/*************************************************************************** Raiden (c) 1990 Seibu Kaihatsu Raiden (Alternate Hardware) (c) 1990 Seibu Kaihatsu Raiden (Korean license) (c) 1990 Seibu Kaihatsu Raiden (Taiwanese license) (c) 1990 Seibu Kaihatsu driver by Oliver Bergmann, Bryan McPhail, Randy Mongenel The alternate hardware version is probably earlier than the main set. It looks closer to Dynamite Duke (1989 game), while the main set looks closer to the newer 68000 games in terms of graphics registers used, etc. As well as different graphics registers the alternate set has a different memory map, and different fix char layer memory layout! To access test mode, reset with both start buttons held. Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Just put the game in Free Play mode. The country byte is stored at 0xffffd in the main cpu region, (that's 0x1fffe in program rom 4). 0x80 = World/Japan version? (Seibu Kaihatsu) 0x81 = USA version (Fabtek license) 0x82 = Taiwan version (Liang HWA Electronics license) 0x83 = Hong Kong version (Wah Yan Electronics license) 0x84 = Korean version (IBL Corporation license) There are also strings for Spanish, Greece, Mexico, Middle & South America though it's not clear if they are used. One of the boards is SEI8904 with SEI9008 subboard. ***************************************************************************/ #include "driver.h" #include "cpu/nec/nec.h" #include "cpu/z80/z80.h" #include "audio/seibu.h" #include "sound/3812intf.h" #include "sound/okim6295.h" WRITE16_HANDLER( raiden_background_w ); WRITE16_HANDLER( raiden_foreground_w ); WRITE16_HANDLER( raiden_text_w ); VIDEO_START( raiden ); VIDEO_START( raidena ); WRITE16_HANDLER( raiden_control_w ); WRITE16_HANDLER( raidena_control_w ); VIDEO_UPDATE( raiden ); static UINT16 *raiden_shared_ram; extern UINT16 *raiden_back_data,*raiden_fore_data,*raiden_scroll_ram; /******************************************************************************/ static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x06fff) AM_RAM AM_RANGE(0x07000, 0x07fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x0a000, 0x0afff) AM_RAM AM_SHARE(1) AM_BASE(&raiden_shared_ram) AM_RANGE(0x0b000, 0x0b001) AM_READ_PORT("P1_P2") AM_RANGE(0x0b002, 0x0b003) AM_READ_PORT("DSW") AM_RANGE(0x0b000, 0x0b007) AM_WRITE(raiden_control_w) AM_RANGE(0x0c000, 0x0c7ff) AM_WRITE(raiden_text_w) AM_BASE(&videoram16) AM_RANGE(0x0d000, 0x0d00d) AM_READWRITE(seibu_main_word_r, seibu_main_word_w) AM_RANGE(0x0d060, 0x0d067) AM_WRITE(SMH_RAM) AM_BASE(&raiden_scroll_ram) AM_RANGE(0xa0000, 0xfffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( sub_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x01fff) AM_RAM AM_RANGE(0x02000, 0x027ff) AM_RAM_WRITE(raiden_background_w) AM_BASE(&raiden_back_data) AM_RANGE(0x02800, 0x02fff) AM_RAM_WRITE(raiden_foreground_w) AM_BASE(&raiden_fore_data) AM_RANGE(0x03000, 0x03fff) AM_RAM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x04000, 0x04fff) AM_RAM AM_SHARE(1) AM_RANGE(0x07ffe, 0x0afff) AM_WRITE(SMH_NOP) AM_RANGE(0xc0000, 0xfffff) AM_ROM ADDRESS_MAP_END /************************* Alternate board set ************************/ static