c305f7be19f6a052c08feb0b63a0326b6a1bd808) ) ROM_REGION(0x0800, "gfx1", 0 ) ROM_LOAD( "rc6.12a", 0x0000, 0x0800, CRC(da9bbcc2) SHA1(4cbe03c7f5e99cc2f124e0089ea3c392156b5d92) ) ROM_REGION( 0x2000, "gfx2", 0 ) ROM_LOAD( "rc4.3e", 0x0000, 0x0800, CRC(64ca8b63) SHA1(5fd1ca9b81f66b4d2041674900718dc8c94c2a97) ) ROM_CONTINUE( 0x1000, 0x0800 ) ROM_LOAD( "rc5.3d", 0x0800, 0x0800, CRC(fce610a2) SHA1(0be829c6f6f5c3a19056ba1594141c1965c7aa2a) ) ROM_CONTINUE( 0x1800, 0x0800 ) ROM_REGION( 0x2000, "gfx3", ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 sprites */ ROM_REGION( 0x0060, "proms", 0 ) ROM_LOAD( "1.12f", 0x0000, 0x0020, CRC(43989681) SHA1(0d471e6f499294f2f62f27392b8370e2af8e38a3) ) /* palette */ ROM_LOAD( "2.4a", 0x0020, 0x0020, CRC(9adabf46) SHA1(f3538fdbc4280b6be46a4d7ebb4c34bd1a1ce2b7) ) /* sprite color lookup table */ ROM_LOAD( "3.11e", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* ?? */ ROM_END ROM_START( redclashk ) ROM_REGION(0x10000, "maincpu", 0 ) ROM_LOAD( "rc1.8c", 0x0000, 0x0800, CRC(fd90622a) SHA1(a65a32d519e7fee89b160f8152322df20b6af4ea) ) ROM_LOAD( "rc2.7c", 0x0800, 0x0800, CRC(c8f33440) SHA1(60d1faee415faa13102b8e744f444f1480b8bd73) ) ROM_LOAD( "rc3.6c", 0x1000, 0x0800, CRC(2172b1e9) SHA1(b6f7ee8924bda9f8da13baaa2db3ffb7d623236c) ) ROM_LOAD( "rc4.5c", 0x1800, 0x0800, CRC(55c0d1b5) SHA1(2f1d729d29184de8f8bb914015352730325cda12) ) ROM_LOAD( "rc5.4c", 0x2000, 0x0800, CRC(744b5261) SHA1(6c5de2f91f57c463230e0ea04b336347840161a3) ) ROM_LOAD( "rc6.3c", 0x2800, 0x0800, CRC(fa507e17) SHA1(dd0e27b08e902b91c5e9552351206c671ed2f3c0) ) ROM_REGION( 0x0800, "gfx1", 0 ) ROM_LOAD( "rc6.12a", 0x0000, 0x0800, CRC(da9bbcc2) SHA1(4cbe03c7f5e99cc2f124e0089ea3c392156b5d92) ) /* rc9.7m */ ROM_REGION( 0x2000, "gfx2", 0 ) ROM_LOAD( "rc4.4m", 0x0000, 0x0800, CRC(483a1293) SHA1(e7812475c7509389bcf8fee35598e9894428eb37) ) ROM_CONTINUE( 0x1000, 0x0800 ) ROM_LOAD( "rc5.5m", 0x0800, 0x0800, CRC(c45d9601) SHA1(2f156ad61161d65284df0cc55eb1b3b990eb41cb) ) ROM_CONTINUE( 0x1800, 0x0800 ) ROM_REGION( 0x2000, "gfx3", ROMREGION_ERASE00 ) /* gfx data will be rearranged here for 8x8 sprites */ ROM_REGION( 0x0060, "proms", 0 ) ROM_LOAD( "1.12f", 0x0000, 0x0020, CRC(43989681) SHA1(0d471e6f499294f2f62f27392b8370e2af8e38a3) ) /* 6331.7e */ ROM_LOAD( "2.4a", 0x0020, 0x0020, CRC(9adabf46) SHA1(f3538fdbc4280b6be46a4d7ebb4c34bd1a1ce2b7) ) /* 6331.2r */ ROM_LOAD( "3.11e", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* 6331.6w */ ROM_END static DRIVER_INIT( redclash ) { int i,j; const UINT8 *src = machine.region("gfx2")->base(); UINT8 *dst = machine.region("gfx3")->base(); int len = machine.region("gfx3")->bytes(); /* rearrange the sprite graphics */ for (i = 0;i < len;i++) { j = (i & ~0x003e) | ((i & 0x0e) << 2) | ((i & 0x30) >> 3); dst[i] = src[j]; } } GAME( 1980, zerohour, 0, zerohour, zerohour, redclash, ROT270, "Universal", "Zero Hour (set 1)", GAME_NO_SOUND | GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) GAME( 1980, zerohoura, zerohour, zerohour, zerohour, redclash, ROT270, "Universal", "Zero Hour (set 2)", GAME_NO_SOUND | GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) GAME( 1981, redclash, 0, redclash, redclash, redclash, ROT270, "Tehkan", "Red Clash (set 1)", GAME_NO_SOUND | GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) GAME( 1981, redclasha, redclash, redclash, redclash, redclash, ROT270, "Tehkan", "Red Clash (set 2)", GAME_NO_SOUND | GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) GAME( 1981, redclashk, redclash, redclash, redclash, redclash, ROT270, "Tehkan (Kaneko license)", "Red Clash (Kaneko)", GAME_NO_SOUND | GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )