// license:BSD-3-Clause // copyright-holders:David Haywood /*************************************************************************** -= 68020 + Imagetek I5000 Games =- driver by David Haywood partly based on metro.cpp driver by Luca Elia Main CPU : MC68020 Video Chips : Imagetek I5000 | Sound Chips : Imagetek I5000 |\- both sound and gfx Other Features: Memory Blitter (part of Imagetek I5000) --------------------------------------------------------------------------- Year + Game PCB Video Chip Issues / Notes --------------------------------------------------------------------------- 97 Rabbit VG5330-B I5000 97? Tokimeki Mahjong Paradise(1)VG5550-B I5000 --------------------------------------------------------------------------- Not dumped yet: unknown To Do: - raster effects (rabbit only?, see left side of one of the levels in rabbit) - clean up zoom code and make zoom effect more accurate Notes: (1) This is currently in its own driver "tmmjprd.cpp" because it uses the chip in a completely different way to Rabbit. They should be merged again later, once the chip is better understood. Rabbit PCB Layout ----------------- VG5330-B |---------------------------------| | 62256 62256 61 60 | | 62256 62256 51 50 | | 62256 62256 | | 62256 62256 43 42 | | 41 40 | | | |J IMAGETEK 33 32 | |A I5000 23 22 | |M 40MHz | |M 13 12 | |A 68EC020 03 02 | | ALTERA | | EPM7032 24MHz 31 30 | | 93C46 21 20 | | | | JPR2 JPR0 62256 11 10 | | JPR3 JPR1 62256 01 00 | |---------------------------------| Notes: 68020 clock: 24.000MHz VSync: 60Hz Only ROMs positions 60, 50, 40, 02, 03, 10, 11, 01, 00 are populated. Tokimeki Mahjong Paradise - Dear My Love Board Notes ---------------------------------------------------- Board: VG5550-B CPU: MC68EC020FG25 OSC: 40.00000MHz 24.00000MHz Custom: Imagetek I5000 (2ch video & 2ch sound) */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "machine/eepromser.h" #include "sound/i5000.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" class rabbit_state : public driver_device { public: enum { TIMER_BLIT_DONE }; rabbit_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_eeprom(*this, "eeprom"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_viewregs0(*this, "viewregs0"), m_viewregs6(*this, "viewregs6"), m_viewregs7(*this, "viewregs7"), m_viewregs9(*this, "viewregs9"), m_viewregs10(*this, "viewregs10"), m_tilemap_regs(*this, "tilemap_regs.%u", 0), m_spriteregs(*this, "spriteregs"), m_blitterregs(*this, "blitterregs"), m_spriteram(*this, "spriteram") { } void rabbit(machine_config &config); void init_rabbit(); private: DECLARE_WRITE32_MEMBER(tilemap0_w); DECLARE_WRITE32_MEMBER(tilemap1_w); DECLARE_WRITE32_MEMBER(tilemap2_w); DECLARE_WRITE32_MEMBER(tilemap3_w); DECLARE_READ32_MEMBER(tilemap0_r); DECLARE_READ32_MEMBER(tilemap1_r); DECLARE_READ32_MEMBER(tilemap2_r); DECLARE_READ32_MEMBER(tilemap3_r); DECLARE_READ32_MEMBER(randomrabbits); DECLARE_WRITE32_MEMBER(rombank_w); DECLARE_WRITE32_MEMBER(blitter_w); DECLARE_WRITE32_MEMBER(eeprom_write); void rabbit_map(address_map &map); virtual void video_start() override; virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override; required_device m_maincpu; required_device m_eeprom; required_device m_gfxdecode; required_device m_palette; required_shared_ptr m_viewregs0; required_shared_ptr m_viewregs6; required_shared_ptr m_viewregs7; required_shared_ptr m_viewregs9; required_shared_ptr m_viewregs10; required_shared_ptr_array m_tilemap_regs; required_shared_ptr m_spriteregs; required_shared_ptr m_blitterregs; required_shared_ptr m_spriteram; std::unique_ptr m_sprite_bitmap; rectangle m_sprite_clip; int m_vblirqlevel; int m_bltirqlevel; int m_banking; std::unique_ptr m_tilemap_ram[4]; tilemap_t *m_tilemap[4]; emu_timer *m_blit_done_timer; TILE_GET_INFO_MEMBER(get_tilemap0_tile_info); TILE_GET_INFO_MEMBER(get_tilemap1_tile_info); TILE_GET_INFO_MEMBER(get_tilemap2_tile_info); TILE_GET_INFO_MEMBER(get_tilemap3_tile_info); INTERRUPT_GEN_MEMBER(vblank_interrupt); uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); inline void get_tilemap_info(tile_data &tileinfo, int tile_index, int whichtilemap, int tilesize); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect ); void clearspritebitmap( bitmap_ind16 &bitmap, const rectangle &cliprect ); void draw_sprite_bitmap( bitmap_ind16 &bitmap, const rectangle &cliprect ); void drawtilemap( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int whichtilemap ); void do_blit(); }; /* call with tilesize = 0 for 8x8 or 1 for 16x16 */ void rabbit_state::get_tilemap_info(tile_data &tileinfo, int tile_index, int whichtilemap, int tilesize) { /* fedcba98 76543210 fedcba98 76543210 x color mask? how exactly does it relate to color bits? xx flip x depth xxxx xxxx color xxxx bank xxxxxxxx xxxxxxxx tile */ int depth = (m_tilemap_ram[whichtilemap][tile_index]&0x10000000)>>28; int tileno = m_tilemap_ram[whichtilemap][tile_index]&0xffff; int bank = (m_tilemap_ram[whichtilemap][tile_index]&0x000f0000)>>16; int colour = (m_tilemap_ram[whichtilemap][tile_index]>>20)&0xff; int cmask = m_tilemap_ram[whichtilemap][tile_index]>>31&1; int flipxy = (m_tilemap_ram[whichtilemap][tile_index]>>29)&3; if (m_banking) { switch (bank) { case 0x0: break; case 0x8: tileno += 0x10000; break; case 0xc: tileno += 0x20000; break; default: //printf("tilebank %x\n",bank); break; } } else { tileno += (bank << 16); } if (depth) { tileno >>=(1+tilesize*2); colour &= 0x0f; colour += 0x20; tileinfo.group = 1; SET_TILE_INFO_MEMBER(6+tilesize,tileno,colour,TILE_FLIPXY(flipxy)); } else { tileno >>=(0+tilesize*2); if (cmask) colour&=0x3f; // see health bars colour += 0x200; tileinfo.group = 0; SET_TILE_INFO_MEMBER(4+tilesize,tileno,colour,TILE_FLIPXY(flipxy)); } } TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap0_tile_info) { get_tilemap_info(tileinfo,tile_index,0,1); } TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap1_tile_info) { get_tilemap_info(tileinfo,tile_index,1,1); } TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap2_tile_info) { get_tilemap_info(tileinfo,tile_index,2,1); } TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap3_tile_info) { get_tilemap_info(tileinfo,tile_index,3,0); } WRITE32_MEMBER(rabbit_state::tilemap0_w) { COMBINE_DATA(&m_tilemap_ram[0][offset]); m_tilemap[0]->mark_tile_dirty(offset); } WRITE32_MEMBER(rabbit_state::tilemap1_w) { COMBINE_DATA(&m_tilemap_ram[1][offset]); m_tilemap[1]->mark_tile_dirty(offset); } WRITE32_MEMBER(rabbit_state::tilemap2_w) { COMBINE_DATA(&m_tilemap_ram[2][offset]); m_tilemap[2]->mark_tile_dirty(offset); } WRITE32_MEMBER(rabbit_state::tilemap3_w) { COMBINE_DATA(&m_tilemap_ram[3][offset]); m_tilemap[3]->mark_tile_dirty(offset); } /* 'spriteregs' format (7 dwords) 00000XXX 0YYYAAAA 0000BBBB 0000CCCC 03065000 00720008 00a803bc zoom zoom zoom Strt/End XXX = global Xpos YYY = global Ypos AAAA = 0100 when normal, 018c when zoomed out BBBB = 9f80 when normal, f6ba when zoomed out 0x9f80 / 128 = 319 CCCC = 6f80 when normal, ac7a when zoomed out 0x6f80 / 128 = 223 sprites invisible at the end of a round in rabbit, why? */ void rabbit_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect ) { int xpos,ypos,tileno,xflip,yflip, colr; gfx_element *gfx = m_gfxdecode->gfx(1); int todraw = (m_spriteregs[5]&0x0fff0000)>>16; // how many sprites to draw (start/end reg..) what is the other half? uint32_t *source = (m_spriteram+ (todraw*2))-2; uint32_t *finish = m_spriteram; // m_sprite_bitmap->fill(0x0, m_sprite_clip); // sloooow while( source>=finish ) { xpos = (source[0]&0x00000fff); ypos = (source[0]&0x0fff0000)>>16; xflip = (source[0]&0x00008000)>>15; yflip = (source[0]&0x00004000)>>14; tileno = (source[1]&0x0001ffff); colr = (source[1]&0x0ff00000)>>20; if(xpos&0x800)xpos-=0x1000; gfx->transpen(*m_sprite_bitmap,m_sprite_clip,tileno,colr,!xflip/*wrongdecode?