ADDRESS_MAP_START( alt_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000, 0x06fff) AM_RAM AM_RANGE(0x07000, 0x07fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x08000, 0x08fff) AM_RAM AM_SHARE(1) AM_BASE(&raiden_shared_ram) AM_RANGE(0x0a000, 0x0a00d) AM_READWRITE(seibu_main_word_r, seibu_main_word_w) AM_RANGE(0x0c000, 0x0c7ff) AM_WRITE(raiden_text_w) AM_BASE(&videoram16) AM_RANGE(0x0e000, 0x0e001) AM_READ_PORT("P1_P2") AM_RANGE(0x0e000, 0x0e007) AM_WRITE(raidena_control_w) AM_RANGE(0x0e002, 0x0e003) AM_READ_PORT("DSW") AM_RANGE(0x0f000, 0x0f035) AM_WRITE(SMH_RAM) AM_BASE(&raiden_scroll_ram) AM_RANGE(0xa0000, 0xfffff) AM_ROM ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( raiden ) SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */ PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") PORT_DIPNAME( 0x0001, 0x0001, "Coin Mode" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, "A" ) PORT_DIPSETTING( 0x0000, "B" ) /* Coin Mode A */ PORT_DIPNAME( 0x001e, 0x001e, DEF_STR( Coinage ) ) PORT_CONDITION("DSW", 0x0001, PORTCOND_EQUALS, 0x0001) PORT_DIPLOCATION("SW1:2,3,4,5") PORT_DIPSETTING( 0x0014, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0016, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x001a, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 8C_3C ) ) PORT_DIPSETTING( 0x001c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 5C_3C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x001e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0012, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) /* Coin Mode B */ PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Coin_A ) ) PORT_CONDITION("DSW", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x0000, "5C/1C or Free if Coin B too" ) PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x0001, PORTCOND_NOTEQUALS, 0x0001) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0000, "1C/6C or Free if Coin A too" ) PORT_DIPNAME( 0x0020, 0x0020, "Credits to Start" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x0020, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7") PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0100, "2" ) PORT_DIPSETTING( 0x0300, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0800, "80000 300000" ) PORT_DIPSETTING( 0x0c00, "150000 400000" ) PORT_DIPSETTING( 0x0400, "300000 1000000" ) PORT_DIPSETTING( 0x0000, "1000000 5000000" ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout raiden_charlayout = { 8,8, /* 8*8 characters */ 2048, /* 512 characters */ 4, /* 4 bits per pixel */ { 4,0,(0x08000*8)+4,0x08000*8 }, { 0,1,2,3,8,9,10,11 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 128 }; static const gfx_layout raiden_spritelayout = { 16,16, /* 16*16 tiles */ 4096, /* 2048*4 tiles */ 4, /* 4 bits per pixel */ { 12, 8, 4, 0 }, { 0,1,2,3, 16,17,18,19, 512+0,512+1,512+2,512+3, 512+8+8,512+9+8,512+10+8,512+11+8, }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32, }, 1024 }; static GFXDECODE_START( raiden ) GFXDECODE_ENTRY( "gfx1", 0, raiden_charlayout, 768, 16 ) GFXDECODE_ENTRY( "gfx2", 0, raiden_spritelayout, 0, 16 ) GFXDECODE_ENTRY( "gfx3", 0, raiden_spritelayout, 256, 16 ) GFXDECODE_ENTRY( "gfx4", 0, raiden_spritelayout, 512, 16 ) GFXDECODE_END /******************************************************************************/ static INTERRUPT_GEN( raiden_interrupt ) { cpu_set_input_line_and_vector(device, 0, HOLD_LINE, 0xc8/4); /* VBL */ } static VIDEO_EOF( raiden ) { const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM); buffer_spriteram16_w(space,0,0,0xffff); /* Could be a memory location instead */ } static MACHINE_DRIVER_START( raiden ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", V30,XTAL_20MHz/2) /* NEC V30 CPU, 20MHz verified on pcb */ MDRV_CPU_PROGRAM_MAP(main_map,0) MDRV_CPU_VBLANK_INT("screen", raiden_interrupt) MDRV_CPU_ADD("sub", V30,XTAL_20MHz/2) /* NEC V30 CPU, 20MHz verified on pcb */ MDRV_CPU_PROGRAM_MAP(sub_map,0) MDRV_CPU_VBLANK_INT("screen", raiden_interrupt) SEIBU_SOUND_SYSTEM_CPU(XTAL_14_31818MHz/4) /* verified on pcb */ MDRV_QUANTUM_TIME(HZ(12000)) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(raiden) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(raiden) MDRV_VIDEO_EOF(raiden) MDRV_VIDEO_UPDATE(raiden) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM3812_RAIDEN_INTERFACE(XTAL_14_31818MHz/4,XTAL_12MHz/12) // frequency and pin 7 verified (pin set in audio\seibu.h) MACHINE_DRIVER_END static MACHINE_DRIVER_START( raidena ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", V30,XTAL_20MHz/2) /* NEC V30 CPU, 20MHz verified on pcb */ MDRV_CPU_PROGRAM_MAP(alt_map,0) MDRV_CPU_VBLANK_INT("screen", raiden_interrupt) MDRV_CPU_ADD("sub", V30,XTAL_20MHz/2) /* NEC V30 CPU, 20MHz verified on pcb */ MDRV_CPU_PROGRAM_MAP(sub_map,0) MDRV_CPU_VBLANK_INT("screen", raiden_interrupt) SEIBU_SOUND_SYSTEM_CPU(XTAL_14_31818MHz/4) /* verified on pcb */ MDRV_QUANTUM_TIME(HZ(7200)) MDRV_MACHINE_RESET(seibu_sound) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(raiden) MDRV_PALETTE_LENGTH(2048) MDRV_VIDEO_START(raidena) MDRV_VIDEO_EOF(raiden) MDRV_VIDEO_UPDATE(raiden) /* sound hardware */ SEIBU_SOUND_SYSTEM_YM3812_RAIDEN_INTERFACE(XTAL_14_31818MHz/4,XTAL_12MHz/12) /* frequency and pin 7 verified on pcb */ MACHINE_DRIVER_END /***************************************************************************/ ROM_START( raiden ) ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */ ROM_LOAD16_BYTE( "rai1.bin", 0x0a0000, 0x10000, CRC(a4b12785) SHA1(446314e82ce01315cb3e3d1f323eaa2ad6fb48dd) ) ROM_LOAD16_BYTE( "rai2.bin", 0x0a0001, 0x10000, CRC(17640bd5) SHA1(5bbc99900426b1a072b52537ae9a50220c378a0d) ) ROM_LOAD16_BYTE( "rai3.bin", 0x0c0000, 0x20000, CRC(9d735bf5) SHA1(531981eac2ef0c0635f067a649899f98738d5c67) ) ROM_LOAD16_BYTE( "rai4.bin", 0x0c0001, 0x20000, CRC(8d184b99) SHA1(71cd4179aa2341d2ceecbb6a9c26f5919d46ca4c) ) ROM_REGION( 0x100000, "sub", 0 ) /* v30 sub cpu */ ROM_LOAD16_BYTE( "rai5.bin", 0x0c0000, 0x20000, CRC(7aca6d61) SHA1(4d80ec87e54d7495b9bdf819b9985b1c8183c80d) ) ROM_LOAD16_BYTE( "rai6a.bin", 0x0c0001, 0x20000, CRC(e3d35cc2) SHA1(4329865985aaf3fb524618e2e958563c8fa6ead5) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */ ROM_LOAD( "rai6.bin", 0x000000, 0x08000, CRC(723a483b) SHA1(50e67945e83ea1748fb748de3287d26446d4e0a0) ) ROM_CONTINUE( 0x010000, 0x08000 ) ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x010000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "rai9.bin", 0x00000, 