// license:BSD-3-Clause // copyright-holders:Grull Osgo, Roberto Fresca /*********************************************************************************** re900.cpp Ruleta RE-900 - Entretenimientos GEMINIS & GENATRON (C) 1993 Driver by Grull Osgo. Additional work by Roberto Fresca. Games running on this hardware: * Ruleta RE-900, 1993, Entretenimientos GEMINIS. * Buena Suerte '94 1994, Entretenimientos GEMINIS. ************************************************************************************ Hardware Info ============= * Main board: 1x AMD P80C31BH Main CPU. 1x AY-3-8910 Sound & I/O System. 1x TMS-9129-NL Video System. 1x 27C512 EPROM Program ROM. 1x MS6264L-10PC (8Kx8) SRAM Data Memory (Battery Backed RAM). 2x TMS4416-15NL (64Kx4) DRAM Video Memory. 1x 11.0592 MHz Crystal CPU clock. 1x 10.738635 MHz. Crystal Video System clock. 1x MAX691CPE Power supervisor system, Data RAM Protect and Watchdog. 1x 3.6 Ni-Cd Battery Data Memory. 1x LM380N-8 1 Channel Audio Amplifier. ************************************************************************************ Game Info ========= * RE-900 Electronic Roulette.- 6 Players - W/ Random Bonus Multiplier (up to 10x) How to play... This Roulette allows up to 6 players. To start the machine, turn the Operator Key (the Operator Key light will turn green). Whilst this key is turned ON, you can insert credits, play, and payout. Once the key is turned OFF (red light), you can play, but credits can't be entered/taken. You can select the player number through key "L" (the respective player light will lite on). Key-In for all 6 players are keys 1-2-3-4-5-6 and Key-Out are Q-W-E-R-T-Y respectively. Up-Down-Left-Right to place cursor, and left CTRL to place a bet. After a short time without activity, the roulette start to play, simulating the ball with an array of leds... We made a full artwork that allow you to play this game with bells and whistles. * Buena Suerte ?94 Video Poker Game w/ Double Up feature - 1 Player. This game is a reprogrammed version of the Buena Suerte! poker game, to run on this GEMINIS RE900 hardware. Graphics are worse than original BS, but sounds are improved through the AY-8910. ***********************************************************************************/ #include "emu.h" #include "cpu/mcs51/mcs51.h" #include "machine/nvram.h" #include "sound/ay8910.h" #include "video/tms9928a.h" #include "speaker.h" #include "re900.lh" #define MAIN_CLOCK XTAL(11'059'200) #define VDP_CLOCK XTAL(10'730'000) #define TMS_CLOCK VDP_CLOCK / 24 class re900_state : public driver_device { public: re900_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_rom(*this, "rom"), m_lamps(*this, "lamp%u", 0U) { } void re900(machine_config &config); void bs94(machine_config &config); void init_re900(); private: // common DECLARE_READ8_MEMBER(rom_r); DECLARE_WRITE8_MEMBER(cpu_port_0_w); DECLARE_WRITE8_MEMBER(watchdog_reset_w); // re900 specific DECLARE_READ8_MEMBER(re_psg_portA_r); DECLARE_READ8_MEMBER(re_psg_portB_r); DECLARE_WRITE8_MEMBER(re_mux_port_A_w); DECLARE_WRITE8_MEMBER(re_mux_port_B_w); void mem_io(address_map &map); void mem_prg(address_map &map); virtual void machine_start() override { m_lamps.resolve(); } required_device m_maincpu; required_shared_ptr m_rom; // re900 specific uint8_t m_psg_pa; uint8_t m_psg_pb; uint8_t m_mux_data; uint8_t m_ledant; uint8_t m_player; uint8_t m_stat_a; output_finder<84> m_lamps; }; /**************** * Read Handlers * ****************/ READ8_MEMBER(re900_state::re_psg_portA_r) { if ((ioport("IN0")->read() & 0x01) == 0) { m_lamps[0] = 1; // Operator Key ON } else { m_lamps[0] = 0; // Operator Key OFF } return ioport("IN0")->read(); } READ8_MEMBER(re900_state::re_psg_portB_r) { uint8_t retval = 0xff; logerror("llamada a re_psg_portB_r\n"); /* This is a hack to select the active player due to Keyboard size restrictions */ m_lamps[m_player] = 1; if (ioport("IN_S")->read()) { if (!m_stat_a) { m_lamps[1] = 0; m_lamps[2] = 0; m_lamps[3] = 0; m_lamps[4] = 0; m_lamps[5] = 0; m_lamps[6] = 0; m_player++; if (m_player == 7) { m_player = 1; } m_lamps[m_player] = 1; /* It shows active player via layout buttons */ m_stat_a = 1; } } else { m_stat_a = 0; } /* End of Select Player Hack */ /* "INA": Unified port to share the player Keys among all players - Key In & Key Out have their own buttons on keyboard. */ switch( m_mux_data ) { case 0x01: retval = (ioport("IN6")->read() | 0x80 ) - (( m_player == 6 ) ? (ioport("INA")->read() | 0x80 ) ^ 0xff: 0x00 ); break; /* Player 6 */ case 0x02: retval = (ioport("IN5")->read() | 0x80 ) - (( m_player == 5 ) ? (ioport("INA")->read() | 0x80 ) ^ 0xff: 0x00 ); break; /* Player 5 */ case 0x04: retval = (ioport("IN4")->read() | 0x80 ) - (( m_player == 4 ) ? (ioport("INA")->read() | 0x80 ) ^ 0xff: 0x00 ); break; /* Player 4 */ case 0x08: retval = (ioport("IN3")->read() | 0x80 ) - (( m_player == 3 ) ? (ioport("INA")->read() | 0x80 ) ^ 0xff: 0x00 ); break; /* Player 3 */ case 0x10: retval = (ioport("IN2")->read() | 0x80 ) - (( m_player == 2 ) ? (ioport("INA")->read() | 0x80 ) ^ 0xff: 0x00 ); break; /* Player 2 */ case 0x20: retval = (ioport("IN1")->read() | 0x80 ) - (( m_player == 1 ) ? (ioport("INA")->read() | 0x80 ) ^ 0xff: 0x00 ); break; /* Player 1 */ } return retval; } READ8_MEMBER(re900_state::rom_r) { return m_rom[offset]; } /*********************** * Write Handlers * ***********************/ WRITE8_MEMBER(re900_state::re_mux_port_A_w) { m_psg_pa = data; m_mux_data = ((data >> 2) & 0x3f) ^ 0x3f; } WRITE8_MEMBER(re900_state::re_mux_port_B_w) { uint8_t led; m_psg_pb = data; led = (m_psg_pa >> 2) & 0x3f; if (data == 0x7f) { m_lamps[20 + led] = 1; if (led != m_ledant) { m_lamps[20 + m_ledant] = 0; m_ledant = led; } } } WRITE8_MEMBER(re900_state::cpu_port_0_w) { // m_lamps[7] = 1 ^ ( (data >> 4) & 1); /* Cont. Sal */ // m_lamps[8] = 1 ^ ( (data >> 5) & 1); /* Cont. Ent */ } WRITE8_MEMBER(re900_state::watchdog_reset_w) { //watchdog_reset_w(space,0,0); /* To do! */ } /******************************* * Memory Map Information * *******************************/ void re900_state::mem_prg(address_map &map) { map(0x0000, 0xffff).rom().share("rom"); } void re900_state::mem_io(address_map &map) { map(0x0000, 0xbfff).r(FUNC(re900_state::rom_r)); map(0xc000, 0xdfff).ram().share("nvram"); map(0xe000, 0xefff).w(FUNC(re900_state::watchdog_reset_w)); map(0xe000, 0xe001).w("tms9128", FUNC(tms9928a_device::write)); map(0xe800, 0xe801).w("ay_re900", FUNC(ay8910_device::address_data_w)); map(0xe802, 0xe802).r("ay_re900", FUNC(ay8910_device::data_r)); } /************************ * Input ports * ************************/ static INPUT_PORTS_START( re900 ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Operator Key") PORT_TOGGLE PORT_CODE(KEYCODE_0) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Auditor Key") PORT_TOGGLE PORT_CODE(KEYCODE_9) PORT_START("INA") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Left") PORT_CODE(KEYCODE_LEFT) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Right") PORT_CODE(KEYCODE_RIGHT) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Up") PORT_CODE(KEYCODE_UP) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Down") PORT_CODE(KEYCODE_DOWN) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P1 Key-In") PORT_CODE(KEYCODE_1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P1 Key-Out") PORT_CODE(KEYCODE_Q) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P2 Key-In") PORT_CODE(KEYCODE_2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P2 Key-Out") PORT_CODE(KEYCODE_W) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P3 Key-In") PORT_CODE(KEYCODE_3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P3 Key-Out") PORT_CODE(KEYCODE_E) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P4 