*/,yflip,xpos+0x20-8/*-(m_spriteregs[0]&0x00000fff)*/,ypos-24/*-((m_spriteregs[1]&0x0fff0000)>>16)*/,15); // gfx->transpen(bitmap,cliprect,tileno,colr,!xflip/*wrongdecode?*/,yflip,xpos+0xa0-8/*-(m_spriteregs[0]&0x00000fff)*/,ypos-24+0x80/*-((m_spriteregs[1]&0x0fff0000)>>16)*/,0); source-=2; } } /* the sprite bitmap can probably be handled better than this ... */ void rabbit_state::clearspritebitmap( bitmap_ind16 &bitmap, const rectangle &cliprect ) { int startx, starty; int y; int amountx,amounty; uint16_t *dstline; /* clears a *sensible* amount of the sprite bitmap */ startx = (m_spriteregs[0]&0x00000fff); starty = (m_spriteregs[1]&0x0fff0000)>>16; startx-=200; starty-=200; amountx =650; amounty =600; if (startx < 0) { amountx += startx; startx = 0; } if ((startx+amountx)>=0x1000) amountx-=(0x1000-(startx+amountx)); for (y=0; ypix16((starty+y)&0xfff); memset(dstline+startx,0x00,amountx*2); } } /* todo: fix zoom, it's inaccurate and this code is ugly */ void rabbit_state::draw_sprite_bitmap( bitmap_ind16 &bitmap, const rectangle &cliprect ) { uint32_t x,y; uint16_t *srcline; uint16_t *dstline; uint16_t pixdata; uint32_t xsize, ysize; uint32_t xdrawpos, ydrawpos; uint32_t xstep,ystep; int startx, starty; startx = ((m_spriteregs[0]&0x00000fff)); starty = ((m_spriteregs[1]&0x0fff0000)>>16); /* zoom compensation? */ startx-=((m_spriteregs[1]&0x000001ff)>>1); starty-=((m_spriteregs[1]&0x000001ff)>>1); xsize = ((m_spriteregs[2]&0x0000ffff)); ysize = ((m_spriteregs[3]&0x0000ffff)); xsize+=0x80; ysize+=0x80; xstep = ((320*128)<<16) / xsize; ystep = ((224*128)<<16) / ysize; ydrawpos = 0; for (y=0;y>7)*ystep); ydrawpos >>=16; if ((ydrawpos >= cliprect.min_y) && (ydrawpos <= cliprect.max_y)) { srcline = &m_sprite_bitmap->pix16((starty+(y>>7))&0xfff); dstline = &bitmap.pix16(ydrawpos); for (x=0;x>7)*xstep); xdrawpos >>=16; pixdata = srcline[(startx+(x>>7))&0xfff]; if (pixdata) if ((xdrawpos >= cliprect.min_x) && (xdrawpos <= cliprect.max_x)) dstline[xdrawpos] = pixdata; } } } } void rabbit_state::video_start() { /* the tilemaps are bigger than the regions the cpu can see, need to allocate the ram here */ /* or maybe not for this game/hw .... */ m_tilemap_ram[0] = make_unique_clear(0x20000/4); m_tilemap_ram[1] = make_unique_clear(0x20000/4); m_tilemap_ram[2] = make_unique_clear(0x20000/4); m_tilemap_ram[3] = make_unique_clear(0x20000/4); m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(rabbit_state::get_tilemap0_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 128, 32); m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(rabbit_state::get_tilemap1_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 128, 32); m_tilemap[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(rabbit_state::get_tilemap2_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 128, 32); m_tilemap[3] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(rabbit_state::get_tilemap3_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 128, 32); /* the tilemaps mix 4bpp and 8bbp tiles, we split these into 2 groups, and set a different transpen for each group */ m_tilemap[0]->map_pen_to_layer(0, 15, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[0]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[1]->map_pen_to_layer(0, 15, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[1]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[2]->map_pen_to_layer(0, 15, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[2]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[3]->map_pen_to_layer(0, 15, TILEMAP_PIXEL_TRANSPARENT); m_tilemap[3]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT); m_sprite_bitmap = std::make_unique(0x1000,0x1000); m_sprite_clip.set(0, 0x1000-1, 0, 0x1000-1); m_blit_done_timer = timer_alloc(TIMER_BLIT_DONE); save_pointer(NAME(m_tilemap_ram[0]), 