0x08000, CRC(1922b25e) SHA1(da27122dd1c43770e7385ad602ef397c64d2f754) ) /* chars */ ROM_LOAD( "rai10.bin", 0x08000, 0x08000, CRC(5f90786a) SHA1(4f63b07c6afbcf5196a433f3356bef984fe303ef) ) ROM_REGION( 0x080000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0919.bin", 0x00000, 0x80000, CRC(da151f0b) SHA1(02682497caf5f058331f18c652471829fa08d54f) ) /* tiles */ ROM_REGION( 0x080000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0920.bin", 0x00000, 0x80000, CRC(ac1f57ac) SHA1(1de926a0db73b99904ef119ac816c53d1551156a) ) /* tiles */ ROM_REGION( 0x090000, "gfx4", ROMREGION_DISPOSE ) ROM_LOAD( "raiu165.bin", 0x00000, 0x80000, CRC(946d7bde) SHA1(30e8755c2b1ca8bff6278710b8422b51f75eec10) ) /* sprites */ ROM_REGION( 0x10000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "rai7.bin", 0x00000, 0x10000, CRC(8f927822) SHA1(592f2719f2c448c3b4b239eeaec078b411e12dbb) ) ROM_REGION( 0x2000, "plds", ROMREGION_DISPOSE ) ROM_LOAD( "ep910pc-1.bin", 0x0000, 0x0884, NO_DUMP ) /* PAL is read protected */ ROM_LOAD( "ep910pc-2.bin", 0x1000, 0x0884, NO_DUMP ) /* PAL is read protected */ ROM_END ROM_START( raidena ) ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */ ROM_LOAD16_BYTE( "rai1.bin", 0x0a0000, 0x10000, CRC(a4b12785) SHA1(446314e82ce01315cb3e3d1f323eaa2ad6fb48dd) ) ROM_LOAD16_BYTE( "rai2.bin", 0x0a0001, 0x10000, CRC(17640bd5) SHA1(5bbc99900426b1a072b52537ae9a50220c378a0d) ) ROM_LOAD16_BYTE( "raiden03.rom", 0x0c0000, 0x20000, CRC(f6af09d0) SHA1(ecd49f3351359ea2d5cbd140c9962d45c5544ecd) ) ROM_LOAD16_BYTE( "raiden04.rom", 0x0c0001, 0x20000, CRC(6bdfd416) SHA1(7c3692d0c46c0fd360b9b2b5a8dc55d9217be357) ) ROM_REGION( 0x100000, "sub", 0 ) /* v30 sub cpu */ ROM_LOAD16_BYTE( "raiden05.rom", 0x0c0000, 0x20000, CRC(ed03562e) SHA1(bf6b44fb53fa2321cd52c00fcb43b8ceb6ceffff) ) ROM_LOAD16_BYTE( "raiden06.rom", 0x0c0001, 0x20000, CRC(a19d5b5d) SHA1(aa5e5be60b737913e5677f88ebc218302245e5af) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */ ROM_LOAD( "raiden08.rom", 0x000000, 0x08000, CRC(731adb43) SHA1(d460ffc5dbec25482c695e6c4ac7b66655a67304) ) ROM_CONTINUE( 0x010000, 0x08000 ) ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x010000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "rai9.bin", 0x00000, 0x08000, CRC(1922b25e) SHA1(da27122dd1c43770e7385ad602ef397c64d2f754) ) /* chars */ ROM_LOAD( "rai10.bin", 0x08000, 0x08000, CRC(5f90786a) SHA1(4f63b07c6afbcf5196a433f3356bef984fe303ef) ) ROM_REGION( 0x080000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0919.bin", 0x00000, 0x80000, CRC(da151f0b) SHA1(02682497caf5f058331f18c652471829fa08d54f) ) /* tiles */ ROM_REGION( 0x080000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0920.bin", 0x00000, 0x80000, CRC(ac1f57ac) SHA1(1de926a0db73b99904ef119ac816c53d1551156a) ) /* tiles */ ROM_REGION( 0x090000, "gfx4", ROMREGION_DISPOSE ) ROM_LOAD( "raiu165.bin", 0x00000, 0x80000, CRC(946d7bde) SHA1(30e8755c2b1ca8bff6278710b8422b51f75eec10) ) /* sprites */ ROM_REGION( 0x10000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "rai7.bin", 0x00000, 0x10000, CRC(8f927822) SHA1(592f2719f2c448c3b4b239eeaec078b411e12dbb) ) ROM_END ROM_START( raidenk ) ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */ ROM_LOAD16_BYTE( "rai1.bin", 