Key-In") PORT_CODE(KEYCODE_4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P4 Key-Out") PORT_CODE(KEYCODE_R) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN5") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P5 Key-In") PORT_CODE(KEYCODE_5) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P5 Key-Out") PORT_CODE(KEYCODE_T) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN6") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P6 Key-In") PORT_CODE(KEYCODE_6) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("P6 Key-Out") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN_S") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Player Select") PORT_CODE(KEYCODE_L) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( bs94 ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Double") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Operator") PORT_TOGGLE PORT_CODE(KEYCODE_0) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Card High") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Card Low") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Auditor") PORT_CODE(KEYCODE_9) INPUT_PORTS_END /*************************** * Machine Driver * ***************************/ void re900_state::re900(machine_config &config) { /* basic machine hardware */ i8051_device &maincpu(I8051(config, m_maincpu, MAIN_CLOCK)); maincpu.set_addrmap(AS_PROGRAM, &re900_state::mem_prg); maincpu.set_addrmap(AS_IO, &re900_state::mem_io); maincpu.port_out_cb<0>().set(FUNC(re900_state::cpu_port_0_w)); /* video hardware */ tms9128_device &vdp(TMS9128(config, "tms9128", VDP_CLOCK)); /* TMS9128NL on the board */ vdp.set_screen("screen"); vdp.set_vram_size(0x4000); //vdp.int_callback().set_inputline(m_maincpu, INPUT_LINE_NMI); SCREEN(config, "screen", SCREEN_TYPE_RASTER); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* sound hardware */ SPEAKER(config, "mono").front_center(); ay8910_device &ay_re900(AY8910(config, "ay_re900", TMS_CLOCK)); /* From TMS9128NL - Pin 37 (GROMCLK) */ ay_re900.port_a_read_callback().set(FUNC(re900_state::re_psg_portA_r)); ay_re900.port_b_read_callback().set(FUNC(re900_state::re_psg_portB_r)); ay_re900.port_a_write_callback().set(FUNC(re900_state::re_mux_port_A_w)); ay_re900.port_b_write_callback().set(FUNC(re900_state::re_mux_port_B_w)); ay_re900.add_route(ALL_OUTPUTS, "mono", 0.5); } void re900_state::bs94(machine_config &config) { re900(config); /* sound hardware */ auto &ay_re900(*subdevice("ay_re900")); ay_re900.port_a_read_callback().set_ioport("IN0"); ay_re900.port_b_read_callback().set_ioport("IN1"); ay_re900.port_a_write_callback().set_nop(); ay_re900.port_b_write_callback().set_nop(); } /************************* * Rom Load * *************************/ ROM_START( re900 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "re900.bin", 0x0000, 0x10000, CRC(967ae944) SHA1(104bab79fd50a8e38ae15058dbe47a59f1ec4b05) ) ROM_END ROM_START( bs94 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "bs94.bin", 0x0000, 0x10000, CRC(bbd484ce) SHA1(4128e488ca806842c3639e05c4c9cf4c0da2990d) ) ROM_END /************************ * Driver Init * ************************/ void re900_state::init_re900() { m_player = 1; m_stat_a = 1; m_psg_pa = m_psg_pb = m_mux_data = m_ledant = 0; save_item(NAME(m_psg_pa)); save_item(NAME(m_psg_pb)); save_item(NAME(m_mux_data)); save_item(NAME(m_ledant)); save_item(NAME(m_player)); save_item(NAME(m_stat_a)); } /************************* * Game Drivers * *************************/ // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS LAYOUT GAMEL( 1993, re900, 0, re900, re900, re900_state, init_re900, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-900", MACHINE_SUPPORTS_SAVE, layout_re900 ) GAME( 1994, bs94, 0, bs94, bs94, re900_state, empty_init, ROT0, "Entretenimientos GEMINIS", "Buena Suerte '94", MACHINE_SUPPORTS_SAVE )