0x20000/4); save_pointer(NAME(m_tilemap_ram[1]), 0x20000/4); save_pointer(NAME(m_tilemap_ram[2]), 0x20000/4); save_pointer(NAME(m_tilemap_ram[3]), 0x20000/4); } /* info based on rabbit tilemap regs format (6 dwords, 1 set for each tilemap) each line represents the differences on each tilemap for unknown variables (tilemap) (0) 0P660000 YYYYXXXX 0000**00 0000AAAA BBBB0000 00fx0000 ** = 00 during title, 8f during game, x = 0 during title, 1 during game (1) 1 00 0 (2) 2 00 0 (3) 263 00 0 0123456789abcdef = never change? P = priority Y = Yscroll X = Xscroll A = Yzoom (maybe X) (0800 = normal, 0C60 = fully zoomed out) B = Xzoom (maybe Y) (0800 = normal, 0C60 = fully zoomed out) */ void rabbit_state::drawtilemap( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int whichtilemap ) { int32_t startx, starty, incxx, incxy, incyx, incyy, tran; startx=((m_tilemap_regs[whichtilemap][1]&0x0000ffff)); // >>4 for nonzoomed pixel scroll value starty=((m_tilemap_regs[whichtilemap][1]&0xffff0000)>>16); // >> 20 for nonzoomed pixel scroll value incxx= ((m_tilemap_regs[whichtilemap][3]&0x00000fff)); // 0x800 when non-zoomed incyy= ((m_tilemap_regs[whichtilemap][4]&0x0fff0000)>>16); incxy = 0; incyx = 0; tran = 1; /* incxx and incyy and standard zoom, 16.16, a value of 0x10000 means no zoom startx/starty are also 16.16 scrolling */ m_tilemap[whichtilemap]->draw_roz(screen, bitmap, cliprect, startx << 12,starty << 12, incxx << 5,incxy << 8,incyx << 8,incyy << 5, 1, /* wraparound */ tran ? 0 : TILEMAP_DRAW_OPAQUE,0); } uint32_t rabbit_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int prilevel; bitmap.fill(m_palette->black_pen(), cliprect); // popmessage("%08x %08x", m_viewregs0[0], m_viewregs0[1]); // popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[0][0],m_tilemap_regs[0][1],m_tilemap_regs[0][2],m_tilemap_regs[0][3],m_tilemap_regs[0][4],m_tilemap_regs[0][5]); // popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[1][0],m_tilemap_regs[1][1],m_tilemap_regs[1][2],m_tilemap_regs[1][3],m_tilemap_regs[1][4],m_tilemap_regs[1][5]); // popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[2][0],m_tilemap_regs[2][1],m_tilemap_regs[2][2],m_tilemap_regs[2][3],m_tilemap_regs[2][4],m_tilemap_regs[2][5]); // popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[3][0],m_tilemap_regs[3][1],m_tilemap_regs[3][2],m_tilemap_regs[3][3],m_tilemap_regs[3][4],m_tilemap_regs[3][5]); // popmessage("%08x %08x %08x %08x %08x %08x %08x", m_spriteregs[0],m_spriteregs[1],m_spriteregs[2],m_spriteregs[3],m_spriteregs[4],m_spriteregs[5], m_spriteregs[6]); // popmessage("%08x %08x %08x %08x %08x", m_viewregs6[0],m_viewregs6[1],m_viewregs6[2],m_viewregs6[3],m_viewregs6[4]); // popmessage("%08x", m_viewregs7[0]); // popmessage("%08x %08x %08x %08x", m_blitterregs[0],m_blitterregs[1],m_blitterregs[2],m_blitterregs[3]); // popmessage("%08x %08x %08x %08x", m_viewregs9[0],m_viewregs9[1],m_viewregs9[2],m_viewregs9[3]); // popmessage("%08x %08x %08x %08x %08x", m_viewregs10[0],m_viewregs10[1],m_viewregs10[2],m_viewregs10[3],m_viewregs10[4]); /* prio isnt certain but seems to work.. */ for (prilevel = 0xf; prilevel >0; prilevel--) { if (prilevel == ((m_tilemap_regs[3][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 3); if (prilevel == ((m_tilemap_regs[2][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 2); if (prilevel == ((m_tilemap_regs[1][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 1); if (prilevel == ((m_tilemap_regs[0][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 0); if (prilevel == 0x09) // should it be selectable? { clearspritebitmap(bitmap,cliprect); draw_sprites(bitmap,cliprect); // render to bitmap draw_sprite_bitmap(bitmap,cliprect); // copy bitmap to screen } } return 0; } READ32_MEMBER(rabbit_state::tilemap0_r) { return m_tilemap_ram[0][offset]; } READ32_MEMBER(rabbit_state::tilemap1_r) { return