0x0a0000, 0x10000, CRC(a4b12785) SHA1(446314e82ce01315cb3e3d1f323eaa2ad6fb48dd) ) ROM_LOAD16_BYTE( "rai2.bin", 0x0a0001, 0x10000, CRC(17640bd5) SHA1(5bbc99900426b1a072b52537ae9a50220c378a0d) ) ROM_LOAD16_BYTE( "raiden03.rom", 0x0c0000, 0x20000, CRC(f6af09d0) SHA1(ecd49f3351359ea2d5cbd140c9962d45c5544ecd) ) ROM_LOAD16_BYTE( "1i", 0x0c0001, 0x20000, CRC(fddf24da) SHA1(ececed0b0b96d070d85bfb6174029142bc96d5f0) ) ROM_REGION( 0x100000, "sub", 0 ) /* v30 sub cpu */ ROM_LOAD16_BYTE( "raiden05.rom", 0x0c0000, 0x20000, CRC(ed03562e) SHA1(bf6b44fb53fa2321cd52c00fcb43b8ceb6ceffff) ) ROM_LOAD16_BYTE( "raiden06.rom", 0x0c0001, 0x20000, CRC(a19d5b5d) SHA1(aa5e5be60b737913e5677f88ebc218302245e5af) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */ ROM_LOAD( "8b", 0x000000, 0x08000, CRC(99ee7505) SHA1(b97c8ee5e26e8554b5de506fba3b32cc2fde53c9) ) ROM_CONTINUE( 0x010000, 0x08000 ) ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x010000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "rai9.bin", 0x00000, 0x08000, CRC(1922b25e) SHA1(da27122dd1c43770e7385ad602ef397c64d2f754) ) /* chars */ ROM_LOAD( "rai10.bin", 0x08000, 0x08000, CRC(5f90786a) SHA1(4f63b07c6afbcf5196a433f3356bef984fe303ef) ) ROM_REGION( 0x080000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0919.bin", 0x00000, 0x80000, CRC(da151f0b) SHA1(02682497caf5f058331f18c652471829fa08d54f) ) /* tiles */ ROM_REGION( 0x080000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0920.bin", 0x00000, 0x80000, CRC(ac1f57ac) SHA1(1de926a0db73b99904ef119ac816c53d1551156a) ) /* tiles */ ROM_REGION( 0x090000, "gfx4", ROMREGION_DISPOSE ) ROM_LOAD( "raiu165.bin", 0x00000, 0x80000, CRC(946d7bde) SHA1(30e8755c2b1ca8bff6278710b8422b51f75eec10) ) /* sprites */ ROM_REGION( 0x10000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "rai7.bin", 0x00000, 0x10000, CRC(8f927822) SHA1(592f2719f2c448c3b4b239eeaec078b411e12dbb) ) ROM_END ROM_START( raident ) ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */ ROM_LOAD16_BYTE( "rai1.bin", 0x0a0000, 0x10000, CRC(a4b12785) SHA1(446314e82ce01315cb3e3d1f323eaa2ad6fb48dd) ) ROM_LOAD16_BYTE( "rai2.bin", 0x0a0001, 0x10000, CRC(17640bd5) SHA1(5bbc99900426b1a072b52537ae9a50220c378a0d) ) ROM_LOAD16_BYTE( "raiden03.rom", 0x0c0000, 0x20000, CRC(f6af09d0) SHA1(ecd49f3351359ea2d5cbd140c9962d45c5544ecd) ) ROM_LOAD16_BYTE( "raid04t.023", 0x0c0001, 0x20000, CRC(61eefab1) SHA1(a886ce1eb1c6451b1cf9eb8dbdc2d484d9881ced) ) ROM_REGION( 0x100000, "sub", 0 ) /* v30 sub cpu */ ROM_LOAD16_BYTE( "raiden05.rom", 0x0c0000, 0x20000, CRC(ed03562e) SHA1(bf6b44fb53fa2321cd52c00fcb43b8ceb6ceffff) ) ROM_LOAD16_BYTE( "raiden06.rom", 0x0c0001, 0x20000, CRC(a19d5b5d) SHA1(aa5e5be60b737913e5677f88ebc218302245e5af) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */ ROM_LOAD( "raid08.212", 0x000000, 0x08000, CRC(cbe055c7) SHA1(34a06a541d059c621d87fdf41546c9d052a61963) ) ROM_CONTINUE( 0x010000, 0x08000 ) ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) ROM_REGION( 0x010000, "gfx1", ROMREGION_DISPOSE ) ROM_LOAD( "rai9.bin", 0x00000, 0x08000, CRC(1922b25e) SHA1(da27122dd1c43770e7385ad602ef397c64d2f754) ) /* chars */ ROM_LOAD( "rai10.bin", 0x08000, 0x08000, CRC(5f90786a) SHA1(4f63b07c6afbcf5196a433f3356bef984fe303ef) ) ROM_REGION( 