m_tilemap_ram[1][offset]; } READ32_MEMBER(rabbit_state::tilemap2_r) { return m_tilemap_ram[2][offset]; } READ32_MEMBER(rabbit_state::tilemap3_r) { return m_tilemap_ram[3][offset]; } READ32_MEMBER(rabbit_state::randomrabbits) { return machine().rand(); } /* rom bank is used when testing roms, not currently hooked up */ WRITE32_MEMBER(rabbit_state::rombank_w) { uint8_t *dataroms = memregion("gfx1")->base(); #if 0 int bank; printf("rabbit rombank %08x\n",data); bank = data & 0x3ff; membank("bank1")->set_base(&dataroms[0x40000*(bank&0x3ff)]); #else membank("bank1")->set_base(&dataroms[0]); #endif } #define BLITCMDLOG 0 #define BLITLOG 0 void rabbit_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) { switch (id) { case TIMER_BLIT_DONE: m_maincpu->set_input_line(m_bltirqlevel, HOLD_LINE); break; default: throw emu_fatalerror("Unknown id in rabbit_state::device_timer"); } } void rabbit_state::do_blit() { uint8_t *blt_data = memregion("gfx1")->base(); int blt_source = (m_blitterregs[0]&0x000fffff)>>0; int blt_column = (m_blitterregs[1]&0x00ff0000)>>16; int blt_line = (m_blitterregs[1]&0x000000ff); int blt_tilemp = (m_blitterregs[2]&0x0000e000)>>13; int blt_oddflg = (m_blitterregs[2]&0x00000001)>>0; int mask,shift; if(BLITCMDLOG) osd_printf_debug("BLIT command %08x %08x %08x\n", m_blitterregs[0], m_blitterregs[1], m_blitterregs[2]); if (blt_oddflg&1) { mask = 0xffff0000; shift= 0; } else { mask = 0x0000ffff; shift= 16; } blt_oddflg>>=1; /* blt_oddflg is now in dword offsets*/ blt_oddflg+=0x80*blt_line; blt_source<<=1; /* blitsource is in word offsets */ while(1) { int blt_commnd = blt_data[blt_source+1]; int blt_amount = blt_data[blt_source+0]; int blt_value; int loopcount; int writeoffs; blt_source+=2; switch (blt_commnd) { case 0x00: /* copy nn bytes */ if (!blt_amount) { if(BLITLOG) osd_printf_debug("end of blit list\n"); m_blit_done_timer->adjust(attotime::from_usec(500)); return; } if(BLITLOG) osd_printf_debug("blit copy %02x bytes\n", blt_amount); for (loopcount=0;loopcountmark_tile_dirty(writeoffs); blt_column++; blt_column&=0x7f; } break; case 0x02: /* fill nn bytes */ if(BLITLOG) osd_printf_debug("blit fill %02x bytes\n", blt_amount); blt_value = ((blt_data[blt_source+1]<<8)|(blt_data[blt_source+0])); blt_source+=2; for (loopcount=0;loopcountmark_tile_dirty(writeoffs); blt_column++; blt_column&=0x7f; } break; case 0x03: /* next line */ if(BLITLOG) osd_printf_debug("blit: move to next line\n"); blt_column = (m_blitterregs[1]&0x00ff0000)>>16; /* --CC---- */ blt_oddflg+=128; break; default: /* unknown / illegal */ if(BLITLOG) osd_printf_debug("unknown blit command %02x\n",blt_commnd); break; } } } WRITE32_MEMBER(rabbit_state::blitter_w) { COMBINE_DATA(&m_blitterregs[offset]); if (offset == 0x0c/4) { do_blit(); } } WRITE32_MEMBER(rabbit_state::eeprom_write) { // don't disturb the EEPROM if we're not actually writing to it // (in particular, data & 0x100 here with mask = ffff00ff looks to be the watchdog) if (mem_mask == 0xff000000) { // latch the bit m_eeprom->di_write((data & 0x01000000) >> 24); // reset line asserted: reset. m_eeprom->cs_write((data & 0x04000000) ? ASSERT_LINE : CLEAR_LINE ); // clock line asserted: write latch or select next bit to read m_eeprom->clk_write((data & 0x02000000) ? ASSERT_LINE : CLEAR_LINE ); } } void rabbit_state::rabbit_map(address_map &map) { map(0x000000, 0x1fffff).rom(); map(0x000000, 0x000003).nopw(); // bug in code / emulation? map(0x000010, 0x000013).nopw(); // bug in code / emulation? map(0x000024, 0x000027).nopw(); // bug in code / emulation? map(0x00719c, 0x00719f).nopw(); // bug in code / emulation? map(0x200000, 0x200003).portr("INPUTS").w(FUNC(rabbit_state::eeprom_write)); map(0x400010, 0x400013).r(FUNC(rabbit_state::randomrabbits)); // gfx chip status? /* this lot are probably gfxchip/blitter etc. related */ map(0x400010, 0x400013).writeonly().share("viewregs0"); map(0x400100, 0x400117).writeonly().share("tilemap_regs.0"); // tilemap regs1 map(0x400120, 0x400137).writeonly().share("tilemap_regs.1"); // tilemap regs2 map(0x400140, 0x400157).writeonly().share("tilemap_regs.2"); // tilemap regs3 map(0x400160, 0x400177).writeonly().share("tilemap_regs.3"); // tilemap regs4 map(0x400200, 0x40021b).writeonly().share("spriteregs"); // sprregs? map(0x400300, 0x400303).w(FUNC(rabbit_state::rombank_w)); // used during rom testing, rombank/area select + something else? map(0x400400, 0x400413).writeonly().share("viewregs6"); // some global controls? (brightness etc.?) map(0x400500, 0x400503).writeonly().share("viewregs7"); map(0x400700, 0x40070f).w(FUNC(rabbit_state::blitter_w)).share("blitterregs"); map(0x400800, 0x40080f).writeonly().share("viewregs9"); // never changes? map(0x400900, 0x4009ff).rw("i5000snd", FUNC(i5000snd_device::read), FUNC(i5000snd_device::write)); /* hmm */ map(0x479700, 0x479713).writeonly().share("viewregs10"); map(0x440000, 0x47ffff).bankr("bank1"); // data (gfx / sound) rom readback for ROM testing /* tilemaps */ map(0x480000, 0x483fff).rw(FUNC(rabbit_state::tilemap0_r), FUNC(rabbit_state::tilemap0_w)); map(0x484000, 0x487fff).rw(FUNC(rabbit_state::tilemap1_r), FUNC(rabbit_state::tilemap1_w)); map(0x488000, 0x48bfff).rw(FUNC(rabbit_state::tilemap2_r), FUNC(rabbit_state::tilemap2_w)); map(0x48c000, 0x48ffff).rw(FUNC(rabbit_state::tilemap3_r), FUNC(rabbit_state::tilemap3_w)); map(0x494000, 0x497fff).ram().share("spriteram"); // sprites? map(0x4a0000, 0x4affff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); map(0xff0000, 0xffffff).ram(); } static INPUT_PORTS_START( rabbit ) PORT_START("INPUTS") PORT_BIT( 0x00000001, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read) // as per code at 4d932 PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unlabeled in input test PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x00000020, IP_ACTIVE_LOW ) PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0xff000000, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout sprite_8x8x4_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 8,12,0,4, 24,28,16,20 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 8*32 }; static const gfx_layout sprite_8x8x8_layout = { 8,8, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 8,0, 40,32,24,16,56, 48 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 }, 8*64 }; static const gfx_layout sprite_16x16x4_layout = { 16,16, RGN_FRAC(1,2), 4, { 0,1,2,3 }, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+12,RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+4,RGN_FRAC(1,2)+24,RGN_FRAC(1,2)+28,RGN_FRAC(1,2)+16,RGN_FRAC(1,2)+20, 8,12,0,4, 24,28,16,20 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 }, 16*32 }; static const gfx_layout sprite_16x16x8_layout = { 16,16, RGN_FRAC(1,2), 8, { 0,1,2,3,4,5,6,7 }, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+24,RGN_FRAC(1,2)+16,RGN_FRAC(1,2)+40,RGN_FRAC(1,2)+32,RGN_FRAC(1,2)+56,RGN_FRAC(1,2)+48, 8,0,24,16, 40,32,56,48 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 }, 16*64 }; static const gfx_layout _8x8x4_layout = { 8,8, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4,0,12,8,20,16,28,24 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 8*32 }; static const gfx_layout _16x16x4_layout = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4,0,12,8, 20,16,28,24,36,32,44,40,52,48,60,56 }, { 0*64, 1*64, 2*64,3*64,4*64,5*64,6*64,7*64,8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 }, 16*64 }; static const gfx_layout _8x8x8_layout = { 8,8, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 0,8,16,24,32,40,48,56 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 }, 8*64 }; static const gfx_layout _16x16x8_layout = { 16,16, RGN_FRAC(1,1), 8, { 0,1,2,3,4,5,6,7 }, { 0,8,16,24,32,40,48,56, 64, 72, 80, 88, 96, 