0x080000, "gfx2", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0919.bin", 0x00000, 0x80000, CRC(da151f0b) SHA1(02682497caf5f058331f18c652471829fa08d54f) ) /* tiles */ ROM_REGION( 0x080000, "gfx3", ROMREGION_DISPOSE ) ROM_LOAD( "raiu0920.bin", 0x00000, 0x80000, CRC(ac1f57ac) SHA1(1de926a0db73b99904ef119ac816c53d1551156a) ) /* tiles */ ROM_REGION( 0x090000, "gfx4", ROMREGION_DISPOSE ) ROM_LOAD( "raiu165.bin", 0x00000, 0x80000, CRC(946d7bde) SHA1(30e8755c2b1ca8bff6278710b8422b51f75eec10) ) /* sprites */ ROM_REGION( 0x10000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "rai7.bin", 0x00000, 0x10000, CRC(8f927822) SHA1(592f2719f2c448c3b4b239eeaec078b411e12dbb) ) ROM_END /***************************************************************************/ /* Spin the sub-cpu if it is waiting on the master cpu */ static READ16_HANDLER( sub_cpu_spin_r ) { int pc=cpu_get_pc(space->cpu); int ret=raiden_shared_ram[0x4]; if (pc==0xfcde6 && ret!=0x40) cpu_spin(space->cpu); return ret; } static READ16_HANDLER( sub_cpu_spina_r ) { int pc=cpu_get_pc(space->cpu); int ret=raiden_shared_ram[0x4]; if (pc==0xfcde8 && ret!=0x40) cpu_spin(space->cpu); return ret; } static DRIVER_INIT( raiden ) { memory_install_read16_handler(cpu_get_address_space(machine->cpu[1], ADDRESS_SPACE_PROGRAM), 0x4008, 0x4009, 0, 0, sub_cpu_spin_r); } static void memory_patcha(running_machine *machine) { memory_install_read16_handler(cpu_get_address_space(machine->cpu[1], ADDRESS_SPACE_PROGRAM), 0x4008, 0x4009, 0, 0, sub_cpu_spina_r); } /* This is based on code by Niclas Karlsson Mate, who figured out the encryption method! The technique is a combination of a XOR table plus bit-swapping */ static void common_decrypt(running_machine *machine) { UINT16 *RAM = (UINT16 *)memory_region(machine, "maincpu"); int i; for (i = 0; i < 0x20000; i++) { static const UINT16 xor_table[] = { 0x200e,0x0006,0x000a,0x0002,0x240e,0x000e,0x04c2,0x00c2,0x008c,0x0004,0x0088,0x0000,0x048c,0x000c,0x04c0,0x00c0 }; UINT16 data = RAM[0xc0000/2 + i]; data ^= xor_table[i & 0x0f]; data = BITSWAP16(data, 15,14,10,12,11,13,9,8,3,2,5,4,7,1,6,0); RAM[0xc0000/2 + i] = data; } RAM = (UINT16 *)memory_region(machine, "sub"); for (i = 0; i < 0x20000; i++) { static const UINT16 xor_table[] = { 0x0080,0x0080,0x0244,0x0288,0x0288,0x0288,0x1041,0x1009 }; UINT16 data = RAM[0xc0000/2 + i]; data ^= xor_table[i & 0x07]; data = BITSWAP16(data, 15,14,13,9,11,10,12,8,2,0,5,4,7,3,1,6); RAM[0xc0000/2 + i] = data; } } static DRIVER_INIT( raidenk ) { memory_patcha(machine); common_decrypt(machine); } static DRIVER_INIT( raidena ) { memory_patcha(machine); common_decrypt(machine); seibu_sound_decrypt(machine,"audiocpu",0x20000); } /***************************************************************************/ GAME( 1990, raiden, 0, raiden, raiden, raiden, ROT270, "Seibu Kaihatsu", "Raiden", 0 ) GAME( 1990, raidena, raiden, raidena, raiden, raidena, ROT270, "Seibu Kaihatsu", "Raiden (Alternate Hardware)", 0 ) GAME( 1990, raidenk, raiden, raidena, raiden, raidenk, ROT270, "Seibu Kaihatsu (IBL Corporation license)", "Raiden (Korea)", 0 ) GAME( 1990, raident, raiden, raidena, raiden, raidena, ROT270, "Seibu Kaihatsu (Liang HWA Electronics license)", "Raiden (Taiwan)", 0 )