104, 112, 120 }, { 0*128, 1*128, 2*128,3*128,4*128,5*128,6*128,7*128,8*128,9*128,10*128,11*128,12*128,13*128,14*128,15*128 }, 16*128 }; static GFXDECODE_START( gfx_rabbit ) /* this seems to be sprites */ GFXDECODE_ENTRY( "gfx1", 0, sprite_8x8x4_layout, 0x0, 0x1000 ) GFXDECODE_ENTRY( "gfx1", 0, sprite_16x16x4_layout, 0x0, 0x1000 ) GFXDECODE_ENTRY( "gfx1", 0, sprite_8x8x8_layout, 0x0, 0x1000 ) // wrong GFXDECODE_ENTRY( "gfx1", 0, sprite_16x16x8_layout, 0x0, 0x1000 ) // wrong /* this seems to be backgrounds and tilemap gfx */ GFXDECODE_ENTRY( "gfx2", 0, _8x8x4_layout, 0x0, 0x1000 ) GFXDECODE_ENTRY( "gfx2", 0, _16x16x4_layout, 0x0, 0x1000 ) GFXDECODE_ENTRY( "gfx2", 0, _8x8x8_layout, 0x0, 0x1000 ) GFXDECODE_ENTRY( "gfx2", 0, _16x16x8_layout, 0x0, 0x1000 ) GFXDECODE_END /* irq 6 = vblank irq 4 = blitter done? irq 5 = ? irq 1 = ? */ INTERRUPT_GEN_MEMBER(rabbit_state::vblank_interrupt) { m_maincpu->set_input_line(m_vblirqlevel, HOLD_LINE); } void rabbit_state::rabbit(machine_config &config) { M68EC020(config, m_maincpu, XTAL(24'000'000)); m_maincpu->set_addrmap(AS_PROGRAM, &rabbit_state::rabbit_map); m_maincpu->set_vblank_int("screen", FUNC(rabbit_state::vblank_interrupt)); EEPROM_93C46_16BIT(config, m_eeprom); GFXDECODE(config, m_gfxdecode, m_palette, gfx_rabbit); screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(64*16, 64*16); screen.set_visarea(0*8, 40*8-1, 0*8, 28*8-1); // screen.set_visarea(0*8, 64*16-1, 0*16, 64*16-1); // screen.set_visarea(0*8, 20*16-1, 32*16, 48*16-1); screen.set_screen_update(FUNC(rabbit_state::screen_update)); screen.set_palette(m_palette); PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xGRB_888, 0x4000); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); i5000snd_device &i5000snd(I5000_SND(config, "i5000snd", XTAL(40'000'000))); i5000snd.add_route(0, "rspeaker", 1.0); i5000snd.add_route(1, "lspeaker", 1.0); } void rabbit_state::init_rabbit() { m_banking = 1; m_vblirqlevel = 6; m_bltirqlevel = 4; /* 5 and 1 are also valid and might be raster related */ } ROM_START( rabbit ) ROM_REGION( 0x200000, "maincpu", 0 ) /* 68020 Code */ ROM_LOAD32_BYTE( "jpr0.0", 0x000000, 0x080000, CRC(52bb18c0) SHA1(625bc8a4daa6d08cacd92d9110cf67a95a91325a) ) ROM_LOAD32_BYTE( "jpr1.1", 0x000001, 0x080000, CRC(38299d0d) SHA1(72ccd51781b47636bb16ac18037cb3121d17199f) ) ROM_LOAD32_BYTE( "jpr2.2", 0x000002, 0x080000, CRC(fa3fd91a) SHA1(ac0e658af30b37b752ede833b44ff5423b93bdb1) ) ROM_LOAD32_BYTE( "jpr3.3", 0x000003, 0x080000, CRC(d22727ca) SHA1(8415cb2d3864b11fe5623ac65f2e28fd62c61bd1) ) // the rom test tests as if things were mapped like this (video chip / blitter space?) #if 0 ROM_REGION( 0x9000000, "test", ROMREGION_ERASE ) ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) ) // sprite gfx ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) ) // sprite gfx ROM_LOAD32_WORD( "jsn0.11", 0x0800002, 0x400000, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // sound ROM_LOAD32_WORD( "jfv2.02", 0x2000002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) ) // sprite gfx ROM_LOAD32_WORD( "jfv3.03", 0x2000000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) ) // sprite gfx ROM_LOAD16_BYTE( "jbg0.40", 0x4000001, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) ) // bg gfx (fails check, but dumped from two different boards) ROM_LOAD16_BYTE( "jbg1.50", 0x6000000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) ) // bg gfx ROM_LOAD16_BYTE( "jbg2.60", 0x8000001, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) ) // bg gfx #endif ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprite Roms (and Blitter Data) */ ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) ) ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) ) ROM_LOAD32_WORD( "jfv2.02", 0x0800002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) ) ROM_LOAD32_WORD( "jfv3.03", 0x0800000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) ) ROM_REGION( 0x600000, "gfx2", 0 ) /* BG Roms */ ROM_LOAD( "jbg0.40", 0x000000, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) ) ROM_LOAD( "jbg1.50", 0x200000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) ) ROM_LOAD( "jbg2.60", 0x400000, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) ) ROM_REGION( 0x400000, "i5000snd", ROMREGION_ERASE ) /* sound rom */ ROM_LOAD( "jsn0.11", 0x000000, 0x000018, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // header "VCDT i5000" ROM_CONTINUE( 0x000000, 0x3fffe8 ) // sample data starts here ROM_REGION16_BE( 0x80, "eeprom", 0 ) ROM_LOAD( "rabbit.nv", 0x0000, 0x0080, CRC(73d471ed) SHA1(45e045f5ea9036342b88013e021d402741d98537) ) ROM_END ROM_START( rabbitjt ) ROM_REGION( 0x200000, "maincpu", 0 ) /* 68020 Code, handwritten labels */ ROM_LOAD32_BYTE( "pvo0_mst_1-28.u82", 0x000000, 0x080000, CRC(a1c30c91) SHA1(fe35c5521acba902ca74c6d1ea2b92593138a10a) ) // actually 1/28, presumably build date ROM_LOAD32_BYTE( "pvo1_mst_1-28.u84", 0x000001, 0x080000, CRC(9b7697e6) SHA1(c60cdc3db7321b2846637d92ae864ca80796ad73) ) ROM_LOAD32_BYTE( "pvo2_mst_1-28.u83", 0x000002, 0x080000, CRC(9809b825) SHA1(05f965c87782062e66e5a88313a12b230de90800) ) ROM_LOAD32_BYTE( "pvo3_mst_1-28.u85", 0x000003, 0x080000, CRC(ce8ebb82) SHA1(69eb8410a3b7d9cbb682d0911bcad1a92ac3aca7) ) // the rom test tests as if things were mapped like this (video chip / blitter space?) #if 0 ROM_REGION( 0x9000000, "test", ROMREGION_ERASE ) ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) ) // sprite gfx ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) ) // sprite gfx ROM_LOAD32_WORD( "jsn0.11", 0x0800002, 0x400000, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // sound ROM_LOAD32_WORD( "jfv2.02", 0x2000002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) ) // sprite gfx ROM_LOAD32_WORD( "jfv3.03", 0x2000000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) ) // sprite gfx ROM_LOAD16_BYTE( "jbg0.40", 0x4000001, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) ) // bg gfx (fails check, but dumped from two different boards) ROM_LOAD16_BYTE( "jbg1.50", 0x6000000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) ) // bg gfx ROM_LOAD16_BYTE( "jbg2.60", 0x8000001, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) ) // bg gfx #endif ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprite Roms (and Blitter Data) */ ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) ) ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) ) ROM_LOAD32_WORD( "jfv2.02", 0x0800002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) ) ROM_LOAD32_WORD( "jfv3.03", 0x0800000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) ) ROM_REGION( 0x600000, "gfx2", 0 ) /* BG Roms */ ROM_LOAD( "jbg0.40", 0x000000, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) ) ROM_LOAD( "jbg1.50", 0x200000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) ) ROM_LOAD( "jbg2.60", 0x400000, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) ) ROM_REGION( 0x400000, "i5000snd", ROMREGION_ERASE ) /* sound rom */ ROM_LOAD( "jsn0.11", 0x000000, 0x000018, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // header "VCDT i5000" ROM_CONTINUE( 0x000000, 0x3fffe8 ) // sample data starts here ROM_REGION16_BE( 0x80, "eeprom", 0 ) ROM_LOAD( "rabbit.nv", 0x0000, 0x0080, CRC(73d471ed) SHA1(45e045f5ea9036342b88013e021d402741d98537) ) ROM_END GAME( 1997, rabbit, 0, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Asia 3/6)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // This is the Asian version sold in Korea but the devs forgot to update the disclaimer. It has English text. GAME( 1996, rabbitjt, rabbit, rabbit, rabbit, rabbit_state, init_rabbit, ROT0, "Aorn / Electronic Arts", "Rabbit (Japan, location test)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // Japanese text.